\****-=-=-=-=-=-=-=-=-=-=-=-=-=-****/ \ / \ The Mortal Kombat PC Pro's Guide / \ Compiled by The IceMaster / \ Document Revision 2.0 / \ 01/02/97 / \___________________________________/ ****-= Introduction The Mortal Kombat PC Pro's Guide is a compilation of info for the Fall 1996 release of the Classic Original Mortal Kombat. A lot of it applies to other versions of the game as well, but this document is put together with the new version in mind, so any moves or facts that are exclusive to it will be listed without notification of differences in other ports of the game. If there is any other information you think should be included in this compilation, just drop me a message at and tell me about it. If I can get it, I'll add it. Other suggestions, creative criticism, or questions are welcome. Be sure to check out the Midway Info Center WWW Site at http://www.icemaster.org/ Netscape Navigator or Microsoft Internet Explorer 3.0 or higher is required to view it. http://home.netscape.com/comprod/mirror/index.html or http://www.microsoft.com/ie/download/ to download one of them. Enjoy! ****-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-**** ATTENTION: The Imperial Court of Immortals invites warriors of all styles to compete in a tournament of Mortal Kombat! The Contest will be held on the island fortress of Shang Tsung, located in the center of The Lost Sea. Grand Prize: Your Continued Existence ****-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-**** ****-= The Legend U = Up D = Down B = Back F = Forward HP = High Punch HK = High Kick LP = Low Punch LK = Low Kick BL = Block The Move's Name and Point Value is before the colon, then the Execution Key Sequence and Percentage of Damage after it. ****-= Basic Moves Punch to Face - 500pts: HP - 5.5% Punch to Body - 500pts: LP - 5.5% Kick to Face - 2000pts: HK - 14.8% Kick to Body - 2000pts: LK - 14.8% Standing Defense - 0pts: BL - 0% Defensive Crouch - 0pts: D+BL - 0% Hop Punch - 1000pts: U, HP/LP - 14.8% Jump Punch - 1000pts: U+F, HP/LP - 14.8% Hop Kick - 2000pts: U, HK/LK - 11.7% Jump Kick - 2000pts: U+F/U+B, HK/LK - 18% Crouch Kick - 500pts: D+HK/LK - 11.7% Sweep - 1000pts: B+LK - 11.7% Uppercut - 2000pts: D+HP - 24.2% Roundhouse - 2000pts: B+HK - 19.5% Throw - 5000pts: (Next to) LP - 24.2% Smash - 2000pts: (Next to) HP - 11.7% Knee Kick - 5000pts: (Next to) HK/LK - 14.8% Air Jab - 500pts: HP while opponent is in midair - 5.5% Quick Air Jab - 500pts: Air Jab as soon as your opponent leaves the ground - 24.2% Block Throws - 0pts: Just hold B or D+B in any situation to prevent your opponent from being able to throw you - 0% ****-= Basic Combos Jump Kick; LK - 32.8% Jump Kick; HK - 32.8% ****-= Micellaneous Game Hints o Reptile will give you clues at random. o Jump Kicking is the Key to Flawless Victories. o Silhouettes will appear in front of the moon at The Pit every 3rd Game. ****-= Retaliations Retaliation is a huge part of the game, and almost ALL of the game for true high level Human vs. Human competition. Wait until your opponent makes any kind of mistake that leaves him/her vulnerable for a moment, and if you retaliate correctly, there are guaranteed hits at your disposal. One of the first things most players learn in Mortal Kombat is how to block, but no one can block while executing a move. So learn to retaliate by reflex! Retaliating a Sweep: Block, then... 1) Immediately sweep them back, which always connects unless your opponent is Sonya. 2) Immediately use a projectile, a sure-hit if you're fast enough. It's easiest if you're Scorpion or Rayden, since theirs are fast and easy to do. Don't try it with other players until you can get it right, because your opponent can block and drain you down if you delay. Shadow Kick for Cage, Cannonball for Kano, Lightning for Rayden, Just sweep back for Liu Kang (unless they are fairly far away after the sweep, in which case, use Bullet Kick,) Sweep back for Scorpion, unless you're really good with the Spear. Sweep back or Slide for Sub-Zero (unless you're practiced enough to Freeze back) Sweep back for Sonya (or Leg flip if you have some practice with it, it does very good damage and is quick.) Against Sonya, only Sub-Zero's Slide and Kano's Connonball will hit. 3) If you are close to Sonya, and she sweeps, provided you aren't Kano, Sub Zero, or also Sonya, you can immediately do a standing kick (not Roundhouse). This is the most reliable way of countering Sonya's sweep, but only works at close range. Retaliating Repeated Low Punches: 1) Hold the Down+Back position and press Low Kick repeatedly. Try to start this as early as possible, even while they're walking toward you with the intention of Low Punching. You should do this most of the time, but once in a while just block a few low punches to avoid getting swept a few times. Balance the amount of blocking and Crouch Kicking to suit your opponent's style: If they sweep a lot, block a lot and hit him back when you block his sweeps. If he Low Punches a lot, Crouch Kick more. When Opponent Jumps Toward you: 1) Block if you're ahead and the time is in your favor. 2) Uppercut as they're approaching if you're Cage, Liu Kang, Rayden, or Sonya. BEFORE their legs reach you though, since the uppercut has longer range in most cases. If they jump from far away, this is harder. If they jump from fairly close, the uppercut works amazingly. 3) Block then quickly Uppercut. If they pressed the attack button early in the air (most do to avoid an uppercut) they hang in the air for a split second after their attack hits, and that's plenty time for you. You have to release block and uppercut VERY quickly, with a little practice, you'll be as fast enough to pull it off. If your opponent hits the kick very late, when you have already released block and are going for the uppercut, just do #2 more often because late-kickers are very vulnerable to uppercuts. 4) If they jumped from fairly far away, use your special move. Cage - use the Shadow Kick at close range and the green bolt from far. It's easy to hit someone out of the air using the Shadow Kick, but only if you start it late. Kano - use the Knife at far range, Cannonball at close range. The Cannonball will override most arial attacks unless they're timed perfectly (and they can't be if the Cannonball isn't expected.) Rayden - use Lightning. It's by far the best anti-arial attack, and USE IT WITHOUT FEAR. Unless your opponent is Kano, it is almost impossible to jump kick a Rayden player using the Lightning, at any range. Just don't do it too early. Liu Kang - Fireball, although this is difficult since you walk into your opponent due to the execution sequence. The computer can do it perfectly well, but you should just uppercut instead. Scorpion - use the Spear only if you back away far enough that their arial attack won't hit you at all even if you didn't do anything. Otherwise, Teleport Punch away, or just Block. Sub-Zero - The "Ice-them-in-air" 3-Hit Combo. Sonya - Square Wave Punch as early as possible, preferrably at the same moment they start the jump. When Opponent Jumps Away from you: 1) Use your projectile early (anticipate when they're going to jump.) If your opponent jumps back once they're liable to jump back again, and if you're Liu Kang, there's a combo right there. If you're Scorpion, the Spear is much easier. As Rayden, your timing doesn't even have to be perfect, since the Lightning travels faster than everything except Cage's Green Ball, and is much Longer than the Green Ball. ****-= Strategies for Playing Against Human Opponents Play defensively, and wait until your opponent makes a mistake. Anyone is bound to make a mistake if they are offensive, but if they play very defensively, you have to resort to taking off slivers of energy from your opponent to force them onto the offense: o Walk up to a blocking opponent, and low punch a few times, then stop and get ready to block crouch kicks, then walk up and low punch a few more times. o Walk up to a blocking opponent, crouch kick once. There is no retaliation against one crouch kick. o Walk up to a blocking opponent, to the limit of your sweep range, and sweep. Do it at the very limit, or it'll be very easy for them to retaliate. o Use your projectile, which, depending on type, will take off energy from most crouch blocking opponents. This is the best way of taking slivers, but don't do it too often or they'll jump over it once in a while. o Jump kick at far range, if your opponent doesn't seem to uppercut very well or can't uppercut. Press the kick button early in general, and they will not be able to jump later than you and hope to override your attack. Walk up to a crouching opponent, blocking or not, low punch him/her a few times, then as soon as they go for the crouch kick or release block, press Low Kick, which will knee and do impressive damage. Be careful though, if they block your knee, they can immediately uppercut while you're helpless. The best posture to assume is simply standing/walking back and forth without blocking. This gives you the greatest maneuver ability, and you can quickly switch to doing anything else; jumping, crouch blocking, or special moves. But learn to press the block button very quickly when needed. If you aren't very fast at blocking, either go on the offensive or crouch block more. And last but not least, always Block BACK or DOWN+BACK, or you will be thrown mercilessly. When doing a special move or simply an uppercut, always press BACK while you're recovering, then Block again. Remember that you can avoid being thrown even if you can't block. When you are frozen, speared, etc., if you pull back, you can't be thrown. ****-= Strategies for Playing Against the Computer The basic concept with the AI is that almost everything will work on it once or twice without fear of retaliation. But once learned, the AI won't forget. If Kano Cannonballs you once when you sweep, he will Cannonball you every time you sweep until the end of that round. Next round, you can try again, but he'll learn faster. The things that will work at least once are: o Sweep o Crouch Kick o Most Special Moves o Jump Kick o Roundhouse (usually works more times than you need it to) When the round starts for higher-difficulty matches, you can usually jump at the computer and will kick him while he shoots a projectile under you. Jump away after this. Use your projectile once or twice. For the first time, it really doesn't matter how far away you are. For succeeding times, either do it from very far away or just at medium range. If you do it from very far away, the computer can't do anything even if he jumps over it. If you do it from medium range, the computer will be forced to Block or crouch, and his retaliation will be late enough for you to block. Use roundhouse a few times at the limit of your range (Sub Zero, Scorpion, and Rayden are recommended.) The computer will not block it unless he's really "pissed off." If the computer sweeps you once when you do the Roundhouse, don't do it again for the rest of that round. Jump kick the computer a few times, and remember to press the button early (unless you're going for a combo). If you jump from far away and press the kick button early enough, the computer (unless it's Goro) will almost NEVER block. If you are really down in energy, you can use this trick to cheaply finish off the computer: Jump Kick, walk back a bit, Jump back, Jump Kick, walk back a bit... If you jump kick the computer and he blocks, don't jump away immediately or crouch block. Instead, block standing up. Often the computer will do a special move, which you will block and retaliate as detailed above. If the computer doesn't do the special move immediately, Block standing until he approaches you for Low Punches. As soon as he starts attacking, crouch Block or crouch and release Block, and he will be forced to go for the crouch kick. Block it, stand up, and block again. Keep alternating between standing block and crouching (blocking or not), and unless it's at very high difficulty, the computer is bound to do either a roundhouse, standing kick, or sweep eventually. Uppercut quickly in the former cases, and if the computer sweeps, delay for a moment and uppercut (it doesn't block after a sweep even when it can). If you're sick of waiting for the computer to make a mistake close up, you can jump away and try Jump Kicks instead. The key is to wait for the computer to do a wimpy kick, then stand up and back away a little bit before jumping backwards. If you jump backwards immediately, the computer will often jump kick straight up and get you. If you're stuck in the corner, you can get out by jumping out with High Punch (press it early,) or by sweeping the computer once and quickly jumping over him. For this purpose, save your one free sweep until you get forced into the corner (if you do.) ****-= Getting Flawless Victories As Sub-Zero, use your Ice at long range until the computer starts jumping over them. Until then, just: Ice, Uppercut, back away a bit, Jump Kick, Slide. With anyone else, use the free hitting Jump Kick exclusively. Remember to duck without touching block when the computer uses a projectile, and don't let yourself be backed into the corner (you shouldn't be if you Jump Kick right anyways.) ****-= Character-Specific Johnny Cage ----------- A martial arts superstar trained by Great Masters from around the world, Cage uses his talents on the big screen. He is the current box-office champ and star of such movies as Dragon Fist and Dragon Fist II as well as the Award-Winning Sudden Violence. Moves Green Ball - 2000pts: B, F, LP - 14.8% Shadow Kick - 5000pts: B, F, LK - 18% Split Punch - 5000pts: BL+LP - 21.1% Combos Jump Kick; Green Ball - 30% Jump Kick; Shadow Kick - 32.9% (Corner) Jump Kick; Split Punch - 35.7% (Corner) Uppercut; Shadow Kick - 38.6% Fight Strategies Do your first one or two "Free Jump Kicks" late, and Shadow Kick immediately for the combo. Don't use the Shadow Kick unless it's part of a combo. Against opponents other than Cage himself or Sonya, the Split Punch is a sure hit: Wait until the computer Crouch kicks you, Block, wait for a moment (until they start walking toward you after the Crouch kick), and go for it. Liu Kang is especially easy to hit with this. Remember to Block Away after the Split Punch, or the computer will throw you. Crouch again after this, and repeat. FATALITY: (Next to) F, F, F, HP Johnny Cage uppercuts his opponent's head off and does his winning pose as the victim's headless body falls to its knees, then its torso front. Retaliating the Shadow Kick: o Quickly Crouch and Uppercut. If you can't crouch fast enough, Block and try to throw him; if you're fast at throwing, you'll literally throw him out of the Shadow Kick. Kano ---- A Mercenary, Thug, Extortionist Thief - Kano lives a life of crime and injustice. He is a devoted member of the Black Dragon, a dangerous group of Cut-Throat Madmen feared and respected throughout all of crime's Inner Circles. Moves Knife Throw - 2000pts: Hold BL, B, F - 14.8% Cannonball - 5000pts: Roll F, D, B, U - 18% Combos Jump Kick; Cannonball - 32.9% Jump Kick; Jump Kick; Cannonball - 49.3% (Corner) Uppercut; Cannonball - 38.6% Fight Strategies Your Knife is ducked great by the computer. Use the Cannonball once or twice, but after that use it only in a combo or as a retaliation. Your Jump Kick is very good, rely on it. FATALITY: (Next to) B, D, F, LP Kano shoves his hand deep into his opponent's chest and rips out a beating heart. He holds it up high in victory. Retaliating the Cannonball: Block, then... o Shadow Kick, standing kick, your projectile, whatever you like. Just don't Uppercut since that doesn't always hit, anything else almost always does. o Cage - 2 High Punches and Green Ball, or Jump Punch followed by Shadow Kick. o Kano - 2 High Punches and Knife/Cannonball, or Jump punch and Cannonball. o Rayden - 2 High Punches and Lightning, or Jump Punch, Jump Punch, Body Launch. Or just one Jump Punch to make it easier. o Liu Kang - 2 High Punches, Fireball, Bullet Kick. o Scorpion - 2 High Punches, Spear, or 2 High Punches, Teleport Punch, Spear (Difficult) o Sub Zero - Ice (higher the better,) back off, Jump Kick, Jump Kick, Slide. o Sonya - 2 High Punches, Square Wave Punch/Ring Shot. Rayden ------ The name Rayden is actually that of a deity known as The Thunder God. It is rumored he received a personal invitation by Shang Tsung himself and took the form of a human to compete in the Tournament. Moves Lightning - 2000pts: D, F, LP - 14.8% Torpedo - 5000pts: B, B, F - 18% Teleport - 0pts: D, U - 0% Combos Jump Kick; Torpedo - 35.9% Jump Kick; Lightning - 32.8% Fight Strategies Don't Teleport, as you'll quickly learn. Lightning at medium to close range, and the computer will often stand up in it, and they can't jump over it. Unless your opponent is Sonya, immediately Torpedo after you Jump Kick the computer down, even if it would normally be blocked by a human opponent. Shoot the Lightning often at the stated range. A desperate maneuver against Cage, Rayden, or Scorpion is to back yourself into the corner, and do the Torpedo. Great if it connects. If it doesn't, the computer will try a projectile, and it'll pass under you. Do the Torpedo again, and repeat. Every time the projectile will pass under you, and you take off a sliver of their energy. FATALITY: (Next to) F, B, B, B, HP Rayden sends high voltage into his opponent's head. The victim yells for a moment and his/her head explodes into small chunks all over the floor. Retaliating Rayden's Torpedo: Block then... o Kano - do the Cannonball quickly without using BL. o Cage - fire the Green Ball, though you need to be very quick to hit. o Sonya - Try the Square Wave Punch quickly. o If you're Rayden, Scorpion, or Sub-Zero, use your projectile immediately. If you were around the center of the screen (close to him), you can easily hit him before he lands. o If you're Scorpion, you could alternatively use the Teleport Punch, which is easier, and will always hit. Then if you think you're fast enough (or if it's the second round,) you can try for the Spear. o If you're Liu Kang, the Bullet Kick will always hit. Retaliating Rayden's Teleport: o Uppercut the moment he teleports. This is easy to do if you were simply crouching without blocking at the time. o If you were walking or standing (without blocking,) press High Kick or Low Kick immediately. Be fast, and you'll always hit. o If Rayden is on the other side of the screen, likely about to teleport sometime, do the motions to your special moves continuously, and the moment he teleports, press the button. This will look very impressive if done, especially if you used Scorpion's Spear. o Kano - difficult, can't store the Cannonball. o Cage - repeat F, and B+LK when he teleports. o Rayden - repeat F, and B when the other Rayden teleports. o Liu Kang - repeat B, and HP when he teleports (though you would actually back away while repeating B, and Rayden will reappear in front of you.) o Scorpion - repeat F, and LP when Rayden teleports. o Sub Zero - difficult, but the Ice will be very impressive. o Sonya - repeat F, and LP when he teleports. Liu Kang -------- Once a member of the super secret White Lotus Society, Liu Kang left the organisation in order to represent Shaolin temples in the Tournament. Kang is strong in his beliefs and despises Shang Tsung. Moves Fireball - 2000pts: F, F, HP - 14.8% Bullet Kick - 2000pts: F, F, HK - 18% Combos Jump Kick; Bullet Kick - 32.9% Fireball (opponent in air); Bullet Kick - 30% Fireball (opponent in air); Fireball; Bullet Kick - 43.6% Fight Strategies Use the jump kick combo to your advantage. Even if you kick very early, the Bullet Kick will still connect before the computer lands. After you knock the computer down, do the fireball quickly, and they'll stand up in it. Keep using the jump kick combo jumping in at long range, and if you look like you are about to be cornered, wait until the computer gets close, and Bullet Kick. You'll neatly pass over the computer to the other side. FATALITY: (Anywhere) Roll F, D, B, U Liu Kang cartwheels to his vulnerable, dizzy opponent and follows up with a powerful bone-crunching uppercut. Retaliating Liu Kang's Bullet Kick: o Block and immediately Uppercut (most reliable.) o Cage - Shadow Kick, which is easier than the uppercut but less damage. o Rayden - Torpedo, though it isn't easier. o Scorpion - Spear, which is easier. o Sub Zero - Ice, and if you're really fast, the ice will catch Liu Kang still in the air, ready for your 3-hit combo. This isn't very easy. o Sonya - Leg Flip, but it's more difficult and less damaging. Scorpion -------- Like Sub-Zero, Scorpion's true name and origin are not known. He has shown from time to time distrust and hatred towards Sub-Zero. Between Ninjas, this is usually a sign of opposing clans. Moves Spear - 2000pts: B, B, LP - 4.6% Teleport Punch - 2000pts: D, B, HP - 18% Combos Jump Kick; Spear - 46.9% Close Jump Kick; Jump Kick; Spear - 37.1% (Corner) Jump Kick; Air Jab x2; Spear - 30.7% Fight Strategies Spear during a few low punches will often hit. When Teleport Punching, don't do it when the computer is more than a half screen away from you. If you hit, follow up with a Spear, and it'll often hit. The Spear is very fast, so use it often, but only as a retaliation. FATALITY: (Sweep Distance) U, U Scorpion pulls off his mask to reveal his grinning skull, then turns to his opponent and breathes fire at the vulnerable victim's feet. The victim lights up in flames and is left as a burnt skeleton. The skeleton falls to its knees as Scorpion looks toward the camera still holding his mask. Retaliating Scorpion's Teleport Punch: o If you're slow, just Block, down or back, and occasionally walk up to throw him after he teleports. o Walk around without blocking, until the unsuspecting Scorpion teleport punches. Then immediately block (he hits,) crouch, and uppercut. A blocked teleport punch is like a blocked early jump kick, with the difference that you must block it standing up or he will pass over you. This may seem difficult at first, but once you get the timing down (a lot of practice,) it's almost a free uppercut or two a round against Scorpion players until they stop using it, in which case you have him where you want him. Sub-Zero -------- The actual name or identity of this warrior is unknown. However, based on the markings of his uniform, it is believed he belongs to the Lin Kuei, a legendary clan of Chinese ninja. Moves Ice - 0pts: D, F, LP - 0% Slide - 1000pts: BL+LP+LK - 7% Combos Uppercut; Slide - 28.6% Throw; Ice - 24.2% Throw; Slide - 28.6% Jump Kick; Slide - 22.9% Ice (opponent in air); Jump Kick; Jump Kick; Slide - 39.3% Fight Strategies Use the Ice often. The computer won't block it much at all. Use it either when they are all the way across the screen, or when they're less than half a screen away. This way, even if they jump, they won't get to you. After you knock your opponent down with a Jump Kick or Uppercut, immediately Slide, and it'll always hit. Alternately, after you uppercut the opponent, back away a bit, and Jump Kick (early.) You're at the correct range, and the computer will not block. FATALITY: (Next to) F, D, F, HP Sub-Zero grips his opponent by the neck and jerks his/her head right off, but with the spine still attached to it. He then lifts the head and spine off of the victim's body and holds it up while the victim's dead body drops to the ground. Retaliating Sub-Zero's Slide: o You can jump back and kick the sliding Sub-Zero, if you can anticipate his slides (by the "swish" sound.) If you're Scorpion, there's a 70% combo here: Jump back and kick; Teleport Punch; Spear; Uppercut. o For most average players, just block and try to walk up to throw Sub-Zero, or at least get in a few Low Punches. Block, then... o Sonya - Quickly Leg Flip, but be sure you do it quickly. Don't try this on 3rd rounds unless you are way ahead or you're very confident. o Kano - Cannonball. This is an effective counter, but learn to do it really quick. o Cage - Shadow Kick. This is the best counter, and makes the Slide almost totally ineffective. o Sub Zero - Just Slide back. Easiest. Sonya ----- Sonya is a member of a top U.S. Special forces unit. Her team was hot on the trail of Kano's Black Dragon organisation. They followed them to an uncharted island where they were ambushed by Shang Tsung's personal army. Moves Ring Shot - 2000pts: B, B, LP - 14.8% Square Wave Punch - 2000pts: F, B, HP - 24.2% Leg Flip - 2000pts: LP+LK+BL - 16.4% Combos Jump Kick (opponent in air); Ring Shot - 30% Jump Kick; Leg Flip - 42.2% (Corner) Jump Kick; Leg Flip - 42.2% Fight Strategies Your foot sweep is very fast, and not only can you usually catch Rayden with it, you can also sweep Sub-Zero with his invincible Slide to death. With Sub-Zero, if you sweep him down once, immediately sweep again. Immediately. Don't stop sweeping until you win, because once he stands up he will counter. A cheap way to win against the computer is to sweep them, but not at close range. Unless you're up against Liu Kang, Kano, or Rayden, the computer will "learn" and always do a projectile after your sweep, which you can easily block and follow with a Leg Flip or Uppercut while they're vulnerable. Of course, immediately after you knock the computer down, try following with a Leg Flip. Repeat the Leg Flips, but only after you knock them down (by Sweep, Jump Kick, or Leg Flip.) FATALITY: (Anywhere) F, F, B, B, BL Sonya blows a kiss at her opponent and a small flaming ball floats around and lands at the victim's feet. The victim lights up in flames and is left as a skeleton. The skeleton drops to its knees as Sonya goes into her winning pose. Retaliating Sonya's Leg Flip: o Block and Uppercut. Retaliating Sonya's Square Wave Punch: o Wait until she's about to land next to you, and uppercut. The key is to wait until you've turned toward the correct direction before you Uppercut. ****-= Secrets Secret Options Menu ------------------- At the Setup menu (press F10 during Attract Mode to access it,) type DIP in all caps using SHIFT or CAPS LOCK. You will be presented with a menu of 8 options. Switch 0 - Fatalities ON/OFF Switch 1 - Blood ON/OFF Switch 2 - Attract Mode Sound and Music ON/OFF Switch 3 - Comic Book Advertisement ON/OFF Switch 4 - Computer Always Does Fatalities ON/OFF Switch 5 - Free Play (Unlimited Credits) ON/OFF Switch 6 - Silhouettes at The Pit ON/OFF Switch 7 - UNKNOWN Switch 8 - UNKNOWN Note: Once you're done setting the switches, press ESC to return to the Setup menu, then choose Exit & Save. The switch settings will be saved and will have to do the code again to change them. Fighting Reptile ---------------- To fight Reptile, look for silhouettes to appear in front of the moon at The Pit (this can be enabled by the Secret Options code above) and get Double Flawless, then do your Fatality. Don't Block at any time during that fight either! Once you defeat Reptile, the difficulty level of the game will increase! Good luck! ****-= Defeating Goro Goro's major weakness is that he won't block any attacks while he's getting up from a knockdown. Use the Jump Kick or Uppercut to take him down. At the beginning of the round, jump toward him and he'll usually fire his projectile under you and you'll connect. Immediately follow with a projectile of your own (Green Ball, Knife, Lightning, Fireball+Bullet Kick, Spear, Ice, Rings.) If you're Sub Zero, you can Uppercut and freeze again immediately, repeat. If not, once you hit him with the projectile, jump away, and crouch block for an instant as soon as you land to see if he throws a fireball. If he does, block and immediately jump toward him, keep in mind to press the jump kick early. You will most likely connect, follow up with a projectile and jump away. If he does not throw the fireball, jump back again and wait again. Repeat this until you're at the corner, where you should stand and wait for him to approach. Wait until he's just beyond sweep range (don't let him get too close,) then jump back in the corner and kick. He'll either block, in which case you try again, or he'll throw a fireball. If he throws a fireball, your kick will hit him from very far away, since Goro extends himself a lot when he fires his projectile. Follow this up with a projectile, and again wait for him to approach, and jump back and kick in the corner. This is much easier for the male characters. With Sonya, it's more difficult, and Goro might approach too close and grab you when you come down. If you're forced to jump toward him, do so, press the jump kick early, and if it doesn't connect jump back with the kick button pressed immediately after you jump. This will often hit Goro if he doesn't grab you in time. If you're thrown into the corner with Goro almost on top of you, Uppercut as soon as you get up. This will always hit him, and you can follow up with a projectile. Overall, you get double attacks against Goro, but he does twice your damage. Even for the best of players, Goro might decide to block everything one match and that's that. If you are ahead in energy, you can then press High or Low Punch continuously, and Goro will edge toward you blocking, but will not be able to do anything else, and you'll win on time. ****-= Defeating Shang Tsung Shang Tsung's major weakness is that he doesn't block, and he always teleports when you jump too close. If he morphs into Goro, use the Goro-fighting strategies mentioned above. If he morphs into anyone else, you should fight him as if he actually was that character. If he remains himself, he's a "teleporting duck" like Rayden, except YOU decide when he teleports and where he reappears. Keep jumping toward him, and you will reach him sooner or later, in which case he will inevitably teleport. Since you know that he's going to teleport, immediately do the execution sequence BACKWARDS for your special move as soon as you land, since Shang Tsung will appear behind you. Cage - Shadow Kick, Kano - Cannonball, Rayden - Lightning/Torpedo, Liu Kang - Bullet Kick (remember to jump right on top of him so he appears further from you, or the Bullet kick will fly over him,) Scorpion - Spear, Sub Zero - Ice, Sonya - Ring Shot.) He will never learn about this trick, and will easily be defeated by it. Alternatively, if you're Scorpion, you can Teleport Punch while he's on the other side of the screen, he'll always be hit and he'll back away to the other side. Teleport punch again, repeat. ****-= Individual Character Endings I've listed the endings seperately so that if you still haven't seen them yet and don't want them spoiled for you, you won't see it in the Character-Specific section. This is here for reference. Johnny Cage ----------- Through the battles and life or death situations faced during the Tournament, Johnny Cage learns the true importance of his fighting skills. He also realizes the full potential of the Tournament. He returns to Hollywood after defending his new title as Grand Champion. Cage goes on to film Mortal Kombat: The Movie and it's many successful sequels. Kano ---- With the defeat of Goro and Shang Tsung, Kano will bring his own brand of treachery to the Tournament. His Black Dragon organization forms a monopoly over the contest that brings Shame and Torment to all those involved. Their reign will end in anarchy and death. It will result in the final dismantling of the Tournament and the Battle of the Sans. Rayden ------ Rayden's victory comes as no surprise to him. He was never impressed by Shang Tsung's inferior sorcery, Goro's brute force, or the challenge of the other contestants. He quickly becomes bored with his mortal competition and soon invites other Gods to participate in the contest. The Ensuing battles rage on for years. And the wars result in our world's final destruction. Have a Nice Day. Liu Kang -------- After defeating mighty, Goro and putting an end to Shang Tsung's rule over the Tournament, Kang is able to return the contest to it's rightful hosts - the Shaolin Temples. Kang's heroics will always be remembered. He will continue the traditions of the Shaolin Temples and restore the true pride and respect of this once great tournament. Scorpion -------- Marked for Death, years ago, by the Lin Kuei, Scorpion was murdered by Sub-Zero. He left behind a wife and child in his former life but was allowed to return and avenge his death. Even with Scorpion's triumph in the Tournament and new title as Grand Champion, the price he paid was high. He can never again know his family and must exist forever with his secret curse. Sub-Zero -------- After receiving the title of Grand Champion, Sub-Zero disappears back into the shadows from which he came. His only goal in the Tournament was... The Assassination of Shang Tsung. He was paid a large some of money by one of Tsung's wealthy enemies. With his mission accomplished Sub-Zero will collect his fortune and retire from his dangerous profession. Sonya ----- Captured by Shang Tsung, Sonya's Special Forces Unit was taken hostage - their only hope was the Tournament. Shang Tsung promised to release the entire team only if Sonya could win the contest. Her victory not only released her unit - but also put an end to the Black Dragon and Shang Tsung's powerful grip on the Tournament. ****-= Mortal Kredits o The Limit for Most of the Information o Lei Wang for Additional Information o Ratman for his great FAQs from the past o Ed Boon, John Tobias, and the rest of the MK Team for making Mortal Kombat a reality for us all to enjoy. o The infamous Acclaim for finally considering a REAL conversion of the classic MK for the PC platform and being considerate enough to make it compatible with Win95. Copyright (c)1997 The Midway Info Center. The World Wide Web Site maintained by The IceMaster . You may freely use all the material from this file, provided you credit The Limit and Lei Wang, as they are the true sources of this content. I claim no copyright to the contents of this document, since I only compiled the information. Mortal Kombat is a registered trademark of Midway Games, Inc. Copyright (c)1992-97 Midway Games, Inc. A subsidiary of WMS Industries, Inc. All other names mentioned are trademarks of their respective owners. All rights reserved. ****-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-****