====================================================================== This FAQ is a work in progress. If you know of something relating to this game that I haven't entered, email me at gaston58@hotmail.com and I'll put it in and credit you with the snippet. If you just want to make a comment/snide remark, email me. This is my first FAQ and I want it to be a good one. Suggestions are always welcome. ====================================================================== Requiem: Avenging Angel FAQ Ver. 0.777-->the Neighbour of the Lord By Andy Nagel (gaston58@hotmail.com) Copyright Andy Nagel, 1999 REQUIEM: Avenging Angel is copyright 1999 by 3DO and Cyclone Studios. All names and weapons and otherwise trademarked stuff in this FAQ are their intellectual property. This FAQ may be distributed freely if and only if it has not been altered in any way. This FAQ may also be found at www.gamefaqs.com ===================================================================== Version History: 0.666 - First attempt at writing this FAQ. Only shown to a few people. Was not by any means complete. 0.668 - First officially published FAQ. Contained info on weapons, characters, and powers. 0.777 - Added Essence Costs for some powers - Added Some Boss Strategies - Added some notes on CSTIME and CSHALT - Added some new Stupid Angel Tricks - Added a Resources/Inspiration appendix, containing what I consider to be inspiring factors in the creation of this game. - Re-did the whole Cheats section ala voodooextreme's. 0.778 - Added a link to Prima's Requiem walkthroughs. 0.779 - Entered a quick walkthrough to the most asked question I get: "How do I pay my respects to Judith?" ===================================================================== Table of Contents: NOTE: an * means that this section has been updated from the previous version. 1.0 WHAT IS REQUIEM: AVENGING ANGEL? 1.1 WHAT'S SO DAMN (heh.) SPECIAL ABOUT REQUIEM? 2.0 CHARACTERS (spoiler-free) 2.1 ENEMIES/MONSTERS 2.1.1 HUMAN FOES 2.1.2 MECHANIZED FOES 2.1.3 DEMONIC/FALLEN FOES * 3.0 WEAPONS * 4.0 ANGELIC POWERS 4.1 OFFENSIVE POWERS 4.2 DEFENSIVE POWERS 4.3 MANEUVERING POWERS 4.4 INTERACTIVE POWERS * 5.0 BOSS STRATEGIES * 6.0 CHEAT CODES 7.0 SPOILERS * 8.0 STUPID ANGEL TRICKS * 9.0 APPENDICIES/BIBLICAL STUFF/IF YOU LIKED THIS GAME YOU WOULD ALSO LIKE... ===================================================================== 1 WHAT IS REQUIEM: AVENGING ANGEL? From the manual: The Lord looked upon what He had wrought, and saw that His creation was good. And yet... And yet, the Host of Heaven saw that the Lord was dissatisfied. This grand experiment housed not all He would have wished. The angels looked down, and saw that His experiment as fraught with greed, corruption, and stupidity. The "noble beast" with which the Lord had populated the planet was caught in a degrading spiral of covetousness; ever wanting that which their creator would not--indeed, could not--grace them. And so, the Host of Heaven began to plot. This dissatisfaction that the angels sensed within the Lord split them into factions. While some would look to the wisdom of the Lord for guidance and reassurance, others would presume to interpret His desires... The time, reckoned in human years, is midway through the 21st century. Humankind stands poised on the brink of intergalactic exploration and travel. An interstellar ship, Leviathan, nears completion. With its launch, humanity will spread itself among the stars, and the heavens themselves will be within the grasp of this "misguided" race. Without the Lord's consent, certain angels among the Host have taken it upon themselves to bring about the end of human life. In the process of executing this goal, they have become dark, sadistic, and power-mad. They have become the Fallen. Not long ago, the Fallen, led by a desperate angel named Lilith, descended to Creation through the netherworld of Chaos, and cloaked themselves in human form. Though they are not almighty, they still possess heavenly powers. They have used these powers to take over the will of an entire government and its army of soldiers. These possessed leaders and their armies do the Fallen's bidding, without any awareness that they have been overtaken. The Fallen ready themselves for the end of the world. Armageddon lies close at hand. But the Fallen are not without opposition. You are Malachi, one of the Lord's chosen. You must travel to Earth to stop the Fallen from succeeding in their destructive quest. If you cannot stop what the fallen are attempting, the Lord will have no choice but to instigate Armageddon Himself, thus fulfilling the plan of the Fallen. You must not allow that to happen. The path from Heaven to Earth is treacherous, however, you must travel through the realm of Chaos before arriving upon Earth. This passage is one of the most difficult for any angel to make, for you will arrive in Chaos stripped of most of your angelic powers. You must build your reserves for the battle ahead, for only you can offer hope for Creation. 1.1 WHAT'S SO DAMN (heh.) SPECIAL ABOUT REQUIEM? Well.... - You're an angel. With guns. Big guns. - You're an angel. With powers. Cool powers. Lotsa powers. - The system requirements are lower than most new FPS games. The system req's on the box are "Pentium 166 (200 recommended), 32 megs RAM, 4x CD-ROM, and 116 megs HD space (275 recommended)." And of course, a 3D accelerator card (preferably with 3dfx support). - Smooth engine (compared to Q2, the LithTech engine, and Unreal) - Detailed engine. (Faces are clearer than Q2, walls more legible than Q2 and LithTech) - Intriguing plotline. - Detailed Gothic game world - Cool Angelic powers. - Cheesy voice acting (for you Resident Evil freaks :) - Freaky-ass monsters. - $20 rebate (for us canadians, that's about $30). 'nuff said. And that's only single-player mode. Anyone want to gush about multiplayer? ===================================================================== 2.0 CHARACTERS (spoiler-free) MALACHI: Mal is your typical Biblical angel, except for the fact that he's exchanged his flaming sword for an assault rifle, curses ("Jesus Christ!" "They don't even f---ing work.") and probably gets the girl in the end. (Actually, he doesn't. Wow.) He's also your typical FPS protagonist who can carry seven weapons and ammo and not slow down one bit. He's cool, but not as cool as Duke Nukem, or BLOOD's Caleb. LILITH: Leader of the Fallen on Creation (Earth). A demoness with alabaster skin, blood red nipples, and an abhorrence for clothing and Malachi. Not someone with whom you would want to f---. LUCIFER: The angel who instigated the schism and leader of the Fallen. More commonly known as Satan and The Devil. Likes: Demonic laughter, destroying humanity. Dislikes: Angels, God, CSYHWH. AARON: Your predecessor, sent to Creation to stop the Fallen. He has gone missing. Part of your mission is to find out what happened to him. JONAH: Owner of Jonah's Bar. Your first contact in the rebellion. ELIJAH: (pronounced Eh-LEE-jah.): A member of the rebellion, and more than likely your romantic interest(ew. Last time angels had "romantic interests" they made giants named Nephilim. Check it out in Genesis 6.) LEADER (actual name unknown): The Leader of the Resistance (duh.) He's the guy who sends you out on missions. Killing him is a bad thing. (more to come.) 2.1 ENEMIES/MONSTERS 2.1.1 HUMAN FOES (under the control of the Fallen): [next update: AI info] NOTES ON HUMAN FOES: These guys apparently went to the BLOOD/BLOOD II school of firearms. On Purgatory difficulty setting, their aim is practically flawless. If you're visible for more than half a second, you'll be shot. LIGHT SOLDIER: "Armed with assault rifles, pistols and grenades, these soldiers are found on the streets of New Damascus, where they are able to harass and shoot civilians with impunity. Their main functions are to patrol the streets, enforcing curfew, and round up the bodies of those who defy the curfew. In many areas, though, they won't attack unless provoked." COMMENTS: A shot or two to the head with the pistol or assault gun is enough to bring these guys down. POLICE/PRISON GUARD: "Found in the prison, these security guards ruthlessly torture rebels and innocents alike. They react to any breach in security with prejudicial force. Their black and silver uniforms were specifically designed to subliminally provoke fear in their victims." COMMENTS: "Subliminally provoke fear"??? Uniform be damned, I'd be scared of the big-ass gun he's got! Again, dispatch the bastich with a few shots to the head. LEVIATHAN SECURITY: "As the security force on the Leviathan, these elite troops are dressed in the blue and gold livery of the world government force. They patrol the colony ship with heavy weapons and a sharp eye for trouble, and are assisted by the cyborgs known as Mandroids." COMMENTS: Three guesses as to how to kill them. MEDIUM ARMORED SOLDIER: "Covered in body armour with a drop-visor helmet, the Medium Soldier can take quite a beating. Equipped with a variety of weapons, this type of soldier can dish out a punishment worthy of the third level of Hell." COMMENTS: 3rd level of Hell? I dunno... the 3rd level's pretty tough. I've had to re-load my saved game seven times before getting through the first two rooms. Anyways, these guys are much tougher than the light soldiers. Their bodies are heavily armoured, so one or two shots to the head won't cut it. Try a dozen or so. HEAVY ARMORED SOLDIER: "This soldier wears something similar to a Power Suit and is practically immune to bullets. The arsenal of weapons contained in the arms of his suit is surprisingly large, and often lethal. Heavy Armoured Soldiers have been known to quell sector riots by their mere appearance." COMMENTS: I want one of these for my birthday!!! The assault rifle, pistol, and shotgun are pretty much useless against this machine. Try a grenade, rocket, or otherwise throw the fear of God into them with a charged Pentecost or something. 2.1.2 MECHS (Mechanised foes) MANDROID: "A heavy, lumbering cyborgs, the Mandroid was originally designed to perform ore extraction work on distant colony worlds for the travellers aboard Leviathan. Its chaingun was intended for keeping native fauna at bay within the mining tunnels, while its pick was more suited to the intensive demand of extracting ore from rock." COMMENTS: With a big-ass gun on it's arm, you have to wonder what kind of fauna were in those ore mines. Vorpal Rabbits, maybe? Mandroids are impervious to bullets. You'll have to use heavy weapons and angelic powers to defeat them. I prefer Pentecost (3 charged blasts) or Rockets. Be careful, tho. A Mandroid's gun'll chop you into little bits if you stand still in it's sights too long. CYBERFIEND: "Designed for the intricacies of ore extraction, Cyberfiends are adroid, agile cyborgs. They are deadly, even without projectiles." COMMENTS: A swipe from their claws will take off a LARGE chunk of your health. A few shotgun blasts will make quick work of them, tho. Why do all the ore-extraction bots have to look so damn EVIL? PEACEMAKER: "Quicker than the Mandroid, but slower than the Cyberfiend, the Peacemaker can shoot lasers out of its head an swing its spiked tail for more intimate attacks. The Peacemaker was cobbled together by the Fallen fro spare parts. They are a completely malevolent design." COMMENTS: Malevolent? I think it looks like a cute little puppy-dog. :) Again, shotgun blasts and heavy weapons ought to knock these guys off their feet. ADVANCED MANDROID: "Once manned with a pilot, the Advanced Mandroid now attacks mindlessly but with an intensified purpose. The AM's with their twin chainguns and heavy lifting capacity, were to be used by the Leviathan colonists for base security and construction. COMMENTS: How the hell can you construct anything with gatling guns for arms?? 2.1.3 DEMONIC FOES NOTE: Most demons are more susceptible to angelic powers than mundane weapons. Probably because they're more "angelic" than mundane. XAPHAN (Zay-FAN) (AKA Demon-Rat): "Xaphan was the angel sent by the Lord to look after Adam and Eve in the Garden of Eden, when Lucifer attempted to rebel against Heaven, it was Xaphan who suggested that Heaven should be set ablaze. Upon Lucifer's fall from grace, the Lord rent Xaphan asunder, splitting him into many smaller, less powerful creatures. These blind demons are now scavengers of Chaos and Hell, and can only sense your presence by smell." COMMENTS: Well, by smell AND by hearing. These guys are fun to watch. When I got to the sewer level of the demo, I tried playing through it without killing a single Xaphan. So, by the time I found the exit, there was a whole horde of these little buggers following me, jaws slathering and drooling. Heh. Then I turned around and Pentecosted their asses back to hell. A shotgun blast each also does the trick. PITKIS (AKA Demon-Fish): "The Pitkis, created by Lucifer to torment the souls of the violent within the river Phlegethon, were only familiar with swimming through blood. Until now." COMMENTS: Every FPS needs bad fishies in their waters. You get to fight bad DEMON fishies. FLYING KYNTHRA (KIN-thra): "The insects of other realms, the Kynthra attack with their claws up close but can also shoot stingers out of their tails." COMMENTS: I wonder if they're related to the Mynocks in Jedi Knight? These buggers dart around quick. Assault guns don't really work on them. Shotguns do, tho. Better than a can of Raid any day ZAEBOS (ZAY-bows): "Minor demons, the Zaebos serve as lieutenants to Belial within the seventh level of Hell. Armored with a reptilian shell, the Zaebos leap great distances and slash with their scythe-like claws." COMMENTS: These guys jump far. And once they touch you, you lose a whole LOTTA health. XAMUL (zah-MOOL): "Found in the depths of Chaos and demon-dwelling areas of New Damascus, these rabid canines inflict deadly bites with their razor-sharp teeth." COMMENTS: Coming soon. Haven't encountered them yet. ===================================================================== 3. SECULAR WEAPONS "Hakael" Handgun: "Similar in look and feel to a present-day 9mm pistol, this handgun has a user interface that is so simple, even a child could use it. Many do. It packs only a small amount of punch, but is useful for those "light" days, when a heavier gun just feels like "too much." COMMENTS: The pea-shooter of the game. It does little damage, and has a slow rate of fire (maybe 1.25 shots a second). It is good for shooting out windows and gratings though. "Azazel" Assault Rifle: "The Azazel gets its name from its ability to deliver rounds with demonic speed. Although the individual rounds do only light damage, a sustained stream of fire will decimate most enemies within seconds. COMMENTS: Remember the good ol' days of DOOM where you could fire a chaingun and NOT have the screen dance and bounce in front of you? Well, they're back. With the new Azazel you can go through 50-100 rounds a second and not have to worry about losing your aim. Don't know why, tho. Probably has gas-vent recoil compensation up the wazoo. It's also really good for tearing a slice out of any bad guys you may encounter. "Trinity" Combat Shotgun: "This triple-barrel shotgun contains enough punch to rip through light armour with ease. 67.8% of all common street thugs agree that its slow reload rate is a serious design flaw, even in light of the fact that 44.3% of all statistics are made up on the spot." COMMENT: Oh, great. Now the MANUAL's cracking jokes. Yeah, the slow reload rate -is- a serious design flaw. The gun's spread isn't that good, either. Even worse than the popular DOOM shotgun. I tend to not use this gun except when wanting to conserve assault rifle ammo, or pinging off Kynthras. "Beelzebomb" Grenade Launcher: "Though difficult to aim, the Beelzebomb can inflict massive radial damage. Grenades explode on contact with an enemy, or within three seconds of exiting the gun's barrel. This is the weapon of choice for those difficult "indirect" shots. The reload rate is fairly fast, given the size of the ammunition." COMMENT: Ever since QUAKE came out, every FPS has got to have a grenade-launcher. The Beelzebomb is not really different than QUAKE's, tho the grenades are heavier and don't bounce nearly as much. "Murmur" Missile Launcher: "This behemoth fires line-of-sight projectiles which explode, causing blast damage to anyone standing nearby. Production of it was ceased following a number of accidents that resulted in the deaths of both its targets and its careless users. Though it fires at a slow rate, the damage it can inflict is impressive." COMMENT: I gather this gun's nickname comes from the fact that it's quiet compared to most other Rocket Launchers. Like the Azazel, it has no recoil, so you can aim easy after each shot. Really good for those big honkin' baddies in the Armored suits and for taking out hordes of soldiers at once. "Senciner" Sniper Rifle: "Capable of long-range fire and sighting, this rifle allows you to take out enemies long before you get within their visual range. If you hold down the fire button, the sight pops up, allowing precision aiming; when you release it, the gun will fire. The damage potential of the Senciner is extreme, and its sleek design has made it a favourite among sportsmen and assassins alike." COMMENT: I've never found much use for sniper rifles in single-player FPSes. It's also true for this one. There are usually too many bad guys around firing at you for you to concentrate on pinging off even one of them. And if you DO get a shot off, it's usually not enough to kill the sucker. Now, that's not to say that this gun isn't a lotta fun in multiplayer, but I've never played multiplayer REQUIEM, so I wouldn't know. Anyone care to enlighten me? "Revelations" Railgun: "Firing small steel flechettes, the railgun accelerates each round to a velocity well in excess of 17,000 miles per second. Because of this tremendous muzzle velocity (which would cause the bullet to escape Earth's gravitational hold), most enemies simply explode when hit. When the technology was first developed, the planetary government used it to annihilate malfunctioning spacecraft. COMMENT: Malfunctioning spacecraft. Right. I'd love to see what kind of Black Ops this puppy was used in. It -is- a sweet gun, though. One shot DOES annihilate any foot soldier or non-boss demon. However, ammo is really hard to come by, so it must be conserved. ===================================================================== 4. ANGELIC POWERS 4.1 COMBAT POWERS EXORCISE: "But Jesus rebuked the evil spirit, healed the boy and gave him back to his father. And they were all amazed at the greatness of God." --Luke 9:42b-43. COST: 4 Essence per shot. COMMENTS: Exorcist is much like the pistol. Not really good for anything except to knock out windows and gratings. It also can be used to push enemies back over an edge. PENTECOST: "They saw what seemed to be tongues of fire that separated and came to rest on them." --Acts 2:3 COST: 18 Essence, chargeable up to 50. COMMENTS: When I first noticed the power's name I thought "Oh great. A power that makes people speak in tongues." In fact, this is one of the most diverse powers in your arsenal. It's more powerful than Exorcise, for one. It can also be charged up to 50 Essence to release a powerful blast that will gibbify any soldiers in it's path. If it gibs a baddie, it continues on at reduced power towards its destination. There also appears to be a certain field of effect that is bigger than the actual "ball." While I use this power most of all the offensive powers, there is one problem--it does tend to gib a lot of enemies. Normally, that's not a bad thing; the more gibs, the better. But in this game, you don't necessarily want to turn a potential ally/host into sludge. (see POSESSION and RESURRECTION) Also note that Pentecost has electrical properties... shooting it in water will damage you. In a multi-player game, the charge-up option is not available. BRIMSTONE: "On the wicked He will rain coals of fire and brimstone, and an horrible tempest, a scorching wind shall be the portion of their cup." COMMENTS: Mmmm... sulfur. Just like mommy used to make. A more powerful version of Exorcise, but not chargeable like Pentecost. It does, however, have a faster rate of fire than Pentecost. Brimstone's good against quite a lot of demons. BLOODBOIL: "His blood did boil in his veins, and he cursed the name of the Lord, and died." COMMENTS: The visuals for this power are... interesting. Just walk up to a bad guy, activate the power, and watch his body quiver and quake, lances of blood shooting out. My main gripe with this power is that it has a range of only a few meters. You have to be pretty darn close to a person to use this, and that's not an easy task unless you want to use WARP TIME or HASTE. Still, it's good for a laugh. LIGHTNING: "From the throne came flashes of lightning, rumblings, and peals of thunder." --Revelation 4:5 COMMENTS: Much like Pentecost, except with shorter range. I didn't use this power much (except for the Chaos level). LOCUSTS: "Stretch out your hand... so that locusts will swarm... and devour everything..." --Exodus 10:12 COST: 25 per wave of hand. COMMENTS: With a wave of your hand, a swarm of locusts attacks the enemy in your crosshair, nipping and biting at it until the victim dies. Useful for when you need a full corpse. TO SALT: "But Lot's wife looked back from behind him and she became a pillar of salt." --Genesis 19:26 COST: 50 Essence per salt shaker. COMMENTS: With a high essence cost, and a slow reload rate, this power is only useful if you want to see a cool death with no fuss and no muss. Slowly, the victim's body will turn to salt, and the air currents in the area will blow an arm, leg, torso away. Pretty good if you don't want to alert anyone to your presence. APOCALYPSE: "I am the a-POC-alypse!" --Apocalypse, Various Capcom/Marvel fighters. (Sorry. Had to put that in there.) COMMENTS: BFG ex Deus. When you activate this power, a ball of yellow dots appear, with all the dots converging on each other. You now have 5 seconds to get the hell (heh.) outta dodge. Once the sphere coalesces, a large explosion takes place, hopefully destroying everything in the near vicinity. 4.2 DEFENSIVE POWERS HEAL: "I am the Lord that healeth thee." COMMENTS: 10 Essence for 5 health? I think not. However, if you're really strapped for life, hide behind a corner and pump up on this power. It'll take a few minutes, but fortunately, there's no time limit in the game. DEFLECT: "Behold! The arrows of the Philistines harm him not!" COST: 30 Essence for 1 second COMMENTS: When activated, you are surrounded by a purple nimbus that protects you for 1 second, acting as a shield. Not very useful, difficult to use in the midst of a heated firefight. HOLY LIGHT: "The Light of the Lord is upon you, yet do thieves sulk in the shadows." COST: 5 Essence per Second COMMENTS: This just surrounds the area with light so you can see better, and so your enemies can spot you better. BANISH: "The demons were cast into the abyss, never to see creation again; the angels then rejoiced in Heaven." COST: 50 Essence per shot. COMMENTS: This power is only effective against Demons. It paralyses them for a number of seconds, making them nice, easy targets for your nice, big guns. SHOCKWAVE: "They fell to the ground and could not arise. Such is the power of the Lord." COMMENTS: Okay, whom among you have played Half-Life? Wow, that's a lot. Okay, you know those little doggy aliens? You know how they make that funky noise right before sending out a big circular blast that hurts you if you're caught in it. Yep. Malachi does that, too. Except he's not a little dog-alien. And he doesn't make that noise. He's a good singer, you know. 4.3 MANEUVERING POWERS HASTE: "Thou shalt be of the winds, north, south, east and west shall be known unto thee." COST: 25 Essence for 10 seconds COMMENTS: Hey, look! It's Force Speed from Jedi Knight! FLIGHT: "And he rode upon a cherub, and did fly: and he was seen upon the wings of the wind." COMMENTS: Hey, look! It's Force Jump from Jedi Knight! WARP TIME: "And the Lord said, I will certainly return unto thee according to the time of life." COMMENTS: This is cool. You've probably heard this comparison thousands of times.... so once more won't hurt. The MATRIX. The Lobby Gunfight Scene (tm). There, I said it. When you activate this power, the screen takes a purplish tint and everyone moves slower than you. You still move at a relatively normal speed. This makes for some really fun moments; dodging bullets and such. 4.4 INTERACTIVE POWERS HEAL OTHER: "And Moses cried unto the Lord, saying, Heal her now, O God, I beseech thee." COMMENTS: A purely ornamental power, it's only REALLY used ONCE (see Spoilers, below). INSIST: "And the truth of the Lord did come upon him all at once, and he fought on the side of the Lord." COST: 25 Essence per use. COMMENTS: Instead of shooting the baddie, why not make him fight for you? Only one baddie can be Insisted, and the baddie has to be human. While Insisted, the baddie follows you and attacks anyone that attacks you or him. If you push against your Insisted comrade, he'll walk forward in the direction you nudged him. This power is not used in multiplayer. That'd just be too cool. RESURRECT: "Not yet. Come back. C'mon. C'mon. That's it..." --Gabriel, _The Prophecy_ COMMENTS: Oooookay, instead of Insisting that the Heavy Armour guy join you, you shot him. With a rocket launcher. Luckily he's all in one piece. Resurrect him, and boom. Instant ally. Resurrected people act like Insisted, but you can have more than one following you (imagine the possibilities!) Also, if a Resurrected baddie gets killed again, it cannot be re-resurrected. This power is not available in multiplayer. I mean, what would be the point? You re-spawn automatically after you die anyways, and WHY would you want to work for the guy who killed you, anyways? POSSESS: "The angel lies within thee, and ye shall know the power of the Lord." COMMENTS: Heh. I love this power. I'll tell you why later. As you activate this power, your Spirit leaves your mortal body, and the screen takes on a pink/purpleish shade. You have a few seconds to find another body to inhabit. When hop into the body, you gain it's weapon and the ability to sneak past unnoticed (you're in a baddie's body, after all). After a few seconds of possession, the baddie's body dies normally, and your mortal body is there again, taking it's place. I think it was a good idea that 3DO decided that this power should not be available in multiplayer, don't you? ===================================================================== 5.0 BOSS STRATEGIES The bosses in REQUIEM are TOUGH. In future updates, I will give tips on how to kill them without using cheat codes. NOTE: If you're running ver. 1.0, you can't really tell if you're damaging the Bosses. It's highly recommended that you download the 1.2 patch, which makes the Boss flash red whenever they get damaged. THE GERYON: The first Boss level that Lilith sends you to is a shallow pit in Chaos inhabited by a pair of Geryon. The Geryon have two attacks: Their hand-to-hand (or claw-to-hand) and their lightning attacks. The lightning moves slow enough for you to easily dodge. Conventional weapons won't work on them. If you launch a grenade at them, an invisible field (Possible AT Field for all you Evangelion fans) deflects it. The trick to beating these ugly SOBs is to use your Banish power on them, rendering them immobile for a few seconds, then lob some grenades at them. While under "banishment", their AT Fields are innefective. Just make sure that you're out of the blast radius. You can also use Pentecost while the Geryon are Banished... but I find grenades do a much better job. TRYXINOS: This guy has two main attacks: An itty-bitty fireball attack, and a shockwave attack. Of course, you know well enough to keep away from him when he uses these attacks, don't you? Goooood. Tryxie tends to jump around a lot like a little puppy dog who's happy to see you. Well, actually, he's not little.. and he's not happy to see you. Because he jumps around a lot, it's a good idea to slow him down before attacking him. To do this, use either BANISH or TURN TO SALT. BANISH will stop him in his tracks for a few seconds, while SALT slows him down. While he's vulnerable, send a few grenades his way. All in all, he's not that difficult to beat. LILITH: Okay, you're halfway into the game and then they throw the apparent main villian against you? Hmmmm... Lilith, being an archdemon, has a whole host of powers making her much more powerful and difficult that the weenie demon hordes. She can send out 3 Pentecosts at once, bursts of lightning, and reflective lances of light. She can also summon Demon-Dogs and Zaebos. Lilith's a bit tricky than the other Bosses. Secular weapons won't work against her at all; she just laughs and shrugs them off. Also, you can't attack her at all from within the four pillars in the center of the room, as the projectile will simply veer off to the side. What you have to do is this: 1) GET OUT FROM WITHIN THE FOUR PILLARS. If you stay there, you're as good as dead, plus it's much easier for Lilith to hit you with her weapons. 2) GET UP CLOSE AND PERSONAL WITH HER. Toss a BRIMSTONE at her. If she laughs at you, then back off. Dodge her attacks, then try again. 3) PICK AND CHOOSE. If your attack succeeds, Lilith will split into two identical versions of herself (oo. the POSSIBILITIES!) and attack. Choose one, and attack it. If she flashes red, keep attacking her until she merges back into her single form. If you picked the wrong one, quickly turn around and shoot at the other Lilith. If you're lucky, you'll get a few shots on her. If not, then you'll have to wait. 4) DEAL WITH HER FRIENDS. After a few shots like 3), Lilith will summon some hellspawn to wear you down. The first time, she brings forth a half-dozen Demon-Dogs. The second and third times, a pair of Zaebos. The last two times, she'll bring in 2 or 3 more Demon-Dogs. Dispatch them like you would normally. Lilith won't attack you. 5) REPEAT 3 AND 4 AS NECESSARY. ===================================================================== 6.0 CHEAT CODES Yeah, all FPSs need these things, and Cyclone put the standard ones in... These codes were shamelessly cut'n'pasted from www.voodooextreme.com. Don't worry, I got their permission. Function key toggling is enabled with CSMILTON entered in the console. Fn Key Console Command Description F1 CSYHWH Toggles God mode -- an abbreviation for Yahweh. F2 CSHOST Toggles flight mode - use the jump and crouch keys to move up and down. F3 CSHALT Toggles the freezing of all entities. F4 Turns off the effects of F1, F2, and F3. F6 CSPORTAL Shows the portals in the game. F7 CSVANISH Kills all entities in the current JAM. F8 CSWIRE Shows the wireframe around all architecture polygons drawn. F9 CSSTIGMATA Give all guns, ammo, powers, items, health, and essence. F11 CSBACK Restart the level. CSGO n Jumps to the indicated start point within the JAM. '1' is the first. CSGO x y z Jumps to the given coordinate within the JAM. CSHIDE Does nothing, but the text appears in the executable and people may think it's a real cheat code. CSTIME [n] Slows down the clock within the game. Player movement is not affected, though. '100' is normal speed. 200 is the maximum. If no value is given, the clock returns to its normal speed. CSMAPPER [f] Toggles the in-game "auto map". The optional argument is a floating point number that scales the map as a percentage. CSMAPPER[n] Note, there's no space between the integer and the code. 0 is don't show, 1 is map only, >=2 is map & entities. CSGUNS Gives all weapons. CSAMMO Gives all ammunition. CSROSARY Gives all angelic powers. CSESSENCE Sets the player's maximum and current essence to 200. CSHEALTH Sets the player's maximum and current health to 200. CSSHROUD Sets the player's maximum and current armor to 200. CSITEMS Gives all plot items. CSMILTON Enables the function keys as cheat keys. CSTOURIST Toggles enhanced speed being on permanently. CSAO n Adds the numbered objective to the player journal. CSEO n "Ends" the numbered objective from the player journal. CSRO Resets the player journal. CSTIMEOUTS Multiplayer - allows non-active players to be removed if more than 120 seconds have passed since the last input. CSNOTIMEOUTS Multiplayer - does not allow inactive players to be automatically removed. CSVERBOSE Weapons are "explained" during the game. CSBLAH Prints a test message on the HUD. CSCLIPMOUSE Causes the mouse cursor to be clipped to the window. Only useful if running in windowed mode. CSFRAME, CSFRAME2, CSUNFRAME, CSTRACE, CSUNTRACE, CSSQUEEZE, CSUNSQUEEZE Multiplayer debugging tools. CS3DNOW!OFF 3DFx version only, forces the game to not use AMD's 3DNow! technology. CS3DNOW!ON 3DFx version only, forces the game to use AMD's 3DNow! technology if it's available. -LITTLE, -KERRY, -DARYL, -OWEN, -ADAM, -CHARLIE, -MAYNARD, -SEAN, -GREG, -MAARTEN, -YUJIN, -SMUDGE, -KEE, -SARA, -CORY, -JACKIE, -RYAN, -PHIL, -FRED, -BRYAN, -ERIK, -JENNA, -MO, -JUSTIN, -EVAN, -HELMUT, -NICHOLAS, -CYCLONE, -KHOURY, -KUDO They play various lines of dialogue from the game. -DEBUG Causes certain debug information to appear at the top of the screen. -MPQUERY Displays certain information about multiplayer game. -EDKEYS Causes the original Requiem editor key bindings to be used. -FOV[n] 'n' is an optional integer. (Note, there's no space between the two.) If present, the "Field Of View" will be set to the given value. (I don't think it's really a field of view; it's more like the distance between the eye and the viewing plane.) 120 is normal. If no number is given, the current value of the field of view is displayed. -CAMERA Toggles the HUD text from appearing when the HUD is in "hide mode". Maximizing the screen to the fullest using the '+' key puts the HUD in "hide mode". -CALCFPS Toggles calculations of the frame rate to be on or off. Whenever it's turned on, the history is cleared. -SHOWFPS Simply displays the current frame rate. It has no effect on whether or not the values are calculated nor does it affect the update frequency. -RUN [0,1] Running always on? 0 == no, 1 == yes -LOOK [0,1] Free look? -INVERT [0,1] Inverted mouse during free look? -CENTER [0,1] Does nothing, but the text appears within the executable. -XHAIR [0,1] Crosshair? -TEXT [0,1] Display dialogue text? -SHADOWS [0,1] Shadows? -HIDEGUN [0,1] Gun hidden? -SFX [0,1] I don't think this does anything, but I'm not 100% sure. -STEPS [0,1] Foot steps? -RES [+,-,0-9] Report, adjust, or set the current screen resolution. -MOUSE [f] Sets the mouse's sensitivity using a floating point number between 0.0 and 100.0. 100.0 is very fast, 20.0 is quite slow. 50.0 is normal. -INTENSITY [f] Sets the brightness/gamma of the game. The default is 50.0. -SOUND [f] Sets the "regular" volume control. Default is 100.0. -DIALOG [f] Sets the dialogue volume control. Default 100.0. -MUSIC [f] Sets the background / CD music volume. Default is 100.0. CSMAP mapname Jumps to the "1st entry point" of the given level/map/JAM. This is not necessarily the same place that would be entered by normally playing the game. ===================================================================== 7.0 SPOILERS/WALKTHROUGH I've just been informed that www.won.net has an abridged version of the Prima Strategy guide on their website. This mini-guide has some simple walkthrough, complete with pretty pictures. The current URL is: http://www.won.net/guides/prima/requiem That ought to help y'all out while I draft up my version of the walkthrough.. Thanks goes to ssin1@pacbell.net for informing me about this. However, I still get this same question asked over and over again, so I'm going to post a quick answer here, in hopes that people read it. I'm not going to do the walkthrough just yet--I just got Descent III and Aliens Vs. Predator and I want to play those for a while. The Online Prima walkthrough mentioned above does a good job of guiding people around the levels. Use it. Love it. Buy it. (Well, if you really wanna.) Anyways, here we go... Q: I just got back to the Rebel Base and I was told to pay my respects to Judith and then get some explosives. I go and see Judith, and I can't get out of the base! What should I do? A: Well, take a look at your "mission objectives" screen. It says "Pay respects to Judith." now, you're an angel with lots of nifty angelic powers... how do you think you can best pay your respects to someone who's dead? Still drawing a blank? Oookay. Pull up your Power Menu. See anything that might look interesting? Still Mr. Blank-Stare-guy, eh? Alright then, fine. What you gotta do is go up to Judith, and use Resurrect on her. She'll wake up, shake off her Death Experience, and get back to hacking through whatever she's hacking through. Seems pretty obvious when you think about it, right? ===================================================================== 8.0 STUPID ANGEL TRICKS Here's a few nifty things I discovered while playing the game: TO GIB OR NOT TO GIB. Pentecost may seem like a cool power at first. With a well-placed shot, you can take out 3 or 4 baddies. However, when a charged bolt hits a baddie, it tends to gibbify the poor wretch, rendering him unable to be resurrected. THE MATRIX LOBBY GUNFIGHT SCENE (LGS [tm]) Again with the MATRIX. I still think Warp Time is a cool power. It'd be better if it lasted longer, tho. Anyways, if you're lucky enough to have the MATRIX soundtrack, pop it in after you start up REQUIEM and select song 2 *console command?* Boom. Instant LGS. WE WANT YOU! WE WANT YOU! WE WANT YOU AS A NEW RECRUIT! There's no limit to the number of people you can Resurrect. I once had a small army of 10 armor-clad guys following me around, drawing fire off me. It's such a good feeling, having the Lord's own creatures do my fighting for me. Just be careful, tho... if you make too many followers, you're bound to get stuck. Raising people from the dead apparently gives them a poor AI. FUN WITH POSESSION PART I: "Heh. Killed the bastard." La la la... walking around. Opening a door. Buncha baddies, guns pointing to me. Bullets flying out of their barrels, and I fly out of my skin into the closest gunner. As I enter his skin, my eyes become his eyes and I see my body fall, lifeless to the ground. The guards, thinking they've killed me, return to their duties... not knowing the traitor in their midst. FUN WITH POSESSION PART II: "Body hopping." As above... but I walk a mile in the man's shoes before I hide behind some crates and let the flesh die. When I emerge from his skin (not even a stain of blood on me--that's how cool I am) I walk on until I see the next guard, hop out of my body, and into his. If you do this right, and have the patience, and don't mind NOT killing a lot of people, you can finish an entire level this way. FUN WITH POSESSION PART III: "I'm invincible!" "You're a loony!" While possessing a body, any attacks on the body do absolutely NO damage. The body dies only after the possession time limit is reached! Possession is, in essence, an invulnerability spell-thingy! But, when in a possessed body, you gain access to his weapon, and the bullets from a baddie's gun move much slower than the gun that you carry as Malachi. Malachi's bullets are instantaneous (ala DOOM and QUAKE's shotguns), while the baddie's bullets are actually entities that take time to travel from point a to b. Keep that in mind when attacking. THE MATRIX: "What do you need? Besides a miracle." "Guns. Lots of guns." Yeah, you've heard me gush over and over about the MATRIX and how Warp Time makes the game play like that Lobby Gunfight Scene (tm). But unfortunately, Warp Time only lasts for two to three seconds. If you want to play the entire game in slo-mo, enter the cheat code CSTIME 40. Enemy animations are slower, bullets are visible (!) but you still move the same speed. Your ROF is slowed accordingly, tho, and doors open a bit slower as well. For increased MATRIXosity, pop in your MATRIX soundtrack and switch to track 2 (wish I knew the console command), and shoot to your heart's content. The best area to do this is in the reception area of the Paradise hotel. One big square desk in the center, and lots of pillars to hide behind. Actually makes you feel like you're somewhat in the movie... well, except that you only carry one gun at a time, have angelic powers, and don't wear a trenchcoat. God, I want alternate skins for this game! ===================================================================== 9.0 APPENDICIES BIBLICAL STUFF Since REQUIEM is a game based on biblical themes, I plan on putting the similarities/dissimilarities between the game world in REQUIEM and the world presented in the Bible and traditional (read: Judeo-Christian) interpretations of the Bible. Currently, I just have a brief synopsis of each issue. *In future editions of this FAQ, I will cite sources.* The War in Heaven In the Bible, the great War took place either before, or some period immediately after the creation of the Universe. Satan (literally "Adversary" in Hebrew), for whatever reason, rebelled against God and took one third of the Host with him. Since then they have made it their business to keep God and humanity separated by sin, hatred, anger, science, etc... In REQUIEM, the War happened a few years ago, and it seems to have affected a majority of the Host, not a minority. Lilith. Lilith is never mentioned in the Bible. She is first "seen" in Midrashic liturature (a Midrash is akin to a modern day "commentary" on a book of the Bible) as a night-demon. Legend says that when God first created Man, he created a Woman for him. This woman was Lilith. Unlike Eve, she was created from clay, like Adam was. However, Lilith wouldn't subject to Adam's authority, and was cast out of Eden. Cast out, she became a demon that preyed upon babies, killing them while they slept (SIDS?) Other legends say that Lilith was Cain's wife. Lilith is said to be extremely beautiful. In REQUIEM, Lilith is butt-ugly. A lot of names in REQUIEM are taken directly from the Bible: Malachi: A minor Old Testament prophet. Judith: A character in the Old Testament. Elijah: An important Old Testament figure. Called down fire from Heaven to consume a bunch of Baal's priests. Commonly pronounced "ee-LIE-jah." In the game, it's pronounced "eh-LEE-jah." Jonah: Duh. Jonah and the whale? Anyone remember that story from Sunday School? Aaron: In Exodus and Numbers, Aaron was an aide to Moses and Joshua during the conquest of Caanan. Leviathan: A large sea-monster. Many scholars consider it to be a dinosaur. "Azazel" (your assault rifle) In some Jewish texts, Azazel is a head demon. Pentecost: The occasion marking the true birth of the New Testament church, tongues of flame alighted on the disciples heads and they began to speak other languages. In the game, Pentecost is a way cool, destructive power. As you enter Chaos, a series of walls flies encircle you. The Latin on the walls read: "Et Septum Angeli Qui Habebant Septem Tubas Paraverunt Se Et Tuba Camerent" Latin Translation? IF YOU LIKED THIS GAME YOU WOULD ALSO LIKE: "The Prophecy/God's Army" While extremely far from Biblical accounts, this is one of the best depictions of a War in Heaven I've ever seen. Christopher Walken plays the Archangel Gabriel who leads a second rebellion in Heaven because he can't accept the fact that God has granted salvation to a bunch of sinful, talking monkeys. I noticed that Malachi has black fingernails, and in the Prophecy, Lucifer had black nails. In the lackluster sequel, all the angels except Gabe have black fingernails. Coincidence? I'd love to see a mod or something that uses voice samples from the Prophecy to replace Malachi's voice. At least this would give him some sort of personality. In Nomine: The Roleplaying Game. One of the more interesting RPGs out there, IN is about the war between Angels and Demons. Players can either be Angelic or Diabolical, and the game world addresses certain issues about spirituality and such. A must read for anyone interested in "spiritual warfare". "This Present Darkness" by Frank Peretti. An interesting look at spiritual warfare, written by an evangelical christian. I've only read a little bit of this, but I found the concepts interesting. THE MATRIX: 'nuff said. ====================================================================== This FAQ is a work in progress. If you know of something relating to this game that I haven't entered, email me at gaston58@hotmail.com and I'll put it in and credit you with the snippet. If you just want to make a comment/snide remark, email me. This is my first FAQ and I want it to be a good one. Suggestions are always welcome. ======================================================================