=============================================================================== An FAQ/Walkthrough for Space Quest V =============================================================================== Guide Information Author: Tom Hayes E-mail: tomhayes83(at)hotmail(dot)com System: PC Updated: 18th April, 2004 Version: 2.0 Contents 1. Introduction 2. Walkthrough 3. Item List 4. Point List 5. Copyright Information Version History 2.0 - 18th April, 2004: Updated the format. 1.0 - 28th August, 2002: First version. =============================================================================== 1. Introduction =============================================================================== Space Quest V starts with Wilco taking a test at the Star Confederacy Space Academy to become a captain of a ship. After the test, Wilco explores the academy, and then returns to find that he's passed the test with a maximum score. Due to the high marks, StarCon awards him with his very own ship: The Eureka. The main part of the game is based on the ship, with Wilco travelling between planets and completing various challenges. A meeting with an android known as WD40, a transformation into a fly, and an encounter with the dangerous Pukoids are only some of the adventures Wilco has to face. The graphics have had a noticeable upgrade from Space Quest IV. Colours are now more clear and the surroundings look a lot more detailed. Although there is no speech (as there was in the CD version of Space Quest IV), what sound there is is very good. The level of difficulty has been decreased from Space Quest IV, where some sections got to the point of being almost annoying (the Skate-O-Rama section springs to mind). With Space Quest V, the game plays very well, and puzzles seem to be set at just the right difficulty: Not too easy but difficult enough so that it's hard to figure out straight away. Overall, Space Quest V is one of the best games in the series. =============================================================================== 2. Walkthrough =============================================================================== STAR CONFEDERACY SPACE ACADEMY ============================== At the start of the game, walk north. Enter the classroom. Click outside of the test screen to get a view of the classroom. Watch the Proctormatic 9000 scanning the class in the background. When it turns away, look at the screen of the alien on the left. Look at the answer, and then look at Wilco's screen. Click the correct answer. Repeat this process for all ten answers to get full marks on the test. After leaving the classroom, walk south. Open the bottom door to the janitorial closet and various items will fall out. Click to stand up. Get the scrubomatic. Get the safety cones. Walk south. Go along the hallway leading off to the east at the top of the screen. Walk onto the lift to arrive near a huge crest. Use the safety cones on the crest. Use the scrubomatic on the crest. Use the scrubomatic to enlarge it. Click to ride the scrubomatic all over the crest. When the crest has been completely cleaned, there will be a small cutscene. After the cutscene, walk off the left side of the crest to ride the lift up to the second floor. After another cutscene, walk south. Look at the panel near the crowd. Right click the letter with the hand icon. STARSHIP EUREKA =============== Use the chair. Order Flo. Select 'Hail StarCon'. Order Droole. Select 'Lay in a course'. Enter '92767' on the keypad to set the coordinates for Peeyu and click 'Ent'. Order Droole and select 'Lite speed'. After arriving at Peeyu, order Droole and select 'Regular speed'. Order Droole and select 'Activate RRS'. After retrieving the garbage from Peeyu, order Droole and select 'Lay in a course'. Enter '71552' on the keypad to set the coordinates for Gangularis, and click 'Ent'. Order Droole and select 'Lite speed'. After arriving at Gangularis, order Droole and select 'Regular speed'. Order Droole and select 'Activate RRS'. Flo will inform you that a life form has been retrieved along with the garbage. Exit the chair. Walk through the doors to the engineering section of the Eureka. Use the tool box at the bottom of the screen. Get the alien laser cutting torch. Get the spare fuse. Get the hole punch. Get the anti-acid tablets. Select 'Exit'. Press the blue button near the trash compartment door to release Spike. Enter and re-enter the science lab door at the bottom-left of the engineering section until Spike appears. Wilco will automatically pick up Spike. Open the specimen container at the right side of the room. Use Spike with the specimen container. Use the anti-acid tablets with the specimen container. Exit the lab. Go through the doors at the top of the engineering section to return to the bridge. Use the chair. Order Droole. Select 'Lay in a course'. Enter '20011' on the keypad to set the coordinates for Kiz Urazgubi, and click 'Ent'. Order Droole and select 'Lite speed'. After the cutscene, exit the chair and walk through the doors to the engineering section. Enter the science lab at the bottom-left corner of the engineering section. Stand on the transporter unit and click the order icon on it to transport to Kiz Urazgubi. KIZ URAZGUBI ============ After arriving on Kiz Urazgubi, walk west and go through the cave. Walk east to arrive in an area with a tree and a log. Walk onto the tree to grab onto a branch, which breaks, causing Wilco to drop down into the pool. Wait for the branch to get near, then get the branch. Walk west and go through the cave, and then walk east to return to the area with the tree and the log. Enter the log and crawl through to the other side. After exiting the log, use the branch on the banana bunch near the cave exit on the right, which will start the banana bunch swinging. Get a banana from the bunch. Crawl back through the log and go west on the other side. Enter the far left cave, then go through the next cave on the left to arrive on a high ledge. Click on the other side of the gap to jump to the other side. Walk up to the high boulder above the cave exit. Use the branch on the boulder to hit the android (WD40) out of the cave. Walk down to the ledge outside the cave entrance and jump over the gap on the left. Walk through the cave, and then go down the next cave on the right to return to the pool. WD40 will appear. Walk west and go through the cave. Walk east to return to the area with the tree and the log. Enter the log, and WD40 will appear on the log above. Use the banana on WD40 to defeat her. Exit the left side of the log and get the head. Walk west and go down the first cave to return to the pool. Cliffy will transport you up to the Eureka. Exit to the engineering room. Go to the science lab. Cliffy gives you a device. Stand on the transporter unit and use the order icon on it to return to Kiz Urazgubi. After arriving on the plateau, use the device on Wilco to reveal the lift to WD40's ship. Walk on the lift to enter the ship. Inside the ship, use the panel on the right to get a view of the locking mechanism. Follow this method to open the panel: - Open the top latch - Open the bottom latch - Click on all four handles - Open the top-left latch - Open the bottom-right latch - Click on the remaining two handles - Open the top-right latch - Open the bottom-left latch With the panel open, get the cloaking device, and then quickly walk onto the lift to exit the ship. STARSHIP EUREKA =============== Exit the science lab. Walk north through the doors to enter the bridge. Use the chair. Order Droole. Select 'Lay in a course'. Enter '69869' on the keypad to set the coordinates for the Spacebar, and click 'Ent'. Order Droole and select 'Lite speed'. After arriving at the Spacebar, talk to Droole and select 'Regular speed'. Order Droole and select 'Standard orbit'. Exit the bridge. Enter the science lab. Get Spike out of the specimen container. Stand on the transporter unit and click the order icon on it to transport to the Spacebar. SPACEBAR ======== After arriving in the Spacebar, walk left and sit at the table with Flo and Droole. After a cutscene, Quirk will challenge you to a game of Battle Cruiser. Select 'Directions' for help on the game, or select 'Play' to start playing straight away. Try and destroy all four of Quirk's ships without having any of your own destroyed to get maximum points. After the game, there will be a cutscene where Cliffy gets taken away. After the cutscene, sit at the table with Flo and Droole. Use the space monkeys with Wilco's drink. Leave the table and walk east to the cells. Use the control panel to remove the force field. Look in the second cell on the left to find Cliffy. Use Spike on the cell bars to release Cliffy, and Wilco will automatically escape the Spacebar before the space monkeys destroy it. STARSHIP EUREKA =============== Order Droole. Select 'Lay in a course'. Enter '90210' on the keypad to set the coordinates for the Clorox II, and click 'Ent'. Order Droole and select 'Lite speed'. After arriving at Clorox II, Order Droole and select 'Regular speed'. Order Droole and select 'Standard orbit'. Order Flo and select 'Hail ship'. Exit the chair. Walk through the doors to the engineering section of the Eureka. Enter the science lab at the bottom-left corner of the engineering section to find that WD40 has been rebuilt. Stand on the transporter unit and click the order icon on it to transport to Clorox II. CLOROX II ========= After arriving on Clorox II, walk down the slope and enter the large building. Use the computer console, and a creature will attack you. Click left or right to dodge the five loogies spat by the creature. After the fifth Loogie, Droole will rescue you. Get the piece of paper. Use the computer console and enter '80869' on the keypad. Exit the building. Walk up the slope to the transportation point. Walk west to find a can of primordial soup. Go west to the transportation point and use the Personal Communication Device on Wilco to beam to the science lab of the Eureka. STARSHIP EUREKA =============== Exit the science lab. Walk north through the doors to enter the bridge. Use the chair. Order Droole. Select 'Lay in a course'. Enter '53284' on the keypad to set the coordinates for Thrakus, and click 'Ent'. Order Droole and select 'Lite speed'. After arriving at Thrakus, talk to Droole and select 'Regular speed'. Order Droole and select 'Standard orbit'. Exit the bridge. Press the red button on the wall. Walk on the lift to enter the pod bay. Open the panel at the top-right corner of the room to get an oxygen tank. Open the panel at the left side of the pressure suits to get a rebreather mask. Use the panel on the pedestal near the lift and select 'elevator door'. Enter the elevator to return to the engineering section. Enter the science lab at the bottom-left corner of the engineeing section. Stand on the transporter unit. Use the rebreather mask on Wilco. Click the order icon on the transporter unit to transport to Thrakus. THRAKUS ======= Walk west. Walk through the entrance in the tree on the right. Look in the escape pod. Get the coat. Press the red button. Exit the escape pod. Walk west, and Beatrice will attack, rolling Wilco off the edge of the cliff. Use the coat on Beatrice. Use the Personal Communication Device on Wilco. Beatrice will soon throw a vine over the cliff. Climb the vine. Just as the Pukoids appear, Cliffy will transport you up to the Eureka. STARSHIP EUREKA =============== Press the red button next to the specimen tank to reveal the cryo chamber. Use the cryo chamber to open it. Get Beatrice and put her in the cryo chamber. Look at the cyro chamber. Look at the panel on the cyro chamber. Enter 10 on the keypad and select 'Start'. Exit the science lab. Walk north through the doors to enter the bridge. Use the chair. Wait for the Goliath to attack. Order Droole. Select 'Evasive action'. Select 'OK! Let's risk almost certain death in the asteroid field!' After the cutscene, exit the chair. Exit the bridge. Press the red button on the wall. Walk on the lift to enter the pod bay. Use the panel on the pedestal near the lift and select 'pod rotation'. Use the pod. Inside the pod, move toward the red dot on the radar to find Cliffy. Use the lever at the right side of the pod to extend the claw. Move the claw over Cliffy until a message appears on screen that the target is in range. Select Move the mouse near the lever and select 'Claw'. Use the lever at the right side of the pod to rescue Cliffy. Move toward the green dot on the radar to return to the Eureka. After returning to the Eureka, use the panel on the pedestal near the lift and select 'elevator door'. Enter the elevator to return to the engineering section. Walk north through the doors to enter the bridge. Use the chair. Order Droole. Select 'Lay in a course'. Enter '41666' on the keypad to set the coordinates for the Genetix Research Station, and click 'Ent'. Order Droole and select 'Lite speed'. After arriving at Genetix Research Station, talk to Droole and select 'Regular speed'. Order Droole and select 'Standard orbit'. Exit the bridge. Enter the science lab. Stand on the transporter unit and click the order icon on it to transport to the Genetix Research Station. GENETIX RESEARCH STATION ======================== After arriving at the Genetix Research Station, Wilco will have been turned into a fly due to a transporter accident. Fly over the pond and a frog will jump out, which will land on the Personal Communication Device. Fly onto the PCD, and talk to Flo. Fly off the PCD and go west. Fly through the card key slot on the rocks on the left. Fly west into the room behind the beams. Fly onto the computer. Walk over to the Restart button. Select 'Projects'. Select the 'Next' button thirteen times to read about project X. Select 'Main menu'. Select 'Accounting'. Select 'Main menu'. Select 'Systems'. Select '3'. Select 'Security'. Select 'Camera 3'. Fly away from the computer. Fly out of the room. Fly east past the beams. Fly onto Cliffy. Fly east to the area with the dumpster. Fly onto Wilco's body to return to normal. Walk west twice. Talk to Cliffy and select 'Beam us aboard the Eureka, Cliffy.' STARSHIP EUREKA =============== After returning to the Eureka, Cliffy will talk to you about Spike. Select the bottom speech option. Look at the cryo chamber. Look at the panel on the cryo chamber. Enter 10 on the keypad. Select 'Defrost'. Select 'Start'. Use the cryo chamber. Get Beatrice, and click on the transporter unit. Stand on the transporter unit and click the order icon on it to return to the Genetix Research Station. GENETIX RESEARCH STATION ======================== After returning to the Genetix Research Station, open the inventory and use the hole punch on the business card. Create an 'X' on the card using five holes, and then select 'Exit'. Use the card on the card key slot to reveal an entrance. Go through the entrance to arrive in the lab. Go down the steps and use the black button. Get the liquid nitrogen canisters. Exit the lab. When Cliffy talks to you, select 'Beam back to the Eureka.' STARSHIP EUREKA =============== Exit the science lab. Walk north through the doors to enter the bridge. Use the chair. Order Droole. Select 'Lay in a course'. Enter '81100' on the keypad to set the coordinates for the Commodore LXIV, and click 'Ent'. Order Droole and select 'Lite speed'. After arriving at Commodore LXIV, talk to Droole and select 'Regular speed'. WD40 will appear on the monitor, saying that the Goliath is near. Press the green button to talk to Cliffy. Select 'Cloak ship'. When Cliffy asks you if there's anything else, select 'Forget it'. Exit the chair. Exit the bridge. Enter the science lab. Cliffy will show you some scans of the Goliath. Exit the scans. Exit the lab. Press the red button on the wall. Walk on the lift to enter the pod bay. Enter the pod. GOLIATH ======= Inside the pod, click on the panel at the back of the Goliath. Press the panel on the right to open the door. Use the laser cutting torch to cut a hole in the door. Inside the Goliath, a guard will walk along on the walkway above. Wait for the guard to exit the room, and then quickly walk up to the panel. Use the warp distributor cap in the receptacle. Click outside of the panel. Wait for the guard to exit the room, and then go through the door at the end of the walkway. Use the grating in the floor to enter the maze, and follow these directions to the exit: North. East. North. North. Go up the ladder and enter level 7. North. Go up the ladder and enter level 6. South. West. North. North. East. North. North. Go up the ladder and enter level 5. North. Go up the ladder and enter level 4. South. West. West. West. North. North. West. West. North. North. Go up the ladder and enter level 2. South. South. West. South. East. South. Use the switch. After a cutscene, the Pukoids will arrive in a room with the transporter. When all Pukoids are standing on the transporter, order Cliffy and he'll transform them back to normal. After another cutscene, Flo will talk to you. Select 'Call Cliffy and have him beam me over to the Eureka!' STARSHIP EUREKA =============== After returning to the Eureka, exit the science lab. Walk north through the doors to enter the bridge. Use the chair. Wait for the Goliath to attack. Order Droole and select 'Fire'. Order Droole and select 'Activate RRS'. Order Flo and select 'Abandon Ship'. Use the chair. Use the red button. Use the left button on the egg timer. Exit the bridge. Enter the science lab. Use the cryo chamber. Stand on the transporter unit and click the order icon on it to find that it's not working. Exit the science lab. Enter the service tunnel. Get the top-middle circuit fuse. Replace it with the old high voltage fuse. Exit the service tunnel. Enter the lab. Get Spike out of the specimen container. Stand on the transporter unit and click the order icon on it to complete the game. =============================================================================== 3. Item List =============================================================================== Android Head Found on Kiz Urazgubi after WD40 has been defeated. Anti-acid Tablets Found in the tool box on the Eureka. They are used with the specimen container in the lab on the Eureka. Banana Found on the banana bunch on Kiz Urazgubi. It is used from the log on Kiz Urazgubi to defeat WD40. Branch Found on Kiz Urazgubi after Wilco has grabbed onto the tree. It is used on the banana bunch to get the banana. Can of Primordial Soup Found up the slope from the transportation point on Clorox II. Cloaking Device Cliffy will give Wilco the cloaking device on the Eureka after WD40 has been defeated. It is used to reveal the lift to WD40's ship on Kiz Urazgubi. Coat Found in the escape pod on Thrakus. It is used on Beatrice on Thrakus. Hole Punch Found in the tool box on the Eureka. It is used to create an 'X' on the business card at the Genetix Research Station. Laser Cutting Torch Found in the tool box on the Eureka. It is used to cut a hole in the door of the Goliath. Liquid Nitrogen Canisters Found in the lab of the Genetix Research Station. They are not used. Oxygen Tank Found in the pod bay of the Eureka. It is used while on Thrakus. Piece of Paper Found in the building on Clorox II after the creature has been defeated. Rebreather Mask Found in the pod bay of the Eureka. It is used while on Thrakus. Safety Cones Found in the janitorial closet at the Star Confederacy Space Academy. They are used on the crest. Scrubomatic Found in the janitorial closet at the Star Confederacy Space Academy. It is used to polish the crest. Space Monkeys Found in the Spacebar. They are used on Wilco's drink in the Spacebar. Spare Fuse Found in the tool box on the Eureka. It is used to replace the old circuit fuse in the service tunnel on the Eureka. Spike Found in the engineering section on the Eureka after the garbage has been picked up from Gangularis. He is used on the cell bars to release Cliffy at the Spacebar. Warp Distributor Cap Beatrice will give Wilco the warp distributor cap on the Eureka. It is used on the panel in the Goliath. =============================================================================== 4. Point List =============================================================================== - 5,000 points - 5 - Enter the classroom. 5 - Look at the alien's answers in the classroom. 10 - Get the scrubomatic from the closet. 10 - Get the safety cones from the closet. 50 - Clean the crest with the scrubomatic. 100 - Read the letter from the panel. 100 - Retrieve the garbage from Peeyu. 100 - Retrieve the garbage from Gangularis. 5 - Get the laser cutting torch from the tool box. 5 - Get the spare fuse from the tool box. 5 - Get the hole punch from the tool box. 20 - Get the anti-acid tablets from the tool box. 20 - Release Spike from the trash compartment. 20 - Put Spike in the specimen container in the lab. 15 - Use the anti-acid tablets with Spike in the lab. 10 - Transport to Kiz Urazgubi. 10 - Get the branch from the pond. 25 - Get a banana from the swinging banana bunch. 100 - Use the branch on the boulder. 200 - In the log, use the banana on WD40. 25 - Get the android head. 175 - Transport to the Eureka. 100 - Use the device on Wilco to enter the ship. 200 - Get the cloaking device. 10 - Transport to the Spacebar. 100 - Win game against Quirk with all ships remaining. 50 - Use the space monkeys with Wilco's drink. 25 - Use the panel near the cells. 50 - Use Spike on the cell bars to release Cliffy. 10 - Go into standard orbit around Clorox II. 10 - Order Flo to hail the Goliath. 5 - Transport to Clorox II. 50 - Dodge the five loogies spat by the creature. 5 - Get the piece of paper. 20 - Enter the code for the computer console. 50 - Look at the can of primordial soup. 20 - Go into standard orbit around Thrakus. 25 - Get an oxygen tank from the pod bay. 5 - Get a rebreather mask from the pod bay. 20 - Use the rebreather mask on Wilco. 10 - Get the coat from the escape pod. 35 - Press the red button in the escape pod. 35 - On the cliff edge, use the coat on Beatrice. 25 - Use the Personal Communication Device on Wilco. 5 - Climb the vine thrown by Beatrice. 20 - Open the cryo chamber. 20 - Put Beatrice in the cryo chamber. 75 - Freeze Beatrice for 10 seconds. 35 - Avoid the Goliath by hiding in the asteroid field. 300 - Rescue Cliffy with the pod's claw. 50 - Return to the Eureka with Cliffy. 10 - Go into standard orbit around Genetix. 100 - Turn on the Personal Communication Device. 40 - Talk to Flo with the Personal Communication Device. 20 - Fly through the card key slot. 10 - Fly onto the computer terminal. 20 - Read about Project X on the computer terminal. 15 - Read about accounting on the computer terminal. 5 - Fly onto Cliffy. 10 - Fly onto Wilco's body. 50 - Get Cliffy to transport Wilco back to normal. 50 - Defrost Beatrice. 50 - Put Beatrice on the transporter unit. 5 - Use the hole punch on the card. 500 - Use the card with the 'X' in the card key slot. 50 - Get the liquid nitrogen canisters from the lab. 50 - Cloak the ship when the Goliath is near. 300 - Enter the pod. 100 - Use the laser cutting torch on the Goliath door. 70 - Enter the Goliath. 100 - Use the warp distributor cap in the receptacle. 100 - Use the grating in the floor to enter the maze. 350 - Find the switch on floor 2 of the maze. 20 - Use the switch. 20 - Transport the Pukoids back to normal. 20 - Transport back to the Eureka. 50 - Order Droole to fire on the Goliath. 200 - Order Droole to activate RRS. 10 - Order Flo to abandon ship. 100 - Use the left button on the egg timer. 10 - Use the cryo chamber. 175 - Replace the circuit fuse in the service tunnel. 10 - Get Spike out of the specimen container. =============================================================================== 5. Copyright Information =============================================================================== This document is Copyright 2002-2004 Tom Hayes. It is not to be distributed in any form without the permission of the author. The author of this document is not affiliated with the creators of this game in any way. The latest version of this document can be found at www.gamefaqs.com.