=============================================================================== An FAQ/Walkthrough for King's Quest V =============================================================================== Guide Information Author: Tom Hayes E-mail: tomhayes83(at)hotmail(dot)com System: PC Updated: 18th April, 2004 Version: 2.0 Contents 1. Introduction 2. Walkthrough 3. Item List 4. Point List 5. Copyright Information Version History 2.0 - 18th April, 2004: Updated the format. 1.0 - 12th April, 2003: First version. =============================================================================== 1. Introduction =============================================================================== In King's Quest V, King Graham is the main character of the game. It starts with Graham going for a walk in in the forest near Daventry. When he returns to Daventry, he finds that his castle has disappeared. An owl named Cedric appears on the branch of a tree and explains that a wizard named Mordack has taken the castle, along with Graham's family, back to his island on the other side of the snowy mountains. Mordack is friends with Manannan, the evil magician from King's Quest III, and he needs Graham's son, Alexander, to transform the cat back to the wizard. Cedric takes Graham to the land of Serenia, where they prepare to journey across the mountains to Mordack's island. =============================================================================== 2. Walkthrough =============================================================================== SERENIA ======= The game starts outside Crispin's house. South. South. East. Look in the barrel at the left side of town and get the fish. Enter the tailor's shop on the right. Exit the shop, and a coin will be visible in the street near the barrel. Get the coin. West. West. Open the door to enter the bakehouse. Give the silver coin to the baker to buy a pie. Exit the bakery. West. West. A bear will be trying to climb a tree in this area. Give the fish to the bear. Get the stick near the right side of the tree. Get the honeycomb from the beehive. North. Give the stick to the dog. South. East. Use the haystack, and the ants will give Graham the golden needle. West. DESERT ====== West. West. West. West. West. Use the oasis. South. West. West. Get the shoe. North. East. East. Use the oasis. North. North. West. West. West. Walk behind the left rock and wait for the riders to enter the temple. Use the oasis. South. South. South. West. West. Use the oasis. South. South. South. West. Enter the tent at the right side of the area. Get the staff. Exit the tent. Use the jar near the campfire. East. North. North. North. Use the oasis. North. North. North. East. East. North. Use the staff on the door. Quickly get the bottle and the gold coin. Exit the temple. South. Use the oasis. East. East. East. East. East. East. East. East. Give the gold coin to the man. After the cutscene, Graham will receive an amulet. Use the amulet on Graham. East. East. North. FOREST ====== West. A witch will shoot a spell at Graham in this area, but due to the amulet it will have no effect. Use the brass bottle on the witch. East. North. Enter the house. Open the drawer at the left side of the room and get the pouch. In the inventory, open the pouch to find emeralds. Open the trunk at the right side of the room and get the spinning wheel. Use the incense burner above the trunk to find a key. Exit the house. East. Use the key on the door of the tree. Get the golden heart. West. West. Use the honeycomb on the path. Use the emerald on the path. Use the emerald on the path. Use the emerald on the path, and Graham will find the elf. West. West. The elf will give Graham his finest pair of shoes, and then Graham will crawl through the tunnel to exit the forest. SERENIA ======= West. Give the golden heart to the willow tree, and the princess will drop a harp. Get the harp. West. Get the tambourine. South. East. Give the spinning wheel to the right dwarf to receive the marionette. South. East. When the cat and the rat appear, quickly throw the boot at the cat. East. East. TOWN ==== Enter the shoe shop at the right side of town and give the shoes to the shoemaker to get the hammer. Exit the shop. Enter the toy shop on the left and give the marionette to the toymaker to get the sled. Exit the shop. Enter the tailor's shop at the left side of town and give the golden needle to the tailor to get the cloak. Exit the shop. West. West. West. Enter the inn. INN === In the cellar, the rat will untie Graham. Get the rope. Use the hammer on the door. Open the door. Open the cupboard at the top-right corner of the room and get the leg of lamb. West. SERENIA ======= North. East. East. Use the tambourine on the snake and it will leave the area. East. Put the cloak on Graham. North. MOUNTAINS ========= Use the rope on the rock at the right side of the branch, and use the rope to climb up to the ledge at the top. Use the rock outcroppings to cross the gap to the path on the other side. Walk over the log. East. Use the leg of lamb on Graham. Use the sled on Graham to slide down to the bottom of the slope. Use the left-over leg of lamb on the eagle. North to enter Queen Icebella's palace. When the wolves appear, quickly use the harp on Graham. Sir Greywolf will take you to the domain of the yeti. North. When the yeti appears, quickly use the custard pie on the yeti. Enter the cave. Use the hammer on the crystal at the end of the path to get the crystal shard. Exit the cave. West. Walk south to the wolf and he will take you back to Isobella's palace. After the cutscene, Graham will return to the area near the yeti's cave. South. Climb the tunnel to land in a giant bird's nest. Get the locket. The eagle that Graham gave the leg of lamb to earlier will arrive to take Graham to the beach. BEACH ===== Get the iron bar. North. Use the beeswax in the boat. Use the boat. South. East. East. East to the island. While the harpies are talking, quickly use the harp on Graham. Get the fish hook. West. Get Cedric. West. Get the conch shell. Use the boat to leave the island. West. West. West. West to the beach. Use the bell and give the conch shell to the man. In the cutscene, Graham will follow the mermaid to Mordack's island. MORDACK'S ISLAND ================ Get the fish. North. Use the crystal shard on the statue of either serpent. North. Walk down the trail at the left side of the castle. Use the iron bar on the grate. Use the grate to enter the labyrinth. LABYRINTH ========= Walk to Dink. Use the tambourine on Dink, and he will drop the hairpin. Get the hairpin. Walk back to the grate which was used to enter the labyrinth. South. West. North. West. East. North. East. West. North. West. North. East. Walk to the door in the labyrinth and use the hairpin to unlock it. Open the door to enter the castle. MORDACK'S CASTLE ================ Open the cabinet at the left side of the room and get the bag of dried peas. North. Give the locket to Cassima. A blue beast will take Graham to a cell. Look at the mousehole. Use the fish hook in the mousehole to get the cheese. Cassima will appear at the left side of the cell. Go through the hole and follow Cassima through the labyrinth to the door. Open the door to enter the castle. North. East. East. Use the bag of peas on the blue beast. South. West. North. West. Give the fish to the cat. Use the bag of peas on the cat. Read the book on the table. Wait at either side of the doorway, and Mordack will soon appear in the bedroom. North. Get the wand from the table near Mordack. East. East. Climb up the steps. East. Use Crispin's wand on the contraption. Use Mordack's wand on the contraption. Use the piece of cheese on the contraption. Get Crispin's wand. When Mordack transforms into the dragon, use Crispin's wand on Graham and transform into a tiger. When the dragon increases in size, use Crispin's wand on Graham and transform into a rabbit. When Mordack transforms into the snake, use Crispin's wand on Graham and transform into a mongoose. When Mordack transforms into the fire, use Crispin's wand on Graham and cast the raincloud to complete the game. =============================================================================== 3. Item List =============================================================================== Amulet Given to Graham by Madam Mushka in the wagon in Serenia. It is worn by Graham to protect him from the witch in the forest. Bag of Dried Peas Found in the cupboard after exiting the labyrinth in Mordack's castle. It is used on the blue beast and the cat in Mordack's castle. Beeswax Found in the beehive in Serenia. It is used in the hole in the boat on the beach. Brass Bottle Found in the temple in the desert. It is used on the witch in the forest. Brass Key Found in the incense burner above the trunk in the witch's house. It is used in the door of the tree in the forest to get the golden heart. Cloak The tailor in the tailor's shop will give Graham the cloak for the golden needle. It is used on Graham at the mountains. Conch Shell Found on the beach of the island with the harpies. It is given to the man in the house on the beach near the mountains. Crispin's Wand Available at the start of the game. It is used on the contraption in Mordack's castle. Crystal Shard Found in the yeti's cave. It is used with the statue of either serpent on Mordack's island. Custard Pie Bought from the bakehouse. It is thrown at the yeti on the mountains. Emeralds Found in the pouch. They are used on the path west of the witch's house in the forest. Fish Found in the barrel near the tailor's shop in the town of Serenia. It is given to the bear to save the bees. Fish Found on the beach of Mordack's island. It is given to the cat in Mordack's castle. Fish Hook Found on the island with the harpies. It is used on the mousehole in the cell in Mordack's castle. Gold Coin Found in the temple in the desert. It is given to the man outside of Madam Mushka's wagon in Serenia. Golden Heart Found in the tree east of the witch's house in the forest. It is given to the weeping willow tree for the harp. Golden Needle The ants will help Graham find the golden needle in the haystack after he saves them from the dog. It is given to the tailor in the town of Serenia. Hairpin Found after the tambourine has been given to Dink in the labyrinth under Mordack's castle. It is used to unlock the door to the castle. Hammer The shoemaker in the shoe shop will give Graham the hammer for the pair of shoes. It is used on the cellar door of the inn. It is also used to get the crystal shard from the yeti's cave. Harp The weeping willow tree will give Graham the harp after she is given the golden heart. It is played at Queen Icebella's palace as the wolves walk toward Graham. It is also played near the harpies on the island. Honeycomb Found in the beehive in Serenia. It is used on the path west of the witch's house in the forest. Iron Bar Found on the beach after the mountains. It is used to open the grate at the left side of Mordack's castle. Left-over Leg of Lamb Found by eating the leg of lamb at the mountains. It is given to the eagle. Leg of Lamb Found in the cupboard in the kitchen of the inn. It is used on Graham on the mountains. Locket Found in the bird's nest. It is given to Cassima in Mordack's castle. Marionette The right gnome outside the gnome house will give Graham the marionette for the spinning wheel. It is given to the toymaker the town of Serenia. Mordack's Wand Found on the table in Mordack's bedroom after he falls asleep. It is used on the contraption in Mordack's castle. Pair of Shoes The elf in the forest will give Graham the pair of shoes after he stands on the honeycomb. It is given to the shoemaker in the town of Serenia. Piece of Cheese Found in the mousehole in the cell in Mordack's castle. It is used on the contraption in Mordack's castle. Pouch Found in the drawer at the left side of the witch's house in the forest. It is opened to find the emeralds. Rope Found after the rat appears in the cellar of the inn. It is used on the rock at the mountains. Shoe Found near the skeleton in the desert. It is used to save the rat from the cat outside the bakehouse. Silver Coin Found outside the tailor's shop in the town of Serenia. It is used to buy a pie from the baker in the bakehouse. Sled The toymaker in the toy shop will give Graham the sled for the marionette. It is used to slide down the slope at the mountains. Spinning Wheel Found in the trunk at the right side of the witch's house in the forest. It is given to the gnome in Serenia. Staff Found in the bandit's tent in the desert. It is used to open the door of the temple. Stick Found near the beehive in Serenia. It is thrown for the dog to save the ants. Tambourine Found at the clearing west of the willow tree after she has been given the golden heart. It is used on the snake on the path south of Crispin's house. It is also used on Dink in the labyrinth under Mordack's castle. =============================================================================== 4. Point List =============================================================================== - 260 points - 2 - Get the fish from the barrel. 2 - Get the silver coin. 2 - Buy a pie from the bakehouse. 4 - Give the fish to the bear. 2 - Get the stick near the beehive. 2 - Get the honeycomb from the beehive. 4 - Give the stick to the dog. 2 - Find the golden needle in the haystack. 2 - Use the oasis in the desert. 2 - Get the shoe in the desert. 3 - Find the temple in the desert. 2 - Hide from the bandit's outside the temple. 3 - Find the camp in the desert. 2 - Get the staff from the tent. 2 - Use the staff to open the temple door. 2 - Get the brass bottle from the temple. 2 - Get the gold coin from the temple. 5 - Get the amulet from the fortune teller. 2 - Enter the forest. 4 - Give the brass bottle to the witch. 2 - Get the pouch from the drawer. 2 - Get the spinning wheel from the trunk. 2 - Get the brass key from the incense burner. 3 - Use the brass key on the door of the tree. 2 - Get the golden heart from the tree. 4 - Use the honeycomb on the path. 6 - Use the three emeralds on the path. 4 - Get the pair of shoes from the elf. 4 - Give the golden heart to the willow tree. 2 - Get the harp. 2 - Get the tambourine. 4 - Give the spinning wheel to the gnome. 4 - Throw the shoe at the cat. 4 - Give the pair of shoes to the shoemaker. 4 - Give the marionette to the toymaker. 4 - Give the golden needle to the tailor. 2 - Get the rope from the cellar of the inn. 4 - Use the hammer on the cellar door. 2 - Get the leg of lamb from the inn. 3 - Use the tambourine on the snake. 4 - Wear the cloak at the mountains. 5 - Use the rope on the rock. 2 - Jump across the rock outcroppings. 4 - Eat the leg of lamb at the mountains. 5 - Use the sled on the slope at the mountains. 3 - Give the left-over leg of lamb to the eagle. 2 - Enter Queen Icebella's palace. 4 - Play the harp in Queen Icebella's palace. 4 - Throw the custard pie at the yeti. 4 - Get the crystal shard from the yeti's cave. 4 - Get the locket from the bird's nest. 2 - Get the iron bar from the beach. 5 - Use the beeswax in the boat on the beach. 3 - Sail to the island with the harpies. 4 - Play the harp near the harpies. 2 - Get the fish hook. 3 - Get Cedric. 2 - Get the conch shell. 7 - Give the shell to the man on the island. 2 - Get the fish on Mordack's island. 5 - Use the crystal on the statue of the serpent. 4 - Use the iron bar on the grate. 3 - Use the tambourine on Dink in the labyrinth. 2 - Get the hairpin. 4 - Use the hairpin on the door in the labyrinth. 2 - Get the bag of dried peas from the cupboard. 4 - Give the locket to Cassima. 2 - Find the cell in the castle. 4 - Get the cheese from the mousehole. 3 - Use the bag of dried peas on the blue beast. 3 - Give the fish to the cat. 2 - Use the bag of dried peas on the cat. 3 - Get Mordack's wand from the table. 4 - Use Crispin's wand on the contraption. 4 - Use Mordack's wand on the contraption. 5 - Use the piece of cheese on the contraption. 4 - Get Crispin's wand from the contraption. 16 - Defeat Mordack using the four spells. =============================================================================== 5. Copyright Information =============================================================================== This document is Copyright 2003-2004 Tom Hayes. It is not to be distributed in any form without the permission of the author. The author of this document is not affiliated with the creators of this game in any way. The latest version of this document can be found at www.gamefaqs.com.