SOUTH PARK FAQ For the Nintendo 64 Written by William Sigler, Jr. (ssigler@prodigy.net) c1999 Please do not reproduce this without my permission, Also, please do not change ANYTHING! And if you do have permission to copy this to your website, etc., GIVE ME CREDIT! Thank you. WHAT'S NEW? Revision 1.27: Added a new section, Weapon Descriptions, which describes all the weapons that you can use. I got the information from Trung Bui, who is now in the credits section. (2/13/99) Revision 1.16: Clarified how to cheat, and got some tips from Bob Gasper and COBRA72169, who are now in the credits section. (2/4/99) Revision 1.14: Added some tips about conserving ammo in the Story Mode Strategy part, by Blitz5424, who's now in the credits section. (1/18/99) Revision 1.13: I added a new section, Story Mode Strategy. In it, I put my own things, as well as a boss strategy from Brett10530, who's now in the credits section. Also, PLEASE stop e-mailing me with things I've already answered, especially things about Ultra Mega Mega Man! But, if you still have trouble after doing EVERYTHING I suggested, then feel free to ask me. (1/15/99) Revision 1.02: I added 2 Strategies in Multiplayer, for the Cow Launcher and the Alien Dancing Gizmo, from Nathan Satola, who's now in the credits section. (1/6/99) Revision 1.01: I clarified how to beat Ultra Mega Mega Man a bit. Also, I got a trick on how to beat him from Kyle S., so now he's in the credits section. (1/5/99) Revision 1.00: Everything! (1/1/99) CONTENTS 1. Controls 2. Weapon Descriptions 3. Story Mode Strategy 4. Walkthrough 5. Multiplayer 6. Cheats 7. Credits 1. CONTROLS BROWN-EYE L-Button: Nothing, R-Button: Jump, Start Button: Pause, Control Pad: Toggle Primary/Secondary Firing Functions/Super Sniper Chicken Zoom in/out, B-Button: Select Previous Weapon, A-Button: Select Next Weapon, C-up: Look Down, C-Down: Look Up, C-Left: Strafe left, C-Right: Strafe Right, Analog Stick: Move, Z- Button: Fire Weapon TO-ROCK L-Button: Nothing, R-Button: Jump, Start Button: Pause, Control Pad: Toggle Primary/Secondary Firing Functions/Super Sniper Chicken Zoom in/out, B-Button: Select Previous Weapon, A-Button: Select Next Weapon, C-up: Move Forward, C- Down: Move Backwards, C-Left: Strafe Left, C-Right: Strafe Right, Analog Stick: Look, Z-Button: Fire Weapon 2. WEAPON DESCRIPTIONS -Snowball: Fast, easy to use, and if urinated upon, very powerful. -Dodge Balls: Very fast. Can bounce off walls, and be caught again. If you use the secondary fire, it is super fast, and bounces more, and hurts a little bit more, too. -Toilet Plunger Launcher: Once fired, can be picked up again. It's secondary fire lets you launch three plungers at once. -Sponge Dart Launcher: Fires many darts that do low damage. Secondary fire lets you crank it up for a single, high damaging shot. -Terrance and Phillip Dolls: Throw it and when it hits something, it will create a fart cloud, which damages the enemy as long as he is inside it. Secondary fire makes it so when anyone (including yourself) comes near it, it will explode, creating a fart cloud, similar to a proximity mine blast. -Super Sniper Chicken: Can zoom in like a sniper rifle, or just regularly. Causes 70 damage. -Cow Launcher: Can be launched regularly, and it creates a fart cloud when it collides with something. Or, lock onto an enemy, and fire, and if he does not move, the cow will be stuck on his head, damaging him until he dies. -Warpo Ray: The Piranha Launcher causes 15 damage, the Warpo Ray turns opponents into animals, as well as causing 30 damage, and the Shrink Ray shrinks your enemy, and causes 80 damage. Do not step on shrunken enemies or you will not get credit for the kill. 3. STORY MODE STRATEGY -Strafe -Save powerful ammo for powerful enemies -Use your radar -When you are at a boss, run away as far as you can, then turn around. Then, aim at the weakness and keep shooting. -If you are at a boss, and you are using a gun that has a secondary fire that wastes a lot of ammo, switch to the primary fire to enhance the life of your ammo. -Save good guns for emergencies. But, for instance, if you are surrounded by turkeys, use small bursts of fire from the sponge dart gun to back them off. -To beat the Big Clone Blob, run behind the sign and get it to chase you. If you move against the wall, the blob will be stuck, and the other clones will be fired over the wall. -While fighting the Giant Turkey boss, after it goes as far as it will go, it will start going in circles. When it makes a tank, get both of them to chase you back up the hill, then hide under the ledge. It will do circles, and then finish it off. -Use the Super Sniper Chicken on all types of robots, and the Dart Launcher on the Giant Turkey, all of the robots, and the Turkey Tanks. 4. WALKTHROUGH Operation: Turkey Butt: Faire Game Find your friends, then head to the Renaissance Faire. Go through it, and follow the arrows, killing turkeys with snowballs along the way. Eventually, you will find a door with a turkey on it. Kill all the turkeys so far, and it should open. Going onward, you see another door. Turn around and fend off the turkeys to open the next door. Go through it, and then go through the door that looks like a log wall. Follow the arrow to the finish. Operation: Turkey Butt: Turkey Shoot You have to deal with tanks from this level on! Enter Chef's Shack O' Love, then keep following the arrows and kill all the turkeys to open the turkey door. (Ignore the first two that are on a fort.) Go through another turkey door, kill the turkeys to open another turkey door, and go through that one too. Keep killing the turkeys until you eventually make it to a cave. Follow it until you come to a three-way fork. Take the left fork, kill the turkeys, then follow the arrows until you come across a huge hole. Drop down, climb the ladder, climb another, then go across the bridge. Jump onto the first boat, then the second, then the other side. If you fall into the water, just climb back to where you were. Kill the turkeys, and make your way to the finish. Operation Turkey Butt: Search and Destroy Enter Chef's Shack O' Love, then keep going forward, killing the turkeys, going through the cave until there is a fork inside the cave. Then, follow the arrows, and keep going forward while killing the turkeys until you get to a ladder. Climb it, kill the turkeys, and then look for an arrow pointing to a log door. Go through it, kill the turkeys, then follow the arrows until you come to a turkey door. Kill all the turkeys, the door will open, go through it, kill more turkeys, then keep following arrows, killing turkeys to open turkey doors, and keep going until you see a place with holes in the ground and a ladder. Go around the holes, climb the ladder, then keep going until you reach a three-way fork. Go left, and climb the ladder that you see a little later. Then, climb another ladder. Turn around, then climb that ladder too. BOSS: Giant Turkey- Aim for the target on his butt. Operation: Turkey Butt: Homecoming Go forward, and kill the giant turkey like last time, except when he's almost dead he sits down. To kill him, either hit his head a lot, or run behind him and hit him in the butt fast. A Clone of Your Own: There Goes the Neighborhood Find your friends, kill all the clones, then make your way to the Tupper Warehouse. Kill all the clones inside, the back door will open. Head to the exit. A Clone of Your Own: Warehouse Run Keep going around killing clones, until you can enter the Every Warehouse. Kill all the clones inside, climb up the ladder, then head over to the hole with the green glowing light coming out. Drop down, then approach the alien device to beat the level. A Clone of Your Own: Mother Lovin' Spoonful Kill the clones and make your way to the museum. BOSS: Big Clone Blob- Shoot its eye until it will die. Close Encounters of the Bovine Kind: The Visitors Return The tanks in this episode are UFOs, therefore, they fly in the air. Find your friends, and keep going until you get to a three-way fork (The one AFTER you find your friends, not the one where you find your friends). Turn left, then kill the cows, and go into another cave. Go through it, and jump into the boat to the left. Wait until it goes forward, then jump to the cave. Jump into some more water, it will take you to a place where there are three log platforms. Jump onto the lowest one, then go to the one to the left (If you are facing the wall). Go onto land, then keep going forward until you see a three-way split. The one to the right has a cow launcher, the middle has Terrance and Phillip Dolls, and the left has Mr. Hanky the Christmas Poo. Pick one, go through and then get the Zippo Cola and jump across to the platform, jump to the steps, then onto land. If you fall, you must do it from the bottom. Then keep going forward until you get to the finish. Close Encounters of the Bovine Kind: The Road to Craterville Enter Chef's Shack O' Love, then keep going forward, killing cows and UFOs, until you get to a big hole. Drop down, and keep going, following the arrows, killing aliens, until you come to another hole drop down it too, then keep going until you find a three-way fork. Kill the cows, then go left, drop down the hole, kill the aliens, then walk carefully onto the edge walkway to the other side. Keep going forward, following the signs, killing aliens and UFOs, until you reach the finish. Close Encounters of the Bovine Kind: One Mother of a Ship Kill all the guards, then eventually, two blue aliens will come out. Kill one, and grab the key to beat the level. Close Encounters of the Bovine Kind: Blow the Core Go through the `7' door. Keep killing aliens and going through doors until you get to the boss. BOSS: Mother Ship Core- Keep shooting it until it blows! Something Wicked this way Clunks: Seismic Rumble Find your friends, then keep following the arrows until you find a turkey door. Kill the robot on top of a wall to open it. Keep going forward, opening doors by killing robots, following signs, and eventually, you should make it to the Seismic Center. Something Wicked this way Clunks: Militia Camp Madness Just keep following the arrows, killing the robots, opening doors, and you will find the exit. In the fort, keep shooting the red robots to open the doors. Something Wicked this way Clunks: Nuts and Boltz Jump down onto the bridge (Watch out, sometimes there is a glitch that makes you fall down through the floor). Go forward until you see a turkey door. Kill the two red robots to open it. Keep going until it shows a cutscene about Ned and Jimbo being captured. Go right a little, then cross the bridge. Go back left, and into the warehouse. Throw Terrance or Phillip dolls at the giant robot heads, and keep doing that to open doors with others. Eventually, you will get to a room that once you enter, you will meet with the boss. BOSS: Big Robot with Mr. Hat- Kill the robots around him, then when he opens up his hatch, hit Mr. Hat. Try Terrance or Phillip dolls. Some Disassembly Required: Toy Rampage Find your friends, and kill all the toys to move the SWAT cars. Eventually, you will be at the finish. Some Disassembly Required: Parking Problem Keep going until there is a roadblock. Jump onto a car, then onto the wall. Walk over, and jump down past the roadblock. Then, kill all the toys to open the toy store door. Then you will be at the finish. Some Disassembly Required: Batteries Included Go around killing toys, and you will eventually be in a room with the boss. BOSS: Ultra Mega Mega Man- Grab the Super Sniper Chicken, and shoot him in the chest area around the `M' until he has a small explosion and starts running. Keep shooting him in the batteries, (or the chest with the Super Sniper Chicken), until he dies. If he makes it to his stand, he will start to regenerate. Shoot the button while he is doing this to stop it. Repeat until Ultra Mega Mega Man is dead. Also, if you hit him in the head with Terrance and Phillip dolls, he gets hurt too. CONGRATULATIONS! THE COMET IS DESTROYED! AND SOUTH PARK AND EARTH ARE SAVED! 5. MULTIPLAYER -Characters- Alien- Starting Health: 100, Height: Tall, Strengths: Skinny/blends in with snow (except eyes), Weaknesses: Tall/easy to notice in dark areas Ike- Starting Health: 25, Height: Small, Strengths: Small/hard to notice/hard to hit, Weaknesses: Low health/Bright colors Mr. Mackney- Starting Health: 100, Height: Tall, Strengths: Body skinny, Weaknesses: Huge Head/Bright Colors Wendy- Starting Health: 100, Height: Small, Strengths: Small, Weaknesses: Fat/bright purple shade of clothing Big Gay Al- Starting Health: 100, Height: Medium, Strengths: He's Gay!, Weaknesses: Fat/bright clothes Barbrady: Starting Health: 100, Height: Medium, Strengths: He's a cop, Weaknesses: Fat/Clothes can't camouflage. Mrs. Cartman- Starting Health: 100, Height: Medium, Strengths: She can ground you, Weaknesses: Easy to notice/a little fat/bright clothing. Cartman: Starting Health: 100, Height: Small, Strengths: Small/hard to hit/hard to notice, Weaknesses: Fat/Bright clothing. Stan: Starting Health: 100, Height: Small, Strengths: Small/hard to notice/hard to hit, Weaknesses: fat/Clothes can't camouflage. Kyle: Starting Health: 100, Height: Small, Strengths: Small/hard to notice/hard to hit, Weaknesses: fat/bright clothing Kenny: Starting Health: 100, Height: Small, Strengths: Small/hard to notice/hard to hit, Weaknesses: fat/bright clothing Terrance: Starting Health: 100, Height: Medium, Strengths: Somewhat skinny body, Weaknesses: Easy to notice/bright clothing Phillip: Starting Health: 100, Height: Medium, Strengths: Somewhat skinny body, Weaknesses: Easy to notice/bright clothing Jimbo: Starting Health: 100, Height: Medium, Strengths: Will hunt you down!, Weaknesses: Easy to notice/Bright Clothing Ned: Starting Health: 100, Height: Medium/small, Strengths: A little hard to spot/a little skinny, Weaknesses: Easy to notice if you're looking carefully Pip: Starting Health: 100, Height: Small, Strengths: Small/hard to hit/hard to notice, Weaknesses: Fat/clothing stands out Mephisto: Starting Health: 100, Height: Medium, Strengths: Cloning stuff, Weaknesses: Fat/easy to notice/clothing stands out Mr. Garrison: Starting Health: 100, Height: Medium, Strengths: If you kill him you get an `F', Weaknesses: A little fat/green clothes stand out/head is a little fat Marvin: Starting Health: 50, Height: Small, Strengths: Small/Hard to notice/hard to hit/skinny, Weaknesses: Starting Health Chef: Starting Health: 100, Height: Medium, Strengths: He's a little hard to notice (Just a little), Weaknesses: Fat/easy to notice -Levels- Dugout: A bunch of caves, and a few spots for sniping. The Hill: A bunch of hills, with some nice sniping spots, and a small cave. Neighbors: Two houses with yards connected by a small cave. To get onto the ledge above the houses, climb up the ladder on the side of the house, then jump into the chimney. Crater Fort: A fort is in the middle, surrounded by lots of caves. Snipe from the fort, or venture into the caves for some weapons. Splash Tower: Have a shoot-out with the fort and in the hole below. You could go behind the wall to prevent being shot if you are in the hole below. You can also take a swim in the tower, too. Cabin Fever: A deserted cabin, with a river flowing by, and a bunch of bridges, and caves. The Ravine: A huge level with a ravine, platforms to shoot from, a valley with a river running through it, caves, and a lot more. Badlands: Some high platforms with a huge drop down where there are some more things. The Dam: Two big forts, some dams, some water, and a couple of platforms. Badlands 2: Almost the same as Badlands, except this is bigger, has caves, more platforms, etc. Warehouse: You fight inside a warehouse, with an upper platform and a bunch of crates. UFO Core: You fight in the room where you fought the UFO Core boss in Story Mode, and you float. Gym Class: You fight in an area that has a lot of buildings, two buses, and a football field. The Plant: You fight in a power plant with an upper platform, a bunch of boxes and machinery, and more. Toy Store: You fight in a toy store, with a bunch of bookshelves and other things. Factory: You fight in a area that looks like a factory and a storage area. Lots of boxes and other stuff. Ware War: A little like Warehouse and Neighbors combined. It's Warehouse, but has a lot more stuff inside, and there are two warehouses, like neighbors. Lots of nice things everywhere. -Strategy- -Strafe -Try to snipe whenever possible -Pick someone small, but has 100 starting health, like Cartman -Try to get weapons as soon as possible, especially the Super Sniper Chicken, Warpo Ray, Cow Launcher, etc. -Familiarize yourself with the levels -Use your radar -Unless your friends mind, look at their screen every once in a while -If you can, try to camouflage yourself -Try to be defensive, as well as offensive -Learn from your mistakes, and your opponent's too -Don't give up, keep trying until you master it -When you have a Cow Launcher, sneak up on your enemy, lock on and fire. If they don't move, the cow will land on them! -When you have the Alien Dancing Gizmo, set it on secondary fire, and lay it down. It should have a mine-like effect when someone comes near, and make them start to sing and dance. Kill them while they are paralyzed. 6. CHEATS To enter these cheats, go to the screen where you enter codes, and then enter these. Make sure you do it BEFORE you start your game. These are NOT Game Shark Codes. BOBBYBIRD- All Cheats Enabled SCREWYOUGUYS- Show Credits OMGTKKYB- All Multiplayer Characters Enabled SLAPUPMEAL- Starvin' Marvin Enabled PHAERT- Phillip Enabled RAFT- Terrance Enabled DOROTHYSFRIEND- Mr. Garrison Enabled CHEATINGISBAD- Mr. Mackey Enabled LOVEMACHINE- Chef Enabled CHECKATACO- Wendy Enabled FISHNCHIPS- Pip Enabled KICKME- Ike Enabled ALLWOMAN- Mrs. Cartman Enabled GOODSCIENCE- Mephisto Enabled STARINGFROG- Jimbo Enabled HAWKING- Ned Enabled OUTRAGE- Big Gay Al Enabled ELVISLIVES- Barbrady Enabled MAJESTIC- Alien Enabled THEEARTHMOVED- Level select Enabled VEGGIEHEAVEN- Skinny Mode Enabled MEGANOGGIN- Big Heads Enabled FATTERKNACKER- Unlimited ammo Enabled FATKNACKER All weapons Enabled ASSMAN- Invincibility Enabled PLANEARIUM- Pen and Ink Mode Enabled 7. CREDITS William Sigler, Jr. (ssigler@prodigy.net) I made the FAQ! Curt Mac (curtmac@aol.com) I got the cheats from him. Kyle S. (pokemon_pika_pikachu@yahoo.com) He gave me a trick for beating Ultra Mega Mega Man. Nathan Satola (doctorwormnes@hotmail.com) He gave me strategies for the Cow Launcher and Alien Dancing Gizmo in Multiplayer. Brett10530 He gave me a boss strategy. Blitz5424 (blitz5424@aol.com) Gave me a tip on conserving ammo. Bob Gasper (bgasper@stargate.net) He gave me strategies for beating the Big Clone Blob, and Giant Turkey bosses, which are under Story Mode Strategy. COBRA72169 (cobra72169@aol.com) He gave me some tips about the Super Sniper Chicken, and Dart Launcher, which are now in the Story Mode Strategy section. Trung Bui (cactuskind@yahoo.com) He gave me the information for my Weapon Descriptions section. If you have anything for my FAQ, or have some questions, e-mail me! If you have something I don't, I will put you in the credits, too!