Gabriel Knight III: Blood of the Sacred, Blood of the Damned Walkthrough Final Version Copyright (C) 2000-2003 by OutRider To see the other guides that I have written, please check out this link: http://www.gamefaqs.com/features/recognition/4538.html This is the final version of this guide. Please don’t email me about mistakes made, because I’m not going to fix them. WARNING: This walkthrough does contain spoilers that will ruin the game for anyone who may be playing this game for the first time. Do not read ahead unless you fully understand the risks involved. Copyright notice: Don't plagiarize this guide or add this guide to your site without my permission, as legal action will be taken against you. Please don't reproduce this guide for profit. Please do not distribute this guide, and please don't email me requesting permission to add my guides to your site, as enough places already have them on their pages. Please do not make an HTML version of any of my guides. Other than that, have fun and I hope this guide helps you out. People have constantly emailed me because they were having technical difficulties with a game I have written a walkthrough for. I am not tech support, nor am I affiliated with any of the different companies that made the games I've done walkthroughs for. If you do email me with a technical problem, the only answer I can and will give you is to check the developer's website and read the FAQs. The reason for this is because I do not want to be held liable for any damages done to your system. Thanks! DAY 1: MORNING (10 AM – 12 PM) In Gabriel’s bedroom, open up the armoire that stands next to the window. Inside, grab the masking tape that is sticking to the back of the armoire, and also grab the clothes hanger. Close the armoire and leave the room. In the hall, go down either set of stairs to enter the hotel’s lobby. Go through the archway to enter the dining room, where you’ll meet an old friend from Gabriel Knight 1, Franklin Mosely. As you talk to him, make note that Mosely says he is staying in Room 33. Head back out into the lobby. Walk Gabriel towards the front desk and Jean; the hotel’s day clerk will introduce himself. Before starting a conversation with him, take a look at the guest register that is sitting on the desk. After you’re done looking, speak to Jean about all topics. When you ask about the two men, Jean will suggest that you speak to Simone, the hotel’s night clerk. After you’re finished, walk over into the lounge and speak with the man who is sitting in there. His name is Emilio Baza. Introduce yourself and talk to Emilio about all topics. When you’re done, walk through the red curtain that’s near the front desk. Go into the inventory (right click somewhere and click on the satchel button) and choose the PICK- UP action from the verb chooser on Prince James’s card. For first time players, the verb chooser is the little thing that appears when you click on an object. Exit your inventory, click on a phone (doesn’t matter which one) and use the card on it. As you talk with Prince James, you’ll hear someone enter a nearby booth. When the conversation is over, exit the booth and take a look at the pair of feet that is in the booth near yours. Leave the room and exit out the front door. Go to the left and speak with the woman standing near the bus, and make note that Emilio Baza leaves the hotel as soon as you move away from the door. The woman’s name is Madeline Buthane, and she’s the tour guide that Mosely mentioned. Talk to her about all topics and when you’re finished, go take a look at Emilio’s feet (hmmm, where have you seen these before?) and then try talking to him, only to see him get up and leave without so much as saying a word to you. Anyway, head over to the bookstore that’s located in the area behind the bus and take a look at the San Gréal book that is on display. Now head to the Sauniere Museum, which can be reached by heading past the hotel archway and taking the exit to the left of the stairs. In the next screen, climb up the stairs and you’ll enter the museum. Once inside, turn the camera around so that you can see the Lost Items box and can see a red hat inside. Try to pick it up and make note of Gabriel’s comment. Go to the front desk and speak with the museum’s curator, Madame Girard, about all topics. When you’re finished, head up the stairs behind you. When you first enter, you’ll notice that there are two ladies currently in the room. If you walk behind the panels and then walk towards the ladies, you’ll be able to overhear their conversation. It won’t work if you try walking towards them in the front of the panels, as they’ll clam up. After you’re done with that, take a look at everything in the room. Talk to the two ladies and you’ll be introduced to the arrogant and self-centered Lady Lily Howard and the more polite Estelle Stiles. Talk to them about all topics and when you’re finished, leave the museum. Head to the fountain plaza (near the hotel) and if you followed this walkthrough closely enough, the time-block will end here. DAY 1: EARLY AFTERNOON (12 PM – 2 PM) First thing you should do in this time-block is to head into the hotel and then into the dining room. Listen to the conversation that takes place between Madeline Buthane and the Australian guy. His name is John Wilkes. When they’re done, talk to Wilkes and introduce yourself. After that, go and talk to Madeline. Leave the dining room and head upstairs. It appears that Emilio Baza and the ladies are switching rooms. After the sequence, leave the hotel and go to St. Mary Magdalen’s church, which can be reached by heading towards the museum, but instead of heading left, head right. As Gabe first enters the church, there is a bit of an argument between an Italian guy and an older man. These two are Vittorio Buchelli and Abbé Arnaud, respectively. After they’re done, go over and talk to the Abbé, who sits at a table in the back of the church, about all topics. After that, go over and talk to Buchelli about all topics, and then move out of his way so that he can leave. Follow suit and head back to the hotel. Go into the dining room and talk to Lady Howard and Estelle, and then head upstairs. Go over to Mosely’s room, which you should remember is Room 33, and knock on his door. He’ll let you in. For right now, only talk about the first two topics. Move over to the door and use the SNEAK option. You’ll see that Emilio is in the hall and notice that he sets his glass down when he is finished with it. After that, go back and talk to Mosely about the remaining topics. Leave his room, pick up Emilio’s glass, and then exit the hotel. The time-block will come to a close as soon as you’ve left the hotel. DAY 1: LATE AFTERNOON (2 PM – 4 PM) As the time-block opens, you’ll see Gabriel standing just outside the hotel. He’ll then see Wilkes go by on a moped and realize that the bike rental shop is now open for business. Go through the archway and head on over there. Talk to Bigout (the guy running the place) and ask him about a bike. Since all of the bikes are reserved for the tour group, Gabe can either take the busted down purple moped or none at all. Well, we won’t settle for nothing, and we surely won’t take something as crappy as that thing, so we’ll just have to come up with a way to fool Bigout into letting us take the Harley. How do we do that you ask? A disguise, of course! To make the disguise we need a photo ID, mustache, hat, and a jacket. To get the photo ID and jacket, go into the hotel and take a mint out of the dish (it’s near the left staircase) and then head upstairs. Go to Mosely’s room and knock on his door to have him let you in. Ask him about his passport, and make note that he keeps it in his rear right pocket. Leave his room and go around until you see a painting that has a street on it. Place the mint on the table underneath it and then head downstairs. When Jean leaves to go do some various things around the hotel, take the marker off the desk and if you’re fast enough, push the 33 button on the panel just next to the desk. This will buzz Mosely’s room. Take the right staircase up and walk around until the spot where you placed the mint is on the right, not the left. When Mosely becomes preoccupied with the mint, use the PICK-UP option on his back right pocket and Gabe will get his passport. Mosely will leave without noticing anything. Go into Mosely’s room and swipe his jacket and then leave. Just so we’re prepared, go into your inventory and use the marker on Mosely’s ID. Before we go get the hat, go into the dining room and take a syrup packet from the bowl on the table. Go to the Museum Sauniere and take the hat out of the Lost Items box. To make the mustache, head towards the church, but don’t enter it. Head down the street until you reach a dead end. You should see a black cat sitting on the ground cleaning itself. Try to pet it and it’ll run into the shed. Go to the church cemetery and here you’ll see the Abbé watering his plants with a spray bottle. Once he leaves, Gabe can walk over and “borrow” his spray bottle. Head back to the spot where you first saw the cat. Use the masking tape that you got from your hotel room and use it on the hole that the cat disappeared through a couple minutes ago. Use the spray bottle on the cat, who is now perched atop a wall. The cat will run into the shed again, but this he’ll leave you a present, a piece of tape full of fur. Take the tape off the hole, and go into your inventory and combine it with the maple syrup. Voila! Your disguise is complete! Combine all of the disguise components with the jacket, with the exception of the photo ID, and you’ll have yourself a complete disguise. Head to the moped courtyard and use the disguise on Gabe. He’ll change into it and then he’ll talk to Bigout about renting a bike. Gabriel will automatically return Mosely’s stuff, and when you next see him, he’ll be standing outside the hotel. Head back to the moped courtyard and use the keys on the Harley. On the map, go to the Chateau de Blanchefort/Mount Cardou area (it’s on the left side of the T intersection near the upper right corner of the map, it looks sort of like a black rock). Wait here a bit and when you see Wilkes drive by, click on him and select the FOLLOW option. Gabe will get on the bike and he’ll follow Wilkes to a place called L’Ermitage (the area will pop up when you stop). Click on it and when Gabe’s off the bike, follow the path up to the site. You’ll see that Wilkes is working here, so talk to him twice, once for general conversation, another about certain topics. Talk to him about all topics (Prepare for a couple laughs when you ask him about his equipment…if you don’t know what I mean, think Dune). After you’re done, head back to the parking area. Inspect Wilkes’ moped license plate and use the notebook on it. If Madeline Buthane comes by in her bus, click on it and choose FOLLOW, or if you want, get on the Harley and head to the Blanchefort/Cardou area. If you didn’t follow Madeline at L’Ermitage, wait here for her to come by and then follow her. You’ll wind up at a place called Coume-Sourde. Follow the path to the site. Once you find her, go over and talk to her (you can think about her too if you want….no, not that way! LOL). Head back to the parking area and hop on the Harley and go back to Blanchefort/Cardou. We don’t have to follow anyone this time, so head up the right path towards the Blanchefort ruins. When you reach a fork, take the left path. Once at the top, walk onto the circular platform and use the binoculars on Gabe to bring up the binocular interface. Move the viewer to the right a bit until you see a white structure near the bottom. Center it in the viewer and click on the ZOOM 50X button. You should be seeing Coume-Sourde and you should also be seeing Madeline scurrying back and forth. If you don’t, move the viewer around while in ZOOM 50X mode until you do. Once you’ve found her, leave the ZOOM 50X view and then move the binoculars further to the right until you see what appears to be a bunch of houses cluttered together. Use the ZOOM 50X button and you should be seeing Rennes le Chateau and Buchelli looking back at you with his binoculars. When you’re finished, exit the interface altogether and then head back down to the Harley. Get on and head to the Couiza train station (it’s a building right next to the railroad tracks). Once you’ve arrived, talk to the taxi driver that is sitting by his car on the left side of the building. Talk to him about all topics and when he says he’s having a hard time remembering, get your wallet out and use it on him. After you’re done talking, go into the train station. Talk to the ticket person about all topics, and then go over to the Arrival/Departure board and THINK about it. Walk over to the opposite end of the building and pick up the piece of paper that is next to the fallen ashtray. Leave the station and drive off on your Harley. If you’ve completed everything, the time-block will end. DAY 1: EARLY EVENING (4 PM – 6 PM) On the map, click on L’Homme Mort (it’s next to Coume-Sourde). Follow the path up to the site and if you look around, you can see Mosely. Talk to him a couple times, and then talk to him about his scooter, and if you want, you can THINK about him too. Head back to the parking area and use the notebook on Mosely’s moped license plate. Get on the Harley and go to the Blanchefort/Cardou area and head up to the ruins. You’ll see that Emilio is up here. Talk to him and then use the binoculars on Gabe. In the interface, move your binoculars towards Coume-Sourde, but look at the area next to Coume- Sourde and zoom in on it. You should see L’Homme Mort. Watch as Mosely and Madeline collide. When you’re finished, leave the interface and go down to the parking area. Use the notebook on Emilio’s moped license plate (his moped is red) and then walk up the left path to Roque Nègre. You’ll see that your buddy Wilkes is here. Talk to him about all topics (the Dune humor is back) and then head back down to the parking area. Get on the Harley and head to Rennes le Château (it’s near Couiza, it’s on a hill and looks like a bunch of houses cluttered together). Once there, leave the moped courtyard. Look at Madeline’s van to have Gabe note that she’s back in town. Go to the church cemetery. Open up the Abbé’s office window (near the huge tomb) and you’ll overhear a conversation between Madeline and the Abbé. When they leave, go back to the moped courtyard and leave to go to Larry Chester’s house (it’s above the Blanchefort/Cardou icon). Here, knock on the door and Larry will let you in. Talk to him about everything and then head back to Rennes le Château. The current time-block ends here. DAY 1: LATE EVENING (6 PM – 10 PM) Doesn’t Rennes le Chateau look better at night? Exit the moped courtyard and you’ll see that the “cavalry” has arrived. Gabriel will automatically walk over and talk to the gang. You’ll be introduced to the two Scots, MacDougall and Mallory and you’ll get to see Grace again (remember her from the first two GK games?). After the gang is done talking in the hotel room, leave the hotel and follow the Scots to the church cemetery. Click on the large tomb nearby and use the HIDE option. Watch as the Scots bully the Abbé and after they leave, the Abbé will go into his office. This next part is critical, so read carefully. The Abbé will go into his office to make a phone call, so when you regain control, hurry up and get into your inventory. Take your tape recorder and use it on the Abbé’s window. You’ll be able to record his phone conversation, which will be needed later in the game. When you’re done, go back to the hotel and head into the dining room. As soon as you enter, you’ll hear a conversation between Wilkes and Buchelli. When they’re finished, first chat with Wilkes and then with Buchelli. Go to the lobby and talk to Simone, the hotel’s night clerk, about all topics. When you’re done, go to the moped courtyard and get on the Harley. On the map, you’ll notice a dot roaming the valley. This dot represents the Scots’ car. Go to the Blanchefort/Cardou area and camp out until they drive by (they’ll be coming from the south, not the north like the others have been). Following the Scots will take you over to Larry’s house. Instead of going there, head back to the Blanchefort/Cardou area and head up the path towards the ruins. When you come to the fork, take the right path. When you’re near Larry’s house, HIDE behind the big tree that’s closest to the well. Watch the next sequence very carefully, as this is also very critical. You’ll need to memorize the handshake that Larry and the Scots use. You’ll get two chances to memorize it all, so be sure to get it all. When they’ve assembled inside, go back to the Blanchefort/Cardou parking area and hop on the Harley. Drive to Rennes le Bains (it’s on the right side of the map and it looks like a house. It’s across from L’Homme Mort). Head inside the San Gréal Tavern and talk to Buchelli and Wilkes. When you’re done, head outside and get Buchelli’s license plate number by using your notebook on it. Get on the Harley and head back to Rennes le Chateau. If you happened to have followed Lady Howard and Estelle earlier (if you’ve been following this guide, then you should have), get their license plate number. Go into the hotel and talk to Emilio, who sits in the lounge. Walk into the dining room and a conversation between Lady Howard, Estelle, and Madeline will ensue. When you’re done talking to them, go up to Gabe’s room (Room 25). When you enter, you’ll see that Mosely decided to stop by. Talk to them about all topics and when Mosely asks about the handshake, show it to him. Just in case you’re feeling lazy about remembering it, here’s the solution (in order): Choice 2 Choice 5 Choice 3 Choice 1 Choice 4 NOTE: It’s okay if you mess up the handshake, as the game will continue, but you won’t get the full points for it. Pay attention to Mosely’s comment about the handshake and when the conversation is over, everyone will head down to the dining room to get something to eat. The first day will end here. DAY 2: EARLY MORNING (7 AM – 10 AM) Did you sleep as well as I did? Well, it looks like today we play as Grace Nakimura. Leave Gabe alone as he sleeps on the couch so this way Grace can get her own detective work in. Pick up one of the fingerprint kits that are sitting next to the desk. Click on the computer (to which I’ll refer to as SIDNEY from now on) and use the TYPE option to initialize SIDNEY’s interface. If you can remember from last night, Gabe asked Grace to do some research on vampires and the Holy Grail. Click on the SEARCH option and do a search on ‘vampires’. Read the excerpt from Bram Stoker’s Dracula. When you are done reading, reset the search box and then do a search on the ‘Holy Grail’, When you’re done reading that, exit the interface by first clicking on the MAIN MENU button in the lower right corner and then the EXIT button. Leave the bedroom and pick up the San Gréal book that is sitting on the floor next to the bedroom door. Grace will skim through it and inside she’ll find a poem. She’ll automatically head back into the room and leave the poem on the coffee table for Gabe. Head back out of the room and go down to the lobby. Walk Grace close to Jean and they’ll start a conversation. When that’s done, go into the dining room and talk to Madeline Buthane. Listen to Madeline Buthane’s voice (Do I sense some jealousy?). She’ll charge Grace 3,000 francs to join the tour while she only charged Gabe 2,000 francs to join the tour. Since there’s time left before the tour begins, go to the top of Tour Magdala (it can be reached by heading past the moped courtyard and the Villa Bethania and walking up the path that’s across from the Villa). Once there, go up the stairs and talk to the Abbé and note that he decides to join the tour. Head back to the hotel and head upstairs. Knock on Mosely’s door and Grace will tell him that it’s time for the tour. Head back downstairs and go into the dining room. If you’ve done everything thus far, the tour group should be getting ready to leave. Listen/Watch to Madeline’s speech on Poussin’s Tomb. During the lecture, note that Emilio writes the word ‘SUM’ in the sand. When the lecture is over, use Grace’s sketchpad on the drawing. Talk to each member of the group (some of them, like Emilio, you can’t talk to right now) and soon Madeline will continue the tour. Listen/Watch Madeline’s short speech on the Blanchefort ruins. When she’s done, walk Grace near Madeline and Wilkes to overhear their conversation. After that, walk Grace near Lady Howard and Estelle to eavesdrop on their conversation. Watch as everyone gathers when they mention the ‘Red Serpent’. First, Lady Howard will deny what she said and make up some story, but soon after, she’ll somewhat confess. Talk to Lady Howard and Estelle about Le Serpent Rouge, and then talk to Wilkes, the Abbé, Buchelli, Baza, Madeline, and lastly, Mosely. When you talk to Mosely, save the treasure topic for last. When the conversation is all over, you’ll get to witness one of Gabe’s bizarre Schattenjager dreams. DAY 2: LATE MORNING (10 AM – 12 PM) We’re playing as Gabe again, and now it’s his turn to play detective. Pick up the poem that Grace left on the table and then pick up the other fingerprint kit off of the desk. Inspect the dumbwaiter door that is between the armoire and the couch. Click on the lock and use the TURN LOCK option. Open up the dumbwaiter door and look inside. When you’re done, leave the room. Here, you’ll get to meet Roxanne, the hotel’s maid. She just finished cleaning Mosely’s room, and is now ready to clean yours. Wait in the hall until Roxanne finishes cleaning Gabe’s room and then watch her as she goes to clean Emilio’s room. Continue to watch and note her routine. When she goes back into the room a second time (If you happen to forget when to tell she’s in the room the second time, the cart will be facing away from the door, which will leave a gap big enough for Gabe to fit through), click on the door and use the SNEAK option. Watch her in-room routine and when she disappears into the bathroom, hurry up and unlock the dumbwaiter door and then leave before you’re caught (If you don’t make it out by the time you hear a sound that sounds like a toilet flush, then you’ll be caught, I believe). Wait out in the hall and watch as Roxanne goes from Emilio’s room to Madeline’s. Watch her again and when she enters the room the second time, click on the door and use the SNEAK option again. This time, when Roxanne disappears into the bathroom, go out onto the balcony. When Roxanne leaves, Gabe will come out from his hiding place undetected. Click on the bedroom door lock and use the TURN LOCK option. Quickly open up the door to see that Roxanne is cleaning the ladies’ room. Follow the same procedure as you did with Madeline’s room. When you’re done there, leave the room and head over to Buchelli’s room. Use the same procedure as you did with Emilio’s room. When she’s finished, she’ll go over and clean Wilkes’ room, so use that same procedure again. By doing all of this, you’ve created access to everyone’s room except for Mosely’s. After Roxanne is completely finished and disappears into the storage room, go into the ladies’ bedroom. Inside, click on her bed and use the SEARCH option. You’ll find a folder containing two documents. Pick it up and Gabe will take what is inside. Go into the bathroom and pick up Lady Howard’s tube of Suppuration H that is sitting near the sink. Use the fingerprint kit on the mirror. In order to properly dust for prints, here is what you do. Fingerprinting Procedure: 1) Take the brown handled brush. 2) Use the brush on the black powder. 3) Take the brush and dust the object for prints. 4) When you find the print(s), put the brush back and take a piece of tape. 5) Use the tape on the print(s) 6) Use the tape with the print on it on the plastic baggies. 7) If there are more than one print, follow steps 5 and 6 again. 8) You now know how to properly dust for prints. I did that above procedure for a reason. I’ve gotten emails from me asking how to dust for prints, and even though it isn’t too hard to figure out, I might as well have something to help anyone else out. The prints on the mirror are located on its handle, and there’s only one. When you’re done, leave the room and go to Madeline’s room (If you forget whose room is whose, use the LOOK option on the door). Open up the top drawer of Madeline’s dresser to find a cell phone, a tracking device, and a map. Take the map and close the drawer. Search Madeline’s bed to find a case containing a gun (Why would she need one?). Use the fingerprint kit on the gun, and you’ll find the print just above the trigger. From now on, there’s only going to be one print on each object you dust, unless I say otherwise. Put the case back under the bed and head down to the lobby. Gabe will walk over to the front desk. Ask Jean about all topics and then go to the kitchen (the ‘forbidden’ door in the dining room) and try opening the door. Since you can’t get in, go talk to Jean again and ask him about food to obtain permission to enter the kitchen. Now, go into the kitchen. Go to the dumbwaiter that is to Gabriel’s left and open it. Use the crank to bring the dumbwaiter down to the first floor. Click on the platform and use the EXIT option on it. Once inside, click on the rope and OPERATE it. This’ll bring Gabe up to the second floor. Get out of the dumbwaiter via the lower left to enter Wilkes’ room. Read the letter that’s on his desk and then get back into the dumbwaiter. Exit through the opposite door to enter Buchelli’s room. Once inside, open up the top dresser drawer. Get the ticket stub by searching the black pants and then go into your inventory and THINK about it. Close the dresser drawer and get Buchelli’s fingerprint off of his suitcase. The print is located on the clasp. Get back into the dumbwaiter and head back down to the first floor. Leave the dumbwaiter and get into the other one, which is on the opposite side of the room. Pull the dumbwaiter up to the second floor and get out by exiting out the top door. The other door is Gabe/Grace’s room, for those who wonder. Search the closest bed to find a cloth underneath the pillow. Dust the Jesus portrait for prints, only to find that there aren’t any. Look at the journal that is on his table to find that it is written in Aramaic. Get back into the dumbwaiter and head down to the first floor. Leave the hotel and go to the Abbé’s office window in the cemetery. Try to open up his office window and note that it only moves a few inches. Try to open it again to discover that the wood is swollen. Use the tube of Suppuration H on the window and then try opening it up again. Success! Exit into the Abbé’s office and once inside, move the camera so you can see the desk drawers and then open up the top drawer. Inside, you should see a magazine and a pack of cigarettes. Don’t touch the pack just yet, but pick up the magazine and read it. Get the Abbé’s print off of the cigarette pack and then close the drawer. Take a look at the portrait that hangs in the room and then look at the label on it. Leave the office via the window and head back to Gabe’s hotel room. Since we’ve gathered a lot of information on each of the tour group members (except for Mosely), let’s scan the stuff into SIDNEY. Access SIDNEY, and then click on the ADD DATA button and scan in Madeline’s map, and to do this, just click on the map, and use the SCAN IN SIDNEY option (it looks like a computer). When that’s finished, scan in Lady Howard’s documents. Next thing to scan in would be all of the fingerprints and license plate numbers that you’ve collected. When you have everything scanned in, go the SUSPECTS area and link everything that has to do with the suspect, which would include their prints, plate #s, and anything else that could be linked to them. When you’re finished, exit out to the MAIN MENU and then scan in the Abbé’s conversation tape. Click on the TRANSLATE button and then select the ABBE_TAPE file and under the FROM field, select French. For the TO field, select English and click on the TRANSLATE NOW button to get it translated. When you’re done, link the tape to the Abbé’s file and then log off of SIDNEY. Now, return Madeline’s map and Lady Howard’s documents. You only need to use one document on the folder, because Gabe will return them both. When you’re done, head down to the lobby and you’ll get to watch an amusing sequence between Gabe, Roxanne, and Jean. This marks the end of the current time-block. DAY 2: EARLY AFTERNOON (12 PM – 2 PM) Gameplay switches back to Grace Nakimura as we find out how the tour has been going. It looks like they’re now at a place called Chateau de Serres. First thing to do is to follow the rest of the group into the wine tasting room. Inside, talk to the Abbé twice and then attempt to talk to the rest of the group and Marceau (the bartender). Leave the place. Walk on through the stone arch that is situated between the mansion and the wine tasting room. Grace will hear a sound that sounds like a baby crying (Could it be?). Follow the path around to the cellar doors and use the LISTEN icon on them and then try to open them, but to no avail. Walk over to the small slanted roof behind you and use the CLIMB icon. Watch the sequence as Grace climbs on up and heads over to the roof just above the cellar doors. When you regain control of Grace, click on the ivy and use the CLIMB icon. Grace will automatically climb over to the open window. Inside, explore the attic a little bit and then open up the wardrobe nearby. Look at the robes inside and then use the sketchpad on the symbols. Leave the wardrobe open and go open up the trunk that’s behind the wall. Grace will see a baby inside (Again, could it be?), and this event will trigger a timer for Montreaux’s entry. Hurry up and HIDE in the wardrobe (Good thing I told you to leave it open, eh?). Once hidden, watch the sequence as Montreaux almost discovers Grace, but she will be saved when Madeline calls for Montreaux. He’ll leave and Grace will be free to wander around. When Grace is out, go look in the trunk again and search the stuff to find out that the “baby” was actually an ugly- looking doll (Oh darn!). Head down the spiral staircase into Montreaux’s library. Open up the desk drawer, but don’t touch the book. Get Montreaux’s print off of the book, which is near the lower right corner of the book, and then read it. When you’re done looking, leave the close-up view of the book and Grace will put it back. Inspect the nearby portrait of Montreaux to notice that something is odd about it. Move the chair and then CLIMB it. Inspect the portrait’s right eye to notice a picture of some sort on it. Make a note of this and then click on the floor to have Grace climb down. There’s a button near the left leg of the desk, so move the camera down by holding CTRL and moving the camera down and push the button. Grace will activate a laser system, so move each of the heads to the left once to solve this mini-puzzle. Solving it will open up another set of stairs. Go down the new set of stairs and go to the end of the hallway where you’ll see a door at the end of some steps. Go through it and you’ll be in a wine making room. That sound of a “baby” you heard earlier is actually the sound of a winepress at work. Look around the room a bit and then go talk to the old crone who stands near the winepress (Freaky, isn’t she?). Make a note that she likes to say ‘pommes bleu’ a lot. Grace will get freaked out and run out the cellar doors you tried opening up earlier. She’ll walk to the courtyard where Mosely is waiting for her. Wait until you see the next cutscene, it’s not for the faint of heart so hit ESC when the cutscene starts if you think you’re going to be sick. The cutscene will trigger the end of the time-block. DAY 2: LATE AFTERNOON (2 PM – 5 PM) We’re Gabriel Knight again, and this is one of the longer time-blocks. There’s a five-minute timer in effect as soon as Gabe steps out into the hall, so we have to act quickly. Use the glass on Madeline’s door to hear her talking on her cell phone in French (it sucks that you can’t record it, who knows if it could be vital?). Go over to Lady Howard’s room and use the glass on her door to hear her whining again (Get a bottle, you baby) and Estelle trying to settle her nerves. Head downstairs and go into the phone alcove. On the way there, Gabe might automatically walk over to Jean, if he does, don’t talk to him right now. Once you’re in the phone alcove, you’ll notice that Buchelli is using one of the phones. Use the tape recorder on the curtain to record his phone conversation. When the timer expires, Buchelli will walk out of the booth and into the lounge. Try talking to Wilkes and Buchelli, and make a note of their glasses. After that, go talk to Jean this time about all topics and then head up to your room. Note that Grace is totally absorbed in the San Gréal book. If you want to bring some humor back into the game, keep using the TALK icon on Grace. This is one of the few moments you get to hear Gabe sing (Ow! My freakin’ ears!). You can stop when Gabe says he has better things to do. You’re done with the hotel for now, so leave and go atop Tour Magdala and have an interesting conversation with the Abbé. When you’re finished, go get on the Harley and head for the Devil’s Armchair (it’s across from Coume-Sourde). Once at the parking area, cross the road and head up the path. Watch as Gabe startles Mosely (hehehe). When the first list of choices pop up, choose the VAMPIRE icon. Talk to Mosely about the dead bodies of MacDougall and Mallory and when the next list of choices come up, choose the ABBÉ icon. Talk to Mosely again and ask him about the tour group. When you’re done, look at and think about the dead body’s head, torso, and throat gash. Look around the ground for a pool of blood and some indentations (If you happen to get frustrated looking for them, try looking in the area mostly surrounded by rock to the far left of the dead bodies). Look at the pool of blood and then look at the indentations. Be sure to think about them both. When you think about the indentations, Gabe has a little vision of what could have made those marks. When the sequence is over, think about the indentations again to see why the assailants didn’t leave any footprints. Leave the place and Mosely and Gabe will meet an angry and suspicious Madeline Buthane. Once Mosely and Gabe get to the parking lot, Mosely will ask Gabe if he could get a ride back to Rennes le Chateau since he doesn’t have any other way (You could stand to lose a few pounds, so use them feet of yours and walk back, hehe). After Mosely has left, head back to the Armchair. You’ll notice that Madeline is still there and that the French police are now at the scene. You can try going back to the site, but it won’t help much. Instead, look at the tracks near the Harley and follow them up the hill. It is here that you’ll see the Scots’ car. Use your notepad on one of the tires to get the tread. Get back on the Harley and go to L’Ermitage. In the parking area, go searching for some tire tracks and once you find them, use the tread pattern on them to get them compared. You’ll discover a match! Get back on the Harley and go to Larry’s house. Find the tire tracks that are near Larry’s car and use the pattern on them. You’ll discover another match! (Of course it’s a match, you followed them here). Knock on the door and Larry will let you in. Talk to him about ALL (and I do mean ALL) topics and watch as Gabriel gets thrown out. When Gabe’s outside, watch the sequence that takes place. It shows Gabe peeking in through the window to see that Larry is just finishing a phone call, sets his alarm clock, and then heads up to the Blanchefort ruins. When he’s gone, use the hanger on the hole in the window to see that Larry set his alarm to 2 AM. Go up to the ruins to see that Larry is here and appears to be looking for something. Gabe won’t talk to him and Larry will be here for the remainder of the block. Head back to the Harley and drive to Rennes le Chateau. Go into the hotel and watch as Emilio and Estelle collide. Emilio will head over to the lounge and Estelle will leave the hotel. Follow her out, and if you’re quick enough, you might be able to follow her from Rennes le Chateau. If not, get on the Harley and go to the Blanchefort/Cardou area. Wait until she drives by and then follow her. She’ll take you to a place in the middle of nowhere, so get off here. Find the path that will take you up to the site, and once you find Estelle, talk to her about all topics and you’ll get to learn about her relationship with Lady Howard. When you’re done, get back on the Harley and head back to Rennes le Chateau. Go to the phone alcove and call Prince James. Gabe will fill him in on what’s happened since they last talked. Once the conversation is over, head up to the room. If you want, talk to Jean about getting a wake-up call for 2 AM so that it is out of the way already. As Gabe enters the room, Mosely comes in. Grace will tell the boys about what she has learned from the book. When a list of topics comes up, be sure to talk about every last one of them. After they’ve all been explained, Grace will read an excerpt from the book explaining some background info on the Stewarts. Mosely will leave the room, but he’ll leave his bottle behind. Get his print off of it, which is on the label near the upper right corner, and Grace will have you leave it on the desk so she can add Mosely to the suspect list later. Leave the room and go to the lobby. Head over to the lounge and get Wilkes’ print off his glass. If you forgot which glass is his, it’s green. If you haven’t done so already, be sure to talk to Jean about getting a wake-up call for 2 AM. Go back to the room and log onto SIDNEY. Scan Wilkes’ print and Buchelli’s phone conversation tape in. No need to worry about Mosely’s print, as Grace will take care of it. Be sure to link the tape to Buchelli’s file and the print to Wilkes’ file. Get Buchelli’s tape translated while you’re still logged in. Leave the TO field alone, but change the FROM field to Italian. Click on the TRANSLATE NOW button to get his conversation translated. It’s now time to investigate Excelsior Montreaux. Since you can’t get into his mansion by saying you’re an author or Schattenjager, you’re going to have to make a fake ID. In the MAIN MENU, click on the Make ID button. Be sure it’s Gabriel’s picture showing and not Grace’s. Select N.Y. Times from the REPORTER menu and then click on the PRINT IDENTIFICATION button to get your fake ID. Leave the hotel and get on the Harley to head to Chateau de Serres (it’s a gold house near Larry’s place). Once there, go through the gate and go to the bottom of the driveway. Find the tracks, and use the pattern on them to get them compared. You’ll have discovered another match. Go back into the courtyard and knock on the mansion door. When Marceau asks who you are, click on the PRESS icon and you’ll get to meet Montreaux. Talk to him about ALL topics to get the max points and all of the info. Note that Montreaux connects the Holy Grail legend with the philosopher’s stone, alchemy, and the Fountain of Youth. Once the long (and boring to some) conversation is over, head back to your hotel room at Rennes le Chateau. Gabe will talk to Grace about his findings on Montreaux and Chester, but not before Mosely comes in. For the ending sequence, Gabe shows Mosely to the dining room for dinner so Grace can get in some more work. We’re making great time so far, so let’s move on to the next time-block. DAY 2: EARLY EVENING (5 PM – 10 PM) Don’t worry, this day is almost finished. Let’s just get a little bit more work done and we can all continue on with Day 3. Leave the bedroom and pick up a glass from the tray that sits on the floor next to Lady Howard’s room. Use the glass on their door to find out that they’re getting ready for dinner. Head down to the front desk and talk to Simone about all topics. Walk into the dining room and you’ll overhear a conversation between Gabe and Mosely and watch as Madeline comes in and uses her charm on Gabe. When they’re done, approach them for a very brief conversation. Talk to Buchelli and then exit the hotel. Outside, talk to Emilio, who sits on the bench. Make note that he says that you have ‘better things to do’. Go to the museum and take the manila envelope that is taped to the door. Inside is a copy of Le Serpent Rouge! (From here on out, I’ll refer to it as LSR) Go into your inventory and get the print off of it and then start focusing your attentions to the first two stanzas. Go to the church and pick up the English version of the pamphlet off of the table in the back. Go into your inventory and read it. Look at the points of interest that are noted in the pamphlet. Knock on the Abbé’s office door (it’s also in the back, to the left) and he’ll let you in. Talk to him about all topics and then look at the Duke of Lorraine portrait and then TALK to the Abbé about it. After that, look at it again to hear Grace’s thoughts. Look at and THINK about the chessboard set. Leave the office. Go look at the picture of the four angels and the statue of Rex Mundi a.k.a. Asmodeus that is near the entrance to the church. INSPECT the angel picture to get a close-up view. Click on the bottom angel and click on the TRACE icon. A red dot will appear on its hand. Click on the right angel and TRACE it to have a red dot appear on its shoulder. Do the same thing for the remaining angels and then do it again on the bottom angel. A tilted square should appear. Head back to the hotel room. Let’s shift SIDNEY into overdrive. Get on the computer and scan in the two prints you got earlier and also scan in the symbols that Grace sketched at Chateau de Serres. Click on the ANALYZE button in the MAIN MENU and analyze the symbols. SIDNEY will report that it will have to contact offline databases to get the symbols interpreted. Go to the SUSPECTS folder and open up Montreaux’s file. Link his fingerprint to his file. Open up the LSR print file and do a MATCH ANALYSIS on it to discover that it doesn’t match any of the prints you currently have. Time to work on LSR. Go and do a search on RA. Read the little article on him and then head back to the MAIN MENU. Click on the ANALYZE button and open up the map file. Under the MAP menu, select ENTER POINTS. In the left pane, put a point on the Chateau de Blanchefort ruins and one on Rennes le Chateau’s Mary Magdalen church. Click on START ANALYSIS. In the ANALYZE menu, open up the Parch_1 file and START ANALYSIS. After it’s done, select OK and SIDNEY will find hidden geometry and text anomalies. Under GRAPHIC, select VIEW GEOMETRY and under TEXT, select EXTRACT ANOMALIES. Select the FRENCH box when SIDNEY asks you for a language. SIDNEY will end up decoding a hidden message, which is then translated from French to English. When you’re done with the first parchment, open up the Parch_2 file. Start an analysis on it and then select VIEW GEOMETRY. Now select ANALYZE TEXT and select FRENCH when SIDNEY asks for a language. Grace will write the translation down and that’ll appear in your inventory. Under GRAPHIC, select ROTATE SHAPE. Make note that Grace says that the parchments must be linked to the Priory of Sion in some way. We still have plenty more of map work to get done, so let’s get crackin’. Select ENTER POINTS and put a point on the Magdalen churches in St. Just et-le Bezu, Rennes le Chateau (yes, do it again), Bugarach, and Coustaussa. Select START ANALYSIS and SIDNEY will ask for a shape. Bring out the circle graphic and move and resize the circle until you can get it to fit the points you plotted (it won’t be perfect, but if you can get it close enough, the game will adjust it accordingly). If you’ve done it right, SIDNEY will report the coordinates for the center of the circle. A note with this on it will now appear in inventory. Make a note that Grace says that the center point is somewhere near L’Ermitage. Let’s take a break now, shall we? After Grace has finished the Magdalen crown, go down to the lobby to see that Gabe and Mosely are leaving with Madeline to go to Rennes le Bains. Emilio will enter and sit with Buchelli in the lounge. Go into the dining room and talk to the ladies (prepare for more whining from Lady Howard). Exit out and you’ll see that Buchelli and Emilio are now drinking. Make note of Emilio’s glass. Head back up to the room because it’s SIDNEY time. Do a search on QUATERNITY and follow anything linked to it. When you read the article on ALCHEMY: TILTED SQUARE, it points out that the tilted square is used to represent the Sun. Read the article on ALCHEMY: SQUARING THE CIRCLE and then do a search on ST. MICHAEL and follow any links. When you’re done, do a search on PYTHAGORAS. Okay, it’s time to square the circle. Open up the map we’ve been working on and bring out a square graphic. Resize and turn the square until it fits around the circle. Go into your inventory and think about Taurus stanza in LSR and then think about the ‘blue apples’ cipher SIDNEY picked up earlier in one of the parchments. Go back to the map and let’s plot some more points. Put a point on Chateau de Serres and on the point where the Paris meridian intersects the top half of the circle. Now, START ANALYSIS and SIDNEY will plot a line ‘tangential to circle and intersects with conjoining features on the meridian’. Click on the square you placed not too long ago and rotate it until the top half locks in with the new line. It’s time for another break, so head down to the lobby. As you can see, the ladies will invite Emilio and Buchelli to a game of bridge. Make a note that no one has seen Wilkes all day. Dust Emilio’s glass for prints, but you won’t find any (What’s up with this guy?). Go back to the room and log onto SIDNEY. Think about the next two stanzas in LSR and make a note about the black and white mosaic tiles and Asmodeus. Reread the church pamphlet that has the part about the church floor tiles being linked to the ‘heretical Cathar notion of duality’. Do a search on ASMODEUS and then do a search on CHESSBOARD and follow its links. Make a note that the symbol for duality is two superimposed triangles made into a hexagram. This symbol will have some importance later. Go to the MAIN MENU, select ANALYZE, and open up the map. Under the MAP menu, select DRAW GRID, then FILL SHAPE, and when the grid list comes up, select 8 x 8. Doing this will result in the ending movie. Watch it and you’ll learn what Wilkes has been up to this whole time. It appears that he has a found a hollow section somewhere in the area. This marks the end of Day 2, so let’s move on to Day 3. DAY 3: LATE NIGHT (2 AM) (Can’t I sleep for just a few more hours?) Okay, okay, let’s get back to the game. Let’s go find out what’s so important that Larry has to get up early for. Leave the hotel and get on the Harley. Drive it over to the Blanchefort/Cardou area (There’s a reason why Gabe parked the Harley different, and we’ll learn why in a few minutes) and follow the path over to Larry’s house. SNEAK up to his side window and watch as he leaves and heads down a nearby ravine (it’s kind of funny that Gabe wasn’t spotted when he was RIGHT there!). This path is available for Gabe to follow, so follow Larry down the path. In the next screen, Gabe will automatically hide behind a small hill to watch Larry do some burying. Make a note of where Larry digs because after he leaves (AGAIN, he misses Gabe when he wasn’t hard to spot), use your shovel on that spot. You’ll uncover a manuscript entitled ‘Most Holy and Sacred Bloodline’ and look, the author is Larry Sinclair! (That liar!) Go into your inventory and get his print off of the cover (Good ol’ fashioned plastic report covers). Follow the ravine back to Larry’s house and head back to the Harley. As Gabe gets on the Harley, a black Sedan will drive by. Gabe tries to follow them, but he ends up losing their trail. Instead of trying to figure out where they went, go to L’Homme Mort. Once again, there’s Franklin Mosely searching for the treasure. Talk to him and when he leaves, head back to Rennes le Chateau. Go to your bedroom and you’ll get to see another one of Gabe’s Schattenjager dreams. This marks the end of the 2 AM time-block. DAY 3: MORNING (7 AM – 10 AM) Look at the manuscript that was left on the table and pick up the Harley keys. Leave the room and go over to Mosely’s. Use the glass on the door to find out that he is sleeping. Use his room key on the door to enter it. Inside, SEARCH Mosely’s bed to find nothing but underwear. If you search his armoire, you won’t find anything. Search his dirty clothes pile to find a tracking device. Go into your inventory and THINK about the device. Leave his room and go down to the dining room. Once again, the ladies are here. Talk to them and then head to the museum. Pick up a postcard depicting Poussin’s ‘Les Bergeres d’Arcadie’ and two postcards depicting Teniers’ paintings ‘The Temptation of St. Anthony’ and ‘St. Anthony and St. Paul’ from the top rack, and Grace will automatically pay for them. Talk to Madame Girard and ask her about the envelope. Leave the museum and go atop Tour Magdala and talk to the Abbé. Once finished, go to the moped courtyard. Go look in the back of the ladies’ moped and take the pair of binoculars you find. Get on the Harley and go to L’Ermitage. Follow the path up to the site and then approach the cavem, making note of Grace’s comment. Enter the cave and pick up the note that is hanging on the wall and read it. Leave the cave and use Mosely’s tracker on grace to get the interface up in the upper left corner of the screen. Note that whenever grace moves around, the longitude and latitude change to mark her current location. Move Grace until the numbers in the interface are that of the coordinates that Grace wrote down earlier for the center of Magdalen’s crown. (HINT: Take a couple steps south of the cave) When Grace hits the spot, she’ll mark it with an X. Use the shovel on the X and Grace will start digging. After a little while, she’ll give up. Think about the sign that is in front of the cave and then think about the rock outcropping that is to the right of the cave entrance. Go into your inventory and inspect the ‘St. Anthony and St. Paul’ postcard. Use it on the outcropping and Grace will compare the two. Click on the outcropping again and click on the UP icon and make note of Grace’s comment. Get back on the Harley and go to Rennes le Chateau. Go to your hotel room as its time for more SIDNEY work. Go to ADD DATA and scan in all three postcards. When it’s done, do a search on SOLOMON. If you scroll down, you’ll see the seal of Solomon. We should be on the Leo stanza right about now, so let’s keep going. Do a search on SHEPHERDS and read about Arcadia. Go to ANALYZE and open the Poussin postcard file. Click on START ANALYSIS and SIDNEY will find hidden geometry and decipherable words. Under GRAPHIC, choose ZOOM & CLARIFY and then when it asks if you would like to save the text, choose YES. Go back under the GRAPHIC menu and choose VIEW GEOMETRY and SIDNEY will uncover a hexagram. Open up the Teniers’ ‘The Temptation of St. Anthony’ postcard and start an analysis on it to find there isn’t anything special about it. Open up the other Teniers postcard and start an analysis on it. SIDNEY will find decipherable words and hidden geometry. Go to VIEW GEOMETRY and SIDNEY will find the tilted square. Go back under the GRAPHIC menu and choose ZOOM & CLARIFY and SIDNEY will get a verse from the Bible, so select YES to retrieve it. Reread the Leo stanza of LSR and open up the map. Go to ENTER POINTS and put one on L’Ermitage and one on Poussin’s Tomb that is to the northeast and start the analysis. SIDNEY will connect the points. Let’s take a break now since my hands are cramped from typing all of this, and I think Grace could use a break from SIDNEY as well. Head downstairs to the dining room and talk to both Mosely and Buchelli. Leave the hotel and get on the Harley to drive to L’Homme Mort. Go to the site and where Gabe first saw Mosely, Madeline will have taken his place. Talk to her and then head back to Rennes le Chateau. Go into the dining room and talk to Mosely. Leave and head back up to the room. Let’s work on the Virgo stanza now. Do a search on ST. VINCENT and read the article. Next, do a search on the TEMPLE OF SOLOMON. Click on the Temple Diagram link to learn that the site is currently down. Go to ANALYZE and open up the Map file if it isn’t already. Go to ENTER POUINTS and place points on both ends of the fourth and sixth lines (from the left) and then START ANALYSIS. SIDNEY will connect the points. Take the hexagram shape out. Size and rotate it until the hexagram fits just inside the circle and the arms are touching the meridian intersection, the sunrise line, and the Poussin/L’Ermitage line. When it locks, Grace will write the coordinates for the southwest and northeast arms of the hexagram. You’ll automatically leave SIDNEY, and if you’ve done everything else, the time-block will end here. DAY 3: LATE MORNING (10 AM – 12 PM) Listen to the conversation between Gabe and Grace and then watch as Mosely barges in and locks onto the manuscript (looks like somebody has piqued interests). Gabe will push through Mosely and leave the room with Mosely following close behind. The time-block will start when the conversation between Mosely and Gabe starts and when Jean and Roxanne are investigating Wilkes’ room. After Mosely has left, go over to Wilkes’ door and use the LISTEN option on it. You’ll overhear a brief conversation between Jean and Roxanne and you’ll get a couple extra points. Move Gabe away from the door, and Jean and Roxanne will leave. Follow Roxanne into the storage closet and talk to her about all topics. Once you get into Wilkes’ room, look at the open window and then search the bed and bathroom. When you’re done, go talk to Mosely in his room and talk to him about Grace. Head downstairs and talk to Jean about Wilkes. Leave the hotel and hop on the Harley. Drive to L’Homme Mort. Here, walk up the path to the site. Find and look at the muddy footprints near the back of the area, and Gabe will automatically follow them. This next part isn’t for the faint of heart, so if you have a poor stomach, have someone else get you through this area. Gabriel will discover the lifeless body of John Wilkes, who was killed the same way the Scots were. THINK about Wilkes’ body and then search it (sick!) to find a letter to his publisher. Go into your inventory, inspect the letter and then THINK about it. Go and locate his blood (it’s behind the big rock to the right of the body). Look and THINK about the knee indentations. Leave L’Homme Mort and drive to Lady Howard and Estelle’s site. Go up to the site to find Estelle digging and Lady Howard lounging around, so chat with them and note that Lady Howard is being particularly nasty to you today. Leave the site and go to Poussin’s Tomb (it’s next to Chateau de Serres). Walk up the hill nearby to find Emilio meditating. Talk to him and then head back to the hotel. When you try to open up your bedroom door, Mosely bursts out carrying a newspaper in his arms (Notice anything weird about it? It’s not hard to figure out he’s hiding something) and then he’ll disappear into his room with Madeline following him in. Go into your room and note that Grace is in the shower. Log onto SIDNEY. Scan in Sinclair’s prints and link it to this file. Log off SIDNEY and get on the Harley. Drive to Sinclair’s house. Knock on his door and Larry will come out and say he has nothing to say to Gabe, but Gabe will stop the door from shutting and let himself in. Talk to Larry about all topics and watch as Larry becomes angry because now his anonymity has been blown and Prince James will be mad if Gabe doesn’t get that manuscript back. You’ll find out a lot though, such as that Montreaux isn’t a Freemason, and that he may not even be of Scottish Rite. Head back to your hotel room at Rennes le Chateau. This time when you try entering your room, Madeline will walk out of Mosely’s room with that funky newspaper in hand. Have the camera follow her and watch as Buchelli’s head pops out of his bedroom door. When they’re finished, go into your room. Grace is currently updating SIDNEY, but talk to her about all topics. When the conversation is over, Gabe will hear a car pull in. Oh crap! It’s Prince James! You’re going to be in trouble if you don’t get that manuscript back, so let Grace take over and this time-block will end. DAY 3: AFTERNOON (12 PM – 3 PM) We’re almost done with Le Serpent Rouge, but we still have four more stanzas left to figure out. Go out into the hall and watch as Buchelli comes out of Madeline’s room with the funky paper in hand. Move the camera to watch Buchelli go from her room to his own. Use the glass on Madeline’s door to find out that no one is there. Use the glass on Buchelli’s door to hear him flipping through something. Go into your room and fire up SIDNEY. You should have some new email sitting in your inbox, so go check it out. You should have an email with the subject, ‘RE: Temple of Solomon’. Open it up and you’ll get the layout for the temple. Open up the map and let’s plot some points. To mark off the Holy of Holies, place points where the fourth and sixth vertical grid lines from the left intersect the third horizontal grid line (from the north). To mark off the rest of the temple, place a point where the seventh horizontal grid line intersects the fourth and sixth vertical lines. If you have no clue what I’m talking about, please visit my website to get a picture. When you’re finished, click on START ANALYSIS and SIDNEY will connect the points. Go into your inventory and read the Scorpio stanza. Go to ENTER POINTS and place a point on the intersecting grid line near Pech Cardou to mark the center of Holy of Holies. Doing this will mark ‘The Site’ on Mt. Cardou. Grace will write the coordinates down. Leave SIDNEY for now and go down to the dining room. The ladies are here again, so Grace will end up overhearing a conversation regarding Dr. Wen, the Great Seed, and other things. When they’re finished, go and talk to them. When you’re done, get on the Harley and notice that there are now three new sites active on the map: the NE arm of the hexagram, the SW arm, and The Site. Let’s take a trip to the NE arm of the hexagram. Once you’ve arrived, pick up the paper that is attached to one of the fence posts. Turn the camera around so it’s facing the Harley and the mountain view and move it as close to the edge as you can. Try looking for a red spot in the view, and it can be hard to see. When you do find the dot, look at and think about it to learn that it is Chateau de Serres. You’re done here, so get on the Harley and go to the other arm of the hexagram. Use the tracker on Grace to bring up the interface. Go up the hill until you see an overhang and a red handkerchief. Pick up the handkerchief and look at the rocks. Use the shovel on the rocks to clear some of them away. In the inventory, THINK about the piece of paper you find and if you look close enough, you’ll realize the overhang is actually a cave entrance. Leave this area and go to Rennes le Bains. Enter the bar to find that Mosely and Gabe are here. Talk to them for a brief conversation. Leave and then head to ‘The Site’, which will leave you at the Blanchefort/Cardou area. Cross the road and walk up the path to the site. Once there, use the tracker on Grace. To get the right coordinates, move Grace over to the rocks on the right and when she does find the spot, she’ll mark it with an X. Think about that spot and then use the shovel on it. When Grace realizes she can’t dig there, grab the note that is tacked to the tree. When you’re done reading it, head over to the Blanchefort ruins. Bring up the binocular interface and focus your attention on the orange rock. In the Zoom 50X view, you’ll see an area with Buchelli’s moped sitting nearby. This site will become active on the map, so head on over. Walk around the orange rock and use the shovel on the freshly dug spot. You’ll discover the missing manuscript! Dust the manuscript and get the three prints that are on it. Leave the site and go to Lady Howard and Estelle’s site. Go to the site and talk to the ladies and then head back to Rennes le Chateau. Go atop Tour Magdala and talk to Madeline. Head back downstairs and go to the hotel. It is here that you’ll finally get to meet Prince James. He’ll greet you after he’s done talking to Jean. You’ll also notice that Emilio is in the lounge, so talk to him after Prince James is done talking to you. Head up to the room and get back on SIDNEY. Once you’re online, do a search on Magi, then Osiris, and then Bloodline. Go to ADD DATA and scan in all three fingerprints that you got off the manuscript. Go to the SUSPECTS folder and run a MATCH ANALYSIS on all three prints to learn that Buchelli, Madeline, and Mosely have all had their grubby paws on it (Of course you knew that, as you seen them take it). It’s time to work on the Ophiuchus stanza of LSR. Go to ADD DATA and scan in the SUM note that Grace wrote down while she was on the tour. Translate the note from Latin to English to find out it means ‘I am’. While in the TRANSLATE screen, translate the Arcadia note that SIDNEY found and get that translated from Latin to English. SIDNEY will find that it is an incomplete sentence and will ask you if you would like to add text. Say YES and type in the word SUM. SIDNEY will translate the entire sentence and you’ll see that it means ‘I am also (even) in Arcadia’. Go to the ANALYZE folder and open up the ARCAD_TXT file and click on START ANALYSIS. When it finds some anomalies, go to the TEXT menu and choose ANAGRAM PARSER. Watch as SIDENY brings out a long list of Latin words. To figure out the stanza correctly, first choose ARCAM (Tomb), then TANGO (I touch), and then DEI (God) and SIDNEY will automatically search for a Latin word that uses the remaining letters. It’ll complete the sentence with the word IESU (Jesus). This completes the Ophiuchus stanza, so let’s move on to the Sagittarius stanza. Go into your inventory and inspect LSR. Think about the Sagittarius stanza and open up the map in the ANALYZE folder. Go to ENTER POINTS and place a point at the top of the track loop near Peyrolles. Place a few points along the track line and place your last point at the end of the track near Chateau de Serres. START ANALYSIS and SIDNEY will draw the serpent based on the landmark feature and note that the tail wraps around Chateau de Serres. This concludes the Sagittarius stanza, and you may now log off SIDNEY. Watch the ending sequence, and this finishes off the current time-block. DAY 3: EARLY EVENING (3 PM – 6 PM) Looks like Gabriel’s holding a meeting of some sort and it involves Grace, Madeline, Buchelli, and Mosely. Here’s the order of choices that you need to select: When Gabriel accuses someone of stealing the manuscript from his room: Franklin Mosely When he accuses someone of stealing it from the first thief: Madeline Buthane When he accuses someone of stealing it from the second thief: Vittorio Buchelli When Grace say the third thief got rid of it by: Burying it After everyone has left, go back up to the bedroom. Look at Grace and then talk to her about the case and about her SIDNEY research. Leave the hotel and go to the Villa Bethania (go straight past the fountain and it’s the big house on the left). You’ll see that Mesmi (the Prince’s servant), Prince James, and Larry Sinclair have assembled inside. Talk to the Prince about all topics. When you’re outside, first go to the moped courtyard and get the print off of the water bottle that sits on the ladies’ moped. Be sure to scan this into SIDNEY and link it to Estelle’s file before going atop Tour Magdala to talk to the Abbé about all topics. Now leave and get on the Harley to head to Chateau de Serres. First thing you’ll notice is that the front gate is locked, but do you think this will stop Gabriel Knight? Of course not! Get over there and climb the darn thing. Marceau will come out and talk to Gabe a bit before he heads back in to get Montreaux. Watch the sequences and when you regain control, look at the garage and then head inside. You’ll see that there is a black sedan inside (Looks like Montreaux had something to do with the kidnapping!). It’s dark inside, so flip the light switch. It looks like there’s something up there, so inspect the ceiling. To avoid startling the bats, Gabe will back out of the garage only to find the night visitors talking to Marceau. Gabe tries to sneak away, but not before Marceau notices him and the kidnappers chase Gabe, but he’s already on the Harley and booking it. We’re nearly done with the game, but it looks like the time-block has come to a close. DAY 3: LATE EVENING (6 PM – 9 PM) The opening of this time-block shows Grace starting to worry about Gabe. Let’s get some last minute work done on SIDNEY. You should have some new email, so go into your inbox and read it. You’ll see an email called ‘RE: Hermetical Symbols’ and Grace will assume that Montreaux must be a part of some blood cult. Go to the SUSPECTS folder and do a MATCH ANALYSIS on the LSR print. You will learn that it is Estelle Stiles’ print! Link the LSR print to her file and then log off of SIDNEY. Go to the dining room and talk to the troublesome trio and then head out. Talk to Estelle who sits in the lobby about Le Serpent Rouge first and then ask about the Egyptian artifacts. This will take us to Estelle’s room where Grace gets to take a look at some pictures while Estelle explains some things, and then Grace will trade the LSR for one of the pictures, and this marks the end of the sequence. As Grace leaves, notice that Emilio comes out of his room and heads downstairs. Let’s do some detective work by following him to the churchyard cemetery. Here, you’ll hear a conversation take place between Mesmi and Emilio. Not to worry, because as you arrive, Grace will automatically hide behind the large tomb. When they leave, follow Emilio back to the hotel. He’ll disappear into his room, so before you knock on it, grab something to eat and/or drink first because what happens next will take fairly long to explain. When you’re ready, knock on his door and listen to his story. The story will take you up to the end of the time-block. DAY 3: THE BIG FINALE!! (9 PM – 12 AM) The Temple of Solomon awaits us and we now have made allies out of Mesmi and Emilio Baza. Listen as the group talks about the situation at hand and make their plans to enter the temple. The team will consist of Mesmi, Mosely, and Gabriel while Grace and Emilio stay up top to keep track of things. Next thing you know, the team is now inside the temple. The porch floor resembles a chessboard and it will be pointed out that the tiles look like traps. Study the board very carefully before you make your next move. If you INSPECT the floor, you’ll get a nice overhead view, which will make it easier to study. Before you start, click on a blank tile and talk to Grace about it. Notice those doors at the other end? THINK about one of them. Here are the rules to this puzzle: 1) Your first move must be to a tile in the first horizontal row (I started with the third tile from the left, but there are other solutions) 2) After your first move, you can only move like a knight would in a game of chess. 3) You can not land on a skull tile. 4) When you move to a tile other than a sword tile, that last tile will drop out. 5) The sword tile in front of the CIRCLE door must be the last one you land on. If you ever need to start over, work your way back to where Mesmi and Mosely are at and the puzzle will reset itself. If the puzzle frustrates you enough, please visit my website and download the solution. Once you’ve conquered that puzzle, the next one will be even better (hehehe). There is a large pendulum swinging back and forth in the middle of the room. To make matters worse, the floor in front of you is rotating. Your goal is to get to the podium in the middle of the floor, just below the pendulum. To solve the puzzle, wait until the tile with a square on it goes past you and then jump on the first tile behind it. Watch out for the pendulum, and when you start getting close enough, start clicking on the pendulum until Gabe decides to grab on. If you want to see some gore, let him get hit by the pendulum. Once you’re on, time your jump carefully. You want to be able to drop down from the pendulum onto the podium. My strategy would be to click on the podium as the pendulum is about halfway between the rotating floor and the podium, but you may have other ideas. When you’ve made it, the pendulum will stop swinging. The first thing you’ll notice is that there is a balance, a bar of gold, and six different gold ingots. The balance is currently being weighed down on one end with the bar of gold, and your goal is to equal it out. Before you start, click on the scale and talk to Grace about it. To balance the scale out, please the golden infinity symbol (the sideways 8, for those who don’t know), the golden egg, and then the golden pomegranate. When you’ve solved this puzzle, the podium will drop down so Gabe can move on. The view switches from Gabe to Grace and Emilio as another story is told. When we next see Gabe, he’ll find himself in the temple’s hexagram room. In the entryway, you’ll notice an inscription on the wall and a statue of King Solomon. Click on the inscription and talk to Grace to get it translated to ‘Beware! Only the initiates of the mysteries of the seal may survive’. Right click to bring up the Game menu and click on the Radio icon (This will replace the Hints icon for the rest of the game), and Grace will tell you about the statue. Enter the hexagram room and go into the room with the two statues, one of a devil and the other of an angel. Click on the podium and talk to Grace to get the inscription translated to ‘choose a master’. Go to the area with the two basins. Inspect both of them to notice a small stone inside. Click on the podium and talk to Grace to get the inscription translated to ‘choose one’. Go to the area with the two gloves and note the same phrase is there. Pick up the leather glove and Gabe will put it on his right hand. Go back to the area with the basins and pick up the stone in the fire basin with the leather glove. Go over to the two statues and place the stone on the devil statue. This will light up the darkened areas and darken the lightened areas. Go into the area with the two mirrors and a pointer switch. If you look into the left mirror, Gabe will see himself as an old fart. If you look into the right mirror, Gabe will see himself as he is today. Turn the pointer switch to the left and it’ll activate the buttons across the room. Go to the button room and click on the inscription and talk to Grace to get it translated to ‘identify the nature of your mind’. Push the Yin/Yang button and the doors to the final area will open. Gabe will automatically exit. Mesmi and Mosely will catch up to Gabe at this point. Here, there are two bridges with one apparently missing. Walk Gabe up to the edge of the missing one and notice that a tile will light up. Save your game before you start. Click on it before it disappears and Gabe will jump onto it. Don’t hang around too long or it’ll disappear from underneath your feet. When another tile lights up close to yours, jump onto it. Repeat the process until Gabe is on the other side (you will have to click on the ground to get Gabe to walk off the last tile). When Gabe gets to the other side, Mesmi and Mosely will catch up (light-footed, these two). Watch as Marceau and his buddies come out from the other side of the veil. Mesmi and Mosely will hold them off for now while Gabe goes on through. Montreaux looms over the baby, and Gabe will arrive just in time to interrupt the ceremony. Montreaux will mutter something and one of the pillars will come alive. This is Asmodeus, the guardian of sacred treasure. Time is short here, so act quickly. Gabe will automatically bring out the dagger and talisman. If you’re fast enough, bring up the Game menu and click on the Radio icon and Grace will tell you two important things about a demon. The first is that demons tend to have one vulnerable spot and the second is that a demon’s wounds also afflict its maker. Watch as Gabe uses the talisman on the demon, which will temporarily stun it. Click on the sarcophagus in the back and use the CLIMB icon on it. Gabe will climb on top and the demon will corner him. Hurry up and use the talisman on it and when it rears its ugly head, it’ll expose its neck to you, which is your chance to USE THE FREAKIN’ DAGGER!!!!!! Do this quickly or it’ll recover and you’ll be in a world of hurt. Once you’ve killed it, Montreaux will die along with it and you’ll get to watch the ending sequences. If you stay tuned after the credits, you’ll get to see another sequence. That is the end of Gabriel Knight 3: Blood of the Sacred, Blood of the Damned. The latest on GK4 is that it probably won’t be a game, but rather made into a novel (I know, it sucks, but complain to Sierra about it, not me). Credits: Sierra Studios – though they won’t be making a Gabriel Knight 4 game, I have to give them credit for making the Gabriel Knight trilogy which got me started in this guide business. http://sidney.adventuregamer.com – Their walkthrough helped fill in some of the gaps I had when I first made a walkthrough for GK3. Scatman John – his song ‘Scatman’ was cool to listen to while I updated this guide. To all the FAQ sites that know (and love me) – thank you for adding my guides to my site, it’s you that got me known throughout this adventure gaming world and has provided me with the chance to help players out. Nate Wolfe – if it weren’t for his chessboard solution, I don’t know how I would be able to help people through that puzzle. Everyone else – Sorry I forgot you, but you know who you are…thanks!