****************************************************************************** Line of Sight: Vietnan Weapons Guide [PC] By: David "Ryan_Dunn" Donaldson Version 1.02 [February 7th 2005] Copyright 2005 David Donaldson This faq was published and is owned by David "Ryan_Dunn" Donaldson. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as part of any public display is strictly prohibited, and a violation of copyright. If you have a question or comment please give me an email. My email addresse is aragorn_591@yahoo.com. I would recommend incuding the subject "Line of Sight: Vitnam Weapons Guide" so I do not misplace it as Spam. Please try to be friendly with your email. Ive already had a couple of "hate emails" and I would rather not read another one. This is my first in depth guide. I have three other faqs posted as of the current date [2/7/05]. All three are walkthroughs and on Xbox. The games are Max Payne 2, Manhhunt and The Chronicles of Riddick Escape from Butcher Bay. I made this guide to give anyone looking for it detailed information on the weapons in Line of Sight: Vietnam. There are five sections to this guide, as seen in the table of contents. The largest section is the weapons section which is the main part of the faq. Do not confuse the section "FAQ" as being a section about the faq. Oddly enough, some people do not know that this is an abbreviation for "Frequently asked questions". Listed below are the current sites that can use my faqs. If you find them on any other sites(make sure its not affiliated with a site listed here) please email me. gamespot.com gamefaqs.com gamershell.com ign.com neoseeker.com gamerhelp.com ================= TABLE OF CONTENTS ================= 1. Inroduction 2. Weapons 2.1 - Skills 2.2 - Pistols 2.3 - Explosives 2.4 - Submachine Guns 2.5 - Lmg's 2.6 - Semi-Automatic Rifles 2.7 - Sniper Rifles 3. FAQ 4. Version History 5. Credits ____________________________________________________________________________ / 1. Introduction \ \____________________________________________________________________________/ y gamefaqs name is ieatdirttoo, but my real name is David Donaldson. I live in St. Louis Missouri. Im Seventeen and currently in my Senior Year of high school and hope to be goign to Mizzou next year. I first got my NES way back in 1993, and since then ive been hooked on video games. They are my favorite thing to do in my free time, and I cant wait to see what the future holds. I own an Xbox, Playstation 2, Gamecube, Playstation, PS1(small version), NES, SNES, Dreamcast, and Sega Genisis. I spend at least 2-4 hours a day playing video games. I guess Im not exactly a hardcore gamer because I cant play as often as I used to, but I still play them alot. The Xbox is my favorite console, but I like pretty much all of the other ones. I play my games on a 27" Sony HDTV. I have a rather old but reliable stereo system that supports Dolby Pro Logic II and Digital 5.1. I find that it makes a big difference in the experince to play with good audio. Its so much fun to storm the beachs of Normandy in Medal of Honer: Frontline. I use the controller S for Xbox, maily because the big one doesnt fit my hands very well. My favorite type of Genre is First Person and Third Person shooters, which is obviously why my favorite console is an xbox. I do like RPG's however. I tried out Morrowind, but in the end it just wasnt my thing. Fable was pretty cool, but also short. I also like RTS games like Warcraft III and Age of Mythology. I forgot to mention above that I own 2 PC's, which arent really good for gaming but get the job done. I also own a laptop. For writing faqs I use good old Notepad. After trying out Wordpad(ick) and Microsoft word, I decided I could live without wordwrap and all of those extra problems that come with the more complicated word processors. I make my faqs on my old Compaq Presario or my new DELL Inspiron Notebook. I play games on my gateway. ____________________________________________________________________________ / 2. Weapons \ \____________________________________________________________________________/ ========== 2.1 Skills ========== You may be asking your self what I mean by skills. Characters you can choose to play as in multiplayer and your allies in single player have certain skills that make them usefull. Each skill is measured in a scale of 1-100, with 100 being the best. Listed below is a small description of each skill. --------- Toughness --------- Put in simple terms this is basically how much defense your character has. If the character has high toughness he will absorb more damage and recover faster. If your character has lower toughness he will not take as much damage before dying and will take a long time to recover. Most characters have around the same toughness, so this really isnt a factor. ------------ Infiltration ------------ This effects how well the character can sneak around without alerting the enemie. This is extremely important in this game due to the realistic weapon damage and difficulty. Always use this skill whenever possible as it can save you time and health. ------ Blades ------ Effects the characters proficiancy in dealing damage with bladed weapons. The higher the skill is the more damage the character will deal and he will do it with more accuracy. -------- Sidearms -------- "Sidearms" is a term that usually refers to a small secondary weapons such as a pistol or knive. In this case it affects how proficient your character is with the two pistols in the game. The higher the skill is the more accurate you will shoot and each shot will do more damage. ------ Rifles ------ This skill effects how well the character uses rifles. The higher the skill the more accurate and deadly the shooter will be [Note this only applies to non scoped and semi-auto rifles. Snipers and SMG's are not effected by this skill]. ----------- Machineguns ----------- As you can probably tell from the name this skill effects how proficient your character is with machineguns and submachine guns. If the character has a high machinegun skill then he will be more accurate and deal more damage with automatic weapons. The AK-47 is the most common weapon in th game, and it falls under this skill and thus making the skill very important. ------- Sniping ------- This skill directly affects how proficient the character is with a single shot rifle with a scope. If the character has a high amount of skill with Sniping he will be more accurate and deal more damage per shot. This skill is extremely important due to the fact that sniping is the core of the gameplay in LOSV. -------- Grenades -------- The name pretty much explains itself. This skill directly effects your ability to use grenades. The higher the skill the farther the character will throw the grenade and he will do more damage. ---------- Explosives ---------- This effects your characters proficiency in using explosive devices such as mines, demolition charges, and RPG's. The higher the skill the more damage the character will do and in the case of Law Rockets and RPG missles they will be more accurate. ----- Medic ----- Affects how well the character heals using first aid kits. Usefull for team battles in online and in single player. If you or one of yout allies has a high medical skill I recommend that you use it to the full extent. =========== 2.2 Pistols =========== -------------------- -[ M1911A1 Pistol ]- -------------------- Magazine Capacity <> 7 rounds Commonly Used By <> American Infantry Ammunition Used <> .45 Caliber bullets Classification <> Pistol/Sidearm Special Features <> N/A Secondary Attack <> N/A Weapon Information- While no weapon is perfect, the M1A1 Pistol comes pretty damn close. This is considered to be the most effective pistol ever used. It served the Untited States Military for almost eighty years before finally being replaced by the beretta. Its fast firing rate made it a favorite among US troops through out the great wars of the twientith century. Holding seven rounds per clip and having tremendous stopping power this gun is a force to be reckoned with. Its probably the second most useful close quarters weapon second to only shotgun. It actually performs great when compared to some of the other weapons in the game. It is suprisingly very accurate when in the prone position and deals a considerable amount of damage. The "Colt 1911" as it is called is also pretty silent. Perfect for sneaking up on unsespecting enemies and dropping a round on them. As said before, no gun is perfect, and the Colt 1911 does have one flaw. It is deemed as habing automatic fire, but really it is semi auto. If the gun was truly auto you would only have to hold down the trigger [Well acually the left mouse button]. However that is not the case. You must manually press the left mouse button down for every shot that you take. This allows you to contorol the firing rate but it also generates a problem. It can sometimes lock up to where it wont shoot for a second. This isnt a big deal, as you will probably only be firing short bursts. However those vital few seconds can cause you to die, especially on hard difficulty. -------------------- -[ Tokarev Pistol ]- -------------------- Magazine Capacity <> 8 rounds Commonly Used By <> Russian Soilders 1932-1960's [Vietcong were supplied] Ammunition Used <> 7.62x25mm Bullets Classification <> Pistol/Sidearm Special Features <> N/A Secondary Attack <> N/A Weapon Information- From 1930-1941 over 600,000 thousand TT-33 "Tokarev" pistols were made by the Red Army [USSR]. This weapon is extremely useful due to its power and accuracy on the battle field. It saw action all the way into the 1970's where it was finally phased out. First created by Fedor Tokarev, as the name can tell you, it served the Red Army and the North Vietnamise army well. It eventually stopped in production by 1952, but was used by the army and police forces for another 20 years. It is however more uneffective in Line of Sight: Vietnam then the Colt 1911. The accuracy of this weapon is equal to that of the Colt, but the stopping power is no where near the same. The bullets will still reach your enemie but will do alot less damage then at close range. Despite its lack of stopping power it is still a great gun. Since many Vietcong carry it there is a ton of ammo lying around. Overall its pretty damn good but not as good as the Colt. ============== 2.3 Explosives ============== --------------------------- -[ M-79 Grenade Launcher ]- --------------------------- Magazine Capacity <> 12 rounds Commonly Used By <> US Infantry Ammunition Used <> 40mm Classification <> Anti-Infantry Special Features <> N/A Secondary Attack <> N/A Weapon Information- If you ever encounter a group of clustered enemies this is a gift from god. The way this weapon is used is simalar to throwing grenades. By actually being able to aim however you have much more control over where the grenade will land. You may recognise this weapon from Terminator 2: Judgment Day, where it used to its full extent. Ill be the first to say that this weapon totally kick ass. Its most effective when used against a group of clustered enemies. Since you have more control over where the grenade is going you can use more percision in your shooting. I found this weapon to be usefull against groups of enemie troops clustered together. You can shoot the grenade farther then you could if you where throwing it. For an explosive launcher it is fires rather fast but you must reload after each shot. Its area damage is less than that of the LAW or RPG however. A nice addition is that it usually comes with twelve rounds. *Note Grenades are not used as ammo for this weapon*. -------------- -[ M-72 LAW ]- -------------- Magazine Capacity <> 1 Shot Commonly Used By <> US Infantry Ammunition Used <> 66MM Classification <> Anti-Tank Special Features <> 25 Meter Front Sight Secondary Attack <> N/A Weapon Information- The M72 Law is a single use anti-tank launcher. First developed in the early 1960's in the US. It is lightweight and self contained making it the perfect weapon against mobile armor. It is man portable and issued with one round for each weapon. The weapon was developed to be used against the light tanks of the era. It saw a significant amount of service during the Vietnam War. It was eventually replaced by the M136 AT4 rocket in U.S. service. In this game the LAW is at some what of a disadvantage. Since it can only hold one round, thats all its good for. After you use this weapon be sure to drop it so that your character will not be carrying around the extra weight. The LAw is actually pretty light considering its a rocket launcher, but since it only can be used once carrying around an empty one is unnecesary. The LAW cannot be reloaded but rather takes up one slot per unit. The LAW is does about the same damage and has about the same accuracy as the RPG. It has no recoil, but since it only fires once the ability does not give it an advantage over the RPG. It has limited penatration due to its small charge. In real life you must be at least 11 yards away [33 feet] for the projectile to explode. This is not the case in LOS: Vietnam. You can fire it 2 feet in front of you and it will still blow up. ---------------------------- -[ RPG-7 Anti-Tank Weapon ]- ---------------------------- Magazine Capacity <> 7 rounds Commonly Used By <> Russian/Vietcong/Arabians/Hatians Ammunition Used <> 44mm PG-7, PG-7M, PG-7N, and PG-7VL rounds Classification <> Anti-Tank Special Features <> N/A Secondary Attack <> N/A Weapon Information- The most common over the shoulder rocket propelled weapon ever created. First adopted by the Red Army in 1961, the RPG has become the most widely acclaimed explosive projectile rocket. It is the lineal descendant of the World War II German Panzerfaust. It is relativily cheap and effective and found everywhere in the world. Since creation in 1961 it has become part of over 40 different countries standing army. Several countries besides Russia even have the legal authoritie to build them. The RPG saw action in several different conflicts. Most of these being in the middle east. It is speculated that out of ever 10 light infantry men involved in the Afghan-Soviet war 4 were useing the RPG-7 over the shoulder grenade launcher. Chances are that the RPG has served in almost any modern conflict after its creation in 1961. As far the game goes the RPG is extremely usefull. Unlike the M72-LAW, which only holds one round, the RPG-7 can hold seven. This weapon is usefull in almost any situation. Group of Vietcong keep killing you? If you have it whoop out the RPG-7 and blow them up. Its primary function is Anti-Tank but it can be used in any situation that calls for some high explosives. Also unlike the LAW the RPG is pretty heavy and will cost you some stamina. -------------- -[ Grenades ]- -------------- Magazine Capacity <> 4 rounds Commonly Used By <> US troops Ammunition Used <> High Explosive Projectile Classification <> Anti-Infantry Special Features <> N/A Secondary Attack <> N/A Weapon Information- A grenade is well, a grenade. As in most games this is extremely usefull for taking out enemies at range. Its relativily simple to use as well. Just chuck it at enemie troops and wait for it to blow up. The problem however with this game is that grenades will often fly wrong. Even if you hold down the button for a while the grenade might only be thrown 10 yards. Then again sometimes it will be thrown an extremely long distance. For every 4 grenades one slot will be taken up. Grenades are light and will not cost you too much as far as pounds go. I recommend filling up your slots with grenades so that you always have something to rely on. Make sure you dont fill up too many of your slots. Infantry is the best thing to use a grenade against. A well placed grenade can easily take out a group of eight Vietcong. ------------------- -[ Claymore Mine ]- ------------------- Magazine Capacity <> 1 rounds Commonly Used By <> US troops Ammunition Used <> Single Use High Explosive Mine Classification <> Anti-Tank Special Features <> N/A Secondary Attack <> N/A Weapon Information- Can you say BOOM? The Claymore is an extremely usefull high explosive round that is set up in order to trick unsespecting soldiers. Looks like the Vietcong arent the only ones capable of setting up traps. If anyone steps on top of this they are pretty much dead. The claymore was first used in the early 1960's as an anti-tank mine but later became anti-infantry. It is still being used today by terrorists and the police [ya go figure]. In the game it can be extremely usefull. If you find a lone enemie memorize his patroll patterns then plant the bomb on it. Once he steps on top it its by by for him and a clear pathway for you. Better yet try to place it in a position where a group of enemies will blow up at the same time. One problem with this weapon is that its pretty scarce. Unlike grenades or demolition charges this is only found a few times in the single player mode. ----------------------- -[ Demolition Charge ]- ----------------------- Magazine Capacity <> 1 rounds Commonly Used By <> US troops Ammunition Used <> Single Use High Explosive Mine Classification <> Anti-Tank Special Features <> N/A Secondary Attack <> N/A Weapon Information- Basically the same thing as TNT. The demolition charge runs off a set timer and will explode when that timer ends. It creates about the same amount of damage as a claymore but is not a trap. Instead the play must manually set the time then place it on the ground. When the timer runs out the charge will explode. Unlike the claymore this is not very usefull against troops due to its timed charge. Instead it more usefull against buildings or mounted nests. =================== 2.4 Submachine Guns =================== -------------------------- -[ CAR-15 Assault Rifle ]- -------------------------- Magazine Capacity <> 30 Rounds Commonly Used By <> United States Infantry Ammunition Used <> MAG AR-15 .223 Orlite 30 Round Classification <> Assault Rifle/SMG Special Features <> N/A Secondary Attack <> Semi-Auto Weapon Information- The Car-15, or "M16" is probably the most usefull infantry rifle ever maid. It was first introduced in 1965 to be the main weapon for the US forces in Vietnam. However the orignial design had several flaws and was called back from production. Colt came out with its modified Colt XM-177E1 rifle. This fixed the problems that had plagued the soldiers. It was queiter and had a smaller muzzle flash, not to mention more reliable. This, in my opinon, is the second most usefull weapon in the game. Its ability to deliver a fast accurate automatic fire make it an excellent weapon to use. It holds a large clip of 30 rounds. Its real usefullness is in its power. In multiplayer I can kill another player in just 6-7 hits. Considiring this weapon usually comes with 6 clips of 30 rounds thats a total of 180 rounds. I could go on forever. If you wont to be a little more accurate with your shooting you can use the semi auto fire [press the right mouse button]. If you press the right mouse button fast enough you might even be able to get the Car-15 to shoot with accuracy even in fully auto. The accuracy of this weapon is superb. I can literally stand at the base "Burntforst" in multiplayer and just fire away at the enemie on the other side of the map. ----------- -[ AK-47 ]- ----------- Magazine Capacity <> 30 Rounds Commonly Used By <> Um, Everyone [Not joking] Ammunition Used <> Mag AK-47 30-Rd Used Steel Metal German w/Rib Back Ridge Classification <> Assault Rifle/SMG Special Features <> N/A Secondary Attack <> Semi-Auto Weapon Information- This is by far the most common weapon ever created. The AK-47 "Kalashnikov" automatic rifle is the most reliable and mass produced weapon ever to be seen. It was first introduced by the gun manufacturer Mikhail Kalashnikov in the late 1940's. Since then it is speculated that over 120 Million units have been made worldwide, 20 million of them illegally. The AK47 was first used by Russia directly after World War II, but has since then most likely served a part in every major conflict. The reason this weapon is so popular is due to ist durability and effectivness. Even in the most rugged and harsh conditions the Kalashnikov still performed superbly thus making it an instant choice for most countries. Oddly enough it is also extremely cheap to make and still simple and effective. The AK-47 is also known for its lack of needing maintence. But perhaps the most important thing about this gun is its ability. Ak-47's are not the best gun in the world. The CAR-15 can easily whoop one in almost every category. However compared to most guns the Kalashnikov ranks much higher. In Line of Sight: Vietnam it is the most common weapon to bt found. Almost every enemie soldier will drop one of these. It delivers a fast steady rate of fire with good accuracy and little recoil. I recommend picking one of these up on each level due to the amount of ammo and its effectivness. ========= 2.5 LMG's ========= ---------- -[ M-60 ]- ---------- Magazine Capacity <> 100 Rounds Commonly Used By <> United States Ammunition Used <> 7.62 mm NATO Classification <> LMG Special Features <> N/A Secondary Attack <> N/A Weapon Information- This weapon was designed in the late 1940s and was eventually adopted by the US in 1950. From then on it served until being replaced by the M240 due to several problems. THe M60 was a light machine gun capable of firing 550 rounds per minute. It had a low amount of bullets per belt compared to ther Light Machine guns but still served its purpose. The biggest problem with it was that the barrel could only stand up to 800 rounds before just breaking down. Not to say that this weapon it bad, it just has some problems. The Muzzle flash was rather big and blinded the soldier who firing it temporarily. This weapon was made famous by Rambo even though it had been is service for over 30 years before the movie was relased. As far as the game goes this is extremely usfull especially against a large amount of people. It delivers an extremely fast fire rate while still staying accurate enough. ---------- -[ RPD ]- ---------- Magazine Capacity <> 100 Roudn Drum Box Commonly Used By <> Russia Ammunition Used <> 7,62x39 mm Classification <> LMG Special Features <> N/A Secondary Attack <> N/A Weapon Information- This weapon was first created in 1944 and was used through out the 50's and 60's until being replaced. It used a 100 round bel stored in a drum box right past the trigger. This a very rare weapon is not well known even in the time period it was used. It was the first weapon of its class to fire the 7,62x39 rounds. In simple terms it is simalar loking to the AK-47 but performs more like the M-60. It delivers a steady stream of automatic fire and can spew out 650 rounds per minutes. In the game this weapon is more usefull than the M-60 due to its fast firing rate and its stability. The main problem with this weapon is that enemie troop rarily carry it. When you do find a Vietcong soldier with this it usually only comes with one ammo belt making it last only a short time. For the most part this weapon will shread through a group of enemies in no time. Overall its a great weapon but since their are two few of them it severelt degrades it. ========================= 2.6 Semi-Automatic Rifles ========================= -------------------------------------- -[ M-1 Carbine Semi-Automatic Rifle ]- -------------------------------------- Magazine Capacity <> 8 rounds Commonly Used By <> United States Infantry 40's-60's Ammunition Used <> 30-06 (7.62x63 mm) Classification <> Bolt Action Semi Automatic Rifle Special Features <> N/A Secondary Attack <> N/A Weapon Information- This was first adopted by the US military in 1944 the M1 Carbine is a smaller more compact version of the M1 Garand. The army needed a more campact and lighter standerd assault rifle for the paratroopers. Thus the M1 carbine was born and manufactured from Winchester. It was the standerd issue infantry rifles for paratroopers in the allied invasion of normandy in 1944. Though slightly weaker then the Garand the Carbine was able to deliver fast fire with superb accuracy. The carbine was used in WWII, the Korean War and the Vietnam War [Obviously]. It is worth noting that this weapon is still being manufactured today by several small time arms manufacturers for sale to the public. This weapon can be your best friend in this game. Though a little hard to find the carbine is essentially a fast firing sniper without a scope. One shot to the torse will take an enemy down and 2 shots anywhere else will as awll. The M1 is somewhat scarce in this game just like in the actual war. When you do come across it I suggest you use it to its full extent. THe eight round magazine will give a sharpshooter the opportuntie to take out eight Vietcong soldiers. It uses a bolt action mechanizm so you will have to reload after each shot. Luckily for you the reload time is very short and will not effect the weapons overall performance. ------------------------- -[ Pump-Action Shotgun ]- ------------------------- Magazine Capacity <> 6 or 7 round Commonly Used By <> United States Ammunition Used <> 76mm (3"). Classification <> Semi-Auto Shotgun Special Features <> N/A Secondary Attack <> N/A Weapon Information- This weapon, sadly does not perform very well. This is by far the worst designed gun in the game. For some reason the developers decided to give it about a 8 foot effective range. Despite what you see in other games and this one the real pump action shotgun has a maximum effective range of about 100 feet. However, when you do get this gun in a close range area it will kick some major ass. One shot pretty much any where at close range guarantees certain death. The Pump Action shotgun is most effective in the tunnel levels where close range firefights happen a lot. The shotgun uses a 76mm buckshot shell full of several hundreds of BB's that spread out. This would essentially tear the area apart that it hits. The only game I have actually see this happen in is "Manhunt". For a game deemed as realistic I was dissapointed when the shotgun only made little blood spurts. ----------------- -[ SKS Carbine ]- ----------------- Magazine Capacity <> 10 Rounds Commonly Used By <> Russia Ammunition Used <> 7.62x39 mm Classification <> Semi-Auto Rifle Special Features <> N/A Secondary Attack <> N/A Weapon Information- First designed in 1945 then later adopted by the Red army in 1949 the SKS is often seen as one of the most neglected of the Russian arsenal. This is due to the fact it was released around the same time as the AK-47. When Russia realized what an effective weapon the Ak-47 was the SKS fell behind in use. The rights to build and manufacture the SKS were givin to countries such as China, East Germany and Yugoslavia. Suprisingly enough the SKS is used by many soldiers in this game. Though not as popular as the AK-47 this weapon shouldn't be hard to find. It delivers a steady semi-automatic firing rate with heavy damage. A few hits with this and your enemie should fall. Its ten round clips insures that you will have enough bullets per clip to take out an enemie or two. The weapon does have some bad recoil but that is excusable. ================= 2.7 Sniper Rifles ================= ----------------- -[ SVD Dragunov ]- ----------------- Magazine Capacity <> 10 Round Detachable Box Magazine Commonly Used By <> USSR Ammunition Used <> Russian 7.62x54mm Rimmed Classification <> Sniper Rifle Special Features <> N/A Secondary Attack <> N/A Weapon Information- First issued in 1958 and finally accepted in 1963 the SVD Dragunov sniper rifle is a well known reliable rifle. It has seen action in many conflicts across the european and asian continents. It has been through several different designs through out the various wars it has played apart in. It wa even modified to fit Paratroopers. Its light weight and suprisingly accurate for its class. It also features a quicker firing rate then the M21. The main drawback is the recoil. For normal rifles this wouldn't be a big deal, but for sniper rifles it can be a major pain in the ass. When facing multiple targets you will have to wait for the gun to align itself back up. In this game a few seconds can be precious so wasting that can mean death. For the most part the SVD is a great weapon to have in your arsenal. It has a fast fire rate for a sniper along with excellent accuracy and great damage. ------------------------ -[ M21 Tactical Rifle ]- ------------------------ Magazine Capacity <> 10 Round Box Magazine Commonly Used By <> United States Ammunition Used <> 7.62 NATO (.308 Winchester) Classification <> Sniper Rifle Special Features <> Starlight Scope Secondary Attack <> N/A Weapon Information- In the beginning of the Vietnam War the United States felt that it needed a more accurate sniper rifle for its troops. The army selected the M14 infantry rifle to fill the position. The Army Markmenship unit was charged with designing and shaping the all ready superb M14 into an effective sniper rifle. They did this by adding a modern telescopic sigth, named ART (Adjustable Rangig Telescopic) and by selecting rifles with the best accuracy. This weapon, is by far the most usefull weapon in the game. Since sniping is the core of the game and this is the most common sniper rifle of the two this gun is extremely important. Though a bit slow compared to the SVD, the M21 fires incredably powerful 7.62 NATO rounds at great distance with superb accuracy. As long as the players sniping skill is over 80 this is a 1 shot kill weapon. Once you get ahold of this you will not want to put it down. The M21 is also very heavy, so make sure you have cleared stuff out from the other slots. It is loud and will attract attention. Luckily the patrolls will be dead before they can report due to a gun shot wound in the head. In certain single player missions and multiplayer the player has the option to use a star light scope, or nightvision. _____________________________________________________________________________ / 4. Version Information \ \_____________________________________________________________________________/ Version 1.0 3-7-05 Completed the faq. All chapters and sub chapters are finished. _____________________________________________________________________________ / 5. Credits \ \_____________________________________________________________________________/ -http://world.guns.ru/main-e.htm. This site was extremely usefull in finding the historical information on all of the guns. -Rarusk for gettin me into writing faqs -Kao Megura for his insparation