----------------------------------------------------------------------- Super Smash brothers FAQ made by Kildread2 (Kildread2@hotmail.com) updated 2K/01/28 (First FAQ made and completed!!!) ----------------------------------------------------------------------- ***SPECIAL NOTICE*** "My E-Mail address is ONLY to be used by people who have worthwhile contributions or comments even questions, this address is NOT to be used as a mean of advertisement, I DON'T CARE ABOUT WHAT YOU OFFER!!! I do FAQs for nothing, just to help gamers, so you have no reasons to advertise me!! If this continues, I may undertake serious accusations toward any webmaster or site guilty of this." Clear?!?! ----------------------------------------------------------------------- Contents: 1. Updates 2. Introduction 3. Characters 4. Items 5. Stages 6. Conclusion 7. Credits & legal stuff PS: Sections with a * in front of them are not completed yet... ----------------------------------------------------------------------- 1. Updates 2K/01/28 : Removed a site from the Disclaimer. 2K/01/14 : Added some tips about how to dispose of hammer-armed opponents which were reminded to me by uppie curly. * Removed a site from the disclaimer for cause of posting FAQs without permission from other FAQ writers. 2K/01/13 : Just re-arranged the display of the FAQ so it doesn't appear all screwed up on my screen. (You won't see any difference, but I will). 99/12/04 : Just modified Mew's section because of astronomical amount of mail I've received stating the same thing. 99/11/11 : Changed something about Mew, you don't need to do anything special to get it, it's just extremely rare. (Thanks to ForceVader for this). I also changed my favorites characters list for my latest preferences. 99/11/10 : Added 6 moves for each character : 2 moves when you get on your feet, 2 when climbing from a ledge and the 2 throws of each characters. Added a fact about the Fan's Smash Attack. (Thanks to Animal708 for this) 99/11/09 : Corrected one of Jiggly "Psychopath" Puff. (Thanks to Carol Paprocki for this). LATER TODAY : Forgot to add Carol in the credits sections, now corrected. 99/10/08 : Added the special notice at the beginning of this FAQ. YOU MUST READ IT. 99/09/24 : Some minor modifications... along with a tip with Kirby and Snorlax, added in the Snorlax Pokèmon section (Thanks to Neo Darkshadow about this) 99/09/23 : Added an infinite combo for DK's Ground Hammering (Thanks to Lucifer's Pawn for this). 99/09/22 : Back to work, added a nice combo to Jiggly Puff, just after her taunt move, I found this while playing has her. 99/09/07 : Added a site in the disclaimer section, nothing regarding the strategies though.... Something to point out also : As most of you know by my various comments, I'm an RPG fan (Not only SquareSoft, I play any RPG I can find) and you know that FF8 is coming out, I've got mine now. So it's very possible you won't be able to talk or write to me for a while. I'll play this game until it's totally empty (nothing else can be done in the game...), maybe I'll do a FAQ on it too.... I'll announce when I'll be back to work on FAQs. This little comment was added in school because I don't even turn on the CPU back home, I'm hooked on FF8, That's why! See ya later!! 99/09/03 : Added a little fact for Ness's Baseball Bat move. (Thanks to KHeg1591 for this) 99/08/31 : Nothing related to the FAQ, just remade the Disclaimer (In the Credits & Legal Stuff section) where this FAQ is supposed to appear... 99/08/03 : Added the game where the Ray Gun comes from (Thanks to Adam) and added a fact about Chansey in Saffron City (Thanks to spoofio). Due to some E-mails I've received regarding Ness's Thunder Strike, I've put it in a section just after his taunt move. 99/07/27 : Minor corrections, nothing big. 99/07/26 FINAL UPDATE : Finished the stage section and added the conclusion one, this FAQ is now completed. If you have any corrections or suggestions to make I'll take any serious one and put them in the FAQ. Also, on this day, I read my first Stupid E-Mail, if I keep getting some I'll make a section with every stupid e-mail in it (Concerning this particuliar FAQ of course). I'm still a good guy and I won't display the names (or alias) and the E-Mail address of the sender. 99/07/24 : Posted an interesting letter sent by Kraken (with his permission, of course) before Mario's section, read it, it's quite true what he says. Also added a fact at the end of Jiggly Puff Overall section and downed her score to 5/10 because of this bug. (Thanks to VillainMan). Modified the Yoshi's Island section a little (I did it in a haste two days ago because of the thunderstorm, sorry). Added the Dream Land and Sector Z sections. I'll do the Saffron City section in 1 or 2 days, this FAQ is nearly finished. Note: To this date, this FAQ can ONLY be found on www.gamefaqs.com and www.console-gamer.com if you see it anywhere else, notify me! 99/07/22 : Thunderstorm, update stage section check for yourself. (shutting off CPU!!) 99/07/21 : Stage section continued with Hyrule's castle and Planet Zebes. Will continue tomorrow after work if no change of schedule. 99/07/19 : Added a fact about DK's Flying Ball (Thanks to Kraken), also added a fact in the Fan's description (Thanks to Bballn64), also added a fact about the hits at the end of the introduction section of the charcters section (thanks to Psycho4387). Begun the stage section with Peach's Castle and DK's Jungle. I've been racking up info for my next FAQ (I think you already know on what it will be). Sorry for the late update of 1 week. 99/07/12 : I finished the item section (I think, e-mail me if I forgot one item) with the Pokèball section and Pokèmon listing. I'll begin a stage section tomorrow of in 2 days. 99/07/10 : I added the MaximumTomato and Heart section and description, also added a fact about throwing the Fan. I received the Pokèmon names in Saffron City and a funny thing about electrode from SkYrth, but I'm still waiting for those in Pokèballs (hint, hint). 99/07/08 : I added the Red Shell and Starman section, overall and damage % for the red shell. If someone has knowledge of how the Pokèmons that come out of the building in Pikachu's stage and those that come out of Pokèballs, I would like that you send those names and a physical description because my overall Pokèmon knowledge is quite limited... 99/07/06 : I'm back in the world of reality!! I've bought Lunar : Silver Star Story and while playing for the past 3 days to finish it, I forgot to update this FAQ so sorry for any inconvenience. Anyway, I added the Bumper and Green Shell section, description and damage %. Also added a tactic with Luigi's Flaming Uppercut in his section (Thanks to Derek Fong for this). I will PROBABLY continue tomorrow (unless I restart Lunar to get the bromides and Ghaleon's Tear which I missed the first time). 99/06/30 : I added the Motion Sensor Bomb and Bob-Omb section, description and damage %. I'll continue with the items tomorrow. I think of adding a stage section after the items one. 99/06/27 : I added the Hammer and Fire Flower section, description and damage %. Could someone help me on this fact? : Does Fox's Repulsive Shield ACTUALLY works or DOES NOT works on the Bob-omb? I have gotten mail saying it works and some saying it doesn't works and I can't test it myself because work is kind of heavy these time (I just have time to update this FAQ) 99/06/26 : I fixed some minor typos. Added the Star Rod's and Ray Gun's section, description and damage %. Lately I did not get any mail, is it because my FAQ is correct? 99/06/25 : Added the Homerun Bat section, description and damage %. Also added the FAN section, description and damage %. 99/06/24 : Small update, begun the item section with the BeamSword moves, damage and description. Could have done more, but I must kick the butt of someone on Battle.net. (He defied myself at Brood War) I'll maybe do more tomorrow or this afternoon... 99/06/21 : Added Jiggly Puff's section, Strategies and Overall. Finished the character section. Send me anything you send which is incorrect and I will verify the fact. 99/06/20 CORRECTIONS: Changed damage % for Mario's Spin Assault, Fox's Laser Shot, Samus's Charged Shot, DK's Charged Punch, Yoshi's Multifeet and Ness's Thunderball. Also made a minor modification in Falcon's taunt. Changed Yoshi's score to 7/10. (All of those changes were made possible by SkYrth for submitting all the changes and facts that made me verify one other time the % for the moves mentionned above) Also, once again, those damage % are just AVERAGES in case you didn't notice because damage varies from time to time. 99/06/17 SECOND UPDATE : Well, I can't call this an update, I only added the fact that Fox's Repulsive Shield does not work on the Bob-omb, so BEWARE!! (Thanks to FSUgreg for mentionning this fact) 99/06/17 : Made some changes to Fox's Repulsive Shield, Overall (9/10 now) and Pikachu's Electric Slinky damage % (thanks to SkYrth for all his help!) Also I made up Ness's section, Strategies and Overall. Whew!! It's long to do this on a slow cpu!! 99/06/16 SECOND UPDATE : I added Captain Falcon Section, Strategies and Overall. 99/06/16 : I added Luigi's section, Strategies and Overall. I also added the Double Teleport to Pikachu's section (thanks to .... sutphen for this) his Overall score his now 5/10 because of the Double Teleport, which his much better to get back on ground and to get away from heated-up battles. 99/06/11 : I rearranged the buggy layout. I added Pikachu's move list, strategies and Overall. I also added damage for all the moves listed in this document. There's one new move for every character (even though I doubt someone uses it) it's the Jump and A button attack!! Exhausting getting all the data for the damage so it's time to take a break. 99/06/05 : I began making this FAQ. ----------------------------------------------------------------------- 2. Introduction Now for this awesome fighting game, I decided to make my first FAQ out of it. I'll list the characters, thier moves and rate them. Also, I'll try to put up an item section. Don't ask me about the One-player mode it's too boring to talk about it! (Far too easy too even on the Hard setting) I played through it only to get the 4 hidden characters. I'll try to update this FAQ weekly (You don't believe this?). Also, if you see incorrections or want to submit a tactic, move combo or suggestions for new sections, please notify me. Now, shall we begin? ----------------------------------------------------------------------- 3. Characters In this game, you have 8 characters (plus 4 hidden ones) that battle in arena-like stages. You must send other players out of the arena. In this section, I will list the moves for each characters and explain some strategies about how to use them efficiently, I will also rate each character. All those characters are people from different games (pikachu from pokèmon, etc...). When you see a + instead of a , in a move, it means that you must press those buttons nearly at the same time (sometimes it is somewhat tricky to pull it off). For a , you must hold the directions that is said and after that you should press the button. Some moves will send your opponents flying a long way if you've dealt enough damage to them and others will only do damage. Also, the C buttons are only used for jumping, hit a C button while in the air to do a Double Jump. Damage for the hits varies if it's a clean hit or not, if you hit someone near the end of the move you'll do less damage and he'll get thrown less far. PLEASE READ THE FOLLOWING LETTER: Letter got by Kraken: "An endless contraversy that plagues vs games since Street Fighters started. Here is my explanation, while some characters (Pikachu, and like Zangeif from SF2) may always lose if two new people play, if an expert Pikachu player plays against expert Mario for example, it is an equal match. Character strengths and weaknesses are only about 10-20% of what decides the winner, the rest is skill and reflex. I am not saying that Pikachu is the best, I am saying that even a weak character can really do damage in the right hands." That's means that you do not have to take my characters ratings for 100% exact, it's only my opinion on a particular character. Your opinion can be different. *********************************************************************** MARIO A button : This button is your basic close quarters attack for each character. If you press this one several times, Mario will do a punch + punch + kick combo, pause, restart... It does small damage, but you can use this on the edge of the stage to prevent a player from coming back. DAMAGE: 1rst hit= 2% 2nd hit= 2% 3rd hit= 4% Up, A (Uppercut): Mario will punch over his head, this move should be useful to keep your opponents in the air, it doesn't to much damage by itself, but you can follow up by an air attack. DAMAGE: 8% Down, A (Low Kick): Mario will crouch and kick at feet height, this move should be used only to it someone like Fox who is doing a laser barrage with his gun. DAMAGE: 12% Forward, A (Kick): Press the control stick forward and A and Mario will do a kick. This move could be like a normal A button attack so it's not that useful. DAMAGE: 10% Jump and A (Low Air Kick): Mario will do a Low Kick in the air. Usually nobody uses this move. DAMAGE: 11% Up + A (Head Bash): Mario will perform a hit with his head, you must be close for this hit to work, it does some decent damage, but the close range of the hit makes it less effective. DAMAGE: 16% Down + A (Trip Kick): Mario will do a kick around him. This move has more range than the Head Bash and it hits all around you so it should be used instead of the Head Bash. DAMAGE: 14% Forward + A (Charged Punch): Mario will do a strong punch in front of him. It's a good move, has it deal some damage and send your opponents away. DAMAGE: 14% Running stance, A (Slide): Press A while running (tap the control stick to make your character run) and Mario will make a sliding move a short way. This can be useful to surprise opponents and it will send them flying too. DAMAGE: 9% Jump and Down, A (Spinning Kick): Mario will do Spinning kick like in Super Mario World, but this time in diagonal. Don't let the multiple hits and damage impress you this move is not so good, usually use the Spin instead of this. DAMAGE: 3% per hit Jump and Up, A (Round Kick): Mario will do a round kick toward the sky. Use this move after an Uppercut to send your opponent higher. DAMAGE: 9% Jump and Back, A (Air Kick): Mario will do a kick behind him while in the air. This or the Drill Kick should be used to send opponents who are coming back on the ground on the side of the stage. DAMAGE: 12% Jump and Forward, A (Drill Kick): Mario will drill his body in front of him while in the air. This or the Air Kick should be used to send opponents who are coming back on the ground on the side of the stage. DAMAGE: 12% B button (Fireball): Mario will launch a basic bouncing fireball, it's a little slow to launch and doesn't do much damage. Use it has an harrassing technique to bring your opponents to you if you're away. (You can launch it in the air) DAMAGE: 6% Up, B (Jumping Uppercut): Mario will do a jumping uppercut done diagonally. Any enemy caught with this technique will receive a fair amount of damage and will be tossed away. This is one of the best moves to execute has it has a quick recovery. You can use it to come back on the arena if you're missing and if an enemy his waiting for you on the edge he will be caught by the move and you will come back safely. (It's funny the fact that coins come out of enemies by hitting them with this move, you can execute it in the air) DAMAGE: 2% per hit (1 coin = 1 hit) Down, B (Spin Assault): Mario will spin and if an enemy is near him he will take an hefty amount of damage and get tossed up. This his a GREAT move if you hit them at the beginning of the spin. Use this move on groups of enemies and follow it with a Jumping Uppercut you will do a near 30-40 damage in no time. If an enemy is falling on you use this move, he will be surprised!! (You can use it in the air, but it's not as strong) DAMAGE: 1% per hit, 3% for the last punch where he throws them in the air. L button: The taunt button. Mario will become BIG and after a little time, will regain normal height. Don't do it unless you're out of danger because you're bigger than DK when you do this. A, B or R button when landing on belly (Head Turn) : Mario will get up by spinning his head around, cleanign a little space around him. DAMAGE: 6% A, B or R button when landing on back (Feet Turn) : Mario will spin his feet around him to clear the space to get up. DAMAGE: 6% A or B button when hanging from a ledge (Climbing Kick) : Mario will throw himself over the ledge and kick at head height. This move is done if you're under 100% damage. DAMAGE: 6% A or B button when hanging from a ledge (Low Kick) : Mario will climb up the ledge and execute a low kick. This move is down if you're over 100% damage. DAMAGE: 6% Pressing Forward when holding an opponent (1 Turn Throw) : Mario will spin around once and launch the opponent into the air. DAMAGE: 12% Pressing Back when holding an opponent (3 Turns Throw) : Mario will spin around 3 times, the velocity of the movement will lift the opponent a little and finally he will launch the opponent into the air. Great throw because you use the enemy to clear space around you. DK is the best because of his size. DAMAGE: 16% General strategies: With Mario, use the Spin Assault and Jumping Uppercut combo to do big damage. When your opponents are high on damage and they're in the air, use the drill kick or air kick to send them on the side of the arena. You can also use his fireballs to harrass opponents while staying far away. Overall: 8/10 Mario his a good fighter with quick recovery. His moves are well done and useful, but his throw must be executed at close range. When playing a 4 player Free-For-All, he can be hard to play with. When he is 1vs1, he can be a very dangerous foe. He is an easy-to-learn character with nearly no pause between attacks. If you're a beginner, pick Mario. *********************************************************************** DONKEY KONG A button: DK will do 2 punches, pause, 2 punches.... Basic attack, useless. DAMAGE: 1rst hit= 4% 2nd hit= 4% Up, A (Overhead Slap): DK will slap over his head, this move is slow and should only be used if there's no danger around. DAMAGE: 10% Down, A: (Low Slap): DK will do a low slap, this move is slow and useless. DAMAGE: 6% Forward, A (Strong Punch): DK will punch in front of him. Stronger than the basic move but not more than that. DAMAGE: 10% Jump and A (Shoulder Spin): DK will spin in the air and hit people with his shoulders. Nobody use this move. DAMAGE: 12% Up + A (Upper Clap): DK will clap his hands over his head, use this instead of the slap to keep an opponent in the air. DAMAGE: 16% Down + A (Spinning Donkey): DK will sit down and spin with his legs stretched. Use this to clear the space around you has it has a large radius and it his done fairly quick. DAMAGE: 16% Forward + A (Strong Slap): DK will slap strongly in front of him. This move is strong but it kind of slow. Use it with care. DAMAGE: 16% Running Stance, A (Running Kick): DK will kick in front of him while running. This move his quicker than his other moves and has a good radius. Watch out because his running is not too fast compared to other characters. DAMAGE: 10% Jump and Down, A (Falling Feet): DK will stretch his body, feet downward, to hit players under him. To move is quick and good. It does good damage too. DAMAGE: 10% Jump and Up, A (Flying Overhead Slap): Same has Overhead Slap, but in the air. DAMAGE: 9% Jump and Back, A (Side Kick): DK will kick behind him while in the air, this move his good to send other characters farther when they're jumping. DAMAGE: 12% Jump and Forward, A (Flying Ball): DK will roll in the air in front of him. This move actually sends people downward at an incredible speed and you can easily smash down in the hole any player that are trying to come back, much like Ness' Squash move, but with greater range. DAMAGE: 12% B button (Charge Punch): Press B one time to charge (it takes quite a while), after that press B to do a STRONG punch. This punch is deadly if DK can get it charged up. You will go flying far even at 0% damage. The only problem his the charging time. Find a safe place to charge it. (You can start it in the air, but it is not recommended) DAMAGE: Not charged= 11% Charged= 33% Up, B (Flying Tornado): DK will float in the direction you are facing while turning on himself with his arms stretched. You can use this move to come back a LONG way if you've been sent far away. This move can clear up much space and it is quick. The only drawback is, one time you started it, you must finish it. (Exception: If you get hit, you will have to restart the move. You can use it in the air) DAMAGE: 6% Down, B (Ground Hammering): DK will hit the ground with his two hands. This move sends all opponents (on the same floor and a short distance away from you) in the air. It's quite strong and you can do it indefinetly with no pause between each. (If you set the game to 200% Damage, this move will send everyone in space nearly everytime, you will rack up big scores this way.). In Mushroom Kingdom Stage, if you do this under the brick ceiling to the left of the stage, they can't escape from it!! (Infinite combo!!) DAMAGE: 8% L Button: DK will put his hand by his head and move it. Use this to tick your opponent (Don't if it's a CPU because the CPU don't cares). A, B or R button when landing on belly (Back Slap) : DK will do a slap behind him while getting on his feet. DAMAGE: 6% A, B or R button when landing on back (Retracted Feet) : DK will retract his feet then let go of them to get up. DAMAGE: 6% A or B button when hanging from a ledge (Sitting Hit) : DK will throw himself over the ledge and let himself slide a little while sitting. Clears a bigger space than other characters. This move is done is you're under 100% damage. DAMAGE: 6% A or B button when hanging from a ledge (Low Slap) : DK will climb the ledge and do a low slap. This move is done when over 100% damage. DAMAGE: 6% Pressing Forward when holding an opponent (Carrying Throw) : DK will carry the opponent on his back and move until you find a good place to throw them. Good throw because you can move. Opponets can escape this by quickly pressing diferent buttons. DAMAGE: 8% Pressing Back when holding an opponent (Under The Arm Throw) : DK will throw the opponent behind him from under his arm. DAMAGE: 14% General strategies: Charge his punch everytime you're not the target of your enemies. (hard to do if you're 1vs1) This way you can do big damage. The only other combo is to use the Ground Hammering and an air hit after. The only trick is that he can move after getting hold of someone (R button). This way, you can grab new opponents (0% damage) and walk your 200% and + damage DK in the hole with him so you take his life with yours!! (cheap but effective) Overall: 5/10 DK is an extremely strong character, but he pays too much for that. First, he is THE slow guy, all his attacks are slower than the others and he moves slower than the others. Second, he is the biggest target in the game (Exception: Mario in his taunt move). Third, he doesn't have any projectiles!! ok, you have a charged punch ready but... HOW ARE YOU GONNA HIT THAT GUY PUMMELING YOU WITH SHOTS AND PROJECTILES AT THE OTHER SIDE OF THE SCREEN!!! Your best bet is to rush to him (hard to do, seeing how DK is a big target). Fourth, he doesn't have much chances against a good player in a 1vs1 match (He's just too slow and too big). Lastly, his jump is not so good, he doesn't jump high and his comeback move (Flying Tornado) is mostly done horizontaly. His only good advantage is the fact that he can move after getting hold of someone. He can be very good in a team as a finisher. (Your teammate holds of the enemies while you charge your punch and after charging you punch them into oblivion!!!) *********************************************************************** LINK A button: If you press repeatedly the A button, he will hit with his sword at a very great speed (3 hits per second) until you stop pressing the button use this on opponents in corners to whittle them down (1% damage per sword hit, you will litterally pin them there, you can wait for them to reach 700% if you want to!! on a 1vs1 match of course) or use it on the edge of the arena to keep a player from coming back by grabbing the ledge (watch for comeback moves!!! Forget DK's move because it's horizontal). DAMAGE: 1rst hit= 5% 2nd hit= 3% 3rd hit= 4% Quick stabs= 1% each Up, A (Overhead Slash): Link will swing his sword over him. Good to keep opponents flying. DAMAGE: 8% Down, A (Low Thrust): Link will thrust his sword at feet height. Not a good move, just forget it. DAMAGE: 10% Forward, A (Front Slash): Link will swing his sword from over his head to the ground in front of him. This move is strong for a normal move. In fact, you should use it whenever you want to hit in front of you it's the best move to do so. This move can block projectiles too!! DAMAGE: 14% Jump and A (Single Kick): Link will do a single kick in the air. Forget it. DAMAGE: 8% Up + A (Upper Stabs): Link with hit with his sword 3 times (not sure) over him. Stronger than the Overhead Slash, just make sure to hit your opponent. DAMAGE: 1rst hit= 6% 2nd hit= 3% 3rd hit= 9% Down + A (Round Swipe): Link will swing his sword from the front to the back. Use it to clear the area around you. DAMAGE: 14% Forward + A (Souped Frontal Slash): Same as Front Slash but stronger. This move is very strong, in fact it's so strong that you can use this and your opponents will go flying far if they're over 50%. DAMAGE: 20% Running Stance, A (Dashing Thrust): Link will thrust his sword in front of him and slide some distance with his sword out. This move is good, use it to clear a group of opponents easily. You can start it a little way from them because you will slide a little. DAMAGE: 11% Jump and Down, A (Downward Thrust): Link will point his sword downward when falling. It's strong and easy. You can get more than one enemy with this because you'll bounce a little when you hit someone so get another hit if there's someone near. DAMAGE: 12% Jump and Up, A (Upward Thrust): Link will point his sword upward and hit anybody who is over him. It's strong but not as useful as the Downward Thrust. DAMAGE: 14% Jump and Back, A (Double Kick): Link will do a double kick in the air (one kick right, one kick left). It's the standard air attack, expect your opponents to fly away. DAMAGE: 1rst hit= 8% 2nd hit= 8% Jump and Forward, A (Flying Swipe): Link will swing his sword in the air. Use this to send your opponents away, farther than the Double Kick. DAMAGE: 12% B button (Boomerang): Link will throw his boomerang one of three directions (decide by the control stick when he is preparing to throw it) diagonally up or down or in front of him. You can hit enemies when the boomerang is coming back. (You can use it in the air) DAMAGE: 8% when throwing the boomerang, 6% when boomerang is coming back. Up, B (Spin Slash): Link will spin his sword around him. This move can be done in the air and on the ground (it has a larger radius on the ground). You can use it has a comeback move of good power. use it to clear the area around you when you're on the ground. DAMAGE: 12% Down, B (Bomb): Link will get a bomb from behind him and you can throw it with the A button. A good projectile attack with decent damage. Sometimes the bomb axplodes on impact and sometimes it will just bounce off the target. DAMAGE: 7% for getting hitten by the bomb, 7% from the explosion. L button: Link will pull back his sword with some fancy move. It's a taunt so don't use it unless you're feeling careless. A, B or R button when landing on belly (Half-Circle Swipe) : Link will get up by doing an half circle swipe around him. DAMAGE: 6% A, B or R button when landing on back (Inversed Half-Circle Swipe) : Same as the other but starts from the other side. DAMAGE: 6% A or B button when hanging from a ledge (Frontal Slash) : Link will throw himself over the ledge and do a frontal slash. This move is done if you're under 100% damage. DAMAGE: 4% A or B button when hanging from a ledge (Upward Stab) : Link will climb up the ledge and do an upward stab on the way up. This move is down if you're over 100% damage. DAMAGE: 4% Pressing Forward when holding an opponent (Knee Throw) : Link will launch the opponent by hitting him with his knee. DAMAGE: 12% Pressing Back when holding an opponent (Backward Kick Throw) : Link will put his opponent behind him an launch him with a backward kick. DAMAGE: 16% General Strategies: Link is a pretty powerful fighter. Use his slash attacks to make big damage and send opponents flying. If a character is making a barrage of projectiles, jump and throw him a bomb to take care of him. Also keep on the lowest level (Exception: Samus's Stage), because you're more able to hit opponents from under than from over. Another good point is the fact that is Slash will block shots and projectiles. Overall: 7/10 Link is a powerful character with strong moves and a good speed. he jumps high enough and is Spin Slash can be very dangerous when used properly. He has a drawback however, his throw has a range but it's quite slow if you miss your shot so... The boomerang and the bombs are good projectiles attacks even if they don't have the range of Fox Laser's or Luigi's Fireball. He can handle close and projectiles fights very well and doesn't fear a 4 player Free-For-All. He has a real hard time when it comes to coming back on the board His Double Jump and Spin Slash do not raises him very much. However, Link controlled by a good player is an extremely dangerous foe and should be watched at all costs!! *********************************************************************** SAMUS A button: 2 punches combo, pause, 2 punches... You get the idea... DAMAGE: 1rst hit= 3% 2nd hit= 6% Up, A (Overhead Kick): Samus will do a kick over her head. Decent, but not so useful. DAMAGE: 6% Down, A (Trip Kick): Samus will do a trip kick. Useless. DAMAGE: 10% Forward, A (Round Kick): Samus will kick from in front of her to behind her in a round pattern. This move has two good hits in it so... you decide. DAMAGE: 8% Jump and A (Flying High Kick): Samus will kick at head height while in the air. Useless. DAMAGE: 12% Up + A (Flamethrower): Samus will throw flames in a 1/4 circle fashion over her. Good for keeping away nosy opponents. DAMAGE: 8% per hit Down + A (Power Trip): Samus does a powered Trip Kick. Pretty much the same as Trip Kick but stronger. DAMAGE: 12% Forward + A (Blast Punch): Samus will punch with her gun. Good damage, throw back. DAMAGE: 18% Running Stance, A (Ramming): Samus will RAM her opponents. good for clearing space. DAMAGE: 9% Jump and Down, A (Blaster Hit): Samus will roll in the air with her blaster in front. Multiples hits, but does not much damage. DAMAGE: 11% Jump and Up, A (Flashy Kick): Samus will kick to the upper-right with her head in the lower-left. It's flashy but not useful it doesn't do enough damage to justify it. DAMAGE: 2% per hit Jump and Back, A (Reverse Kick): Samus will kick behind her while in the air. Use this to send flying players away. DAMAGE: 11% Jump and Forward, A (Air Flamethrower): Same as the Flamethrower, but in the air. Use it to clear your landing as it spews flames right under you. DAMAGE: 4% per hit B button (Charged Shot): Press B to charge and B to shot after being charged (Samus will be flashing once she is charged). This move does the nearly the same damage as DK Charged Punch, but it's better because it as a range (I mean a VERY LONG range). DAMAGE: Not Charged= 3% Charged= 25% Up, B (Screw Attack): Samus will do her multihits attack from previous Metroid games. This attack is almost inevitable, if you're caught just wait for it to finish. It deal a fair amount of damage, but you're highly vulnerable after it. (You can use it in the air as a comeback move) DAMAGE: 2% per hit Down, B (Metroid Bomb): Samus will roll in a ball and drop a Bomb. You can use it in the air to drop it on groups of enemies. This bomb is not strong it does minor damage and should be used as an harrassing technique. DAMAGE: 7% L button: Samus will lift her blaster and shake it a little. It's not even noticeable unless you see your character in close-up so forget it. A, B or R button when landing on belly (Half-Cicrcle Kick) : Samus will get up by by sending her feet in an half-circle motion over her to the ground. DAMAGE: 6% A, B or R button when landing on back (Inversed Split) : Samus will get up by doing a split over her head. DAMAGE: 6% A or B button when hanging from a ledge (Head-To-Ground Kick) : Samus will climb the ledge and go a kick at head height and bring her leg back to the ground. This move is done if you're under 100% damage. DAMAGE: 6% A or B button when hanging from a ledge (Punch) : Samus will climb up the ledge and do a basic punch. This move is down if you're over 100% damage. DAMAGE: 6% Pressing Forward when holding an opponent (Forward Release) : Samus will release the hook in front of her, sending the opponent flying. DAMAGE: 12% Pressing Back when holding an opponent (Over The Shoulder Release) : Samus will release the hook over her shoulder, sending the opponent flying behind her. DAMAGE: 16% General Strategies: With Samus, try to always use your screw attack against enemies. Too, if a Yoshi makes an egg out of you, just use this move upon exiting the egg so you catch him off guard. Try to charge your shot as much as possible, with it, you can catch an opponent that is the other side of the screen and deal him the same damage as if close so... Try to use her Air Flamethrower to clear the space under her. Overall: 7/10 Samus is mostly defensive, she has strong moves (Screw Attack and Charged Shot) and she has great clearing attacks (Flamethrower). 1vs1 matches are the best with her, with all those defensive moves she has. Her kicks and punches are weak so don't rely on them. She has a good comeback move and can be hard to throw off-board. Use her in a team to tick of your opponents with her Screw Attack. *********************************************************************** YOSHI A button: 2 kicks, pause, 2 kicks.... DAMAGE: 1rst hit= 3% 2nd hit= 5% Up, A (Head Hit): Yoshi will hit his head above him. Not useful at all, it's too weak. DAMAGE: 9% Down, A (Tail Swipe): Yoshi will trip people with his tail. Useless. DAMAGE: 8% Forward, A (Front Kick): Yoshi will kick in front of him. A little stronger than the basic kicks, but still weak. DAMAGE: 10% Jump and A (Low Air Kick): Same thing as Mario. DAMAGE: 11% Up + A (Jumping Head Hit): Same as the Head Hit, but Yoshi will jump a little before. DAMAGE: 14% Down + A (Round Tail): Same as Tail Swipe, but this time it will it in front and behind Yoshi. It will throw opponents away so use it to clear space. DAMAGE: 11% Forward + A (Strong Head): Yoshi will do a powerful Head Hit in front of him. It's a strong move but still doesn't makes them go far compared to other characters. DAMAGE: 14% Running Stance, A (Head Ram): Yoshi will ram with his head while running. It will throw opponents away so use it on groups. DAMAGE: 9% Jump and Down, A (Multi Feet): Yoshi will do a multi-hit with his feet under him. The multihits will do much damage by themselves so it's worth it. For 4% damage per hit it's the strongest multi-hits attack in the game. Use it when falling on an enemy to do BIG damage!! DAMAGE: 4% per hit Jump and Up, A (Upward Tail Whip): Yoshi will hit his tail upward. This move is weak so use another one. DAMAGE: 12% Jump and Back, A (Backward Kick): Yoshi will kick behind him. This move is weak but should be used to throw opponents off-board. DAMAGE: 12% Jump and Forward, A (Flip): Yoshi will flip his body, hitting anyone close. Weak, but send players away. DAMAGE: 14% B button (Swallow): Yoshi will try to sallow a player with his tongue, if he succeed that player will be turned into an egg for a short time. You can do damage to him while he is in the egg. DAMAGE: 4% Up, B (Egg Toss): Yoshi will throw an egg upward, the egg will explode after some time. Bombard people on the upper levels with this. DAMAGE: 11% Down, B (Head Stomp): Yoshi will come down at an extremely fast speed with his head first. This is the only really strong move Yoshi has so use it a lot. DAMAGE: 14% L button: Yoshi will salute in one direction. Useless unless you want to lose time. A, B or R button when landing on belly (Tail Hit) : Yoshi will get up by slapping his tail behind him. DAMAGE: 5% A, B or R button when landing on back (Head Hit) : Yoshi will get up by doing an head hit in front of him. DAMAGE: 5% A or B button when hanging from a ledge (Small Low Kick) : Yoshi will do a small low kick after climbing the ledge. This move is done if you're under 100% damage. DAMAGE: 5% A or B button when hanging from a ledge (Head Hit) : Yoshi will hit with his head after climbing the ledge. This move is down if you're over 100% damage. DAMAGE: 5% Pressing Forward when holding an opponent (Forward Spit) : Yoshi will spit the opponent in front of him. DAMAGE: 12% Pressing Back when holding an opponent (Backward Spit) : Yoshi will spit his opponent behind him. DAMAGE: 12% General strategies: With Yoshi, you should do this: Make an egg of a player and Head Stomp his egg. You'll do big damage this way. You should also do the Head Stomp on groups of opponents has it will send them flying far. Another trick is to put yourself on the edge of the platform, head toward the arena, then make an egg out of someone at this place and maybe the egg will drop in the hole with your opponent forced to watch himself die. Try to use the multifeet as much as possible to do much damage to enemies. Overall: 7/10 Yoshi has mostly weak moves with few exceptions. The only way he has to do much damage is to perform a Head Stomp or Multifeet. He also lack in projectiles. His distinct advantage is his HUGE double-jump, he doesn't have any comeback moves but his double-jump covers so much distance that it's useless. Watch out however, if an opponent sends you flying after you've done your double-jump and you didn't have the time to touch the ground you will be helpless and forced to die. *********************************************************************** KIRBY A button: An attack much like Link basic sword attack but this time with punches. Press A repeatedly to do a 3 hits per second attack. DAMAGE: 1rst hit= 3% 2nd hit= 4% Quick punches= 1% each Up, A (High Kick): Kirby will kick above him. It does some damage and keeps opponents form touching the ground. DAMAGE: 11% Down, A (Ground Kick): Kirby will kick at feet height. Still a useless move... DAMAGE: 7% Forward, A (Middle Kick): Kirby will do a middle kick in front of him. Strong, but not that useful. DAMAGE: 8% Jump and A (Low Air Kick): Much like Mario. DAMAGE: 8% Up + A (Powered High Kick): Much like High Kick but stronger. DAMAGE: 12% Down + A (Split Kick): Kirby will do like DK's Spinning Donkey, but with lower range and it's not as strong. DAMAGE: 14% Forward + A (Circle Kick): Kirby will do much like Samus's Round Kick, but in a different fashion. DAMAGE: 13% Running Stance, A (Head Slide): Kirby will slide with his head first. Strong and throws back. DAMAGE: 8% Jump and Down, A (Spinning Kick): Kirby will spin diagonally and deliver some damage to opponents with a multihit. Strong and has a pretty good recovery. DAMAGE: 2% per hit Jump and Up, A (Air Cartwheel): Kirby will spin like a wheel in the air. You should use this to throw away characters as it do much damage and throws back. DAMAGE: 8% Jump and Back, A (Reverse Kick): Kirby will kick behind him, much like the kicks from other characters. DAMAGE: 12% Jump and Forward, A (Spinning Kirby): Kirby will spin horizontaly in the air. Good to send players in the sideways. DAMAGE: 2% per hit B button (Inhale): Inhale an opponent and copy his B button technique. This way you can get the projectile attack you want. DAMAGE: 5% Up, B (Sword Attack): Kirby will smash his sword down and it will leave a wave to damage opponents. A trademark from previous Kirby games. Strong and can be used as a comeback move. DAMAGE: 1rst hit= 6% 2nd hit= 2% 3rd hit= 3% 4th hit= 5% Down, B (Stone): Kirby will turn into a stone and crush anyone under him. Another trademark from Kirby's games. It's extremely strong and much like Yoshi's Head Stomp, but you get an extra protection from the brick form. DAMAGE: 15% L button: Kirby will salute in one direction. This move also release the B button attack you got from inhalation. Can be useful if you want another attack. A, B or R button when landing on belly (Half-Circle Kick) : Much like Samus. DAMAGE: 6% A, B or R button when landing on back (Foot Turn) : Much like Mario, but with only 1 foot. DAMAGE: 6% A or B button when hanging from a ledge (Splatter Step) : Kirby will throw himself over the ledge and stand with his feet first, effectivly hitting anyone standing near. This move is doen if you're under 100% damage. DAMAGE: 6% A or B button when hanging from a ledge (Kirby's Bash) : Kirby will climb the ledge and hurl himself in front of him to hit opponents. This move is down if you're over 100% damage. DAMAGE: 6% Pressing Forward when holding an opponent (Ballistic Throw) : Kirby will lift HIGH into the air and smash the opponent on the ground. DAMAGE: 12% Pressing Back when holding an opponent (3 Turns Throw) : Kirby will hit the opponent on the ground behind him by passing the opponent ovetr him. DAMAGE: 16% General Strategies: With Kirby, always try to get a projectile you're good with. This can hgelp a lot. Also his Stone attack is a very strong move use it a lot, also, on a inclined terrain the rock will slide and crush anybody on it's way. Also use his Sword as it can get many opponents with the wave. Overall: 8/10 Kirby has a few strong moves and get the distinct advantage in projectiles as he can get anything other players have. His double jump will let you travel pretty far (you know the balloon trick in other kirby games?). Also he can clear up an area quickly with his Stone attack, he also benefits the extra protection of the rock form (doesn't protect you against throws!!!). He will take sometime to master properly however, one time you're good with him, you can easily kill careless players. *********************************************************************** FOX McCLOUD A button: An attack much like Kirby's basic attack, but this time with kicks. DAMAGE: 1rst hit= 4% 2nd hit= 4% Quick kicks= 1% each Up, A (Sky Kick): Fox will kick over his head. Much like Kirby's. DAMAGE: 7% Down, A (Sweep): Fox will sweep his tail (not sure) across de ground. You've got more useful moves so use them. DAMAGE: 9% Forward, A (Kick): Fox will kick in front of him. Decent, but not much about it. DAMAGE: 7% Jump and A (Low Air Kick): Pretty much like Mario. DAMAGE: 11% Up + A (Flip Kick): Fox will do a Flip Kick. Much like another character move (guess who?). This move is an excellent move for kepping those nasty opponents of yours in the air!!! DAMAGE: 12% Down + A (Split): Fox will do some sort of split. Clear a small area around you, Fox is fast so use it because it's extremely fast. DAMAGE: 11% Forward + A (Jumping Drill): Fox will jump a little and drill with his feet. With a range it's useful, also it's a pretty good move because opponents usually don't have time to block it. DAMAGE: 13% Running Stance, A (Power Kick): Fox will kick while running thus, breaking his run. Good clearance move considering the speed at which he runs. DAMAGE: 8% Jump and Down, A (Spinning Kick): Fox wil do a move like Mario's Spinning Kick. Good, but not strong. DAMAGE: 2% per hit Jump and Up, A (Vertical Flip): Fox will flip his body vertically. Good to juggle with players in the air. DAMAGE: 1rst hit= 6% 2nd hit= 6% Jump and Back, A (Air Split): Much like the Split but in the air. Use it as a Knock-off move. DAMAGE: 9% Jump and Forward, A (Drill Kick): Like Mario's Drill Kick DAMAGE: 9% B button (Laser Shot): Fox wil shot a laser with his gun. It's the fastest projectile attack in the game and does 6% per shot. DAMAGE: 6% Up + B (Flaming Fox): Fox will charge-up and blow in flames in one direction (the one you're pointing with the control stick at the end of the charge-up). Use it as a comeback move has it is his only move that has a delay on it. DAMAGE: 12% Down + B (Repulsive Shield): Fox will set-up a shield around him. This shield will reflect any projectile thrown at you (get it up on time ok?). (Thanks to SkYrth for the following) It's clear now, ANY projectiles (even crates) will deal 0% damage to Fox while shielded, this is a EXTREMELY good move against projectiles (even better than Ness's PK Magnet because it blocks all kinds of projectiles. Anything reflected does double damage to the target (Still verifing this fact). NOTE: It does NOT work against the Bob-omb, so watch out if there is a player who has one!! (Thanks to FSUgreg for this) DAMAGE: 4% L button: Fox will cross his arms and look away, like if he's provocating the enemy. A, B or R button when landing on belly (Backward Kick) : Fox will kick behind him while getting up. DAMAGE: 6% A, B or R button when landing on back (Frontal Kick) : Fox will kick in front of him while getting up. DAMAGE: 6% A or B button when hanging from a ledge (Climbing Drill Kick) : Fox will throw himself over the ledge and do a drill kick. This move is done if you're under 100% damage. DAMAGE: 6% A or B button when hanging from a ledge (Round Kick) : Fox will climb the ledge and execute a round kick. This move is down if you're over 100% damage. DAMAGE: 6% Pressing Forward when holding an opponent (Over Shoulder Throw) : Fox will turn around and throw the opponent over his shoulder. DAMAGE: 12% Pressing Back when holding an opponent (Feet Throw) : Fox will lie on the ground and throw the opponent by using his feet to launch him behind him. DAMAGE: 16% General Strategies: With Fox, use your Laser Shot a lot, it travels a great way so use it, it's the fastest projectile in the game!!! Also, when you grab an opponent, you'll want to throw him behind you. Why? because you throw it farther this way. Also, watch for projectiles, if you see one coming just use the Repulsive Shield. Overall: 9/10 Fox is the fastest character in the game (In terms of moves). He moves fast and his moves are fast. Also he got the best projectile attack. However, he doesn't have any really strong move. You'll have to rely more on his speed than his power. In a 3vsFox match, He has the advantage of speed upon power (which is THE fact in 3vs1 games). The fact that his Repulsive Shield actually shields him from ALL projectiles is a pretty good asset. Try to master the shield to put it in time and people will want to rely more on close attacks than projectiles to kill you. Also use his Flip to juggle opponents it's pretty annoying for those who try to get back on the ground. *********************************************************************** PIKACHU A button: Pikachu will simply hit in front of him with his head. Weak, but done quickly enough. DAMAGE: 2% Up, A (Overhead Tail): Pikachu will hit his tail over him. Much like the Overhead Kick from other characters. DAMAGE: 9% Down, A (Tail Trip): Pikachu will try to trip you with his tail. Weak and useless. DAMAGE: 9% Forward, A (Sideway Kick): Pikachu will do a Sideway Kick. Too weak to be of any use. DAMAGE: 8% Jump and A (Low Air Kick): Same as Mario. DAMAGE: 11% Up + A (Tail Whip): Pikachu will whip with his tail over his head. Much like the Overhead Tail, but a little stronger. DAMAGE: 14% Down + A (Low Kick): Much like other characters Low Kick. It's weaker this time. DAMAGE: 12% Forward + A (Shock Treatment): Pikachu will electrocute in front of him. It sends opponents away, but it's weak in damage. DAMAGE: 8% Running Stance, A (Head Ram): Pikachu will ram with his head. Knocks opponents back, but it's still too weak. DAMAGE: 9% Jump and Up, A (Spinning Tail): Pikachu will spin his tail over him. It's weak, but you can juggle a little with this. DAMAGE: 8% Jump and Down, A (Electric Stomp): Pikachu will hit players under him with his body charged with electricity. A middle move, it's ok by itself, but there's not much about it. DAMAGE: 10% Jump and Back, A (Reverse Kick): Much like another Reverse Kick, but it's weaker. DAMAGE: 12% Jump and Forward, A (Drilling Electricity): Pikachu will drill forward with his body charged with electricity. It will hit your enemy multiple times, but the overall damage is small. DAMAGE: 3% per hit B button (Electric Slinky): Pikachu will send a ball of electricity that will act as a slinky when it touches a surface. It'can reach a LONG way before wearing out, but it's slow and weak. DAMAGE: 5% Up, B (Teleport): Pikachu will teleport in a direction. This is not an attack, there is a way to pull off a double teleport, just press the control stick quickly in another direction while doing the first teleport for Pikachu to do a Double Teleport. (thanks to .... sutphen for this trick.) DAMAGE: 0% (What did you expect from a Teleport move?!?!) Down, B (Thunderbolt): Pikachu will send a Thunderbolt from the sky, it will hit the first obstacle in its path. If it hits Pikachu, he will be surrounded by electricity for a little time (useful for knocking away nosy opponents). DAMAGE: 12% when opponents hit the electricity surrounding Pikachu, 9% when they hit the Thunderbolt itself. L button: Pikachu will say: "PIKA, PIKA!!" It's kind of irritating if someone always does it because it seems his voice covers much of the sound when he speaks (annoying little bugger). A, B or R button when landing on belly (Tail Turn) : Pikachu will get up by making his tail spin around. DAMAGE: 6% A, B or R button when landing on back (Feet Turn) : Much like Mario. DAMAGE: 6% A or B button when hanging from a ledge (Small Low Kick) : Much like Yoshi. Done if you're under 100% damage. DAMAGE: 6% A or B button when hanging from a ledge (Tail Swipe) : Pikachu will hit with his tail after climbing the ledge. This move is down if you're over 100% damage. DAMAGE: 6% Pressing Forward when holding an opponent (Round Throw) : Pikachu will pass the opponent under him and behind him to throw him from over him. DAMAGE: 12% Pressing Back when holding an opponent (Electric Throw) : Pikachu will put the opponent on his back an launch them by sending an electric current in thier body. DAMAGE: 16% General Strategies: The only way to deal much damage is to do a Drilling Electricity on your target and do a Thunderbolt immediatly when you touch the ground to catch him while he's down. However this combo does not do more than 30% damage so it's still weak. You can still use your thunderbolt to pummel the players on the upper platfroms by staying under these platforms. If enemies start to close in on you use the Thunderbolt or Double Teleport away. Overall: 5/10 Pikachu is the weakest character in the game. He has a medium speed, but he's just too weak. The Thunderbolt is his only powerful attack, it has some delay on it and an opponent only need to hit you to knock you out of it. At least DK was STRONG and slow, but he is not fast and his attacks are much weaker than the others. With some practice, even Jiggly Puff is better than him (don't laugh, it's true!!) *********************************************************************** LUIGI NOTE: Luigi is like Mario but with some modifications, so I pasted Mario's section and made some changes, so E-mail me if you see something that is not right. A button : If you press this one several times, Luigi will do a punch + punch + kick combo, pause, restart... It does small damage, but you can use this on the edge of the stage to prevent a player from coming back. DAMAGE: 1rst hit= 2% 2nd hit= 2% 3rd hit= 4% Up, A (Uppercut): Luigi will punch over his head, this move should be useful to keep your opponents in the air, it doesn't to much damage by itself, but you can follow up by an air attack. DAMAGE: 8% Down, A (Low Kick): Luigi will crouch and kick at feet height, this move should be used only to it someone like Fox who is doing a laser barrage with his gun. DAMAGE: 12% Forward, A (Kick): Press the control stick forward and A and Luigi will do a kick. This move could be like a normal A button attack so it's not that useful. DAMAGE: 10% Jump and A (Low Air Kick): Luigi will do a Low Kick in the air. Usually nobody uses this move. DAMAGE: 11% Up + A (Head Bash): Luigi will perform a hit with his head, you must be close for this hit to work, it does some decent damage, but the close range of the hit makes it less effective. DAMAGE: 16% Down + A (Trip Kick): Luigi will do a kick around him. This move has more range than the Head Bash and it hits all around you so it should be used instead of the Head Bash. DAMAGE: 14% Forward + A (Charged Punch): Luigi will do a strong punch in front of him. It's a good move, has it deal some damage and send your opponents away. DAMAGE: 14% Running stance, A (Berserk Punches): Press A while running (tap the control stick to make your character run) and Luigi will punch like crazy in front of him while running. Good to rush opponents, but I prefer Mario's Slide, because the Slide knocks your opponents away. (A good combo is to do this and grab your opponent with the R button after finishing the Berserk Punches move) DAMAGE: 2% per hit Jump and Down, A (Spinning Kick): Luigi will do Spinning kick like in Super Mario World, but this time in diagonal. Don't let the multiple hits and damage impress you this move is not so good, usually use the Spin instead of this. DAMAGE: 3% per hit Jump and Up, A (Round Kick): Luigi will do a round kick toward the sky. Use this move after an Uppercut to send your opponent higher. DAMAGE: 9% Jump and Back, A (Air Kick): Luigi will do a kick behind him while in the air. This or the Drill Kick should be used to send opponents who are coming back on the ground on the side of the stage. DAMAGE: 12% Jump and Forward, A (Drill Kick): Luigi will drill his body in front of him while in the air. This or the Air Kick should be used to send opponents who are coming back on the ground on the side of the stage. DAMAGE: 12% B button (Fireball): Luigi will launch a green floating fireball, it a little slow to lauch and doesn't do much damage. Use it has an harrassing technique to bring your opponents to you if you're away. Luigi's fireball goes into a straight line instead of bouncing like Mario's fireballs (Looks like he'll need some practice with fireball launching.) DAMAGE: 5% Up, B (Flaming Uppercut): Luigi will do a jumping uppercut done diagonally. Same has Mario, but this time, enemies will get 1 hit and get thrown away. The catch is the fact that opponents sometimes catch fire instead of giving coins and if they catch fire (You will hear the sound of an homerun) they'll pretty much go into the background if they're over 50% damage. If you want them to always get fire, get yourself as close as you can (when you start pushing him/her) and execute this move, it will always work, I tried it. (Thanks to Derek Fong for mentionning this to me) DAMAGE: 1% per hit, 20% if opponent catches fire. Down, B (Cyclone): Luigi will spin and if an enemy is near him he will get tossed up (usually good to prepare a Jumping Uppercut on high damage foes). This time enemy just get ONE hit of 12% instead of getting stuck in the spin like with Mario. DAMAGE: 12% per hit L button: Luigi will look bored by scuffing his heel and looking to the ground. Looks like he wants a big taunt like Mario's. A, B or R button when landing on belly (Head Turn) : Luigi will get up by spinning his head around, cleanign a little space around him. DAMAGE: 6% A, B or R button when landing on back (Feet Turn) : Luigi will spin his feet around him to clear the space to get up. DAMAGE: 6% A or B button when hanging from a ledge (Climbing Kick) : Luigi will throw himself over the ledge and kick at head height. This move is done if you're under 100% damage. DAMAGE: 6% A or B button when hanging from a ledge (Low Kick) : Luigi will climb up the ledge and execute a low kick. This move is down if you're over 100% damage. DAMAGE: 6% Pressing Forward when holding an opponent (1 Turn Throw) : Luigi will spin around once and launch the opponent into the air. DAMAGE: 12% Pressing Back when holding an opponent (3 Turns Throw) : Luigi will spin around 3 times, the velocity of the movement will lift the opponent a little and finally he will launch the opponent into the air. Great throw because you use the enemy to clear space around you. DK is the best because of his size. DAMAGE: 16% General strategies: Much like Mario, but the Spin and Jumping Uppercut combo will be done differently and also your opponent MUST catch fire for it to kill him (I don't know if it's random or not so if someone knows, just E-Mail me). You must hope that your Spin will send them upward too. Overall: 8/10 Luigi plays much like Mario, he's a little slower when moving, he jumps higher and he kind of... fall slower than Mario. You can use his longer fall to launch a screen of fireballs. Overall, he's like Mario and should be considered a dangerous foe in expert hands. *********************************************************************** CAPTAIN FALCON A button: A combo much like Mario's Punch + Punch + Kick combo, but if you continue to press the button, Falcon will throw multiple punches at a 3 per second rate. DAMAGE: 1rst hit: 3% 2nd hit: 3% 3rd hit: 4% Quick Punches:1% each Up, A (Overhead Kick): Pretty much like another Overhead Kick. Good for nothing. DAMAGE: 11% Down, A (Low Kick): Everyone knows what it is. Still useless. DAMAGE: 9% Forward, A (Straight kick): While walking Falcon does a kick at middle height in front of him. A ok move, but there's much better. DAMAGE: 10% Jump, A (Low Air Kick): Like Mario, not much about it. DAMAGE: 12% Up + A (Shoulder Hit): Falcon will hit over him with his shoulder. Good damage, but doesn't throw ennemies high enough for it to be worth it. DAMAGE: 13% Down + A (Round Sweep): Falcon will sweep his leg around him. It has some range and is a strong enough move, but use something else. DAMAGE: 12% Forward + A (Flaming Kick): Much like the Straight Kick, but this time opponents catches fire. Does more damage and throws them farther. DAMAGE: 15% Running Stance, A (Shoulder Bash): Falcon will ram people with his shoulder, EXCELLENT rushing move (considering the speed at which Falcon runs!!) opponents will never be able to see it coming unless you start miles away! DAMAGE: 9% Jump and Down, A (Down Kick): Falcon will kick below him. Strange, this move will send people down on the ground at increased speed, but usually they will have time to pull a juggling move before you can do this. DAMAGE: 11% Jump and Up, A (Flip Kick): Much like Mario's Round Kick. DAMAGE: 12% Jump and Back, A (Reverse Punch): HOORAY!! A PUNCH in the air. INCREDILE!!! It's not the same Reverse Kick, but it acts the same way... DAMAGE: 12% Jump and Forward, A (Double Kick): Much like Link's Double Kick, but this time in front of him instead of behind him. DAMAGE: 1rst hit: 8% 2nd hit: 8% B button (Falcon Punch): Falcon will do a punch in form of an hawk in front of him. This move is extremely strong and you should be aware that it can kill you pretty easily if you're over 40%. It has a HUGE delay on it however. DAMAGE: 18% Up, B (Flaming Throw): This comeback move will make falcon jump and grab any opponent he can grab while ASCENDING (not while falling after this move). It's perfect as it will interrupt anyone doing delay attacks and it will throw them a little farther than his normal throw. Down, B (Falcon Kick): Falcon will slide on the ground while in fire OR will plunge in a diagonal fashion while in fire (if done in the air). On the ground, it will travel a great distance, but it will NOT stop on the edge, it will zip right off so watch out (if you're not careful you will make a bigger Suicide % in the stats of Falcon). Overall it should be used on campers (people who hold a position) to knock them away. PS: DO NOT use it too far from Ness, he can stop you easily with a PK Fire. DAMAGE: 12% L button: Falcon will say "Show me your moves (or moose?!?!)" while staring to the foreground or background. It's quite stupid to say this why did they not make a better taunt for him!!! A, B or R button when landing on belly (Half-Circle Kick) : Much like Samus. DAMAGE: 6% A, B or R button when landing on back (Inversed Kick) : Much like Samus. DAMAGE: 6% A or B button when hanging from a ledge (Ground Kick) : Falcon throw himself over the ledge and kick at feet height. This move is done if you're under 100% damage. DAMAGE: 6% A or B button when hanging from a ledge (Punch) : Much like Samus. This move is down if you're over 100% damage. DAMAGE: 6% Pressing Forward when holding an opponent (Ground Smash) : Falcon will smash the opponent on the ground sending them up. DAMAGE: 12% Pressing Back when holding an opponent (Backward Kick) : Much like Link. Better than his forward throw because you send opponents far horizontaly instead of verticaly. DAMAGE: 16% General Stretegies: Use the Falcon Punch on enemies trying to come back, if you time it right you'll send them on the sideways for a +1 score. If you miss a punch because your opponent has put up his shield, do a Falcon Kick, he will propably put down his shield to grab you after the punch so you'll catch him off guard. Use the Flaming Throw when you have an opponent over you, it will surely make them angry. Overall: 7/10 Falcon his pretty strong with his Falcon Kick and Punch, he is the fastest running character in the game. His moves are pretty kick (except for the Punch), he can be deadly. If you knows him well you can easily take care of him. He is EXTREMELY predictable (He always yell Falcon before one of his strong moves so...). Overall, use your punch in crazy battles, you'll most certainly catch opponents unaware of the danger. *********************************************************************** NESS A button: Ness will do a 1-2 Kick combo, like any other basic moves it's useless. DAMAGE: 1rst hit: 2% 2nd hit: 2% 3rd hit: 4% Up, A (Overhead Push): Ness will jump a little and push his enemies up. (not sure if it's the right way to describe it) Btter use the yo-yo to keep them flying because it sends them farther. DAMAGE: 6% Down, A (Fast Trip Kick): Ness will kick low. If you're good you can rack up big damage on enemies with this because it can be done VERY quickly and people usually doesn't understand what is going on the first time they see it. DAMAGE: 3% Forward, A (Frontal Kick): Ness will kick in front of him. It's better to use the Baseball Bat than this. DAMAGE: 8% Jump, A (Air Sitting Kick): Ness will sit in the air and hit people with his feet, flashy, but not much about it. DAMAGE: 11% Up + A (Around The World Yo-Yo): Ness will throw his yo-yo in front of him and make it do an half-circle over him. This move is a good juggling move as it makes them go up and you have move range than most downward mid-air moves (You must start it a little early for it to connect before enemy can touch you). The catch it's that you can hit people around you at a pretty good range too!! DAMAGE: 14% Down + A (Flashy Yo-Yo Trick): Ness will throw his yo-yo behind him and make it go in front of him after. This is a GREAT clearing move as it throws enemies very far!! and as a fairly long range. Careful, because the yo-yo goes behind you before going in front of you. DAMAGE: 15% Forward + A (Baseball Bat): Ness will do a hit with his own baseball bat. No it's not a Homerun Bat, but it's MUCH STRONGER! Except you can't do any homeruns with it. Use it on people trapped in your fire, if it doesn't make them fly away, throw another fire and whack them again. They'll end up getting 18% one after the other. It's as a very little delay before so watch it! A neat little trick mentionned by KHeg1591 is that you can reflect projectiles with this attack and the projectile will actually do double damage! Very useful if you get the timing right. DAMAGE: 18% Running Stance, A (Push): Ness will push his opponents (Now does this little kid is THAT strong to push Donkey Kong THAT far?!?!?!). Use it to rush opponents up so you can get so ground, you can usually do it again after they land and they'll fall for it. DAMAGE: 12% Jump and Down, A (Squash): Ness will squash enemies with his feet in the air. If they're in the air they'll go plummeting down at an incredible speed, do this if they're over the hole and you'll get an easy kill. If they're on the ground, they'll go up a long way before coming down. DAMAGE: 12% Jump and Up, A (Air Head Bash): Pretty much like Mario's Head Bash, but in the air. It's a pretty good juggling move as it sends them pretty far (Like Fox's Flip Kick). DAMAGE: 12% Jump and Back, A (Reverse Kick): Yeah right, as if nobody knew what is this move.... DAMAGE: 12% Jump and Forward, A (Air Push): Much like the Push, but in the air. Not as strong as some other moves, use the Air Head Bash instead. DAMAGE: 9% B button (PK Fire): Ness will throw a fire in front of him (if on the ground) or in a diagonal fashion (If in the air). Now this move is CHEAP, but it's extremely useful. It will stop projectiles and rushing players and will keep players getting damage because it forms a little Pillar of fire after it hits. It as short range, should be use to prepare enemies to your Baseball Bat or throw. DAMAGE: 3% per hit Up, B (Homing Thunderball): Ness will launch a thunderball that you can control. It is, again, a CHEAP move as YOU control it, so you can pretty much hit coming back players or falling people to steal a kill (The one who gets the last hit before they die gets the kill). The most useful use to it is to smack yourself with it (You won't get any damage) and you'll go flying a GREAT way in the direction you hit yourself. If you hit someone you'll send them flying a LONG way even if they do not have any damage and you're invincible when you do it. However do not fly off the edge because you'll die surely. DAMAGE: 6% if it by the ball, 23% if hit by Charged Ness body. Down, B (PK Magnet): Ness will put up an absorb shield around himself. This shield will absorb projectiles that touch you and recover lower your damage %. BEWARE! It will not absorb items throw at you, only projectiles or Pokèmon shots. Can be very useful if your opponents throws Pokèmons and a Starmie or Charizard come out, put yourself in his line of fire and shield up! Your 200%+ Ness will be back to 0% in no time. Now enemies will learn not to use Pokèmons against you!! DAMAGE: 0% (It will only ABSORB damage, it will not DEAL any!!) L button: Ness will bow and say: "OK!". Pretty boring for a taunt. Homing Thunderball on Ness (Thunder Strike): Throw a PK Thunder and make it hit you to go flying in the direction you hit yourself and throw away the competition with the hefty 23% you will hit any character foolish enough to stand in your way. Best comeback in the game, you can practicly burst yourself back from the dead with this. You're also invincible when you've hitten yourself so nobody can block you (Walls AND Bumpers can however!!!). It requires a little practice to get the timing right and you should practice with it in CPU battles until you fell confortable with it. DAMAGE: 23% A, B or R button when landing on belly (Head Turn) : Much like Mario. DAMAGE: 6% A, B or R button when landing on back (Feet Turn) : Much like Mario. DAMAGE: 6% A or B button when hanging from a ledge (Climbing Kick) : Same as Mario. This move is done if you're under 100% damage. DAMAGE: 6% A or B button when hanging from a ledge (Low Kick) : Same as Mario. This move is down if you're over 100% damage. DAMAGE: 6% Pressing Forward when holding an opponent (PK Throw) : Ness will use his psychokinetic abilities to turn an opponent in front of him and finally send them flying. Good because you clear the space in front of you using the opponent's body. DAMAGE: 12% Pressing Back when holding an opponent (Inversed PK Throw) : Ness will use his psychokinetic abilities to turn an opponent behind him and finally send them flying. Good because you clear the space behind you using the opponent's body. DAMAGE: 16% General Strategies: Use the fire a lot, when you paralyze enemies in it, use the Bat. You will deal very much damage this way. Use the Thunderball Strike only to get back on the board, otherwise you risk to zip right off the edge and die uselessly. If enemies are near you, clear the space with the yo-yo. It will keep them at bay, if you throw them in the air, use the Air Head Bash a couple of time to get the kill, at 70%+ they'll most likely die from this. Whenever you see someone putting up a projectile barrage, use your PK Magnet. He'll stop very quickly. Overall: 10/10 Ness is THE character in this game. The only problem is to master it, spend some time in training and against level 3 cpus to train yourself. Once you get the hang of it, most people will try to kill you first. The only way to kill him is throw him hard so he hits the sideways or goes into the background, otherwise he'll just come back using his Thunderball. Also, any enemy hit by this will be thrown a LONG way. Also he got his own Baseball Bat, which is strong enough to send anyone to oblivion. His yo-yo has a long range and good strength. You can use your Thunder to harrass opponents from very far considering the distance it can travel. He doesn't jump, he FLOATS, this is a good thing to confuse edge guarders that will do thiers delay moves (Falcon Punch) too soon. If not, just pull away from the edge (with his floating you can do it!) and use your Thunder on yourself to send him away while you regain safety. To my knowledge, he doesn't have any drawback at all. *********************************************************************** JIGGLY PUFF A button: Jiggly will do a 2 punch combo. Useless, because she pauses between the 2 punches, it's better to use the Smash Punch. DAMAGE: 1rst hit: 3% 2nd hit: 4% Up, A (High Kick): I bet you already guessed what that is... DAMAGE: 8% Down, A (Low Kick): Again an already known move... DAMAGE: 8% Forward, A (Head Kick): Jiggly will kick in front of her to head height (HER head I mean). Weak and useless. DAMAGE: 6% Jump, A (Low Air Kick): Same as Kirby. DAMAGE: 11% Up + A (Balloon Bash): Jiggly will hit someone with her body. Much like Mario's Head Bash, excellent move to use along with the Spinning Kick (See combo). DAMAGE: 14% Down + A (Sitting Puff): Jiggly will sit down, blowing some air by her sides. Quick and good move. Use it if many opponents stand near you. Sends them on the sides. DAMAGE: 12% Forward + A (Balloon Hit): Jiggly will ram her body into someone. Not much about it. DAMAGE: 12% Running Stance, A (Head Slide): Jiggly will slide with her head first. Decent rushing move, but Jiggly doesn't run fast enough to make it worth it. DAMAGE: 8% Jump and Up, A (Slap): Jiggly will do a Slap over her. EXCELLENT move to keep opponents flying, considering the fact that you can do a Slap then Double Jump, restart and continue until you cannot Double Jump anymore (it's 5 or 6 times that you inflate, I'm not sure) Jump and Down, A (Spinning Kick): Same as Mario's own Spinning Kick. Does good damage and as a fast recovery, use it to get opponents to higher damage %. DAMAGE: 3% per hit Jump and Back, A (Reverse Kick): AGAIN?!?!?! DAMAGE: 10% Jump and Forward, A (Side Kick): Jiggly will do a kick on each side. Pretty much useless, this move doesn't send opponents very far, compared to other characters move. B button (Smash Punch): Jiggly will punch (can be done in the air) and will travel a small distance with her punch. Good for sending opponents flying as it sends them over Jiggly, so just do the punch again behind you. If you get it, you can make some pretty good damage to him/her before he can do anything. Up, B (Lullaby): Jiggly will sing a lullaby that will send any opponents close to her asleep (The opponent MUST be on the ground for it to work). This is perfect for doing homeruns with a Homerun Bat, because your opponent can just stare at you while his/her character sleeps.. Watch out, however, because it take a LONG time to do and if you miss you're open against ANY attacks (Probably something thrown at you). DAMAGE: 0% (Jiggly doesn't sing badly so you do not get any damage) Down, B (Nap): Jiggly will take a short nap. If you execute it while near of an enemy, that enemy will go flying FAR with 20% on thier side and you will not even move of a pixel!! But it only works at the BEGINNING of the move after this you're even more vulnerable than when using the Lullaby. If you get the timing right, you can usually prevent those easy kills using Homerun Bats (This move actually sends THEM flying instead of you, if you time it right). (Thanks to SkYrth for telling me how to use this move) DAMAGE: 20% L button: This is an EXTREMELY funny looking taunt. Jiggly will "puff" herself a little and dangles from one foot to the other and say "Ti Pi Da". I nearly wanted to roll myself on the floor when I saw this... Combo: Opponent on the ground? no problem! Use her Spinning Kick (Jump and Down, A) on them and IMMEDIATLY use her Balloon Bash (Up + A) just as you touch the ground, if the timing was right, you should do at least 15% damage with the Kick and 18% with the Bash. This move must be executed when your opponent is on the ground because the Kick will let them stunned for a little while and they will be unable to block the Balloon Bash. This combo can easily kill an opponent over 70%. If you caught the 3 other chracters in that combo, you may even be able to annihilate the 3 of them with that move! A, B or R button when landing on belly (Half-Circle Kick) : Much like Samus. DAMAGE: 6% A, B or R button when landing on back (Foot Turn) : Much like Mario, but with only 1 foot. DAMAGE: 6% A or B button when hanging from a ledge (Splatter Step) : Jiggly will throw himself over the ledge and stand with his feet first, effectivly hitting anyone standing near. This move is done if you're under 100% damage. DAMAGE: 6% A or B button when hanging from a ledge (Jiggly's Bash) : Jiggly will climb the ledge and hurl himself in front of him to hit opponents. This move is down if you're over 100% damage. DAMAGE: 6% Pressing Forward when holding an opponent (Vertical Throw) : Jiggly will hrow the opponent in a straight line up. Weak, but useful to send them in the air easily. DAMAGE: 12% Pressing Back when holding an opponent (3 Turns Throw) : Jiggly will hit the opponent on the ground behind him by passing the opponent over him. DAMAGE: 16% General Strategies: With Jiggly, you'll want to keep your opponents flying. If they stand thier ground, you don't stand a chance. Use the Smash Punch a lot or just throw them (Her throw sends them in a straight line up) and use the Slap combo (Slap, Inflate, Slap, Inflate....) until you must touch the ground to inflate again. Also, beware of any projectile, a bob-omb will usually kill Jiggly Puff even if she's at 0% damage (On a small stage, of course). So don't stay too far of your opponents. Use the combo as many time as you can because it is very deadly! Overall: 6/10 Jiggly is weak, but if you pratice with her, you can easily surprise opponents and beat them. She is light (She's a balloon, what did you expect?!?) so she'll pretty much go flying easily. However, she can come back on the Stage pretty easily with this move: You inflate and you do a Smash Punch, inflate, Smash Punch... until you get back on ground. Her Lullaby and Nap moves are quite good, but requires timing and strategy to use them efficiencly (Unless you want to be always open to opponents because you switch into Sleep or Sing mode!!) Also it's pretty fun to hear her yell "JIGGLY PUFF!!!!" (not sure, but funny anyway) when you send her into the background. A bug in the balloon programming (I think), if your shield breaks Jiggly Puff eliminates herself because she gets sent up VERY VERY high and dies in the background (Even at 0% damage), it's a real pain to lose this way. PS: To get beaten by Jiggly Puff is so embarrassing, one tip: Practice with her and beat one of your friends on a One vs One match and he'll surely bash his/her head into the wall after his/her defeat. ----------------------------------------------------------------------- 4. Items To help getting rid of opponents you have a wide array of items that you can get to kill or harrass your oppponents. I'll list those items and describe the different moves available for them. I'll also list the damage for each. *********************************************************************** BEAMSWORD DESCRIPTION: This weapon is a great close-combat sword. It has the longest range of all close-combat moves. It does BIG damage and throws your opponents pretty far. If you see 2 or 3 beamswords on the stage, grab one and throw the other swords off the stage so you keep the advantage for you. It also blocks projectile with the basic swing, it's very easy to do because the sword is long enough. It ressembles the one used by Dark Moon (Don't know how to write it, 'scuse me) in Episode 1. I think it comes from a Kirby game, but I don't know which one... A button: Basic sword swing. Does normal damage, but, considering the range of the weapon, could be prety useful to keep opponets away. DAMAGE: 9% Forward, A: Like a normal swing, but stronger. This should be the move you should use much of the time. It sends them pretty far and delivers good damage without having any delay on it. DAMAGE: 14% Forward + A: An EXTREMELY strong slash, you'll get a kill if your opponents are over 40% nearly always (On a small stage, of course...) It as a small delay, but you should use it anyway because it deals a hefty 25% damage and sends them in space pretty easily. DAMAGE: 25% Running Stance, A: Your character will slide with the sword in front. Good for closing up as the sword hits them before they get a chance to retaliate. DAMAGE: 12% Throw it: NEVER EVER THROW THIS WEAPON AWAY!! Unless you're sure it will disapear or fall down in the hole. This weapon is too strong to let any opponents get it when you had it before. It does pretty good damage when thrown and sends opponents flying a good distance. DAMAGE: 15% *********************************************************************** HOMERUN BAT DESCRIPTION: This is not much in means of a close-range weapon, but it's main strength is the ability to execute homeruns (Think of that as an automatic kill if you connect with it). Because of the delay of the homerun hit, I prefer to use the Beamsword. Nevertheless, if you see an Homerun Bat use it or throw it down the stage. It comes form Earthbound on the SNES, you know, one of Ness's weapons? A button: Basic swing. Useless. DAMAGE: 6% Forward, A: Another swing, but stronger this time. Throws them farther than a basic swing, but not much about it anyway. DAMAGE: 9% Forward + A: The HOMERUN. Simple and easy. Just connect with it and your opponentS (Yes, you can get several at once) will travel to the nearest constellation. However, if your opponents hits a wall or is being hit by someone or something while travelling (HIGHLY improbable) they will NOT go very far. Try to start the move a little earlier so you can do the little charge-up animation and hit when your opponent is in range. DAMAGE: 10%, but you get a kill almost always. Running Stance, A: Your character will do like with the BeamSword (slide on his belly with the Bat in first). Good damage, but useless. DAMAGE: 12% Throw it: This weapon can be a good throwing weapon, because it sends them flying pretty far and deals a 18% damage when it hits. Careful, because opponents can pick it back up if it doesn't disapear, but it doesn't give them a good advantage compared to the BeamSword. DAMAGE: 18% *********************************************************************** FAN DESCRIPTION: I don't know why Nintendo put a so USELESS weapon in this game. It's so weak that you should not even pick it up. Maybe to throw to your oppponents when they're trying to comeback (It kind of pityful when you die because someone threw a PAPER FAN at you.) In 1vs1 matches, you can use it to get your opponent up on damage because it doesn't sends them flying you just have to hammer on the A button, it is not so useful in 4 player games because other players will usually get rid of you. (thanks to Lrld for mentionning this trick.) One of the few advantages of this weapon is the fact that opponent's shields gets broken very easily by rapid A button hits. It comes from Super Mario RPG on the SNES, it is one of Peach's weapons A button: Paper swing. Could be useful to get opponents up on damage, but this hit actually make them advance towards you so you'll probably end up in the hole or something like that if you use it a lot because you will begin to back up when he/she is near you. DAMAGE: 2% Forward, A: Like a normal swing, but a LITTLE stronger. Useless anyway. DAMAGE: 4% Forward + A: Wow, a smash hit with a PAPER FAN. It surely does a awful lot of damage and helps you a lot (sarcastic grin here). NO, it does 8% and is not even useful to talk about!! It also breaks a shield in ONE hit. The sole advantage of the Fan. DAMAGE: 8% Running Stance, A:Like the beamsword, but with the Fan first. Usuless like all the other moves of the Fan. DAMAGE: 6% Throw it: Yeah!! That's the way to go!! It's the only use to the Fan that is a little useful. Throw it to your opponents. It will harrass and distract them most of the time. That's may be the only good use to it. Also it sends them up when it connects with the throw. I usually start picking it up and throwing it to others until it disappears. DAMAGE: 5% *********************************************************************** STAR ROD DESCRIPTION: Basicly, it's a magic rod. It's a little strong, but you'd better rely on your own moves than this item. It can inflict some high damage. Usually , I throw it to my opponents instead of using it. It comes from Kirby's games, but I don't remember which. A button: You will swing the Rod. Weak and useless. DAMAGE: 8% Forward, A: Same swing, but this time, a star will come out of the rod. If you connect with the two hits, you'll deal a fair amount of damage, but your opponent won't go too far, considering the damage done. DAMAGE: 12% for the rod hit, 6% for the star hit Forward + A: This move will deal 26% and is pretty strong, but you can't do always 26% because the rod sometimes run out of stars to throw. Use it to finish off people as it sends them VERY far. DAMAGE: 20% for the rod hit, 6% for the star hit. Running Stance, A: Same as the others, slide with Rod in front. Decent rushing move DAMAGE: 14% Throw it: Good damage and it travels pretty far when thrown. That's usually the best way to use this item. DAMAGE: 11% *********************************************************************** RAY GUN DESCRIPTION: A ray gun is a ray gun so you know what it is? I call this a coward's weapon because it stuns people it hits and you can just hit them over and over if your timing is right. After 15 or 16 shots, the gun stop shotting and become useless. I throw this down the stage so people do not harrass me with this stupid weapon. It comes from Earthbound, it is one of Jeff's weapons. A button: Basic laser shot. Good for juggling opponents because they get stunned by the laser so you can hit them until your gun runs out or you're hit by someone else. I already said you it's a coward's weapon. DAMAGE: 8% per laser hit Throw it: Simply thrown, it doesn't do much damage and doesn't sends them flying so just thrown it down the stage to get rid of it without somebody else picking it up. DAMAGE: 7% *********************************************************************** FIRE FLOWER DESCRIPTION: With a Fire Flower, you breath fire (duh!). It as a fairly short range, but if your opponents are in front of you, you can get them up in % at a very quick pace (3% per hit). After it runs out of fire, just throw it to them. Everyone knows this item comes from many Mario's games. A button: Fire breath, hold the A button to maintain the flow until it runs out of fire. Use it on near opponents so they get the maximum damage before getting out. DAMAGE: 3% per hit Throw it: If it hits someone, he will catch fire for a second. Only throw it when it as run out of fuel because the throw is not very useful. DAMAGE: 6% *********************************************************************** HAMMER DESCRIPTION: When you pick this up, your character will hammer like crazy and each opponents can handle a maximum of 3 hammer hits before going in space. This is a lifesaver (if you get it)or a doom weapon (If your opponent has it). Usually, I turn it off in the Item menu (When you have it) to make it a fair fight. It is actually possible to kill a player with the hammer. He is NOT invincible, but it's nearly impossible to do so. The drawbacks is that you can't Double Jump when you have it and you can't get rid of it. It comes from old school Donkey Kong and music too. Tips on how to dispose of hammer-armed opponents: 1) Throws items or hit from below. (You can always try to hit from over, but it's highly improbable you'll get him that way.) 2) Kirby related= Use the Stone, or inhale the opponent. When inhaled, just press to release the opponent in form of a star (Preferably over the hole) where he'll fall to his death. Hammer hit: Touch someone with the hammer to do a 30% damage and send them flying HIGH in the sky. DAMAGE: 30% *********************************************************************** MOTION SENSOR BOMB DESCRIPTION: Easy, think of it as a Proximity Mine like in GoldenEye (That's were it comes from, I think). Explodes when it senses someone near it or if you throw something on it. EXCELLENT power and throw back. It doesn't disappear after a little while, it just sits there for a long period. When you see one, pick it up and throw it anywhere on the stage and you'll pretty much get a kill when someone steps on it (unless he isn't high on %). It's also a little hard to see on the ground. Explosion : Step on it while it's active to receive a 30% damage. It DOES works for the person who threw it so watch out where you place mines or you'll blow yourself up! DAMAGE: 30% Throw it : Throw it on the ground to activate it, if someone gets hit when thrown he receive minimal damage and will usually know where the mine is. So it's not a great idea to throw it at someone. DAMAGE: 10% *********************************************************************** BOB-OMB DESCRIPTION: This item can be extremely dangerous for the thrower and the target. It does in fact 40% of damage if you it soemone when you throw it. You must NOT throw it too close to an opponent for the explosion will get you. Anyone over 40% will probably never get back on stage if they get hit. When you use this item, you must be EXTREMELY CAREFUL. Also, if you want to use it, pick it up before 5 seconds because it will start walking around and explodes if someone stand close OR self-destruct itself after some time. Explosion : Simple, the explosion it produces when it hits something or someone. Excellent damage and throw back, even better than the Motion Sensor Bomb. DAMAGE: 30% Throw it : You throw it to hit your opponents and connect for a 10% damage AND a 30% because get caught in the explosion resulting from the Bob-Omb. DAMAGE: 10% + 30% from explosion because it's inevitable if you get hit by it. *********************************************************************** BUMPER DESCRIPTION: Basiclly a thing that throws back characters, it will usually hit you if you throw it to someone because it will connect then come back to you and go towards him until it touches the ground. It doesn't do much damage and is basiclly useless unless to throw on the ground to annoy fighting people. I don't know from which game it comes from. Touch it : If you touch it while it sits horizontaly on the ground you will receive a BIG 1% damage and get thrown a little way. Harrassing. DAMAGE: 1% Throw it: Useless, unless you absolutly want to bombard your opponent by throwing anything your hands get. Most of the time, it will hit you after connecting with someone if you throw it. DAMAGE: 6% *********************************************************************** GREEN SHELL DESCRIPTION: The basic turtle shell found in any Mario game. You throw it, it connects, you hear the "plouc!" sound and you watch your opponent hit the stratosphere if he's high in %, if no kill, pick up shell again and restart from step 1, clear enough? (duh!). Throw it: This item is dangerous because it deals a hefty amount off damage and can mean death if you're over 50%. What's dangerous it's because he/she can throw it from far away and get a kill while staying out of danger. You must watch for these and use them for yourself if you can. DAMAGE: 23% *********************************************************************** RED SHELL DESCRIPTION: Nearly the same as the Green Shell, but it will roll on a platform when you throw it until it disappears and it will nearly always hit you if you throw it near your opponents. In my opinion, the Green Shell is much better. This item comes from Mario's games (What a surprise!) Touch : Get hit while it rolls, it doesn't throws you back VERY far like the Green one. You actually harrass people with this one because, they try to come back and get thrown back down by the shell maybe 2 or 3 times (if you thrown it at the good place) before it disappears. DAMAGE: 10% Throw it : A little more damage, but it will nearly always get you back after hitting your opponent (unless you throw it from far away.) DAMAGE: 15% *********************************************************************** STARMAN DESCRIPTION: A little star that hops in one direction and renders the character who touch it invincible (Yeah right, has if nobody knew this...). It would have been good if people and cpus would not run away from you when you get it and it doesn't last long enough to be of any real use. However take it anyway so that YOU get the invincibility and not THEM. Comes from various Mario's games. DAMAGE: The only damage dealt is the one you deal with your moves. *********************************************************************** MAXIMUMTOMATO DESCRIPTION: A tomato with a big M written on it. In the game, it's written MaximTomato, but it's MaximumTomato. Comes from Kirby games. It heals up to 100% when you pick it up, actually people hitting with VERY good timing can make you drop it without using it (usually happens by hazard) When you've begun healing (Little sparks around you), any hit will deal 0%, but you will still get thrown pretty far if you were high in %. The only advice, pick it up when you see it, regardless of your % so you keep your opponents from getting from 117% to 17%. DAMAGE: It heals 100% and deals nothing. *********************************************************************** HEART DESCRIPTION: Same as the Tomato, but heals up ALL damage, even if you're at 500% (I tested it). If you don't know what game it's from then you must come out of your rock cave sometime (ok, ok, it comes from Zelda 64). Same as the Tomato, pick it up before your opponents. (you don't want a 240% enemy to get back to 0%, do you?) DAMAGE: It heals damage and deals nothing. *********************************************************************** POKÈBALL DESCRIPTION: Little balls that summon a random Pokèmon when thrown on the ground. Go for them always. Try to throw them at your opponents because they to good damage and throws them like a smash hit. As a general rule, each time YOU get out a Pokèmon know that you're invincible from his effects. All the names and some info regarding the description of Pokèmons were submitted by SkYrth. Throw it: Good damage and throws back. You MUST throw it to get a Pokèmon so throw it on opponents. Sometimes they'll go over the ledge and enter the Pokèmon range when coming back. DAMAGE: 16% Beedrills: A bee comes out, makes a buzzing sound and goes into the side (this bee hits opponents on her way too). Seconds after you get a screen of bees passing on the stage to the general area were you threw the Pokèball. Useless on big stages (as you can avoid it by getting on an upper or lower ledge), but dangerous on small stages (Like Kirby's) It's a good Pokèmon to get. DAMAGE: 12% per bee hit Blastoïse: A big turtle comes out, yells BLASTOISE! and begin shooting water blasts. Each blast makes him go backwards, sometimes he can fall off the stage. The water blasts do not do much damage but throws them back a long way. It's usually easy to avoid so it's not the best one to get. DAMAGE: 5% per water blast Chansey: The little sheep thing comes out, says CHANSEY! and lays 2-4 eggs with items inside. Non-harmful, bad Pokèmon to get. DAMAGE: 0% (He's so cute, how can you imagine he could hurt someone?!?!) Charizard: A dragon comes out and begins spewing flames from left to right, left to right and so on... until it disappear. People will usually get 3-4 hits and then the dragon spews flames the other side so it's not very useful, only annoying. DAMAGE: 3% per flame hit Clefairy: A fluffy thing comes out and copy one of the other Pokèmon moves. (Swarms of Clefairies and falling HUGE Clefairy, etc...) It can trick opponents because, if they're not attentive to the movement of this Pokèmon, they could get surprised by getting a HUGE Clefairy on them or maybe get caught by the hopping, murderous and extremely dangerous Goldeen move. DAMAGE: Depends on the Pokèmon it copies. Goldeen: This is the best one, it comes out says something like Goldeen, Goldeen! and begins to hop around. You'll want to get the most far of it even if it's near death. Ok, seriously, this guy does nothing, but flopping around so forget it. Maybe fun to yell "GET COVER!" when you get this one. DAMAGE: 0% (Stupid fish) Hitmonlee: A sort of Karate Man comes out, yells a Battle Cry and Jumps at one random opponent. Does great damage and throws them back a LONG way. However, it's easy to avoid if you're careful. Also, a tip, DO NOT use your shield against this one because it will break in ONE hit. DAMAGE: 24% Koffing: A purple ball comes out, yells Koffing! and begin to spews yucky brown gas clouds around him in a circle fashion. Little damage but a good combo is to hit them while they are in the clouds because they'll never be able to get out until they disappear so hit them as much as you can. DAMAGE: 3% per gas hit Meowth: A little cat thingy comes out and throws coins around him in cricle fashion, like Koffing, but DO NOT TOUCH THEM while they're in the because you might send them away from it. It does a hefty 6% damage per coin hit and if you get hit from the beginning, you'll easily go over 100% before it disappears. This is very good when strategicly placed. DAMAGE: 6% per coin hit (I didn't knew money hurts THAT much!) Mew: A rare one, appears only sometimes. Does not do anything but fly off the screen. It does basicly nothing in multi-player, but gives you points in single-player, now stop sending messages telling me this. DAMAGE: 0% Onix: A sort of stone snake comes out and goes straight up. After some time, rocks start falling down. Cover a good area and each rock hit pulls you up so it's quite hard to get out of it when you get caught. DAMAGE: 8% per rock hit Snorlax: Snorlax comes out and fly off in small form (it can still hit enemies and comes back down at the same place, but in a HUGE form. It will easily clear an area of enemies, but expert players will know how to avoid it. Just stay far, far away from the point were Snorlax emerged. The one who got it out is invincible to it's effects so you can lure opponents to battle with you under the place were Snorlax will fall and try to distract his attention so he does not get away from the area. Kirby can pull a combo with Snorlax, just time a throw (The one that sends Kirby and his opponent flying HIGH into the sky) so that you'll hit the Snorlax while it's coming down. If the timing is right, your opponent will be send in the background, even at 0%! (Yipee! Free kill!) Note: Snorlax does that gross farting sound when he flies off. DAMAGE: 22% Starmie: A star comes out, says OOOH! and goes to a place horizontal to one of your opponents (chosen randomly, usually the highest in the stage). When it gets there it fires little beams of energy that does little damage by themselves but you can do one of your strong moves when he's stuck on the beams. A fact is that it chooses the place were it will fire when it starts moving, so if the opponent he chose was falling he will fire to a useless place. DAMAGE: 3% per beam hit ----------------------------------------------------------------------- 5. Stages You can dish it out against your friends in 8 stages plus 1 secret one. I'll explain those stages and say some tricks about them. I'll also list the different hazards in the stages. *********************************************************************** PEACH'S CASTLE DESCRIPTION: This stage features a wooden bridge spanning the stage with a platform beneath it with an horizontal bar that goes back and forth in the stage. It has two "walls" (Looks like pinball's) on each side. Also has a bumper that moves up in the middle of the stage. DAMAGE POSSIBLE: 1% for hitting the bumper. VERY annoying. TRICKS OR THINGS TO WATCH FOR: First, if you're high in % you can nearly always get back in the stage because you should have hitten one of the two walls in the stage or the bumper. Try to throw your opponents on the bumper, it's harrassing and can easily distract them in thier moves (especially good against people who use air moves a lot). Do not try to hang yourself on a ledge in this stage, you simply cannot. *********************************************************************** DK'S JUNGLE DESCRIPTION: A wooden stage with two platforms on each side and 2 other platforms circling in the middle. Also has a barrel going back and forth at the bottom of the stage. DAMAGE POSSIBLE: None, nothing in this stage can deal any damage. TRICKS OR THINGS TO WATCH FOR: One thing to watch for in this stage it's that you can pass right throught the floor from under it. You can easily bypass any "Edge Guarders" this way. The barrel is useful, but is rarely there when you need it. Watch out, however, because if you wait too long in it, you'll launch automaticly and can result in a descent in hell at more than 100 km/h. This stage is hell or heaven against Pikachu's Thunderbolt, hell if you stay high, heaven if you stay in the low platforms, this way it will nearly never hit you (Only one place when it can and it's pretty small). *********************************************************************** HYRULE CASTLE DESCRIPTION: The roof of Princess Zelda's castle, featuring 3 little platforms in the middle and an arch-thing on the right of the stage with a wall near it (action gets really confusing there!). DAMAGE POSSIBLE: The whirlwind will do 14% to you and kill you if you're over 115% (for most characters). TRICKS OR THINGS TO WATCH FOR: This stage is a personal favorite. Try to always throw your opponents in the whirlwind, but if they are killed this way, you do not get the kill. Also a good place to battle is under the arch, this way people sometimes die because they thaught that was you that did fall off and not THEM. This stage is pretty large so always stay near the edges if someone was sent off, good chances that he/she will come back. *********************************************************************** PLANET ZEBES DESCRIPTION: A platform with three over-hanging "bridges" at different height, no hole in this stage, only acid. You can't die by getting down at the bottom unless you're invincible or in Rock form (Kirby). The acid lever change from time to time from very very low to high enough for only the highest platform emerges. DAMAGE POSSIBLE: The acid will do a 16% damage on you and kill you if you're over 109% (for most characters). TRICKS OR THINGS TO WATCH FOR: Throw down your opponet early, this way, if the acid is down enough, He will get to near 70% before being able to get back. Also if someone dies because you threw him in the acid and he got up in the back or foreground, you get the kill anyway. Also, when you see the acid rise, try to guard the highest platform from opponents so they get in the acid. Most tricks in this stage must be pulled off in accordance to the acid because it can easily disrupt your combos. *********************************************************************** MUSHROOM KINGDOM (THE SECRET STAGE) DESCRIPTION: Yay, classic old school Mario's stage (with old music too!) Simple enough, one hole in the middle, with "weight-platforms" (You know platforms that go up or down depending on weight on each one?) in the middle. Also features 2 pipes on each side and one on the side of the hole. Has a POW block that appears randomly on the stage at a random location. DAMAGE POSSIBLE: The red plant that comes out the pipes is worth a big 5% and decent throw back, annoying and usually doesn't kill you. The POW block, when hitten by someone (Not by thrown items or projectiles) sends everyone that is on the ground, up in the air with a 20% damage. Kills at more than 120% usually (Unless you're under the platform on the left. TRICKS OR THINGS TO WATCH FOR: Try to always hit the POW block, you can easily get kills this way. a good tactic is to use the Dashing move (Running Stance, A) of a character to send someone away then redo it when he touches the ground to send him farther until you push him outside the stage (watch out not to die with him!!). Or even better, grab someone near the edge at left or right and throw him on the side. You can also use the pipes for transportation (Press down on the Control Stick while on a pipe), not recommended because you could end up on the side of the hole and die uselessly (You can come back, but you can also die. Ness must not fall in the hole in the middle if he used his Double Jump, because you've got little space to manoeuver the Homing Thunderball. *********************************************************************** YOSHI'S ISLAND DESCRIPTION: Happy-Happy land with one main platform with 3 symetric over-hanging platforms. Also has an heart in the middle. One cloud to the left and two on the right. DAMAGE POSSIBLE: None, it's Happy land so, no damage in the stage!! TRICKS OR THINGS TO WATCH FOR: If you want to throw off someone, always throw to the left because the stage is not large on the left, but quite large on the right. If someone picks up an hammer, take refuge on the farthest cloud on the right and hop on it so it doesn't disappear (Disappears if you stay on it too long) until the hammer wears off. There's not much more about this stage, it's more like a basic stage. *********************************************************************** DREAM LAND DESCRIPTION: Pretty much like Yoshi's island, but on an horizontal manner and different scenery (No clouds on the side too!!). DAMAGE POSSIBLE: None. TRICKS OR THINGS TO WATCH FOR: This stage is small so anything on a high damaged opponents will usually kill him. The only thing to watch for is the tree blowing wind on the right or left side, you get to slide a little when it blows and should not be a problem if you watch out not to fall while it blows. *********************************************************************** SECTOR Z DESCRIPTION: Battle in space on Great Fox (mmmm, I thought you could not breath in space?!?!, anyway, it's a videogame so bear with it!). Largest stage in the game, a 250% Jiggly Puff played by a beginner survived for 1 minute in this stage. One little niche is on the right on the reactor. DAMAGE POSSIBLE: The /&$?*$*&"?/ Arwing will come down and opens fire on one player, usually killing him. it's very annoying and lethal. It does a big 18% damage on each hit and throws you VERY far. Breaks your shield in 2 hits, I think. TRICKS OR THING TO WATCH FOR: Send your opponent flying always on the side where you're the closest to the edge, if not, he'll just come back without dying. Keep an eye for Arwings, they can mean death very easily if you do not watch for them. Never walk on one when it goes up or you'll die in the background (A quick way to get down the Arwing is to press Down on the Control Stick to pass through the Arwing or just walk the edge of it). *********************************************************************** SAFFRON CITY DESCRIPTION: 3 buildings and you battle on the roof of them, the center one is the largest and has Pokèmons coming out of a door. The building on the right is nothing particular and you usually find items there most of the time. The building on the left, however, features 2 hovering platforms that goes up and down on each side of the building. DAMAGE POSSIBLE: The Pokèmons that come out of the door can deal you little or WAY TOO MUCH damage. Following is a list submitted by SkYrth: Electrode: If you see a white ball with a smiling clown face on it, then, RUN AWAY FROM THE DOOR IT'S GONNA BLOW YOU INTO TINY LITTLE PIECES!!! This is the most dangerous one to get hitten by. because you get 30% damage and get thrown farther than if being hitten by a bob-omb. Do not ever fall paralyzed in front of the door (Like sleeping by The Puff's song or shield broken), it's easy death. The range of the explosion is pretty big, has it hits people on the floor over the door. Venusaur: A wierd greeny thing comes out and shoots green beams. Hurts a little, touching him hurts more (I don't know how much exactly). Each beam costs you a big 3% damage. It's just annoying. Chansey: Like the one from Pokèballs, it will throws eggs, you can kill this one with smash attacks (Like Falcon Punch). Don't care about it, it's too cute to do any damage. It also heals under 5% damage if you're near the door when it comes out, very useless, but I mention it anyway... Porygon: Wierd metal birdie comes out, hits 25% when it comes out and 15% if you jump on it while it's out. Throws you a pretty good distance, but will rarely do anything worthwhile. Charmander: Little red lizard, throws flames, sometimes it does nothing beside yelling "CHARMANDER!". The flames hits for 3% each time. You can kill this one too. TRICKS OR THINGS TO WATCH FOR: The only thing about this stage is to watch for the Pokèmons that comes out. If you see an electrode, throw your enemies in it!! Always play according to the Pokèmons for a little help (unless you want to be hitten by them) and never stay too near of the door. ----------------------------------------------------------------------- 6. Conclusion Well, that all I can think about telling in this game. To leave on a final note, I'll tell you my own preferences in terms of characters in order (1 being my favorite and 12 being the one I never pick) 1. Kirby 2. Jiggly Puff 3. Link 4. Ness 5. Samus 6. Captain Falcon 7. Mario 8. Luigi 9. Fox 10. Donkey Kong 11. Pikachu 12. Yoshi Well good-bye and to all Brood War (and Starcraft) fans or players out there, expect to see a FAQ signed by Kildread2 come out soon. See you later! ----------------------------------------------------------------------- 7. Credits & Legal stuff Thanks to uppie curly for reminding me about the different ways to dispose of hammer-armed opponents. Thanks to ForceVader for the tip about Mew, you don't need to do anything special to get it. Thanks to Animal708 for the breaking shield ability of the Fan's Smash Attack. Thanks to Carol Paprocki for correcting the Sitting Puff move. Thanks to Neo Darkshadow for the tip about Kirby and Snorlax. Thanks to Evil Clown for the infinite combo with DK's Ground Hammering. Thanks to Kheg1591 for the reflecting ability of Ness's Baseball Bat. Thanks to Adam for telling me from which game the Ray Gun was. Thanks to spoofio for mentionning the healing done by Chansey in Saffron City. Thanks to VillainMan for submitting the trick with Jiggly Puff shield break. Thanks to Kraken for submitting the fact about DK's Flying Ball and letting me put his letter on my FAQ. Thanks to Bballn64 for the shield break fact of the Fan. Thanks to Psycho4387 for the fact about the hits mentionned at the end of the introduction in the characters section. Thanks to Derek Fong for submitting how to get your opponents on fire everytime with Luigi's Flaming Uppercut. Thanks to Lrld for submitting the combo with the PAPER FAN, pretty good combo even if I still think this weapon is useless. Thanks to (.... sutphen) for submitting the Double Teleport trick for Pikachu. Thanks to SkYrth for submitting help on Fox's Repulsive Shield, also for correcting the damage dealt by Pikachu's Electric Slinky to 5%, submitting Pokèmons names in Saffron city and in Pokèballs, the fact about when you throw the Fan (sends them up) and other tons of corrections to make in damage %. Thanks to FSUgreg for mentionning the Bob-omb fact about Fox's Repulsive Shield. This FAQ is Copyright to Kildread2, you cannot take all or only a small part of this FAQ for your own. This is MY work so do not steal it ok? I hope I made myself clear. I put too much time to get my info to only get my FAQ stolen by a stupid person. This work is supposed to appear on the following sites : www.gamefaqs.com www.console-gamer.com The Cheat Empire: http://home.planetinternet.be/~twuyts About.com Guide to Video Game Strategies : http://vgstrategies.about.com NeoSeeker: http://www.neoseeker.com If you have any questions, information or comments, mail me at Kildread2@hotmail.com.