The Sims 2 University Expansion Pack for PC Author: Warfreak Version 2.1 Day Started 13/3/05 NOTE: Send in information and chance cards for credit. [Chance cards should be sent in screenshots. You have to screenshot the scenario and the option you choose or you can write it down sand send it to me] ------------------------------------------------------------------------------ Table of Contents [1] Introduction [1.01] Expansion Pack [1.02] New Stuff [1.03] Version History [2] Build a University [2.01] University [2.02] Types of Buildings [2.03] The University [2.04] Building [3] Charts [3.01] Cooking Chart [3.02] Age Chart [4] Young Adults [4.01] What is a Young Adult [4.02] Young Adults [4.03] How to Make Money [5] University [5.01] Grades [5.02] Majors [5.03] Progress and Probation [6] New Careers [6.01] Paranormal [6.02] Show Business [6.03] Artist [6.04] Natural Scientist [7] Job Rewards [7.01] Paranormal [7.02] Show Business [7.03] Artist [7.04] Natural Scientist [7.05] College [7.06] Aspiration Reward [8] Influence Meter [8.01] Influence Meter [8.02] Influence Points [8.03] Influence Level [8.04] Good Influence [8.05] Bad Influence [9] Lifetime Wants [9.01] Lifetime Wants [9.02] Wants [9.03] Doing the Wants [10] New Items [10.01] New Items [10.02] Misc Stuff [11] Scholarships (Way to make free money) [11.01] Scholarships [11.02] Types of Scholarships [11.03] Hard Scholarships [11.04] Recommended Scholarships [11.05] How to Get [12] Aspirations (More points for free) [12.01] Extra on Aspirations [13] GPA (And how it will bug you) [13.01] Boosting GPA [13.02] Attending Classes and Exams [13.03] Term Paper [13.04] Do Assignment [13.05] Do Research [13.06] Relationship with Professors [13.07] Hacking Grades [14] Telephone (That spams like ham) [14.01] Chinese Food [14.02] Graduation Party [14.03] Sports Party [14.04] Toga Party [15] Chance Cards (Feelin Lucky today Punk?) [15.01] Paranormal [15.02] Show Business [15.03] Artist [15.04] Natural Science [16] The Secret [or not so secret] Society [16.01] Breaking In [16.02] The Boss [16.03] Management [16.04] Interiors [16.05] Cash Account [17] The Greek [Without Greek Stuff] House [17.01] The Beginning [17.02] King of the Hill [17.03] Way to the Top [17.04] A Legend is Born [17.05] The Perks [17.06] Building Up Turf [17.07] End of the Line [18] Gadgets [That ruined your life] [18.01] NOYIN 2680 Cellular Phone [18.02] Cozmo MP3 Player [18.03] LeTournament Decahedron XS [19] Big Sim on Campus (Or little Wuss?) [19.01] Big Sim? [19.02] New Friends [19.03] Friends Forever [19.04] Beyond Friends [20] After Uni [20.01] Moving In [20.02] Settling Down [20.03] Paycheck [20.04] More Money [20.05] A Bigger House [21] Clothing [21.01] Stealing [22] Items [22.01] Fearless Flyin' 4000 Treadmill [22.02] Spaceship Spacious Fountain [22.03] Corner Pocket Pool Table [--] Q&A [--.01] Q&A [A] Contact Information [B] Webmaster Information [C] Credits [D] Sites FAQ is on [E] Copyright ------------------------------------------------------------------------------ [1.01] Expansion Pack Welcome to my third FAQ. This is a guide for the expansion pack for the Sims 2 which is offically called University. This is a guide for University only, so if you have problems, read my Sims 2 FAQ first XD. If you decide to ask stupid questions, please read the other FAQ I wrote. ------------------------------------------------------------------------------ [1.02] New Stuff There are quite a lot of new stuff here. These include: Rewards Jobs Influence Meter Items New Life Stage and much more ------------------------------------------------------------------------------ [1.03] Version History Version 0.1 [13/3/05] Started my third FAQ, so happy! Anyway, I'll sumbit later, after the guide covers the basics. Version 0.2 [16/3/05] Play a little bit so I'll add a bit more. Added some bits all over the place. Added some more chapters and still haven't submitted, I get lonely talking to myself. Version 0.3 [23/3/05] Small update, very busy. Version 0.4 [4/4/05] Small Update, very busy. Look at above! Version 0.5 [27/4/05] Barely any update, but hey. Version 0.6 [1/5/05] Another nifty small update but hey, who cares. Version 0.7 [21/6/05] Wow, 2 months without update. Anyway, I'm playing the game again so yeah, I'll update now. Version 0.8 [22/6/05] A small update. Version 0.6 and Version 0.7 never got shown to public. Version 0.9 [14/7/05] Must finish FAQ in 2 months before Nightlife comes out. Must pick up the pace. Version 1.0 [17/7/05] Tenth update. I'll just keep working. Version 1.1 [20/7/05] Another update, I'll just keep rolling them out. Version 1.2 [21/7/05] Another quick update, I'll keep them coming. Version 1.3 [22/7/05] Another update, Version 1.2 is not shown to public. Version 1.4 [4/8/05] An update, what more can I say? Version 1.5 [5/8/05] Version 1.4 was never released. Another update. Version 1.6 [14/8/05] Minor Update. Version 1.7 [21/8/05] Another Minor Update. Version 1.8 [14/9/05] In time for nightlife, this FAQ will receive massive chunks of data. This will probably cover all the guidelines that I have mentally set out. Version 1.9 [15/9/05] Nightlife is released in America. I'll get the game in another six days. In the mean time, this FAQ will get fatter. Version 2.0 [24/9/05] I have Nightlife and more heat will be on that instead of here. But this will have to have the finishing touches before I leave it. Version 2.1 [29/9/05] Added a new section. ------------------------------------------------------------------------------ [2.01] University Welcome to University. This is where your Sim can be educated in trained for the real world and get a step ahead of those who don't come where. The game comes with 3 pre made universities. Send those teens and make them do some thing with their lives. ------------------------------------------------------------------------------ [2.02] Types of Buildings There are many buildings in University. I'll go into more depth later in this guide. On the University Campus, there are several types of housing. A house in University can mean two things. There is the normal residential lot that you can buy or in the campus, there is the one where you can rent a house and not pay a truckload for it. A dorm is where most Sims start out. If you are poor, you can go here to study hard, make friends, earn some money and more. The housing is free but within an hour of your arrival, other NPC's will arrive and claim doors. If you get a bad room with hardly anything, go to buy mode and take something belonging to another. A Greek House is basically a house except it is cheaper. It costs less to enter which is a money saver. Only downside is that you cannot control other people. A community lot is still a community lot. This includes shops, libraries, gyms and other stuff. A basic rundown is that it is a place where your Sims can relax, buy their groceries, get a drink and get some new clothes. The library is a great place to study. There are plenty of books and Sims so study as a group, your grades gain faster that way. There are computers to write your term papers with. Do the term paper to give a major boost to your University performance bar. School gyms are places your Young Adult Sim can burn those calories gained from excess pizza and chinese takeaway. Every campus has a gym so you can firm up your Sims muscles or train another Sim with a body skill lower than yours. Of course, there are showers to clean you up. Sweat ridden shirts do not make a good impression on others. Coffeehouses are places where coffee is the main theme. Enjoy some coffee as it fills up random motives except for bladder. Thankfully, the coffeehouse always has a toilet to relieve the pressure off your Sim. Bars are places where your Sim can chill out and get a few drinks. They are not cheap with Blended Drinks costing §10 and Shaken Drinks costing §15. This is a great place to relax, meet a few friends and get drunk (not possible). Student Unions are places where students can gather together and have some fun without the distraction of hitting the books. With some pinball machines, other gaming devices and normally a cafeteria, this is a great place for your Sim to hang out and make some new friends, without the thought of the heavy textbooks in the back of your mind. Plazas are places where your Sim can get some fresh air. This place includes a lot of open space and some outdoor activites. If your Sim feels like getting into trouble, add some soap to the fountain. Shops are still a great place to buy some new stuff. Refill your fridge with some grocery shopping, get some new threads instead of wearing those same rags every day for the rest of your campus life. If you just came to University, you can meet the Sellafone Kiosk where you can get the cell phone, the handheld game (GBA or PSP) or the MP3 player. A secret society is a place that you cannot see on the map but it is there. A secret society is somewhere where you can hack your grades, and make out with other cool Sims. A secret society is only entered by having 3 secret society friends. When you go to a community lot, you can see them because they wear a black jacket with a Llama crest. When you have 3 friends, you can be arrested and taken to the secret society. To go home, click on yourself. ------------------------------------------------------------------------------ [2.03] The University The University is better known as a campus. It is its own neighbourhood, just like the one you get to start off your Sims. When you start up your Neigh- bourhood, Look at the top left hand corner. You can add a University campus straight away. There are three colleges that you can choose from at the start that were made by Maxis. They are Sim State University, La Fiesta Tech and Academie Le Tour. You can have as many Universities attached to your neighbourhood as you like. Think of it as a neighbourhood within another neighbourhood. You can added the pre-selected neighbourhoods to any other neighbourhood as you like but the Sims within the two Neighbourhoods will not be able to interact. Its like having a Harvard in China and a Harvard in America, the students will not be able to interact with each other even though they could be of the same layout. (There is no Harvard in China though, I just made up the example to give you a general idea). ------------------------------------------------------------------------------ [2.04] Building This will teach you how to build a coffeehouse, a bar, cafetaria, etc. A cafetaria can only be built on the University campus so the regular neighbourhood cannot access the cafetaria. Maybe the elders in the cafetaria cannot walk that far or they haven't got NIGHTLIFE yet. Or maybe there is like a round the world trip to get to the regular neighbourhood. Anyway, to build a cafetaria, you will need the Industrial oven, counter and a sink. You also need 4 island counters. Arrange it like so. OOO|CCC|SSS OOO|CCC|SSS OOO| III|III|III|III III|III|III|III III|III|III|III O is the Oven C is the Counter S is the Sink I is the Island Counter The cafetaria worker will pull food out of nowhere so you don't need a fridge. The island counters are where the food is placed. The counter is for looks and the sink is for cleaning the dishes. You also need to have dining areas for the kids to eat as well. Though they could eat standing up though. I've tried this myself. The coffeehouse is quite easy to build. You need to buy a coffeemaker table. It is in the dining area of the buy catalog I think. You also need some counters around the coffeemaker to make it look good. Also, build some toilets for your Sims to relieve their bladders because coffee increases your energy but heavily decreases bladder. The bar is quite similar to the coffeehouse. You need to buy a bar first so you can serve drinks. Then you need some counters like the coffeehouse but they match the colour of the bar. Anyway, place some barstools on the counters do your Sims can drink and also, like the coffeehouse, build some toilets because drinks also decrease your bladder but increase fun and hunger I think because they don't increase energy. A gym is not that hard to build. The gym is basically having some exercise equipment. You need treadmills because they are the best to increase body skills from. Other exercise machines should be used to make it look good. And also, you should build a pool. Most real life gyms have a pool so you should build a pool for the sheer pleasure of it. It isn't that hard and should have come with the original manual or it's one of the game tips. I haven't pulled out my manual for a while now. Just let me check right now ... okay, there is a slight area showing how to build a pool. I forgot how heavy the case for the Sims 2 was because of 4 cds and a thick manual. A library should be a place to study. You need most quiet things. Bookcases and telescopes should be built. Also, include desks and seating for gruops to research together. You don't need much help with this one do you? ------------------------------------------------------------------------------ [3.01] Cooking Chart There are only a new type of food in this game. This is the Cup O' Ramen. This can be served at Lunch and Dinner. It can only be one serve and cannot be served to everyone. It is normally cooked in a microwave. It costs §2 for a single serve. You need no cooking points to make this meal at all. ------------------------------------------------------------------------------ [3.02] Age Chart The age chart is till the same until you get to university. In university, there are 4 years there, and each have 72 hours. You have a total of 28 Sim days in University. You have 24 days in Semesters, 3 days after your final exam and 1 day in exams. It starts like this: Freshman, First Semester | | 72 Hours | Semester Exam | | 3 Hour Exam | Freshman, Second Semester | | 72 Hours | Major Exam | | 3 Hour Exam | Sophomore, First Semester | | 72 Hours | Semester Exam | | 3 Hours | Sophomore, Second Semester | | 72 Hours | Major Exam | | 3 Hours | Junior, First Semester | | 72 Hours | Semester Exam | | 3 Hours | Junior, Second Semester | | 72 Hours | Major Exam | | 3 Hours | Senior, First Semester | | 72 Hours | Semester Exam | | 3 Hours | Senior, Second Semester | | 72 Hours | Final Exam | | 3 Hours | Party | | 72 Hours before you have to leave | \|/ Finish ------------------------------------------------------------------------------ [4.01] What is a Young Adult University revolves around the young adults. But what exactly are young adults in this game? Young Adult is the optional life stage that is between teenagers and adults. If you have an existing teen, to become a young adult, you have to apply for college over the phone or computer and watch as they get taxied away into college, ready to be used. They can do this anytime before they reach the stage of Adulthood. As in real life, Young Adults going to college are an optional part of life but is highly recommended for any semi-serious Sim gamer out there. You can create young adults in the University neighbourhood. It is like creating Sims in the original neighbouthood but only Young Adults can be created. Also, you can use Townie teens as a source of young adults. It seems that they can never run out. Anyway, the challange is that fresh young adults or townies don't have any skill whatsoever so you start with the disadvantage that baby breed Sims have skills. ------------------------------------------------------------------------------ [4.02] Young Adults Young Adults are adults without some important options. This is because they are on their way to become an adult, but Maxis thinks that they are not ready to tackle the biggest responibilities that adults have. They cannot *Try for Baby *Get Married *Adopt Children *Get a Job *WooHoo? This stage will last as long as they are in college. There are 3 different icons representing on how their University course went. If your Sim graduated from University, there will be a Golden Star to show that they finished. If your Sim get expelled due to bad marks, there will be a red cross on the Young Adult Stage If your Sim dropped out of University, they will have a white o on the young adult stage. ------------------------------------------------------------------------------ [4.03] How to Make Money This area will cover how to make money for your Young Adult while on the campus. There are several ways to make money, something that is quite hard to do when you only start off with §500. Work in the Cafeteria. This is the most basic way to make money. To work in the cafeteria, all you have to do is to click on the oven in the cafeteria, and select to work there. Once you do that, your Sim will spin around and put the apron on. Your Sim will get about §10 for every 10 minutes he works there. Its not a lot of money but it is a start. Because it is the lowest paying part time job, you lose your motives slower than that compared to a coffeehouse. You also might want this job as those elders might fall asleep while cooking an start an unwanted fire to burn down the dorm. You could replace them and give them a break as they stand there from 6am till 1am [the next day]. That is 19 hours of cooking service. A lot more than one should do without food, coffee breaks, toilet stops, sitting down, etc. Play Music Playing music requires a musical instrument that you get from the items catalog. When you finally play good, choose perform and the type of music you wish to perform. As people walk by, they may give you tips. Some times you get tips up to §100. You can earn quite a lot from a populated area. You have the choice of the jazz, rock or country. You can play music from the piano [rock from the piano, that confuses me], jazz [seems right] or country [maybe it can play like a banjo or guitar]. You can also play it from the Drum Kit, the guitar and the bass. Creativity is the main thing that elevates the fact if you can play good or that you stink. Tutor People Tutoring people is basically finding a book of homework that has not been completed. Click on it and you get the option to tutor them. The longer you tutor them and the more they get done, the more § you get. This is one of the better ways to make money. This is the second worst paying job so you don't lose motives fast but it is draining faster than that of the cafeteria. You can only tutor people with a lower GPA than you, so no stupid people can teach smart people. People living in the dorms often mind that the NPC's leave their assignments laying around more often than not. Work in a Coffeehouse When you decide to work in a coffeehouse, you have to go to a community lot with a coffee shop in it. Then, you can choose to either buy a coffee or work as batista. You get §16 for every 10 or so minutes. Thats better money than working in the cafeteria but then again, you don't have to go to a community lot. This earns the same as the bar and as it is also a high paying part time job, you lose the most motives here. To replace the guy, just click on him or her and select, Work as Barista. Get Good Grades To get good grades, go to your active Sim and click on their Student Panel and you will be able to see the bar. When the semister ends, if you Sim is above that horizonatal line, you will pass the test and get money for it. It is really quick easy to get the A+ so by eight semesters with a PERFECT GPA of 4.0, then that is §9,600 in luxury money or bill money. Make sure it so to good use as you don't get it after you leave University. The grade is the factor that gives you money A+ : §1,200 A : §1,100 A- : §1,000 B+ : §800 B : §700 B- : §600 C+ : §500 C : §400 C- : §300 D+ : Nought D : Nought D- : Nought F? : Nothing, You get money for FAILING? Tend a Bar Tending a bar is about the same as attending a coffee shop. You get the same §16 pay for every 10 or so odd minutes but it beats working at a cafeteria. As the highest paying part time job, you will lose the most motives in this job. You have to leave the dorm room and go to a community lot for this. Note that the bartender will move around a lot and will only go to the counter if there is a perspective customer. Personal Trainer A personal trainer is a person that is willing to train people who are working out at specific exercise machines. Of course, you have to have more body points than the fat dude on the machine. Since you also get turns at the machines, you also boost your body skill and of course, you boost your § in your pocket. This type of activity is tiring so your motives will drain fast but slower than that of the bar and the coffeehouse. You can also become a personal trainer at home if you have the new fitness material like the treadmill. Freestyle Use your charisma and click on your Sim to freestyle for tips. Its basically the same as playing music except you get below average stuttering and money for it. You need charisma for this to work and the more you have, the higher chance that you can get a bigger tip. Think of it as beatboxing and some person or shall I say Sim trying to make a quick buck out of below average music. ------------------------------------------------------------------------------ [4.02] Scholarship Scholarships are grants that are given at the start of a Sims college life. Most scholarships pay good § that will last quite a while in University. I'll take more about scholarships later on in this guide. Although they do give a boost, they are a one off thing so don't waste it all on things that you are never going to use. ------------------------------------------------------------------------------ [5.01] Grades In place of the job bar, the grade bar will replace it while your Young Adult is in University. Just like a job, your Sim has to learn skills to advance. On the left of the job bar is the GPA bar, the bar that measures your Sim's performance in University. If your progress passes the bar, your Sim will pass for that semester. To get the best grade possible, you have to get all the skills required. If you haven't gotten those skills, the GPA bar will not let you to the top so you can't get the GPA of 4. Build up the necessary skills to get the best grade possible. ------------------------------------------------------------------------------ [5.02] Majors Knowing what to study in University is extremely important as the skill points that are used for a major can affect how well you do later on. There are 11 majors you can study and you have several Uni years to change it. I'll list the 11 majors and the misc. stuff. This words next to the major is the icon that will describe it. *************** *Physics Major* The Atom *************** The study of the many forms of energy. Those who study physics learn the intricacies of the world around us, allowing them to harness nature to do amazing things. In other words, Physicists give society cool things like lasers and catapults. Ideal Careers Medicine Paranormal Science Focused Skills Cleaning Mechanical Creativity Logic *************** *History Major* The Vase *************** The study of the pasy. From the paintings of the earlist Cavesim to last week's change of menu at our local schools, those who study History often go into military service or politics, due to their desire to reverse the mistake of the past to make a better future for Simkind. Ideal Careers Artist Military Politics Focused Skills Charisma Mechanical Creativity Logic ****************** *Psychology Major* The Brain ****************** The study of the mind. Everyone is aware of the complexity of a Sim's brain, but few understand its workings. A Sim is indeed a wild mix of Aspirations, personalities, and base instincts - and perhaps only one who studies Psychology could understand the method behind this madness. Ideal Careers Business Law Enforcement Paranormal Focused Skills Cleaning Charisma Creativity Logic ************* *Drama Major* Tragedy and Comedy ************* The study of performance. Sims are born to perform, be it dancing, joking, or "busting a move". However, it is only those Sims who delve into Drama that manage to transcend merrymaking and create art. Ideal Careers Athletics Politics Show Business Focused Skills Charisma Creativity Body Logic *********** *Art Major* Palette *********** The study of visual forms. What better pursuit than to devote one's life to the pursuit of the beautiful or thought provoking? While the disciplines are disverse indeed, all artists are brought together with one goal: creation. Ideal Careers Artist Culinary Slacker Focused Skills Cooking Charisma Mechanical Creativity ****************** *Philosophy Major* Thinking ****************** The study of fundamental problems of existance and Sim understanding. Is it metaphysical mumbo-jumbo, or the only path to enlightenment regarding the problems of Simkind? Hard to say. One fact in undisputable, though: philosophy textbooks have some of the longest words EVER. Ideal Careers Culinary Paranormal Slacker Focused Skills Cooking Charisma Creativity Logic *************** *Biology Major* DNA Strand *************** The study of life. Trees, Gazelles, Sims, the Smooth Endoplasmic Reticulum - what makes them work? If it has cells, a biologist can study it and find out. Unfortunately, they don't know a darn thing about robots. Ideal Careers Law Enforcement Medicine Natural Science Focused Skills Cleaning Mechanical Body Logic ***************** *Economics Major* Briefcase with § ***************** The studys of services and commodities. If it has to do with Simoleons, these folks know about it. It isn't an easy job, but a talented economist who can figure out the market makes quite the businessman. Ideal Careers Business Politics Show Business Focused Skills Charisma Mechanical Creativity Logic ******************* *Mathematics Major* Formulae ******************* The study of numbers and basic forms. Math is not something that comes naturally to every Sim, but those that learn to understand it can see that patterns and science all around them, and have uncanny insight into the mechanical and logical. Ideal Careers Criminal Natural Science Science Focused Skills Cleaning Mechanical Creativity Logic ************************* *Political Science Major* The Flags ************************* The study of people and power. Those who study political science gain a knowledge if the workings of people in groups, and learn the subtle skill of manipulation and influence. This command over other Sims can led to a number of careers, including, of course, Politics Ideal Careers Military Politics Show Business Focused Skills Cleaning Charisma Creativity Body ****************** *Literature Major* The Pen and Scroll ****************** The study of the written word. Reading and writing may seem like a basic skill, but language is power, and those who study Literature can harness this power to convince, educate or dominate other Sims. Ideal Careers Criminal Show Business Slacker Focused Skills Charisma Mechanical Creativity Body ------------------------------------------------------------------------------ [5.03] Progress and Probation In college, you have to progress but avoid probation. To progress into the next semester, you have to beat the white bar one the GPA bar. Also, you have to have the grade of C- or better to pass. If you do not, then you are put on academic probation. This gives your Sim a chance to pass your exam with a grade of C- or better or else you are kicked out of school / university. This might be useful if your Sim loves socialising, but you can forget about the perfect GPA of 4. You can be put on academic probation so many times [in fact it is round about 8] its not funny anymore. ------------------------------------------------------------------------------ [6.01] Paranormal The spookist of the jobs, the paranormal believe in ghost and ghouls and their almighty leader. Can you reach the top of this spooky career? The paranormal don't pay a lot however, maybe due to the fact that not many people believe in ghosts. ******************* *Psychic Phone Pal* ******************* Description ? Job Level: 1 Carpool Arrival: ? Work Hours: ? Salary: §252 Requirements for Level 2: 2 Creativity Points Job Days: ? Free Days: ? ********************* *Conspiracy Theorist* ********************* Description ? Job Level: 2 Carpool Arrival: ? Work Hours: ? Salary: §375 Bonus for Promotion: §750 Requirements for Level 3: 4 Creativity Points 2 Charisma Points 1 Family Friend Job Days: ? Free Days: ? ******************* *Tarot Card Reader* ******************* Description The Llama ... the Gnome ... the Social Bunny ... flowing through you, the future reveals itself to your clients, one card at a time. Just remember that you hold their destiny in your hands, and try not to be too specific. Job Level: 3 Carpool Arrival: 5pm Work Hours: 6pm to 1am Salary: §525 Bonus for Promotion: §1,050 Requirements for Level 4: 5 Creativity Points 3 Charisma Points 2 Family Friends Job Days: Monday, Wednesday, Thursday, Friday, Saturday Free Days: Sunday, Tuesday *********** *Hypnotist* *********** Description Whether it's reviving long-buried memories of past lives or just getting another Sim to act like a chicken, the Hypnotist's work is never done. So get out that gold watch and start swinging ... you are getting sleepy ... Job Level: 4 Carpool Arrival: 10am Work Hours: 11am to 6pm Salary: §672 Bonus for Promotion: §1,344 Requirements for Level 5: 5 Creativity Points 3 Charisma Points 1 Cooking Point 1 Cleaning Point 4 Family Friends Job Days: Monday, Tuesday, Thursday, Friday, Saturday Free Days: Sunday, Wednesday ******** *Medium* ******** Description The spirits of the departed call out to us all, and you, the Medium, are the conduit for their haunting voices. Just keep in mind that not everyone likes to hear what their dead relatives have to say. Job Level: 5 [JOB REWARD] Carpool Arrival: 4pm Work Hours: 5pm to 12am Salary: §840 Bonus for Promotion: §1,680 Requirements for Level 6: 6 Creativity Points 3 Charisma Points 3 Cooking Points 3 Cleaning Points 6 Family Friends Job Days: Monday, Tuesday, Wednesday, Thursday, Saturday Free Days: Sunday, Friday ******** *Douser* ******** Description Whoever thought that your could make so much money getting a stick to point towards water? Just walk slowly, wait for that rod to wiggle, and then start digging. You might want to consult a city map, though, just to make sure what you're chasing isn't a sewer main ... Job Level: 6 Carpool Arrival: 4pm Work Hours: 5pm to 12am Salary: §1,092 Bonus for Promotion: §2,184 Requirements for Level 7: 7 Creativity Points 4 Charisma Points 4 Cooking Points 6 Cleaning Points 8 Family Friends Job Days: Monday, Wednesday, Thursday, Friday, Saturday Free Days: Sunday, Tuesday **************** *Police Psychic* **************** Description Some cases defy all cracking, and that's when the cops come running to you for help. Close your eyes and reach out with your senses, and what is cloudy will become clear ... but you might want to make sure that the TV's off before you begin. Job Level: 7 Carpool Arrival: 12pm Work Hours: 1pm to 7pm Salary: §1,386 Bonus for Promotion: §2,772 Requirements for Level 8: 7 Creativity Points 5 Charisma Points 4 Cooking Points 7 Cleaning Points 9 Family Friends Job Days: Monday, Tuesday, Wednesday, Thursday, Friday Free Days: Sunday, Saturday ****************** *UFO Investigator* ****************** Description You have always known that unseen things from distant stars watch us with strange eyes that hold an unknown purpose. And now you get to turn that suspicion into some cold, hard cash. Just be warned, those who are pursued may suddenly become the pursuer ... Job Level: 8 Carpool Arrival: 9am Work Hours: 10am to 5pm Salary: §2,100 Bonus for Promotion: §4,200 Requirements for Level 9: 8 Creativity Points 6 Charisma Points 5 Cooking Points 8 Cleaning Points 10 Family Friends Job Days: Monday, Wednesday, Thursday, Friday Free Days: Sunday, Tuesday, Saturday ********** *Exorcist* ********** Description Even today, dark forces from below reach out to take hold of unwitting Sims. Thats where you come in, using your power over the spirit world to drive those unclean interlopers from the souls of those unfortunates who depend on you. Job Level: 9 Carpool Arrival: 8am Work Hours: 9pm to 3am Salary: §2,494 Bonus for Promotion: §4,988 Requirements for Level 10: 10 Creativity Points 10 Charisma Points 7 Cooking Points 9 Cleaning Points 13 Family Friends Job Days: Sunday, Wednesday, Friday Free Days: Monday, Tuesday, Thursday, Saturday ************* *Cult Leader* ************* Description ? Job Level: 10 [MAX] Carpool Arrival: 5pm Work Hours: 6pm to 3am Salary: §4,725 Bonus for Promotion: §9,450 Job Days: Tuesday, Saturday Free Days: Sunday, Monday, Wednesday, Thursday, Friday ------------------------------------------------------------------------------ [6.02] Show Business Just like real life, Show Business pays the most. However, being a star requires a lot of skill points and many friends to support you. Can you do it? And can you keep a fresh look all the time as an actor? ********************** *Screen Test Stand-In* ********************** Description ? Job Level: 1 Carpool Arrival: ? Work Hours: ? Salary: §420 Requirements for Level 2: 1 Body Point Job Days: ? Free Days: ? ************* *Body Double* ************* Description ? Job Level: 2 Carpool Arrival: ? Work Hours: ? Salary: §577 Bonus for Promotion: §1,154 Requirements for Level 3: 2 Body Points 2 Charisma Points Job Days: ? Free Days: ? ************ *Bit Player* ************ Description ? Job Level: 3 Carpool Arrival: ? Work Hours: ? Salary: §714 Bonus for Promotion: §1,428 Requirements for Level 4: 3 Body Points 3 Charisma Points 1 Family Friend Job Days: ? Free Days: ? ************************** *Commerical Actor/Actress* ************************** Description Hawking dish soap, cell phones and fast food might not be Hamlet, but it sure is starting to bring home the bacon. Best of all, your face is starting to become familiar to a wide audience. Try if you can, though, to pick the right produces to represent: no one wants to be remembered as the Toilet Paper Guy. Job Level: 4 Carpool Arrival: 7am Work Hours: 8am to 5pm Salary: §861 Bonus for Promotion: §1,722 Requirements for Level 5: 1 Logic Point 3 Body Points 2 Creativity Points 4 Charisma Points 3 Family Friends Job Days: Tuesday, Wednesday, Thursday, Friday, Saturday Free Days: Sunday, Monday *************** *Cartoon Voice* *************** Description Finally, a chance to play a real character. Except that your character isn't real, and your audience is more likely to be lying on the living room carpet than sitting in plush seats. No matter how stupid you're being paid to sound, at least you're saving a fortune on the wardrobe! Job Level: 5 Carpool Arrival: 12pm Work Hours: 1pm to 8pm Salary: §1,008 Bonus for Promotion: §2,016 Requirements for Level 6: 2 Logic Points 5 Body Points 3 Creativity Points 5 Charisma Points 5 Family Friends Job Days: Monday, Tuesday, Wednesday, Thursday, Friday Free Days: Sunday, Saturday ******************* *Supporting Player* ******************* Description You're finally starting to break into the big time, and your name now appear somewhereat the beginning of the picture instead of at the end near "Aninal Wrangler" and "Key Grip." Keep a cool head, don't upstage your star and you'll be on your way to stardom in a flash. Job Level: 6 [JOB REWARD] Carpool Arrival: 5pm Work Hours: 6pm to 1am Salary: §1,155 Bonus for Promotion: §3,310 Requirements for Level 7: 3 Logic Points 7 Body Points 4 Creativity Points 6 Charisma Points 7 Family Friends Job Days: Monday, Tuesday, Wednesday, Thursday, Saturay Free Days: Sunday, Friday *************** *Broadway Star* *************** Description Nothing gives a rising star's career a boost like headlining on Broadway! Just make sure you really strut your stuff in those musical numbers. You never know how many shows you've got left until today's boffo box office blowout hit turns into yesterday's news. Job Level: 7 Carpool Arrival: 5pm Work Hours: 6pm to 1am Salary: §1,312 Bonus for Promotion: §2,624 Requirements for Level 8: 4 Logic Points 10 Body Points 5 Creativity Points 7 Charisma Points 9 Family Friends Job Days: Sunday, Tuesday, Thursday, Saturday Free Days: Monday, Wednesday, Friday ******************** *Leading Man / Lady* ******************** Description You're making three films a year, you're deluged with scripts and you just got voted "Sexiest Man Alive" by three different tabloids. Try to keep your eye on the job amidst all this acclaim, since one bad picture is all it takes to bump you onto late night infomercials ... Job Level: 8 Carpool Arrival: 12pm Work Hours: 1pm to 7pm Salary: §2,205 Bonus for Promotion: §4,410 Requirements for Level 9: 5 Logic Points 10 Body Points 7 Creativity Points 9 Charisma Points 11 Family Friends Job Days: Monday, Tuesday, Thursday Free Days: Sunday, Wednesday, Friday, Saturday ********************** *Blockbuster Director* ********************** Description Now you've got your chance behind the camera, and it's all in your hands. Try to keep in mind what it was like when you were out in front to the camera as you coax the best out of your actors, and try not to think about how many millions you'll cost your bosses if you screw it up. No pressure. Job Level: 9 Carpool Arrival: 9am Work Hours: 10am to 5pm Salary: §3,051 Bonus for Promotion: §6,102 Requirements for Level 10: 6 Logic Points 10 Body Points 9 Creativity Points 10 Charisma Points 14 Family Friends Job Days: Monday, Tuesday, Thursday Free Days: Sunday, Wednesday, Friday, Saturday ****** *Icon* ****** Description ? Job Level: 10 [MAX] Carpool Arrival: ? Work Hours: ? Salary: §5,022 Bonus for Promotion: §10,044 Job Days: ? Free Days: ? ------------------------------------------------------------------------------ [6.03] Artist Art is hard career, but is a great job if you reach the top. Will your art be critized for being good or crap? Can you be the next Da Vinci or the next Picasso? ****************** *Canvas Stretcher* ****************** Description ? Job Level: 1 Carpool Arrival: ? Work Hours: ? Salary: §231 Requirements for Level 2: 1 Creativity Point Job Days: ? Free Days: ? ********************* *Street Caricaturist* ********************* Description ? Job Level: 2 Carpool Arrival: ? Work Hours: ? Salary: §357 Bonus for Promotion: §714 Requirements for Level 3: 3 Creativity Points 2 Mechanical Points 1 Family Friend Job Days: ? Free Days: ? ******************* *Souvenir Whittler* ******************* Description Mr. Big, who runs the "Lucille, Largest Llama in the World" roadside attraction, hires you to whittle souvenir llamas for visitors who make the trek out to see Lucille. Even though you're a tool of the tourist trade, you have fun designing a caricature of each tourist or their favourite political figure on each wooden llama. Job Level: 3 Carpool Arrival: ? Work Hours: ? Salary: §438 Bonus for Promotion: §876 Requirements for Level 4: 4 Creativity Points 3 Mechanical Points 1 Cooking Point 2 Family Friends Job Days: Sunday, Monday, Wednesday, Friday, Saturday Free Days: Tuesday, Thursday ********************** *Comic Book Penciller* ********************** Description One of your dream jobs is to work on a comic book, and this isn't just any comic, it's SpiderSim! You're making more contracts in the art biz, and throwing some dinner parties will show off your culinary expertise and win you even more friends. Job Level: 4 Carpool Arrival: 9am Work Hours: 10am to 5pm Salary: §630 Bonus for Promotion: §1,260 Requirements for Level 5: 5 Creativity Points 4 Mechanical Points 3 Charisma Points 2 Cooking Points 4 Family Friends Job Days: Monday, Tuesdays, Wednesday, Thursday, Saturday Free Days: Sunday, Friday ********************** *Wedding Photographer* ********************** Description Fabulous! Your network of great relationships is paying off as you become the most requested wedding photographer in SimCity. Keep developing your creativity with a camera, and you'll have a great portfoilo if you choose to move into fashion photography later on. Job Level: 5 [JOB REWARD] Carpool Arrival: 7am Work Hours: 8am to 3pm Salary: §808 Bonus for Promotion: §1,616 Requirements for Level 6: 5 Creativity Points 5 Mechanical Points 4 Charisma Points 3 Cooking Points 5 Family Friends Job Days: Monday, Wednesday, Thursday, Friday, Saturday Free Days: Sunday, Tuesday ************ *Art Forger* ************ Description Tired of making small potatoes as an honest artist, you've gone down the slippery slope into a life of crime forging famous works. Even so, you need to develop ever more contracts in order to quickly find buyers for your fakes. Job Level: 6 Carpool Arrival: 1pm Work Hours: 2pm to 9pm Salary: §1,339 Bonus for Promotion: §2,678 Requirements for Level 7: 6 Creativity Points 6 Mechanical Points 6 Charisma Points 3 Cooking Points 8 Family Friends Job Days: Monday, Tuesday, Wednesday, Thursday Free Days: Sunday, Friday, Saturday ********************** *Fashion Photographer* ********************** Description ? Job Level: 7 Carpool Arrival: ? Work Hours: ? Salary: §1,785 Bonus for Promotion: §3,570 Requirements for Level 8: 7 Creativity Points 7 Mechanical Points 7 Charisma Points 4 Cooking Points 9 Family Friends Job Days: ? Free Days: ? ******************** *Acclaimed Muralist* ******************** Description Murals! Murals! Murals! You abhor the sight of a blank wall or ceiling in any public place. Your passion is to create eye-catching murals all over spare surfaces to brighten up SimCity, and luckily, an annoymous but wealthy patron is footing the bill. Job Level: 8 Carpool Arrival: 11am Work Hours: 12pm to 7pm Salary: §2,232 Bonus for Promotion: §4,462 Requirements for Level 9: 9 Creativity Points 8 Mechanical Points 7 Charisma Points 5 Cooking Points 10 Family Friends Job Days: Monday, Tuesday, Thursday Free Days: Sunday, Wednesday, Friday, Saturday ******************* *Conceptual Artist* ******************* Description As your art becomes even more conceptual and abstract, you need more interpretations and advice from your friends to strengthen your ideas. Invite them to parties and show off your work at the same time. Job Level: 9 Carpool Arrival: 9am Work Hours: 10am to 5pm Salary: §2,625 Bonus for Promotion: §5,250 Requirements for Level 10: 10 Creativity Points 10 Mechanical Points 7 Charisma Points 6 Cooking Points 13 Family Friends Job Days: Monday, Tuesday, Wednesday Free Days: Sunday, Thursday, Friday, Saturday *********** *Visionary* *********** Description ? Job Level: 10 [MAX] Carpool Arrival: ? Work Hours: ? Salary: §4,549 Bonus for Promotion: §9,098 Job Days: Tuesday, Thursday, Saturday Free Days: Sunday, Monday, Wednesday, Friday ------------------------------------------------------------------------------ [6.04] Natural Scientist Nice job and a great career to snap up the man eating bovine. However, will your Sim get bored on the way on the top. And will you have your limbs in place when you do? *********** *Ratkeeper* *********** Description ? Job Level: 1 Carpool Arrival: ? Work Hours: ? Salary: §325 Requirements for Level 2: 1 Body Point 1 Mechanical Point 1 Cleaning Point Job Days: ? Free Days: ? ************** *Algae Hunter* ************** Description ? Job Level: 2 Carpool Arrival: ? Work Hours: ? Salary: §483 Bonus for Promotion: §966 Requirements for Level 3: 3 Body Points 2 Mechanical Points 1 Cleaning Point Job Days: ? Free Days: ? *************** *Clam Wrangler* *************** Description Lets face it: Clams are slippery little bivalves. Sometimes keeping their habitats in check requires a little wrangling, and thats where you come in. Long regarded as a jumping ground for more prestigious careers in Natural Science, Clam Wrangling requires a strong body and quick reflexes. Work and prestige may not be far off. Job Level: 3 Carpool Arrival: 8am Work Hours: 9am to 4pm Salary: §672 Bonus for Prmotion: §1,344 Requirements for Level 4: 4 Body Points 3 Mechanical Points 3 Cleaning Points 1 Family Friend Job Days: Monday, Tuesday, Thursday, Friday, Saturday Free Days: Sunday, Wednesday ************ *Scatmaster* ************ Description You are a Scatmaster - a freelance specialist in animal droppings. Your work comes in many forms - from tracking animals to determining their dietary habits. You're one of the best at what you do. Because, lets face it - this is a pretty niche field. Job Level: 4 Carpool Arrival: 10am Work Hours: 11am to 6pm Salary: §787 Bonus for Promotion: §1,574 Requirements for Level 5: 1 Logic Point 5 Body Points 4 Mechanical Points 5 Cleaning Points 2 Family Friends Job Days: Monday, Tuesday, Wednesday, Thursday, Friday Free Days: Sunday, Saturday ***************** *Soil Identifier* ***************** Description As a freelance Soil Identifier, you will be at the beck and call of construction teams, farmers, and cirt officials. Is it a Mesic sandy clay loam, or a Xeric loamy clay sand? To everyone else, it's just dirt. To you, it's SCIENCE! Job Level: 5 Carpool Arrival: 8am Work Hours: 9am to 4pm Salary: §945 Bonus for Promotion: §1,890 Requirements for Level 6: 3 Logic Points 5 Body Points 6 Mechanical Points 6 Cleaning Points 4 Family Friends Job Days: Sunday, Tuesday, Wednesday, Friday, Saturday Free Days: Monday, Thursday **************** *Rogue Botanist* **************** Description No more freelancing for you! You've found yourself a Uniersity sponsor, allowing you to do some real research of your own. The organisation has deemed you their "Rogue Botanist", a suspicious yet handsomely paying title. Job Level: 6 [JOB REWARD] Carpool Arrival: 9am Work Hours: 10am to 5pm Salary: §1,134 Bonus for Promotion: §2,268 Requirements for Level 7: 6 Logic Points 5 Body Points 6 Mechanical Points 6 Cleaning Points 6 Family Friends Job Days: Sunday, Monday, Wednesday, Friday, Saturday Free Days: Tuesday, Thursday ***************** *Animal Linguist* ***************** Description More than just sitting and talking to a parrot all day, the position of Animal Linguist is a prestigious and important career. You are tasked with finding semantic patterns in the sounds of all kind of critters, with the hopes of someday creating a universal language to unite all fauna! Job Level: 7 Carpool Arrival: 9am Work Hours: 10am to 5pm Salary: §1,344 Bonus for Promotion: §2,688 Requirements for Level 8: 8 Logic Points 5 Body Points 7 Mechanical Points 7 Cleaning Points 8 Family Friends Job Days: Monday, Tuesday, Wednesday, Thursday, Friday Free Days: Sunday, Saturday ************************ *Unnatural Crossbreeder* ************************ Description An opening at a suspicious, privately owned offshore laboratory? Sounds good to you! The pay is great, the ethics are lax, and you've got access to pretty much any equipment you could possibly want. Just watch out for the Possumfish. It bites. Job Level: 8 Carpool Arrival: 8am Work Hours: 9am to 4pm Salary: §1,554 Bonus for Promotion: §3,108 Requirements for Level 9: 10 Logic Points 6 Body Points 9 Mechinical Points 8 Cleaning Points 10 Family Friends Job Days: Sunday, Monday, Wednesday, Friday, Saturday Free Days: Tuesday, Thursday ***************** *Dinosaur Cloner* ***************** Description I mean, come on - everyone knows how to make dinosaurs. Find a DNA sample, splice and create a cloning vector, integrate the DNA into bacterial cells to accelerate growth ... You know, easy stuff. But the real fact of the matter is that know one has the guts or the large enough financial endorsement before. You've got both. Job Level: 9 Carpool Arrival: 10am Work Hours: 11am to 6pm Salary: §2,283 Bonus for Promotion: §4,566 Requirements for Level 10: 10 Logic Points 8 Body Points 10 Mechinical Points 8 Cleaning Points 12 Family Friends Job Days: Tuesday, Wednesday, Thursday, Friday Free Days: Sunday, Monday, Saturday ***************** *Ecological Guru* ***************** Description Your breath is the wind, your body the earth. Your voice is the call of the wild. You are ... the Ecological Guru. You tell people to change their environmental practices - and they listen. March yourself out on the world and make a difference - you're a veritable force of nature. Job Level: 10 [MAX] Carpool Arrival: 11am Work Hours: 12pm to 9am [NEXT DAY] [Note this is 21 hours in a row] Salary: §10,497 Bonus for Promotion: §20,994 Job Days: Wednesday Free Days: Sunday, Monday, Tuesday, Thursday, Friday, Saturday ------------------------------------------------------------------------------ [7.01] Paranormal Career: Paranormal Job: Medium [Level 5] The Resurrect-O-Nomitron No need to mourn the passing of your loved ones. Not only is this telephone a classy accesssory to any stylish realm, but it also provides a direct line to the Grim Reaper. For nary the price of your soul, Mr Reaper will gladly bring anyone back from the beyond. But beware: if you don't offer a competitive price, your resurrected loved one may be ... incomplete. This reward was probably put in by Maxis by those who like to ahhh, kill their beloved Sims so many times that it is not really funny anymore. This is great for the player that loves to injure, harm, torture, kill, murder their Sims by "accident". It gives a direct line to Mr Reaper who will resurrect your dead ones for a price. Why the hell he wants money in a place that will burn it is unknown to me but it's Maxis, so yeah. But please, get the price right. The description doesn't lie when he says that if you don't pay a good price, it will end up, incomplete. It really depends on how you create your Zombies. The stinger and cheaper your are, the worse the zombie will be and if you are too cheap, then nothing will come your way. You should spend about §8513 for the perfect zombie or about §1000 if you want a miserable, hating slave. If you want a slave, kill off a person that didn't die a glorious death, find one that loves to die. Knowledge Sims love to make the dead come back, and some even have the want to come back as zombies. I guess reading too many books and study would make them a bit whacked. Why on earth they want to be zombies is definately beyond me. On the other hand, family Sims would hate to have an incomplete zombie so make a knowledge sim the person that handles the resurrection as the family Sim will pee their pants and wet their couchs/beds. Zombies will always be different to ordinary Sims, just like a potato is to a carrot. Zombies cannot run or skip, and with the correct requirements, they will do some kind of Zombie dance or jig or whatever. The option of running when your are on the verge of collapse is out of the question. Secondly, they cannot reproduce. I mean, who would want to reproduce with a guy that just can back from the dead and reaks of zombie stench. I mean, that is wrong, would you do that? Another one is that although a teen can be a zombie, that cannot stop that fact that they can go to University. They also can become an adult. Thats funny, a zombie growing up. Finally, their personalities are really pathos, I mean, it is worse that the custom Sim I screwed up on purpose and so I know, if I want a really sucky Sim, just get a zombie. Once you get a zombie back from the dead, well, they will be a zombie for life and you cannot change that, even if you get a perfect resurrection fifty goddam thousand times. Try not to off them again, with your evil methods such as the towering inferno fire, Starvation tactics or the Laganaphyllis Simnovorii. The paying price is paid like the fridge groceries. You can pay more and less with the respective arrows. This is how the pricing works §987- = Nothing, no refund, Mr Reaper takes the money and runs. Maybe you should get the money by killing him. §988 to §4127 = The Sim is resurrected with really bad motives and is really pissed with the stingy bastard (no, it is not a swear word, I mean Bart Simpson said it and that is rated for general viewing) who resurrected. They have lost most of their personality and have lost about 6 points in each skills so its a waste. §4128 to §8512 = This will be a normal resurrection with a reverse personality and loss of 4 points in each skill. No, don't think about the reverse to perfect personality because all Sims that are custom made are allocated with 25 skill points so don't think about it. This is opposite if you have, well rigged the points with encouragement that it is rigged to blow. If you kill the zombie again, the personality reverses so yeah, think about it. §8513 to §10000 = Perfect resurrection with healthy motives, no skill losses and the relationship between the resurrector and zombie get a nice healthy kickstart. Also, the Grim Reaper doesn't want to be called for no reason so please refrain from calling him for no reason. He says to my Sims that because you have no one to resurrect, you should stop calling him or he'll go after YOU! ------------------------------------------------------------------------------ [7.02] Show Business Career: Show Business Job: Supporting Actor/Actress [Level 6] Dr Vu's Automated Cosmetic Surgeon Does your Sim have a face that only a mother could love? If so, it's time to take advantage of today's technological breakthroughs in medicine. Forget forking over thousands of simoleons for unrealiable plastic surgery, as performed by the error-prone "real" doctor. Trust Dr. Vu's lastest insidious creation to make precise facial modifications as only a computer can. A few minutes of your time can result in a new, beautiful face that will last a lifetime! Also note that this machine comes in two but similar colours. With the makeup table that seems to dish out infinite amounts of makeup and the fact that there is so much botox in a Sim's vein or artery that you wonder why they aren't dead or why they refuse to paralyse the entire American army with a Sim. And besides, its not the first time anyone has heard about this mysterious doctor. He was the one who design the fishtank. Would you trust a man you have never seen before with your face even though he is a fishlover? If you won't, I'm sure your Sims won't mind. You can so many things with this machine. You can get a nose job like Michael Jackson or a chin job ... like Michael Jackson. Or you can get your face done, ... with ... Michael Jackson [I'm seriously running out of ideas]. Also, if some low leveled mechanical Sim plays around with this machines, its not really good for his health, literally. It will mess up the face and make the mirror break [Figuratively speaking]. Its not a toy boys and girls. ------------------------------------------------------------------------------ [7.03] Artist Career: Artist Job: Wedding Photographer [Level 5] Luminous Pro Antique Camera What a find! This vintage upright camera hails from the days of yore, when cameras didn't fit in your pocket. Gather your Sims' family and friends to pose for a picture together, or just take snapshots of your Sims' favourite scenes from around the house. Sell photos for simoleons or click on them in Buy Mode to conveniently hang on any wall or place on table or counter. The camera is a quick sure fire way to make §100. Each photo will net you good money and handy if you need some "funds" for some "legal" activity. This is available in two colours. Also, make your dull blank walls coloured with photos if you haven't done so with paintings [like me]. Also, you can pose for a photo yourself so join in and have some FUN! On a proper scale, art and photos both make money but which one makes it faster in game time? Well, look at it this way. If you are an excellent painter, you can make about §2000 per painting. However, you take about 6 and a half game hours for a complete painting which is 390 minutes. The photo camera can make §100 in about 5 game minutes. So, if you are bored, in that time to make a painting, you can make §7800 with the camera. Only downfall is that you need to go to University and get a degree. ------------------------------------------------------------------------------ [7.04] Natural Scientist Career: Natural Science Job: Rogue Botanist [Level 6] Laganaphyllis Simnovorii This bizarre bovine vegetation is large enough to swallow your next-door neighbour whole. In fact, it WILL eat your neighbours. Your friends will be hard-pressed to resist the tantalizing vine-cake of the carniverous Laganaphyllis Simnovorii. After it has consumed some prey, milk it for sweet, rejuvenating nectar of life. A swig of this liquid refreshment will add precious days to a Sim's life and wash away any regret they may have over their visitor's fate. Ahh, the imfamous cow plant, the "murderer" of many unlucky Sims. Maybe I should make a Sim Movie over this, a Series of Eaten Events. Anyway, this nasty thing has a fetish for Sim meat, I guess the butcher ran out of meat when he served this customer. This force of Nature is more than a cow that happened to breed with a plant. This force of Nature happens to be more stronger than the Social Bunny, aliens, zombies, glitches, Grim Reaper and the imfamous and dreaded Jump Bug put together. This freak of nature "removes" their prey from the face of the Earth that the Grim Reaper cannot even pull out a cell phone or even make a note on his clipboard. This thing is the closest that Maxis allowed to murder another so far in this rather limited series. Sure, the slow disease, isolation without food or even as far as the pool with no ladder could kill under your command, this one will live in your Sim's memories. You can feed this thing two things. You can buy, well ... assorted giant meat part for §35 and feed it to this abnormal thing but that will be besides the point and it won't give any elixir. The second method of course is feeding, no no no, that is too bad a word. Retake. The second method is unleashing (yes a good word) this ... thing on your neighbours and this plant will sort them into breakfast, lunch and ... well not tea. This plant will get hungry every 12 hours. It places a cake on its tongue on lures the AI to come. Your Sim's AI is not as stupid but the neighbours are. Also, Sims that have a green stink cloud are not considered good eating as the Cow plant decides that rotten food will not so. So low hygiene Sims will have to have a shower before munch time. This includes zombies so wash and recycle and save ... the environment. When you decide to milk this cow, you can drink the elixir that will rewind the days. It will rewind about 5 days in fact. Your Sim will not get any bad dreams about this new tasty beverage, I mean, they will remember it but just not in a bad way. Sims don't get bad memories of this kind of death, I just it was natural for them but certainally not for me. I find it disturbing [suddenly, FAQ writer fetches a Remington Shotgun and start looking for a cow plant to use ...]. Victims of this plant will be light green, not like their disease neighbours and will spend the night taunting this poor plant with some, ghoulish meat. They never got it though. Although this plant does wind back time, it does not wind back time while at Uni so the best you can do is slaughter the damn place and drink them for the fun of it. You can only get this in a secret society while you are in Uni. ------------------------------------------------------------------------------ [7.05] College How to Get: Finish University "Save the Sheep" Faux Sheepskin Diploma This prestigious diploma bestowed by your Sim's University at graduation gives one more sheep another chance at life. Made of the finest faux sheepskin, this diploma tells the world that your Sim is educated, employable, and concerned about sheep conservation. When you finish University, your Sim will have this on their Rewards panel under their job rewards. You can hang the diploma on the wall and read the diploma along with any honours if they recieved any. Also, it is the only reward that your can repack. This means that you can take it back and it will be on the job rewards panel. This is because that the diploma is needed to prove you finished University and if it is sold, deleted or the owner of the diploma moves out, the diploma goes for good. Do this if your Sim has the chance that it will leave the house. Hang it if you know that your Sim will stay for good. As for me, to stop fire destroying it, I place the two diplomas that I have over the toilet, so it will never catch fire. ------------------------------------------------------------------------------ [7.06] Aspiration Reward This is the only add on to the aspiration rewards. It is well, you'll see. Genuine Buck's Famous Counterfeiting Machine Cost - 27,750 Aspiration Points Why earn money when you can simply print it yourself? Jobs and careers take away valuable time you could be spending with your family. Think of the children, and get yourself one of Genuine Buck's famous counterfeiting machines. Other counterfeiting machines on the market claim to make high quality Simoleons, but only Genuine Buck's machines come with the offical stamp of approval. Don't settle for less than the real thing. "Genuine Buck's: because you've earned it!" Okay, there are two dangers that come with this machine. The first one is that if you get too busy making money, the thing can set itself on fire. The other is that the cops come along and decide to take it away. Put sprinkers over the thing before your house goes in flames. If it gets taken away by the cops, you have to fork §1000 as a fine and the machine goes with them. This machine can crank up about §150 an hour, which is good money for a zombie slave that you have lying around. [Why the hell are they lying around, personally, I would have sent them to relive their deaths]. When you pump up enough Simoleons for a while, you have to manually retrieve it so if you are stupid enough to set it on flames, your money joins it as well. Maybe the ether and grinder should mix next time ... If you have hundreds of thousands of Aspiration Points [like my Sims], then a zombie slave might be a good idea. Sooner or later, they might work off their debt to you and might make you a profit. However, there are other good sources of money out there. ------------------------------------------------------------------------------ [8.01] Influence Meter The Influence meter is something like the Aspiration points. However, the more friends you have, the more influence points you can hold. Certain wants give you influence points and some fears will make you lose influence points. They wants and fears are circled with a blue box outside the want/fear. The more friends you have, the more influence points you can hold and spend on others. ------------------------------------------------------------------------------ [8.02] Influence Points Influence Points are gained from completing wants and fears. Influence points can be spent on other Sims. You can influence the other Sim to do your work, WooHoo with someone, kiss another same sex individual, pull pranks, and much more. Your relation with the influenced Sim and the amount of points you have will determine if they are successful or not. ------------------------------------------------------------------------------ [8.03] Influence Level Of course, the more friends you have, the more slaves you can get working for you. The more influence, the more slaves you can get, and so forth. Level 1 : Puny Pleader Capacity : 2000 Points Friends : 0 Level 2 : Common Cajoler Capacity : 4000 Points Friends : 1 Level 3 : Suave String Puller Capacity : 6000 Points Friends : 3 Level 4 : Powerful Persuader Capacity : 8000 Points Friends : 6 Level 5 : Master Manipulator Capacity : 10000 Points Friends : 12 Needless to say, when you drop under the friends mark with your amount of friends, you will lose the level you are on and drop back to the previous one. You lose all influence points above the previous level's limit. Example, if you have 12 friends and have 9500 Influence points, you lose one friends, bringing it back to 11 friends and you lose 1500 points since your limit is back to 8000 because you fell off a level. You will not regain those points when you regain the level. ------------------------------------------------------------------------------ [8.04] Good Influence It is okay to be a good influence. You can make your slaves do some of your work, clean up around the house and do some tedious gardening. None of which are harmful to your health. These jobs are simple. Also, your good influence could reunited two bitter enemies, embedded with feuds and in clan fighting. You are just trying to help people to try to find the perfect match while teaching them to be a neat freak. As a host of a party, you can influence your guests to brighten up the party by playing some harmless pranks, playing with other guests, talking to other guests, entertaining and appreciating other guests and on really rare occasions, put some soap in the fountain. None of these are harmful to one's health you know. Maybe if you have been joy buzzered many times due to influence, those grey cells in your brain might get fried but most of this can be easily bypassed, because I mean, after all they are Sims and not real people. Also in university, your good influence could make others do your term paper, something that no one wants to do. You good word can spread to make them do some assignments for you free of charge. You can unite couples with them kissing people from the opposite or SAME sex. You can make them happy with one another and make them new friends. If the person being influenced rejects your request to do something, no points will be lost and you will still have you good influence reputation. If the social interaction that you choose is out of the person's social limits, it will be rejected flatout. I mean I don't get it. How can an ugly use refuse a kiss with the most beautiful looking girl on campus. What is he in? A trance? ------------------------------------------------------------------------------ [8.05] Bad Influence Maybe you don't want to use your influential power for the Greater Good of Simkind, maybe you want to wreak havoc on other Sim's lives like me. In this episode, you will learn that Sims are great conductors of electricity and make good roast Sim. Don't worry, it won't hurt ... much. Lighting Up Someone's Life [Literally] Do you have a broken appliance waiting to be fixed? Does the dishwasher have water while you are repairing it? If so, get ready for a shock. The most two dangerous appliance in this game include dishwashers and garbage compactor. Maybe both are made of METAL and have WATER inside that both conduct electricity. I have seen my repairwoman (Marion) get zapped twice to a garbage compactor because it zapped her silly. As she can't die, she decided to have a go at this machine. She got zapped and her clothes got burnt to a crisp. The only thing she had on was the remains of the clothes which are now rags. After a second attempt at the machine, she got zapped again, and decided to go home. Wow, she took 2 shocks, more than any Sim could handle. So what happends if you decide to have a talentless hack to fix your dishwasher. Easy, you get the EEE, the Electrifying Exciting Entertainment. Watch as they get a hair raising shock by the dashing dishwasher. However, it seems that NPC's don't get deep fried by the machine, just pan fried. They have a natural resistance to death. Maybe the Grim Reaper doesn't like NPC's for dinner. Anyway, just watch as the NPC get lit up like a fibre optic christmas tree on fire. Turn Up the Heat A Sim that has no cooking skill is a asking for it while cooking. Basically, the Sim is looking down the barrel of accidential suicide. Its like a recipe for suicide, just get a lousy Sim and place in front of cooking materials. There is a way to make them on fire for sure. Just misplace the oven or the materials away from reach and surround the victim with their own recipe for suicide. Of course, any Sim could do that but why waste a perfectly good custom Sim when you can use a perfectly bad NPC? You gotta get that red ghost in your Graveyard collection some time you know. It is a entertaining waste of 2,500 perfectly good influence points though. Breaking Up How would you like to break up someone's perspective love interest? Well it is easy to do. Figure out which Sim loves another and them have them fight each other or do some other negative reaction that causes them to lose relationship points with one another. Or else, get a Sim and randomly kiss another Sim in the same room as the love interest, watch the fight. And if you are in a sticky situation and need a scapegoat to get out of it, find your girlfriend and influence another to kiss her. Lesbian action is okay if you are trying to find a way out of a complicated plot. Also, you can steal another's love interest for your own by breaking theirs one up. Violence and What Apprehended Violence Orders Mean Finding it hard to make good friends beat the crap out of some another? With for a small influence donation, you can have one man beating the crap out of the what is formally a good friend. How do you get a love relationship that is blossoming to suddenly stop. Influence one to beat the love interest to a very bloody pulp. Or you can add in some outsiders to the plot and make a very complication love square and turn it into a soap opera plot and sell it for some quick dough. You can poke and shove, and then throw some fists around and get some popcorn and watch. At least you know what happens when a cop fights a robber. Its basically the only was for those Popularity Sims to Win a Fight without really having to throw punches while in the right state of mind. Or you could have a husband attack the wife and somehow make the wife get an AVO against the husband and then divorce and then ..., wait, I'm sidetracking myself again. Anyway, you can have 5 people waiting to beat the living daylights out of a Sim you really hate or just want to see a little kid get his butt kicked to the moon and back and again and again 5 times. Bring out the popcorn I say. ------------------------------------------------------------------------------ [9.01] Lifetime Wants According to Maxis, there are 20 Lifetime wants. A lifetime want is a want that the Sim wants to complete during their lifetime. These wants can vary through different aspirations. Once you complete a lifetime want, another one pops up but you still have your Platinum Mood forever. When you move houses, it may seen that your Platinum Mood forever thingy is gone but it really is still there, just complete an aspiration want. If you complete an aspiration fear, you mood will go down but always recovers back to the normal zone at the top. There is a way to reset your lifetime want but it is really drastic and will have effect on you. This is to place you Sim and house in the houses and lots bin. This will effectively cut all relations with people in your neighbourhood and will end it all. There are several wants that you can do in your younger years but most of them will be career orientated and will require you to be an adult. The lifetime wants with the * marked next to them are in doubt. Several sites have conflicting reports whether the university careers are lifetime wants. Some argue that they have seen it themselves and others believe it is spectulation. I have yet to see a screenshot that proves it right and until I see it, the asterisk remains where it is. Many on the it does exist side say that you get the lifetime wants after you complete your first one. However, I have a knowledge Sim at the top of every career and after about 5 lifetime wants, I have yet to see one of the marked lifetime wants. I believe that it is all spectulation and it doesn't exist and I will believe this until someone sends me an email proving me wrong. As Skinner would say "Prove me wrong kids, Prove me wrong." Note, the ones with the * next to them are in the spectulation zone meaning that it is not for sure. ------------------------------------------------------------------------------ [9.02] Wants The Wants are: Reach Golden Anniversary Have a Family Reunion Have X Children Abducted by Aliens Graduate X Children from College Max Out 7 Skills Have X Lovers at Once Have X Best Friends at Once WooHoo with X Different Sims Have X Grandchildren Have X Babies Marry off X children Earn §100,000 Reach the Top of the Military Career Reach the Top of the Medicial Career Reach the Top of the Law Enforcement Career Reach the Top of the Athletic Career Reach the Top of the Criminal Career Reach the Top of the Slacker Career Reach the Top of the Politics Career Reach the Top of the Science Career Reach the Top of the Culinary Career Reach the Top of the Business Career *Reach the Top of the Paranormal Career *Reach the Top of the Show Business Career *Reach the Top of the Artist Career *Reach the Top of the Natural Scientist Career Fortune Wants Earn §100,000 Reach the Top of the Athletic Career Reach the Top of the Business Career Reach the Top of the Criminal Career Reach the Top of the Medicial Career Knowledge Wants Max Out 7 Skills Have X Children Abducted by Aliens Reach the Top of the Medicial Career Reach the Top of the Science Career Reach the Top of the Criminal Career Reach the Top of the Law Enforcement Career *Reach the Top of the Natural Scientist Career *Reach the Top of the Paranormal Career Family Wants Graduate X Children From College Marry off X Children Have X Children Reach Golden Anniversary Reach the Top of the Law Enforcement Career Have a Family Reunion Romance Wants WooHoo with X Different Sims Have X Lovers at Once Reach the Top of the Slacker Career Reach the Top of the Culinary Career Reach the Top of the Athletics Career *Reach the Top of the Artist Career Popularity Wants Have X Best Friends Reach the Top of the Polticial Career Reach the Top of the Military Career Reach the Top of the Culinary Career Reach the Top of the Law Enforcement Career *Reach the Top of the Paranormal Career *Reach the Top of the Artist Career ------------------------------------------------------------------------------ [9.03] Doing the Wants Furfilling these wants take some hard work. Each of these wants give out 25,000 Aspiration Points and 10,000 Influence Points Reach Golden Anniversary: This wants is completed by staying married for about 50 days. So marry up from the start of adulthood to the early stages of elder. Have a Family Reunion: To get a family reunion, you must have 10 relatives all at the same house. They can be grandparents, cousins, sisters, and so on. You must have 10 people at your house though. Have a party! Have X Children Abducted by Aliens Get X Children taken by aliens. Graduate X Children from College Graduate X children from college, I'm sounding like a record player Max Out 7 Skills See Want Have X Lovers at Once Careful not having another love see you be intimate with another Have X Best Friends at Once FAQ writer too lazy to write in help WooHoo with X Different Sims Don't WooHoo when you have another female in the area Have X Grandchildren This is easy Have X Children Have many wives (that aren't married) Marry off X Children Easy Earn §100,000 Earning that much money is problematic. Be an icon [lots of §] and get your other Sims to paint at home. When you go home after earning that much money, you sell the paintings, and play with money earning rewards. Use the elixer of life often Reach the Top of the Military Career Simple Reach the Top of the Medicial Career See Topic Reach the Top of the Law Enforcement Career FAQ Writer fails to see point of giving help Reach the Top of the Athletic Career Yawn Reach the Top of the Criminal Career People Die of Boredom: Trues say FAQ Writer Reach the Top of the Slacker Career FAQ Writer on Strike Reach the Top of the Politics Career WEEEEEE Reach the Top of the Science Career Sodium in water is cool! BOOM! Reach the Top of the Culinary Career Natural food causes natural deaths Reach the Top of the Business Career Get Level 10 Reach the Top of the Paranormal Career ^^^ Reach the Top of the Show Business Career :o Reach the Top of the Artist Career zzzzzzz Reach the Top of the Natural Scientist Career Finally, the end. ------------------------------------------------------------------------------ [10.01] New Items New Items are important to expansion pack games. I can't be stuffed to write the description but I'll tell you what it does. Mini Fridge The Mini Fridge is one of the more inventive items. This fridge allows you to use do all the normal function that you can do with a big fridge but it is small and you can place an item on top of it. Put it in your room to make it your alarm, or you can place a microwave over it. Get Inventive! Bonfire The bonfire allows you to have a stack of wood and burn it. Tell stories around the fire and roast some lovely marshmallows. Watch it down, and place it inside where is cannot burn down your house. A great party item. Bass Play the string instrument for some extra money. Make some funky music with this low music sounder. Guitar Rock on! Place the guitar in a public area and live on the tips. You'll do just fine. Drum Kit Annoy the neighbourhood with this might drum kit. Bash the drums and slash those sticks, you are the rock king. Communial Shower Getting shy with your sexuality? That a communial show where even shy Sims will have to get over it. Everyone can see what you don't want to see so get over it. Fruit Punch Barrel Need a barrel for parties that relieve fun and hunger? Then this will do wanders for you. This barrel allows you to drink civilised from a cup or just the tap on the barrel. Bubbleblower Want to blow bubbles like a little kid. Want to see the Maxis version of the almighty bong? Then this is certainly for you. Makeup Table The makeup table allows your Sim to change their makeup composition on their face. This lets you make the face a total garbage dump or a attractive whore. Or maybe a superstar? You should what happens. More Coming ------------------------------------------------------------------------------ [10.02] Misc Items Some of the lesser known things are things like the College Rock radio station which is one of the better types of music in the game. Its my personal favourite. There is the SimSports channel where you can watch boxing and gridiron on television. Because of the sports channel, you can now chuck a sports party, where people gather around and watch sports. ------------------------------------------------------------------------------ [11.01] Scholarships A scholarship is a basic boost in money when your Sims start off to college. To obtain a scholarship, you have to have a high rank in a certain area to get a boost. Some are easy, some are hard. The amount of money varies with the type of scholarship. ------------------------------------------------------------------------------ [11.02] Types of Scholarships There are 14 different Scholarships, some that need explaining which I will do so later on in this section. Scholarship | Requirements | Pays ------------------------------------------------------------------------------ Hogan Award for Athletics | 8 or More Body Points | §750 Bain-Gordon Communication Fellowship | 8 or More Charisma Points | §750 Kim Metro Prize for Hygienics | 8 or More Cleaning Points | §750 London Culinary Arts Scholarship | 8 or More Cooking Points | §750 Will Wright Genius Grant | 8 or More Logic Points | §750 Bui Engineering Award | 8 or More Mechanical Points | §750 Quigley Visual Arts Grant | 8 or More Creativity Points | §750 SimCity Scholar's Grant | A- or Better at School | §1000 Extraterrestrial Reparation Grant | Abducted by Aliens | §1500 Young Entrepreneurs Award | Level 3 in Teen Job Career | §750 Undead Eduational Scholarship | Teen is a Zombie | §1500 Phelps-Wilsonoff Billiards Prize | High Pool Skill | §1000 Tsang Footwork Award | High Dancing Skill | §1000 Orphaned Sims Assistance Fund | No Living Parents | §1500 ------------------------------------------------------------------------------ These are all 14 Scholarships I'll rearrange it in order of difficulty. It is from easiest to hardest. Note that this is in my opinion and not factual. Scholarship | Requirements | Pays ------------------------------------------------------------------------------ SimCity Scholar's Grant | A- or Better at School | §1000 Young Entrepreneurs Award | Level 3 in Teen Job Career | §750 Hogan Award for Athletics | 8 or More Body Points | §750 Bain-Gordon Communication Fellowship | 8 or More Charisma Points | §750 Kim Metro Prize for Hygienics | 8 or More Cleaning Points | §750 London Culinary Arts Scholarship | 8 or More Cooking Points | §750 Will Wright Genius Grant | 8 or More Logic Points | §750 Bui Engineering Award | 8 or More Mechanical Points | §750 Quigley Visual Arts Grant | 8 or More Creativity Points | §750 Phelps-Wilsonoff Billiards Prize | High Pool Skill | §1000 Tsang Footwork Award | High Dancing Skill | §1000 Orphaned Sims Assistance Fund | No Living Parents | §1500 Extraterrestrial Reparation Grant | Abducted by Aliens | §1500 Undead Eduational Scholarship | Teen is a Zombie | §1500 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [11.03] Hard Scholarships Some scholarships are easy to get. But some are harder as there is no measure of that skill. The Billiards Prize and the Footwork Award are the two scholarships that are hard to get. However, there is a easy way to get the footwork award. Go infront of the stereo and start dancing. Keep dancing until you get the Bust A Move option when you dance with others. Once that move is achieved, you have a high enough dancing skill to get that award. The pool scholarship is hard because you can't tell. Just let your Sim play pool for a long time and sooner or later, you can get this award. ------------------------------------------------------------------------------ [11.04] Recommended Scholarships The Scholarships that I recommend to your are one that you can get easily or with some difficulty and have use for it. Pick the major you have beforehand using the guide above and look at the focused skills. Max out those skills. If you max out those four skills that will be covered in that major, you get §3000 already without the hassle of building up those skills in University. The Scholar's Grant should be easy to get as long as your teenage Sim does their homework and goes to school in a positive mood. That is another §1000. Get the Young Entrepreneurs Award. If you go to a private school, you will already be at Level 2 so you only have to be promoted once more to get this. That is another §750 for you. The Billiards prize is a scholarship that should be gain as your can use your great pool skill in University to hustle money on a pool game. The Footwork Award is the final Award that schould be gained as it will allow you to use Bust a Move, a great relationship points gainer. That is §2000 more for you. So if you followed the stated advice, you will get §6750 in Scholarship money and by adding the §500 you get at the start, that is §7250 to start of your Sims University Life. Also, you don't have to worry about gaining skills in your Majors and can hustle money and gain relationships with ease. ------------------------------------------------------------------------------ [11.05] How to Get This section will deal with how to get the scholarships. The SimCity Scholarship Grant is easy to get. You can get this scholarship by attending school and doing homework. To get at least an A-, you have to attend school in a good mood. Make sure that the environment on the outside of your house is okay as that can be a major factor. Make sure that the kids do their homework. This is important because uncompleted homework will drag down your grades the longer they remain incomplete. If you want, ask someone, an adult for some help as that can raise the speed of which homework can be achieved. If you have aging off, the grades will not go beyond the grade letter. So a B- will have a max of B+ with aging off. However, you can drop grades with aging off. So a B- can become a C- with aging off with a max of C+ onwards. The Young Entrepreneur's Award is another easy grant to get. All you have to do is to get Level 3 in a teen career. Private schools make you start on level 2 already so you only have one level to go. The hours are few, along the lines of about 3 so you get paid as well. The best paying job on the teen career lines is §125 so that is some handy dandy pocket money for those who need it. The Hogan Award for Athletics is quite difficult to get if you don't have the neccessary equipment. The faster way to gain athletic points is to use the treadmill, the Punching Bag job reward and the Obstacle Course job reward. You have to get 8 points. The Bain-Gordon Communication Fellowship is hard to get. There is no real easy way to gain charisma as it is not a daily activity. You can have fun and gain charisma with the putt putt golf. This is the only fun way to gain those 8 charisma points The Kim Metro Prize for Hygenics is easy to get if you have the correct sim. A neat sim with about 9 points in neat will score this scholarship easy. To get cleaning points, you can scan for fingerprints with the Prints Charming Scanner, read a boring book from the bookshelf, cleaning toilets, showers, ovens, benchtops and baths. The London Culinary Arts Scholarship is useful to get. It will help you later on in University and even later on when you finish universty. Of course, there are several ways to get cooking points. The most boring is reading the books on how to cook. Alternatives include watching the Yummy Channel on the television, cooking food and using the Chocolate Maker which also makes some pocket money. The Will Wright Genius Grant is useful for those who want to be hackers. It is sad because the only ways to increase logic is playing chess and using the Biotech Station that makes medicine. The Bui Engineering Award is quite helpful, even if it is hard to get. You can fix things around the house with good mechanical skill, without getting zapped with electricity. You can increase mechanical with book reading and using the surgury tool reward. The Quigley Visual Arts Grant is extremely easy to get. This is because that your Sims will do things that involve creativity naturally with free will on. If they paint and / or play music, they will be able to get this grant as they will increase the creativity points. The Phelps-Wilsonoff Billards Prize is hard to get as there is no telling when you are eligible for the scholarship. You just play pool all day to get this award, no strings attached. Tsang Footwork Awards are easier to get. It involves standing in front of a stereo or a radio and start dancing. Keep dancing until you get the Bust A' Move option when you socialise with others. Then you are able to get this grant from the nice people of SimCity. The Orphaned Sims Assistance Fund is hard to get. Why would you want to kill your parents? Unless they die in a house fire, that is hard to believe. Of course, this isn't worth the effort as parents can produce more money than just §1,500, even when they are an elder. Its isn't worth it. The Extraterrestrial Reparation Grant are for those abducted by aliens. You can make this happen if you keep using the telescope for stargazing. As a teenager, you cannot have birth so don't worry. You won't be turned into an alien either. Get it if you can. The Undead Educational Scholarship are for teens that are zombies. That means you have to use the Resurrect-O-Nomitron and call to Grim Reaper to make a zombie. I don't like it as zombies can't have children. Maybe hell castricated them. ------------------------------------------------------------------------------ [12.01] Extras on Aspiration When your Sims go to college, they get an added incentive for going there and for you to go there and help them. Along the track, your Sim will gain life experience in the real world. At the end of your Freshman year, you can have 5 wants instead of 4. After you complete the Sophomore year, you can change your aspiration if you don't like it. When you complete your Junior Year, you can lock in 2 Wants or Fears. After you complete the final Senior Year, you have 6 Wants instead of 5 Aspiration Wants. Freshman Year - 5 Wants Sophomore Year - Aspiration Change Junior Year - Lock in 2 Wants or Fears Senior Year - 6 Wants Expulusion - 4 Fears After some aboard rumours that there was another fear, it is true that if you get expelled from college, you will get an extra fear slot and a nice X on your young adult stage. If you drop out of university, you get a white o on your Young Adult stage. You only get one Aspiration Change, so if you made a mistake during the creation of your Sim, you have one chance to finish it. ------------------------------------------------------------------------------ [13.01] Boosting GPA There are several ways to boost your Sim's GPA. The most known way is to go class and attending the exams. The ways to boost your GPA are easy and hard. These ways include * Attending Classes and Exams * Term Paper * Do Assignment * Do Research * Relationship with Professors * Hacking Grades ------------------------------------------------------------------------------ [13.02] Attending Classes and Exams Attending classes and your exams is very important to your Sims GPA. Attending your classes will boost your Sims GPA by so much every time you attend. If you don't attend the class, you get nothing. It is just like school, if you are in a good mood, you go without asking but if you are in a sour mood, then all you have to do is click on the Sim and select go to class. Unlike school, class is only 2 or 3 hours. You always have to attend class before you start but having to go to class early gives you no extra marks that going ten minutes before it starts. If you want to attend class, you will find it in your job bar. You can be sent off to class from times of 6am to 10pm. Well be thankful that the time it set and does not vary. If your GPA bar is completely filled up, do not send your Sim to class as it will do nothing to help the GPA bar. It just becomes a waste of time then. You don't lose any marks if you do not attend class but it is a good idea if you don't have a complete GPA bar. Attending the final exam is extremely important. By not going to the exam, you can drop down two grades. You still gain points on your GPA. 5 Hours before the exam, the game will issue a warning. You will go to the exam at your own accord one hour before. Going to your final exam is the countdown for each semester so if you are in doubt of the time till you have to the final exam, place your mouse over your Sim's picture at the bottom until you see the message X hours till final exam [replace X with the hours you have to go]. ------------------------------------------------------------------------------ [13.03] Term Paper Writing as term paper can be tedious work (like writing this FAQ) but it does help a lot (like this FAQ) to your Sims GPA. Writing a term paper can take about 3 and a half Sim hours, which equals to about 210 minutes. During this time, your Sim will lose fun faster than a leerjet can takeoff. However, after you have done your term paper, you will fill up about a fifth of the GPA bar. You can do this with any of the computers by clicking on it and select college and write term paper. The % is showing how much your Sim already has done. I suggest that you do it to boost that GPA bar. Of course, you can always get someone else to do it for you. For the tiny price of 3,000 influence points, get someone to right it for you. Make a use of those llama and cow mascots, the annoying yet not attractive looking cheerleader or to really stuff up the balance, use your professors to do the assignments that they will have to mark. Please not that you can only do it once a semester so that way, it will stop abuse and hence the name, TERM PAPER. ------------------------------------------------------------------------------ [13.04] Do Assignment Doing your assignments can really help your GPA. Although you may not think that it raises a lot (it only raises about a tenth), but you can do it in a short period of time and a term paper, class and four assignments can really get you to the top. It takes a short period of time and motives don't really get a chance to drain. You can do this like homework except as always, you choose whether you want to do it or not. If you have a higher GPA than another Sim who happens to have their assignment lying around, you can tutor them for some money. That could also happen in reverse that you can ask someone to tutor you in return for some money [that you have to give out]. Talking about tutoring, if there are too many assignments that are flooding the dorm, then you can access buy more and destroy then without having to turn to cheats. I did this as the only place for my Sim to do their work was on the cold floor, with every single table filled with undone assignments. Also, my Sim found it kind of hard to eat ... Anyway, for the small price of 2,500 influence points, you can get a Sim to relieve you of your assignment in the name of "kindness". If you are a popularity Sim, controlling people and gaining influence will not be such a big problem. To do an assignment, click on your Sim and choose college and click do assignment. It easy and probably a quick fix for a Sim nearing a deadline with a low GPA bar. ------------------------------------------------------------------------------ [13.05] Do Research Researching is what is done in most universities. You will continue to research until you are completely bored or you [as God] decides to cancel the action. Seriously, you [as the Sim] won't care if there is a fire that is blowing up the house, you will be devoted to your studies. If you have a whole bunch of poorly educated low GPA Sims in your University, you can give a call to come over and have a group research session. While researching as a group, you tend to gain GPA points faster than soloing. And if you have other controllable sims that you aren't controlling at the moment, next time you play with then, their GPA will also have increased. You also gain relationship points while researching but you tend to gain those valuable points a lot slower than you can gain while talking or chatting. As the game states, the more people you have with you, the more you gain. If you don't have a whole bunch of Sims in your University campus, then the secret society is another place that you can do it as they are more reliable than your dorm mates as they are more civilised. Researching can be started from the bookshelf and I don't recommend it unless you are going to group research where you can get better gains. ------------------------------------------------------------------------------ [13.06] Relationship with Professors When you first choose your major and go to the campus, you will find out the name of your professors, a male and a female. They will either be adults or elders. You can start being friends with the professors and slowly, you will gain more relationship points. The more points that you gain, the more the GPA bar will increase because the professor is on friendler terms with you. Once you start doing WooHoos, the GPA bar will increase a lot. So if you are a Romance Sim that wants to WooHoo as many different people as possible, this is a great option. However, if you are another Sim, you would stick to the pen and paper as it does really take a long time to build up a relationship. There are several, non sexual ways to increase this factor. Use the latest weapon in University, the Kicky Bag. When you initiate a game of kicky bag, you and the target Sim will start kicking a small, bean bag to each other. Every time it goes, one relationship point will be gained. You might think that this is low but the motions and psysics for this motion is relatively fast and on a good game, each of you can gain about 20 daily relationship points quickly. This will certainly not hurt your GPA. Also, do not make your professers mad at you, they will drop your GPA on you. So that could backfire on your part so be careful. ------------------------------------------------------------------------------ [13.07] Hacking Grades This is not as fun as it might sound. It is basically available to the secret society computers only. Maybe they have the only computers that have hacking programs that allow you that change grades. Once you join the secret society, you basically "steal" the program and from then on, you can hack into the school network from any computer. Since playing game this requires a computer, hacking sounds like a very tempting option and interesting to do some ... intelligence modifications. Of course, like in real life, logic will play an important part. This will help because zero logic means that you can't tell the difference between Internet Explorer and Notepad. 5 Logic means that you still can't tell the difference between a Firewall and a Marco. Full logic means that you can destroy Microsoft with a worm (just kidding). But, it really isn't as fun as it sounds. Actually, some find it tedious and boring. This hacking slowly increases your GPA bar slowly but faster than researching. There are several levels and security triggers on hacking the school mainframe. The longer you stay on, the higher the security level and the amount of security triggers. More logic is required in higher levels. If your Sim is not as skilled in logic, log off at the moderate level, while Sims with full Logic can stay on at the Considerable level. The levels incidate the chance on which the cops catch you. Hacking isn't as useful as attending class and doing assignments so it is only useful if you have nothing to do or your Sim is on the verge of missing the desired mark because you missed class and there is only a few hours till the final exam. I don't really suggest this method to raise marks. If you want marks, find other alternatives first and use this as a last resort. Even though you have the max amount of logic, it doesn't mean that you cannot get caught. I had a Sim with full logic get caught red handed ... on the security level of ... minimum. This is because there was about 67 security triggers. Also, if you get caught, the cops one, fine you for §450 and any grade bonuses that you gained from hacking will be removed. ------------------------------------------------------------------------------ [14.01] Chinese Food This is an American favourite, Chinese Food. Delivered by a guy that is similar to the pizza guy and drives a Junker, chinese food is just like pizza which is §40 but is a bit different. Although there are 8 different boxes in the tray, each will reduce your bladder faster than the US FA/18 Jet can use the thrusters. Your Sims will don the chopsticks with extreme accuracy and eat the food up. I think it must be really salty to reduce a bladder that fast. Anyway, this is found under the Delivery Section of your telephone. It can be accessed at any time of the day. ------------------------------------------------------------------------------ [14.02] Graduation Party This party can be started after you finish your Senior years at University before you have to be evicted. This party is pretty much the same as any other party except that most of the invites are Young Adults and they all don their graduation gowns and caps. ------------------------------------------------------------------------------ [14.03] Sports Party This is a party that requires you to have a television so that people can watch the SimSports Channel. Not much on it really, just some golfers throwing their clubs, boxers, a grid iron team and some other sports. Anyway, this party involves you inviting people over and watch the Sports Channel. This is an improvement to the house party. Note that all the sports shown are from the EA Sports range. I guess they are introducing more subliminal messaging into the Sims 2. Will Maxis ever stop? ------------------------------------------------------------------------------ [14.04] Toga Party The toga party is only started by one who belongs to a Greek House. Everyone who comes has to be in a toga or in their underwear. This depends on the outgoing stats and is a fun party with the Greek touch as everything else in the Greek House isn't really Greek. This is just your regular party, except it is "Greek"... ------------------------------------------------------------------------------ [15.01] Paranormal *********** *Hypnotist* *********** ____ has been sent by his employer, Hypnotico, to cure a rich industrialist of her fear of golfing. An assoicate in Hypnotico's research laboratory has used her spare time to develop a new method of hypnotic care, and approaches ____, offering to share credit for its development if ____ agrees to use this oppurtunity to test it in the field. Should ____ break protocol and risk trying the new method, or should he report his assoicate for unorthodox procedures? "Use New Method" "Report Assoicate" Fearful of the damage to Hypnotico's business that could arise from maverick researchers, ____ reports his assoicate before going off to the job. The industrialist is safely cured of her golfophobia using standard methods, and when ____ returns to the office, he finds the research assoicate's office empty and a bonus check on ____'s desk for §2,000. ------------------------------------------------------------------------------ [15.02] Show Business Coming Soon ------------------------------------------------------------------------------ [15.03] Artist ************ *Art Forger* ************ "Large Clam on the Surface of Mars," a master oil painting, normally displayed in the University's art wing, has been stolen. ____ plans to forge the famous work adn sell it on the black market before the real piece surfaces. He has only a few hours, but is out of the chemicals he needs to age the oil paints. Should ____ proceed with untreated oils or take the time to find and buy the rare chemical he needs? "Use Oil Paint" "Find Chemicals" ____ immediately begins telephoning every shady chemical engineer he knows and within hours has the treated oil paints in his hand. Now only a few art experts in the world will be able to tell the difference between the original work and his masterful forgery. By the end of the day one of ____'s agents recieves an offer via private channel. ____ takes the offer and pockets a cool §10,000 for a day's work. ******************** *Acclaimed Muralist* ******************** ____'s been commissioned to paint an Italian fresco on the ceiling of one of SimCity's most notorious crime family's home. The price is certainly right, but he's a bit worried about associating with such a high profile known criminal. Should he take the job or refer the family to one of his collegues? "Take Job" "Refer" Not wanting to jeopardize his reputation, ____ passes his prospective clients on to a collegue, one who always seemed to be coincidentally acquiring ____'s clients at the last minute anyway, much to ____'s annoyance. ____ later hears through the grapevine that the collegue has moved out of the country due to "family" problems. As a result, ____ becomes flooded with customers as is able to raise his rates. ____ earns 2 Charisma and §50,000. ------------------------------------------------------------------------------ [15.04] Natural Science **************** *Rogue Botanist* **************** ____, still unclear as to why the University chose to give her the title of "rogue" botanist, has decided to play the part and venture deep into the uncharted deserts of Strangetown (against the advice of her superiors). While there she discovers a crash sitem still smoldering with the wreckage of what she can only assume is an alien spacecraft. All around the craft, small iridescent plants have begun to sprout up. Should ____ harvest some for examination, or call in a research team? "Harvest" "Call for Help" ____ calls in the research team which determines that the plants are actually seedlings from a spore being carried on the spacecraft. Further, if that plants had been allowed to propagate unchecked, they would have soon released a toxic pollen into the groundwater that could have killed the entire population of Strangetown, and possibly, eventually, the entire planet. ____ is heralded as a saviour of Sim kind, and is thusly promoted to Ecological Guru. ***************** *Animal Linguist* ***************** ____ believes she's finally made a distinction between parroted speak, and the actual linguistic capabilities of the Red-Beaked Macaw. Her research is certainly not airtight, but considering that she's heard some of her colleagues are close to a similar breakthrough, she needs to decide whether to publish her findings now, or risk waiting until she can prove her theories more definitively. "Wait" ____ decides to continue her research, and low and behold, one of her colleagues, a Dr. Actnothing, publishes a similar paper the very same day. The paper, however, makes huge unsubstantiated claims about not only the linguistic capabilities of parrots, but about their rhetorical skills as well. In a career-ending paragraph, the scientist even suggests that parrots have an innate understanding of the devil's advocate. With the rival's scientist career over, ____ takes a prime position in the scientific community and is promoted within the hour. "Publish" ------------------------------------------------------------------------------ [16.01] Breaking In The Secret or not so Secret Society is best described as a place that is invisible to most Sims and you have to piece a jigsaw puzzle of three pieces together to be able to see it. It is a secret place that can only be entered and exited by members. No one else allowed. However, the people in charge of the secret society are pretty stupid and a bunch of stingy people. The things inside are all inferior and there are better things out there on the market to replace them. Okay, I've recieved many emails telling me to put this section up so they can learn this not so secret solution to this problem. Okay, the secret society can be broken into by knowing the right people to help you break into. But first, you have to remember that if you are in a custom college, you have to place the secret society from the building bin and into the neighbourhood. If you don't, I don't really see the point in this as there is no secret society to enter. Remember, the secret society, once placed, cannot be seen in the neighbourhood screen. Of course, you would ask "How do you get in?". Easy, as a secret society, you cannot allow taxis to drive you there, you have to get someone in the inside to get you there. So therefore, you have to be driven to the place in style, so you get your personal or not so personal limo. To get in, all you have to do is to be friends with THREE, and I repeat, THREE of the secret society members. Not best friends [if it was, how long would it take?], just ordinary friends. Just the daily relationship bar. Once you have finished, then prepare to wait. But how do you identify these members? There are two ways to find out the secret society members. The first is that they wear blazers on community lots. They have a llama emblem on their left breast pocket. Note they do not always do this, only sometimes or rather more often than not. They don't tend to wear the blazer in the dorms until another member of the household joins. The second is that they are completely hopeless people. Your Sim, with one creativity points could play better than a member of the secret but hopeless society. The music is so horrible that if you are in a band with this guy, you will get nothing at all. If the cow mascot is not being thumped by the cheerleader and plays music, he will still play better than any member of the secret society. I think that they have negative skill points judging the way they play. There alway are the same amount of these hopeless bastards in every university. If one way to somehow drown, burn or even get chomp up whole by my favourite bovine, another will just take over its job without a care in the world. Hmmmm, sounds like the military. So anyway, if you see a hopeless bastard playing on your expensive guitar or drum kit, the odds of him being a secret society member is about 99.95%. I mean, the papergirl has enough skills to become a Hall of Famer, the repairman has enough skill to be a Criminal Mastermind and the maid has enough skill to be a celebrity chef. The secret society member doesn't have enough skill to probably graduate from University, let alone graduate with honours. When you have become friends with three of the members, you will be arrested at 11:00pm at night by adult NPCs that are really with the police back in the neighbourhood. I realise this because my custom neighbourhood has a female cop that has blonde hair called Chloe, and the one that arrested my Sim had blonde hair called Chole. Can they be twins? Nah, they are the same Sim. Explains where they get the handcuffs from, just steal them from the police station. When they arrest you for no specific reason, they will do the stupid chicken handshake that really is stupid. After you are read your rights for doing no crime, you will be escorted to a limo [What happened to the cop car?] and driven to the almighty secret society. ------------------------------------------------------------------------------ [16.02] The Boss You are now the head to the secret society and it is up to you to expand as you see fit. Maybe it was time that they got a talented Sim into the secret society instead of letting it run wild with a bunch of people who can't tell a knee joint from a nose job. Also watch as your Sim can now do the stupid chicken handshake and hack their grades. Also, you have the black llama suit that everyone else wears. Lets start with the basics. You have the ability to build extensions here and buy items. Thing of it as your home except it is zoned on a community lot and the money cannot be taken out. As the boss man, you get §40,000 to start the building of the secret society. You have the ability to live here [don't know why you would like to be living here] and can do whatever you want. When you pass an exam and get a grant, the money goes here if you decide to finish the exam while you are here. You can go home by using the phone and deciding to call home. You can also call the limo to get you to the secret society. When you save on the secret society, you will reload back home. Anyway, there are three secret societies created by Maxis. I'll go into detail later but there are stand items like The Cow Plant, Resurrect-O-Nomitron and the Counterfeiting machine. Perfect to create slaves to make you more money. Just remember that this is a secret society and that the mailman cannot deliver here, which means that you don't get bills. I wonder who pays for the electricity, gas and water. Or maybe it is so secret that the mailman doesn't know that it even exists. ------------------------------------------------------------------------------ [16.03] Management Okay, you are now the boss, so what do you do? The secret society are really talentless pricks so they cannot teach you whatsoever. The career rewards are useless if you want to be taught by someone else. But those rewards allow you to get to the top quick anyway. So why not get another of your controlled Sims come in here and teach some skills? You cannot. The game will not let you as the secret society only allows one guest into the secret society at one given time. So you might as just so have some fun willing stupid, hard to get skills like charisma and cleaning because they just take too long and is far too boring by reading stupid books and checking yourself out in the mirror. However many Sims that you have in the secret society, you cannot see another one of your controlled Sims. This is because that the game doesn't want you to get the skills and have a coach to get you those skills. That will allow the game to torment you and make you gain those pesky skills the old fashioned way, by job rewards and books and coffee. However, if one Sim leaves something like a Love Tub or a smart cap, that will stay behind though. You will not know who left it there [the Sim won't know but you would] and just think that it fell out of the sky. When you first arrive at the secret society, you will be given a fresh set of motives. This is the only time you get this so be thankful. This is the best time to test out those job rewards and gain those skills at the speed of a rocket. You will have those fresh motives drained in about 12 hours though. I mean, no one can study forever, except for the nerd of the nerds. Try not to stick your hand or mouth where it doesn't belong, like the back of a sparking dishwasher or the cake of the cow plant. That will seriously that a dent out of the motives that you were luckily given. Also, you cannot call anyone except for the limo driver to take you home. You cannot refill the fridge [just get a new one], hire a maid to clean the house, hire the repairman to get zapped instead of you getting zapped, throw parties to give a spark or even call your friends [they might have a GPS on your phone and they will track you down when you call them]. You cannot bring any new computer games or magazines here either. However, those annoying children don't give up. I've had my Sim at zero energy, wake up to an annoying phone call from a NPC called Katherine Gregory, answered the phone and then when I forced her to hang up, she fainted. That pissed me off soooooo much that I got revenge like this. I got my family back in the neighbourhood, called up this girl and invited her to a small 3 by 3 room. Of course, there was a toaster pastry in the oven and got the child in the middle. Then, my decoy Sim ran out of the room and the door slammed shut. I deleted the door and then surrounded the stupid prank caller with mini fridges. The oven was on fire due to no one taking out the pastry and then the fire spread. The mini fridges all when boom and combusted with the fire. Then the little girl was surrounded by fire until she caught fire and died. I remove the evidence of murder from the cops and all that remains of her is a tombstone that is at the front of the house that adds another total count to my graveyard. Thats three, two got eaten [one was a custom sim, I was culling my numbers] by a plant and the newest was burnt at the stake, literally. ------------------------------------------------------------------------------ [16.04] Interiors There are three fine secret societies that are created and approved by Maxis. A college town can only have one secret society so you have to choose the right one. Choose the wrong one and thats out of my hands and into yours. The secret societies depends on your taste and really is your choice. The premade universities come with set secret societies that you cannot choose. I will list down the premade Universities next to their respective secret society. Secret Society 1 - The Castle This is just a lovely medivial castle that is surrounded by a moat [pool of water that surrounded castles in medivial times as a defense barrier against invasions]. This is the secret society of the Academie Le Tour. + This one has plenty of space for you to expand + The buildiung materials are expensive and adds to environment + All four University career rewards + Nice easy layout + Some superior equipment - A crappy kitchen that needs improvement - Few job rewards that build skills - Costs a lot of money to keep the same design while expanding Career Rewards Laganaphyillis Simnovorii [Cow Plant] Resurrect-O-Nomitron [Resurrection Telephone] Dr. Vu's Automated Cosmetic Surgeon [Plastic Surgery] Luminous Pro Antique Camera [Money Maker] Senso-Twitch Lie Detector [Creativity] Aspiration Rewards Genuine Buck's Famous Counterfeiting Machine Secret Society 2 - The Manor The manor [house of a lord in the medivial times] is a dark place with the medivial touch but some decorations are needed to keep this place in tact. This is the secret society of Sim State University. + Good job rewards that build up skills that are normally hard to build up + Three of the University job rewards + Easy to expand + Extra Aspiration stuff + Okay items - Inferior Kitchen - Expansion is required to make it less cramped - Interior Computers - Bad Environment in some places. Career Rewards Laganaphyillis Simnovorii [Cow Plant] Resurrect-O-Nomitron [Resurrection Telephone] Luminous Pro Antique Camera [Money Maker] Execuputter [Charisma] Senso-Twitch Lie Detector [Creativity] Prints Charming Fingerprints Scanner [Cleaning] Aspiration Rewards The Eclectic and Enigmatic Energizer Money Tree Genuine Buck's Famous Counterfeiting Machine X 2 Secret Society 3 - Basement A small cottage in the middle of nowhere or rather in the middle of the desert. However, it is really brimming with underground life. This is the secret society of La Fiesta Tech. + A lot of original career rewards + Money making machines + Okay equipment - Crappy design - Basement mode which is annoying - Hard to expand - Two University rewards - Extremely hard to expand Career Rewards Laganaphyillis Simnovorii [Cow Plant] Resurrect-O-Nomitron [Resurrection Telephone] Prints Charming Fingerprints Scanner [Cleaning] Aquagreen Hydroponic Garden [Money + Creativity] SimSanto Inc. Biotech Station [Money + Logic] Aspiration Rewards Genuine Buck's Famous Counterfeiting Machine ------------------------------------------------------------------------------ [16.05] Cash Account Since you cannot get away from here to make money, you have to make you money here in the secret society to boost your cash account. Although the Society members are completely hopeless, they are not completely hopeless when it comes to giving out some money. You can play for tips with musical instruments or you can freestyle for some tips. Place yourself in a crowded area and watch the money roll in. You can use the Luminous Pro Antique Camera in the first and second secret society to make §100 each. It might take some time but you will make quite a lot in a time being. It is faster except it is more tedious. You can paint on some canvas and sell that for some money. This is less tedious but you can make money still. Reminder that if you don't finish painting, and then return, the painting is scraped. You can use the Hydroponic Garden and the Biotech Station in the third secret society for some quick cash. You can use the counterfeiting machines in all of the secret societies for some cash as well as the money tree. You can write a novel but that will take forever. You can take your final exams here and have the grant money given to the secret society. You can hustle some money out of our pool buddies. There you have it, the ways to make money in the secret society. ------------------------------------------------------------------------------ [17.01] The Beginning You first start playing University, and realise how expensive an education that gives you some sheepskin can be. You'll learn that there is more than partying in University, its all about your grades and your GPA. To most Sims anyway. Starting out with only §500 might sound like a lot in this campus world, but in reality, it isn't. You'll stress out when you realise that you have to pay your bills while studying for your final exams. You will think that there is another way to make money and get feed besides replace the cafeteria guy for a measly §50 an hour. You'll think that there is a cheaper alternative to the noisy dorm life. You think of utopia, a place where you can study, have fun, make friends. Of only a place like that existed. But wait! There is a place that has this to offer. The Greek House. The Greek House is the place where bubbles blow free. You can takeover this joint and send your own offspring to this place. Bills are cheap, food is cheap, everything is good. The items drop lower cause this is university, where the rate is only 25% of the normal world. Send your children to a Greek House, then your nieces, then your in breed children and their children and so forth. So go out and spread the good word, join a Greek House today! ------------------------------------------------------------------------------ [17.02] King of the Hill To be the king of the hill, you have to reach the ultimate level for the Greek House, Level 6. All you have to do is to get 15 family friends, that can't be that hard can it? You can have one person to run the entire house but it is more advisable to have more members to keep those relationships at bay. The more members you have, the easier you can get the level 6. You can have two family friends per member, which will give you more than enough family friends. However, that all have to be different though. Once you reach the highest honours which is level 6, you can have 32,000 members in your legacy. If I was talking about my game, there will at most be about 200 NPC's plus about 20 Custom Sims, that equals 220 possible members. Thats about 0.6% of the legacy filled up. If you ever get 32,000 members, you must have tweaked your computer like hell. If that happens, it will probably happen when it is the year 3254 AD when they have super, super, super, super, super, super, super, super, super, super, super, super, super computers compared to our PC's which will probably be something like NES to them. Anyway, if you really want to be king of the hill, you need to exert some power or domination. This is where San Andreas comes in [without the violence] or the guns. Have several Greek Houses in the campus and have them try to kill off the other. Like the Grove Streek Families killing off the Front Yard Balla with one guy, CJ. Okay, back to the topic, you can lower your status of your Greek House by "wasting" your members so that an "accident" will before them *cough*cow plant*cough*. Sorry, I've got a hacking cough today. Or you can kill off the relations on the other end ... literally. Or forget about them altogether. I should have though of that earlier. Oh well, at least me body count rises, its all good. I seem to take killing Sims in good humour, its really fun to see people burn in the Sim world but freaky in the real world. Let me enlighten you on my recipe for roasted Sims. Note that you should not do this in real life as it is not smart to play with fire. However, the Sims 2 is a virtual dimension and killing off Sims is natural. I mean, how else are you going to aquire that red ghost in your graveyard? Ingredients 1 Sim willing to be roasted An oven Some Food One Sim willing to waste supplies Some electricial goods 3 by 3 room A door Recipe 1. Place food in the oven like toaster pastry 2. Get the Sim to call over the roast 3. Place electricial goods around the oven 4. Have Sim run out of the door and sell the door with roast in it 5. Surround the roast with electricial appliances so it is surrounded 6. Roast should not escape 7. Fire starts 8. Electricial appliances burn 9. Roast will roast 10. Clean up Heres an few diagrams to help you get started. ___ |OEE| This shows how the start should look like. D is the Door, O is the oven | E| and E is the electricial appliances |___D ___ |OEE| This is what you should have the room look like. R is the Roasted Sim |ERE| When this happens, destroy the door so the Roast cannot escape |EEED FIRE Clean Up. Read this not carefully, I, as the author of this guide, DO NOT ENCOURAGE you to burn people in real life. If you do, I told you not to. This scenario in real life is not possible and you will be charged with murder in court. Also, you will have to sit in prison for a life setence if you are charge so no more Sims 2 for you. YOU HAVE BEEN WARNED. I WILL NOT BE HELD LIABLE IF YOU DECIDE TO DO THIS IN REAL LIFE, THE SIMS 2 IS NOT REAL LIFE. YOU HAVE BEEN WARNED. ------------------------------------------------------------------------------ [17.03] Way to the Top This is the way the Greek House ladder is built. Friends mean the amount of family friends that are needed. Members mean the amount of member that you can have for the Greek House entirely throughout the entire campus. ********* *Level 1* ********* 0 Friends 8 Members Max ********* *Level 2* ********* 3 Friends 8 Members Max ********* *Level 3* ********* 5 Friends 10 Members Max ********* *Level 4* ********* 7 Friends 20 Members Max ********* *Level 5* ********* 10 Friends 10 Members Max (Maxis couldn't add this one could they:) ********* *Level 6* ********* 15 Friends 32,000 Members Max (WTF is this. Maxis thinks your 1337 haX0r or something) ------------------------------------------------------------------------------ [17.04] A Legend is Born You think that a Greek House is really Greek don't you? Well, if there weren't such things are fraternities and sororities in real life, you'd be right but it's Maxis we're talking about. You can charter a house to become a Greek House for the small price of §20. Just use the phone to call the Greek House management for a charter. Or you can build up your own house from scratch. Its a good idea to do this when you have several Sims with §§§, and lots of it from their scholarships. You should have about §10,000 for expenses. You would want a 5 by 5 plot of land for maximum building ground. You should build a one storey house to start off with and enough stuff to fool around with the motives but the luxeries like TV's, radios and that could wait. You decide if you want the house or not as in the campus, making money is hard, as mentioned above and you can't allow the depreciation rate to wear down your expensive items. The more you pay now, the less you have to pay later. You however, have to pay cheaper bills because the items are worth less. You can make long term investments in the fact that you can have paintings. They will increase over time and that will mean more money in the future. You can sell it off when your House is in finanical strife. You can check your status by clicking on the Sim Greek Letters. If you don't own one or can't be bothered getting one, your Sim will go who knows where so get one. ------------------------------------------------------------------------------ [17.05] The Perks The Greek House is not the party magnet like the ads on TV let you believe, its just the toga party that you think is the party magnet. It does not have the influence over the campus. Just thought that I would do a little mythbusting there [watch MythBusters with Adam Savage and Jamie Hyneman on Discovery, I have pride in shameless advertising]. One of the best pros of living in the Greek House is visiting the campus with bringing back items. I think that they are all gathered from a dump, have insiders in local businesses or they go out and get it off the back of the truck. In my playing of this game, the items that are non food are items that are the worse in the category and you don't have any items in that category. The items include: Wornable Easy Chair Really Depressed Loveseat By Club Distress Trottco 27" Multivid IV Television Fun-Kadelic Frequency Stereo System from Kauker Inc. VroomMaster 4000 Simply Spindle Coffee Table Retratech "Office Pal" Economy Desk Juniper Bonsai Tree Brand Name MettleKettle Maxis Game Simulator They also go out to get pizza when you have several Sim in the house. They are the best solution to resolve hunger. Quickest way to relieve hunger, and you save on supplies that you could have spent on normal food. To have an NPC join when you are in the Greek House, become good friends with that Sim first. That is essential. Then you have them to pledge themselves to you. In that time, you can basically control them. You can influence them to do what ever you want to the low price of 0 influence points. You have about a day or so as a trial period, but that is enough to do all your chores and cleaning. And maybe your term paper. Anyway, once the pledge time is over, then they are full members of the Greek House and they can join the house at your will. Be careful that pledges might be rejected. There are several causes for it. The first is that your friendship with that person is not high enough so you should work on it. Another is that there are too many members already or you have too many friends. If you get rejected due to a crappy friendship, you have to work on that as that is the biggest cause of not being able to pledge. A sim outside the Greek House can call the Greek House and "Rush". This means that the members of the Greek House come to your house or residence in togas and run around like baboons. You have to get their relationship levels to the allocated amounts in 6 Sim hours. The levels range from as low as 5 and to as high to 35. Do not underestimate the power of chatting as it increase 5 every time you see a + above their heads. However, if you know the people inside the Greek House already and are up to the required relationship status, then you are automatically accepted into the Greek House. You don't have to move in to the Greek House just because you are a member. Great for people who like to take things a little slowly. Or just can't avoid large crowds of living Sims. Greek Houses can also hold Toga parties. This means that the party makes the young adults dress up in togas, however, outgoing Sims will run around in nothing except their underwear, and their bra if they are female. The underwear that they wear are different then their default ones and are not necessary from their wardrobes. Adults and anyone els will come in their normal, everyday attire. ------------------------------------------------------------------------------ [17.06] Building Up Turf To build your turf to a maximum, keep getting more and more friends into the house. The more you have, the higher level you will reach. Reach level 6 basically means that you can have unlimited member cause you want be able to have 32000 members at any one given time. As you have more money, buy better items to replace the poor items that you start with. Money can be gained mainly in grants. If you do good and have about 4 Sims in the house (like me), you can expect to get about 4,800 Simoleons in a semester. That is about 38,400 Simoleons in a young adults life. Thats plenty of money. The second is doing odd jobs, just read the section how. Once you get more money, either get better items or expand the house to cover more land and if that option is not available, then build another steory to add room. ------------------------------------------------------------------------------ [17.07] End of the Line The end of a greek house happens when no one is living in the house anymore. It does not matter how many members there are outside the house, if no one is there anymore, then you have to reapply for Greek house charter and regain all those lost members. Make sure that none of the members meet the bite of a cow plant or die to pizza that has gone bad. Its the best idea ever to have a student of year grade in the house. That is, a freshman, a sophomore, a junior and a senior. That way, you will never seem to have no one in the house. Add some custom Sims and then you'll be fine. However, if you want to keep the sims in the Greek House for yourself and your own Sims, then you can have the generation basis. That means that you have one person in the greek house an when they are about to leave, send in a freshman that you created. If you have custom made Sims, make them friends in the greek house where they will meet back when they have finished university and have one friend for the reference book. Or you can have two families together and have their children go to the Greek House. ------------------------------------------------------------------------------ [18.01] NOYIN 2680 Cellular Phone In the theature, in class or in an elevator? You'll be contactable anywhere with with NOYIN 2680 and is unmistakable ringtone. Forget custom downloadable ringtones, with NOYIN 2680 you only need one! Carry it proudly; everyone in the vicinity will know you own one of these find phones. Does not include coverage against battery. To get the phone, go to a community lot with the SellaFone kiosk, the blue automated kiosk, and then buy from it. It is §149 to purchase. Also, the brand name of this product is NOYIN. If you do not realise it yet, it is also spoken as ANNOYIN. And with the ringtone that is annoying as hell, you would think that the cell phone is a doubled sided blade. Sure, it is a portable phone that you can carry around but you can never ditch it. There are several bad things that come with this phone. On the good side, this marvel will allow you to be contacted anywhere, and I mean anywhere. You could be contacted in the toilet. Also, if you are in a bath and the phone suddenly rings, you will not be electrocuted, which defys physics, but then again, it is the Sims were talking about. Any callable hour, you can call someone. It has the same functions as the regular phone in you home, except it is portable. You can keep in touch with your friends, and don't have to play pass the parcel with the land phone before someone whats to talk to someone else. Of course, the secret but not so secret, secret society does not let you do extra functions with you cell phone, but then again, the secret society can't afford to build a phone satellite than covers more than a few select homes. This is the most useful product for a Sim with the populatity aspiration. It allows you to keep in touch with other, and make new friends out of enemies. That was just the short blade of the good side. There are many disadvantages. The biggest disadvantage is by far one simple function. Your computer does it, my lightbulb does it, my speakers can do it, my printer can do it but this cell phone can't. You want to know what it is, the INABILITY TO BLOODY TURN ****ING OFF. Thats right, the phone does not have the off button, because when Maxis decided to make the phone, they forgot the off switch and the battery is infinitely powered. Also, random and stupid people call and spam you, making it hard to get some rest. If you have night work like 9pm to 3am, I guess you have 4 hours to sleep before you get spammed. The spamming is random and it could be your worst enemies or your bed partner from another house that will spam you. Even if they are on a perfect 100, they will still spam you. When you sleep after 7am and before 12am, someone will spam you. Someone will have to check up on you to make sure that you are asleep. If you are asleep, some one will have to wake you out of your slumber so you can rectified of the problem that you are sleeping. This is where you pull out the heat seaking rocket launcher and fire at the target of your wrath. Whoops, sorry, I got GTA and the Sims 2 mixed up. Although it would be a good idea ... I guess that we have to settle on the man eating cow plant. *Sigh* Also, you still need a cordless home phone because of two reasons. If another person living in your house does not have a cell phone and does not wish to be annoyed. The second and less obscure reason is that if you decide to write an novel, the call for the royalities come from the home phone so be careful. So you still need the home phone as well as the cell phone. As you can see, the reasons for the cell phone has been outnumbered by the bad side with a score of 12 against 22. A shame that the cell phone loss the battle. Tune in the next chapter to listen to the talk about the Cozmo MP3 player. Is it worth the price? Tune in next time to see the results. ------------------------------------------------------------------------------ [18.02] Cozmo MP3 Player A whopping gigabyte of pristine sound piped through headphones made in the heart of music asylum, Cozmo Street. Shut out the world, dance to your own beat with this sleek, exciting MP3 Player. This machine is anything except exciting. Most people would assoicate an MP3 player that you listen to as your walk. Your Sims however, however smart they are haven't figured that out yet. They are not programed to do such a thing. Priced at §195, I don't think that it is worth it. The programmers have made this thing high on the priority list, so if your Sim is bored, nothing to do for a while, they will pull this out instead of playing the computer. You can change the music they are listening to. It is just like a stereo, except that it doesn't have all the functions. The music played is so loud that I don't think that the Sims were designed with eardrums. If they had, they would be deaf, tone deaf. This Green machine is an individual action, meaning that when you do this, you don't do anything else, which really drives me nuts. What I would like would be that it stays on your head except for when you have to listen or need quiet and fun slowly increases. You can wear it to work for an increase in fun. It is funny to see the Sims dance however. ------------------------------------------------------------------------------ [18.03] LeTournament Decahedron XS Street gaming has reached the next level with the LeTournament XS. Much more than a polygon or cube, it's a whole decahedron of fun! You don't have to make small talk with strangers or fidget through classes anymore, just pull out your pocket gaming system and play those long hours away. This things is priced at a hefty §245. It is probably the best of the handheld and portable items and has the least negative effects. A great way for your Sim to steady increase fun. This does have a few bugs in this however, but they are more humourous what some may expect. This machine allows you to meet yourself. Next time you play the handheld, watch for the green +'s that you see above the head. This makes them friends with themselves. I guess this is where arrogance comes in. "I have a crush with myself" Arrogant Sim calls. And talking about crushes, two Sims with high relationship points can develop a crush while playing. To play someone in handheld, click on the person, then play and then handheld. Of course, the person has to have a handheld system to play, they don't have endless inventory here. The future of love, the handheld system. It gives plenty of fun and is a great way to kill time, mostly waiting for taxis. This also can develop an aspiration want. Most people will agree with me on this (Sims 2 BBS Board -> University) that the handheld is Maxis' cheap initation at the PSP. The only challenge on this is that some people say it is an N-Gage. If it was, would Maxis place the phone and the handheld into one? And also, how do you play the handheld if someone is calling. Its a PSP, cause it looks like one. If you want to challenge me, then go ahead, and watch as you get swat down faster than the Iraqi army firing scud missiles and send T72 tanks to the superior M1A1 Abram Tanks. ------------------------------------------------------------------------------ [19.01] Big Sim? The Big Sim on Campus is what you people saw on the ads. In America anyway. In Australia, where games come out later than everyone else, I didn't see the ad. Anyway, the Big Sim on Campus is not being the strongest and biggest and ugliest and meanest bully of them all. It not about what the biggest and stronger body to attract members of the opposite / same sex according to your Sim's preferences. Its actually achieving the same rank of Master Manipulator, which require 12 friends. You can have friends what are from University or outside in the neighbourhood. It is not a status that you will see in your Sim's job bar, it is merely a status on your memory list. It's just something the make your Sims happy and look back upon. "Back when I was in University, I was the Big Sim, The Big Wig. Sonny, it was great to be at the top. Sonny, are you even listening to me? Put the XS away" "So Gramps, how was it?" "Don't Gramps me, anyway, I had over 12 friends, all who would have done my bidding. Sonny, you know how it feels to boss the campus?" "No, Uncle Sam" "Remember that University jersey on the wall?" "Yes" "What is in my memory, the icon that I have and you don't" "WTF?!?" Anyway, you cannot reach the rank of master manipulator before entering university and getting Big Sim. This is because of the fact that you had already planned to get this and Maxis, wanting you to suffer, wants you to reach the rank of powerful persuader before reaching Master Manipulator to get Big Sim on Campus, on the university grounds. Therefore, You only get the Big Sim on campus if you have the rank of powerful persuader before university and getting the Master Manipulator AFTER entering university. As your already know, the Master Manipulator level allows you to hold 10,000 influence, which you can make anyone do your bidding. Behold my minions, you shall all bow down before me! Nice way to cause some havoc and heartbreaking along the way to ultimate social popularity. The fastest way to get friends is to have several custom Sims, that you made to be your friend as well. This is because you can get more friendly relations from two different angles, which speeds up the time needed to get the coveted 12 friends goal. However, many custom Sims can make your head spin as you try to find out which Sim is in which hidey hole. Try having 12 custom Sims, all trying to befriend each other. You will be taking headache tablets faster than a B1b Lancer bombing Iraq from America. This is really hard if your Sims all have to fit in the same neighbourhood and have no skills and no other friends and you are a perfectionist trying to get the GPA of 4.0 and doing this. Make sure to keep the Daily Relationship level at 100 at every chance. The higher this is, the more that the lifetime relationship gains per day. This loses about 2 points per dasy so a friend on day could be a figment of your mind in 50 days. Some actions have high gains of daily relationship points and some lifetime relationship points, so it is good to use these actions. However, they also lose lifetime relationship points if you fail at the interaction. The best way to make friends is to control them. I mentioned this with the custom sims before. This will benefit you and your Sims friendly wise and will give both Sims, on opposite ends a new friend. But like I said, 12 Sims give a really big headache as you can't control them all. For once, Maxis designed something useful for your quest for ultimate power (socially at least). The Campus Directory. Its on the telephone, under campus. This will give you a list of all the people on the campus and allow you to make the connections that are needed to start off friendship. I think this should be enabled in the neighbourhood in general, but then again, it makes it too easy to make friends in career paths and Maxis wants us to suffer, don't they? For those who don't know, the Nice element is a major factor in the friends fiasco. The nicer they are, the more chance of having interactions succeeding while it is vice versa with grouchy Sims. The nicer the Sims are, the more chance that their relationship points are roughly equal to yours. Different Sims gain different amounts of points from the same interaction due to their personality. Its like some people become more friendly to another while the other person might not care as much. There are several major stages in the relationship points path that I can't be bothered to mention in my other FAQ. This is as follows. Friends: 50 Daily Relationship Points for both sides Best Friends: 50 Lifetime Relationship Points for both sides Crush (Pink Heart): 20 Lifetime Relationship Points for one or both sides, this is enabled from a romantic event, like a kiss or flirting. Love (Red Heart): 70 Lifetime Relationship Points for one or both sides, this is enabled from a romantic event, life a make out kiss. One sided crushes are hard to get but one sided love are more common. When love is in the air, that is the right time to propose, to move in, stay the night, engage and marry. ------------------------------------------------------------------------------ [19.02] New Friends [0 to 50] To make friends, in the Sims and in reality, you have to meet them don't you? You don't guess call a random person on the phone as a friend. There are many ways to meet people. Some people just go to your house, some people walk past your house. Some people you meet on the community lots while you can call the campus directory for some more people. Some people you meet in your dorm rooms while others you can meet while going to school and work. In the end, you will meet someone. To meet someone, talk or greet them. The first few relationship points are probably the hardest to earn for several reasons. Most actions that net lots of relationship points will always fail so don't try to hug someone you just met. Another reason is that you just meet this person so they will still be figuring out who you are. Finally, you cannot invite them over. They will nearly always reply that on the scale of one to ten, they will won't come over, their hopeless talents makes them baking baked alaskas, they will rather play games with llamas instead of seeing you and so forth. The best way to start a relationship, whether long term of short term is by automated chatting. Automated chatting includes a very long list, as there are many ways to gain relationship points without you having to lift a finger. This includes, eating at a dinner table or standing up, talking to a person on the phone, playing another person in chess, watching television together, sitting down together, resting on a bed together, playing a game of pool, doing group research, hanging out and many others. Also, you can maunally choose the chat button under talk when clicking on a person. Automated chat is a better idea in my opinion because they go as long as those two people are doing the same action. The longer you watch television with someone else, the more points you will net you, the same with playing chess, playing pool and eating. Automatic and manual chat can be checked out to be positive with the social figure with a green + sign. The effects of negative interactions will happen if your Sim and the other Sim have conflicting interests. You can check out you interests under the memories button. This shows what your Sim is interested in. You can increase interest in a topic by buying magazines or chatting with others. If Sims have the same interests, the topic will hardly result in a negative tone. By the way, all conversations end when a negative - sign is above someone's head while chatting. The negative losses while chatting involve about 1 daily relationship point compared to the losses of other interactions like jokes and playing at a very early stage of a relationship. It is true in reality, talk first, sex later :). The losses will not end your relationship at all, just lose a few points, nothing more, nothing less. When you Sims are playing another in a game of pool or chess, it is very easy to increase your relationship with the Sim from zero to thirty. If you are trying to befriend another Sim in your household, check out the interests of both Sims, so you know where to steer the topic to. To change a topic, click on a Sim that is chatting and click change topic to the one you think will net more relationship points. If the Sims in the conversation share the same interests, the person talking will net 5 relationship points under the daily category. As a late reminder, the daily category is the one that changes very quickly daily and is the easier one to add points two while the lifetime one will be hard to add but will gain points over time and take a very long time to erode. To make the other Sim have the same interests to you, the shared interest button could help. This influences Sims to your interests and make their interest bar on that particular topic raise. Once you decide to have a Sim to join the secret society, you have access to the almighty Chicken Handshake! You can use this on other secret society members to gain a small boost. You can also you this handshake when you leave university on secret society members as well. Its like a reminder that you were once there! If you Sim is on a very low social bar, the telephone is the best friend finder. All you have to do is to call a person and your socially deprived Sim will chat until that bar is full. I've had countless Sims gain friends with a telephone a social bar so low that the complaints I get from them could amount to the US Spending on the Military. The Campus Directory is a handy dandy guide as well. If you are at a community lot and see someone from a secret society incidated by their suits, you don't have the chance to talk to them so just find out their name and use the Campus Directory to talk to them and make new friends. Although the phone is a great way to make friends, it is slow and invitations to the Sims will seam like a very good idea. After 25 Daily Relationship Points, it is time to invite people over. It is safe because they know who you are and dedicate some of their very cheap time to talk to you in person instead of making excuses involving aliens, llamas, baked alaskas and a range of one to ten. If you have the ability, Crank Call them over (get a VERY GROUCHY SIM) and they will be over to pick a fight with you faster than you can say goodbye. At 25 Relationship Points, you Sim will finally be more socially adept and can gather the nerve to talk this person face to face, one on one. When you invite them over, there are a number of things that you can do. One of the most advised actions is Bust a' Move. This social action requires you to spend a long time dancing so but it is worth it in the long run. Basically, you Sim will do a dance solo including beatboxing and the splits. You will gain a lot of relationship points and it is not romantic so if you don't want another bed partner, start investing time into this action. To avoid you cracking your skull with a screwdriver, to get this skill, you have to spend a long time dancing. It has absolutely nothing to do with your personality and your skills. Although many are ignorant of the fact that the Urbz and the Sims in the country had it, Bust A' Move is a dance action, in those games. There are many other ways to increase your relationship. Many advise you use talking, joke telling, admiration for your quest for more relationship points, I will advise you on a very underrated move. Gossip. It is quite useful and gives a double green +. This gives more than five relationship points and is a great move that does not require a lot of skill. Never in my Sim Gaming life have I seen this move fail. You tell three seperate things and then the gossip ends. Often it is talking about someone behind that certain person's back. I do not know what the reprecussions of this action is but is definately works for me and I just thought that I should pass along this tip to all my fellow Sim Gamers out there. After 35 Daily Relationship Points, things get easier as more double plus interactions are open and have a lower rate of failure. As long as no Sim has a mood in the red, most double plus interactions should succeed without any risk involved. There are many suggested double plus interactions. These include Backrub, Gossip, Flirting, Bust A' Move, Dirty Joke and several more. Do this in a pattern. Any double plus interaction used within three moves within each other will result in a normal + instead of a double plus. So, for example, Gossip, Dirty Joke, Gossip will reult in ++, ++, + as gossip was used within three moves of another gossip interaction. If you do things in a combo like Gossip, Bust A' Move and Dirty Joke, this will result in 6 +'s where Gossip nets ++, Bust A' Move nets a ++ and Dirty Joke nets a ++. Then repeat for more effect. ------------------------------------------------------------------------------ [19.03] Friends Forever [50 to 100 Daily] This is for people who don't want to get personal in their friends. This means that you will rather have friends socially rather than romantically. There are several ways to keep things friendly rather than get personal. You can repeat what I have already told you but there are other methods. Play is another option. Red Hands is a game that nets you daily relationship points and keeps romance away. Punch You Punch Me is another but there is a very negative side effect. If you are weak, being punched too hard will net you a double ... -. Yep, that right, a double minus. To keep things friendly, a childish tickle my be in order. Talking on the phone is another option but I am going to list my favourate two below. Kicky Bag This move is a new one and is underrated. This game consists of two people trying to keep the ball alive and in the air. This game gets you one daily relationshipn point for every kick you do and keeping it alive. While the opposite happens, you might think it is slow. However, the Sims actually kick the ball faster so you will net good points. I have seen a game go one for hours as none of the Sims dropped the ball. It went up from 50 to about 98 in that time. Email This is available on the computer and is not rated at all. Its like emailing someone in real life, except they answer with insane speed. One email will get you one reply. Every email you send will net you one point out of a max of 4 per chain. You might think, so what? Well, this increases your Social Bar a lot so it is a good idea to email spam if you are low on social in the middle of the night. ------------------------------------------------------------------------------ [19.04] Beyond Friends [Where you can WooHoo your best friend's wife] This goes beyond normal friends. Lifetime relationship slowly rises and falls in accordance to your Daily Relationship with someone. If you have 100 daily relationship with someone, then you can guve them the flick for several days and they will become your best friend. A best friend is achieved when lifetime relationship points reach 50. This should not be a good way to make a best friend as several aspirations will suffer if you neglect some Sims to get the Best Friend Status. Cool Shades are the Aspiration Reward that enhances the negative and positive outcome of an action. This reward keeps your actions healthy or negative, depending if you like to kill people or not. This things can give a very big boost to a dying relationship with Bust A' Move, Gossip and other good ++ actions. If you don't want a loss a best friends icon poping up, keep one of these handy around the house, its doesn't cost much and you can easily get more aspiration points if need be. If you used it in the earlier stages of this friend making process, then you will reach here faster than everyone else because these Shades are the outcast's best friend. When I mention that the Aspiration Reward enhances the NEGATIVE and positive outcome of an action, I meant it. You can have best friends break up with these glasses. If both Sims are wearing the glasses, then they have a multiplying effect in which the damage will be stronger than two pairs of shades. For the sake of it, I had two Sims, both wearing glasses fight each under the influence of the drug, Influence Points. Anyway, these two best friends chopped down those points to size, with no more best friend or even normal friend so beware. Also for the fashion conscientous, these pairs of shade are not your best friend. Even though you may be watching for those double pluses, but each and every different action raises the daily and lifetime bars differently. While talk is a great way to increase daily relationship points, it raises no lifetime relationship points. In the meantime, backrub raises nearly no daily relationship points while it raises 2 lifetime relationship points. The three way cycle to get best friends will include a normal (I stress normal because there is a romantic hug and leap into arms as well) hug, Bust A' Move and a backrub. This will net you about 5 lifetime relationship points per cycle and does not involved intimate actions. This will be quick and over and ready for you to do again, although you may not want to. Intimate Actions Romantic Actions are the best way to increase your lifetime relationship bar. All the romantic hugs, kisses and flirts raise your lifetime relationship bar and will do that job well. However, when you first click flirt, there will be a few actions. This is because you will only be able to access better options if you have a higher lifetime relationship. The first flirt should be began at 20 lifetime relationship points. Then the next level at 30, then 35, then 40, then 50. This will stop it from failing. This also applies to kisses as they have a higher loss if you fail. A few kisses, flirts and a make out later, they will probably be in love, meaning at 70 relationship points together. Also, its time for them to WOOHOO. In the hottub, the bed or in their mind, WooHoo is the best social interaction. I must warn you that I don't think that normal people are like that and stars and firecrackers don't come peacefully out of a bed, they make the bed explode. Remember kiddies, Sims might be realistic but firecrackers and stars are not to be toyed around with, it is dangerous to ones physical, emotional and mental health. ------------------------------------------------------------------------------ [20.01] Moving In After University, you head back to the neighbourhood. You start off like a regular couple or single, and with §20,000. Sure, it might sound like a lot but really, it is hardly anything. Also, you can combine households. This makes a family in the family bin join in with another family that is already in a house. All the funds are combined together. The last name of the first family will not be adopted by the household that is combining into the other household. So if two Pyros join the Ninjutsu family, the Pyros will remain Pyros and will not adopt the Ninjutsu last name. First of all, you only have §20,000. A house on a small block of land with the bare basics will cost about §15,000. This does not include luxuries, like the television, bath and such. You only get a sink, a crappy fridge, a bench, a crappy toilet, a crappy shower and the cheapest bed. This is the beginning of your Sims adult life. Since you have a University Degree, jobs will pay more for you. It seems that SimCity gives out better jobs to those who have degrees over those who don't have degrees. Anyway, find a house. You should be looking for a house with only one storey, a bedroom, a toilet, a kitchen and a lounge or dining or living room. This is because it is far cheaper than find the best one on the block. To get to the top, you have to work for it. My family (Sim), started out as lowly workers, then advanced up the food chain or pecking order and now are the owners of the best house in the neighbourhood. Their net worth is about §600,000. Anyway, find a house like the one described. It doesn't matter if it is cramped and squashed, buy it. This house of bare basics should cost only §12,000 at most. Shop around and find a better deal if it doesn't suit you. Leave about §6,000 for the next step. ------------------------------------------------------------------------------ [20.02] Settling Down You how have a house. So what? Well, you need some luxuries. A computer would help you a lot to make more money. Of course, since you are low on money, you should get the Moneywell computer priced at §999. A better bed or the best bed and some chairs would do well as well. That is another §4,000. That would be the rest of your money gone now. The reason why I told you to get this furniture is that energy takes a long time to restore and the best bed is needed to restore energy faster. Now, that is all your money spent. Get use to your house. Scrounge up some money for a phone. Get the cordless phone as it is cheaper in the end. Now, you have all the motives covered. Hunger = Fridge Bladder = Toilet Fun = Moneywell Computer Social = Phone Comfort = Medivial Bed Energy = Medivial Bed Hygiene = Shower Any extra money should be spent on skill building equipment. Such tools include the chess board, bookshelf and gym equipment. The bookshelf is the highest on the priority list. This is because it teaches three skills instead of one. ------------------------------------------------------------------------------ [20.03] Paycheck Time for you to find a job. Use the computer. This is because, unlike the newspaper, the computer will find you jobs according to skills, not according to your friends count. The computer will find you jobs that pay well. Today should be Monday, so find a job that you can start work today. Law Enforcement and the Military will pay well in the beginning but poorly in the end. Also, as you have skills from University, look for the University careers, exclusive to those who have degrees. They pay more than the original careers so look out for them. They usually are at the beginning of the job search. There are 5 jobs available today. Find a job and go to work. You get paid everyday so that will be a relief. Also, you have some days off. To check what days you have off, click your job panel. This is the middle panel. Look at the bottom. This will show what days you have to go to work. The ones in a bright colour (blue) will be the days that you have to attend work. The dull blue ones are the days off. You should get you to this screen. Also, there are chance cards. Chance cards are scenarios that befall your Sim. The chance card gives you three choices. Two choices have influence on the chance card and the final one is the one that overrides the situation and cancels it. You should always play the risk and use a chance card. Some cards net you a good bonus. Some will promote you to a higher level, regardless of your skills and friends while others pay you a handsome amount, some up to §50,000. However, it is not always good, hence the name chance card. There is a 50/50 chance of getting the good one and the wrong one. The wrong one will have many harmful effects. Some make you lose money, some make you lose skill points while others will demote or even fire you. So be careful and only take the risk if you have nothing or hardly anything to lose. Vacation days are something that is gained for working in a career for a while so you cannot quit and join a career every day. A vacation day is different to a sick day. A sick day means that you pretend you are sick and you get to stay at home, without pay. A vacation day allows you to miss your carpool and you still get pay, its like holiday leave. You get paid whereas sick days don't pay you. ------------------------------------------------------------------------------ [20.04] More Money Once you have a stable job, a good paycheck and several promotions in your memory, you start to have flowing funds. You small hidey hole could do with a upgrade can't it? There are many things that can be done to you small house to make it a good place to live. Some more windows can't hurt can it? This is a list of what you should have once you have the funds. The best bookshelf - For environment and the skills A better computer - For fun and the sheer knowledge that you are using the best computer. Better chairs - They provide more comfort and give your environment a big boost. A Wall Mounted Television - Fun increases fast with this. You still have 5 Channels. The Yummy channel seems more effective with this A Pinball Machine - Fun increases very fast with this. It is cheaper than the television The Best Toilet - Increases bladder faster. It is better than a hole in the ground. Colonal Bath - Increases hygiene faster. It is a shower as well as a shower. You can also bubble bath. A telescope - This is a great way for you to gain logic points besides playing chess Better Kitchen - Better cooking gear will improve you hunger better than crap gear. The top in the range stuff are better A Dishwisher - Better than using a sink to wash your dishes Trash Compactor - Holds more than a trash can A treadmill - Best gym equipment More rooms - To entertain guests Expensive Wallpaper - Better environment score And finally... Expensive Flooring - Better environment score Once you have about §200,000 in assets, you can proceed to the next step. ------------------------------------------------------------------------------ [20.05] A Bigger House Time to build your own house. Since you have plenty of fund now, you can afford a bigger, custom made house. Use the game to give a 5 by 5 block of land to build. Move in and press F3, to activate build mode. Time to build your rooms. Let me give you advice * Use big rooms. Bigger rooms means you have more room to place your junk that way. * Never have a phone in your bedroom. If you sleep, you don't want to be woken up in the dead of night don't you? * The top of the range items are the best and cost lots. They will lose value over time but this is your end home so you don't have to worry about the end price. * Have the best wallpaper, windows and flooring. That can contribute to over half of your environment bar. This is important as environment can be a big factor to your mood. * A big garden with lots of flowers and plants will improve your environment bar. This is important as environment can be a factor in your mood as you go to work and a good garden will leave you in a good mood to get you promoted into a better job. * Hire people instead of doing things yourself. The gardener can save you a lot of time in the garden if you have a big garden. If you have a large interior, then a maid would be useful as there will be a lot of cleaning to do. Hire a repairman to take the zap instead of you. Use the pointers and you can't go wrong. Now, these are the rooms that I think you should have in your house. Its purely optional to follow the list but it will give you the basics of what should be in a house and the basic 411 in house building. A kitchen This kitchen should be a large area. It should have only top of the range items. There should be ovens, fridges, benches, dishwashers, trash compactors, espresso machines, microwaves and a blender as the basic kitchen tools. You should have a fire alarm for safety and sprinklers to put out fires if they do erupt. Also, have your dining area in here so you don't have to move far to serve people. It you furnish and dress this place properly, it should cost a price of about §20,000 to §40,000. The more the better. A bedroom This is the place where you sleep and your spouse if you decided to get one. There should only be medivial double beds as they are the best of the best. Have a fireplace to keep this place traditional. Have a bookcase or two, a canvas set, a computer to keep this place calm. This place is only for resting and sleeping, nothing else. Spend about §18,000 on this. A study This is where kids do their homework, their research. You have to be generous with this area as it is important. Have several bookcases here, as well as desk and comfy chairs. A computer or two can make you go wrong. A chess set and some music equipment will not do any harm. A mirror should be in order to build skills as well. A canvas set will do no harm so chuck one in as well. Overall, given the furnishings, about §20,000 should be in order. A bathroom Where you do your business. Given that we are building of your dreams, you should have a bigger bathroom. Have a hot tub in here, a toilet, the colonal bath, a sink, a mirror and maybe a plant or two. Given that there is a hot tub in here, a price of §12,000 is in order A rampus room This is the gentleman's club. A pool table might do well, a dart board, a mini fridge, a television (wall mounted) and computer or two, a bookcase and a canvas set should do it. A price of §20,000 will be sufficent A electronics room This is the room of today. Hide no expenses here. Have 4 computers, 2 wall mounted televisions, 3 pinball machines, 2 arcade machines, game simulators and stereos along with decorations. With all this high tech wear, it should cost about §40,000. A gym This is where all the gym stuff is. You have to have all the gym equipment in here. A stereo will be good effects for exercising. With all this gym gear in here, a price of §20,000 will not be much. Finally, the end The Pool This room is your pool. Have a big pool, no holding back. With a good pool, you look at a price of §10,000. Miscellaneous Have statues and paintings all over your house. Over time, they will grow giving more money for you. You should invest about §60,000 in home decor. The Garden This is where all your plants are, the BBQ and outdoor sitting. Customise it to your tastes. I will advise you that a price of §15,000 is a good price for your garden. Overall This house has the works. This is my household for the Sims 2 and more. This overall should be worth §240,000. Don't forget to put burlgar alarms at the entry points at your home or your might lose your investment. My house has more bathrooms, more bedrooms and such. It costs me about §450,000 to build it but they had over §600,000 to pay for it (no cheats used except aging off). ------------------------------------------------------------------------------ [21.01] Stealing Yes, you can steal clothes from work. When you work, you get the clothes that you go to work in. You can change these clothes into your everyday. Every job normally has a different uniform so you can collect all the uniforms. My favourate, being a person with a lot of military knowledge is the SWAT Team Uniform or the Army Clothes. ------------------------------------------------------------------------------ [22.01] Fearless Flyin' 4000 Treadmill Too many late night snacks? Your worries are over! Sims won't want to stop running on this beautiful Treadmill. Non-slip rubber surface and flexable belt ensure that Sims of any weight can pound away in comfort. Whether you're trying to shed that last toaster pastry or training for the next SimCity marathon, the Fearless Flyin' 4000 Treadmill can help you meet your goals. The workout machine every gym and Sim has been waiting for Cost: §2,250 Motives Increased: Fun 5, Environment 2 Skills Increased: Body The treadmill is the best way to get the best fitness. It is also a great way for you to gain body skill. The only thing you should be on the lookout for is the hygiene level of your Sim. This is up there in skill gaining with the job rewards, so get one when you have the money. Of course, you can be a personal trainer and make a quick §. Also, you can watch your Sim fall down and get dragged away by the rubber belt. ------------------------------------------------------------------------------ [22.02] Spaceship Spacious Fountain From the air, this fountain looks like it might have dropped in to visit your Sims from an alien planet. Your Sims will relish the opportunity to get away from their every-day cares while comtemplating the mysteries of the Spaceship Spacious. Cost: §6,250 Motives: Environment 10 Skills Increased: None This is a great environment booster for outside. It is quite large though and costs quite a lot of money. Put one out near the carpool to give your Sims the extra mood boost before they head off to work. Like I said before, it does take up a lot of space. I think its around about 5 by 5 or something like that so it does take a lot of space. It comes in three different forms. However, although it is a decorative item, it does not increase in price so it will deflate over time. Also, you can add some soap into the fountain. If some of your Sims decide to add some soap, it will make the fountain all bubbly and because of that, soap will foam all over the fountain, making all the Sim in the area come and see. If you really want to see, click on add soap and watch those bubbles rise. ------------------------------------------------------------------------------ [22.03] Corner Pocket Pool Table Rack 'em up! The "Corner Pcoket" pool table is a great way for Sims to kick back and socialise. Invite other Sims to play for countless hours of fun and entertainment. Or practice and refine those trick shots to impress others and make them "ooh and ahhh". Perfect those skills and be crowned pool shark! Watch out though! You never know who might be trying to hustle you ... Cost: §1,800 Motive: Fun 10, Group Activity Skills Increased: Hidden, pool This is a great activity for you to increase your fun and your social if you are playing with other Sims. It is a group activity so you will gain some relationship points if you decide to play with other Sims. You can just play pool by yourself and practice. You can also play with other Sims and hustle them. Hustle is how you bet on the winner on the game and the winner get the amount of money hustled. You can also practice some trick shots. There are two trick shots. There is the xylophone and the cup. The xylophone is when you have a child's xylophone and try to get the cue balls to play some music on them. The cup is when you try to get the cue ball into the cup on the table and the cup will fall over and allow the cue ball to enter the pocket hole. And for the pool scholarship, when you can do both trick shots 3 times without failing, you should be able to get the scholarship. ------------------------------------------------------------------------------ [--.01] Q&A Q. Do I have to have The Sims 2 in order to play this? A. Yes Q. Where can I buy this game A. Go to www.ebgames.com Q. Give me your serial number A. Get your own you mother *u*ker. Go buy the game, don't steal it. Q. I hate this FAQ and you are a "rite prik" (quote by some British Moron) A. Good for you, you should look in the mirror and type. ------------------------------------------------------------------------------ [A] Contact Information Hey, what do you know, it looks just like my previous legal things, cause I'm too lazy to make another one. ****************************************************************************** Before you E-Mail me, read the guide first. If the answer is not in here, then E-Mail me. If it is, don't bother as I won't reply. ****************************************************************************** Must Read If you see a ? in the job section, send me whats missing and recieve credit for your hard or not so hard work. To contact me, e-mail me at hillsdragon13 [at] hotmail [dot] com Replace at with @ and dot with . Don't add me to MSN Messenger List because if I don't know you, I won't accept you, simple as that. E-Mail me (and anyone else you want to e-mail) with courtesy and respect as we are living people like you. Have a title of what you are sending so I know what is going on. If you try to send attachments, I won't open them so stick the information in the E-Mail. Please write in English or anything close to it. It can't understand foreign languages so please don't give me a page long quite in Mexican or Antarctic penguin language cause I don't understand. Don't write in sloppy English. I mean, who the hell would understand "Hwo Od Yoi Di Tjih Ni Tje Sdgs?" Don' be too formal, a question is not a freakin business agreement so don't say "Dear Sir, In accordance to your Walkthrough to the PC Game, The Sims 2, ..." it makes me wonder if I'm talking to a freak the President of the United States of America or Bill Gates or Donald Trump. I will credit you if your send me information about this game that is not in the FAQ. I will also be grateful if you see this FAQ somewhere else other than Gamefaqs or a site which has my permission. If you do, tell me so I can kick their ass to Pluto and make them bounce off to the other side of the Universe. I will not respond to: * Spam * Bill Gate's Spam (He gets spam of up to 4 million per day) * Something not related with the Sims 2 * Something already covered * Illegal stuff, like CD-Keys and Pirated Versions * Technical Problems Technical Problems will not be answer as they should be sent to Maxis not me. I didn't design the game so I shouldn't know what's wrong with it, its your game not MINE. ------------------------------------------------------------------------------ [B] Webmaster Information ONLY GAMEFAQS WILL HOST THIS FAQ UNTIL OTHERWISE STATED BELOW GAMESFAQ WILL ALWAYS HAVE THE LATEST VERSIONS YOU CANNOT HOST THIS DOCUMENT WITHOUT ASKING. SIMPLE AS THAT. YOU CANNOT MAKE A PROFIT FROM THIS DOCUMENT LIKE SELLING IT. ------------------------------------------------------------------------------ [C] Credits This section is where you see your name. It will be long. The names are either Board Names from the Boards or your e-mail so if your name is Bob Rob and another Bob Rob posted the message, the First Bob Rob will not be credited so in short, someone around the world who shares the same name as you will not be credited for your work. CJayC for hosting this FAQ Maxis and EA for developing the game Me for making it My heart for likeing someone of the opposite sex and keeping me STRAIGHT. The Social Bunny for giving me some competition to this guide Hotmail for giving me the e-mail account ------------------------------------------------------------------------------ [D] Sites FAQ is on Current FAQ is On www.gamefaqs.com will always have the latest versions May be outdated www.neoseeker.com www.supercheats.com ------------------------------------------------------------------------------ [E] Copyright This game is Copyright 2005 Maxis and Electronic Arts. All Rights Reserved This document is copyrighted by US and Canadian and Australian Laws. This FAQ is for personal use only. This is not to be used for commercial or personal gain. Websites publishing this guide without permission will face punishment under the law. All sites except GAMEFAQS are not allow to host this FAQ without my permission. This document is protected by the copyright laws that were founded in the Bernes Copyright Convention in 1968. It states that: The expression “literary and artistic works” shall include every production in the literary, scientific and artistic domain, whatever may be the mode or form of its expression, such as books, pamphlets and other writings; lectures, addresses, sermons and other works of the same nature; dramatic or dramatico-musical works; choreographic works and entertainments in dumb show; musical compositions with or without words; cinematographic works to which are assimilated works expressed by a process analogous to cinematography; works of drawing, painting, architecture, sculpture, engraving and lithography; photographic works to which are assimilated works expressed by a process analogous to photography; works of applied art; illustrations, maps, plans, sketches and three-dimensional works relative to geography, topography, architecture or science. 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