Day of the Tentacle Walkthrough ------------------------------- Written By Stephen Sweeney (the_scarf@yahoo.com) ------------------------------------------------ This FAQ may be posted to Websites and used in Magazines. BUT PLEASE CREDIT ME!! If this FAQ has parts missing or is slightly incorrect, please inform me. :) I Wrote this FAQ because when I looked for one on GameFAQs, all I found was a guide to the items and (no offense to the original writer) it wasn't too helpful. :( So here is a guide I prepared myself. This is my first walkthrough, so please don't poke fun out of me if I get it wrong. :) I hope someone finds this useful. I've attempted to write the guide in an order which will make sense. In a game such as Day of the Tentacle, there is no real set path and things can be done in many different orders. Hopefully this is one of the easier ways. :) Contents -------- 1. Walkthrough 2. Item Locations 3. Which Characters to give Items to ----- 1. The Walkthrough After the intro, you begin as Bernard in the Motel Reception. Firstly PICKUP the Flier in the rack and collect the Dime from the Pay Phone. Go into the Office and PICKUP the Swiss bankbook from the desk and the BooBoo-Be-Gone from the desk drawer. OPEN the Grandfather clock and walk into the Darkpassage. After watching the sequence you are once again in control of Bernard. You must find Dr. Fred's Super Battery instructions which are hanging on the bulletin board of his lab. Once you have these you will have to consult the mannual for the correct patent number. You can now control Hoagie. Walk him to the front of the Motel and OPEN the mail box. Take the letter from the mail box and GIVE it to Bernard. Select Bernard again and PUSH the Lever to turn off the Sludge-O-Matic. Leave the lab and go up the main stairs. Walk into the first room and CLOSE the door behind you. PICKUP the Keys and exit the room. Walk into the next room (the one to the right of the Candy Machine) and GIVE the letter to the man inside. PICKUP the Disappearing Ink and the Flag Gun inside the room. Leave and walk into the room marked Private (to the right of Room 101). PICKUP the Videotape on top of the Stereo. PUSH over the Speaker on the right and then PUSH the on/off switch on the stereo. Exit the room and continue down the corridor. Enter the room on the right. USE the Disappearing Ink on the Stamp Album. PICKUP the Stamp and the Stamp Album. Enter the room again and GIVE the Stamp Album back to Ed. Pick up the Hampster. Exit the room and go up the stairway (closest to the screen). Go through the door on the right and go out the window. PICKUP the crank and walk to the chimney. OPEN the grating. USE the Flag-gun with the Cigarette Lighter. TALK to the Cigar Salesman and ask him for a Cigar. Walk to the Chattering Teeth. You now have to chase the teeth into the Grating. Once captured, PICKUP the Chattering Teeth. Walk to the Swingdoor (left of the fireplace) and PICKUP both pots of coffee and the fork. Go into the door on the left and OPEN the cabinent. PICKUP the Funnel. Exit back to the Party room and walk through the double doors on the left. In the Reception, PICKUP the fake Barf and exit the Motel (via the door on the left). Walk to the Parking Lot and GIVE the keys to the Man in the Ski Mask. He will GIVE you his Crowbar. Return to the reception and USE the Crowbar on the gum with a dime stuck in it. USE the Gum with a Dime stuck in it. Return to the room with the sleeping conventionner and USE both Dimes on the Fickle Fingers Coin Slot (right hand side). PICKUP the Sweater. Leave and USE the Crowbar on the Candy Machine. PICKUP all the Quarters. Whilst you're here, USE the Hampster on the Ice Machine (OPEN it first!). Go downstairs to the Laundary room and place the Sweater in the Dryer. USE the Quarters on the Coin Slot. Leave and return to the Lab. Pour the Decaf Coffee into the Prof's mug. Select Hoagie Walk inside the Motel and OPEN the grandfather clock. GIVE the patent application to Red Eddison and PICKUP the Lefthanded Hammer. Leave the lab and walk into the Main Hall. Walk through the swinging door and PICKUP the spaghetti and the oil. Walkthrough the door on the right and PICKUP the bucket. OPEN the cabinent and PICKUP the brush. Exit the room and USE the bucket on the water pump. Exit via the swingdoor. Have Bernard GIVE Hoagie the Flier, the chattering teeth, the Cigar and the Lighter. USE the flier on the suggestion box. Next, USE the Cigar on Washington. After his teeth have been blown out, USE the Chattering Teeth on him. After watching the Jefferson and Hancock argue, PICKUP Blanket and leave the room. Walk up the stairs and enter the first room (Washington's room). PUSH the bed and PULL the cord. When the maid comes in to tidy the room, leave and PICKUP the soap from the Maid's Cart. Ignore the second room for the moment and go into the third room (Franklin's room). PICKUP the Wine and leave. Walk to the stairs and have Bernard GIVE you his text book. USE the textbook on the Horse. PICKUP his dentures when he falls asleep. Walk into the opposite room, where Ned and Jed Edison are making a sculture and switch the Right handed hammer with the left handed Hammer. Leave and walkup the stairway. PICKUP the red paint. USE Ned's bed, then USE Jed's bed. Then USE the Squeaky Mattress from Ned's Bed. After they have been switched. USE the Squeaky Mattress. PICKUP the Squeaky Mouse toy when the cat goes to investigate, then climb out the window. USE the Blanket on the Chimney. Leave the hoUSE and return to where the Chron-o-John is. USE the red paint on the Kumquat Tree. GIVE an excuse to distract Washington et al. You can actually do this when they are not around without giving an excuse too! Return to the room they were in and PICKUP the gold-plated quill pen. Leave the room (you will be intercepted by Washington but will get by him by blaming the fire on Hancock!). Return inside and GIVE the Wine to Jefferson. TALK to Washington and challenge him to chop down the "Cherry Tree" outside. You can now select Laverne and this is where things become a little more complicated. Select Laverne. TALK to the Tentacle Guard and tell him you don't feel well. In the Doc's PICKUP the Tentacle Chart. Leave office. Beware not to try and walk out the front door and walk into the Kennel when walking around here, or you will become a prisoner again (just make another excuse!). Walk into the door at the top. Walk through the door on the right. Walk through the next door on the right. OPEN the drier and take out the sweater (yes, it's only just finished!!) Now leave both rooms and walk back into the Kennel (through the door marking it). Now tell the Guard you need to go to the bathroom. Goto to the Chron-o-John and do the following. GIVE the Tentacle Chart to Hoagie. GIVE the Scalpel to Bernard. Have Bernard GIVE Laverne the BooBoo-Be-Gone, the Fake Barf, the Fork and the Crank. Have Hoagie GIVE Laverne the Spaghetti, the Dentures, the Can OPENer and the Mouse Toy. Select Hoagie. Enter the Motel and go upstairs into the room you haven't been into yet (the middle of the three). In the room is Betsy Ross, trying desperately to make the American Flag. USE the Tentacle Chart on the Patterns. The American flag in the future will become a Tentacle Flag. Select Laverne. Return to the Tentacle Guard and subsequently the Kennel. Tell the guard you don't feel well. Leave the docs and enter the top door. Go up the Fireplace and onto the roof. USE the Crank on the Crank Box. PULL the Crank and PICKUP the Flag. USE the Flag. You are now disguised and can walk around freely. Jump down the Chimney and TALK to the tentacle on the right. He will GIVE you a Name Tag. Now go to the main reception. Walk past the Tentacle with the net and up the stairs. Look at the Ice Machine and PICKUP the Hampster. Walk through the first door and USE the Can Opener on the Time Capsule and PICKUP the Vinegar inside. Leave and go into the second room. PICKUP the Rollerskates and the Extension Cord. Select Bernard. Walk to the Party Room and USE the Scalpel on Ooze the Clown. PICKUP the Box O' Laughs and GIVE it to Laverne. Select Laverne. USE the Rollerskates and the Name Tag on the Mummy, then PUSH the Mummy. Walk to the stairway and USE the Dentures, the Spaghetti and the Box O' Laughs on the Mummy. USE the Fork on the Mummy's head. Next USE the Fake Barf on Harold. Walk right and ask the Judges to Judge the winner of each category. After winning, walk downstairs into the kitchen and USE the Frozen Hampster on the Microwave. USE the sweater on the Hampster. Exit the Motel (you can safely do so). USE the BooBoo-Be-Gone on the Fence. Then USE the Squeaky MoUSE Toy on the Cat. Walk to the Kennel and USE the Dinner Certificate on the Guard. PUSH the Switch and then USE the Cat. Now that the Tentacle with the net is gone, walk to the Grandfather clock and OPEN it. USE the Hampster on the Hampster Generator. After being punched, USE the Built-In shop Vac on the Mouse Hole. OPEN the Hatch and PICKUP the Dustball. USE the Hampster on the Generator, you won't be punched again! The USE the Extension Cord on the Outlet of the Generator. Then USE the Extension Cord on the Window. Finally return to the Chron-O-John and USE the Extension Cord on the Plug. Laverne is now ready to go. Now, GIVE the Vinegar to Hoagie. Select Hoagie. You now have all the part required for the Super Battery, so go to Red Edison and GIVE him the Oil, the Gold-Plated Quill Pen and the Vinegar. PICKUP the Battery. Have Bernard GIVE Hoagie the Help Wanted Sign. GIVE the Help Wanted Sign to the Doc. PICKUP the Lab Coat and leave the Motel. USE the Soap with the Bucket of Water, then USE the Soapy Water on the Carriage. After Ben Franklin walks back into motel, walk in after him. Walk upstairs. His room is the third one along. GIVE him the Lab Coat. Once in the field, USE the Battery on the Kite. Then PUSH the Kite. After the sequence, PICKUP the Battery and return to the Chron-O-John. USE the Battery on the Plug. Hoagie is now ready to go. GIVE the Red Paint to Bernard. Select Bernard. Walk to Nurse Edna's room, it's the room Opposite Ed's. PUSH Her. Now USE the Videotape on the VCR. Look at the Monitor. Press the Red Button to Record. Press the Rewind button, then press then SP/EP switch on the Right. Now Play the Tape again. Eject the tape, then walk downstairs to the room with the safe (the Office). OPEN the Safe. PICKUP the Contract. Then walk to the Party room. Walk in the Window and PICKUP the Rope. Walk out the Window and USE the rope on the Pulley. Go down the Chimney and exit the Motel. USE the Rope on Dead Cousin Ted. Return to the Roof and PULL the Rope. Return to the roof once more and walk in the window. USE the Red Paint on Ted then USE Ted with Doctor Fred. USE the Rope with Doctor Fred, exit via the Window and PULL the Rope. After returning to the Lab, USE the Funnel on Doctor Fred, followed by the Coffee. After the Doc wakes up, GIVE him the Contract. When he refuses to sign it, tell him you'll get rid of Purple Tentacle yourself. Then tell him you gave Purple Tentacle a Bribe. Now send the Contract and the Stamp to Hoagie. Select Hoagie. USE the Stamp with the Contract, then USE the Contract with the mailbox outside the Motel. Select Bernard. Go upstairs and turn on the TV in Room 101 and then PICKUP the Phone. After the long sequence, you will be controlling the combination of all three. Leave the room you are in and OPEN Room 101. Let Old Purple Tentacle shrink you. Once he has done this, quickly walk into Room 101 and through the mousehole. When you have returned to normal size, PICKUP the Bowling Ball. Leave the Room and walk downstairs to the Lab. USE the Bowling Ball on the Purple Tentacles. I'll leave the last bit up to you. All you need do is TALK to Purple Tentacle, I'm sure you'll work it out! 2. Item Locations Blanket - John Hancock has it. BooBoo-Be-Gone - In the desk drawer in the Office Box O' Laughs - Get from Ooze the Clown (USE the Scalpel on him!) Brush - Laundry (Hoagie's time) Bucket - In the laundary room (Hoagie's time) Can Opener - Hoagie starts with it. Chattering Teeth - In the Party Room Cigar - TALK the the Cigar salesman in the Party Room. Cigarette Lighter - On the table in the Party Room Coffee - Kitchen Contract - In the Safe of the Motel. Crank - Roof of the Motel DeCaf - Kitchen Dentures - Get them from the Horse (Hoagie's time). Dime - Reception Area Dime #2 - Reception Area, stuck to Floor Dinner Certifcate - Win Beauty Contest in the Future Disappearing Ink - Room 101 Extension Cord - Room "R" in the Future Fake Barf - Reception Area. Flag Gun - Room 101 Fork - Kitchen Frozen Hampster - From the Ice Machine in the Future Funnel - Laundary Room Flier - On the rack of the Reception. Gold Plated Quill Pen - Main Hall (Hoagie's time) Help Wanted Sign - Reception Area. Left Handed Hammer - Red Edison's Lab Letter - In mail box (Hoagie's time) Name Tag - Get from Tentacle by Fireplace, whilst wearing disguise (in the Future) Oil - Pantry (Hoagie's time) Quarters - In the Candy Machine Red Paint - Attic (Hoagie's time) Rollerskates - Room "R" in the Future Rope - Untie Doctor Fred. Soap - In the maid's cart. Spaghetti - Pantry (Hoagie's time) Squeaky Mouse Toy - Attic (Hoagie's Time) Stamp - Falls from Stamp Album when Ed throws it at you! Super Battery Plans - Bulletin Board of the Lab. Sweater - Under the sleeping conventioneer. Tentacle Chart - Tentacle Doc's office. Textbook - Bernard starts with it. Videotape - On top of the Stereo in Green's Room. Vinegar - Inside the Time Capsule of Room "W" of the Future (Hoagie must USE Wine on Jefferson). 3. Who Should Have What BERNARD Coffee Contract Decaf Coffee Dime (both) Disappearing Ink Flag Gun Funnel Letter Quarters Rope Sweater Videotape HOAGIE Blanket Brush Bucket Chattering Teeth Cigar Contract (2nd) Flier Lighter Gold Plated Quill Pen Help Wanted Sign Left Handed Hammer Oil Red Paint Soap Stamp Super Battery Plans Textbook Tentacle Chart Vinegar LAVERNE BooBoo-Be-Gone Box O' Laughs Can Opener Crank Dentures Dinner Certificate Extension Cord Fake Barf Fork Frozen Hampster Name Tag Rollerskates Spaghetti Squeeky Mouse Toy Sweater (2nd) The End. :) Author's Note - This FAQ may not be altered. If this FAQ is used in full or in part within a magazine, I would appreciate being credited and notified. It is my opinion at the moment that too many magazines and websites are ripping off other people's work and claiming it for their own.