The DRIVER Unofficial Strategy Guide and FAQ (PC version) by Kasey Chang (ksc1@aol.com) Last updated: October 12th, 2000 NOTE: You will need to display this FAQ with a FIXED PITCH FONT to see the mission tree correctly. Use Courier or Courier New is probably the easiest way. TABLE OF CONTENTS (## denotes changes from last version) 0.0 PREFACE 0.1 A word from the author 0.2 Terms of Distribution 0.3 Distribution 0.4 Other Notes 0.5 The Author 0.6 Copyright/Trademark Information 0.7 Spoiler Warning 1.0 GENERAL DRIVER QUESTIONS 1.1 What is Driver? #1.2# What do I need to run Driver? 1.3 What's so special about Driver? 1.4 What's so bad about Driver? #1.5# Demo? Bugs and Patches? #1.6# Sequel and Other versions? 1.7 Can I play without the CD? #1.8# Difference between PC and PSX version? 2.0 DRIVER GAME QUESTIONS #2.1# Setup Questions #2.2# Car Questions #2.3# Gameplay Questions #2.4# Control Questions 2.8 Driver Websites 2.9 Misc. Questions 3.0 GENERAL DRIVING TIPS AND STRATEGIES #3.1# Know thyself 3.2 Know the police 3.3 Know the land 3.4 Use the map 3.5 Know the manuevers 3.6 Anti-police tactics #3.7# What to do if the police is... 4.0 DRIVING GAMES TIPS AND STRATEGIES #4.1# Pursuit 4.2 Getaway 4.3 Cross-town Rally 4.4 Survival 4.5 Trailblazer 4.6 Dirt Track 4.7 Carnage 5.0 MISSION BRIEFING #5.1# Mission Types #5.2# Miami 5.3 San Francisco 5.4 Los Angeles 5.5 New York 6.0 PSX Codes 7.0 Enhancements #7.1# Viewing downloaded replays #7.2# Driver Mission Configurator --BEGIN-- ------------ 0.0 Preface 0.1 A word from the author This is an FAQ, NOT the manual. You won't learn how to play the game with this document, and I'm NOT about to add it to ease the life of software pirates. This USG only covers the PC version since that's the only version that I have. I've included any PSX info I found. If you have PSX specific information, let me know. PSX players: read 3.X, 4.X, 5.X, and 6.X. The rest do not apply. 0.2 Terms of Distribution This document is available FREE of charge. You are under NO obligation to send me ANY compensation. However, I do ask for a VOLUNTARY contribution of five (5) US Dollars if you live in the United States, and if you believe this guide helped your game. If you choose to do so, please make your US$5.00 check to "Kuo-Sheng Kasey Chang", and send it to "2220 Turk Blvd. #6, San Francisco, CA 94118 USA". If you don't live in the US, please send me some local stamps. I collect stamps too. 0.3 Distribution The "official" site of this FAQ is http://www.driverhq.com. An HTML version of the FAQ is available at http://faq.driverhq.com. It has full color maps of every mission, every objective. The DRIVER USG should also be available at the Games Domain, Gamecenter, and other major games websites, and other Driver websites. 0.4 Other Notes There is no warranty for this unofficial strategy guide. After all, it depends on YOU the player. All I can do is offer some advice. PLEASE let me know if there's a confusing or missing remark... If you find an question about this game that is not covered in the USG, e-mail it to me. I'll try to answer it and include it in the next update. You can contact me at kschang77@hotmail.com, or leave a message on the Official Driver Forum. 0.5 The Author I am just a game player who decided to write my own FAQs. Lots of people like what I did, so I kept doing it. Previously, I've written Unofficial Strategy Guides (USGs) for XCOM, XCOM2:TFTD, Wing Commander 3, Wing Commander 4, and Fade to Black. You can find them on my KC GameNexus website at http://www.geocities.com/TimesSquare/Alley/6275 You can find me on the Official Driver Forum at GT's website, or if you need to write me, send e-mail to kschang77@hotmail.com. 0.6 Copyright/Trademark Information Driver is a game by Reflections, published by GT Interactive. This USG is not endorsed or authorized by GT Interactive or Reflections. 0.7 Spoiler Warning The USG contains spoilers about all Driver missions. If you only need help on certain sections, PLEASE look at ONLY the mission you need help on as not to really spoil the fun. ------------------------------- 1.0 Driver General Information 1.1 What is Driver? "The Criminal underworld has accepted you as one of their own. You are a getaway driver for hire. Speeding through the streets of real cities with working traffic systems, pedestrians, and motorists on the streets and cops on patrol. You are the best driver in the criminal community. YOU ARE THE WHEELMAN." -- from the Driver CD Jewelcase Driver was developed by Reflections, whose previous credits include Demolition Derby and Demolition Derby 2. Driver was published by GT Interactive (http://www.gtgames.com). 1.2 What do I need to run Driver? Required: WIN9X, Pentium 233, 80 MB HD space, 16 Meg RAM, 4MB 3D accelerator, 16X CDROM. Recommended: 350 MHz or better CPU, 165 MB HD space, 64 Meg RAM. I personnaly suggest: Voodoo-based 3D accelerator with at least 8 Megs RAM onboard, or 128 Meg system RAM. 1.3 What's so special about Driver? The driving model (of course). The driving "feel" is just about dead-on. Weaving through city traffic, running from the law, it makes the hot pursuit mode in Need for Speed III feel like sunday bike ride in the park... The graphics is good enough, the four cities look close enough to the real thing. There's a director's mode that lets you edit the replays you saved so you can create your own chase masterpiece. You'll need Driver to view it though. 1.4 What's bad about Driver? The missions rely on time limits to be challenging, and a lot of luck, since the police "respawn". If they respawn in a "good" spot, you win. If they respawn in a "bad" spot, you lose. Also, absolutely NO multiplayer at all. No internet, no split-screen, no modem, no network. NOTHING. Finally... the police only knows how to SMASH, not stop... Which is not that realistic... 1.5 How about a demo? Bugs? Patches Go download one from http://driver.gtgames.com Patch is available from the URL for the demo. Three patches, in fact. There is two program patches, and there's a map patch... The US version has two patches. V1.1, and V1.2. International versions only one, specific to the language. Please check the official game website above to links to the patches. US V1.2 path adds several configuration options, and is recommended. You can tell the versions apart by looking at the loading "progress bar". The demo and unpatched (1.0) have a multi-colored progress bar. V1.1 have a red progress bar, and V1.2 have a yellow progress bar. There's a lot of little bugs. Every once in a while you can hit a "Driver Exception". Some people have trouble getting the video to run... Even when everything does work, those without Voodoo cards may have frame rate problems. [NOTE: When applying patches, PLEASE PATCH IT IN ORDER! You will need ALL the patches! ] 1.6 How about a sequel? Other versions? Driver first came out on the Playstation. Driver 2 (or Driver 2000) is planned in less than 12 months, so the rumor goes. No idea when will there be a preview. There's supposed to be a Color Gameboy version coming soon, no details. You can get a "preview" of it by using the "top view" in PC Driver. 1.7 Can I play without the CD? Officially, no. There's an unofficial EXE, but then, it can't be patched, and you'll lose most of the text in the game unless you mess with some language files, and there maybe other problems as well. 1.8 What is the difference between the PC and the PSX version? [To be compiled] -------------------------- 2.0 Driver game questions #2.1# Setup Problems and some solutions Most problems can be solved by either finding the latest drivers for the video card, or by using one version BEFORE the most recent version if the latest version doesn't work that well. 2.1.1 The game hiccups during play. What do I do? --Use GLIDE instead of Direct 3D if you have a Voodoo card --Turn off force feedback --Turn off EAX support --Use lower detail levels --Use lower resolution --Close more programs to make more memory available to the game --Lower the frame limiter from AUTO to a lower value. --Add more memory (at least 64 megs, 128 megs even better) 2.1.2 I can't see the movies... What do I do? --If you have ATI card, see the README file for a note to you --Install the DX6 Media runtime on the Driver CD --If WIN98, install the DX6 Media runtime patch using Windows Update --Update your video drivers to latest version --Try an older set of drivers (sometimes the latest have bugs) --Try changing the DirectX acceleration from DXDIAG --Try decreasing the video acceleration slider by a notch --Install DirectX 7 from Microsoft (last ditch effort) (DX7.1 helps?) 2.1.3 The Driver Configuration says "No 3D Device Detected"! --Make sure you have a 3D accelerator with at least 4 megs of memory --Make sure you have the latest MANUFACTURER'S DRIVER (not reference!) --Try the video chipset maker's reference drivers --Try different resolutions (like 640x480) --Try different color modes (usually 16-bit color is good) --Try changing the DirectX acceleration from DXDIAG --Install DirectX 7 from Microsoft (last ditch effort) (DX7.1 helps?) 2.1.4 The cars seem to be missing parts! --Make sure you have latest video drivers installed --Try an EARLIER version of video drivers, esp. if you have ATI card --Try changing the DirectX acceleration from DXDIAG --Use lower resolution (which uses less memory) --Install DirectX 7 from Microsoft (last ditch effort) (DX7.1 helps?) 2.1.5 My screen flashes and I'm using NVIDIA's 3.53 drivers or My "show map" is garbled! --It's a conflict between DirectX7 and Detonator 3.53 drivers. Either go back to 2.08 or go forward to 3.6x drivers instead. NOTE: A lot of people have problems finding this alleged 3.6x driver, as NVIDIA had it hidden pretty well. Right now, officially, 3.6x drivers are meant for Athlon/GeForce combination only, while the 3.53 drivers are for all TNT/TNT2/GeForce chips. However, I've been told by many sources that 3.62 (current as of release date) works on non-GeForce cards. 2.1.6 I can't hear any in-game sounds... --If you're using SB Live!, get Liveware 3.0 update --Try turn OFF the DirectSound acceleration from DXDIAG 2.1.7 I can't start the game and I use a Matrox card. --Go to Matrox website and download a fix for it. 2.1.9 Any other problems Leave a note on the Official Driver Forum at GT's website, and include FULL information on your hardware and driver versions, then describe exactly what problems are you having. #2.2# Car questions 2.2.1 Can we drive different cars? In general, no. Most missions have cars already defined, one car per city. Some missions or sub-missions may use a special car. Between some missions you get to choose among two or three cars after you receive a message. See mission tree in section 5. Those chosen cars are only used on a few subsequent missions. [See 2.2.5] If you use the script editor, you can pick among 14 cars, though not all cars are available in all cities. See 7.0 for details. 2.2.2 Can we "tune" the cars? No, in the game the cars are NOT adjustable in any way, shape, or form. You can't even change the color. 2.2.3 Can we make new cars? New skins? Edit the buildings? Textures? No one knows at this time. GT's not talking, neither is Reflections. 2.2.4 Do different cars perform differently? Yes, though the "main" cars don't feel that different. Each of the car models have a "model bonus". No one has figured out the values yet. 2.2.5 So how DO I change the cars when given a choice? You'll get a message on the answering machine that says something like "come down to pick your new wheels". Pick that message, and you'll get into the garage, where you can pick between two or three cars. Select the one you want to drive, and you'll plop back to the answering machine. Now pick a DIFFERENT message and go on to the mission! (You can change your mind about the car by going back to the "choose car" message and do it again) #2.3# Gameplay Questions 2.3.1 Is there any cheat codes for the PC version? There are no secret keystrokes you can enter to enable invulnerability or something like that. When you win the Undercover campaign, you will enable the "cheat" menu, which will allow you to do things like that. Otherwise, you can use the Driver Mission Configurator to enable the cheat menu without going through the campaign. For DMC info, see 7.0. DMC can write an updated CONFIG.DAT which enables the cheat. You can get the CONFIG.DAT separately, but I recommend looking at DMC. You can also enter some special names as when you can enter a top score of one of the driving names. However, I don't have that list. For the PSX version, see 6.0 2.3.2 What will cause police to chase me when they see me? --ANY amount of felony --speeding (speed in RED, usually 50+) --any collision with another car (even if that car hit you) --knocking over any signs or cones (running on sidewalk without hitting anything is okay though) --running a red light (yellow is okay) --use burnout or handbrake --driving at night with no lights --any collision with the police (even if not by you) <<-- MAYBE? Committing any of the activities above, except existing felony, will raise your felony rating. Note that if driving on the WRONG side of the street is fine as long as you don't hit anything. 2.3.3 How do I save the game? When you're inside the hotel room, hit left or right until you see the VCR/TV cart. Hit enter, then up/down to choose a save slot. Hit ESC to go back into the room. See mission tree for save spots (hotels). 2.3.4 How do I save between missions? If you don't see the hotel room, you can't save yet. See mission tree for save spots. 2.3.5 Where was I supposed to go? Hit ESC, select SHOW MAP. See it now? Go back to the game. See the same map, smaller? Now follow the gray arrow! 2.3.6 I got there, but the time runs out! You have to stop UNDER the arrow! There should be a little black spot under the huge big red arrow. Stop there! #2.4# Control Questions Use left/right, ENTER, and ESC to navigate the menus. 2.4.1 Where are the controls? What key(s) do I press? Look up the key definitions under options / controller / redefine keys. Don't see options? Keep hitting right arrow until the "hood" pops up. See that huge words OPTIONS at the bottom? Now hit ENTER. 2.4.2 Can you mix keyboard and joystick definitions? --V1.0 and V1.1: No. Either all joystick or all keyboard. --V1.2: Mixed keyboard and joystick is now supported. However, joystick seems to override double-defined commands. For example, if you map joystick to left/right, and left/right arrow keys to left/right as well, only the joystick will steer. 2.4.3 Does Driver support steering wheels? Yes. Configure it like a joystick. 2.4.4 Does Driver support force feedback? Yes. Enable FF under the options / controller. However turn it off if you get slow frame rates. 2.4.5 Why does the throttle and brakes feel like "all or nothing"? Because that's the way it is in the game. There's no proportional throttle and brakes. 2.4.6 I tried to remap some controls and I can't exit the screen! Did you hear a honking sound? You probably double-mapped some of the controls or some functions are conflicting. Resolve the conflict then you can exit. 2.4.7 I can't calibrate the controller! The car keeps moving! Apply the 1.2 patch, then define the "dead zone". If you have a digital controller, try the "digital/analog" toggle in the options. 2.4.8 How do I select the other controllers? Hit ENTER on the controller type should toggle through the different choices. 2.4.9 Recommend keys setup? I recommend the following: Left=Left arrow Right=Right arrow Burnout=Up Arrow Handbrake=Down arrow Accelerate=A Brakes=Z Everything else can be mapped to whatever's convenient. I finished the game on keyboard only with the above setup. You can use the same setup with joystick. 2.8 How about some Driver related websites? 2.8.1 DriverHQ (http://www.driverhq.com) Probably the biggest and the best equipped Driver website. You can find more Driver website links there. 2.9 Misc. Questions 2.9.1 How do I take a screenshot in the game? Hit F12. It'll be saved as a huge (900+K) BMP file in your Driver directory. 3.0 General Driving tips 3.1 Know thy self (the car) The cars in Driver are NOT race cars. Their handling is terrible when you compare it to sports cars. It takes practice to handle them. Your car, compared to the police car, is more agile, and more durable. However, there's a lot of them, and only one of you. Your car tends to understeer, i.e. you can't turn fast enough. The "solution" to that is the handbrake. By locking the rear wheels with the handbrake, you can "break lose" the tail, pushing the nose around. By default, auto-handbrake is ON, which means if you make a hard turn, computer will automatically apply the handbrakes to help you turn. However, auto-handbrake introduces a problem: instead of UNDERSTEER, you will OVERSTEER instead. The car will fishtail around corners, and this can be problem if you don't know how to counter-steer it. Practice cornering with auto-handbrake on and off, and see if you prefer it on or off. Of course, you can hit the brakes a little when approaching the corner, but that's no fun! Third-person view is probably the best viewpoint for weaving through traffic. Use your car wisely. Gently sideswiping a traffic car can stop them in their tracks, while causing you minimal damage, and that can be good obstacle for whoever chasing you. 3.2 Know the police The following are some tips from my observation. They may not be all accurate. The police cars are capable of faster acceleration than you, sometimes a lot more, but they are also more delicate, capable of taking less damage. (The first LA mission is a prime example) Every bit of damage they take slows them down. (Unless they are immortal, like in the Survival driving game) Initially, there's only X number of police on the map. Depending on the mission, they may be at a lower state of alert (small vision zone). Each mission has a maximum number of police. The police cars are spawned around you. If you commit an infraction in their vision zone, (list of infractions are listed in 2.3.2) your felony meter goes up, and they will give chase. They will try to crash into you any way they can. They will try to catch up if they get left behind. The police get extra speed and power depending on your felony rating. If you manage to leave ALL of the police so far behind, the police will respawn after the respawn timer expires. The respawn rules are simple: the police must be on a STREET (i.e. not inside a building) and in your forward hemisphere, facing the same direction as the traffic. If they see you, they switch to "pursuit mode" and come after you. Once the police is in pursuit mode, police car will plot the "clear" course toward you every few seconds and follow that course. They will attempt to steer around any obstacles in their way to the best of their ability, until they get close (a few car lengths), where they switch to "contact" mode. A police in contact mode doesn't care about obstacles. It will plot a straight line course toward you, even with a wall between you and him. Police cars will do their best to steer, but in their haste to catch up to you, they will often slide right PAST an intersection, esp. in Survival, where their extra speed often work against them. The police cars don't care about each other and will plow into each other trying to get you. Police cars do not handle that well, due to their high speed. However, they handle well enough to chase you down on the straightaways. Use their lack of handling against them. Do slaloms around traffic. Police cars tend to skid out on grass, so if you can handle grass, run on grass as much as possible, and weave among the trees. 3.3 Know thy land MOST of the city is drivable. The lawn, the median, the sidewalk, anywhere that's flat against the ground is drivable. You can cut through corners by going between lampposts and the wall, hide behind pillars on the sidewalk, cut through the park... Anything goes. In fact, the back alleys and such are not on the map. Learn and use the shortcuts. Also know the routes NOT to take. Tight corners into a wall at high speed is a good way to flip the car over, as are narrow roads, back alleys with those huge sand mounds, steep hills... 3.4 Use the map If the mission is of the "goto" type [See 5.1], there will be a destination. Once the timer starts, time a second to pause the game and check the best route between you and the destination. Usually, you want the route with a LOT of parallel streets (to use cop respawn against them), and a very wide street for yourself (more room to evade). A median with lamp posts are even better as slalom will lose a lot of cops. Otherwise, you want minimal turns, as turns slow you down and if you take the corners you fast you may run into traffic. Once you planned the route, then go execute it. 3.5 Know the special driving tricks Those special manuevers you had to practice in the garage do have their uses during getaway driving. Slalom is good to go through traffic. The other tricks are good to quickly reverse directions and such to get away from police. 3.6 Anti-police tactics Here's some tricks to keep the heat off of you. 3.6.1 Don't go straight Police cars usually can outaccelerate you, so if you keep going straight, they will get you. Don't go more than a few blocks straight, unless you have a clear speed advantage, like the Superfly mission. On the other hand, if you have a durable car and the cops do not have an overwhelming speed advantage, you may consider just head down a wide road straight. In President's Run, a good tactic is go straight down Broadway, which is wide, and being way in front means the cops can only help you get up to top speed. 3.6.2 Thread the needle Cut through the gap between the building and the lampposts is a very good way to peel off the cops on the lampposts and such. Of course, if you miss... There's almost always enough room for you to squeeze through the traffic, even if you have to get on the sidewalk. Therefore, you should use the room. Police cars tend to not be quite as careful, and you can usually peel off close pursuit this way. If that doesn't discourage them, start weaving through traffic. 3.6.3 Use the right route As police can respawn on ANY street in your forward hemisphere, the more streets around you, the LESS likely they'll respawn directly in front of you. Pick a route with a LOT of parallel streets. 3.6.4 Keep them behind you The police don't respawn until you lose the whole group, so if you can keep ONE police behind you, and lose the rest, you can prevent them from respawning, and that'll give you a less painful drive in general. 3.7 What to do if police is... Here's some tactical advice for you being chased... Know these by heart, as you can't take time to think about it once the sirens go off. 3.7.1 ... In front, sirens on, and heading toward me? If there's room on the far right, go for it, and hope you can blow past him. If not, use handbrake to make a left turn into the wall when he's close, so when the police hit your tail, he'll spin you, hopefully just enough so you keep going straight down the road. 3.7.1 ... In front, sirens off, and heading toward me? If you don't have any felony, slow down below 50 mph and just let him go by. Once he's past, speed back up. If you do have felony, he'll steer toward you as soon as you're in range, so you may as well blow by him, stay as far right as possible. 3.7.2 ... In front, sirens off, and heading away from me? If you have a time limit, you'll need to blow past him. The trick is then pick the side of attack. Get about two cars behind him, on the side close to the wall, and tap the burnout. He should see it, try to turn toward you, and smack into the wall, and you can blow past him. If he doesn't react, head closer and repeat the burnout bait. If you don't have a time limit, just stay behind him and take a slow ride, unless another cop shows up. Or if you are in a little hurry, just drive by him at 50 mph. You'll pass him but he won't notice, unless you run a red, that is... 3.7.3 ... behind, sirens on, coming up fast? If you are going at top speed or close to it, you two should be evenly matched, so he can barely gain on you. Find some traffic or lightpoles to peel him off. If you're going quite slow, keep the car straight so he "center-punches" you. That should help you get up to speed. Don't let him spin you. Then you can find some traffic to peel him off. ---------------------------- 4.0 Driving Games Hints/Tips The driving games in Driver should keep some of your competitiveness alive even when you finish the campaign... Also good as practice for the campaign, except carnage and dirt track. #4.1# Pursuit --Your mission: Stop the target car or follow it until the timer expires. --Win condition: a) Cause enough damage to the target car to force it to a stop, or b) follow the the vehicle until the timer runs out. --Note: Pursuit top time is NOT recorded, because the timer and the route is random. --Lose condition: lose sight of the target, or totalling your car. --Tactics: As the car in front have initiative, it's usually easier to just follow it at speed and let the time run out. Damaging the vehicle is hard to arrange, as you'll need to hit it multiple times (probably 10). Timer is randomly generated, and AI's route is randomly picked from a set (usually 9). Also, turn the traffic density to lowest. --Note: the target car has "extra weight". You can't "spin" him. If you hit him too hard, you will bounce off. --Note: you will need to practice both "follow" and "ram", as you will run into both types of missions. 4.2 Getaway --Your mission: Lose the police tail as soon as possible --Win condition: You are successful in losing the tail --Note: Getaway top time is NOT recorded --Lose condition: totalled your car before losing the police --Tactics: standard anti-police driving... Find some traffic and peel him off. Turn up the traffic density may help. Some police have problems going through garages. 4.3 Cross-town Rally --Premise: Hit X checkpoints in the minimum amount of time, no police. --Note: PSX version has 5 checkpoints, PC version has 6 checkpoints. --End condition: hit all checkpoints, or totalling your car --Note: Cross-town Rally top times are recorded, faster is better. --Tactics: Memorize the route and determine the optimum approaches. Remember, you can drive on the grass and sidewalk. Turn traffic density to lowest level. You only need to touch the checkpoint sign to "count" it, not run into it. 4.4 Survival --Premise: 4 super-cops are after you. They are invincible, and they are extra fast and super-aggresive. Survive for as long as you can... --Note: Survival times are recorded, longer is better. --End condition: totalling your car --Tactics --Turn traffic density to lowest. Extra cars hurt more than any slowdown they can cause the police. --Cops are extra fast on straightaways, so you must make periodic turns to throw them off. --Drive slow enough to keep them bunched up behind you, since it's harder to dodge ramming attacks from multiple directions. They will get into each other's way. However, stay fast enough not to get hit. --Listen carefully for the screaming engines... That means the cops are coming in FAST --While the cops are invincible (i.e. they don't take damage from collisions), they CAN flip over, and be disabled. However, it is very difficult to arrange. --One tactic is keep going in circles. If one cop wipes out, as you keep circling one block, and the cop won't respawn since you're never out of visual range. That's one less to worry about. 4.5 Trailblazer --Premise: hit 100 green cones. Every one you hit gets you an extra second on the timer. When the time's up, and game's over. Can you hit all cones? --Note: Trailblazer records number of cones hit, and if all 100 were hit, the amount of time remains on the timer is recorded, more is better. --Tactics: Memorize the route... The cones are "ghost", so traffics cars can't hit them, but you CAN hit the traffic cars, so be very careful when there's other cars around the cones... Turn down traffic density. 4.6 Dirt Track --Premise: fastest time around the dirt tracks... Hit a cone and lose a second off the time. How fast can you go? 4 tracks to play with, no traffic and no cops. --Tactics: Know how to slide just enough NOT to hit any cones, yet enough to clear the corner. 4.7 Carnage NOTE: PSX version does not have Carnage. --Premise: You are the juggernaut, cause the most amount of "damage" in the city. Your car has "railroad" mode turned on so it will knock anything else back completely. Every bit of damage you cause are tallied. --Tactics: should be obvious... Find a busy road, drive against the traffic to bounce the cars into other lanes of traffic. The narrower the street the better, as there's more chances of "rebound". Another possibility is turn one of the cars side-on, so you can "push" it like a bulldozer. 5.0 Undercover The series are named after the "series" as per the DMC mission editor series name, and the missions are named after the actual mission names and numbers based in the scripts. You can only save in an hotel room (Hxx). NOTE: PSX seems to allow save between missions. #5.1# Mission Types 5.1.1 Goto Mission (Goto) Objective: Take your car from start point to specified destination point Variations: Timed or untimed, start with or without felony, start with or without damage, no tail at destination or don't care. Comments: 90% of the missions in Driver are of this type, go somewhere, then go somewhere else. Just avoid damage and avoid police. You can practice this with Cross-town Checkpoint driving game, and "take a ride". 5.1.2 Chase Mission (Chase) Objective: Chase the target to its destination, not losing sight of it. Variations: if the target is another car, you can ram the other car to a stop and end the mission early, otherwise, follow close. If the target is another car, there's no police. Otherwise police may appear. Comments: these are some of the most frustrating ones, the trick is not to let the target retreat beyond a 1.5-block distance, but it could be in ANY direction, not on in front. Use Pursuit driving game to practice. Practice both follow and smash. 5.1.3 Smash Mission (Smash) Objective: Ram the target car(s) Variations: The target may be stationary or moving slowly, there can be multiple targets. Comments: Rare mission type, this requires you to use your car as a weapon. Multiple small bumps works as well as one huge crash, and it will cause less damage on you overall. Try pursuit in smash mode... 5.1.4 Taxi Mission (Taxi) Objective: Perform as many tricks as you can to scare the passenger. Comments: Only a single mission in San Francisco... This is quite hard for a lot of people, but it's actually quite easy. Just perform speed test, then 180 turn three times, then continuous 360 doughnuts. 5.1.5 Crate Mission (Crate) Objective: Carry a crate, which has its own damage level, but otherwise it's same as a "goto mission". Variations: the crate may be explosive, you may start with felony. Comments: Only a single mission in San Francisco, this one requires a LOT of evasive driving, and a lot of luck. Avoiding cops and losing them with a bomb in the bed of the truck bouncing around is almost impossible, so try not to get caught in the first place! 5.1.6 Note on the missions I've provided the mission tree as far as I can decipher the "ladder" file. There may be some inaccuracies here and there. See The time limits are from the actual mission scripts, though I may have misread one here and there. I've added a personal difficulty rating on what I believe the difficulty is, on a scale of 0 to 10. President's Run is 10, while "take a ride" is 0. This is purely subjective, but it should be close enough. 5.2 Miami Missions NOTE: The cops are softer/slower in Miami to give you an easier time. Hx = Hotel Save Points, Mx = Mission Number H1 -> M1 -> H2 --> M2 -> H3 -> M4/M401/M402 --> H4 -> M6 -> M7 -> M54 ->> \ / -> M3/M5/M53 --------------- >>--> H5 --> M8/M10 -------- \ \ -> M9 -> M11/M12 --> H6 -> M13 ->> SF Recommended path is M1, M2, M4/M401/M402, M6, M7, M11/M12, M13 Why M2 instead of M3? You need the practice to chase non-car targets in M402. While it is difficult, you need the practice for M13 before you leave Miami. Why M8 instead of M9? Less missions in that branch. 5.2.1 The Bank Job 5.2.1.1 M1: Miami Bank Job a) Goto [Difficulty 1/10]: Get to the bank in 80 seconds NOTE: Take few seconds at the beginning to check the route first with the "show map" command. b) Goto [Difficulty 1/10]: Get to the lockup, no time limit, no tail! 5.2.2 Hide the Evidence 5.2.2.1 M2: Super Hot Car Goto [Difficulty 2/10]: Take the car to chop shop, no time limit, 1/8 felony. No tail! NOTE: You'll only see one cop on this mission. On the narrow highway, stay BEHIND the cop the whole way would be a good idea. Losing the cop around that final corner may be difficult. 5.2.3 Case for a Key This is your first three part mission. Try to conserve your car as much as possible in the first two parts. You'll need it for the final part. 5.2.3.1 M4: Go Meet Them Goto [Difficulty 3/10]: You have 160 seconds to get to get to the Marina Bar to get your mission. No tail at destination! NOTE: Take the most direct route and you should have plenty of time to lose the cop if you need to. 5.2.3.2 M401: Make the Exchange Goto [Difficulty 4/10]: Get to Bayside to exchange the suitcase for the Key, you have 140 secs. No tail at destination! NOTE: Get to the Marina with time to spare, so you can BACK INTO the spot you need. You will need those extra seconds as not to turn around in the next part. 5.2.3.3 M402: Chase the Boat Chase [Difficulty 7/10]: Someone just ripped you off, pursue the boat to find out who... NOTE: Difficult to avoid the cops on the narrow highways, a bit of luck is required. If you see cop coming head-on, go for the right side edge to avoid them. Once you head into the warehouses to the T section, make a left, then follow the road, which goes right away, then turn LEFT again and follow the "coast". 5.2.4 Ticco's Ride Another three part missions. Try to conserve the car in the early parts. 5.2.4.1 M3: Pick up Ticco a) Goto [Difficulty 4/10]: 90 seconds to get to Ticco's place, no tail b) Goto [Difficulty 5/10]: Deliver Ticco to his friend's place 5.2.4.2 M5: The Clean Up Goto [Difficulty 5/10]: Go to Coral Gables, you have 120 seconds, no tail 5.2.4.3 M53: Get the hell out of there! Goto [Difficulty 6/10]: The cops got your car. Take another and get outta here! (No time limit) 5.2.5 Tanner meets Rufus 5.2.5.1 M6: Go and meet Rufus Goto: [Difficulty 4/10] You have 180 seconds to get to the bar and meet Rufus there. 5.2.6 Bust Out Jean-Paul A two part mission, this one can be quite difficult if you try to ram the van. Instead, save the car for the next part, just follow it close. 5.2.6.1 M7: Ram the armored Car Chase [Difficulty 3/10]: Pursue/ram the armored van carrying Jean-Paul. 5.2.6.2 M54: Get Jean-Paul outta there... Goto [Difficulty 4/10]: You got him. Go for the safehouse, and no tail! 5.2.7 Payback 5.2.7.1 M8: Get to the first restaurant Goto [Difficulty 4/10]: You have 250 seconds to "visit" all the restaurants... Through the front window and watch for the cops. You'll get a little more time if you smash a window... NOTE: You need to "smash" all restaurants within the time limit. You should have plenty of time. Use cross-town checkpoint as practice. Watch for cops though. 5.2.7.2 M10: A shipment's coming in a) Goto [Difficulty 4/10] : Get to jetty arrival in under 200 seconds NOTE: Look at the map and figure out your route first! b) Goto [Difficulty 6/10]: It's a police ambush! Run for it! No tail! NOTE: It's hard to make it back into the city from the warehouses through those narrow freeways. If you make it, you're home free. Cut through the warehouses to avoid the cops. 5.2.8 Superfly Drive 5.2.8.1 M9: Take this pupply home Goto [Difficulty 5/10]: You have 230 seconds to arrive at the drop-off point with the "hot" car without a tail... NOTE: This car is extra fast... Just make sure you use it right. 5.2.9 Bait for a trap 5.2.9.1 M11: Wreck his car a) Goto [Difficulty 3/10]: 250 seconds to make it to the bait location, b) Smash [Difficulty 4/10]: wreck the target car. c) Goto [Difficulty 4/10]: make it back to the lockup. 5.2.10 Take out Di'Angio's car 5.2.10.1 M12: Ram him! Chase [Difficulty 4/10]: Pursue and smash the target car... 5.2.11 The Informant 5.2.11.1 M13: Catch Jesse Chase [Difficulty 5/10]: Jesse is on the monorail. We must follow the train and be ready to pick her up before she talk to the cops... Follow it! Note: It's raining, which affects your handling. Cut through grass and sidewalks. You should be able to stay close. 5.3 San Francisco Note: As you can see from the mission tree below, there is NO save point between Miami and San Francisco. When you get to SF, you have to immediately go on a mission without a chance to save. Hx = Hotel Save Points, Mx = Mission Number (see below) M14 -> H7 ----> M15/M151 ---> H8 ---> M18/M20 ---> M22/M221/M222/M223 ->> \ / \ / --> M16/M161 - -> M19/M21 - \ / --> M17 -- >>-> H9 (pick car) ---> M23 ---> M25 ->> LA \ / -> M24 - Recommended path is M14, M16/M161, M18/M20, M22/M221/M222/M223, M24, M25. M16 is easier than M15 or M17. While M17 seems shorter, the second part can involve up to 4 cops, which is quite difficult in San Francisco. M18 is easy. Getting Ross is quite easy if you figure out the fastest route. 5.3.1 The Casino Job 5.3.1.1 M14: Get to the casino a) Goto [Difficulty 5/10]: Get to Casino within 90 seconds NOTE: This one is tough as the streets are narrow, just pick a good route and hope you don't run into police too often. NOTE: It is possible to NOT get any felony in this part, which makes next part VERY easy. b) Goto [Difficulty 6/10]: Make it back to the warehouse... No time limit. NOTE: the Warehouse entrance is in the BACK. 5.3.2 The Briefcase 5.3.2.1 M15: Get to Levy's a) Goto [Difficulty 6/10]: Go through the checkpoints with 280 seconds, just watch out for the cops! b) Goto [Difficulty ?/10]: no time limit to meet the client, no tail... 5.3.2.2 M151: Go make the exchange a) Goto [Dif ?/10]: 200 seconds to make it to the exchange point, no tail! b) Goto [Dif ?/10]: 320 seconds to make it to the drop-off point, no tail! 5.3.3 Guns in the Trunk 5.3.3.1 M16: Get to Fisherman's Wharf Goto [Difficulty 5/10]: Make it to pickup point in 200 seconds... 5.3.3.2 M161: Go make the drop Goto: Make it to the destination with no time limit, but felony on. NOTE: Unmarked brown sedans come after you with a vengeance! Think of this as practice run for President's Run with only two cops. 5.3.4 Visit to the mall 5.3.4.1 M17: Go shopping a) Goto [Difficulty 5/10]: Go pick them up inside 100 seconds b) Goto [Difficulty 7/10]: Take them to the warehouse, no tail! 5.3.5 Taxi! 5.3.5.1 M18: Scare him! Taxi [Difficulty 7/10]: Gotta scare the "associate" complete s**tless. NOTE: Accelerate to maximum speed. Once he goes "What do you want!?!?" do a 180 degree handbrake spin. He should be 30% freaked. Repeat two more times, and he's 90+% freaked. Do 360 degree wheelies until he freaks out completely. 5.3.5.2 M20: Cosy to the chopper a) Goto [Difficulty 6/10]: 120 seconds to arrive at Cosy's place, no tail b) Goto [Difficulty 7/10]: take him to the chopper! 5.3.6 In the pickup 5.3.6.1 M19: Get out of there, watch the crate! Crate [Difficulty 9/10]: Explosive crate in the back, slight felony. Can you make it without going KABOOM... No time limit, but slight felony. NOTE: Watch out for that BIG bump inside the destination alley... Take it VERY slowly. 5.3.6.2 M21: The Chinatown pick up a) Goto [Difficulty ?/10]: 120 seconds to pickup some passengers (no tail) b) Goto [Difficulty ?/10]: Go to the destination, no time limit, no tail! 5.3.7 The Mercy Mission Probably the most frustrating of all series of missions, except for the President's run. This four parter has damages that carry over. Preserving the car in the early parts is essential, but time limit is VERY tight. You'll finish each section with only seconds to spare, which is why the early parts have higher difficulty rating than the later parts. 5.3.7.1 M22: Callbox 1 Goto [Difficulty 8/10]: You have 90 seconds to make it to the first phone... 5.3.7.2 M221: Callbox 2 Goto [Difficulty 8/10]: And 80 seconds to the second... 5.3.7.3 M222: Callbox 3 Goto [Difficulty 7/10]: 160 seconds for the third... 5.3.7.4 M223: Callbox 4 Goto [Difficulty 7/10]: And 140 seconds for the final callbox... 5.3.8 The Set Up 5.3.8.1 M23: Get to the garage a) Goto [Difficulty 6/10]: You have 110 seconds to get to the garage... b) Goto [Difficulty 7/10]: It's a setup! Get out of there... No time limit. 5.3.9 The Hyde Street Pick up 5.3.9.1 M24: Go get Ross a) Chase [Difficulty 5/10]: Ross is on a Cable Car, and cops are waiting near the Hyde street corner. 90 seconds to get there first and get Ross... NOTE: Chase the cable car, but just follow it. As the cable car approaches the corner, you should see your destination arrow change from the cable car to a spot near it. Stop on it, and wait for Ross to get into your car. b) Goto [Difficulty 7/10]: take Ross back to the hideout... 5.3.10 Tanner and Slater 5.3.10.1 M25: Stop Slater, smash him. Chase [Difficulty 7/10]: Pursue/ram Slater so you can take his place and head for LA! Chasing him should be quite simple, but he's pretty fast. 5.4 Los Angeles KEY: Hx = Hotel Room (Save points), Mx = Mission H10 (choose car) --> M26/M28 ---> M30/M301 -> H11 (choose car) ->> \ / -> M27/M29 - >>-----> M31 ------>> NY \ / \--> M32 ---/ \ / -> M33 -- Recommended path is M26/M28, M30/M301, M33. The cop car is fragile, so you must practice evasive driving more, but the missions are shorter and simpler, same reason for Test Run (M33). 5.4.1 Steal a Cop Car 5.4.1.1 M26: Get the car to the lockup Goto [Dif 8/10] : You got the cop car... You have 165 seconds to take it to the lockup... Avoid all cops, and don't bang it up too hard. NOTE: Try the horn/siren! Losing the cop around the final corner can be difficult, so get there fast with some time left to lose the tail. You can get there with over 40 seconds to spare. 5.4.1.2 M28: The Chase Chase [Dif 5/10] : Pursue/ram Duval's car! NOTE: Standard pursuit, just follow close and bounce him when you can. 5.4.2 Lucky to the Doc's 5.4.2.1 M27: Go get Lucky Note: TOTAL of 180 seconds for BOTH parts. [Dif 6/10] a) Goto: Go get Lucky! He's in big trouble! b) Goto: Lucky's been shot! Drop Lucky off at the hospital fast! NOTE: get there early enough so you have time to lose the tail around the destination. 5.4.2.2 M29: Maya Note: TOTAL of 200 seconds for BOTH parts. [Dif 6/10] a) Goto: Maya's overdosed... Pickup at Maya's location b) Goto: Take her to the hospital, no tail! NOTE: In b) get there early enough so you have time to lose the tail around the destination. 5.4.3 The Maddox Hit 5.4.3.1 M30: Pickup the Hitmen a) Goto: Go to the garage to pickup the hitmen in 120 seconds, NOTE: Guys are on the TOP floor of the garage, keep making the turns on the INSIDE (left) and you'll get there. The trick is how NOT to attract too much attention getting there, as time is short. b) Goto: Take them to the Mann's Chinese Theater in 140 seconds. NOTE: Time is a little tight, but you don't have to lose the cops around the final turn. 5.4.3.2 M301: Make it to the lockup Goto: The hit's done... Run for the safehouse! Note: This one is tough because there will be four cops after you if you don't lose them FAST. It's tough to avoid them on the freeway. 5.4.4 Lucky to the Crib 5.4.4.1 M31: Pick up the Gangsters a) Goto: pickup the gangsters at pickup point under 60 seconds... b) Goto: Make it to Lucky's place with no tail... c) Goto: Take Lucky home... 5.4.5 Beverly Hills Getaway 5.4.5.1 M32: Get to Beverly Hills a) Goto: Pickup the gangsters at Beverly Hills, 60 seconds... b) Goto: Run for the lockup... c) Goto: The cops are watching the lockup... Go to the crib instead. 5.4.6 The Test Run 5.4.6.1 M33: The Test Run Goto [Dif: 3/10] : Just drive the heck out of the car... NOTE: There's no cops in this one, so you can push the car as far as possible. If you can make it in under 2:30 you are doing fine. I can do it in under 2 minutes. Pick straight route and just GO FOR IT! 5.5 New York KEY: Hx = Hotel Room (Save points), Mx = Mission, AA = Ali flag H12 ---> M34/M341/M342 --> H13 -> M36 --> H14 --> M38/M40 ---->> \ / \ / --> M35/M37---AA-SET------------- -> M39/M41 -> >>--> IF AA ---> M43 - WIN --> M44 --> Drive with Ali into sunset \ \ \ - LOSE -> M44 --> Drive alone into sunset \ -> NOT AA -> M42 ------> M44 --> Drive alone onto the highway Recommended path is M35/M37, M38/M40, M43, M44. I assume that you DO want to meet Ali? Besides, M35/M37 branch is easier than the other branch. Whether M38/M40 or M39/M41 is easier is debatable. I prefer M38/40 because second part of M39 can be really nasty as you can't make it back to the hotel without picking up a tail. 5.5.1 Grand Central Station Switch 5.5.2.1 M34: Meet the Contact Goto: You have 200 seconds to see the contact... 5.5.2.2 M341: Get to Grand Central Goto: The other contact is at Grand Central... Get there... 5.5.2.3 M342: Go Make the Drop Goto: Take the information to the destination... Lose the FBI tail! 5.5.2 Luther's Heap of Junk Note: This is where you meet Ali, and if you don't take this series, you get M42 instead of M43, and a different ending. 5.5.3.1 M35: Take this Heap of junk to the yard Goto [Dif 1/10] : No felony, no time limit, car half damaged... Just take it to the yard. Just drive slow and don't hit anything. Patience. 5.5.3.2 M37: The Rescue a) Goto: Go get the boys outta a police trap, you have 140 seconds... b) Goto: Get to the lockup with no tail! 5.5.3 The Accident 5.5.4.1 M36: Cause the Accident Chase: Run Granger's driver off the road with an "acquired" police car. NOTE: You have to hit the car 12 times 5.5.4 Take a Cab 5.5.4.1 M38: Bring the cab in Goto: Deliver a taxi to lockup... Don't bang it up too hard, and no tail. 5.5.4.2 M40: Take out Granger's Boys a) Smash: Ram and disable Granger's Boys' Cars... There's four of them, so watch out. They don't run from you though. You have 180 seconds... TACTICS: the cars are easy to find, and repeated collisions does the trick quite nicely. Just do it fast so you have time to find the next target. b) Then make it out of there with no tail. 5.5.5 Trash Granger's Wheels 5.5.5.1 M39: Trash Granger's Wheels a) Goto: Granger's car is near the park. Get there in under 120 secs. TACTICS: Just drive flat out, you should make it with time to spare, and you don't need to lose the tail as cops disappear around the park. b) Smash: wreck Granger's car, c) Goto: then make it back to your hotel room. TACTICS: Watch out for cops around your hotel, as it's a pain to lose the cops there. 5.5.5.2 M41: The Negatives Chase: Pursue the guy with the negatives you need... 5.5.6 The Ali Situation 5.5.6.1 M43: Save Ali a) Goto: Ali is in danger, better go pick her up in under 2 minutes... b) Goto: Get her back to the hotel room, lose the bad guys. TACTICS: You should make A if you pick a good straight route with minimum turns. B's a bit tougher. NOTE: you CAN fail this mission and still make it to M44, but you'll get the "Driving off alone" ending. 5.5.7 Rite of Passage 5.5.7.1 M42: The Rite of Passage Goto: A long run but a lot of time, be careful and pick good routes... 5.5.8 The President's Run This is the final mission of the game... 5.5.8.1 M44: Get the President out of there Goto [Difficulty 10/10]: Make it to the underground garage... Four extra-fast cops are after you... You have a LONG way to go. NOTE: You're in a tough car, the cops can't do you too much damage unless they hit you head-on or bounce you into a building. Based on the criteria outlined in 3.7.4, the best route is Broadway. It's wide, with lots of parallel streets, and it's STRAIGHT. You have plenty of room to get your speed up, and when your speed is up, the cops can't do you much damage or push you too far off course. You just need to watch for head-on kamikazes (where the wide street helps) or side-street attacks. 6.0 Playstation Codes (courtesy of DriverHQ) This section is slightly editted for formatting. All codes are Gameshark codes. I don't know anything about PSX, so don't ask me about it. 6.1 General codes Enter these codes at the title screen, you'll hear a chime when they are activated. (2) or (4) means push it 2 or 4 times. Invincible Quickly press L2(2), R2(2), L2, R2, L2, L1, R2, R1, L2, L1(2). No police Quickly press L1, L2, R1(4), L2(2), R1(2), L1(2), R2. Rear wheel steering Quickly press R1(3), R2, L2, R1, R2, L2, L1, R2, R1, L2, L1. Mini cars Quickly press R1, R2, R1, R2, L1, L2, R1, R2, L1, R1, L2(3). Note: The collision detection will still behave as if the cars were normal size. High suspension Quickly press R2, L2, R1, R2, L2, L1, R2(2), L2(2), L1, R2, R1. Upside-down screen Quickly press R2(2), R1, L2, L1, R2, L2, L1, R2(2), L2, R2, L1. View credits Quickly press L1, L2, R1, R2, L1, R1, R2, L2, R1, R2, L1, L2, R1. 6.2 Codes available for the E3 playable demo This is not the demo that comes with the UK's Official Playstation Magazine. That's in the next section. Infinite Time 800C1A74 FFFF 800C1A76 000E Infinate Damage 80090714 0000 Drive Through Walls 80039456 1000 Never complete the mission 800C18C4 0002 800C18E4 0000 800C18E6 0000 Hold Top 4 Shoulder Buttons If You Turn Over To Help Flip You Back Right-Side Up D009EF7A F0FF 800905BC 012C Drive Thru Cars (Slowly) 8001BAA2 2400 These codes have been made and tested on Version 3.0 Game Shark 6.3 Codes available for the Uk's Official Playstation Magazine Demo Joker Command (put it in Master code) D008 5110 Infinate Time 8008 5410 0001 8008 5414 0001 No Damage 800A FFA4 0000 800A FFA8 0000 Thanks to dadriver site for supplying the codes 6.4 Codes for the full game Secret City 800964C80081 Nitro: D0096DB4 0044 8009AE54 FFFF 6.5 Game Shark Codes for PAL version Mission Select 8008 62F8 0003 8009 621C 00?? where ?? is replaced by one of the following missions in HEX AE - Garage Test/Interview MIAMI 01-The Bank Job 02-Hiding the Evidence 03-Ticco's Ride 04-Case for a Key 05-The Clean Up 06-Tanner Meets Rufus 07-Bust Out Jean Paul 08-Payback 09-Superfly Drive 0A-A Shipment Is Coming In 0B-Bait for a Trap 0C-Take Out DiAngio's Car 0D-The Informant SAN FRANCISCO 0E-The Casino Job 0F-The Briefcase 10-Guns In The Trunk 11-Visit to the Mall 12-Taxi! 13-In The Pickup 14-Cosy to the Chopper 15-The Chinatown Pick Up 16-The Mercy Mission 17-The Setup 18-The Hyde Street Pick Up 19-Tanner and Slater LOS ANGELES 1A-Steal A Police Car 1B-Lucky to the Doc's 1C-The Chase 1D-Maya 1E-The Maddox Hit 1F-Lucky to the Crib 20-The Beverly Hills Getaway 21-The Test Run NEW YORK 22-Grand Central 23-Luther's Heap Of Junk 24-The Accident 25-The Rescue 26-Take a Cab 27-Take Out Granger's Boys 28-Thrash Granger's Wheels 29-Get The Negatives 2A-Rite Of Passage 2B-The Ali Situation 2C-The President's Run 8008 5414 0001 Joker Command D009 6AEC ???? Employment-Test No Damage (Except Turn-Overs) 801E 3588 0000 Damage-Bar At 0 8009 AC10 0000 Felony-Bar At 0 8009 70F8 0000 800A FFA8 0000 Charger-Boost (Push R1) D009 6AEC 0008 8009 AB84 FFFF BurnOut In Reverse (Push L1 & Square) D009 6AEC 0084 8009 AB84 000F Charger-Boost In Reverse (Press L1 & Square) 800A FFA4 0000 800A FFA8 0000 Start With ? Checkpoints/Flags Cross Town Checkpoint/Trail Blazer D00C 69B4 0000 800C 69B4 00?? Start In 3rd Round Dirt Track D00C 69C8 0000 800C 69C8 0002 Indestructible On (Press L1 & Up) D009 6AEC 1004 8009 6230 0001 Indestructible Off (Press R1 & Up) D009 6AEC 1008 8009 6230 0000 Immunity On (Press L1 & Down) D009 6AEC 4004 8009 6234 0001 Immunity Off (Press R1 & Down) D009 6AEC 4008 8009 6234 0000 Rear-wheel Steering On (Press L1 & Triangle) D009 6AEC 0014 8009 D2CC 0001 Rear-wheel Steering Off (Press R1 & Triangle) 800A FFA4 0000 800A FFA8 0000 MiniCars Mode On (Press L1 & Circle) D009 6AEC 0024 8009 D2D0 0001 MiniCars Mode Off (Press R1 & Circle) D009 6AEC 0028 8009 D2D0 0000 MonsterTruck Mode On (Press L1 & X) D009 6AEC 0044 8009 D2D4 0001 MonsterTruck Mode Off (Press R1 & Square) D009 6AEC 0088 8009 D2D4 0000 Australia Mode On (Press R1 & Right ) D009 6AEC 2008 8009 D2DC 0001 Australia Mode Off (Press R1 & Left) D009 6AEC 8008 8009 D2DC 0000 No Damage 800A FFA4 0000 800A FFA8 0000 7.0 Enhancements 7.1 How do I view a downloaded replay? Save any of your own REPLAYx.BIN that you want to keep. Then just unzip the file and overwrite one of the REPLAYx.BIN files. Go back into game, and try to view the chase replays, the choice should be there. Note: Replays among different versions of patches may not be compatible. Note: Replays of a mission that had its mission script modified may not run properly on another computer that does not have the modified script. 7.2 Can I edit the missions? Yes, with DMC, the Driver Mission Configuration by Karlr. The language is a bit complicated, and prone to cause Driver Exception. You can find a link to DMC at driverhq.com.