-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- __ __ _ ___ _ _ _ | \/ | ___ _ __ | | _____ _ _ |_ _|___| | __ _ _ __ __| | / |_ | |\/| |/ _ \| '_ \| |/ / _ \ | | | | |/ __| |/ _` | '_ \ / _` | | (_) | | | | (_) | | | | < __/ |_| | | |\__ \ | (_| | | | | (_| | | |_ |_| |_|\___/|_| |_|_|\_\___|\__, | |___|___/_|\__,_|_| |_|\__,_| |_(_) |___/ _____ _ ____ _ __ |_ _| |__ ___ / ___| ___ ___ _ __ ___| |_ ___ / _| | | | '_ \ / _ \ \___ \ / _ \/ __| '__/ _ \ __| / _ \| |_ | | | | | | __/ ___) | __/ (__| | | __/ |_ | (_) | _| |_| |_| |_|\___| |____/ \___|\___|_| \___|\__| \___/|_| __ __ _ ___ _ _ | \/ | ___ _ __ | | _____ _ _ |_ _|___| | __ _ _ __ __| | | |\/| |/ _ \| '_ \| |/ / _ \ | | | | |/ __| |/ _` | '_ \ / _` | | | | | (_) | | | | < __/ |_| | | |\__ \ | (_| | | | | (_| | |_| |_|\___/|_| |_|_|\_\___|\__, | |___|___/_|\__,_|_| |_|\__,_| |___/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F O R T H E P E R S O N A L C O M P U T E R -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Guide Info: FAQ/Walkthrough for Monkey Island 1 for the PC Version 1.0 Written by SquidGirl Started: February 10, 2001 Released: February 11, 2001 Last Updated: --- Finished: --- Contact Info: Email: becky@chronosquid.com AIM: chronosquid ICQ: 91070341 Sites where this guide may be found: • http://www.chronosquid.com • http://www.gamefaqs.com -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Changes (12/23/00): -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- First version. Everything here is new. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Table of Contents: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Introduction o Quick Copyright Statement o Notes on the production of this document o Game information 2. Game Basics o Characters . Main Characters . Other Important Characters . Useless Characters . Pirates o Controls . Basic Commands . Other Commands o Saving and Loading 3. Walkthrough o Part I: The Three Trials o Part II: The Journey o Part III: Under Monkey Island o Part IV: Guybrush Kicks Butt 4. Sword Fighting Guide o Fighting o Insult List 5. FAQs 6. Secrets/Easter Eggs 7. Items 8. Update History 9. Credits/Thanks o This Guide o The Game 10. Links 11. Copyright Info -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Introduction -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o Quick Copyright Statement -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This document © 2001 SquidGirl. It is forbidden by law for this document to be reproduced electronically, in print, or in any other form, without express written permission from the author, whose email address may be found above. More information can be found below in the detailed copyright statement. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o Notes on the production of this document -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This is my third guide. My first two (which were for Sam n' Max Hit the Road and Mission Asteroid) were never accepted at GameFAQs. Sam n' Max was never sent in, because it wasn't in the right format, it was bad, and I was too lazy to fix it up. So this is my first real guide. It's probably pretty bad. I'm not much of a critic for my own work, though. Anyway, enjoy. Or don't. Either way, if you don't like it, don't email me and flame me about it. Or go ahead and do that, but if you do, expect an equally vicious reply and an address ban. Cheers. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o Game Information -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Secret of Monkey Island was released way back in the days of old (a.k.a. 1990) by LucasArts Entertainment Company. It's the beginning of a series of humorous adventure games that has spawned numerous fan sites, hopes for a movie, and one of the strangest places on the 'net that I know of: alt.games.lucas-arts.monkey-island (AGLAMI). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2. Game Basics -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o Characters -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- . Main Characters -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Guybrush Threepwood (Speaks in White): Guybrush is the protagonist [for those of you out there who don't know what that means, a protagonist is a main character, or, as my dictionary puts it: pro-tag'o-nist (prö-tãg'ö-nïst), n. One who takes the leading part in a drama; hence, one who takes the lead in any great matter.] of the Monkey Island series. His main goal in life is to be a mighty pirate, but of course he also wants to get rich, marry Elaine Marley (the governor of Mêlée Island), and be captain of his own ship. Elaine Marley (Speaks in Fuschia): Governor of Mêlée Island, owner of some rather pissed off poodles, and Guybrush Threepwood's one true love, Elaine is the 'damsel in distress', or would be if she wasn't perfectly capable of taking care of herself. Her plans are usually ruined by Guybrush, but she loves him nonetheless. Ghost Pirate LeChuck (Speaks in Light Blue): He's dead, he's into voodoo, and he's allergic to root beer. He also happens to be the antagonist [ant-tag'o-nist (ãn-tãg'õ-nïst), n. One who contends with another, esp. in combat; adversary; opponent. -- Syn. Enemy, foe, rival, competitor.] of the Monkey Island series. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- . Other Important Characters -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Important-Looking Pirates (Speak in Blue, Yellow, and Fuschia; Located beyond the curtains in the Scumm Bar): You need to talk to these guys to progress in the game. They'll tell you about the three tasks you'll need to complete before you can become a pirate, give you some advice, and tell you the ingredients of grog. Yum. Alfredo Fettucini (Speaks in Fuschia; Located in the circus tent in the clearing) Alfredo and his brother, Bill, will offer Guybrush a job as cannon stunt tester. There's a hefty reward given, so take him up on his offer. Bill Fettucini (Speaks in Green; Located in the circus tent in the clearing) Bill and his brother, Alfredo, will offer Guybrush a job as cannon stunt tester. There's a hefty reward given, so take him up on his offer. Men of Low Moral Fiber (Speak in Fuschia, Light Blue, and Green; Located on the street corner in the main part of town on Mêlée island): If you take a copy of the minutes of the last Mêlée Island PTA meeting, they'll give you 2 pieces o' eight. They aren't really important, but they give you money, so they're here. Voodoo Lady (Speaks in ______; Located in the voodoo shop in the main part of town on Mêlée Island): She'll tell you your future. Stop by if you want to. Otherwise, she's pretty much useless. She'll be back later in the series. Shopkeeper (Speaks in Fuschia; Located in the general store in the back part of town on Mêlée Island): He'll insult you a bit and sell you some super-cool stuff. Well, maybe not exactly super-cool. But he'll sell you stuff. Sheriff Fester Shinetop (Speaks in Red; Located in the Alley in the town on Mêlée island and in the governor's mansion in the same place): The sheriff will advise you to get off the island, then walk off. You'll run into him again. He'll toss you into the ocean. What a nice guy. Prisoner (Speaks in Yellow; Located in prison in the town on Mêlée Island): This guy's name is Otis. He'll give you a carrot cake if you can give him something to get rid of the rats. But first you'll have to take care of that nasty breath. If you help him escape, he'll join your crew. Troll (Speaks in Light Blue; Located on the bridge): He'll block your path unless you pay him. And if he takes off his mask, he looks supiciously like George Lucas... Carla (Speaks in Green; Located in the Sword Master's Hideout, on the dock, and on the ship): Also known as the Sword Master, you must defeat Carla to complete the mastery of the sword trial and progress through the game. She will then join your crew. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- . Useless Characters -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Lookout (Speaks in Gray; Located at Lookout Point): The first NPC (non-player character) you meet in the game, this guy is in charge of keeping watch on top of the island. He can hardly see anything, he thinks Threepwood is Thriftweed, and he thinks Guybrush would make a good flooring inspector. And that's about it. He's not useful in any way, unless you want to count his information concerning who you need to talk to if you want to be a pirate. Mancomb Seepgood (Speaks in Salmon; Located in top left corner of the Scumm Bar): This guy will tell you to speak to the important-looking guys in the next room. He'll also laugh at your name and call it stupid. You can find out some things about Governor Marley's mansion and her watch dogs if you ask. Pirate with Scarred Eye (Speaks in Purple; Located at the center table in the Scumm Bar): He'll tell you a bit about LeChuck if you care. His scar came from a nasty incident with a contact lens. He'll also tell you how to get a drink and why there isn't a dartboard. Pirate with LOOM Pin (Speaks in Blue; Located at the back table in the Scumm Bar): Another useless guy. This time with a nice hat. He's advertising LOOM. Ask him about it if you care. Otherwise, don't bother. Dog (Speaks in Gray; Located by the curtains in the Scumm Bar): Completely useless unless you're into the whole barking thing. He says something about Mêlée island and LeChuck, but he says it with 'Arf!' and 'Woof' so unless you find that sort of thing amusing, don't even bother talking to him. Cook (Speaks in Light Blue; Located in the Scumm Bar): All he does it tell you not to go into the kitchen. Ignore him. Heavily Armed Clown (Speaks in Red; Located in the back rooms of the Governor's mansion): Guybrush will give him some confetti. That's about all that happens with him. Nick (Speaks in Light Blue; Located on the dock while Guybrush is underwater): Nick will run into another pirate and talk to him about murder weapon disposal, then walk away. Nick's Friend (Speaks in Fuschia; Located on the dock while Guybrush is underwater): This guy is toting around a knife he just used to commit a felony. Rather than tossing it into the water, which was his original plan, he decides that he might need it later and walks off with it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- . Pirates -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- (Note: These are the pirates you fight when you're wandering around the island racking up insults in preparation for the sword mastery trial.) Bloodthirsty Pirate Dirty Rotten Pirate Stinking Pirate Ugly Pirate -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o Controls -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- . Basic Commands -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +--------------------------------------------------------------+ | [commands and items in use] | +--------------------------+-----------------------------------+ | Give Pick up Use |/\| [item] [item] [item] [item] | | Open Look at Push |--| | | Close Talk to Pull |\/| [item] [item] [item] [item] | +--------------------------+-----------------------------------+ As in most of the LucasArts adventure games of the early '90s, the controls in this game are fairly simple. On the bottom of your screen, there's a large black area. On the left side, you can see the actions you can use. A diagram of this is shown above. The commands are as follows: Give: Use this command to give an item to another person Open: This is used on doors, boxes, cabinets, et cetera. It's pretty much self-explanatory. Close: The reverse of open. Again, it's pretty easy to grasp the concept of this command. Pick up: Use this command on any objects in the game not currently in your inventory. Another simple command. Look at: This command can be used on pretty much anything in the game. People, objects, items, animals, plants, and everything else. Talk to: Use this one on people to see what they've got to say. Even if you don't need to, it can often be amusing to engage in conversation with the people in this game because of the witty remarks and comments made. Use: This command will select an item from your inventory, push or pull things, and do lots of other fun stuff. If you can't figure out what else to do, try this one. Push: Push on something. Turn something. Et cetera. Pull: Opposite of pull. Walk to: The default command, this one isn't listed in the command window on the screen. You use it to move around on the screen, or move between screens, or anything else that involves movement. You use these commands by moving the cursor over the command you want to use and clicking it, then moving the cursor over the object, person, or thing you want to use the command on and clicking on it. You can see what command or item is in use, and what your cursor is over, by checking the command line above the items and commands. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- . Other Commands -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Right-Click: On items or people, this will cause Guybrush to use the 'Look at' command. On doors, it will be 'Open' or 'Close,' depending on the current state of the door. On handles, it will be 'Push' or 'Pull.' F1: Hitting F1 on your keyboard will bring up the menu. From here, you can save or load your game or quit. To get out of here, just press the 'Play' button. Spacebar: Hitting the spacebar while playing will pause your game. Hit it again to unpause it. Escape: The escape key will skip over cutscenes and credits so you don't have to watch them every time you want to play the game. These commands are used just by pressing the key or button necessary to use them. Quite simple. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o Saving and Loading -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- To save your game, go into the menu (press F1) and select Save. Choose which drive you want to save your game on by clicking on the button on the top right, then click on any of the empty slots on the left side and type in a file name. Press the OK button to save the game, or the Cancel to go back to the menu without saving. If you click on a file that you have already used to save a game, the file will be replaced. After pressing OK, the menu will close. To load a game, open the menu and choose the load option by pressing the button labelled Load. Click on whichever file you want to load by clicking on it or pressing enter when the cursor is over it. The game will be loaded and the menu closed. Again, you can select which drive you want to load from, or go back to the menu by pressing cancel. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3. Walkthrough -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o Part I: The Three Trials -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here, you meet Guybrush. He introduces himself to the blind lookout atop the mountain. They'll talk for a bit. He tells you to go talk to the pirate leaders in the Scumm Bar. When they finish, you can go two different ways. If you want to explore a little bit, head off to the right side of the screen to the island overview. Most of the locations are shown here in colored spots, and those that aren't you'll either run into later, or you can just move your mouse around until you see something. There's nothing you can do here now, so you might as well head back to the village or the lookout point, which are in the lower left corner of the map. Either one will take you to the lookout point, so it doesn't matter which one you go to. After exploring, or if you choose not to explore at all, walk to the stairs on the lookout screen. Guybrush will go down the stairs and down the mountain path and onto the dock. On the first building you encounter, you can see a poster. You can look at it if you want to, or just walk away. You can not pick it up. When you're finished, walk to the right side of the screen. Doing this twice will get you to the Scumm Bar, which is where the lookout advised you to go. Open and walk to the door. You will be faced with a room full of drunken pirates in blue suits. You can also see a dog, and occasionally, the cook. Talk to these pirates if you wish; some of them have interesting things to say. Well, not really. But talk to them if you're bored. When you're done, head over to the curtains on the right side of the room. Seated at a table here are the important-looking pirates. Talk to them, or wait for the cook to leave the kitchen and go in there. When you talk to them, they'll tell you how to become a pirate. For more details, ask them what you need to do to become a pirate. Or just look here. The three tasks are as follows: Mastering the art of the sword: Track down and defeat the Sword Master. Mastering the art of thievery: Steal an idol from the governor's mansion. Mastering the art of treasure-huntery: Find the Lost Treasure of Mêlée island. When you finish talking to the important looking pirates, or if you choose to do this before talking to them, wait for the chef to come out of the kitchen. When he passes the curtains, walk to the kitchen door. If you open it while he's in there, he'll kick you out, and if you try to go in while he's still on the screen, he'll tell you not to go in there. Anyway, just wait for him to leave and then you can go in. Once in there, the first thing you'll want to do is grab the pot under the counter. Well, maybe not want. But it's the first thing you _should_ do. Then you can pick up the hunk o' meat on the counter. Toss it into the soup if you want. Then pick it up again and you'll have stewed meat. Actually, it doesn't really matter if you do that now or later, but you should probably get it done now to save any extra trips to the kitchen. That done, open the door on the right side of the kitchen and head out to the dock. Once you are outside, walk to the end of the dock and move around until you hit the loose board. Walk on the board until the bird flies away, then run in and pick up the salmon. Walk back into the kitchen, then back into the bar. Leave the building. You'll see a little cutscene here. Watch it. Or press the escape key to skip it. Walk to the left and back up the mountain to the lookout point. Walk to the right and go to the overview. Go to the clearing (the colored dot in the approximate center of the island). Walk to the left then head on over to the circus tent. When you enter, you'll see two guys in ridiculous arguing about cannon testing. These are the Fettucini brothers. When you get a chance, say something. Any of the options you're given will work. They'll dash over to Guybrush and offer him a job. Ask how much they'll pay you (the answer is 478 pieces o' eight), then take the offer. Tell them you have a helmet. When they ask for it, give them your pot. Watch Guybrush get smash into the pole. Whee! It doesn't matter what you say here. They'll go back to their bickering. Now, move your cursor around until you find the fork. Click on it. Take the upper left path. Pick up the yellow flowers on the right side of the screen, then go back out. Go back to the overview, then back to the lookout point, down the stairs, and back into town. Or just click on the village and you'll automatically end up going down the cliff. Walk to the right until you reach an archway, then head through it. Guybrush will find himself in the main part of town. You can talk to the citizen of Mêlée, but you'll only get something out of him if you tell him that you once had a barber named Dominique (this will be back later in the MI series). Then he'll offer to sell you a map, which you should buy. Across the street, you can see three men and a rat. Talk to the men. If you insult the rat then move the cursor over it, they'll tell you not to touch it. If you do this enough, the rat will run away. If you talk to them about the guy across the street, they'll call his maps cheap and try to sell you a real map. Then they'll confess that they're selling the minutes to the last Mêlée Island PTA meeting and ask if you still want them. Say you'll take one if they give you 2 pieces o' eight. Easiest money you'll ever earn. In this game, anyway. Now, head up the street and open the first door on the right. Walk in. You'll find yourself in a shop full of chickens. The only thing you can pick up in here is the rubber chicken sitting on the trunk in the lower-right corner of the room. Grab that, then walk over to the right side of the room to meet the voodoo lady. She knows everything you're going to say before you actually say it. Ask about everything you can, and when she asks if you're sure you want to know the future, say yes. She'll tell you a bit, then disappear in a puff of smoke. Leave the shop. Walk through the archway under the clock to get to the back part of town. Head into the first building. Once inside, pick up the sword (it's on the red and blue boxes behind the counter) and the shovel, which is in the top left corner upstairs. You can try to leave, but the shopkeeper will yell at you and you'll have to go back and pay. So just talk to him. Ask him about the sword and shovel and buy both of them. Then leave. Ignore the sounds coming from the alley (or go investigate...nothing changes). Walk past the church and the jail and through the the other archway. Then walk to Governor's mansion. If you want to get into the Governor's mansion, you'll have to get past those deadly piranha poodles firt. Use the yellow petals you picked up in the forest on the stewed meat. Give the meat with condiment to the deadly piranha poodles. Open the door to the mansion and walk in. Open the door at the top of the screen and walk in. LYAO at the next scene. And pay close attention to the actions Guybrush is using. When that's over, walk out of the mansion and back down to town. Walk into the jail (that's the building on the left) and talk to the prisoner. Guybrush will make a comment or two about poor dental hygiene, then refuse to talk to the prisoner until his breath improves. Walk out of the jail and over to the store. Talk to the storekeeper and tell him that you could really use a breath mint. He'll give you an entire package of Grog-O-Mints for only one piece o' eight. Go back to the jail. Give the breath mints you just bought at the store to the prisoner. Ask him if he's got a file. He'll offer to give you his only possession, the carrot cake his Aunt Tillie made him, if you give him something to get rid of the rats. Give him the gopher repellent you picked up in the mansion. Use the cake. Walk back to the mansion. Walk over to the gaping hole in the wall where the painting used to be. LYAO some more as Guybrush gets the idol. It doesn't matter what you say here. The sheriff will go away, leaving Guybrush alone with Elaine. Again, whichever option you choose, there will be no changes whatsoever in the storyline. Open the door so you can leave. Your escape will be cut off by Fester Shinetop, who will tie Guybrush to the idol and huck him into the ocean. Remember when Guybrush was talking to the pirate leaders and they asked if he had any special skills? Guybrush said he could hold his breath for 10 minutes. And it's true. You've got 10 minutes to get out of the water. Ignore the sharp objects lying everywhere that you could use to cut the rope if they were close to you. All you have to do is pick up the idol. Guybrush will grab the sword and climb out. Or you could stay for 10 minutes, let Guybrush suffocate, and LYAO at the conversations going on overhead and the nice colors Guybrush will turn. When Guybrush reaches the dock, Elaine Marley will show up. They'll talk for a minute, call each other a few names (Plunder Bunny?), then make plans to go back to the mansion for some...happy time. But first, Guybrush has to finish the trials. Walk to the right, then head up the mountain and over to the path. Go to the house on the right side of the island. Halfway there, Guybrush will be stopped by a troll on a bridge. Just give him the fish you picked up in the kitchen, and walk past. The troll will make sure nobody is looking, then whip off his mask, revealing a guy who strongly resembles George Lucas. The guy eats the fish, then puts the mask back on. Go to the house. Open the door to the house. Guybrush will knock, and a big guy with a smoking problem will answer, insult you a bit, and ask what you want. Ask him to train you. He'll laugh at you some more, but insist that you do have what it takes until he tells you that he likes your spirit and say he'll train you if you give him 30 pieces o' eight. Tell him you've got 30 pieces o' eight show him you sword, and he'll let you in. Guybrush will wave his sword around a bit, then the trainer will bring out...THE MACHINE! After a few hours of this, you'll learn the true secret of sword fighting. He'll teach you a few insults, then send you out to learn some more at the hands of the pirates that are wandering around the island. Head out to the path, stop somewhere on the island (anywhere that isn't an actual location will do), and wait for an opponent to show up. Check the sword fighting guide for more information. Run around fighting until you have all of the insults and their responses (there are 16 of them), then you're ready to fight the Sword Master. Or you could just wait until the pirates say, "Wow! You're good enough to fight the Sword Master!" when you defeat them. You'll still be missing a few responses when they first start to say that, so you might want to hold out for a bit and get the others. When you're ready to fight the Sword Master, head back to the village and go to the store. Talk to the storekeeper and tell him that you're looking for the Sword Master, then follow him. Try to keep up with the storekeeper. If you can't, the correct way to go is to take the following paths: Top-Left Top Right Right Left Top (Push Sign) Right Guybrush will evesdrop on the conversation between the Sword Master and the storekeeper. When the storekeeper leaves, walk to the Sword Master and talk to her. Challenge her to a fight. If you defeat her, you'll get a 100% Cotton T-shirt. Otherwise, she'll go into her house and you'll have to walk away then come back before you can challenge her again. Once you've defeated her, head back out of the forest, then click on the fork. Look at the map you bought from the citizen of Mêlée and follow the directions found within. If you can't do that, take the following paths: Top-Left Left Right Left Right Top Right Left Top Go right and use the shovel on the X. Guybrush will dig up a T-shirt. Head back to the village. Guybrush will see a ghostly ship sail off into the distance. The lookout will come up behind him and tell him that the Governor has been kidnapped by LeChuck. Tell him that you'll get a ship and a crew together, and he'll tell you where they went and give you a note. Walk to the left or to the right and head into the Scumm Bar. Pick up the 3 mugs in the first half of the tavern, then grab the 2 beyond the curtain. You can talk to the cook, or you can ignore him and go into the kitchen. He's too busy mourning the loss of the Governor to stop you. Fill one of your mugs with grog with the barrel and head out (you can grab the meat on your way out, but you won't need it, so you probably shouldn't bother). Head back to the prison. As you walk, the grog you got from the barrel will eat it's way through your mug. After your mug has reached 'near death' stage (move your mouse over it every time its condition changes), use it on another mug. Do this until you reach the prison, then use your grog on the lock. It will melt, and you'll free the prisoner, who will tell you his name is Otis, offer to do anything for you, refuse to save the Governor, then walk off. Watch the cutscene, find out Fester's true identity, then head out of town. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4. Sword Fighting Guide -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o Fighting -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- When someone's path is blocked, you'll be taken to the fight screen. The pirate you stop will say something, then Guybrush will be given a chance to speak. Choose the challenging option ("My name is Guybrush Threepwood. Prepare to die!") to initiate a fight. The basic chart of a fight: 1. Guybrush throws an insult (a.) The pirate gives the correct response (b.) The pirate gives the wrong response If (a.), (d.) or (e.)... 2. The pirate throws an insult (c.) Guybrush gives the correct response (d.) Guybrush gives the wrong response If (b.), (c.), or (f.)... 3. Guybrush throws another insult (e.) The pirate gives the correct response (f.) The pirate gives the wrong response You lose if... a. You've been insulted 3 times and you can no longer respond b. You've been insulted 2 times and the pirate gave the correct response to your insult 1 time c. You've been insulted 1 time and the pirate have the correct response to your insult 2 times The pirate loses if... a. You insulted him 3 times and he gave no response b. You insulted him 2 times and he gave the wrong response and you responded correctly to 1 insult c. You insulted him 1 time and he gave the wrong response and you responded correctly to 2 insults -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o Insult List -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Key: I = Insult SMI = Sword Master Insult R = Response Actual Insults coming Soon! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 8. Update History -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- V1.0, 12/23/00: First release. Added everything. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 9. Credits/Thanks -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o This Guide -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Author: SquidGirl Thanks to: Dingo Jellybean my main inspiration for writing guides, and one of my best friends. George Lucas, for founding LucasArts. Jeff Veasey, for making GameFAQs and giving me a place to put my guide where it will actually be put to use. My parents, for buying me this game, and putting up with my constant computer usage. You, for using my guide. All of my other friends (you know who you are), for putting up with me, giving me advice, and entertaining me. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o The Game -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Writers/Programmers: Ron Gilbert Tim Shafer Dave Grossman CD-ROM Conversion: Aric Wilmunder Wallace Pouter Sean Clark Background Art: Steve Purcell Mark Ferrari Mike Ebert Animation: Steve Purcell Mike Ebert Martin Cameron as "Bucky" Additional Art: Tami Borowick James Dollar Bill Eaken Avril Harrison Iain McKaig Jim McLeod Michael Stemmle Sean Turner Special Thanks to: Brad Taylor Peter Chan Ron Lussier Original Music: Michael Land Barney Jones and Andy Newell of Earwax Productions Patrick Mundy IBM Sounds: Michael Land Peter McConnell J. Anthony White Lead Testing: Judith Lucero Kirk Roulston CD-ROM Lead Testing: Chip Hinnenberg Testers: Bret Barrett, Mark Cartwright, Wayne Cline, Jim Current, Dave Dahle, Justin Graham, Carla Green, James Hampton, Mike Kerry, Kirk Lesser, Bret Mogilefsky, Aaron Muszalski, Liz Nogy, Ezra Palmer-Person, Barry Gysbers, Jo Ahburn, Jon Van, and J 'Fretless' Anthony White IBM CD-ROM Project Lead: Aric Wilmunder IMB CD-ROM System: Aric Wilmunder Producer: Greg Hammond IBM CD-ROM Project Producer: Brenna Kruppa-Holden "SCUMM" Story System: Ron Gilbert Aric Wilmunder Brad Taylor Vince Lee -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 10. Links -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [bg-world] (http://www.bg-world.com): Of course I have to put my site in here. Look here if you want to see what else I do. GameFAQs (http://www.gamefaqs.com): One of the best gaming sites out there. If you haven't already, go there now. The Scumm Bar (http://www.thescummbar.com): The best Monkey Island fan site out there, even Ron Gilbert goes there. AGLAMI (alt.games.lucas-arts.monkeyisland): The newsgroup for the Monkey Island series. Full of strange people. LucasArts (http://www.lucasarts.com): The official LucasArts site. Go here to order the game if you haven't already. FIGlet (http://st-www.cs.uiuc.edu/users/chai/figlet.html): A text generator. Easy to use. Yay. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 11. Copyright Info -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This document © 2001 SquidGirl This document was written exclusively for use on the internet. It is not intended to be used in any way that is profitable for anyone other than the author. It is not to be reproduced in any way without express written permission from the author. The information found within the document is, to the best of the abilities and knowledge of the author, 100% accurate. However, the possibility exists that inaccurate information may be found within. Any errors (human, computer, or otherwise) should be reported to the author. If you would like to use this document on/in your web site, magazine, or other published work, please contact the author and obtain permission before doing so. If you have an error to report, please contact the author. Monkey Island, LucasArts, The Secret of Monkey Island, and all characters, locations, et cetera, are trademarks of LucasArts Entertainment Company. The author makes no claim to the creation of these. More information on copyright laws can be found at the copyright section of the official Library of Congress web site. (http://www.loc.gov/copyright). Currently, you can find this document at the following sites: • http://www.chronosquid.com • http://www.gamefaqs.com If you have found this document anywhere else or are at some other site that foolishly forgot to remove the copyright information, contact the author. Contact the author if: • You want to use this document on your site, in your magazine, or anywhere else. • You want to report an error. • You've seen this document anywhere other than the sites listed above. • You want to ask a question that IS NOT FOUND IN THE GUIDE. • You want to praise the author and/or offer tokens of high monetary value. • You want to flame the author for absolutely no reason other than the sick pleasure it gives you. If you have reason to contact me for anything other than that, your email will be read, laughed at, and deleted. Or maybe just deleted. The same actions will be taken if you ask a question that is answered within the guide. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thank you! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ____ _ _ ____ _ _ / ___| __ _ _ _(_) __| |/ ___(_)_ __| | \___ \ / _` | | | | |/ _` | | _| | '__| | ___) | (_| | |_| | | (_| | |_| | | | | | |____/ \__, |\__,_|_|\__,_|\____|_|_| |_| |_| -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- becky@chronosquid.com -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This document © 2001 SquidGirl -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-