~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~ Sanitarium FAQ Version 1.0 By: Mystery Moogle E-Mail Address: mysterymoogle@yahoo.com Created On: November 26, 1999 ~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~ This was a interesting game. Well, maybe not interesting- just different. I liked it! I'm not really sure what kind of replay factor it has- I played it enough to write this walkthrough, and haven't touched it since. So, with that said, sit back and take a peek at my FAQ for Sanitarium! Contents: 1) Updates 2) Characters 3) Walkthrough List 4) Tough Spots 5) Item List And What Each Is Used For 6) Cinematics 7) Odds And Ends 8) Author's Notes 9) Credits 1) Updates Created On: November 26, 1999- No Updates 2) Characters: *Antonio Baldini- He is the man at your feet at the beginning of the "Circus Of Fools" Episode. He is the owner of the Baldini Brothers Amzing Traveling Circus. When you tell hom you have no money, he gives you a pass to play the Squid Squash Game. *Arthur Patrick- He is the old man you find trapped in one of the sliding body holds (#005) in the morgue of the "Morgue And Cemetary" Episode once you turn the heat on. He had been taking a nap in the courtyard- and then he was taken to some strange laboratory. Doctor Morgan was there and said that Arthur was too old for his purposes- Morgan was holding a human head! They must have thought that Arthur was dead when he fainted- the next thing he remembers is waking up in the drawer. Morgan was yelling about a patient escaping. *Billy- The child with two mouths. He should be the first child you speak to in the "Innocent Abandoned" Episode. He tells you that "Mother" doesn't allow them to talk to strangers, and "Mother" only talks to children. He likes to tell disgusting stories- he tells you one: He used to have a goldfish named Max, that was until his cat ate it. The cat pooped orange for a week. "Mother", according to him, is going to make him handysome, he notes your bandages and wonders if "Mother" is going to make you handysome too. He plays Tic-Tac-Toe. *Bruce Chambers- One of the other ordelies in the "Courtyard And Chapel" Episode. He is the guy to the left of the square fountain- he tells you that you took one of the nurse's car on a joyride. *Carl Rice- He is the Squid Squash Game Opertaor in the "Circus Of Fools" Episode. He likes to be called Ishmael! He is reading Moby Dick (obviously!) *Carol- She can be found in the "Innocent Abandoned" Episode. She is Dennis' Secret Weapon. She just happens to be dead and burried. *Centeotl- He is one of the fallen warriors in the "Lost Village" Episode. He was the fierce warrior of the Shaven Head Otonmis- they were savage destroyers. He was younger that Tepictoc but younger than Huitzilop. *Chalchihut- The fisherman's (Tepictoc) widow in the "Lost Village" Episode. She tells you that Tepictoc spent much time at the Water Temple- Quetzalcoatl called down a wave to destroy the Water Temple, it still stands but it is flooded with water. *Chit-Tok- Found in the "Hive" Episode. He is the drone that will eventually (With some trickery) upgrade your ID Harness so that you may complete the Episode. His job is to integrate cybernetic enhancements to the flesh (that's what he tells you). *Coatlicue- The Stone Mason's daughter in the "Lost Village" Episode. She tells you about the gongs in the Temple you rescue her in. *Collin O'Leary- The father of Sean O'Leary and husband of Marthat O'Leary in the "Circus Of Fools" Episode. He tells you that the flood was caused when the Prospect Dam burst- it was in need of repair. And that the squid had grown to 3 times it's normal size. *Crag- The hooded woman's freind that is in the fountain in the "Courtyard And Chapel" Episode. He used to visit the hooded woman on sunny days. *Dennis O'Toole- Found in the "Innocent Abandoned" Episode. He seems to be the leader of the children here. He will challenge you to a game of Hide and Seek- but you'll have to find his Secret Weapon to win- he says that makes them the best at Hide And Seek. His father was the Pastor in this town and his brother is the Fishing Boy, Timmothy. He tells you to watch your step- "Mother" took care of all of the adults. The prize for winning the game is the key to the General Store. *Derek- His is the boy sitting in front of the tombstone with the blue cross on it in the "innocent Abandoned" Episode. Derek looks like a baby and says that Dennis tells them to be in the cemetary. *Diane- Max and Sarah's mother. She can be found in the "Mansion" Episode. *Doctor Morgan- He is the person that seems responsible for your mental decline. You apparently used to work with him, and learned too much and refused to see his side of things. He is trying to find a cure for the mental decline of the elderly usning bizarre methods- even murder! He has developed something called the "Hope Drug" that should cure mental decline. But you later find out that you worked with the doctor, and had developed a cure of your own. The "kind" doctor can't let you release your cure- it would destroy his cure. He is greedy, and to keep his cure popular- he must keep you quiet. *Don- He can be found in the Tower Cells Episode, near the man banging his head to the left of the angel statue. Don hears voices and wonders if you are a spirit. The spirits are fallen warriors that demand vengance for the fallen temples. This is your first real exposure to talk of Doctor Morgan. He tells you that Dr. Morgan tells him that only lucky people are here- and that you must be lucky! *Eileen Daily- She is the little girl sitting on the bench in the cemetary in the "Innocent Abandoned" Episode- she has roots for legs. Dennis is their leader according to her, and he likes to play hide and seek here. She likes to plant pumpkins and had beaten Jessie 7 times at Tic-Tac-Toe. *Evelyn- Skippy's wife in the "Courtyard And Chapel" Episode. You don't actually see her, he just speaks of her. *Flipper- The stinky clown to the left of Simon in the "Circus Of Fools" Episode. The only prop he has is a fish- the audience used to give him props- but now their is no audience. *Geraldo- Inferno's husband in the "Circus Of Fools" Episode. He and some others from the circus had been trying to reach the other island when they were attacked by the squid- he and the others never made it back. Geraldo wanted he and Inferno to live in the mansion on the other island. *Gravin- The "Handsome Cyclops" found in the "Hive" Episode. In different points in this level, he helps you out. He tells you about who you are. He is a member of a team sent to study the hive- lead by Gromna. *Grella- She is the cyclops/bug on the 3rd level of the Queen's Chamber of the "Hive" Episode. She seems to know you. She is from the research team lead by Gromna. Once the research team was captured the Queen was set to execute all of them. But Gromna convinced her not to. Gromna performed surgeries on the team- he wants to live forevery and has realized that the insectoids have a higher metabolism. So his plan so that he may live forever is to merge the two species- cyclops and insectoid- and then use cybernetics to achieve immortality. She tells you that the "merger" of the two species has made her loyal to the Queen (the bug part is always loyal to the Queen)- and that one terrible side effect of the "merger" is dimensia- all of the "merged" beings go mad. She tends to the Clones- she tries to make their short lives less painful. Once they near then end they are sent to the furnace. *Grimwall- One of Max's other alter egos. Here you are a cyclops. You seem to have lost your memory. But Gravin tells you of who you are. You Grimwall are the hero of the War Of The One- theis was a war against the insectoids. You destroyed nearly 1/3 of the enemy troops yourself. *Gritza- She is the female bug/cyclops at the entrance to the Queen's Chamber in the "Hive" Episode. She was a member of Gromna's team to study the hive. She is unhappy being half bug and half cyclops- she says that she is a freak. She also tells you that Gromna wants to be immortal and that the insectoids are the answer. Her job is to tend the young ones for the Queen- the beings in the bottles are children. *Gromna- Found in the "Hive" Episode. *Grundle- He is the male bug/cyclops on level 2 of the Queen's Chamber of the "Hive" Episode. He was part of Gromna's research team. They were sent by the Council Of Peace. He tells you that the insectoids plan to attack the city during the signing of the Peace Treaty between the cyclops and the insectoids. Gromna did this to the cyclops ("merged" them) so that they couln not run away and warn them. His job is to feed the clones- they are food for the Queen. *Huitzilop- The is one of the fallen warriors in the "Lost Village" Episode. He is the bearer of war- son of Tezacoatl, younger brother of Mixacoatl. He is shamed because he couldn't defeat one man. *Inferno- Found in the "Circus Of Fools" Episode. She is a Fire Breather, and will teach you the art of it once you bring her some Rubbing Alcohol. Her real name is Jennifer Lang. She tells you that you are like the daughter she always wanted- but she and her husband never got the chance to start a family. Her husband (Geraldo) and some of the other performers were trying to reach the other island- but they never made it. The squid got them- he never came back for her. *Jessie Hatcher- The girl next to Billy with the deformed hands and face in the "Innocent Abandoned" Episode. She is the self proclaimed Tic- Tac-Toe Champion. She tells you that they can't talk about their parents- or they will get put in the patch. The patch is bad she tells, only bad kids like go there, like Maria. Jessie tells you that "Mother" did this to her face, and she looks beautiful. If you beat her (which isn't all that hard) at Tic-Tac-Toe, she will tell you she let you win because you're new in town- but girls are smarter than boys. The only people to have beaten her are her best friends: Meg and Eileen. *John Whitefoot- He is the ordely to the right of the square fountain in the "Courtyard And Chapel" Episode. He gives you quite a bit of information. He tells you that they had to evacuate the Tower Cells because of the explosion, so they brought you here. The generator was supposed to be repaired, but they got to it too late. All of the other patients died- you were the only one that survived. 15 or so died up in the Tower Cells- there were two explosions. He thinks that you survived because your mind couldn't handle the thought of leaving all of those people behind to die- so you created a world in your mind. When you felt it was safe to return- you came back and were alive. His theory is that the twon represented the Tower Cells, the children represented the patients that couldn't be saved, and the parents represented the authority figures that weren't around to help. The guards couldn't get to the Tower cells after the second explosion. *Lady Ivanna- She is the Fortune Teller near the exit of the Fun House in the "Circus Of Fools" Episode. She tells you that you are far from home and not who you appear to be. You are easily three times of the age you look. *Laughin' Larry- He is the clown with the megaphone near the exit of the Fun House of the "Circus Of Fools" Episode. He calls you a leprechaun. He also tells you that the food is running out, they might have about enough for one more month. But if the squid continues to eat all of the fish, to quote him, "We're screwed". He tells you that the squid eats them (humans) alive. *Lefty- He is the juggler in the "Circus Of Fools" Episode. He tells you that he can juggle anything- but lately he has been bored. Give him the Bowling Pin and he will give you a ball in return. *Lenny- He can be found in the Tower Cells Episode. When you ask Lenny where you are, he says that you are in his house, in his room. He is here because he has been bad. He ate some Pumpkin Pie. And that was bad because it came from the Pumpkin Patch (Hmmm... Now that's strange... Where else do pumpkins come from?) He tells you that everyone is gone- Mother made them all go away- she sent them to school. *Lumpy- Found in the "Innocent Abandoned" Episode. He will come and take Carol from you once you dig her up and he will put her in a wagon. He is the chubby boy next to the mausoleum. His real name is Larry. *Malus Ioensis- This is the tree's name in the "Morgue And Cemetary" Episode. It tells you that it is the protector of the grove and guardian of the light. The light is housed in the hearts of warriors. The grove needs to be protected from greed, pride, and evil- these aspects of humanity threaten all. Only one may pass by him- the creator. Only the name of the creator will make the tree move from it's place. The creator is Paul Starke- he planted the tree's seed. *Marcus Williams- He is the boy next to the shed in the cemetaryin the "Innocent Abandoned" Episode. He likes toy boats. And he tells you that "Mother" is going to make him into a Lily Pad so that he can be with his boats. *Maria Santiago- Found in the "Innocent Abandoned" Episode. She is a young girl that was punished by "Mother". Once you defeat "Mother", she will lead you through the portal to the next level. She is on the other side of the broken bridge, near the pumpkin patch. She has no eyes and is part worm. She tells you that there is no town anymore- things were fine until "Mother" came. She was curious about where the adults went- to punish her, the other children (upon "Mother's" request) dragged her into the Pumpkin Patch. She was told that she had to be punished- to be taught a lesson. When she was put in the Patch, the birds pecked out her eyes. She also tells you that God was mad about the Pumpkins and that God would punish them for taking advantage of the land. "Mother" told them that the Comet was a sign of her coming. At the end of your talk- "Mother" takes control of Maria and speaks through her. *Martha O'Leary- The mother of Sean O'Leary in the "Circus Of Fools" Episode. She thinks that everyone is a sinner- especially the circus folk. Beelzebub have the ability to change form- she thinks that you are one. She also thinks that you are in league with the squid monster. *Martin- He can be found in the "Tower Cells" Episode. He is wondering, when you first speak to him, how you can stand all of the buzzing. When you ask where you are- he tells you the Nut House, Loony Bin, Funny Farm... And that the bugs are driving him crazy. He tells you that Doctor Morgan will find their hive and squash them all. Doctor Morgan is an exterminator according to Martin. Doc Morgan gets rid of them, but the always come back. He also lets you in on the reason why everyone left- when the alarm sounded, they all went. *Marty Johns- He is the boy sitting on the porch behind where you get "Spring Pig" in the "Innocent Abandoned" Episode. His face looks like it is melting. He relates that he has a cousin named Max. *Max- This is you. The character you really are when you haven't been switched into one of your other forms (Sarah, Cyclops, Aztec Warrior). *Meeno Geno- The Strong Man in the "Circus Of Fools" Episode. He tells you that he has really let himself go since the flood. He is the one writing the love poems to Inferno- he wants to tell her how he feels but can't. You tell him to get a tottoo to prove his feelings. *Meggan Johns- She si the little girl to the left of the entrance (on the sidewalk) that has 2 peglegs and is jummpling rope in the "Innocent Abandoned" Episode. The kids all call her "peglegs". She tells you what all of the other children tell you- they are not allowed to talk about the adults. *Mixcoatl- He is one of the fallen warriors in the "Lost Village" Episode. He is the eldest war chief, the elder brother of Huitzilop. He is the eldest warrior- leader of the clan. He tells toy that he has no honor- he failed the village- he was defeated by one man. *"Mother"- The boss of the "Innocent Abandoned" Episode. She is mutating the childern here in the name of love- so she says. She thought she had weeded out "your kind" (the adults) before sleep overtook her. She is amazed that you made it to her at all. She is more of a mother to the "seedlings" (children) than the adults were. She says the children's bodies are inferior to hold their spirits. The children were in danger she continues- that Jeddah and the Preacher showerd her how evil your kind are. She tells you that Jeddah preyed upon his own child- Carol, and that the town turned a deaf ear to the plight of poor Carol. The town ignoring Carol- causes her death. Carol was "Mother's" favorite- Carol talked to her and her voice was like music. The Preacher told the town that Carol was in no danger and Carol died. "Mother" spared the children because they are still somewhat innocent. She says that when they are transformed into plants they will remain with her forever- and that is their salvation. *Norman- He can be found praying in the "Courtyard And Chapel" Episode. He is in Preacher Bob's Chapel and loves all things Bob. He tells you of the theft in the church. *Olmec- One of your other alter egos. Change into this and you become an Aztec Warrior. *Oliver Tweed- He is the Fun House Operator in the "Circus Of Fools" Episode. He tells you that the clown sign is missing a nose, a kid in the last town stole it. *Ometoch- He is one of the fallen warriors in the "Lost Village" Episode. He was the fearless one, he fought like a wild jaguar in battle. He was new blood- young to the tribe- but not as young as Xilonen. He feels that they ran too quickly to battle- too quickly to die. *Ometotl- The Stone Mason's wife in the "Lost Village" Episode. Her husband became the chieftan after the defeat of the warriors. Her husband, Taloc, had been praying at the Jaguar Temple when Quetzalcoatl attacked. Quetzalcoatl was supposed to be King of the people- but sought to destroy them all with black magic. Quetzalcoatl's attack caused the death of her daughter, Coatlicue- she was caught under the wall to the village when it collapsed. But Ometotl beleves her to still be alive. *Paul Starke- It is his name that can be found on the unreadable tombstone in the "Morgue and Cemetary" Episode. He planted the talking tree in the cemetary. *Preacher Bob- He can be found in the "Courtyard And Chapel" Episode in his chapel. He tells you that his Cross has been taken. Once you return it to him, he will reward you with a broom. He preaches to a wooden congregation- but he tells you that they are not wooden, they are just deep in prayer. *Pretzool- The bendy man in the Freak Show of the "Circus Of Fools" Episode. *Quetzalcoatl- The being that was to have been King in the "Lost Village" Episode. He destroys the village instead of leading it. He gets his power from the Death Mask. *Sarah- One of your alter egos. You change into her in the "Circus Of Fools" , "Mansion", and "Gauntlet" Episodes. She really is your sister. *Sean O'Leary- The little boy that is sitting near his parents near the circus in the "Circus Of Fools" Episode. He says that his mother told him that the circus brought the flood with their sinning ways. He says that there used to be more families here but they disappeared- a monster did it- a squid thing. His father says that it is just a matter of time before it eats them all. *Simon- This is Trixie's brother in the "Circus Of Fools" Episode. He is sitting in the middle- Trixie is throwing pies at him. He tells you that Trixie got meaner after her dog died. *Skippy- He is the man in the tutu in the "Courtyard And Chapel" Episode. He says that your head looks like a Q-Tip. *Stan Dumbrowski- One of the ordelies (guards) in the "Courtyard And Chapel" Episode. He's dressed in white and is a bully. *Steve- He is Max and Sarah's father. He can be seen in the "Mansion" Episode. *Strong Man- He can be found in the "Circus Of Fools" Episode. He writes poetry and is in love with Inferno, the Fire Breather. Upon your advise, he will get a tattoo of Inferno's name to prove his love to her. *Stuart Limpkin- He is the Oddities Keeper in the "Circus Of Fools" Episode. He was the one that brought Iggy, the squid to the circus- but Iggy escaped. *Taloc- The Stone Mason in the "Lost Village" Episode. He is a stone mason like his father before him. He was praying at the Jaguar Temple at the time of Quetzalcoatl's attack. When the rest of the warriors fell- he became chieftan. He is the huband of Ometotl and the father of Coatlicue. He tells you that your arrival is too late- he prayed for you to come and now you come: after the fall of the warriors and the death of his daughter. *Tepictoc- The ghostly guardian of the Totem of the Wind Temple. He can be found in the "Lost Village" Episode. He was a fisherman, husband and a warrior. He stands where he fell- at the base of the temple of wind. He will protect it even in death. He says that you lie about who you are- and asks that you get a necklace to his wife. He tells you that he is young, but not as young as Ometoch. *Teteo- She is the old woman (the Oracle) who summoned you in the "Lost Village" Episode. She tells you that Quetzalcoatl is summoning his magic to kill all of the villagers. Quetzalcoatl wants to destroy all of the temples. Quetzalcoatl slaughterted the Shaven Head Otonmi Warriors, their shades roam the village. Quetzalcoatl's magic keeps them here. *Tezacatl- He is the Witch Doctor in the "Lost Village" Episode. He plans to fight Quetzalcoatl on his own. When you meet him, he tells you that he is the village's last hope. He asks you to get the Pod Of Might for him. He needs the seeds inside to fisish the spell he is working on. He tells you of the Rite Of The Warrior ceremony. This ceremony will make you immune to the elements. He hopes with the spell he is working on, that he may anger Quetzalcoatl enough to destract him so that you may defeat him. The spell he is preparing is called Spirit Fire. He also tells you that Quetzalcoatl seeks to destroy the totems- he fears them because the posess the purity of the Gods. *The "King"- The man near the entrance to the "Courtyard and Chapel" Episode, wearing bear slippers thinks he's Elvis! He says he faked his death to sober up. These people here, he tells you, aren't patients, they are his fans! *The Man With The Fish- The man sitting outside of Doctor Morgan's office in the "Courtyard And Chapel" Episode. *Timbrrr- The Dog/Man in the Freak Show of the "Circus Of Fools" Episode. He wants you to release him so he can get bones. *Timmothy O'Toole- He is the boy that is fishing by the crashed car in the "Innocent Abandoned" Episode. He tells you that God made the parents go away and that "Mother" was sent to care for them because they are God's Special Children. "Mother" was sent to save them from the disease- the disease of meat. He only goes to town for Mass because his brother, Dennis, is mean to him. He used to go to Mass, but the bell to the church calling him to Mass hasn't rung in a long time. The Reverend O'Toole was Timmothy and Dennis' father. "Mother" tells Timmothy that he will turn him into a Lily Pad so that he can be with the fish. *Trixie- She is the nasty female clown on the right in the tent of the "Circus Of Fools" Episode. She tells you that she likes to throw pies at her brother. The Squid Monster ate her dog, Mr. Poopers. *Vera- The woman licking her lips near the fountain in the "Courtyard And Chapel" Episode. She says that her name sounds nice, she ate her husband with carrots and rice (I like this woman! Heee, just kidding). She likes to rhyme. Then she tells you that the patients here would be yummy in her tummy. *Wilbur Smith- The Tattoo Man in the "Circus Of Fools" Episode. He's very mean. *Xilonen- One of the fallen warriors in the "Lost Village" Episode. He is the youngest warrior of the clan. This battle is his first and last- he was fierce , but died just like the rest. He is cursed for eternity. *Zippy- He is thr fortune telling clown on the beach in the "Circus Of Fools" Episode. He tells you that the fates are against you- your demise id pending. 3) Walkthrough List 1. THE TOWER CELLS 2. Wake up and wonder where you are 3. Make friends- talk to EVERYONE! 4. Pick up Towel 5. Walk past the Angel Statue- use the Towel to slide down the High Voltage wire 6. Control Tower- Open the door 7. Watch the TV/VCR 8. The above action will open the safe- read the contents 9. Collect the key on top of the Cabinet 10. Go out the door- use the switch to extend bridge 11. Go to the Angel Statue- use the key in the base 12. THE INNOCENT ABANDONED 13. Speak to ALL Childern! 14. Talk to the children on the sidewalk next to you 15. Talk to the girl jumping rope 16. Church- read the papers 17. City Hall- read the papers 18. House (next to Barn) 19. Find Dennis, Accept his challenge to play Hide and Seek 20. Find 5 Children + 1 Secret Weapon (See the Tough Spots Section for locations) 21. Win the game and get the Key to the General Store from Dennis 22. General Store 23. Collect Gas Can 24. Take "Spring Pig" outside by riding it and breaking it. 25. Throw it in the creek- where the bridge is broken 26. Use "Spring Pig" to hop to the other side 27. Mee Maria 28. Use the combination 451 to open the gate to the Pumpkin Patch 29. Take Scythe 30. Kill birds as they attack 31. Kill glowing pumpkins surrounding Scarecrow and then... 32. Kill Scarecrow 33. Collect Jumper Cables from Tractor 34. Barn- chat with "Mother" 35. Collect Wrench from Barn floor 36. City Hall Water Fountain 37. Use the Wrench to loosen and take Hose 38. Fishing Place (Where Fishing Boy and Crashed Car are) 39. Use Hose and Gas Tank to take gas out of Crashed Car 40. Go to the front of the Church 41. Pick up Stones 42. Throw them at the bell 43. After the Fishing Boy comes to worship, go get his Fishing Pole from where he was sitting 44. Bring the Fishing Pole to the Complete Bridge 45. Fish out the Lightning Rod 46. Back to the Barn and the Comet 47. Stick the Lightning Rod into the Comet 48. Connect the Lightning Rod to the Genenerator using the Jumper Cables 49. Put the Gas in the Generator and throw the switch! 50. FRY MOMMY... FRY! 51. Find Maria- she will lead you to the portal 52. THE COURTYARD AND CHAPEL 53. Talk to the woman wearing a hood 54. Chapel- Talk to Norm (the one with the chains) 55. Talk to Preacher Bob 56. Doctor Morgan's Office 57. Take Records 58. Play the one titled "Belladonna In A Flat" 59. The man in the tutu will dance 60. Go over to the place the man in the tutu was sitting and collect the cross he was sitting on. 61. Return the Cross to Preacher Bob 62. He rewards you with the Broom! Yippie! 63. Take the Broom and use it to pry the cover off of the Control Pannel 64. Water Pressure Puzzle (See the Tough Spots Section for solution) 65. Once the puzzle is completed properly, the fountain in the center will fill. 66. Look into the bottom of the fountain 67. THE CIRCUS OF FOOLS 68. This will be your first character change- you are Sarah, your sister 69. The first man you meet, on the ground by your feet, will give you a pass to play the Squid Squash Game. 70. Play the Squid Squash game until you get about 15 tickets 71. Play the Pin Knockdown Game 72. Take the Bowling Pin that falls out of the booth 73. Talk to the boy and his parents 74. Take Oil Can 75. Visit the Big Top Tent 76. Talk to Inferno, the Fire Breather- She will teach the art of Fire Breathing if you get fuel 77. Talk to the Strong Man, tell him to get a tattoo of Inferno's name on his arm 78. Talk to the Juggler 79. Give him the Bowling Pin and get a ball in return 80. Tattoo Hut 81. Take the Needle while the Tattoo Man is working on the Strong Man's tattoo 82. Ask the tattoo man for some Rubbing Alcohol 83. Go to see Inferno again. She will give you one of her old Batons, and will teach you to Breathe Fire! 84. Go see the Freak Show in the beach (This requires 5 tickets) 85. Talk to the Dog/man. Release him using the Needle 86. Pull the lever next to the carousel (You will need to use the Oil Can to do so) 87. Go to the Fun House (5 tickets required) and put the ball into the space where the clown's nose is missing. 88. Inside the Fun House, a mirror will break- take the shard 89. Fun House exit- see the Fortune Teller 90. Go back to the place you met the boy and his parents 91. Look down into the hole Timbrrr (the man/dog) dug 92. Jump in 93. THE CAVE 94. Use the mirror you got in the Fun House to ignite the pile of twigs 95. Stick the baton that Inferno gave you into the fire to light it 96. Walk to the left, and STAY ON THE UPPER PATH! BEWARE of falling ROCKS! 97. Use the Fire Breathing Technique to kill the Squid Monster Bake him 3 times and he's toast! 98. THE MANSION 99. Walk upstairs and watch the ghosts 100. Note the clock near the kitchen 101. In a room off of the Living Room- take the Brass Key 102. Go back to the Kitchen, use the key to unlock the clock and set it to 6 o'clock 103. The Study- take the Silver Key and the Videotape 104. Watch the Videotape in the Living Room 105. The Attic, open the door with the Silver Key- the Teddy Bear holds a Gold Key 106. Set the Trampoline next to the boxes so you can jump over them 107. The Chest- use the Gold Key to open it and take the Clown Doll inside- the ghost of Max will lead you to Sarah's room where she waits for you 108. THE LABORATORY 109. The Study- the painting has a Pipe Key in it 110. Walk all the way to the left and use the Pipe Key to activate the device holding a round boulder 111. Boulder Holder Device Puzzle (See the Tough Spots Section for solution) 112. Lab- Read each Chalkboard 113. Click on the 1st letter of each sentence 114. Chalkboard/Electric Lock Puzzle (See the Tough Spots Section for solution) 115. Complete the puzzle properly and the way to the next episode opens 116. THE HIVE 117. This is your second transformation- you are now the cyclops, Grimwall 118. Kill the bug and take his ID Harness 119. Fing Gravin in a hut to the left 120. He gives you the password to his hut. It is GRENASIR 121. Take the pincher before you leave 122. Also talk to Chit-Tok before you leave and ask to him to upgrade your ID Harness 123. Go to Gravin's Hut 124. Take the Tools 125. Take the Sledgehammer 126. Furnace Room 127. Use the Sledgehammer to break the patch on the pipe 128. A nearby drone will melt- take his metal arm 129. Bug Machine Puzzle (See the Tough Spots Section for solution) 130. Gravin's Hut- ask about upgrading your harness 131. See Chit-Tok again- When he asks about proof of your age, put in the metal arm of the incinerated drone in the scanner 132. Queen's Chamber 133. Use the pincher on the bottles 134. Gravin's Hut revisited 135. Gravin will take you to Gromna's hut 136. When Gromna leaves, take the key from his pillow 137. Use the key to open the safe underneath the bed 138. Take the Sound Generator 139. Queen's Chamber revisited 140. Use the Sound Generator on the oozing tentacle thing to the right 141. Use the Control Panel to try to recreate the sounds made by the baby cyclops (see Tough Spot Section for solution) 142. 2nd level- use the tools on the machine part and throw it to the cyclops 143. Climb the rope to the left, near the female bug/cyclops 144. 3rd level- take the machine off the Queen 145. Jump through the portal behind her 146. THE MORGUE AND THE CEMETARY 147. Locked Door Puzzle (See the Tough Spots Section for solution) 148. Once the puzzle is sloved, the door opens 149. Doctor Morgan's Office (this guy certainly has lots of offices! 150. Fallen Bookshelf- read papers, take the Matches, Urn, and Bust 151. Throw the Bust at the wall behind the Fallen Bookshelf 152. Take the Pipe (U Pipe) 153. Turn on the Gas 154. Boiler Room 155. Take Tools 156. Take the Tools to the 2 paralell pipes- remove parts from both and replace them with the U-Pipe 157. Boiler Room revisited- turn on the furnace by using the Control Panel 158. Open the door, put in Body #7 (How impersonal... Body #7....) 159. It should turn to dust in about 1 minute 160. Collect the ashes using the Urn 161. Take the Glass Eye from the Slab 162. Morgue (Through the defrosted door) 163. The scratching you are hearing is coming from the drawers (the top right one to be exact) 164. Take the drawers out and set them on the slab so you can look at them. The Glass Eye can be used to decipher what the scratches say 165. Garden- look for the fallen Tombstone 166. The fallen Tombstone is unreadable- use the Ashes to read it 167. Find and speak to the tree that is moving. It will move aside after your conversation- and it will reveal a statue 168. Remove the Prism from the Statue 169. Place the Prism in the sunlight. This will cause a door to open in the round building 170. Doctor Morgan's Office #2- Chat with him- MAKE SURE TO READ THE PAPERS! NOTE THE ONE ABOUT THE AZTEC CALENDAR PATTERN. You will need this information later 171. THE LOST VILLAGE 172. Talk to EVERYONE! The old woman, the ghosts..... 173. Volcano- talk to Quetzalcoatl 174. Knock over the statue (on the right)- this will cause lava to flow and create a bridge 175. Talk to the Tepictoc ghost guarding the totem of the Wind Temple 176. Find the old woman in the village- collect the Copper Bowel 177. Seek out the Mason- Talk to him and his wife 178. Seek out the crying woman- ask of her husband. She will expalin the Fisherman's Creed to you 179. Speek to Tepictoc again, mention the necklace to him and he will step aside 180. Push over the totem pole to get over to the Wind Temple 181. You will find the missing daughter by pushing the boulders aside 182. Take the daughter back to her family 183. Return to the Wind Temple. To break the crystal, you must bang the gongs in order- from largest to smallest. This will shatter the crystal 184. Collect the Wind Totem 185. Water Temple 186. Fisherman's Creed Puzzle (See the Tough Spots Section for solution) 187. Correctly solving this puzzle will give you access to the Water Totem 188. Behind the Jaguar Temple- Find the elderly Witch Doctor. He will tell you of the Pod of Might and of the Rite of the Warrior. He asks you to re-seek out the Mason 189. To be able to go through the ritual to make you impervious to the elements- the Mason will make you recite the names of the 6 warriors that have preceeded you from the youngest to the oldest (See the Tough Spots Section for solution) 190. Element Resistance Ritual 191. Walk into the lava- take the pod from the tree and take it to the Witch Doctor 192. He will sacrafice himself- ask him about a mask 193. Collect his blood after his death in the Copper Bowel- he will fall from the stairs and onto the sacrafice table at the base of the stairs- you must speak to him before you can collect his blood. 194. Go to the Witch Doctor's Hut and collect the Heart made of crystal 195. Jaguar Temple 196. Put the Blood into the left statue 197. Put the Heart into the right statue 198. Enter the Jaguar Temple 199. There are dials along the back of the temple 200. The Dial Puzzle (See the Tough Spots Section for solution) 201. Solving this puzzle will allow you to take the Jaguar Totem 202. Go back to where the statue of Quetzalcoatl once stood 203. Place the statues in the places that represent the places the Temples stand (you will understand this when you actually see it) The Jaguar Totem in the bottom single hole- the Water Totem in the right hand hole- and the Wind Totem in the left hole 204. Hop down the hole that appears 205. THE MAZE 206. DO NOT STEP INTO THE PINK ELECTRICITY! THIS WILL TAKE YOU BACK TO THE START! 207. Pay attention to the patterns of the bridges and time your walking across 208. The 1st and 3rd circles should be lit on the control pannel to the right 209. Pull the lever 210. This will cause a bridge to lift up and a block to move out of your way 211. Walk until you came to a statue with both of it's arms up in the air- push one of his arms down 212. This will cause the path before you to become unblocked 213. Walk further to a lever and pull it this will open the gate above you 214. Pull the lever next to the newly opened gate BEFORE GOING THROUGH IT OR IT WILL CLOSE AGAIN! 215. Take the Mask inside 216. THE GAUNTLET 217. Read the Tombstones and wait for Jeddah's ghost (he's headless) to appear 218. Make your way to the wall of pumpkins with the chiuldren behind it singing "Ring Around The Rosy" Use the wall of pumpkins (the center two rows) to recreate the song. Once you do, the pumpkins and the children will disappear. This will give you access to the Skull. Give it to Jeddah (See the Tough Spots Section for solution) This will cause a coffin to rise from the ground 219. Use the Comic Book in your inventory to change into Grimwall, The Cyclops 220. Open the Coffin and take the Angel's Head 221. Use the Aztec Statue in your inventory to become the warrior Olmec so that you can cross the thorny path safely 222. Turn back into Grimwall once you are across and click on the carnival game This will give you the order in which to press the Clown's teeth 223. Change back into the warrior and click on the lighted, flashing teeth in this order: Red, Yellow, Green, Blue (This can be tricky- just a hint- the actual red tooth is on the left- not on the right where it looks like it is: you'll understand when you see it.) 224. Change into Sarah and climb up the Clown's nose to collect the first Wing outside of his ear- then climb back down again 225. Go to the Tower, climb the stairs, and cross the spider's web 226. Change into the warrior and stomp on the floor pannels (from top to bottom) in this order: 2nd, 5th, 3rd, 1st, and 4th. This will cause the tall statue to disappear- change into Grimwall and push the fat round statue back into the second round slot behind this one- this will cause the crystal to rise 227. The Impaled Corpses- Click on each one to further impale them. The spirits that are screaming above each corpse will scream louder as you impale the corpses. Continue to do this until their screams shatter the crystal allowing you access to the 2nd Wing 228. Use Sarah to cross over to the Hive 229. Punch the honeycombs until you find a pincher (The left hand set- the far right one) 230. Change into Grimwall to use the Control Pannel 231. Use the Sound Generator on the Maggots 232. Open the grate on the floor and use Sarah to climb inside 233. Now, change into the warrior and walk safely up the thorny path- use the pnicher to cut the cord up on the top- the one holding the Torso inside the Hive. Go back inside and collect the Torso you just cut down 234. Go back to the Tower and assemble the Angel on it's base 235. A portal will open- enter it! 236. MORGAN'S LAST GAME 237. This End Game is just another puzzle 238. You must move around in a moving black goo on the floor to get to the statue holding a lighted orb (the first statue is of the Aztec warrior) When you reach the square in front of the Warrior, so will your doppelganger- you both pick up the crystal balls and smash them to the floor. 239. Now, you must get to the Grimwall statues- once you get to the square in front of Grimwall- your doppelganger will as well. You pick up the crystal balls and smash them to the floor. 240. Now you must get to the Sarah statues- once you get to the square in front of Sarah- your doppelganger will as well. You pick up the crystal ball she is holding and smash it to the floor. 241. If you get to each statue before the green stuff gets into your blood stream (Check this by looking at the large arm off the checkerboard area to the left- it has a tube in it- if it gets all the way to your arm- game over! 239. Get to all three statues (The Warrior, Grimwall, and Sarah) and smash the crystal balls before the green sludge gets into your body and you win! 4) Tough Spots *THE TOWER CELLS- (TV/VCR Hookup): Hook up the wires (Left to Right) in this order- Red, Yellow, and Black. Press the Power Button and then the Play Button. *THE INNOCENT ABANDONED- (Hide And Seek- Children Locations): CHILD #1- Locked Schoolhouse, CHILD #2- Red Herring Building, In The Barrell, CHILD #3- Driscoll House, Under The Bed, CHILD #4- Church, Front Pew, CHILD #5- Between The City HAll And The Church, In A Tree, SECRET WEAPON- Carol, Burried In C. Driscoll's Grave *THE COURTYARD AND CHAPEL- (Water Pressure Puzzle) To solve this puzzle, you must get all of the water pressure to the Square Fountain. The gauge at the bottom shows your progress. This is a numbered diagram showing the pieces of pipe that rotate. The N means there is No rotating piece. 1 4 7 10 N 15 N 19 2 5 8 11 13 16 18 20 3 6 9 12 N 17 N 21 You should put them into the following positions: 1: 7 2: L 3: L 4: Backwards 7 5: L 6: A T pointing upwards 7: Backwards 7 8: A T pointing to the right 9: A T pointing upwards 10: A T pointing upwards 11: L 13: A T pointing to the left 14: A T pointing upwards 15: A L pointing backwards 16: A T pointing to the left 17: A L pointing backwards 18: A minus sign (-) 19: A L pointing backwards 20: A L pointing backwards 21: A L pointing backwards *THE LABORATORY- (Boulder Device Puzzle) To solve this puzzle, you must get all of the clasps to release the huge round boulder- -Pull the lever to the right -Turn the wheel to the right four times -Pull the lever to the right -Turn the wheel to the right once -Pull the lever -Continue this pattern until the boulder is released (Chalkboard/Electric Lock Puzzle) To solve this puzzle, you must click on the first letter in each sentence, they will spell out: CHALKBOARD #1: SALVATION CHALKBOARD #2: THE YOUTH CHALKBOARD #3: KEY HIDES TO In the voice lock (near the elevator looking thing) repeat these words: "YOUTH HIDES THE KEY TO SALVATION" *THE HIVE- (The Bug Puzzle- Furnace Room) Note: The buttons to the left with the shapes on them are labeled in this walkthrough by letters- from top to bottom from a-f (a is the 1st button, b the second, etc...) and the buttons on the back ofhe fly are numbered from top to bottom 1-3. The big dials are used to change the color that shines through the fly's wings (Red, Green, or Blue). There are also two buttons that look like (for lack of a better term) boils. Either the left or the right one will need to be pushed at certain times. To reset the machine you will need to push the button you find above the fly's head. Step 1: Make sure the color RED is shining though the wings Step 2: The 1st and 3rd wings should be extended, pull the lever down to the letter "f" Step 3: Push the left button that looks like (for lack of a better term) a boil Step 4: Now, the 2nd and 3rd wings should be extended, pull the lever up to the letter "a" Step 5: Push both "boil" buttons Step 6: Reset the machine Step 7: Make sure the color GREEN is shining through the wings Step 8: The 1st and the 2nd wings should be extended, pull the lever to the letter "e" Step 9: Push the left "boil" button Step 10: Now, the 1st and 3rd wings should be extended, pull the lever to the letter "c" Step 11: Push both "Boil" buttons Step 12: Now, the 2nd and 3rd wings should be extended, pull the lever to the letter "d" Step 13: Push the right "boil" button Step 14: Reset the machine Step 15: Make suer the color BLUE is shining through the wings Step 16: The 1st and 2nd wings should be extended, pull the lever to the letter "b" Step 17: Push both "boil" buttons Step 18: Now, the 1st and 3rd wings should be extended, pull the lever to the letter "f" Step 19: Push the right "boil" button Step 20: Now, the 2nd and 3rd wings should be extended, pull the lever to the letter "d" Step 21: Push the left "boil" button Step 22: This should complete the puzzle and shut the furnace down (Recreating The Sound Of The Baby Cyclops) Use the console to the left of the Baby Cyclops to try to recreate the sound: The buttons should be numbered (clockwise- starting in the 12 o'clock position) from 1-5- The combination that should be used is- 5,2,2,4,1,3 *THE MORGUE AND CEMETARY (Locked Door Puzzle) Step 1: Take the Upper Wheel and turn it 3 times Step 2: Pull the right hand lever Step 3: Take the Upper Wheel and turn it 3 times Step 4: Pull the right hand lever Step 5: Take the Upper Wheel and turn it 3 times Step 6: Pull the right hand lever Step 7: Take the Large Wheel in the Middle and turn it counterclockwise Step 8: The door should open *THE LOST VILLAGE (The Fisherman's Creed Puzzle) The code that corresponds to the Fisherman's Creed is as follows: Push them in this order (from Left to Right) 5,3,1,2,6,4 This will give you access to the Water Totem (The Warrior's Ages Puzzle) The Youngest is: Xilonen Followed By: Ometoch And Then: Tepictoc And...: Centeotl And Then: Huitzilop And The Oldest Is: Mixcoatl (The Dial Puzzle) The dials should be turned so that they are in this order (from the bottom up) 1. Bull's Head 2. Crescent Moon 3. Infinity Sign 4. Face 5. Star 6. Fish 7. Circle With the Additon Sign In It (+) 8. This will give you access to the Jaguar Totem *THE GAUNTLET (The Pumpkin Puzzle) The pumpkins sit in sticks- in the numerical order below- Pumpkin 1 Pumpkin 4 Pumpkin 2 Pumpkin 5 Pumpkin 3 Pumpkin 6 The correct order to touch the pumpkins is- Pumpkin 5, 3, 4, 1, 2, 6 This should recreate the song "Ring Around The Rosy" the children sre singing in a circle behind the wall of pumpkins- the pumpkins will dissappear and so will the children- giving you access to the Skull for Jeddah. 5) Item List And What Each Is Used For *Angel's Head- This is found in the "Gauntlet" Episode- in the coffin that rises after you give Jeddah the Skull. This is part of the Angel you need to reassemble to end the Episode. Change into Grimwall to open the coffin. *Ashes- This can be found in the "Morgue And Cemetary" Episode (and is also the name of my Siamese cat who will be 15 in January- but I digress) after you incinerate Body #7. Use these to read the fallen, unreadable tombstone (the ashes of body #7, not my cat!) *Ball- This is given to you by the Juggler in the "Circus Of Fools" Episode for a Bowling Pin. Put this in the Clown's nose in front of the Fun House to lower the height requirement to enter it. *Baton- This is given to you by Inferno in the "Circus Of Fools" Episode. Use it in the "Maze" Episode to kill the Squid Monster. *Belladonna In A Flat Record- Found in the "Courtyard And Chapel" Episode. You find this and two other records in Doctor Morgan's Office. This particular record, if you play it will canuse the old man in the tutu (Skippy) to get up and dance- he has the Cross missing from the Chapel under his keester- getting him to dance will get him off it so you can take it back to Preacher Bob. *Body #7- This it the body you incinerate in the "Morge And Cemetary" Episode. You take the body's ashes and collect them in an urn- and also take the Glass Eye. For uses of the Glass Eye and the Ashes, see the appropriate items below. The body is found hanging to the left of the furnace. *Bowling Pin- Received in the "Circus Of Fools" Episode. Once you get enought tickets (wich isn't hard, you only need one) play the game where you knock bowling pins over. Play once and when you are done, a bowling pin falls out of the booth. Take it to the Juggler in the Big Top Tent and he'll give you a red ball in return. *Broom- Found in the "Courtyard And Chapel" Episode. See the Cross below to find out how to get it- and take it back to Preacher Bob. Once you give the cross to Bob, he will give the broom to you in return. *Bust- Found in the "Morgue And Cemetary" Episode in Doctor Morgan's office. It is sitting on his desk- pick it up and throw it at the weak wall behind the fallen bookcase. You than can walk through the hole you made outside to get the U-Pipe. *Clown Doll- This is the doll you find in the attic of the "Mansion" Episode. This is the doll Sarah asked you to find in one of the cinematics. Later, it will be in your inventory- you can use it change into Sarah. *Copper Bowel- Found outside of the only hut in the "Lost Village" hut- where you find the Witch Doctor's wife. Take this and after the Witch Doctor dies after challenging Quetzalcoatl and falls to the sacrafice platform (talk to him first- don't be rude) collect his blood so that you may use it to gain access to the Jaguar Temple. *Cross- This is found in the "Courtyard and Chapel" Episode. You will find this under Skippy's butt (He's sitting on it in other words)- if you play the correct record (Belladonna In A Flat) he will get up and dance. Take the cross back to Preacher Bob and he will give you a broom in return. *Crowbar- Found in the "Innocent Abandoned" Episode, in the shead in the Cemetary. Use this to pry the doors open to the Locked Schoolhouse. *Cyclops Baby In A Bottle- You get this in the Queen's Chamber (1st Level) of the "Hive" Episode. You must take this to Gravin to prove what is going on around this Episode. *Death Mask- Found in the "Maze" Episode. Find this- this is the key to defeating Quetzalcoatl- once you find it you will be taken to a cinematic where you defeat Quetzalcoatl- and this will make you invincible to Quetzalcoatl's magic and end both Episodes- the "Lost Village" Episode and the "Maze" Episode. *Drone's Metal Arm- Found in the "Hive" Episode in the Furnace Room. Once you break the patch on the pipe and the bugs move away from the bellows, push the bellows, and a bug will incinerate- leaving his metal arm behind. Take it to Chit-Tok as proof of your age. Put the arm in the scanner in his room and he will upgrade your harness to Royal Guard. *Fishing Pole- Found in the "Innocent Abandoned" Episode. You must lure the boy holding it (Timmothy O'Toole) to Church for Mass by using a rock to ring the bell. Once he comes to Church, go to the area near the Crashed Car and take his pole. Use it to fish the Lightning Rod out of the water near the Complete Brudge. *Gas Can- Found in the "Innocent Abandoned" Episode inside the General Store. Use this with the Hose to syphon gas out of the Crashed Car. *Glass Eye- This is found in the "Morgue And Cemetary" Episode after you incinerate Body #7. Pick this up out of the Ashes and use it to read the scratches inside Body Drawer #007. *Heart- Found in the Witch Doctor's Hut in the "Lost Village" Episode. It is made of crystal. Use it at the entrance of the Jaguar Temple to gain access to the Jaguar Totem. *Hose- Found in the "Innocent Abandoned" Episode near City Hall (you need the Wrench to get it). Use it with the Gas Can to syphon gas out of the Crashed Car. *ID Harness- This is found in the "Hive" Episode. This is used to gain access to different areas of the Episode. You get this off the bug you kill at the start of the Episode. But it doesn't get you far. You will need to visit Chit-Tok to get it upgraded to access the Queen's chamber. *Jaguar Totem- This is found in the "Lost Village" Episode in the Jaguar Temple. Use this later to end the Episode by placing this totem with the Wind and the Water Totems in the base of the destroyed statue of Quetzalcoatl. *Jumper Cables- Found in the "Innocent Abandoned" Episode, in the Tractor near "Mother" in the Patch. Use them (Once you get the Lightning Rod and Gas) to connect the Lightning Rod (that should be stuck into the Comet) to the Generator so that you can toast "Mother". *Key #1- Found in the "Tower Cells" Episode in the Control Tower, on top of the cabinet. It is used in the base of the Angel Stature to open the way to the next Episode. *Key #2- Found in the "Innocent Abandoned" Episode. Dennis gives it you (reluctantly I might add) after you win the game of Hide And Seek (that includes finding his Secret Weapon"). The key opens the General Store. *Key #3- This is the first key you find in the "Mansion" Episode- it is a brass key. It goes to the clock. Once you get the key, go back to the clock and set it to 6 O'clock- this will give you access to the study. *Key #4- This is the second key you find in the "Mansion" Episode. This is a silver key and is in the study. This will open the door to the attic. *Key #5- This is the third key you find in the "Mansion" Episode. This one is gold and is found in the attic, in a teddy bear. Use this to open the chest in the attic to find Sarah's doll. *Key #6- This is found in the "Hive" Episode in Gromna's Hut. Use it to open the locked cabinet on the wall and gain access to the Sound Generator. *Lightning Rod- Found in the "Innocent Abandoned" Episode in the river near the Complete Bridge. Use the boy's Fishing Pole to fish it out. Place it into the Comet to fry "Mother". *Matches- Found in the "Morgue And Cemetary" Episode on Doctor Morgan's desk. Use these to look at the scratches inside of body drawer #007 after you thaw out the morgue. *Mirror- You get this in the Fun House of the "Circus Of Fools" Episode. You need not search for it or do anything special to get it- during the cinematic in the Fun House (See SHATTERED MIRROR Cinematic) a mirror will shatter and you will pick up the fragment automatically. *Monkey Wrench- This is found in the tool box next to the furnace of the "Morgue And Cemetary" Episode. Use this to remove the pipes in the hallway between the funace room and the morgue so that you may replace the pipes with a U-Pipe. *Needle- This is found in the "Circus Of Fools" Episode- in the Tattoo Man's hut. When he is working on the Strong Man's tattoo- before you talk to him, just take the needle, and then ask for the Rubbing Alcohol. Use this in the Freak Show to release Timbrrr (The Man/Dog) from his cage. You need to do this to complete the Episode. *Oil Can- You get this in the "Circus Of Fools" Episode- near the boy (Sean) and his parents. Use this on the beach (on the lever for the Carousel) to ride the Carousel. *Pipe Valve- This can be found behind the painting of Doctor Morgan's father in his office of the "Laboratory" Episode. Use this to activate the Boulder Device Puzzle. Place it on the railing to the right of the machine. *Pincher #1- Found in the "Hive" Episode where you meet Gravin for the first time (in the room with Chit-Tok). Use this in the first level of the Queen's Chamber to get one of the green bottles on the wall to bring proof to Gravin of the evil plots of Gromna. *Pincher #2- You find this in the "Gauntlet" Episode- in the honeycomb looking thing inside the hive- it is in the left hand set in the top right single comb (I know it sounds confusing when reading it on paper- but when you see the honeycomb- you will understand) take the pincher and use it on the top of the hive (after you exit it using Sarah to go through the drain hole under the maggots) to cut the string holding the Torso in place inside the hive. You need this (the Torso) to reassemble the angel and complete the Episode. *Pod Of Might- This is found in the "Lost Village" Episode in the lava on a magical tree. Take this off the tree and take it to the Witch Doctor so that he can finish his spell. *Prism- This is found in the "Morgue And Cemetary" Episode- it is in the statue behind the moving and talking tree. Once he lets you pass (by saying the name Paul Starke) collect the prism and put it in the bright light to the right of the round building to open the door to the round building. *Rock- Found in the "Innocent Abandoned" Episode in front of the Church. Use the rock to hit the bell on top of the Church to call Timmothy O'Toole (the boy fishing) to Mass so that you can borrow his pole. *Rockability Swing Record- Found in the "Courtyard And Chapel" Episode. You find this record and two others in Doctor Morgan's Office. *Rubbing Alcohol- Received in the "Circus Of Fools" Episode- in the Tattoo hut. Just go in and ask the nam for it when he is doing the Strong Man's tatoo. Take this back to Inferno and she will teach you to breathe fire. *Scythe- Found in the "Innocent Abandoned" Episode. You come across this after you open the gate leading into the Pumpkin Patch. You don't have it for very long- just long enough to kill the birds in the Patch and the Scarecrow with the Pumpkins at the end of the Patch just before you meet "Mother" for the first time. *Shovel- Found in the "Innocent Abandoned" Episode- the girl planting pumpking next to the Angel Statue has it. Use it to dig up the grave of "C. Driscoll" in the cemetary. *Skull- Found in the "Gauntlet" Episode. It is surrounded by children singing "Ring Around The Rosy" and also by a row of pumpkins (See the Tough Spots Section for the solution to the Pumpkin Wall Puzzle)- recreate the song using the pumpkins and the children and the wall will disappear. Take the Skull to Jeddah's ghost- and a coffin will rise out of the ground. *Sledgehammer- Found in the "Hive" Episode in Gravin's hut. Use the sledgehammer in the Furnace room to break the patch on one of the pipes. *Sound Generator- This is found in the "Hive" Episode in Gromna's Hut in the locked cabinet. Use it in the Queen's Chamber to gain access to the second level from level one- or the first level from the second level (it works both ways and is required to pass betewwn floors). You also get a second one in the "Gauntlet" Episode- use it there to move the maggots on the floor to gain acces to the drain underneath. *Spring Pig- Found in the "Innocent Abandoned" Episode in from of the General Store with the ugly duck and the sickly horse. It is the green one in the middle. Ride on it and it will break. Take it and throw it in between the broken spans of the bridge nearby to the right. This will allow you to leap across. *Squid Squash Pass- You will get this in the "Circus Of Fools" Episode. When you frist enter the episode, talk to the man at your feet- when you tell him you have no money, he will give this to you. Use this to win tickets at the Squid Squash Game. *The Ballad Of Captain Dick Record- This is found in the "Courtyard And Chapel" Episode in Doctor Morgan's Office- it is one of the records found next to the Record Player. *Tickets- Found in the "Circus Of Fools" Episode. You gain them by plaing the Squid Squash game and other games near it. *Tools- Found in the "Hive" Episode in Gravin's hut. Use the tools to get one of the Great Machine parts for Gravin. *Torso- This is found in the "Gauntlet" Episode inside the hive. First you need to use the Pincher (#2) to cut it down from the top of the hive (see Pincher # 2 abouve for further clarification). take the Torso after cutting it loose. You need this to reassemble the angel and complete the Episode. *Towel- Found in the "Tower Cells" Episode in the room next to yours. It is used to slide down the High Voltage wire to the Control Tower. *U-Pipe- This is found outside of the broken wall behind the fallen bookcase. Use this to replace the two straight pipes outside and to the left of the furnace room. This will heat up the Morgue and give you access to the body drawers. *Urn- This is found in the "Morgue And Cemetary" Episode- right next to the entrance to the office- on a small stand to the left of the door. Ose this to collect the Ashes of Body #7 after you incenerate it- use these to read the fallen tombstone outside. *Videotape- This is found in the Study of the "Mansion" Episode. Play it upstairs in the family room to gain some background. *Water Totem- Found in the "Lost Village" Episode in the Water Temple. Use this later to end the Episode by placing this totem with the Jaguar and the Wind Totems in the base of the destroyed statue of Quetzalcoatl. *Wind Totem- Found in the "Lost Village" Episode in the Wind Temple. Use this later to end the Episode by placing this totem with the Jaguar and the Water Totems in the base of the destroyed statue of Quetzalcoatl. *Wing # 1- This first wing is found in the "Gauntlet" Episode. You get it by having Sarah climb up the Clown's nose (after you solve the flashing color puzzle- it's easy press the clown's teeth in the right order- see the walkthrough for that) after it springs apart- you climb up the spring and out his ear- the wing is outside the clown's ear. You need this to reassemble the angel and complete the Episode. *Wing # 2- This is found in the "Gauntlet" Episode after solving the Implaled Bodies puzzle- it is so easy- see the Walkthrough to see how. Just shatter the crystal using the impaled bodies to gain access to the second wing. You need this to reassemble the angel and complete the Episode. *Witch Doctor's Blood- Found after the death of the Witch Doctor at the base of the staris leading to Quetzalcoatl. After toy speak to the Doctor, take his blood and collect it in the Copper Bowel. *Wrench- Found in the "Innocent Abandoned" Episode on the floor of the Barn where you encounter "Mother". Use this to loosen the Hose in front of City Hall. 6) Cinematics This is a listing of all the cinematics you can see from the main menu- (CD #1) 1. ASC LOGO- Game intro to the Sanitarium logo 2. OPENING CINEMATICS- A man walking to a car, he starts it and calls someone. He tells this person that he has found the answer and that he'll tell you about it when he gets home. He plays a CD, the car goes out of control and goes over a cliff. 3. PATIENT PROFILE- You and Dr. Morgan- he tells you that your delusions almost took your life. Your face is in bandages. Dr. Morgan tells you that you stole a car and your face was damaged badly in an accident. He tells you that you will talk more later- but first you must rest. 4. ANGEL- This is at the Angel statue in the Tower Cells. You put the key in the base and she comes to life- her tears are blood. Her home was the tower- she tells you of the cries of the children and tells you (well demands) you not to be selfish. Seek the truth! 5. TIC TAC TOE- You come up to two children playing Tic-Tac-Toe and they tell you to get out of their light. The children are odd shapen. One is named Billy. 6. WEDDING PART 1- A priest with a blindfold over his eyes speaks and a woman lifts up her veil to reveal a skull head. 7. CHILD FUNERAL- The Cemetary- WTXY News. A newscaster talks about the many deaths of children and that scientists are baffled. 8. NAME PART 1- A woman in heels walking down a hallway. 9. NAME PART 2- A woman in heels walking down a hallway to a room with a boy on a bed, reading a Grimwall Comic Book. 10. NAME PART 3- A woman in heels walking down a hallway to a room with a boy on a bed, reading a Grimwall Comic Book- The woman says, "Max, Sarah would like to see you now." 11. GRAVE- It is you (Max) with a shovel, digging up a grave. 12. ALIEN MOTHER- You open the barn doors to see the alien plant the children call "Mother". 13. DR MAX LAUGHTON- Dr. Morgan and Max walking down a hallway talking. He welcomes you back to the states and is happy you accepted his offer. 14. SARAH DEATH- You see the spirit in the fountain: he asks what you wish. You wish that you could see your sister again. A woman in heels is walking down a hallway to a room with a boy on a bed, reading a Grimwall Comic Book- The woman says, "Max, Sarah would like to see you now." You go to her room- she is bald. She tells you that she doesn't think that she can go to the circus this year- you tell her that you'll go next year. She asks if you can get her doll, "Mr. Clown" that Dad won for her last year at the fair. While you are rummaging through the toy box Sarah's arm falls limp- your sister is dead. (CD #2) 15. VIEW FINDER- You (Sarah) look through the binoculars and see a mansion on the other side of the water. 16. WEDDING PART 2- "Do you Jennifer take Max to be your lawfully wedded husband?" She says "I do"- but her voice then changes to Inferno's voice saying "I do breathe fire". 17. CLOWN SIGN PART 2- (I seem to be missing part 1) Sarah steps up to the sign and puts the red ball into the hole where the clown's nose should have been. It moves it's arm down so Sarah meets the height requirement to go into the Fun House. 18. SHATTERED MIRROR- In the Fun House you look into a mirror, and then touch it. It is almost liquid and wiggly. Then you see Max on the other side of the mirror and he is pounding against it. The glass shatters and you pick up a broken piece of it. 19. DOG HOLE- Timbrrr is down in a hole with a large pile of bones. He tells you he smells something rotten- like death. You call for him as something grabs him from behind. 20. SECRET HIDING PLACE- Home video of Sarah in her Secret Hiding Place. Her father is video taping this. He tells Sarah that he'll turn off the camera if Sarah gives him a big hug. She says ok- just don't tell Max about this place. 21. MORGAN'S FATHER- The painting of the stern old man is Dr. Morgan's father. He tells Morgan that he needs to study harder and that he must not waste time- strive harder and don't be like everyone else. 22. MAX AND MORGAN'S FRIENDSHIP- The lab from hell turns into a clean lab. Max is having trouble with an experiment. Morgan helps with it and tells you must hang in there. He also tells you that you are his brightest student- the one with the most potential. 23. HIDDEN RESEARCH- Max walks into a room, works at a computer station, and then walks into yet another room. This room contains alien looking bodies incased in glass and green fluid. Something hits you over the head. Dr. Morgan has you again- he tells you that you have been wandering again, and that his drugs will help many. He injects you with something. You then turn into Grimwall. 24. WORLD HISTORY PART 1- (Again, I seem to be missing something) WTXY Channel 6 News. A large hive has been discovered near Mount Cyteria. In an attempt to stop the growth of the hive, Gromna will go to study the hive. Word from Gromna has reached the city- the team is alive and will continue to study the hive from nearby. A cyclops woman leaves a message for Gravin- she misses him and hopes he comes home soon. 25. GROMNA AND HIS CHILDREN- Grimwall comes up to this level via a donut shaped thing. He witnesses Gromna walking past a bunch of caged Cyclops- the all scream "Father" to him. 26. THE HOPE TREATMENT- A tent- Max and his wife speak about a DNAV treatment called "Hope". Max's wife talks about a Doctor Morgan who created the treatment. Max tells his wife that he used to study with a Doctor Morgan. The "Hope" treatment, Max's wife continues, is said to decelerate the growth of DNAV and to double the life span of effected children. Max tells his wife that maybe Morgan could use and extra set of hands- maybe they need to go home. 27. MAX'S DISCOVERY PART 1- This starts off with a computer screen, "DNA test sequence initiated- Molecular Cohesion Negative" Max screams "Damn!" 28. MAX'S DISCOVERY PART 2- Max is at the computer again- he says this is it: the answer has been right before him all along. (CD # 3) 29. MORGAN'S GREED- A meeting- Doctor Morgan and Max are in attendance. Max asks Dr. Morgan what in the hell he is doing cutting his funding. Morgan tells Max that he needs to concentrate on making the Hope Treatment better- not on a new treatment, and reminds you that the Mercy Foundation's success is based on his treatment. Max accused Morgan of being greedy- that he is more interested in his own prestige than a real cure. Morgan tells you that he'll work something out so that you may continue your research when you threaten to take your research somewhere else. 30. LOST GIRL- You, as the Aztec Warrior, walk into a temple- you tell the little girl inside, that you presume to be the Stome Mason's daughter, that her parent's miss her and that you'll take her home. 31. WITCH DOCTOR'S DEATH- You see a man in a white mask (the Witch Dr.) climbing up a set of stairs. A white charge (energy of some sort) comes from his hands as he chants. The energy is released from his hands and goes flying toward the man at the top of the stairs (Quetzalcoatl). Quetzalcoatl laughs as the white energy hits him. He releases some energy of his own (it is green) as he chants. The energy hits the Witch Doctor and he falls backward down to the base of the stairs, bleeding. 32. MAX'S DISCOVERY PART 3- Max falls down a hole, gets up, and smacks his flashlight a few times to get it working. He then walks a bit and shines his light on two enormous doors- they have Aztec markings on them- he presses the eyes of one of the markings and the doors open. You next see a enormous statue with it's mouth open and you walk through some cobwebs. Then suddenly Max is back in front of the computer. He is working on something- Molecular Cohesion Achieved, files are being dowloaded to DVD- Computer Shutdown Activated. Then Max gets into a car and drives away around a curve, but his car skids off the road, over a cliff. 33. VOLCANO TO HOUSE- You see Quetzalcoatl at the top of the stairs- in a cocoon of electrical energy. You, as the Aztec Warrior, are climbing up the stairs to him. Quetzalcoatl tosses a bolt of energy your way- it bounces off and you attack him. Quetzalcoatl and you fall backwards- into the lava. On your way down into the lava- it changes into a cavern- and you change back into Max. Once you reach the bottom, a woman welcomes you home- she tells you that you are confused from falling down the chimney, you hit your head. She tells you that she and sarah have been waiting for you when you start to remember the car crash. The woman (your mother) calls for Sarah- she floats in. At first you are happy to see Sarah- but then you realize Sarah is still dead- Sarah and your mother mutate- Doctor Morgan's face thenm appears in a pool of black gooey stuff. He tells you that he was assured that you would have died in the car wreck. But you didn't and are too smart. He then says goodbye, old friend. 34. END GAME PART 1- Max walks through a blue portal and up a black and white checkerboard path. Along the way, you lose the items that change you into other things (the Clown Doll that changes you into Sarah, the Aztec Statue that changes you into the Warrior, and the Comic Book that chnages you into Grimwall). Morgan tells you that you have failed everyone- even your sister. A black doppelganger of you arises out of the black gooey stuff on the floor. Morgan tells you that you are your own worst enemy. 35. END GAME PART 2- Morgans face is still in the black gooey stuff- he tells you this is the end- you will be lost to your wife and your son. You flash to another scene briefly, you are in bed with an IV in your arm filled with green fluid. You pull it out of your arm, Morgan dissappears- you warp through a portal and sit up in bed. Morgan is around the corner, he simply says, "it's over". You are still in bed and say, "I'm back, it's over." 36. MYSTIC TEMPLES- First you look up at the Jaguar Temple- it has a purple glow above it. It changes to red and then the beam (the glow) races it's way to the othet two temples and back again. Quetzalcoatl's Statue is caught in the middle of the beams of light (glow) connecting the Temples- it creates an electrical energy around the Statue, it shatters. (CD #2 Again) 37. DESTRUCTION OF THE HIVE- You see a lage hive, with white balls of energy hitting it. It blows up. Once it is destroyed- you see the numbers 008 on a door looking thing. 7) Odds And Ends *You can squish the bugs that are crawling near the Water Pipe Puzzle in the "Courtyard And Chapel" Episode. 8) Author's Notes I have written this walkthrough completely on my own..... I have had no help with it. I have spend many a hour in front of my (well, my husband's and my) computer playing this game and creating this walkthrough. I take pride in knowing that there is no other walkthrough like mine out there- with the item lists, cinematics lists, and character lists- I will not tolerate copying my walkthrough- and neither will GameFaqs- the only place to find my walkthroughs! I'd think hard before copying any part of it without my permission- I will take steps against anyone who does copy any part of it. I have no problem suing someone who does. Well, now with that said- I hope you do read and enjoy my walkthrough. I worked hard on it and I hope it helps anyone who needs it. If you require further help- feel free to E-Mail me at: mysterymoogle@yahoo.com. This E-Mail is strictly for my FAQ's and I check it about once a week- every Monday. So if I don't get back to you right away- I haven't forgotten about you- but I do have to go to work now and then! 9) Credits I'd like to thank a few people- not for helping me write this walkthrough- but for putting up with me writing this walkthrough: These people are: My husband, Jason My Mother, Bonnie and My Father Kenneth and My Grandmother, Leonora The above people are speical to me and helped me by putting up with me and allowing me to read my walkthrough to them to check for errors in my spelling and grammar- there may stell be a few in here, but I think most were caught. Thank you all! This walkthrough is copyright MysteryMoogle 1999