+--------------------------------+ | ENCHANTED SCEPTERS Walkthrough | | ****************** | | by Gaël COUPé | | - 29 October 2001 - | +--------------------------------+ Update (29/02/2004) - Added a "fun" trick in the first room ("Quarters") - Changed the "32-bit compatible" comment Update (27/12/2003) - Removed my e-mail (little feedback, but a lot of spams !!) I am French...so forgive me for English mistakes ;-) Introduction : ************** * Enchanted Scepters was released in 1984 by SiliconBeachSoftware. It is a classic 68000 Macintosh game, made with World Builder. It was a great success, maybe because it was very difficult to solve ! * The game can be made 32 bit compatible by using ResEdit, but the trick is NOT the same than for the other WorldBuilder games : with ResEdit, open the Enchanted Scepters application open CODE id=1 in the SECOND line (offset 0008), change '2008' to '602C' (unlike for the other WB games, KEEP '2078' in the FIRST line) [Without using ResEdit, you can however play the game on a 32-bit Mac by simply turning the 32 bit addressing off.] * The copy protection consists in randomly throwing the player to an Arena... You MUST remove the protection by using a patch which can easily be found on the Web...(you will need ResEdit and World Builder). * Enchanted Scepters counts exactly 200 scenes. This walkthrough makes you visit 196 of them !!! During the walkthrough, you can visit the 4 other scenes ("Barracks", "Arena", "Cage" and "Keeper") when I inform you, but they are dangerous ! * Your character can hold only 14 objects. When you have got 14 objects, you will have to drop one of them if you want to get an other one... Preferentially drop weapons. NEVER drop any other object until I tell you so !! * The only NECESSARY fight is against the FIRE DEMON. All other fights can be avoided by frequently saving your game then reverting it !... * If you have got the HEAL SPELL or the CURE SPELL, use them after fights to recover your physical & spiritual conditions. * SAVE YOUR GAME FREQUENTLY !!!!! ***************************** * Step 1 : Callion's Castle * ***************************** Quarters : (for fun : West) South Marble Hall : South Throne Room : "yes" / "yes" You must go to the Wizard's Sanctum and see Elron. Click on the sword North Marble Hall : East Banquet Hall : (for fun : Search / "eat") East Courtyard : North Wizard's Sanctum : (for fun : Click on the skull/ "get book") "read book" Swing sword (=> Elron appears) You must find 4 ancient scepters and return them to this room. The Earth Scepter is deep within the Earth, where Elven kings lived. Click on the Freeze spell West Map Room : (have a look on the map !) East Wizard's Sanctum : South Courtyard : West Banquet Hall : South Armory : Click on the shield Search / Click on the helmet East Dungeon : Click on the door (=> you need a key !) East Cell : Click on the key ring / Click on the cell Kill the Hurk captain West Dungeon : Click on the door South Well Tunnel : "drop key ring" We could go further this way, but let's visit the forest first. North Dungeon : West Armory : North Banquet Hall : East Courtyard : East Bridge Room : Click on the crank / East ** SAVE YOUR GAME NOW !! ** ****************************** * Step 2 : The EARTH SCEPTER * ****************************** Crossroads : North Upward Path : East (15% probability : a cyclops might attack you : ESCAPE EAST before fighting !) Cliff Side : East (15% probability : a cyclops might attack you : kill him) Valley Vista : East Grave : (for fun : "read grave" / "dig") South Beaten Path : West Well : West Castle Road : West Crossroads : Let's do a U-turn ! East Castle Road : East Well : East Beaten Path : East Forest Clearing : (for fun : "climb tree") Click on the crossbow North (15% probability : a Black Knight might attack you : kill him and you can take the chain mail but you have no need to take the long sword) Dark Woods : East (15% probability : a Black Knight might attack you : kill him and you can take the chain mail but you have no need to take the long sword) Mountain Spring : (for fun : "drink water" / "swim") Search 'Religious places are for praying' ? This advice will be very useful later... South Cave Entrance : South Troll's Lair : (for fun : Search / "get bone") West (15% probability : a troll might attack you : kill him and you can take the axe but you have no need to take the jewels) Back Room : Search / Click on the lock pick West (15% probability : a troll might attack you : kill him and you can take the axe but you have no need to take the jewels) Gate : Search You are about to enter the Elven palace ! West Cavern Pool : South (=> you can't, it's too dark...) West Well Tunnel : Click on the lantern East Cavern Pool : South Landing : "drop lantern" West Boiling Pool : South (=> the boiling pool blocks you) Cast freeze spell This trick will be useful later. East Landing : East Lonely Hall : Look / East Mirror Room : Search There is a room behind the mirror... Repeat "Search" until the Knight appears. His armor sparkles like glass... "break mirror" (=> that kills the Knight) East Music Room : (for fun : "beat drum" / "get chair") Search / Click on the flute (for fun : play flute) South Fountain : (for fun : "drink") Click on the pillow West Great Hall : Search / West Art : Click on the painting There is a strongbox, and you have the lock pick ! Open (you have no need to take the gold coins) "drop lock pick" West Lab : West (10% probability : an alchemist might attack you : kill him and you can take the Heal and Lightning spells but you have no need to take the dagger) Pedestal : "drop pillow" / "push knob" 'The answer to the riddle is above a pot of gold' ! (you have no need to take the orb) East Lab : South (10% probability : an alchemist might attack you : kill him, and you can take the Heal and Lightning spells but you have no need to take the dagger) Cavern : East / West (=> the snake blocks you !) "play flute" (=> the snake falls asleep !) "drop flute" West Altar : Search Do you remember what the little bird said ? Religious places are for saying prayers. So... "pray" (=> a magic wand appears) You can 'use this wand to span the gap' !! Click on the wand South (10% probability : a priest might attack you : kill him, and you can take the Fireball Spell) Corner : You will soon be back here... North Altar : East (10% probability : a priest might attack you : kill him, and you can take the Fireball Spell) Cavern : East Chasm View : East Chasm : East (=> you can't, there is the chasm...) "use wand" (=> a magic bridge appears !) "drop wand" East The Earth Demon appears, and asks you a riddle... You can fight him or give the answer : "rainbow" East Elven Throne : Click on the EARTH SCEPTER "sit on the throne" ** SAVE YOUR GAME NOW !! ** ******************************* * Step 3 : The AIR SCEPTER... * ******************************* Corner : East Jungle Clearing : East (10% probability : a chief might attack you : kill him, but you have no need to take the spear) Idols : East (20% probability : a witch doctor might attack you : kill him,and you can take the Amulet and the Voodoo Spell) Riverside : You will soon be back here... South Pot : West Slip : West (30% probability : the natives might catch you. In that case, after 4 commands, you will be carried to "pot" scene : then "show scepter", and go West, back to "slip" scene and : West) Jungle Path : West (10% probability : a chief might attack you : kill him, but you have no need to take the spear) Tree Path : South Temple Vista : East Vines : (for fun : "swing vines") East (10% probability : a chief might attack you : kill him, but you have no need to take the spear) Hut : East Magic Hut : Click on the blowgun (optional : Search / "eat berries" "eat berries" / "eat berries" / "eat powder" That modifies your physical & spiritual strenghts but less than the heal spell does) West (30% probability : a witch doctor might attack you : kill him,and you can take the Amulet and the Voodoo Spell) Hut : West Vines : West (10% probability : a chief might attack you : kill him, but you have no need to take the spear) Temple Vista : South Temple Stairs : Up Priest's Room : Open / East (30% probability : a priest might attack you : kill him, and you can take the Fireball Spell) Sand Room : Click 4 TIMES on the button The sand stops, and a passage appears North. North Dogleg : Open / East Slide Floor : East Jumping Door : This scene is a trap !! The only exit is to go through any CLOSED door ! South / South Ball : South Spikes : Search / Click on the central floor stone West Web : North (30% probability : a spider might attack you : kill it) Dead End : If the spider is here, kill it Look / "read designs" You must 'Pray to the Air Demon at the High Altar' South Web : "cut web" / West (30% probability : a spider might attack you : kill it) Squasher : CLICK ON THE SECOND STONE ABOVE THE DOOR ! West High Altar : Search / "read symbols" Lizard creatures praying to a huge bird ? Remember the phrase you read in the dead end... "pray to air demon" The Air Scepter appears !! Click on the AIR SCEPTER Look / Click on the altar Down ** SAVE YOUR GAME NOW !! ** Marsh : You must find back your package. Click on the sword / South Slough : Click on the shield East (30% probability : the Air Demon might steal the Air Scepter from your pack...) Bog : Click on the helmet / North (30% probability : the Air Demon might steal the Air Scepter from your pack...) Port : IF YOUR AIR SCEPTER HAS BEEN STOLEN BY THE AIR DEMON THEN GO TO STEP 4 (you can also revert your game...) ELSE JUMP TO STEP 5. ************************************************ * Step 4 : Let's find the AIR SCEPTER again !! * ************************************************ Port : South ** SAVE YOUR GAME NOW !! ** Bog : East Swamp : East (10% probability: a dinosaur might attack you: kill it) Gully : South (20% probability : you might be thrown to "Arena" scene ; in that case, REVERT YOUR GAME) Large Cave : East (20% probability : a cave man might attack you : kill him, but you have no need to take the club) Fire Room : North (20% probability : a cave man might attack you : kill him, but you have no need to take the club) Cave Painting : Search / South Fire Room : West (20% probability : a cave man might attack you : kill him, but you have no need to take the club) Large Cave : West (20% probability : a cave man might attack you : kill him, but you have no need to take the club) Ferns : West (10% probability : a dinausor might attack you : kill it) Alcove : Click on the egg / West Cliff Road : South (20% probability : a cyclops might attack you : kill him) Twisty Trail : East Nest : Click on the Air Scepter (80% probability : the Air Demon might attack you ; In that case, since you have his egg : "offer egg" => the Air Demon flies away !) From this point, you could go East and visit "Keeper" and "Cage" scenes. But you would have to fight the tyrannosaurus, then come back West and fight the Air Demon again !... West Twisty Trail : North Cliff Road : East (20% probability : a cyclops might attack you : kill him) ** SAVE YOUR GAME NOW !! ** Alcove : Note that the egg has come back ! Don' take it. North Bog : North (30% probability : the Air Demon might steal the Air Scepter from your pack. In that case : REVERT YOUR GAME, because you would have to do Step 4 again, and one time is enough, isn't it ?) ** SAVE YOUR GAME NOW !! ** ******************************** * Step 5 : The FIRE SCEPTER... * ******************************** You must go back to Callion Castle ! Port : Inventory=> check that you have the Air Scepter Look / "push canoe" / "enter canoe" East Stagnant Pool : East Mellow Pond : East Whirlpool : North Shallows : North (30% probability : a monster might attack you : kill it) Rapids : North Fast Water : North Rocky Water : North Quiet Water : North (30% probability : a monster might attack you : kill it) Piranhas : North Riverside : "exit canoe" / West Idols : West (20% probability : a witch doctor might attack you : kill him,and you can take the Amulet and the Voodoo Spell) Jungle Clearing : West (10% probability : a chief might attack you : kill him, but you have no need to take the spear) Corner : North Altar : East (10% probability : a priest might attack you : kill him, and you can take the Fireball Spell) Cavern : North Lab : West (10% probability : an alchemist might attack you : kill him, and you can take the Heal and Lightning spells but you have no need to take the dagger) Pedestal : North (=> the boiling water blocks you) Cast Freeze Spell (=> now, you can cross!) North Boiling Pool : East Landing : North Cavern Pool : Up Well : West Castle Road : West ** SAVE YOUR GAME NOW !! ** Now, you have to visit the outer defenses of the Castle and the enemies territory... Crossroads : South South Road : South Post : West (50% probability : a gard might appear ; in that case : Look) Camp : (for fun : Search) West Rampart : West Spiral Stairs : Up Desert Vista : Down Spiral Stairs : East Rampart : Click on the door / South (50% probability : a Hurk trooper might attack you : kill him, and you can take the pistol) You are now entering the enemies territory... Main Road : South (70% probability : a Hurk soldier might attack you : kill him, and you can take the machine gun, the vest and the battle helmet) Center : West (20% probability : a Hurk gunner might attack you : kill him, and you can take the blaster, the vest and the battle helmet) Bunker : West (20% probability : a Hurk soldier might attack you : kill him, and you can take the blaster, the vest and the battle helmet) Lobby : Click on the door / North (20% probability : a Hurk trooper might attack you : kill him, and you can take the pistol, the vest and the battle helmet) Office : Click on the rope / East (50% probability : a Hurk Captain might attack you ; FREEZE HIM before he throws his bomb, then kill him and take the bomb) Strategy : Search / West The battering ram will be used against the castle the day after... (20% probability : a Hurk Captain might attack you ; FREEZE HIM before he throws his bomb, then kill him and take the bomb) Office : South (50% probability : a Hurk Captain might attack you ; FREEZE HIM before he throws his bomb, then kill him and take the bomb) Lobby : South (20% probability : a Hurk trooper might attack you : kill him, and you can take the pistol, the vest and the battle helmet) Turn : Search You could go East to the hurk soldiers barracks. But you would have to fight a lot of Hurks... North Lobby : East (20% probability : a Hurk trooper might attack you : kill him, and you can take the pistol, the vest and the battle helmet) Bunker : East (20% probability : a Hurk soldier might attack you : kill him, and you can take the blaster, the vest and the battle helmet) Center : East (20% probability : a Hurk gunner might attack you : kill him, and you can take the blaster, the vest and the battle helmet) Catapult : (for fun : "fire catapult") North Pikes : East (20% probability : a Hurk trooper might attack you : kill him, and you can take the pistol, the vest and the battle helmet) Cannon : (for fun : "fire cannon") "push cannon" / South (20% probability : a Hurk gunner might attack you : kill him, and you can take the blaster, the vest and the battle helmet) Weapons Storage : A grenade might appear (50% probability): take it. A blaster might appear (50% probability): take it. South (20% probability : a Hurk trooper might attack you : kill him, and you can take the pistol, the vest and the battle helmet) Past Battle : Search You learn that you have to disable the catapult. West Pen : (for fun : Search) North Catapult : You know that you must disable it ! If you have the grenade, then : Throw grenade else if you have the bomb, then : Throw bomb South Pen : West Ram : You know that the ram will be used against the castle the day after... If you have the grenade, then : Throw grenade else if you have the bomb, then : Throw bomb South You are now entering the desert... Desert : East Mesa : East (15% probability : a spider might attack you : kill it) Butte : You will soon be back here... South Mud : (for fun : Click on the skull) South Narrow Pass : West Oasis : (for fun : "drink") North Drift : West (20% probability : a scorpion might attack you : kill it) Trail : South Ravine : West (20% probability : a scorpion might attack you : kill it) Cactus : North (30% probability : a diamond might appear : TAKE IT) Flats : North (30% probability : a diamond might appear : TAKE IT) (20% probability : a scorpion might attack you : kill it) Water Hole : (for fun : Search / "drink") West Peak : South (20% probability : a spider might attack you : kill it) Outcrop : South (30% probability : a diamond might appear : TAKE IT) Sphinx Vista : South Sphinx : Search (=> a secret door appears !) Down Stair Entrance : Down Passage : South Annex : (for fun : Search) East Basin : "read symbols" / Search / "eat powder" North Phoenix : North Sandstone : North Osiris : (If you have the diamond, then "drop diamond" (read !) Click on the diamond "put diamond" (read !) Click on the cure spell Look) South Sandstone : Search Let's search this passage to the inner shrine... South Phoenix : Search / Click on the eye (=>a door opens) East Ante Chamber : South Treasury : North (don't take the objects, they are useless) Ante Chamber : North Sepulchre : Open You can't open it, because there is a seal ! "remove seal" Open (=> there is a room inside !) North Shrine : Open (If the Mummy does not come to life by itself, then Click on the Mummy) Kill the Mummy Look / North Cliff Path : North (15% probability : a ghoul might attack you : kill it, and you can take the ice spell but you have no need to take the scimitar) Snake Trail : North (15% probability : a skeleton might attack you : kill him, but you have no need to take the scyth) Volcano Top : Down (=> you can't, the drop is too far !) Search / "drop rope" Down Devil's Sanctum : Kill the Fire Demon (use the freeze spell) Click on the FIRE SCEPTER Up Now, you must get rid of the rope first... Volcano Top : "get rope" South Snake Trail : "drop rope" North (15% probability : a skeleton might attack you : kill him, but you have no need to take the scyth) Volcano Top : Down ** SAVE YOUR GAME NOW !! ** ****************************** * Step 6 : The WATER SCEPTER * ****************************** Butte : South Mud : South Narrow Pass : South Volcano Vista : South Ledge : South Lava Path : South (15% probability : a ghoul might attack you : kill it, and you can take the ice spell but you have no need to take the scimitar) Lava Tunnel : South Sea Cliff : South Silicon Beach : South You can't without a diving equipment... Search / Click on the computer chip West Seaside : North Dunes : West Salty Bar : Open / West Drinks : (for fun : "get bottle") Repeat "Search" until the bartender appears What can he do for you ? You are in a bar... "a drink" (=> he gives you a glass) "drink" Click TWICE on the bartender What brings you to these parts ?... "water scepter" Read his comments... West Pool Table : (for fun : Search / "play") East Drinks : South Gambling : (for fun : "play cards") Open / West Closet : "drop battle helmet" (if you have it) "drop chain mail" (if you have it) "drop vest" (if you have it) You might have to drop objects. Drop all the fire weapons you have got (blaster, machine gun, pistol), because they will be useless in water...) or other weapons (crossbow, blowgun,...) Click on the diving suit Click on the diving helmet Click on the air tank East Gambling : North Drinks : East Salty Bar : South Dock : Click on the oil can / South Coral Reef : East You loose the Fireball Spell (if you had it). Tide Water : Search Click on the speargun East Clear Water : South Seaweed : West (20% probability : an eel might attack you : kill it) Deep : West (10% probability : an octopus might attack you : kill it) Sand Bar : South (10% probability : an octopus might attack you : kill it) Galleon : West (10% probability : a shark might attack you : kill it) Wheel : (for fun : "turn wheel") South Aft : North Wheel : North Deck : North Bow : South (10% probability : a shark might attack you : kill it) Deck : Down Hold : South Cannon : (for fun : "fire cannon") South (10% probability : a skeleton might attack you : kill him, but you have no need to take the scyth) Store Room : (for fun : "get chest") Open / Click on the pearl You have no need to take the goblet. North (10% probability : a skeleton might attack you : kill him, but you have no need to take the scyth) Cannon : North (10% probability : a skeleton might attack you : kill him, but you have no need to take the scyth) Hold : North Cabin : Search You know what to do later with the pearl... South (10% probability : a skeleton might attack you : kill him, but you have no need to take the scyth) Hold : Up Deck : East Galleon : East (10% probability : a shark might attack you : kill it) South Sea : East Trench : East Shell : East Bend : South (20% probability : an eel might attack you : kill it) Hook : West (20% probability : an eel might attack you : kill it) Grate : Open You can't ! I think you need a key... East Hook : North (20% probability : an eel might attack you : kill it) Bend : West (20% probability : an eel might attack you : kill it) Shell : "open oyster" (=> you can't !) "move oyster" (=> you can't !) "offer pearl" (=> the oyster goes away !) North Murals : Search / North Palace : East Neptune's Throne : South Hatch : Open / Down Airlock : The room is full of water... "close hatch" / Click on the cranck Look (=> there is no water left !) "open airlock" It is rusted, but you have the oil can ! "use oil" / "drop oil can" Click on the right door / East Greeting : Click on the robot (=> read !) "drop diving gear" North Court : 'Have you traveled far ?' "yes" East Queen : Look (=> the Queen enters) 'What brings you to Atlantis ?'... "water scepter" She gives you the key that opens the grate, and wants you to kill the Sea Demon... Click on the iron key West Court : West View : East Court : South Greeting : Click on the diving suit Click on the air tank Click on the diving helmet West (=> the airlock is closed !) Open / West Airlock : "close airlock" / Click on the crank "open hatch" / Up Hatch : North Neptune's Throne : Search / Click on the trident "sit on the throne" 'The dreamer dies between 3 prongs'... How many prongs does the trident have ?... West Palace : South Murals : South Shell : East Bend : South (20% probability : an eel might attack you : kill it) Hook : West (20% probability : an eel might attack you : kill it) Grate : Open (with the iron key, the grate opens) West Crawl Tunnel : West Sea Room : West Lair : The creature is the Sea Demon. It is sleeping... It is a dreamer, and you have the 3 prong trident! Throw trident (=> the Sea Demon is dead !) (don't take the trident) Let's go back and see the Queen ! East Sea Room : East Crawl Tunnel : East Grate : "drop iron key" / East Hook : North (20% probability : an eel might attack you : kill it) Bend : West (20% probability : an eel might attack you : kill it) Shell : North Murals : North Palace : East Neptune's Throne : South Hatch : Down Airlock : "close hatch" / Click on the cranck Click on the right door / East Greeting : 'Did you find the Sea Demon ?' "yes" "drop diving gear" / North Court : 'Were you able to kill the Sea Demon ?' "yes" East Queen : Click on the Queen The Queen is a liar !! She goes South without giving her Scepter to you ! Kill the Robot South Queen's Chamber : Click on the WATER SCEPTER South Meager Room : (for fun : Search) (for fun : Status => read the 1st line, about Cousteau...) West Computer : Search "drop chip" (=> now, the computer works !) West (15% probability : a robot might attack you : kill it) Submarine : West Sub Deck : Open / Down Helm Room : Look (=> the hatch is open) You are in a sub, so you must close it ! Close / West Control : (for fun : Search Click on the 'L' button Click on the 'R' button) Click on the 'Go' button Click on the 'L' button Click on the 'L' button Click on the 'R' button Click TWICE on the 'Go' button Look (=> you can see the beach outside !) East Helm Room : Open / Up Sub Deck : North ** SAVE YOUR GAME NOW !! ** You have got the 4 Enchanted Scepters. You must now bring them back to the Wizard's Sanctum. ********************************************************** * Step 7 : Let's go back home for the end of the game... * ********************************************************** Silicon Beach : North Sea Cliff : North Lava Tunnel : North Lava Path : North (15% probability : a ghoul might attack you : kill it) Ledge : North Volcano Vista : North Narrow Pass : North Mud : North Butte : West Mesa : West (15% probability : a spider might attack you : kill it) Desert : North Ram : North Center : North (20% probability : a gunner might attack you : kill him) Main Road : North 'Who goes there ?' "Saber" North (70% probability : a soldier might attack you : kill him) Rampart : Close / East (50% probability : a trooper might attack you : kill him) Camp : East Post : North South Road : North Crossroads : West 'Who goes there ?' "Saber" West Bridge Room : Close / West Courtyard : The Wizard's Sanctum is North... North FINALE : Click on Elron Read the text and enjoy the sounds... Click on Elron Enjoy the comment !!! BRAVO ! YOU HAVE SAVED CALLION ! YOU CAN QUIT THE GAME... ********* THAT'S ALL, FOLKS !! *********