Date: Mon, 22 Feb 1999 16:39:14 EST Quest for Glory V: Dragon Fire Since I beat it as a Wizard, I'm going to lay out this walkthrough as a Wizard. Before you start, fill up Magic and Intelligence points to max, and use the rest into vitality. Ok, so here we go. Stuff you wanna do before the Rites Gaining Access to all equipment in the Science Academy Get one of each kind of pizza from Marrak, some anchovies from Andre, some jalapeno peppers from the Apothecary, and a spear from the Weapons Shop. Combine the jalapenos with the pepperoni pizza, and the anchovies with the artichoke pizza. Go to the Gondola Station outside of the east gate on the beach. Adjust the left lever to get the windmill going. Force the right lever to break it off. Put the spear in it's place, and pull it to get the gondola to the station. Adjust the lever when the gondola gets to the station to apply the brakes. Get on the gondola, and throw a Force Bolt at the lever to get the brakes off. Get off the gondola at the island. Answer the questions on the Science Test (the little green flashing monitor) to get in. I was going to include the answers, but I forgot what they were. When you get in, give the anchovy and artichoke pizza to Dr. Pretorius, or if it is after 6:00, give the pepperoni and jalapeno pizza to Dr. Mobius. But, in any case, make sure that they get their respective pizzas. Before you hand them their treats, take the test in the corner and qualify for lab assistant. There, you have unlimited access to the equipment, and you'll need it later. Get some Amphorae, a Map, and a Balloon Painting Buy them from Wolfie. 'Nuff said. Buy the 3 New Spells, a Magic Dagger, and the Magic Magnets This one is fairly self-explanatory. Put a Magic Magnet in the Chest in Your Room at the Inn Catch the Bank Robber When you get enough drachmas to put with the ones in your account and enter the Rites, someone cleaned out the bank and got away with your cash! Now, we can't let the jerk get away with it, can we? So anyway, pick up the Interesting Toolkit. Go over to the Magic Shop and show it to Shakra. Go to the Teleporter and cast Trigger on it to go to Erasmus' home in the Clouds. Answer the Cloud Guardian's questions like this: What is your name? Xxxx {pick your character's name instead of Xxxx} What is your quest? To save Silmaria. What is the meaning of life? Ours is not to ask why, ours is but to do or die! Go up the walkway to the door, and open it. Show the toolkit to Erasmus. Use your Magic Magnet to go back to your room. Rest until about 9:00, then go in the Dead Parrot. Follow the guy with the one arm out of the Dead Parrot, to the bridge, and watch him open the secret door. When he is gone, cast Trigger on the secret door to trip the trap from afar, then cast Open on the door to go in the Theives Guild. Arrest the one-armed man, and you will get 2,000 drachmas. NOTE: The bank will not be robbed until you have 500 drachmas or more with you. Get some Hippocrene Water and Pegasus Feathers Before you get them, make sure you have an Amphorae, your Magic Magnet, and a Levitate spell on your belt. Go to the Pegasus Cliffs. Go all the way over until you come to a river. Fill your Amphorae with the river water. Then, go back to the first cliffside. Levitate up to the nest. Get about 60 feathers. Use the Magnet to get back to town. Give the Hippocrene Water to the Famous Adventurer, and sell all but one feather to Salim. You'll need that last feather later. The Rites of Rulership The Rite of Freedom: Free the Village of Naxos Before you go off on this Rite, buy 20 Haling Pills, 5 Healing Potions, a Poison Cure Pill, 20 Mana Pills, and 5 Mana Potions. Put the HP Pills, HP Potions, MP Pills, and MP Potions on your belt, as well as the Magic Dagger, and the Dazzle and Lightning Ball spells. Rest up until you are at full health. Go out of town, around the corner of the island, and head for the wierd-looking symbol. You'll know it by when you hilight it, it says "Naxos". As you go to it, you should make an unscheduled stop on the beach. Run along the shoreline, avoiding the monsters, and pick up the basket. Go back out the way you came in. Go to the village. Avoid all of the mercenaries. Just run up to the hut with the long staircase, and knock on the door. To defeat the Four Leader Mercenary Dudes, cast Dazzle to stun them, then keep on throwing Lightning Balls at them. If you need to, use the potions and pills respectively. If you need more stamina, eat some fruit. When they are all dead, rob the bodies and everything out of the chest in the corner. Use the Magnet to get back to town. Run to the Hall of Kings and give the Symbol of Naxos to the gate guards to win the Rite. The Rite of Conquest: Kill General Claudius and Take His Shield Replenish your supply of pills and potions until you have as many as you did. But, also get 20 Stamina Pills if you can afford them. Make sure you have the Reflect spell on your belt with all that other stuff as well. Go down to the beach and rent the boat from Andre. Follow your map to the island of Sifnos. Get off onto the island. As a Wizard, this will probably be the hardest Rite, so be forewarned. Sneak past the two patrolling Mercenaries until you get around to the back of the fortress. Don't go over and up the stairs. Instead, stand on the side of the first floor up the stairs and Levitate up. They will see you, but just run and they won't destroy you. Inside the fortress, keep using a Dazzle/Lightning Ball combo until all the Mercenaries are dead. Then, a Centaur Wizard will start throwing Lightning Balls at you. Cast Reflect, and throw Flame Darts at the Wizard. Each time he warps, renew your Reflect spell. If he throws up a Reflect spell, equip the Magic Dagger and get in on him until his Reflect runs out or he dies. After the Wizard dies, Claudius will come out and attack you himself. Search the Wizard's body to get the Augment scroll and some money. Kill the General the same way you nailed the Mercenaries. Search his body to get the Shield. Use the Magnet to get back and give the shield to the gate guards. (They let you keep the shield.) The Rite of Valor: Kill the Hydra and Take it's Teeth After you leave the Hall of Kings, Rakeesh will be smacked with a poisoned dagger. Use the Poison Cure Pill on Rakeesh. Go out of town to the northern Dragon Pillar. Get some wax from the hive sitting on the ground. Go back to town, replenish your stuff and go to the Science Academy. Use the wax on the wing frame behind the desk, then use your last Pegasus Feather on the waxy frame to make the Icarus Wings. Before takeoff, make sure you have an Amphorae handy. Get the wings to fly to Hydra Island. As a wizard, this is pretty easy. Go to the Hydra Lair. Get some of the tree sap leaking out of that nearby tree into your Amphorae. Then, walk over somewhere near the Hydra, and Elsa von Spielburg will come and ask for help. Say yes, then tell her about how to destroy the Hydra. When she chops a head off, throw a Flame Dart at the wound to make sure it doesn't grow back. When you take out the Hydra, search it's last dead head to get the Hydra Teeth and Hydra Scales. Tell Elsa to look behind the Hydra, in his cave. Go back into the cave. She will take a Magic Bow, and you get some cash, a Magic Helm, and whatever is in that chest over there. Cast Trigger on the chest to spring the trap (jerks), then cast Open on it. Take everything. Then, use the Magnet to get home, and give the teeth to the gate guards. You can sell the scales to Salim. The Rite of Destiny: Learn your Future from the Delos Sybil Go back to your room at the Inn. Open your dresser drawers to get the spare bedsheet. Go down and show the balloon picture to Gnome Ann, then give her the sheet. Go to the bazaar, show the balloon picture to Marrak, and buy the brazier. Rest until morning. Get the sewn sheet from Gnome Ann, and go to Science Island. Go upstairs, and out the door. Use the little green flashing monitor to get the crane to fish that winged gondola out of the water. I forgot what the codes are, so you'll have to take a stab at it yourself. Eventually, you'll get it. Use the sheet on the gondola. Tie it down with the rope. Tighten the rope. Leak-proof the sheet with the tree sap. Install the brazier under the balloon, and light it with your tinderbox. Follow your map northwest to Delos. Land, and go to the Sybil's Grove. Fish the Black Lotus out of the fountain, then flick a drachma into the fountain to turn on the Sybil. After she shuts up (finally), get the Proof of Destiny. There is supposed to be a way to get some Magic Wood for a staff from the Dryads, but I haven't figured it out yet. If you figure it out, drop me a line. Anyway, ride the airship over to the outside of town, land, and go back into town. (It's OK to leave it around outside, noone will swipe it.) Get over to the Hall of Kings and give the Proof of Destiny to the gate guards. You're supposed to give the Black Lotus to Salim. The Rite of Courage: Descend into Hell and Get Some Styx Water Get 3 Amphorae ready, and replenish your stocks of heals and mana stuff and stamina stuff. Now go outside of town, get in your airship, and ride it over to where there is a litte skull icon. Land, and walk over to it. You will notice a body next to a river and a broken Dragon Pillar. Push the body into the water, and get some of the newly-fouled water in an Amphorae. Go over to the left to the other side of the river (where it flows into the rocks) and pour the fouled water into the river. You will open a portal to Hell. Try to get in there. Oh, so Cerberus wants to be an assbag, eh? Let's teach him not to screw with us. Use the Dazzle/Lightning Ball combo on Cerberus until he is messed up. After the fight, he will let you through the portal. Be sure to get yourself back to full. Get your Aura spell ready, too. Now, just avoid all the undead. To keep from getting your life sucked away, keep throwing up Aura. Run all the way to the right, as far as you can, and go through the door. Run along the cliff until you reach a dragon's skull. Go down through it's mouth and down it's tongue to get to the next screen. Here, run along for the bottom path. Get some water from the whirlpool. Keep going along. Get some water from the river too. Now go back and take the upper path to the temple. The Guardian of the Dead will let you bring either Erana or Katrina back to life. I suggest picking Erana. (I did, so I'm writing the walkthru that way) Say you'll pay the price for her life. When you awaken, GET THE HELL OUT OF HELL!! But make sure you got the Styx Water and the Lethe Water. When you get out, the portal will dissapear. Ride back to town, and give the Styx Water to the gate guard. Give the Lethe Water to Salim. Oh, hey, if you, by any chance, see a purple box of chocolates in your room, DON'T EAT THEM! They are drugged. Give them to Salim. Just wanted to let you know that. The Rite of Peace: Establish a Peace Treaty Between Atlantis and Silmaria First off, you're not gonna get too far if you drown. So, get back in the airship and take a little trip to Erana's Hideaway on the island of Limnos (If you can't find it, it's on your map). Talk to Erana about everything. She will give you an Amulet of Waterbreathing. Equip it. Now, you need to know how to swim. Go back to town (in the airship! don't use the magnet or you will lose the airship!). Go to the Famous Adventurer. Get him to autograph a swimming manual, then read it. Now, get out of town and fly the airship southwest until you see a little statue icon. Land, and wade out to the icon. Swim to the left. Now get out yer Open spell to get into....a fight...just skip these guys. Go directly across to the Atlantean Hall of Kings. Cast Open on the door to get in. A whole bunch of dudes attack you at once. You shouldn't use Lightning Balls underwater (for obvious reasons) and Flame Darts will just extinguish on creation, so throw Force Balls. Lucky for you, you can still use a dagger, and you can still use Dazzle. After some fighting, ask the Queen for a peace treaty. She will agree and give you a Peace Statue. Get back to town and show it to the gate guards. Later, Gnome Ann will say that Ferrari will foreclose on the Inn. Give the Peace Statue to Ferrari and he will give you the lease. The Rite of Justice: Find the Loser that is Responsible for All This Crap and Kick His Butt Okay, you don't even need to leave town to finish the Rites. Go to the Apothecary and buy some of the new Poison Cure Pills. Go to the Dead Parrot Inn, and piddle around like a tard until about midnight. Try to go back to the Gnome Inn. You will be attacked by the assassin, who just happens to be Bruno from Quest for Glory 1: So You Wanna Be A Hero! He will try to get his poison in you. If he does, munch a Poison Cure Pill. If you run out and he sticks you, don't worry; you won't die. Keep using that tried-and-true Dazzle\Lightning Ball combo until you drop him. You should pass out. Tell Logos you think that Minos is responsible, and that you think you should confront him with your suspicions. He will end the Rite. Go back to your room and sleep until morning. A guard will go to your room and take you to the Hall of Kings. Accuse Minos of all crimes. He will warp back to his island. The End of the Game The Raid on Minos Island Use the Dazzle/Lightning Ball combo on the Goons. Ignore the Mercenaries, because they can't shoot a bow for crap. Cast Open on the front gate. Kill the Goons, and cast Open on the front door. Kill the Goons and the two Centaur Wizards. Go upstairs, and then go all the way to the left until you come to the door on the left wall. Open the door. When Minos shuts up, get the Interesting Toolkit and give it to Elsa. Use that old spell combo until Elsa gets out and gets her Magic Sword and begins to kick major buttocks. After Minos kills himself, raid his body and the Minotaur's body, kick Minos if you want (great therapy!), then use the Trigger/Open combo on the 3rd gate to the right on the left wall to get a whole bunch of potions and stuff. Erana (or Katrina, whichever you picked) will warp in and warp you and Elsa and Toro to the Dragon Blood Pool. Gort will show up too. Battling the Dragon of Doom Immediately ask Toro and Gort to fix the pillar. When the pillar is back up, the Dragon will get to flying. When the Dragon lands, whack away at it with some spells. You might wanna give Toro that new Minotaur Axe you took, so he'll kick butt more efficiently. If you saved Erana, tell her to heal different people that need it. If you picked Katrina, she will hammer the Dragon with the Dragon Fire spell. In any case, someone's gonna die. It's unavoidable. Just don't let it be you. After the Dragon is dead, you will be back at the Hall of Kings. If you won all the Rites, you'll get a chance to take the throne. If you don't want to become King, Elsa will step up and be the new Queen. It's no big deal, this is the end of the game, so just do whatever you want. Congrats! You've beaten Quest for Glory V! Anyway, if you want another walkthrough, just drop me a line at dancloud@aol.com. When I figure out how to get my website up and running, I'll start putting my walkthroughs there too.