=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= D U N E 2 0 0 0 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FAQ/Strategy Guide for IMB-PC Compatible Final Version By: “A” Tadeo Created: April 10, 2001 Date last Updated: May 2, 2001 Mail me at: aaron20@edsamail.com.ph Home Page: http://surf.to/aaronph -=-=-=-=-=-=-=-=-=-=-= DISCLAIMER =-=-=-=-=-=-=-=-=-=-=- This FAQ/Strategy Guide is created for personal use only. You must not use it for anything that gains profit. Specifically Magazines, Game Guides, Commercial Web Sites. You’re also not allowed to rip off part/s of this FAQ/Strategy Guide and put it on your own Walkthrough/FAQ. Anyone doing this is guilty of “plagiarism”, the act of stealing and passing off of ideas and words of another as one’s own without crediting the source. You also cannot use this FAQ/Strategy Guide as a guide for you to make your own FAQ/Strategy Guide, you must do everything there is to do in the game yourself or have others give info about your game and give them proper credit. You can copy the layout though. You can put this FAQ/Strategy Guide on your non-commercial or non-profit web site provided that not a single character has been edited or removed. Don’t worry though as you don’t have to ask for my permission. You can also, print a copy of the entire guide or a part of it, provided you only use it for personal purposes. Remember “You don’t have to steal, just ask.” - B.O.F.III -=-=-=-=-=-=-=-=-=-=-= INTRODUCTION =-=-=-=-=-=-=-=-=-=-=- Hello again everyone! Welcome again to one of my guides. This will be the first time I’ll be tackling a Strategy Game. The PC is the best platform to play strategy games because of the flexibility of the mouse and keyboard controls. Dune 2000 is such game that takes advantage of the PC’s power. If you remember, Dune was released years ago as a DOS game. I was able to play it then and I really enjoyed it. When Westwood announced, after so many years, that they will bring back Dune as a Windows game. This includes cinematics, enhanced graphics and excellent music and sounds. The gameplay and strategy is almost the same between the two versions of Dune though. That’s all. Let’s get it on. By the way, take note that I’ll be concentrating on the lists and the strategy elements of the game. -=-=-=-=-=-=- E-MAIL POLICY =-=-=-=-=-=-= For the past few months, I’ve been receiving such a great number e-mails and some of them are quite annoying (just 2 of them though). So, I decided to put up this e-mail policy as a guide for you if you want to send an e-mail to me. Here are the things that you must do/must not do in sending an e-mail regarding this guide and any of my other guides: Do’s ---- 1. Send me a question, which cannot be found on my guide. I will be more that happy to help you. 2. Try to be specific in order for me to understand what you’re trying to ask me. 3. You can send in your questions/other e-mails in text or HTML format. No executables. 4. Check first the latest version of the guide before sending questions, contributions, etc. If you use later versions, the answer/s to your questions might have been answered already and will be most likely to be ignored. Check GameFAQs.com or vgstrategies.about.com for the latest updates. 5. If I happen to forget you, just e-mail me nicely and I’ll respond to you ASAP. Don’ts ------ 1. Don’t send any questions that can be answered from my guide. And don’t be persistent in doing so. 2. Don’t send nonsense e-mails like “I want to marry you!” “Can you buy me this or that?” etc. 3. Don’t say bad words. F$#k Y%u! and the likes. 4. And, don’t send Chain letters! Please! 5. Don’t send executable files (.exe, .com) as an attachment. I don’t want any Trojans wandering around. 6. No spamming (repeated messages). If you do any one of the “Don’ts”, your e-mail will be ignored then deleted. Period. Virus Info ---------- There are still some people who are infected with the Snow White virus. You may receive an e-mail that is from hahaha@sexyfun.net that’s all about Snow White and the seven dwarves. Here’s what you can do to check if you are infected or not. Now, send a mail to yourself. This may sound crazy, but it works. If you receive another e-mail, which has the snow White virus, at the same time or a little later than the ones you send to yourself, it means that you are probably infected with the virus. To confirm this, check the IP Address and the STMP server indicated in the virus e-mail. Don’t worry about infection, as long as you DON’T open the attachment, you’re safe. But, if the IP Address and the STMP server in the virus e-mail is the same as the ones in your e-mail, you are 100% infected. So, run a virus scanner. To prevent any virus from infiltrating, DO NOT open executable file such as (*.exe, *.com, *.scr, *.pif, *.bat) even if they’re from a trusted friend or a family member. They may not know that they are infected. JPEGs and TXT files are safe. :) -=-=-=-=-=-=-=-=-=-=-= CONTENTS =-=-=-=-=-=-=-=-=-=-=- i. Introduction/E-mail Policy ii. Updates/Revisions I. Game Overview II. The 3 Houses III. The Units/Buildings (per unit strategy) IV. Mission Strategies 1. Atreides 2. Ordos 3. Harkonnen V. General Strategy VI. Credits/Acknowledgements =-=-=-=-=-=-=-=-= UPDATES/REVISIONS -=-=-=-=-=-=-=-=- FINAL RELEASE ------------- - Fixed Atreides Mission 9 - Full Ordos and Harkonnen Missions - Lists Complete - All Strategies placed =-=-=-=-=-=-=-=-= GAME OVERVIEW -=-=-=-=-=-=-=-=- ====================== I. System Requirements ====================== IBM-PC Compatible 233 MHZ Microsoft Windows 95/98 16 MB (32 MB recommended) Video Cards with 4MB Video RAM Sound Card For more info about hardware for use with Dune 2000 for Windows, please check the “ReadMe” file at the Dune 2000 Start Menu Group. It’s very long and it would be impractical to put it all up here. ==================== II. Game Information ==================== The PC has been the best platform for strategy games. You can play well using the mouse to gather your units and pummel your opponent’s base. Not to mention, the keyboard interface where you can just press a key to command a unit in coordination with your mouse. This game’s control is easy but it needs getting used to. In Dune 2000, you’ll choose between 3 houses. The Atreides, Ordos, and the Harkonnen. Each will vie for the spice-rich Dune. Each of them has their own mentats who will guide you. The houses have different styles of play, different storylines, different strengths and weaknesses, different units, and even different allies. But at the end, it will be your planning that will prove who is the best house among the 3. Another thing you should know, and I think you’ll like it, is the multiplayer option. You can Duke it out with your 5 other friends for fun. You can also set allies and enemies, and you can also give handicap to more experienced players to even up the battle. Onto the game! =-=-=-=-=-=-=-=- THE 3 HOUSES -=-=-=-=-=-=-=-= ============================================================================= HARKONNEN ============================================================================= Mentat: Hayt DeVries Harkonnen, the ruthless and the most devastating house of them all. In terms of units, they are superior to the other 2 houses. But Spice harvesting is their weakest point. They live on Gidi (GD) Prime and they pose threat to anyone, even the Emperor. Strengths: 1. Powerful Units 2. Nuclear Weaponry 3. Heavier Armor Weaknesses: 1. Spice Harvesting is poor 2. slow-moving units ============================================================================= ORDOS ============================================================================= Mentat: Edric O The Ordos are economical people. They plan their resources well and have lots of units to spare. But then, they get most of their equipments through smuggling and they work with deception. Strengths: 1. Easy Spice Harvesting 2. Can build lots of units in a short time 3. Stealth Support 4. Quick-moving units Weaknesses: 1. Weak Armored Units ============================================================================= ATREIDES ============================================================================= Mentat: Noree Moneo Atreides, the weakest of the 3 houses who live on Caladan, the Water World. We can say that they are the good guys in this game. Their superiority is Air Combat. They also have the devastating Sonic Tank in their arsenal. Strengths: 1. Air Superiority 2. Fremen Support Weaknesses: 1. Weak Units =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- THE UNITS/BUILDINGS (STRATEGIES) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ============================================================================= BUILDINGS (in alphabetical order) ============================================================================= ----------------------------------------------------------------------------- ATREIDES PALACE _ _ _ |_|_|_| |_|_|_| |_|_|_| Requirement: IX Research Center Armor: Heavy Purpose: The Atreides Palace will enable you to summon the Fremen allies. ----------------------------------------------------------------------------- BARRACKS _ _ |_|_| |_|_| |_|_| Requirement: Wind Trap Armor: Medium Purpose: Produces and Trains infantries ----------------------------------------------------------------------------- CONCRETE (Type 1) _ _ |_|_| |_|_| Requirement: Construction Yard Armor: Medium Purpose: Provides sturdy foundation for buildings ----------------------------------------------------------------------------- CONSTRUCTION YARD _ _ _ |_|_|_| |_|_|_| |_|_|_| Requirement: Construction Yard Armor: Medium Purpose: Provides sturdy foundation for buildings ----------------------------------------------------------------------------- GUN TURRET _ |_| Requirement: Barracks Armor: Medium Purpose: They will provide defense for your base by attacking any enemy unit within its range. It is very effective against vehicles but it is less likely to be effective against infantries. ----------------------------------------------------------------------------- HARKONNEN PALACE _ _ _ |_|_|_| |_|_|_| |_|_|_| Requirement: IX Research Center Armor: Heavy Purpose: The Harkonnen Palace will enable you to use the Death Hand Missile (Nuclear Bomb). ----------------------------------------------------------------------------- HEAVY FACTORY _ _|_|_ |_|_|_| |_|_|_| |_|_|_| Requirement: Refinery Armor: Heavy Purpose: Heavy Factories will enable you to build heavy vehicles such as tanks and harvesters. ----------------------------------------------------------------------------- HIGH TECH FACTORY _ _|_|_ |_|_|_| |_|_|_| |_|_|_| Requirement: Outpost Armor: Light Purpose: High Tech Factories enable you to create airborne units ----------------------------------------------------------------------------- IX RESEARCH CENTER _ _|_|_ |_|_|_| |_|_|_| |_|_|_| Requirement: Outpost, Upgraded Heavy Factory Armor: Light Purpose: Enables the you to build more Advanced Units ----------------------------------------------------------------------------- LIGHT FACTORY _ _ _ |_|_|_| |_|_|_| |_|_|_| Requirement: Refinery) Armor: Medium Purpose: Produces Trikes and Quads ----------------------------------------------------------------------------- ORDOS PALACE _ _ _ |_|_|_| |_|_|_| |_|_|_| Requirement: IX Research Center Armor: Heavy Purpose: The Ordos Palace will enable you to summon the Saboteurs. ----------------------------------------------------------------------------- OUTPOST _ _ _ |_|_|_| |_|_|_| |_|_|_| Requirement: Barracks Armor: Medium Purpose: Enables you to see a map of the terrain. The Outpost needs power to operate so if there’s no power, the map will be temporarily disabled. ----------------------------------------------------------------------------- REFINERY _ _ _ |_|_|_| |_|_|_| |_|_|_| Requirement: Wind Trap Armor: Medium Purpose: Refineries are where Harvested Spice are processed. Each Refinery can hold up to 2,000 Solaris worth of Spice. ----------------------------------------------------------------------------- REPAIR PAD _ _ _ |_|_|_| |_|_|_| |_|_|_| Requirement: Upgraded Heavy Factory Armor: Medium Purpose: The Repair Pad can repair all your vehicles in the game. Just take note that repairing uses Spice. If you ran out of spice, the repaid pad will be useless. ----------------------------------------------------------------------------- ROCKET TURRET _ |_| Requirement: Upgraded Construction Yard and Outpost Armor: Heavy Purpose: They are the best defense for your base. They automatically targets your opponents and is very effective against any intruder. But, they need power to operate so try to keep your power level as high as possible. ----------------------------------------------------------------------------- SILO _ |_| Requirement: Refinery Armor: Light Purpose: Can hold extra Spice worth 1,500 ----------------------------------------------------------------------------- STARPORT _ _ _ |_|_|_| |_|_|_| |_|_|_| Requirement: Outpost and Heavy Factory Armor: Heavy Purpose: Starports will enable you to acquire reinforcement buy buying armaments from the merchant guild. You are allowed to buy 6 vehicles per order and it will take time for them to arrive. As for the vehicles, sometimes they will be cheaper than the ones you normally build on the factories, but sometimes there will be no stock of the vehicle/s you might need so you’ll have to wait for a while. ----------------------------------------------------------------------------- WALL _ |_| Requirement: Wind Trap Armor: Medium Purpose: They provide defense against intruders, especially Saboteurs. Just remember that they cannot be repaired. ----------------------------------------------------------------------------- WIND TRAP _ _ |_|_| |_|_| |_|_| Requirement: Construction Yard Armor: Light Purpose: Provides Power to the base ----------------------------------------------------------------------------- ============================================================================= UNITS (in alphabetical order) ============================================================================= CARRYALL -------- House: All Requirement: High Tech Factory Weapon: none Range: n/a Speed: 96 km/h Armor: Light Note: none Use/Strategy: Perhaps one of the most useful units in the game, the Carryalls will automatically transport your harvesters to the refineries thus making it a short trip. They will also transport units to the Repair Pad when instructed to. COMBAT TANK ----------- House: All Requirement: Heavy Factory Weapon: Shells Range: Medium Speed: 40 km/h Armor: Medium Note: none Use/Strategy: Combat Tanks are the backbone of your army. They are versatile and are useful against almost all units in the game. They are also the best squishing weapon around. DEATH HAND MISSILE ------------------ House: Harkonnen Requirement: Harkonnen Palace Weapon: Nuclear Warhead Range: n/a Speed: 280 km/h Armor: n/a Note: none Use/Strategy: The most powerful support weapon in the entire game, the Death Hand will obliterate anything it reaches. Although very powerful, the Death Hand oftentimes miss the target. Here’s a tip, aim a little bit higher than your target. DEVASTATOR ---------- House: Harkonnen Requirement: Heavy Factory and IX Research Center Weapon: Dual Plasma Charges Range: Medium Speed: 12 km/h Armor: Heavy Note: none Use/Strategy: Needless to say, the Devastator is the most powerful attack unit in the game. It is effective against almost every opponent in the game. You can also order it to self-destruct and damage nearby units and buildings. The downside is that the Devastator is slow-moving and its rate of fire is very low. DEVIATOR -------- House: Ordos Requirement: Upgraded Heavy Factory and IX Research Center Weapon: Missile Clouds Range: Medium Speed: 36 km/h Armor: Medium Note: none Use/Strategy: With the Deviators, you can temporarily turn and enemy vehicle into your ally. There are 2 ways to bring them back to normal. First, after waiting for a while. Second, if that unit is hit by any weapon. Deviators can also cause damage to units and buildings. ENGINEER -------- House: All Requirement: Upgraded Barracks Weapon: none Range: n/a Speed: 12 km/h Armor: Light Note: none Use/Strategy: They are used to capture enemy buildings. If you plan on capturing one, give the Engineer some escort or simple clear a path for them to run because there are no transporters. FREMEN ------ House: Atreides Requirement: Atreides Castle Weapon: 10mm Assault Rifle and Rockets Range: Medium Speed: 16 km/h Armor: Medium Note: none Use/Strategy: The Fremen have the uncanny ability to stealth themselves before assault. Use them wisely. They are effective against heavily armored units as well infantries. Keep them away from Siege Tanks though as the tank will need only 1 shot. HARVESTER --------- House: All Requirement: Heavy Factory Weapon: none Range: n/a Speed: 12 km/h Armor: Heavy Note: One is included with a Refinery Use/Strategy: Collects Spice. Can be used to squash infantries. LIGHT INFANTRY -------------- House: All Requirement: Barracks Weapon: 9mm Assault Rifles Range: Short Speed: 16 km/h Armor: Light Note: none Use/Strategy: The most basic attack unit. Light Infantries are strong when in groups. They can destroy light armored units easily. But beware of the units with Heavy Armor that can crush them. Also, they are perfect for taking out Troopers. MCV (Mobile Construction Vehicle) --------------------------------- House: All Requirement: Heavy Factory and Repair Pad Weapon: none Range: n/a Speed: 12 km/h Armor: Medium Note: none Use/Strategy: MCV can be deployed to build a Construction Yard. If you have the option to build one, do so. This will make sure that you will always have a Construction Yard as enemies will try to destroy it first and foremost. MISSILE TANK ------------ House: All Requirement: Upgraded Heavy Factory and IX Research Center Weapon: Missiles Range: Long Speed: 36 km/h Armor: Medium Note: none Use/Strategy: Tanks will be afraid when they see this Missile Tank. It can pierce through armor and can attack airborne units. But then, they are weak against infantries and troopers. What should you do then? Squish them. ORNITHOPTER ----------- House: Atreides Requirement: Upgraded High Tech Factory Weapon: 500 lbs. Bomb Range: n/a Speed: 168 km/h Armor: n/a Note: none Use/Strategy: They drop the bombing site 3 times devastating anything below. It can only be damaged by anti-aircraft weapons, specifically missiles and rockets. They also need some time before they can be used. QUAD ---- House: All Requirement: Upgraded Light Factory Weapon: Armor-Piercing Rockets Range: Short Speed: 54 km/h Armor: Light Note: none Use/Strategy: They are fast and incredibly useful against almost any vehicle in the game. They can also take out bases but they are no match against turrets and Missile Launchers. RAIDER ------ House: Ordos Requirement: Light Factory Weapon: 20mm Cannons Range: Short Speed: 84 km/h Armor: Light Note: none Use/Strategy: Much like the Trikes, but the Raider is faster and more powerful. They will be very effective in taking out infantries and lightly armored vehicles. SABOTEUR -------- House: Ordos Requirement: Ordos Palace Weapon: Stealth and C4s! Range: n/a Speed: 16 km/h Armor: Light Note: Stealth is limited but it recharges after use Use/Strategy: Saboteurs will destroy any building it reaches. Use them wisely. The perfect targets are the Construction Yards and the factories. First, clear a path for them then let them literally demolish the opponent’s base. SIEGE TANK ---------- House: All Requirement: Upgraded Heavy Factory Weapon: Heavy Shells Range: Long Speed: 30 km/h Armor: Heavy Note: none Use/Strategy: The Siege Tanks are very useful against infantries. But it is very weak against heavily armored vehicles. Also, take into consideration their slowness in movement. SONIC TANK ---------- House: Atreides Requirement: Heavy Factory and IX Research Center Weapon: Sound Wave Range: Medium Speed: 12 km/h Armor: Medium Note: Damages everything in its path Use/Strategy: The Sonic Tanks are very damaging indeed. They release sound waves or sonic booms in front damage everything in its path including your own units. They are best for defense support to the Turrets. They also prove to be very effective against infantries. TRIKE ----- House: Atreides Requirement: Light Factory Weapon: Heavy Machine Guns Range: Short Speed: 64 km/h Armor: Light Note: none Use/Strategy: The Trike’s advantage is speed. They can evade most attacks. Trikes are very useful against infantries as it can kill them easily with its machine guns. But then, Trikes are powerless against the heavily armored tanks. TROOPER ------- House: All Requirement: Upgraded Barracks Weapon: Missile Launchers Range: Medium Speed: 12 km/h Armor: Light Note: none Use/Strategy: They are very useful against armored tanks and vehicles. But don’t let them go anywhere near infantries. Having troubles with turrets? They are the best units for the job. =-=-=-=-=-=-=-=-=-=-=-=-=-= MISSION STRATEGIES -=-=-=-=-=-=-=-=-=-=-=-=-=- Notes: Here are some things you should know about how I describe missions. - When I talk about selection, it means what land you chose on the map of Dune for your next mission. Remember that before a new mission begins, you can select at most 2 places. This can help you out to choose which 2 maps you’re going to choose. =================== ATREIDES MISSION #1 =================== Objective: Collect 2,500 Solaris Worth of Spice Map Size: Very Small Starting Units: Top Map: 5 Light Infantries, 3 Trikes Bottom Map: 5 Light Infantries, 2 Trikes New Units and Buildings: Harvester, Concrete, Construction Yard, Wind Trap, Refinery, Silo Strategy: This mission will be ridiculously easy. All you need to do is build a Windtrap and a Refinery then collect spice. Defeat the few of the Harkonnen here if they come close. Beware of the worm! =================== ATREIDES MISSION #2 =================== Objective: Destroy All Harkonnen Forces Map Size: Small Starting Units: Top Map: 3 Light Infantries, 5 Trikes Bottom Map: 4 Light Infantries, 3 Trikes New Units and Buildings: Light Infantry, Trike, Barracks, Light Factory, Outpost Strategy: In this mission, you’ll have to build up your forces and attack the Harkonnen Base leaving no one alive. In the Top Map, the location of the base is to the south of your base. In the Bottom Map, the enemy base is located to the south, and a little bit to the west, of your main base. To win, build up at least 15 Trikes. Go to their base and destroy their Trikes and Infantries. Destroy the Barracks first and then destroy the Construction Yard. Destroy anything else. =================== ATREIDES MISSION #3 =================== Objective: Harvest 5000 Solaris worth of Spice Map Size: Medium Starting Units: Top Map: 2 Quads, 2 Trikes, 2 Light Infantries Bottom Map: same New Units and Buildings: Trooper, Quad, Wall Strategy: On the top map, the location of their base is to the right of yours. At the Bottom Map, their base is located to the northwest. In this mission, you need to build up a large group of Trikes and Quads. Make 15 Trikes and 10 Quads. Number them separately. The Trikes should take care of the infantries and Troopers, while the Quads take on the enemies’ Quads. =================== ATREIDES MISSION #4 =================== Objective: Protect the Fremen Sietch and destroy the Harkonnen Map Size: Medium Starting Units: 6 Combat Tanks, 2 Trikes, 1 Quads, 3 Light Infantries New Units and Buildings: Engineer, MCV, Combat Tank, Heavy Factory, Repair Pad Strategy: The Fremen Sietch is located to the southeast corner of the map. The enemy’s base is just beside (to the left and a bit to the north) the Fremen base. Now, that you have control of Combat Tanks, build a considerable amount of them, around 15, and support them with Quads and Trikes. You can also send some reinforcements to the Fremen to protect their Sietch. =================== ATREIDES MISSION #5 =================== Objective: Capture the Barracks at Sietch Tabr Map Size: Medium Starting Units: 1 Quad, 1 Trike, 3 Light Infantries, 1 Trooper, 2 Engineers New Units and Buildings: Missile Tank, Carryall, High Tech Factory, Gun Turret, IX Research Center Strategy: Once the mission begins, you’ll need to capture the opponent’s Starport within 10 minutes. Once you’ve captured it, you’ll be given a MCV to start building your base. Now, build units until you have 5 Trikes and 5 Quads, now go directly to the north and capture the Starport with your Engineers. Then, bring the MCV back at the main base and strengthen your base. The main base of the opponent is to the northwest. =================== ATREIDES MISSION #6 =================== Objective: Destroy all Ordos Forces Map Size: Medium Starting Units: Left Map: 1 MCV, 2 Combat Tanks, 1 Siege Tank, 1 Missile Tank, 2 Light Infantries, 1 Trooper, 1 Trike, 1 Quad Right Map: 2 Combat Tanks, 2 Trikes, 1 Quad, 3 Light Infantries, 2 Trooper New Units and Buildings: Siege Tank, Starport Strategy: First let’s delve into the locations of the enemies. On the left map, the enemy would be to the north of the initial position of your MCV. There will be a smuggler’s base at the northwest corner. In the right map, their main base is to the southwest of yours. And the Smuggler’s base is directly to the south. All in all, you should build as many units as you can. 40 is the ideal number. It should contain mostly of Combat Tanks and Quads. You should also have some Siege Tanks, Missile Tanks, and Trikes. =================== ATREIDES MISSION #7 =================== Objective: Destroy House Harkonnen Map Size: Medium Starting Units: 2 Combat Tanks, 1 Siege Tank, 1 Missile Tank, 2 Trikes, 7 Light Infantries, 5 Troopers New Units and Buildings: Sonic Tank, Ornithopter, Rocket Turret Strategy: The location of the enemy base is at the northwest corner of the map. Their second base is located to the northeast of your base. This time, build as many Combat and Missile Tanks as you can and support them with Quads. Send around 50-60 units to their base to make sure that you’ll be able to penetrate their defense and eventually defeat the Harkonnen. =================== ATREIDES MISSION #8 =================== Objective: Destroy all opposing forces Map Size: Large Starting Units: 1 Light Infantry, 1 Quad, 1 Trike, 1 Trooper, 5 Missile Tanks, 2 Combat Tanks, 2 Siege Tanks, 1 Sonic Tank New Units and Buildings: Fremen, Atreides Palace Strategy: This battle is a little bit tougher than the previous battles. You’ll now have to fight Ordos and Harkonnen. The Harkonnen base is at the lower right and the Ordos is at the lower left. Now, here’s what you might encounter. In the beginning of the battle, around 5 minutes after you start, an Ordos Saboteur will infiltrate your base. So, I suggest that you build Rocket Turrets as fast as possible and close all entry points. Trust me, those Saboteurs will be very annoying. There are 2 openings to your base, one on the top right and one at the bottom. Put numerous Rocket Turrets for base defense. If you plan on attacking, I suggest that you attack the Ordos first. You can also destroy the Smuggler’s base at the upper left corner of the screen if you want. This is because Ordos is much stronger than Harkonnen at this point. The Harkonnen won’t be a threat because they will run out of spice early. So, build at 2 groups with at least 40 units each and attack Ordos from 2 sides. Beware of the Ordos Deviator, which will turn your units into theirs. Destroy them at once when you see them. ====================== ATREIDES FINAL MISSION ====================== Objective: Destroy everything! Map Size: Extra Large Starting Units: Left Map: 4 Troopers, 6 Light Infantries, 1 Quad, 1 Combat Tank, 1 Missile Tank, 2 Trikes Right Map: 8 Combat Tanks, 7 Light Infantries, 3 Troopers, 2 Siege Tanks, 2 Trikes, 2 Quads New Units and Buildings: none Strategy: This will the toughest battle among the Atreides’ missions. You now have to take care of 2 enemies. The Harkonnen, and the dreaded Sardaukar. With 2 enemies, you need to build your base fast. Either map you choose, the bases will be to the north. But I do suggest that you take on the map on the right because your 2 bases are near each other and can be easily defended. Your 2 bases on the left map will be quite far apart and most likely, one will fall to the enemy. There will be auxiliary bases but they are easy to take over. Now, here’s what you should do. Try your best to put Rocket Turrets all over your base to defend against intruders. Then, build 80+ units (including Combat, Missile, Siege Tanks, including Quads and Trikes) and attack the Ordos first. Then, regroup and attack the Sardaukar. Beware that the Sardaukar’s units are stronger than yours so your only advantage will be numbers. Now, for the final attack. The house Harkonnen will be tough even with 80+ units. I suggest you attack Harkonnen with 100+ units because you’ll be surprised when you attack them. They have tons of tanks including the most powerful tank in the game, the Devastator. Destroy the Devastators, then the Missile Tanks and then the Turrets. Take care of the other units as well. After penetrating their base, victory is now at hand. Congratulations on finishing the Atreides Missions! ================ ORDOS MISSION #1 ================ Objective: Collect 2,500 Solaris Worth of Spice Map Size: Very Small Starting Units: Both Maps: 4 Light Infantries, 2 Raiders New Units and Buildings: Harvester, Concrete, Construction Yard, Wind Trap, Refinery, Silo Strategy: This mission will be ridiculously easy. All you need to do is build a Windtrap and a Refinery then collect spice. Defeat the few of the Harkonnen here if they come close. Beware of the worm! ================ ORDOS MISSION #2 ================ Objective: Destroy All Enemy Buildings and Units Map Size: Small Starting Units: Left Map: 4 Light Infantries, 3 Raiders Right Map: 4 Light Infantries, 2 Raiders New Units and Buildings: Light Infantry, Raider, Barracks, Light Factory, Outpost Strategy: This will be the first mission where you are required to destroy the enemy base. Now, create at least 15-20 Raiders and use them to destroy the enemy Harkonnen Base. You won’t have any problem at all. ================ ORDOS MISSION #3 ================ Objective: Destroy All Harkonnen Forces Map Size: Small Starting Units: Left Map: 2 Quads, 1 Raider, 2 Troopers, 3 Light Infantries Right Map: 1 Quad, 1 Raider, 1 Trooper, 2 Light Infantries New Units and Buildings: Trooper, Quad, Wall Strategy: This time, you’ll have to deploy Quads that will be more effective in Base Destruction than the Raiders. On the right map, the Harkonnen Base is to the lower left corner of the map. On the left map, the Harkonnen Base is a bit to the southeast of your base. Deploy 30 units (mixed Quads and Raiders) to be able to efficiently destroy the base. ================ ORDOS MISSION #4 ================ Objective: Capture Outpost at Sietch Tabr Map Size: Medium Starting Units: 3 Raiders, 4 Light Infantries, 2 Combat Tanks New Units and Buildings: MVC, Engineer, Combat Tank, Heavy Factory, Repair Pad Strategy: Scattered around the map are small fortifications with Gun Turrets. Your main objective is to capture the Outpost at Sietch Tabr, which is located to the north of your base. You can beat the Harkonnen, which is just beside the Smuggler’s base, if you want to gain more points. But all you have to do is to destroy the wall surrounding the Outpost and capture it with an Engineer. ================ ORDOS MISSION #5 ================ Objective: Store 15,000 Solaris worth of Spice Map Size: Medium Starting Units: 2 Raiders, 3 Combat Tanks, 3 Engineers, 4 Troopers, 2 Light Infantries New Units and Buildings: CarryAll, High Tech Factory, Gun Turret Strategy: In the beginning of the game, go northwest with all your units and destroy the Gun Turret and infantries of the Atreides. Then, use your Engineers to capture the Starport and the 2 Wind Traps. Now, build your base and amass a huge group of Combat Tanks, Quads and Trikes. Around 50 units will do it. Beware, the Atreides might give you trouble early in the game. Try to buy 3 Siege Tanks for defense as you’ll encounter TONS of infantries. Or, you can just save in your base and collect spice without beating the Atreides’ base. ================ ORDOS MISSION #6 ================ Objective: Defend the Starport and defeat all opponents Map Size: Medium Starting Units: Left Map: 4 Troopers, 1 Raider Right Map: 5 Light Infantries, 1 Trooper, 2 Quads New Units and Buildings: Siege Tank, Starport Strategy: This battle will be tough. You are given 30 minutes to defend the Starport. The hard part is that you are facing 2 enemies, the Atreides and the Harkonnen. Build up your base fast and defend your starport. If your Starport is destroyed, the game will be over. Among the 2 maps you can choose, the better one is to the right. You’re base is in the center of the map, fully surrounded by enemies but, you can easily fortify it as there are walls. If you chose the left map however, you’ll have difficulties building your base as the space is very small compared to the right map. Also, in the right map, the Starport is much nearer to your base than in the left map. When you successfully defended your Starport in 30 minutes, you’ll be given reinforcements from time to time, so build up your forces and strike back! ================ ORDOS MISSION #7 ================ Objective: Destroy the Atreides and the Emperor’s Forces Map Size: Large Starting Units: 5 Troopers, 1 Light Infantry, 2 Siege Tanks, 2 Quads New Units and Buildings: Deviator, Rocket Turret, IX Research Center Strategy: This mission will be from easy to average. There will be 2 opposing forces again. The Atreides and the Emperor’s Forces. Your hired mercenaries’ Starport will be located within your base. Protect it. When they attack the opponent, join them so that you’ll have a much higher percentage of winning. Use Combat Tanks and Quads this time as the mercenaries will take care of the Trikes and the infantries. ================ ORDOS MISSION #8 ================ Objective: Destroy all opposing forces Map Size: Large Starting Units: 1 Trooper, 6 Light Infantries, 1 Raider, 2 Quads, 1 Combat Tank, 1 Siege Tank New Units and Buildings: Saboteur, Ordos Palace Strategy: This will definitely be a tough battle. You’re now up against 3 opponents. The Atreides, Harkonnen, and the Sardaukar. Build up your base quickly and provide strong defense for you and the mercenaries’ base. Throughout the game, watch out for your Harvesters constantly as the Harkonnen and Atreides will target them at once. Watch out also for the Death Hand and the Air Strike of the Harkonnen and Atreides, respectively. To win, build up around 80+ units and take on the Harkonnen, then the Sardaukar, and finally the Atreides. Spice won’t be a problem here. Create 3 Refineries and 3 extra Harvesters and provide at least 8 Carryalls and you’re set. =================== ORDOS FINAL MISSION =================== Objective: Finish it. =) Map Size: Extra Large Starting Units: Left Map: 6 Combat Tanks, 1 Siege Tank, 2 Raiders, 5 Light Infantries, 1 Quad, 2 Troopers Right Map: 3 Combat Tanks, 2 Quads, 1 Missile Tank, 1 Siege Tank, 3 Light Infantries, 2 Troopers New Units and Buildings: none Strategy: If you’ll ask me, choose the right map. The location of your base will be guarded by the Mercenaries’ base. Build up a minimum of 90 units, including Combat Tanks, Quads, Missile Tanks, Siege Tanks, and Deviators. Then, take on what’s left of the 3 enemies. The opponents will now have numerous units compared to the previous battles so most likely, you’ll be regrouping again and again. Just keep in mind that you MUST build units non-stop. This is the best time to use the Saboteurs. Target their Construction Yards and their Castles. That should secure victory. ==================== HARKONNEN MISSION #1 ==================== Objective: Collect 2,500 Solaris Worth of Spice Map Size: Very Small Starting Units: Left Map: 5 Light Infantries, 2 Trikes Right Map: 6 Light Infantries, 2 Trikes New Units and Buildings: Harvester, Concrete, Construction Yard, Wind Trap, Refinery, Silo Strategy: This mission will be ridiculously easy. All you need to do is build a Windtrap and a Refinery then collect spice. Defeat the few of the Harkonnen here if they come close. Beware of the worm! ==================== HARKONNEN MISSION #2 ==================== Objective: Destroy the Atreides Map Size: Very Small Starting Units: Left Map: 4 Light Infantries, 2 Trikes Right Map: 4 Light Infantries, 3 Trikes New Units and Buildings: Light Infantry, Trike, Barracks, Light Factory, Outpost Strategy: This is yet another easy mission. Since this will be you first time to beat an entire base, build 15-20 Trikes and your set. The Atreides Base on the left map is to the northeast. As for the right map, the Atreides Base is on the southeast corner of the map. ==================== HARKONNEN MISSION #3 ==================== Objective: Destroy the Atreides Map Size: Small Starting Units: Top Map: 2 Troopers, 2 Light Infantries, 1 Trike, 1 Quad Bottom Map: 2 Troopers, 2 Light Infantries, 2 Trikes, 2 Quads New Units and Buildings: Trooper, Quad, Wall Strategy: This will be a fairly easy mission. You now have control over the more powerful Quads. The base of the Atreides on the Top map is located directly south of your base. As for the Bottom map, the base is located. Now, build up 25 units, mostly Quads, and bring it to the base of the Atreides and wreak havoc! ==================== HARKONNEN MISSION #4 ==================== Objective: Destroy all hostile forces Map Size: Small Starting Units: 2 Combat Tank, 4 Light Infantries, 1 Trooper New Units and Buildings: MCV, Engineer, Combat Tank, Heavy Factory, Repair Pad Strategy: You have 2 objectives here. First, destroy the Fremen base at the northeast part of the map and destroy the Atreides Base to the south-southwest of the map. Deploy 20 Tanks, 10 Quads, 10 Trikes and you’ll be able to penetrate and eventually, demolish the entire base. ==================== HARKONNEN MISSION #5 ==================== Objective: Destroy all Ordos forces while protecting the Outpost Map Size: Medium Starting Units: 1 Combat Tank, 5 Light Infantries New Units and Buildings: Missile Tank, Carryall, High Tech Factory, Gun Turret, IX Research Center Strategy: This battle will be tough if you don’t know what to do. First of all, send ALL your starting units and the following reinforcements to the Modified outpost to the south. You’ll meet lots of Infantries here. After surviving, build up your base as quickly as possible. Build up 50 units and destroy the base at the right side. After that, destroy what’s left of the Ordos in the lower left corner of the map. ==================== HARKONNEN MISSION #6 ==================== Objective: Destroy the enemy Starport Map Size: Medium Starting Units: Left Map: 7 Light Infantries, 3 Troopers, 2 Combat Tanks, 1 Trike Right Map: 4 Light Infantries, 2 Troopers, 2 Quads, 1 Trike New Units and Buildings: Siege Tank, Starport Strategy: Here is another fairly easy battle. Build up your base and mass-produce 60+ units. There are 2 bases, one of which is the main base where the Starport is. Now, create defenses around your base because the enemy will definitely target your Construction Yard and they will try to penetrate from different directions. Make full use of the Starport and keep on building units to amass a sufficient number of units. ==================== HARKONNEN MISSION #7 ==================== Objective: Destroy the opposing forces Map Size: Large Starting Units: 4 Light Infantries, 2 Troopers, 1 Engineer, 2 Combat Tanks, 1 Siege Tank, 2 Trikes, 2 Quads New Units and Buildings: Devastator, Rocket Turret Strategy: This battle will be a little bit tougher. You will be surrounded by 2 bases. An auxiliary base to the west and the main base (it’s huge) to the east. This time, create around 15-20 Devastators and support them with 60-70 normal units. Attack first with the normal units and then, let the Devastators demolish everything. ==================== HARKONNEN MISSION #8 ==================== Objective: Destroy the Ordos Map Size: Large Starting Units: 4 Combat Tanks, 1 Siege Tank, 1 Light Infantry, 2 Troopers, 1 Trike, 1 MCV New Units and Buildings: Death Hand Missile, Harkonnen Palace Strategy: This battle will be from average to difficult. First of all, defend the north and south entrances of the base with at least 5 Rocket Turrets each. Take care also of the Ordos Saboteur as it can remove your Construction Yard (or any building for that matter) faster that you can say “Hey!?!?”. Now, to make sure of your victory, build 30 units first and go northwest from your base. You'll find the (Yellow colored) mercenaries there. Capture their Heavy Factory and they will be persuaded to fight for your cause. After that, amass 100 units composed Devastators, Missile Tanks, Combat Tanks, and Trikes. Let the Siege Tanks defend your base from Infantries. Now, go north from the mercenaries’ base and destroy the Ordos. If you destroy their palace, the Atreides will be shaken of the immense power of Harkonnen and becomes hostile. You can attack the Atreides if you want for more points, then obliterate Ordos once and for all. Also, provide support using the, now available, Death Hand Missile. ======================= HARKONNEN FINAL MISSION ======================= Objective: Destroy all enemies! Map Size: Extra Large Starting Units: Top Map: 2 Combat Tanks, 2 Siege Tanks, 1 Missile Tank, 1 Trike, 1 MCV, 1 Trooper, 4 Light Infantries Bottom Map: 1 Devastator, 2 Missile Tanks, 2 Siege Tanks, 1 Trike, 10 Troopers, 2 Light Infantries New Units and Buildings: none Strategy: This will be very tough if you don’t know what to do. First, let’s examine our enemies. There’s the Atreides and ever-vigilant Sardaukar. First, defend your base in all directions to prevent enemies from penetrating. Beware, because this time, you’ll meet lots and lots of enemy units compared to the previous battles. First, defend your base. After the enemies’ attack, charge with your forces and head for the Sardaukar first. If you destroy the Sardaukar Castle, they won’t receive any reinforcements from now on. After destroying their base, regroup your forces (repair Devastators) and plan your final attack against the Atreides. You’ll be stopped by 40s or even 50 Atreides Tanks. Go for the ones with weak armor first (Siege Tanks, Missile Tanks, Quads, and Trikes) and then, destroy the turrets. Finally, eliminate the tanks and go in the base. Destroy everything! Congratulations! You’ve finished Dune 2000 (Harkonnen)! =-=-=-=-=-=-=-=-=-=-=-=-=- GENERAL STRATEGIES -=-=-=-=-=-=-=-=-=-=-=-=-= Here are some general strategies you can use against your opponents. May it be the CPU or a friend. I am using these strategies while I play and I think this will help you out too. I also tried to make it a little bit humorous. BUILDING UP THE PACE ==================== Creating a base from scratch is really hard to do. You’ll have to plan beforehand where to put your buildings. You’ll also take into consideration the side of the land where you can put your buildings. Try to make a base that is not too crowded. This means that, your buildings should have spaces between them. This will be especially useful when an enemy sneaks in. Another thing to remember is to have a few spaces on the outline of your base. This will be the place where you should put up those Turrets and Walls for defense. Scatter them throughout your base also, as this will minimize the damage you receive from Ornithopters of the Atreides. Now, what should you do when you ran out of space and you really need some place to put your building up? Build a Mobile Construction Vehicle and deploy it where there are no enemies, and if it is possible, put your next base near your main base so that you can easily defend it when someone sneaks in. Or, the enemy might not attack your second base because it is near your Main Base and they’re scared of reinforcements. BASE BUILDING STRATEGY ====================== Well, this is the hardest part in the game indeed. You need to establish a good base in order to win. Now, planning your base isn’t that hard. You must first think about how to get Spice as you’ll definitely need it throughout the battle. Then, plan also where your defenses should be put up to be able to fortify your base and make it impenetrable. A good thing to keep in mind is to keep spaces in your base. Factories, Starports, and Barracks beside each other will confuse you. Here is the building sequence I found very effective against any opponent. First, let’s start with the MCV, unless there’s already a Construction Yard. Now build concrete to be able to put up a Wind Trap. After that, build 2 Refineries. This will make Spice harvesting a cinch. After building the Refineries, build a barracks and then an Outpost to be able to see the entire map. From here, you can do 2 things. You can either fortify your base by putting up gun Turrets or Rocket Turrets, the latter being more effective. Or you can head straight to continuing base building by putting up the factories and a Starport. Walls are optional, but it is definitely useful against Fremens and Saboteurs. Also, the computer AI sometimes disregards walls and they will only go for the entrance of your base. GETTING MORE UNITS ================== To be able to win, you should have a sufficient number of units in your arsenal. If possible, always outnumber your opponent so that you’ll have few units to spare against their defenses (especially the turrets). To gain more units, a Starport is the best way. You can be delivered 6 units at a time and this won’t prevent your building of units using the factories and barracks. Also, Spice should be abundant and you should build units (especially Tanks and Missile Launchers) all the time. Your asking, how to get as many units as fast as possible? Here’s what I did. First off, build Tanks and Quads/Trikes at the same time without stopping. When the Starport is available and you have Spice, order reinforcements. You’ll see that in just minutes, you’ll be swarming with units. NUMBERING YOUR UNITS ==================== One of the most essential things you should do is to efficiently number your units. This way, you can easily call on groups of units and you don’t have to select them all again. To number a group of units, just select the group you want to be number then, press Control + the number you want to assign to them. To call the group, just press the number assigned to them. If you want to add new units to an existing group, first choose the unit or group of units you want to add. Then, press and hold Shift then press the number of the group where you want to add them. Finally, press Control + the number to make the group official. KNOWING YOUR OPPONENT ===================== First and foremost, you must know what house your enemy is. This way, you can target their weaknesses (listed on the 3 houses section of this guide) to your advantage. Also, try to know the weak spot of their base where you’ll find the less resistance (less turrets and units). And as a rule of the thumb, don’t attack when the enemy is obviously stronger than you are. Example, don’t attack 5 tanks with 5 Quads. DEFENSE STRATEGIES ================== A good defense is a good offense. The best way is to defend your base until the enemy runs out of units before attacking. That’s the easy part. Now, how do you put up a good defense? It really depends on what units are coming in. When infantries are on their way, send in your Trikes and Light Infantries. If they managed to reach the base, your Siege Tanks will pulverize them. When Tanks come in, it’s time to use heavy artillery. Use Combat Tanks and Missile Tanks. Devastators and Deviators are good defense units as they can deal damage and confuse the enemy, respectively. MULTIPLAYER TIPS ================ The best way to enjoy the game is to play it with friends. There are lots of strategies in one-on-one battles but here are some multiplayer (2-on-2 or more) strategies you can do. First, you can provide defense for your ally. Bring some units to him and let some stay in your base. Wait for the opponents to attack and when you succeed in stopping them, it’s your turn to send your units to their base. When attacking an opponent’s base, attack from various directions. This will definitely confuse the player and eventually lose his/her base. Here’s another strategy. Talk to your partner and decide which one is team A and team B. Team A will attack enemy harvesters and Team B will stop the opponents from protecting their harvesters. This way, the opponents will lose Spice giving you the advantage. MORE STRATEGIES.... =================== ---------------------------- I. Leave my Harvester alone! ---------------------------- This is, I think, the most effective way to loosen up your opponent. Target their Harvesters to prevent their Spice from accumulating, therefore halting production. It will weaken their army and you’ll be able to win with your battalion. ---------------------- II. So, there you are. ---------------------- One of the hardest part in this game is scouting the area. The most effective way is to send a Trike to do the job. It is fast and agile and will evade most of the attacks by the enemy. If you plan on scouting through an enemy base, a good thing to do is to send at least 3 Trikes depending on the size of the base. ------------------------------ III. Spice, Spice, more Spice! ------------------------------ Getting sufficient Spice should be your main goal aside from beating your enemy. The most effective way to harvest spice is to put your refineries near them. If the spice is far away, spend some credits for CarryAlls. They will transport your Harvesters directly to the Refinery. ------------------ IV. Eeeek, a worm! ------------------ When you see a worm, don’t panic. Stay on the safety of the land and it won’t reach you. But then, you can make it disappear. How? By simply attacking it. Use infantries to defeat it. You can also provide support by using Missile Launchers as it has an excellent range. -------------- V. Penetration -------------- Now, how do you penetrate a well-defended base? If there are Gun or Missile Turrets, finish them off at once because they can be repaired. Next, target the light armored vehicles. After that, let your tanks squash the infantries, and finally, destroy the heavy artillery. Tada! You’re in! ------------------------------------ VI. My Legion will crush you Brigade ------------------------------------ As usual, having advantage by the number of units will give you a 75% (approximately) chance of winning the battle. The only problem you’ll have is when the path is narrow and you can only have a few units pass through at one time. This strategy isn’t always true. A hundred light infantries can’t beat 50 Tanks. ------------------------ VII. Up or Down? Both!!! ------------------------ Another good way of penetrating a base is to attack it from 2 opposite sides. This will ensure that you’ll be able to go inside on either side or perhaps on both sides. This is a good strategy especially for Multiplayer games. Computer AI will not panic when you use this one. =) ---------------- VIII. Squish ‘em ---------------- Tired of having hundreds of infantries in your way? Use Tanks and Harvesters to squish them. If they are running in packs of five, you can squish them all at once. ----------------------- IX. You can’t land here ----------------------- Sometimes, when you see enemy Carryalls trying to drop reinforcements, you can use your tanks to stay below to prevent the units from disembarking. The Carryall will try to land elsewhere. But occasionally, the Carryall will just leave without dropping the units. -------------- X. Sonic Boom! -------------- You take control over a Sonic Tank and you’re facing infantries, what do you do? Attack them with it and they’ll die (most likely) with one blast of its sonic boom. ---------------------------------------- XI. There’s nothing wrong with repairing ---------------------------------------- Most of the time, your units (especially tanks) will incur a lot of damage. Take time to repair them instead of trying to push them towards the enemy, which will be suicidal. Just select them all and bring them to the Repair Pad. If you have Carryalls, they will carry your units to the repair pad automatically. It’s really better to use units with full health then see them topple one by one from the Turrets of the enemy. --------------------- XII. Come and get me! --------------------- The best way to lighten up the opponent’s forces is to lure them into narrow spaces and surprise them with your units just waiting for the kill. To do this (against the CPU), attack its harvesters and their units will surely go for you. As for a human opponent, just let them come to you. =) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CREDITS/ACKNOWLEDGEMENTS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Thanks to Westwood Studios for bringing one of the best classic strategy games to the Windows platform. - Thanks to my Sis for waiting patiently for me (again) while typing and playing on my PC. - And last but absolutely not the least, thanks to GameFAQs where you can view and download this walkthrough/FAQ. CjayC deserves all the credits given to him. Congratulations man, keep up the excellent work! These are all that I would like to thank as of now. If I happen to forget anyone, please inform me. I’ll check it out on my inbox if you really have something to be credited (I never delete important ones). Note, that if there are same info sent to me, it is on a first come first serve basis. Any suggestions, comments, additions, etc. will be duly credited to you once you’ve submitted one to me through my e-mail address written at the very top of this Strategy/FAQ. Thank you very much! Dune 2000(tm) is a registered trademark of Westwood Studios The Dune 2000 FAQ/Strategy Guide Copyright April 2001 “A” Tadeo