----------------------------------------------------------------- To see the latest TXT & HTML of this and all of my FAQs, go to: http://members.xoom.com/nookie_007/ ----------------------------------------------------------------- _ROGUE SQUADRON (Nintendo 64)_______________ / \ | THE | | _______________ ____ ______ | | / ______ ____| | | | _ \ | | | \__ | | | /\ | | |_| | | | \__ \ | | | ~~ | | / | | ______\ | | | | __ | | |\ \____ | | |_________/ |_| |__| |__| |__| \______| | | __ ___ __ ____ ______ ________ | | | || || | | | | _ \ / ______| | | | | | | | /\ | | |_| | | \__ | | | | | | ~~ | | / \__ \ | | | | | | | __ | | |\ \______\ | | | |__| |__| |__| |__| |__| \___________/ | | _________ ____ _____ ________ | | | ______| | | / ___ \ / ______| | | | |___ | /\ | | | | | | \__ | | | ___| | ~~ | | | | | \__ \ | | | | | __ | | |___| | _____\ | | | |__| |__| |__| \_ _/ |________/ | | |_| | | | | COLLECTION | \___________________ _/ FAQ Guide version 1.72a+ A long time ago in a galaxy far, far away... S T A R W A R S ROGUE SQUADRON CHAPTER I, THE REBEL OPPOSITION Six months have passed since the Battle of Yavin. The Death Star has been destroyed, but the fight for freedom is far from over. As the war against the Empire rages across the vastness of space, Luke Skywalker forms the legendary Rogue Squadron from the Rebel Alliance's most skilled X-Wing pilots. Their mission: to defend the struggling Rebel Alliance against a still powerful and battle hardened Imperial foe, in a last ditch effort to control the galaxy... ***************** TABLE OF CONTENTS ***************** 0) UPDATES * 1) GAME INFO * 2) CONTROLS # 3) STARSHIPS # 4) MISSIONS # 5) SECRETS & CODES * 6) COMMON QUESTIONS * 7) CREDITS # 8) COPYRIGHTS 9) END NOTE: Every section marked with "*" is updated from previous version. Every section marked with "#" is modified from previous version. ========== 0) UPDATES ========== Version 1.72a+ (October, 1999) Created the HTML version. The content remains the same, only that a cheat code in this FAQ was incorrect, but now it's corrected. Version 1.72a, Final Version (September, 1999) I thought that ver1.7 was the final, but here we are again. Just corrected minor mistakes and modified some things. Other thing: Rogue Squadron is a N64 Player's Choice! Good news for Rogue! Also, WhyNot2Go@aol.com sent me a question. I've responded him by mail, but I'm publishing the question, 'cause I think many people asks the same thing. Version 1.7 (August, 1999) Well, I made a little mistake in the name of the Naboo Fighter, it's real name is Naboo N-1 fighter, not X-1. Also splitted the section "Secrets, Codes & F.A.Q.s" into two sections: "Secrets & Codes" and "Common Questions". Finished the Chapter three in the "Missions" section and almost changed totally the "Cast of Characters" section. This is a huge update! Version 1.0 (July, 1999) I'm working in this FAQ since February, but I had problems with my computer and I had to re-type all again. This is one of the greatest games in the history of Star Wars and Nintendo 64, and if you haven't played it, your missing a great game. I'm sorry, but this FAQ only has the first two chapters of the game, but check soon this web page to check a newer version of this FAQ. Also added the greatest secret of Rogue Squadron: the Naboo Fighter from Episode I! ============ 1) GAME INFO ============ TITLE Star Wars: Rogue Squadron PLATFORM Nintendo 64 - Player's Choice Series ESRB Teen (13+) TYPE OF GAME Action PLAYERS One SAVE OPTION Yes COMPATIBLE ACCESORIES Rumble Pak, Expansion Pak DEVELOPER Factor 5/LucasArts PUBLISHER LucasArts =========== 2) CONTROLS =========== NOTE: Luke's settings are the default controller settings. 2.1) LUKE'S SETTINGS ==================== B Fire blasters A Thrust C-UP Look around C-DOWN Fire mode C-LEFT Fire secondary C-RIGHT Special Z Brakes/Speeder's Left Brake L Switch view R Roll/Speeder's Right Brake CONTROL PAD Camera shortcuts CONTROL STICK Craft movement START Pause 2.2) WEDGE'S SETTINGS ===================== B Fire blasters A Thrust C-UP Switch view C-DOWN Look around C-LEFT Fire secondary C-RIGHT Special Z Brakes/Speeder's Left Brake L Fire mode R Roll/Speeder's Right Brake CONTROL PAD Camera shortcuts CONTROL STICK Craft movement START Pause 3.3) JANSON'S SETTINGS ====================== B Fire blasters A Thrust C-UP Switch view C-DOWN Look around C-LEFT Fire secondary C-RIGHT Special Z Brakes L Fire mode R Roll CONTROL PAD Camera shortcuts CONTROL STICK Craft movement START Pause 3.4) HOBBIE'S SETTINGS ====================== B Thrust A Brakes C-UP Look around C-DOWN Fire secondary C-LEFT Fire mode C-RIGHT Special Z Fire blasters L Switch view R Roll CONTROL PAD Camera shortcuts CONTROL STICK Craft movement START Pause ============ 3) STARSHIPS ============ 3.1) YOUR ALLIES - REBEL SPACECRAFT =================================== These are the spacecraft you use in the game: * X-Wing Space Superiority Starfighter SECONDARY WEAPON: Proton Torpedoes SPECIAL: Open/Close S-foils This is one of the best space ships of the Rebel Alliance. It's armed with four blaster cannons and six proton torpedoes. The X-Wing is fast, and even faster with the S-foils (the wings) closed, and also it has good maneuverability. Also, the X-Wing has the addition of shields and an R2 unit to repair damage. * Y-Wing Bomber SECONDARY WEAPON: Space Bombs SPECIAL: Fire Ion Cannon The Y-Wing is the bomber for Rogue Squadron. It has two blaster cannons and it can carry up to 20 bombs. It's not very fast, in fact, it's the slowest ship of the Rebel Fleet, and it does not have good maneuverability. But, this ship has the strongest shields unit and an R2 unit to repair you when you're in the heat of battle. * A-Wing Interceptor SECONDARY WEAPON: Concussion Missiles SPECIAL: None This interceptor is the fastest ship of the Alliance, but also the weakest. Its armament is two blaster cannons and up to 8 concussion missiles. This ship is extremely fast and has very good maneuverability. But what it gains on speed it lose in defense, 'cause it has a fair amount of shields. * Airspeeder SECONDARY WEAPON: Tow Cable SPECIAL: None Also called snowspeeder, this is a good ship, but with some limitations. It's armed with two blaster cannons and a tow cable. The speeder's speed and maneuverability have some similarity with the X-wing. This spacecraft doesn't have shields, but it has a stronger hull. * V-Wing Airspeeder SECONDARY WEAPON: Cluster Missiles SPECIAL: Scram Jets The V-Wing speeder is a modification of the snowspeeder. It has two blaster cannons that can be fired at normal rate or rapid fire position, up to six cluster missiles and the scram jets, that are speed boosters. This ship is very fast, and with the scram jets it's even faster, and it's maneuverability it's great, but after a while using the rapid fire position of the blasters or the scram jets, they overheat and you'll have to wait 'til they cool to use them again. This ship doesn't have shields. This speeder comes from Dark Empire, six years after Return of the Jedi. * T-16 Skyhopper SECONDARY WEAPON: None SPECIAL: None The Skyhopper is a good ship for flying only. It's armed only with one blaster cannon, which is pathetic, but you don't use it 'cause you use it to race against your friends, and no blasters are allowed. The speed and maneuverability of the Skyhopper is good. This ship doesn't have shields, so watch out for crashing, it could be fatal. * YT-1300 Modified Freighter "Millennium Falcon" SECONDARY WEAPON: Seeker Torpedoes SPECIAL: None This is a YT-1300 modified freighter. Its armament is two quad- blaster cannon turrets and up to 20 seeker torpedoes. The speed of this speed is excellent, but the maneuverability isn't. This thing has good shields - good thing, 'cause it's very big and you crash with everything. * Twin Ion Engine Interceptor SECONDARY WEAPON: None SPECIAL: None The Interceptor of the Imperial series of Twin Ion Engine fighters. It's armament is very sad, only four blaster cannons, but they have advanced accuracy systems. The speed and maneuverability are very good, but it doesn't have shields and the hull is very weak, so you can take up to six impacts and you're a goner. * Naboo Royal N-1 Starfighter SECONDARY WEAPON: Seeker Torpedoes SPECIAL: None What the heck? This is a ship from 32 years ago, from Episode I, and why is it here? Well, I don't know but it's an EXCELLENT ship in everything. It's armed with two blaster cannons and ten seeker torpedoes. Also, it's very fast and has very good maneuverability. And it does have shields and an R2 unit. 3.2) YOUR ENEMIES - IMPERIAL SPACECRAFT ======================================= The following is a list of every enemy that you'll find: * Armored Hover Train This train has some turrets on some train cars and they're very lethal. It's armed with laser and missile turrets. * AT-AT (All Terrain Armored Transport) This huge transport can destroy you in seconds, so quickly go down and fire that tow cable. It's armed with four blaster cannons. * AT-PT (All Terrain Personal Transport) This AT is very small, but yet very lethal; try destroying him from behind. It's armed with two blaster cannons. * AT-ST (All Terrain Scout Transport) The AT-ST is a little bigger than the PT, but slower and stronger. It's also called "Chicken walker". This thing is armed with two blaster cannons. * Imperial Probe Droid The probe droids are very annoying, they have a single blaster cannon, that can be deadly if you're very low in shielding. * Imperial Landing Craft These craft aren't a big danger, 'cause instead of attacking, they deliver more enemies to the area - mostly ATs. When Moff Seerdon uses one of these, it's armed with two blaster cannons and several seeker missiles. * Tank Droid These tanks are small, but deadly. Try destroying them with cluster missiles or concussion missiles. Their armament consists in a single blaster cannon. * TIE Fighter The most common enemy ship of the Empire. It's very weak, so with a direct hit it can be destroyed. It's armed with two blaster cannons. * TIE Bomber These fire bombs at installations. They're slower than the fighter, but a little bit stronger. The TIE bomber is armed with two blaster cannons and several space bombs. * TIE Interceptor This ship is very dangerous. It's very weak like the fighter, but more fast and agile. It's armed with four rapid-fire blaster cannons. * TIE/D The TIE/D is controlled by a droid and it's a modification of the interceptor that's harder to kill. The armament consists in four rapid-fire blaster cannons. * Waveskimmer These are big things that are in water areas. They don't attack if you don't go in front of them. It's armament consists in two blaster cannons. * Shield Generator When destroying one of these you can go to an area protected by an energy shield. * Radar Dish These are Imperial communications devices that some times alert the Imperials of Rebel presence. * Turbolaser The most common turret. It can fire laser bolts capable of taking you down, so watch out. It's armed with two blaster cannons. * Missile Turret This thing is very powerful. It fires seeker missiles that pursue your craft. It's armed with two seeker missile launchers. 3.3) WEAPONS ============ * Shields ADVANCED VERSION: Advanced Shields The shields are the protection and energy of each spacecraft in the game. If the ship has shielding technology, it has better protection. * Blaster Cannons ADVANCED VERSION: Advanced Blasters The blasters - also called lasers - are the primary weapon of every ship. The blaster cannons fire energy bolts that can be either red or green. * Ion Cannon ADVANCED VERSION: None The ion cannon is used in the Y-Wing. It can fire blue electricity bolts that disrupt the energy system of the ship that's being fired, leaving it paralyzed, but not destroyed. It can destroy little ships. * Proton Torpedoes ADVANCED VERSION: Advanced Proton Torpedoes Seeker Torpedoes The proton torpedoes are used by the X-Wing. They are powerful warheads that destroy almost every enemy. The advanced version of these warheads is faster and even more powerful, and the seeker version has a special device that allows the warhead to track the enemies and follow them until it hits them. * Concussion Missiles ADVANCED VERSION: Advanced Seeker Missiles These warheads are significantly weaker than the torpedoes, but they're even faster and more agile, useful against small targets such as TIEs. The seeker version has the same ability of the seeker torpedoes to seek enemies. * Cluster Missiles ADVANCED VERSION: Seeker Cluster Missiles The cluster missiles are warheads that spread into five smaller warheads, allowing better range and more damage to the target. The seeking version is very good; when fired, the five spread and each one seek its own target. * Space Bombs ADVANCED VERSION: Advanced Bombs The bombs are useful to attack buildings or bombard battle stations or other big targets. Their firepower is massive, and if you don't fire them from some distance of the floor, they can damage your ship or even destroy it. The advanced version is even more powerful. * Tow Cable ADVANCED VERSION: None The tow cable is used in the speeder. This cable has a harpoon that attaches into something and then the cable can be used to tie something and knock down that thing. The tow cable is used usually with the AT-AT. =========== 4) MISSIONS =========== 4.1) CHAPTER 1 ============== STAGE 1: AMBUSH AT MOS EISLEY Location: Tatooine Available Craft: X-Wing A-Wing V-Wing Secret Craft: Millennium Falcon TIE Interceptor Naboo N-1 Aditional Craft: Y-Wing Airspeeder Objectives: * Protect the homesteads * Destroy the probe droids * Protect Mos Eisley * Eliminate the Imperial forces Requirements for Gold: Completion Time 3:00 Enemies Destroyed 31 Accuracy 15% Friendly Saves 50 Bonus Collected 0 This mission will help you practice your controls with the X-Wing fighter. First, destroy every probe droid you see quickly, 'cause if they destroy the homesteads, your mission fails. After you quickly destroy the probe droids, some TIE bombers will appear trying to destroy Mos Eisley, so destroy them before they destroy most of Mos Eisley. To win a gold medal, finish the mission very fast and find 2 stormtroopers (in miniature) and 2 banthas (in miniature also) and destroy them, they're counted as enemies destroyed. STAGE 2: RENDEZVOUS ON BARKESH Location: Barkesh Available Craft: X-Wing A-Wing V-Wing Secret Craft: Millennium Falcon TIE Interceptor Naboo N-1 Aditional Craft: Y-Wing Airspeeder Objectives: * Escort supply convoy to safety Requirements for Gold: Completion Time 5:45 Enemies Destroyed 30 Accuracy 40% Friendly Saves 19 Bonus Collected 0 This mission basicaly consists in protecting the supply convoy until it reaches his destination. Follow closely the convoy and never, ever leave it alone if you're an amateur. Destroy every AT-ST or turbolaser that is a threat to the convoy. To get gold in this mission, don't let the TIEs destroy even one supply car and destroy a bunch of stormtroopers near a bunker in a corner of the level, and don't forget to finish the mission very fast. STAGE 3: THE SEARCH FOR THE "NONNAH" Location: Chorax Available Craft: X-Wing A-Wing V-Wing Secret Craft: Millennium Falcon TIE Interceptor Naboo N-1 Aditional Craft: Y-Wing Airspeeder Objectives: * Locate crashed Rebel ship * Protect the ship from invading Imperial Forces Requirements for Gold: Completion Time 10:00 Enemies Destroyed 38 Accuracy 20% Friendly Saves 1 Bonus Collected 0 In this mission, you'll have to find a crashed rebel ship before the Imperials do and destroy it. To find it quickly, just follow the path you're taking from the begginning straight; if you don't find it, one of your wingmates will find it and the wedge of your radar will appear indicating where the "Nonnah" is. When you're protecting the ship, destroy with your missiles the little Tank Droids and the AT-ST. Then, destroy every TIE bomber trying to destroy the "Nonnah" and the evacuation shuttle on top of it. Then destroy the AT-PTs. When the shuttle is trying to get out, protect it from the TIEs that are trying to get it. To receive gold medal, destroy also the probe droids that you find and try to have a very short time. STAGE 4: DEFECTION AT CORELLIA Location: Corellia Available Craft: Airspeeder Objectives: * Investigate strange readings * Protect the Capitol Tower * Protect the Tech Center * Protect the Evacuation Shuttles Requirements for Gold: Completion Time 10:00 Enemies Destroyed 50 Accuracy 20% Friendly Saves 95 Bonus Collected 1 In this mission you'll protect some buildings. First, destroy the probe droids that you see with the radar in the wedge. Then, go to the Capitol Tower and protect it destroying the TIEs that are bombarding it. Then, Crix Madine will call you to protect him from the bombers. When you destroy them, Han Solo will appear and you'll go again to the Capitol Tower; destroy quickly the 2 TIEs and "wrap" the AT-AT very fast. Later, you'll go again to the Tech Center and destroy the AT-STs, stormtroopers and the AT-AT trying to get to the Tech Center. Then, the evacuation shuttles will arrive to evacuate Crix Madine with some TIEs following them and you'll have to protect them. Finally, when the shuttles get out, you finish your mission. To achieve gold, destroy the little water vehicles and the stormtroopers near the coast; also, you need to be very fast in this mission; one more thing to get the gold medal, you need to get a bonus (see the "Secrets, Codes and FAQs" section to see what's a bonus) near the Tech Center between some buildings. STAGE 5: LIBERATION OF GERRARD V Location: Gerrard V Available Craft: X-Wing A-Wing V-Wing Secret Craft: Millennium Falcon TIE Interceptor Naboo N-1 Aditional Craft: Y-Wing Airspeeder Objectives: * Escort Y-Wings to their targets * Disable civilian yachts * Destroy the big gun turret Requirements for Gold: Completion Time 5:15 Enemies Destroyed 33 Accuracy 30% Friendly Saves 6 Bonus Collected 0 In this level, you'll have to protect some Y-Wings trying to disable some yachts. To achieve this goal, don't let the turrets (both laser and missile ones), TIEs and ATs destroy them. First, destroy every turret you see. Then, when they finish disabling in that side of the city, they'll go to the other side. Destroy the turrets also. When you see a BIG turret, fire your torpedoes (or advanced torpedoes if you picked the bonus of last mission) and destroy some TIEs while the Y-Wings finish. To get the gold, every Y-Wing must be alive, and you must have a high number of enemies destroyed; so, let's kick some TIE butt. 4.2) CHAPTER 2 ============== CHAPTER II, ROGUE SQUADRON Kasan Moor, Imperial Ace and leader of the dreaded 128th TIE Interceptor Squadron has now defected to the Rebel Alliance. As a loyal soldier for the Empire, Moor witnessed both its cruelty and hypocrisy in the destruction of her home world, Alderaan. Convinced to join Rogue Squadron, Moor offers her flight expertise in addition to knowledge of hidden Imperial strongholds... STAGE 6: THE JADE MOON Location: Jademoon Available Craft: X-Wing A-Wing V-Wing Secret Craft: Millennium Falcon TIE Interceptor Naboo N-1 Aditional Craft: Y-Wing Airspeeder Objectives: * Use trench to avoid missile turrets * Locate and destroy the shield generator * Escort and protect Madine's troops Requirements for Gold: Completion Time 6:00 Enemies Destroyed 45 Accuracy 40% Friendly Saves 7 Bonus Collected 1 First, go straight ahead and try not messing up too much with the AT-PTs, Madine's troops can destroy them, but do mess up with the turbolasers, destroy all of them - if you destroy the bunkers (those rounded canisters), one enemy per bunker destroyed is added to the "Medal" objectives - and return to the path to the left (from start) and keep flying low; when the path splits in two, the left path takes you to the bonus - inside the bunker (in form of a small building) - and the right path leads to the shield generator. When you get to the shield generator, destroy it and go in the direction your radar is telling you. Then, you'll have to destroy a wave of TIE interceptors and bombers and some AT-PTs; destroy the PTs with your torpedoes and find-and- destroy the bombers first, they do more damage to Madine's troops and then destroy the interceptors. STAGE 7: IMPERIAL CONSTRUCTION YARDS Location: Balmorra Available Craft: Airspeeder Objectives: * Approach the base undetected by radars * Locate and destroy the AT-ST factory * Locate and destroy the AT-AT factory Requirements for Gold: Completion Time 6:30 Enemies Destroyed 80 Accuracy 45% Friendly Saves 0 Bonus Collected 1 In this level, you'll have to destroy the AT factories. First, destroy all the radars a little far from them - this is the easy part. When they are destroyed, go right evading the AT-AT (don't destroy it, it takes a lot of time) and wait for a group of 3 TIE fighters to come. When you destroy them, go to the direction that the AT-AT is heading and you'll find a path that leads to the AT- AT factory (don't destroy the AT-AT). When you destroy the factory, return from the same path, but go right when you return where you saw the first AT-AT. You'll find a shuttle taking off a platform - in one of the bunkers below the platform is hidden a bonus -, you can find the entrance to the AT-ST factory near here but remember to destroy the missile turret first (also, don't destroy the AT-AT that's in the path of the factory, it's a waste of time). STAGE 8: ASSAULT ON KILE II Location: Kile II Available Craft: Y-Wing Secret Craft: Millennium Falcon TIE Interceptor Naboo N-1 Aditional Craft: X-Wing A-Wing V-Wing Airspeeder Objectives: * Locate and destroy the sensor array * Locate and destroy the Imperial Spaceport * Locate and destroy the Imperial garrisons Requirements for Gold: Completion Time 6:00 Enemies Destroyed 65 Accuracy 60% Friendly Saves 0 Bonus Collected 0 In this mission you'll have to search-and-destroy some Imperial key-locations in Kile II Spaceport. First, go straight ahead until you find some turbolasers in the floor and the path splits. If you take the right path: You'll go to the spaceport. Bombard every building and try to avoid the TIEs, do not get caught in a dogfight - you don't stand a chance in a Y-Wing against TIE Interceptors. If you take the left path: Almost inmediately the path will split up and take the right path. Follow the path 'til you get to the garrisons and the sensor array. Destroy first the garrisons with your blasters and throw bombs at the stormtroopers to destroy a serious amount of them - they count as enemies destroyed - and then bombard the sensor array and try to evade the TIEs. STAGE 9: RESCUE ON KESSEL Location: Kessel Available Craft: X-Wing modified with fitted ion cannon Aditional Craft: Y-Wing Objectives: * Rescue Wedge Requirements for Gold: Completion Time 4:30 Enemies Destroyed 26 Accuracy 40% Friendly Saves 5 Bonus Collected 0 In this level you have to rescue Wedge, who has been captured by the Imperial forces in the previous level. To accomplish that goal, fire your ion cannon to each train car until it sparkles with electricity. To accomplish gold medal, destroy every enemy you see. STAGE 10: PRISONS OF KESSEL Location: Kessel Available Craft: X-Wing A-Wing V-Wing Secret Craft: Millennium Falcon TIE Interceptor Naboo N-1 Aditional Craft: Y-Wing Airspeeder Objectives: * Protect and escort Madine's shuttle * Destroy the power generator Requirements for Gold: Completion Time 10:30 Enemies Destroyed 103 Accuracy 40% Friendly Saves 35 Bonus Collected 1 First, follow the shuttle and destroy some enemies and you'll have to destroy the shield generator. Destroy as many enemies you can in the way there, but don't get caught in a dogfight; when you can see the gen, fire your blasters or use a couple of torps; when you destroy it, return to the shuttle and destroy the TIEs and the stormtroops that come out of the bunkers (don't destroy any bunkers until all the stormtroopers come out in any moment of the level). When the shuttle has all the prisoners, follow it to the next prison, where you'll have to protect the shuttle and destroy anything that moves (except the prisoners). Then, move to the next and repeat the process. Now, when the shuttle reaches the final prison, destroy every enemy that's near the shuttle, cause it has taken a lot of damage and destroy the walkers that approach. When the shuttle takes off the final prison, just be near it to protect it from any enemy that's alive - IF there's an enemy alive. 4.3) CHAPTER 3 ============== CHAPTER III, THE NEW THREAT With the rescue of Wedge Antilles and Rogue Squadron at full strength the Rebel Alliance turns its attention to a new Imperial threat - Moff Kohl Seerdon. Preparing to capture Thyferra, with its precious supply of the healing Bacta, Seerdon is now consolidating his power for a massive attack. His success could very well break the fledgling Rebellion and surely doom the galaxy to Imperial rule. Luke Skywalker and Rogue Squadron are asssigned to disrupt his operations with swift hit and run missions against key targets such as the Imperial mining operation near Taloraan... STAGE 11: BATTLE ABOVE TALORAAN Location: Taloraan Available Craft: X-Wing A-Wing Secret Craft: Millennium Falcon TIE Interceptor Naboo N-1 Aditional Craft: Y-Wing Objectives: * Locate and destroy the Imperial tibanna gas containers * Avoid civilian causalties Requirements for Gold: Completion Time 7:00 Enemies Destroyed 90 Accuracy 70% Friendly Saves 1 Bonus Collected 1 There isn't much to tell in this level, just destroy the gas containers that have the Imperial symbol marked and try not to destroy the others with the blue line. To quickly destroy the turrets (which are very annoying), destroy some with the warheads and try to reserve some for the final turrets, which fire seeker missiles. The bonus is located between the buildings in the floating city. STAGE 12: ESCAPE FROM FEST Location: Fest Available Craft: Snowspeeder Objectives: * Locate captured AT-PTs * Free the AT-PTs * Escort the AT-PTs to the landing zone * Destroy the Research Facility Requirements for Gold: Completion Time 6:30 Enemies Destroyed 65 Accuracy 25% Friendly Saves 7 Bonus Collected 1 When you start, go left to "wrap" the AT-AT and destroy the turbolasers very fast. Then, go left - don't go where the AT-PTs or the other AT-AT will destroy them - and destroy the little tank droids, the AT-AT and the stormtroopers before your wingmates destroy the wall. When the wall is destroyed, go back to where the turrets were and destroy quickly every tank droid before the AT-PTs get there to avoid damage - their damage, not yours - and destroy the bombers attempting to bombard the PTs. When they reach the landing zone, destroy the shield generator - located near the second AT-AT you destroyed - and destroy the stormtroopers and the research lab. The bonus it's behind the lab inside a bunker. STAGE 13: BLOCKADE ON CHANDRILA Location: Chandrila Available Craft: X-Wing A-Wing V-Wing Secret Craft: Millennium Falcon TIE Interceptor Naboo N-1 Aditional Craft: Y-Wing Airspeeder Objectives: * Escort and protect supply train * Protect the city Requirements for Gold: Completion Time 5:45 Enemies Destroyed 35 Accuracy 20% Friendly Saves 4 Bonus Collected 1 First, destroy the TIE bombers and interceptors that attempt to destroy the train until it reaches the city - to gain gold medal, don't let any train car be destroyed -. Then, destroy some TIE bombers attacking the city. After that, protect some evacuation shuttles destroying the AT-STs. When the shuttles are escaping, destroy the remaining TIEs. The bonus is at the far end of the city; after the buildings, you'll see an AT-ST firing to some little towers, destroy the ST and the bonus will appear. STAGE 14: RAID ON SULLUST Location: Sullust Available Craft: Y-Wing Secret Craft: Millennium Falcon TIE Interceptor Naboo N-1 Aditional Craft: X-Wing A-Wing V-Wing Y-Wing Airspeeder Objectives: * Destroy the transmitters * Destroy the capacitor Requirements for Gold: Completion Time 4:00 Enemies Destroyed 40 Accuracy 75% Friendly Saves 0 Bonus Collected 1 In this mission try to move a lot to evade all the missiles that the turrets fire. First, destroy all the transmitters with your bombs (the little things on the floor) and the turrets in your way - destroy as many as you can -. When you destroy all the transmitters, fly to the capacitor and destroy those little white bulbs that are moving - fire at the white part or it won't be damaged -. The bonus is hidden inside a building near a platform. If you're an amateur, destroy the turrets first, it takes a lot of time but it's easier. STAGE 15: MOFF SEERDON'S REVENGE Location: Thyferra Available Craft: X-Wing A-Wing V-Wing Secret Craft: Millennium Falcon TIE Interceptor Naboo N-1 Aditional Craft: Y-Wing Airspeeder Objectives: * Protect the bacta containers * Avoid civilian casualties * Destroy all Imperial bunkers, fighters and bombers * Locate and destroy Moff Seerdon Requirements for Gold: Completion Time 6:00 Enemies Destroyed 45 Accuracy 30% Friendly Saves 55 Bonus Collected 1 This level is very difficult. I highly recommend for begginers to destroy first the TIE interceptors, then the missile turrets, then the AT-STs, and then the remaining enemies. The other way is going where the radar says and destroying every thing you find in the section the radar told you - this way is a lot harder, but it's in less time -. After destroying the last thing, Moff Seerdon will appear in his own shuttle. He's easy using 3 or 4 seeker torpedoes or seeker cluster missiles, but if you have traditional torpedoes or blasters only, pray, 'cause he's damn fast and he has a stronger hull and shields; another thing: he also has seeker missiles like the turrets. The bonus is hidden inside a bunker. 4.4) CHAPTER 4 ============== CHAPTER IV, DARK EMPIRE Six years after the Battle of Endor, the fight for freedom continues. Even without the thousands of Jedi Knights who formed the backbone of the Old Republic, the Rebel Alliance has managed to control three quarters of the galaxy. Darth Vader is dead but a reborn Empire, under a mysterious new leader, strikes back at the struggling Rebel Alliance, hoping to crush the fledgling New Republic. Massive World Devastators, more powerful and unstoppable than the Death Star, ravage entire planets. Rogue Squadron, which is now commanded by Wedge Antilles, persists in mounting daring missions throughout the galaxy... STAGE 16: THE BATTLE OF CALAMARI Location: Mon Calamari Available Craft: X-Wing A-Wing V-Wing Secret Craft: Millennium Falcon TIE Interceptor Naboo N-1 Aditional Craft: Y-Wing Airspeeder Objectives: * Destroy the world devastators * Protect the city Requirements for Gold: Completion Time 5:30 Enemies Destroyed 24 Accuracy 25% Friendly Saves 87 Bonus Collected 0 First, you'll have to destroy the first World Devastator. To do it, destroy first a little circle on top of it - the shield generator - and then, destroy two of it's "feet" and it will fall causing it's destruction - this first devastator is armed with several missile turrets -. Then, go to the city and destroy the TIE/Ds. Then, follow your radar to the next devastator and make the same things to destroy it. Then, go again to other part of the city and destroy the TIEs. Later, destroy the last devastator and go to the city and destroy the last wave of TIEs. 4.5) SECRET LEVELS ================== STAGE 17: BEGGAR'S CANYON Location: Tatooine Available Craft: T-16 Skyhopper Objectives: * Win the race Requirements for Gold: Competitor Beaten Wedge Basically, this level is a race, I can't help you here, but what I can do to help is to tell you about a shortcut: After the 5th turn in Wedge's path, you can fly over the walls (about 2 or 3). The shortcut will help you very much to beat him. STAGE 18: THE DEATH STAR TRENCH RUN Location: Death Star Available Craft: X-Wing Secret Craft: Naboo N-1 Objectives: * Chase the Imperials through the trench * Destroy the power plant at the end of the trench Requirements for Gold: Completion Time 2:45 Enemies Destroyed 30 Accuracy 70% Friendly Saves 0 Bonus Collected 0 This mission is just like the final scene of Star Wars: A New Hope, when Luke destroys the Death Star. Basically, destroy almost every enemy - TIEs, Turbolasers - until the Millennium Falcon arrives. Then, close your S-foils and go to the end where you'll find the exhaust port; fire your torpedo to the exhaust port to finish the mission. STAGE 19: THE BATTLE OF HOTH Location: Hoth Available Craft: Snowspeeder Objectives: * Destroy probe droids * Defend Rogue Ten from AT-ST attack * Defend the generator from the Imperial attack Requirements for Gold: Completion Time 3:45 Enemies Destroyed 29 Accuracy 60% Friendly Saves 0 Bonus Collected 0 When you start, destroy all the probe droids. Then, go and save Rogue Ten by destroying the AT-STs before they kill him. Finally, you'll have to destroy the three AT-ATs, the four AT-STs and the stormtroopers and you'll finish the last level of the game. ================== 6) SECRETS & CODES ================== * SECRET LEVELS * To get level __, finish every mission with ___________. Level 17: Beggar's Canyon Any kind of medal Level 18: Death Star Trench Run Silver medal or silver and gold Level 19: Battle of Hoth Gold medal * USE THE MILLENNIUM FALCON * Finish ALL the secret levels with silver medal or with the passcode FARMBOY. * USE THE TIE INTERCEPTOR * Finish ALL the secret levels with gold medal or with the passcode TIEDUP. * ACTIVATE ADITIONAL CRAFT * Finish every level of the game with gold medal and more craft will be available in almost every level. * BONUSES LOCATIONS * Stage 4, Defection at Corellia Advanced Proton Torpedoes Stage 6, The Jade Moon Advanced Shields Stage 7, Imperial Contruction Yards Advanced Bombs Stage 10, Prisons of Kessel Advanced Seeker Missiles Stage 11, Battle Above Taloraan Advanced Blasters Stage 12, Escape from Fest Seeker Torpedoes Stage 13, Blockade on Chandrila Advanced Bombs Stage 14, Raid on Sullust Seeker Torpedoes Stage 15, Moff Seerdon's Revenge Seeker Cluster Missiles * PASSCODES * Add difficulty to the game ACE Display photo of the game staff BLAMEUS Mini-game with the AT-ST CHICKEN Show game credits CREDITS Activate all levels DEADDACK Activate "At the Movies" in the Showroom DIRECTOR Activate the Millenium Falcon FARMBOY Change Luke's face in Main Screen (#) HARDROCK Activate the Naboo Fighter (#) HALIFAX? then !YNGWIE! Infinite lives IGIVEUP Control a black Cadillac instead of the V-Wing KOELSCH Activate "Concert Hall" in the Showroom MAESTRO Enhance your radar RADAR Activate the TIE Interceptor TIEDUP Activate every advanced tech of your craft TOUGHGUY NOTE FOR KOELSCH: If you put pause, the game will have a lock-up. NOTE FOR CODES MARKED WITH (#): See section 7 for details. =================== 7) COMMON QUESTIONS =================== WHAT'S A BONUS? It's a glowing thing that enhances your weapons system of all your spacecraft. It can enhance either the primary or secondary weapons system. WHAT IS THE SHOWROOM? The showroom is a secret option in the Options menu. It can be activated with the MAESTRO or DIRECTOR code. WHAT ARE THE PASSCODES? The passcodes are secret codes to make alterations to the game. You can type them at the passcodes screen in the options. HOW CAN I ACTIVATE THE NABOO FIGHTER? To activate it, first type-in HALIFAX? and select enter code. Then, type-in !YNGWIE! and select enter code. You won't hear R2- D2 beeping when you enter both codes, but they work. To disable the Naboo N-1, type-in HALIFAX? and then any other word. HOW CAN I ACTIVATE THE HARDROCK CODE? First, enter the code. Then, go to the main screen and let the demo play run. Then, you'll see something different in the main screen. I BOUGHT IT USED AND WANT TO GET RID OF ALL THESE HORRID CHEAT CODES (NABOO STARFIGHTER IS A CHEAP WAY TO WIN)... HOW DO I DO IT? - Question by WhyNot2Go@aol.com Well, I think just the same. The cheats only get rid of the fun, the only cheat that is really useful is the RADAR. To erase the Naboo Fighter, just type-in as a passcode the word HALIFAX? (like when activating it) and select END. Then, type-in another word in the passcode screen (type what you want, it doesn't matter if it is a cheat or not). That will disable the Naboo Fighter. All the other cheats (except MAESTRO and DIRECTOR) are deactivated when you turn off your N64. ========== 7) CREDITS ========== FAQ by.............Alberto Moreno ASCII logo by......Alberto Moreno Secrets by.........Nintendo 64 Code Center Nintendo Power Source Alberto Moreno Responded to.......WhyNot2Go@aol.com ============= 8) COPYRIGHTS ============= The Star Wars FAQs Collection Rogue Squadron N64 FAQ Guide ver1.72a+ (Final Version) (C)1999 Alberto Moreno. There must be obtained my permission for any kind of use and/or distribution of this FAQ Guide. All trademarks in this FAQ are property of their respective owners. ====== 9) END ====== If you liked the FAQ, if you want me to make another, you have questions, or you want to contribute, etc., e-mail me at or . Visit my web site: http://members.xoom.com/nookie_007 Check out these games: Star Wars: Shadows of the Empire (Nintendo 64, Windows 95) Star Wars: Episode I: Racer (Nintendo 64, Windows 95/98) Star Wars: X-Wing Alliance (Windows 95/98) ---------------------------------------------------- Star Wars Official Web Site www.starwars.com LucasArts Entertainment Company www.lucasarts.com Nintendo Power Source www.nintendo.com Rogue Squadron on Nintendo 64 rogue.nintendo.com ----------------------------------------------------