_____ _ _ _____ ____ ____ _ _ ___ ____ _ ____ | ___|| | | || _ || __|| _ \ | \ / | / _ \ | _ \ | || __ | | |___ | | | || |_| || |_ | |_| | | \ / || |_| || |_| || ||| || |___ || | | || ___|| _| | / | |\\//| || _ || / | ||| || ___| || |_| || | | |__ | |\ \ | | \/ | || | | || |\ \ | |||__|| |_____||_____||_| |____||_| \_\ |_| |_||_| |_||_| \_\|_||____| _____ _ _ _ _ _____ _ _ _ _ _ ____ | ___|| | | || \ | || ___|| | | || || \ | || __| ___ | |___ | | | || \ | || |___ | |__| || || \ | || |_ ___ |___||___ || | | || |\\ | ||___ || __ || || |\\ | || _| |___| ___| || |_| || | \\| | ___| || | | || || | \\| || |__ |_____||_____||_| \__||_____||_| |_||_||_| \__||____| ************************************************************************ Super Mario Sunshine (US/Japanese version) Nintendo GameCube A FAQ/Walkthrough by CVXFREAK Version 0.18 August 27, 2002 E-mail: FireEmblemPride@hotmail.com ************************************************************************ ======================================================================== TABLE OF CONTENTS ======================================================================== 1. INTRODUCTION 2. FREQUENTLY ASKED QUESTIONS 3. BASICS A. CONTROLS B. DISPLAYS/MENUS C. MANEUVERING D. THE WATER CANNON 4. WALKTHROUGH A. Mario Gets Framed B. Delfino Plaza (The Hub) C. Bianco Hills D. Gelato/Mamma Beach E. Ricco Harbor F. Pinna Park G. Mare Bay 5. ITEMS, ETC. A. ITEMS B. ENEMIES C. BOSSES D. ENVIRONMENTS 6. STANDARD GUIDE INFORMATION A. LEGAL B. CONTACT GUIDELINES C. CREDITS D. VERSION UPDATES E. CONCLUSION ======================================================================== 1. INTRODUCTION ======================================================================== We all know the name 'Mario'. If you don't, every Nintendo, wait, no, every *VIDEO GAME* fan gets to hit you with an axe five times. Super Mario Sunshine is the latest Mario game by Shigeru Miyamoto for Nintendo's newest console, the GameCube. It takes the formula of Super Mario 64 for the Nintendo 64 and adds many new features, improved graphics and a brand new storyline. It does what Super Mario World did to Super Mario Bros. 3: add more to an already great game. Note that for now, this FAQ covers the Japanese version of the game. Unlike Super Smash Bros. DX and Sonic Adventure 2: Battle, there are _NO_ language options to switch the game between Japanese and English. When the game comes out in the U.S., I'll either rent or buy it (probably buy) and make any necessary additions or changes to the walkthrough. I don't speak Japanese, so when making a walkthrough, I have to use my own judgment on naming the item. ======================================================================== 2. FREQUENTLY ASKED QUESTIONS ======================================================================== ------------------------------------------------------------------------ Q: Is Super Mario Sunshine just Super Mario 64 with a water pack and shines instead of stars? A: Nope. Super Mario Sunshine is MUCH more than that. It takes the Super Mario 64 formula and improves on it with better, shinier and cleaner graphics and adds innovations brand new, like the water cannon, and from Super Mario World (such as riding on Yoshi). ------------------------------------------------------------------------ Q: When does this game come out? A: This game comes out in Japan on July 19, 2002 and in the U.S. on August 26, 2002. ------------------------------------------------------------------------ Q: Does this game have language options like in Super Smash Bros. DX/Melee? A: No, the game is in full Japanese. The menus are in Katakana and sometimes in Kanji (though Kanji in a Nintendo game is very rare). ------------------------------------------------------------------------ Q: How can I get my U.S. GameCube to play this game? A: You can have your GameCube modded at NCSX.com but as of now, it is preferred that you wait for a new Boot Disc coming. Check out www.ncsx.com for more information. ------------------------------------------------------------------------ Q: Where can I get the Japanese version of this game? A: Try www.ncsx.com or www.videogamedepot.com. ------------------------------------------------------------------------ Q: Should I get the Japanese version or wait for it to come out in my territory? A: It depends. I'm a big Mario fan, so I imported. But since it'll be more expensive, then wait unless you have sufficient funding for the game. Since the new boot disc isn't out yet, you'll have to spend $38 to mod your GameCube and $60 for the game, as well as shipping costs, which can cost you about $110-$120 (more than double what the U.S. version will cost ($50)) just for importing a game you can't read. Unless you plan to devote some of your GameCube games time to future and past imports, just wait. Modding your system is permanent (since it requires drilling a hole in the back of the GameCube for a switch button) until the boot disc comes. To sum it all up, if you plan on doing some more importing in the future, then mod your system or get the aforementioned boot disc. ------------------------------------------------------------------------ Q: So how's the game so far? A: So far, I'm enjoying the game. It's very fun to play. Anyone who enjoyed Super Mario 64 will definitely enjoy Super Mario Sunshine. ------------------------------------------------------------------------ Q: Is it "Dolphic Island" or "Delfino Island?" A: I'm not really sure, actually. The game says Dolphic while the actual voice actors say Delfino. I'm going with Delfino since it sounds more logical (even though Mario games aren't always logical). ------------------------------------------------------------------------ Q: So is Luigi in the game? A: There are rumors that after getting all the SHINES, Mario can find Waluigi holding Luigi in a cage. If Mario saves Luigi, we can play as Luigi. I cannot confirm nor deny the rumor, but Miyamoto's done some interesting things lately when it comes to gaming, so let's all hope. ------------------------------------------------------------------------ Q: How many SHINES are there? A: It has been confirmed that there are 120 SHINES in the game overall, the same amount of stars as in Super Mario 64. ------------------------------------------------------------------------ Q: What are SHINES? A: They are the like the STARS in Super Mario 64. What they do is that they grant light to Delfino Island. But since the watery Mario imposter took them and scattered them throughout the worlds, Mario must save them to put light back in Delfino Island. ------------------------------------------------------------------------ Q: How do I recover health? A: Simply collect coins to recover your health. Yellow Coins, Red Coins and Blue Coins recover health. Unlike Super Mario 64, you cannot use water to recover your health. ------------------------------------------------------------------------ Q: What are some differences between the Japanese and U.S. versions? A: The missions go by STORY in the Japanese version and EPISODE in the U.S. version. Gelato Beach is in the U.S. version and Mamma Beach is in the Japanese version. ------------------------------------------------------------------------ ======================================================================== 3. BASICS ======================================================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ------------------------------------------------------------------------ A. CONTROLS ------------------------------------------------------------------------ //////////////////////////////////////////////////////////////////////// Here are the controls for Super Mario Sunshine. Some of these buttons have 2 functions. A BUTTON: ========= Jump (Press A 3 times to do a Super Jump) Swim in water while moving Control Stick B BUTTON: ========= Dive C-Stick: ======== Move the camera X BUTTON: ========= Change Water Pack between hose and jet pack Y BUTTON: ========= Zoom camera Z BUTTON: ========= Access Map as well as SHINE and Coin information R BUTTON: ========= Shoot water out of Water Pack L BUTTON: ========= Hold and move Control stick to have Mario sidestep Control Stick: ============== Move Mario D-Pad: ====== Used only to navigate the menu \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ------------------------------------------------------------------------ B. DISPLAYS/MENUS ------------------------------------------------------------------------ //////////////////////////////////////////////////////////////////////// This section is for people playing the Japanese version with no knowledge of Japanese. Not all menu options are listed here since I'm afraid I'll do something wrong. :/ PAUSE MENU ========== (This is accessed when you press start in the middle of gameplay) First option: Continue Game Second Option: Save Game ---First Option after Saving: Yes ---Second Option after Saving: NO Third Option (Courses only): Return to Delfino Island LOAD SCREEN MENU ================ (This is the part at the start when Mario has to choose a block to load a save from. Once he chooses a block, he'll be presented 4 options.) First Option: Start Game Second Option: Copy Game** Third Option: Delete Game** Fourth Option: Score** SAVE MENU (When a Shine or a Blue Coin is acquired) =================================================== First Option: Save Game and Continue Second Option: Save Game and Stop Playing** Third Option: Continue without Save** CONTINUE SCREEN =============== (This screen is accessed when Mario runs out of energy) First Option: Yes Second Option: No **Courtesy of www.planetgamecube.com \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ------------------------------------------------------------------------ C. MANEUVERING ------------------------------------------------------------------------ //////////////////////////////////////////////////////////////////////// ROPES/CABLES ============ Throughout levels and courses are ropes that Mario can grip on in order to get between places. When going on them, don't be afraid to jump since you'll land on the rope unless you toggle the Control Stick. Sometimes there will be an electric ball waiting to shock Mario. If you get shocked, you won't fall off. But jump to avoid it. SWIMMING ======== Nearly every level has water Mario will need to swim in. Swimming is a bit harder than it was in Super Mario 64. It's pretty difficult to dive into the water, and it's hard to know whether you'll end up jumping or not. To swim standard, just tap A and move the Control Stick. Tap A but DON'T move the Control Stick UP and Mario'll end up jumping off the water. To dive, press B and to swim underwater, keep on tapping B. Let go of B and move the Control Stick up to get back to the surface. It is difficult to get back to the surface. ATTACKING ========= Unlike Super Mario 64, Mario cannot use his fists and feet to battle enemies (he can still pound but that is a sort of slow, inaccurate attack). The Water Cannon will be in charge of attacking. There are 2 ways to attack with it. You can use jet pack Water Pack mode, and shoot water out by jumping and pressing and holding R above an enemy. This tactic is not recommended for bosses, especially paint bosses because they can rise and hit Mario. The second tactic is just shooting water from a distance, which is recommended for bosses but the other strategy is recommended for smaller enemies. CLIMBING ======== This is pretty much self-explanatory. He can climb thick trees and poles, but he can't climb thick ones. Climbing this are crucial because Mario in some cases needs to reach higher places. JUMPING ======= If you jump from a high place, you'll lose health, so when jumping, try to use the jet pack Water Pack function to save you some pain. You can jump across short chasms, and jump on enemies as well, but when you jump on enemies be careful since you might get hurt. Jumping on enemies isn't recommended. SPEED DASH (by Mark Andrews) ============================ Spray the ground in front of you with your gun, then dive onto that spot while it's still damp, continue to hold the direction you are sliding, and you will continue to pick up speed until your are going as fast as the super dash. I find this more useful than using the super dash on straight-aways since it uses much less water and you can go just as fast. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ------------------------------------------------------------------------ D. THE WATER CANNON ------------------------------------------------------------------------ //////////////////////////////////////////////////////////////////////// Created by Professor Elvin Gadd (who we all know and love from Luigi's Mansion), this tool is important for Mario on his journey to find his impersonator. There are 2 functions to the Water Pack. The first, when you don't press X, is the water gun function, which you should water directly. This is recommended for defeating enemies from a distance. The other function is the jet pack function. This time Mario can use the water while in the air to clean up faster, but it is more dangerous to attack. This can help him get across big chasms. Throughout levels are boxes which can enhance your Water Pack as long as the tank is full of water. Red boxes yield little booster packs to if you charge it, Mario can skyrocket into the air into high places. There are also blue boxes but as far as I'm aware, they only refill the tank. To refill the tank, simply jump into a body of water tall enough and then press R. The tank will refill. Water is basically unlimited, but try to have full tanks for bosses since if you run off to recharge them, they can get away. ======================================================================== 4. WALKTHROUGH ======================================================================== //////////////////////////////////////////////////////////////////////// ------------------------------------------------------------------------ A. Mario Gets Framed ------------------------------------------------------------------------ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ OVERVIEW: 1. Find the Water Pack. 2. Clean up the runaway. 3. Clean up the island. 4. Chase the Mario imposter 5. Jump into Story One: Bianco Hills Watch the FMV, and then the game will tell you to go find a water pack to wash up the graffiti. Run down the runway to a man next to a sort of nozzle. Talk to the man and then the nozzle and the nozzle will speak to you. Watch the water tutorial to learn how to use the Water Pack. Return to the airplane and clean up all the paint. Aim at the different-colored center and a paint-colored piranha plant will come out. Aim the Water Pack hose at the piranha plant and spray it until it dies. When the area clears, grab your first Shine! Watch the next FMV where Mario gets arrested and tried for the graffiti in Delfino Island. You'll resume control of Mario, where you have to clean up the island. Run forward and turn right. Run passed Princess Peach and Toad to where you have to clean up. It's like the last battle. Run up and use the Jet Pack method by pressing X and then flying over the middle. Wash off all the paint from the islanders around. When the paint piranha plant surfaces, soak it as much as you can before it returns down. If you run out of water, head out to the ocean to refill the Water Pack. Once you soak the piranha plant enough, someone will go after Peach and capture her! It's that watery Mario! Chase them! The Mario will leave his prints behind so soak them partially without letting them get away. When you get close enough to them, soak the Mario. You'll be running in circles for awhile so just keep soaking them. Eventually, the Mario will get knocked out, freeing Princess Peach. Talk to Princess Peach once again and then chase the monster, who will make an "M" mark on the statue it emerged from. It'll jump through, so jump through as well onto the first world after soaking the M. //////////////////////////////////////////////////////////////////////// ------------------------------------------------------------------------ B. Delfino Plaza (The Hub) ------------------------------------------------------------------------ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Some of the events in Delfino Plaza happen only after acquiring a certain amount of SHINES. Return to this part of the walkthrough after the preview of a level in Delfino Plaza (the Hub in the Japanese version) changes. Since people get SHINES at a different pace, this section will be the deciding factor. This is the city level in the game. ************************************************************************ 1. Paint appears all over the pier, so go there, which isn't far from the Bianco Hills entrance. Hurt the piranha plant this time by aiming water in its mouth. When it dies, a new building will be revealed. Inside are a pair of bears that question you about something. If you have 10 BLUE COINS, select YES (HAI) twice to get a SHINE! There is also an M symbol. It leads to Ricco Harbor. Thanks to "d 0 w n e r" for the tip. ************************************************************************ 2. This is gotten after getting a few SHINES. On the beach of Delfino Island just a few seconds from the Bianco Hills entrance is another piranha plant you have to clean up. A Lighthouse will emerge from the paint once it's cleaned out. On the tower is another entrance to a new course. Check out the walkthrough for Gelato/Mamma Beach. ************************************************************************ 3. After collecting about 5 or so SHINES, you should see some islands over by the Lighthouse. If you manage to get on all of them, you'll see a pipe on one of them. Go down into a special course, much like the slides from Super Mario 64 except much harder. Slide down, and then jump and swerve to the left when it gets bumpy. Then make a giant leap of faith all the way down to the bottom, and when Mario's shadow hit's the bottom press L and A to pound the ground. Run over to the SHINE to win it! ************************************************************************ 4. Later in the game, around the island between Bianco Hills and Mamma Beach is a man who is burning up... literally. Soak him with water (you'll be on a goose chase for a while) but once he's extinguished, he'll reward you with a Blue Coin. ************************************************************************ 5. Go to the spring behind the giant tower with the painted star on it and soak the star from there. Once it's cleaned out, a SHINE will appear atop the volcano. Unfortunately, I don't know how to get there yet but when I do, I'll put it in the walkthrough. ************************************************************************ 6. Once you acquire 10 SHINES, there will be an ominous looking submarine in the dock near the entrance to Ricco Harbor. As you approach the submarine, you'll see a cut-scene where the imposter Mario kidnaps Peach in the Bowser-like submarine! Get on the little cannon nearby to shoot to Pinna Park! Check the Pinna Park walkthrough for more information. ************************************************************************ 7. You can get 2 more Blue Coins. Run down to the right of the Ricco Harbor entrance and you'll see an X. Soak it so a Blue Coin appears on the statue of the entrance to Bianco Hills. Grab it, and soak the X on that statue to get a Blue Coin at the previous X location. ************************************************************************ 8. By now, you should have more than 10 Blue Coins to exchange for a SHINE. So go to the hut near Ricco Hills entrance and exchange them for a SHINE. ************************************************************************ 9. Look for a man atop the buildings in Delfino Island. Give him a COIN and he'll catapult you into a building with a SHINE! ************************************************************************ 10. Near the cannon is an area where you hear a SHINE. On top of that building is a crate. Pound it to reveal an M graffiti. Then wash it away for a Blue Coin. I'm not sure how to get that SHINE right now, so bear with me. ************************************************************************ 11. You can get another SHINE. Simply go into the building you can enter near the cannon. Inside, talk to the man and then you'll have 30 seconds to pound each crate. If you finish the job before 30 seconds, he gives you a SHINE! If you fail, leave the building and enter again for another try. ************************************************************************ 12. After acquiring around 15 SHINES, go back to the place where you pounded the crates for a SHINE. The owner will challenge you once again, and the challenge will be tougher. It is recommended that you don't completely pound all the crates so you can use them to get to higher crates. You'll get another SHINE. If you fail, leave the building and enter again for another try. ************************************************************************ 13. Return to the crate man's hut to do yet another crate challenge. As before, start with the higher ones and work your way down. You'll get another SHINE for your efforts. However, it'll be a BLUE SHINE. ************************************************************************ 14. After collecting 20 SHINES, you'll see the light shining in on a mark on the ground in Delfino Island. Get in within the light, and press Y to have Mario get a close up view. Look up in the sky to access Mare Bay. ************************************************************************ 15. After collecting 30 or so SHINES, look in every nook and cranny, and in every sewer system for 100 COINS. Soak open windows and wanted signs. There are also stashes of hidden coins in sewers under the sandy area behind the entrance to Bianco Hills. Pound on the sand everywhere until you fall into a sewer. There are coins in that area. 100 COINS gotten and a SHINE will appear in a pier near the Bianco Hills entrance. Jump on a passing ship and then jump to get the SHINE! ************************************************************************ 16. After collecting 100 SHINES, we will need to clean the bell next to the Ricco Harbor entrance. Get on the building diagonally across from the bell tower. Then get on the long building behind that and triple jump to the top of the top of the building next to a flag. Then, hover to the bell, clean it and a SHINE will appear. To get it, get into the sewer system atop a building nearby (near the building where you were catapulted in to get the SHINE). Then run down under the bell tower and jump to get the SHINE! ************************************************************************ 17. Shadow Mario will have a Yoshi Egg in his possession right after you defeat Pinna Park, Story/Episode 4. Run to Delfino Square (near the entrance to Bianco Hills). Then chase him all around and soak him until he drops the Yoshi egg. Now feed Yoshi a banana from the fruit stands. You can now play as Yoshi. If Yoshi dies, another egg will appear in Delfino Square. ************************************************************************ 18. With Yoshi, you can get a Blue Coin! Run to the rooftop beside the place where Mario's trial took place. Jump onto the roof, and use Yoshi's juice to get melt that yellow stuff away! ************************************************************************ 19. One SHINE after getting Yoshi, Shadow Mario will return with a turbo nozzle. The Yoshi egg is on the roof of the building with the SHINE locked inside. Feed it a banana and chase Shadow Mario around. Have Yoshi spit juice out into Shadow Mario. He'll drop the turbo nozzle. Grab it. ************************************************************************ 20. You can get a SHINE now that you got the rocket nozzle. With the turbo nozzle, go to the house with the SHINE trapped inside. Turbo through the double doors and grab the SHINE! ************************************************************************ 21. Another Shadow Mario chase. (>_<) Well, hatch Yoshi and chase him so he drops the rocket nozzle. Defeat Shadow Mario to get the rocket nozzle. ************************************************************************ 22. Go to the dirty bell after getting the rocket nozzle. Rocket to the bell, clean it and then rocket to the sky to get the SHINE. ************************************************************************ 23. Go to the area behind the SHINE Gate after cleaning the bell (it's that big start in Delfino Island). Clean the SHINE Gate and skyrocket on top of it to get the SHINE! ************************************************************************ //////////////////////////////////////////////////////////////////////// ------------------------------------------------------------------------ C. Bianco Hills ------------------------------------------------------------------------ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ GETTING TO THIS AREA: --------------------- To get to this area, go into the "M" graffiti on the statue. It is the first course Mario visits. DESCRIPTION OF THIS AREA: ------------------------- This is like a lake-side village. There are many a folk here, and there is a large tower in the area. There is also a lake with a lot of coins, and a windmill. In the high areas are a lot of trees and a big chasm. ENGLISH COURSE DESCRIPTIONS 1. Road to the Big Windmill 2. Down with Petey Piranha 3. The Hillside Cave Secret 4. Red Coins of Windmill Village 5. Petey Piranha Strikes Back 6. The Secret of the Dirty Lake 7. Shadow Mario on the Loose JAPANESE COURSE TRANSLATIONS 1. Open the way to the Giant Windmill! 2. Defeat the Boss Pakkun! (The big piranha plant) 3. The Secret in the Cave Atop the Cliff 4. The Red Coins in Bianco Village 5. Boss Pakkun's Counterattack 6. The Secret of the Polluted Lake 7. Chase Fake Mario! 8. The Red Coins of the Lake After earning a SHINE, you'll be warped back to Delfino Island. So hop back in to continue getting more SHINES. If you ever want to return to Delfino Island is the middle of a mission, then just PAUSE and then choose the last option. ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 1: Road to the Big Windmill -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Our goal is to reach the area the imposter Mario's at (although he'll be gone by the time we reach where he's at; don't worry about him now). From the starting point, run up the pathway and collect all the coins. When you have the option to go two ways, take the left path and water some of the paint you see. When you see an "M" graffiti sign a little ways forward, shower it and when it's gone, you'll get a Blue Coin! Continue until you see a watermill. Jump onto the higher ground left of it and jump on a platform so it brings you to the other side. There, you'll see a paint bath and a piranha plant you need to defeat. Use the same strategies before, except attack it from a distance because it can be deadly. Once it is defeat, land will rise and you will get your second SHINE! ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 2: Down with Petey Piranha -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Our goal is to reach the top of that tower where the piranha plant (a much smaller one) is guarding our 3rd SHINE. Follow the path back to where you got the last SHINE. As you attempt to go there, someone will fling paint at you. When you reach the broken bridge, have Mario cross it using the rope support. As you approach the tower, paint balls will roll towards you so avoid them. Use the jet pack Water Pack to clear the paint. Be sure to rotate the camera often because it can hurt you if you don't. When you reach a big gap as you scale the tower, use the jet pack Water Pack function to get you across. When you get to a gap with 2 vines blocking your way, jet pack Water Pack around it. Passed that is an M that you should wash for a Blue Coin. After that, get on the lift. When the lift approaches the top, jet pack Water Pack your way onto top of the tower and watch a cut-scene. ************************************************************************ BOSS: Petey the Piranha This boss is resistant to water, so you must use special force to defeat him. When it opens its mouth to shoot paint out, shoot water inside. Repeat the tactic until it falls on its back. Get on its belly and pound the belly (A + L). It'll get up again, so repeat the pattern twice to defeat it at last. ************************************************************************ Grab the SHINE and you'll return to Delfino Island. ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 3: The Hillside Cave Secret -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Our goal is to go inside a little cave near where we got the first SHINE here, so go there now. Right passed the watermill is a cable Mario should cross, over a few pillars to get to the cave. The third cord has an enemy that can shock Mario, so be very careful and jump over it (Mario will land on the cable). When you're on the second to last pillar, jet pack Water Pack your way across. Follow the arrows and triple jump to the cable above. From there, enter the cave. Now we have classic Super Mario 64 gameplay to overcome. Jump across the moving blocks. It shouldn't be too hard at all. You'll get to small moving blocks after that. Just move through them when they touch other blocks. When you're passed that, wait until those big blocks clear, and then run for it. If you run for it, you shouldn't get thrown off. You'll then run into rotating stars. Jumping on them isn't too hard. Passed those is another SHINE! SECRET SHINE: ------------- Return to this level after completing it. In the first green platform will be a red switch. Pound it and Mario will have a minute to get the 8 Red Coins that appear throughout this obstacle. Grab the 8 Red Coins in order to get another SHINE! ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 4: Red Coins of Windmill Village -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Our goal is to collect 8 Red Coins like in Super Mario 64 to earn our next SHINE. Run forward and you should immediately see a Red Coin. After the watermill you should see a wall with an X. Above the X to the left is a Red Coin. To get there, backtrack passed the watermill to a brown fence. Near there is a cable to climb which leads you a top a hut. On top is a Red Coin. From there, jump back to the pillar you just came from and then cross the cable to get another Red Coin. Walk across the white stone through a small tunnel to get the fourth Red Coin. Nearby is an M. Watch the wing cloud and jet pack Water Pack the M to get another Blue Coin. Upon getting it, SAVE THE GAME with the top option. Then go right for the next Red Coin. From there, cautiously cross the cable for the next Red Coin. Next, jet pack Water Pack your way to the next Red Coin above the hut. Be careful, or you'll have to go all the way back again. The next one is in the building across. The SHINE will appear in the tallest pillar down from where you found the 7th coin! Get it to end this story. ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 5: Petey Piranha Strikes Back -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Our goal is to find that paint area and defeat that piranha plant. Go towards where you acquired the first SHINE in this level. On your way you'll see the paint mess. Try to clean up all of it, especially the citizens. At the northern most mud mess is an M sign you can clear for a Blue Coin. In the hills passed one of the locals, is more mud to clean up. To get there, backtrack to the area where a rope is below another rope. On top of the hut nearby is a red box. Inside is a booster cannon to get Mario up high places. When you get atop the hill go forward to find the piranha plant. See the little pink things? Suck one up and shoot it at the piranha plant to wake it up. Follow it to the ground. Then, when it opens its mouth, shoot water into it like the last boss. Then pound its belly. It'll flee to another area, so follow it. If it goes to a higher area just climb a building and then soak it from a distance. Once the boss is defeated, grab the SHINE! ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 6: The Secret of the Dirty Lake -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Our goal is to get to that open cave near the tower, so go there now. When you get to the big water area, do not jump in because the water will hurt you. Scale the path that leads to the tower and on you're way the entrance to the cave should appear. Jet pack Water Pack your way across into the cave. Try to get on the log so the water doesn't injure you. Get the item in the box which gives Mario a new type of boost. Now go through the cave to end up in yet another obstacle course. This one is a little difficult, so you MUST be quick when it comes to jumping on other platforms. There's not much I can help you with here. Just watch the patterns of the platforms and hope you make it across to the SHINE. When you get to the spinning cube, simply walk up to stay on instead of jumping. SECRET SHINE: ------------- Return to this level after completing it. In the first green platform will be a red switch. Pound it and Mario will have a minute and the half to get the 8 Red Coins that appear throughout this obstacle. Grab the 8 Red Coins in order to get another SHINE! ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 7: Shadow Mario on the Loose -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Our goal is to chase the imposter Mario. As with the first chase, soak it as you chase it. Soak it until it falls, and then approach it so it gives you a SHINE! Consider it a reward, of sorts. ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 8 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Our goal is to, once again, collect 8 Red Coins in the level in order to get another SHINE. As you use the super boost pack (from the red box) to get to those high pillars, watch out for that cloud that can blow Mario off the platforms. Look for the X graffiti, but make sure you have the booster. Soak the X, causing a Blue Coin to come from the other X. Boost your way up and grab the coin before it vanishes, and soak the other X so another Blue Coin appears where the original X was. You get 2 Blue Coins, so save! There are 2 Red Coins on the 2 pillars above the water area (not near the tower) and there are 2 more on the water. Over the water on a cable is another Red Coin. To access the highest of the pillars near the tower, scale it and then get on the spinning platform. Then jet pack Water pack your way across to the pillar with another Blue Coin. Then go halfway across the cable and spring your way to the Red Coin. The rest of the coins are up across really high cables, so get there by boosting your way on there. The SHINE appears in a little nook at the top of the tower, so go there to claim your SHINE! ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 100 COINS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Now that all the stories are complete, you should choose one of the courses to find 100 coins. I prefer the final course, Story 8, because it's the course I've seen with the most coins so far. Once you earn 100 coins (Yellow Coins, not Red Coins), you will be rewarded with a SHINE. ************************************************************************ //////////////////////////////////////////////////////////////////////// ------------------------------------------------------------------------ D. Gelato/Mamma Beach ------------------------------------------------------------------------ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ NOTE: This course is called Gelato Beach in the U.S. version and Mamma Beach in the Japanese version. Otherwise, the courses are identical. GETTING TO THIS AREA: --------------------- After acquiring a few SHINES, run to the beach area and there should be a paint site. Soak it and defeat the piranha plant to uncover a lighthouse with an "M" on it. It takes you to Mamma/Gelato Beach. DESCRIPTION OF THIS AREA: ------------------------- This is the resort-like area. This is smaller than other areas, and is relatively low. There is a coral reef to the west and an island to the south, as well as a tower. There are 3 large wobbly mirrors, and these penguin-like creatures that spring Mario into the air. ENGLISH COURSE DESCRIPTIONS 1. Dune Bud Sand Castle Secret 2. Mirror Madness! Tilt, Slam, Bam! JAPANESE COURSE TRANSLATIONS 1. The Mysterious Leaf Bud and the Castle of Sand 2. Stomp on the Wobbly Mirrors!! 3. Running Out of Control!! Boss Hana-tyan 4. The Birth of the Great Sand Bird 5. Monteman Race! To the Top of the Hill! 6. The Red Coins in the Sea of Coral 7. I've Found You! Fake Mario! 8. Watermelon Festival: Monster Watermelon Contest! After earning a SHINE, you'll be warped back to Delfino Island. So hop back in to continue getting more SHINES. If you ever want to return to Delfino Island is the middle of a mission, then just PAUSE and then choose the last option. ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 1: Dune Bud Sand Castle Secret -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Our goal is to find that flower we saw in the preview of the level. Run forward across the water and to the left. You'll see the flower from there. Go to the farthest flower and water it until a castle emerges. Then walk through the castle to be transported to yet another obstacle course. Run forward over the falling sand blocks. Run forward passed all of them until you have to climb. Climb the mountain of sand blocks hugging the middle until you see the SHINE! Grab it to end this story! SECRET SHINE: ------------- Return to this level after completing it. In the first green platform will be a red switch. Pound it and Mario will have a minute to get the 8 Red Coins that appear throughout this obstacle. Grab the 8 Red Coins in order to get another SHINE! ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 2: Mirror Madness! Tilt, Slam, Bam! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Our goal is to get the Wiggler to wake up. You'll see a couple of scenes with the light shining on mirrors. Our goal is to blind Wiggler to get him to wake up and fall off the SHINE he's blocking. By any means get on the moving mirrors and eliminate every enemy there. The best way to eliminate those little wigglers is to soak them onto the edge and get on the highest part of the mirror and pound at the highest point in the mirror. It may take awhile but it'll eventually happen. The SHINE will appear on the beach. Claim it! ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 3 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After blinding Wiggler, he's a little pissed off at you right now. So now we have to fight him. ************************************************************************ BOSS: Giant Wiggler Run forward and Giant Wiggler will be running in circles. See the leaf on the ground? Soak it so it causes Mario to rise, when Giant Wiggler's near. Then he'll fall to the ground. Now climb on him and pound him on the scale the arrow is pointing at. Then he'll become much, much angrier. Repeat the strategy of soaking the pedal when Giant Wiggler runs nearby and pound his belly. Then he'll get really pissed off. He can start climbing real high. After that happens, he'll return to his normal pattern. To defeat him, move to the small area where you claimed the last SHINE. Then when Giant Wiggler cruises through the area soak the little lead to injure it yet again. One final pound will defeat it. Your reward is another SHINE, in the same area where you claimed the last one. ************************************************************************ ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 4 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= See that hole underneath where Giant Wiggler was? Go there but jumping on the mirror that used to have the 2 monsters on it and jet over to the umbrella which can spring Mario into the hole. He'll un up in another obstacle course. Here, get on the wobbly platforms and collect all 8 Red Coins. Jumping or using the Water Pack to hover might kill Mario so try not to use them. There are also several Blue Coins on the clouds so try to get them. When the platforms get really steep, jump on a cloud as quickly as you can before Mario falls down. When the platform becomes steep, make sure you have 7/8 Red Coins. When on the cloud, wait until the platforms swing right by you before jumping back on. Now wait for the platforms (which is really a bird) to climb to the top of the pillar for the 8th Red Coin. Now grab the SHINE! Thanks to PlanetGameCube's FAQ/Walkthrough for telling me how to get the 8th Red Coin! ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 5 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Your goal here is to talk to the little skull kid, and he'll challenge you to a race (similar to Koopa The Quick in Super Mario 64). It is advised that before starting the race, you experiment on how to get to the destination so you can follow that path later and win the match easier. If you use this strategy, try to get the super boost pack in that little area to the right. It'll skyrocket Mario to the top in the area, which can easily beat that skull kid. Go to the guy in purple seen the preview, in front of you. Then he'll challenge you to a race. Run to the wall below the goal area and boost your way up, which can beat the kid. Your prize is a SHINE! ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 6 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Our goal here is to collect 8 Red Coins again. This time when you start, and island will appear behind Mario, and 5 Blue Coins are in the area as well (4 underwater within the vicinity of the area). To get the Blue Coin in the area, get on the swing and spray Mario's jet pack. When he's high enough, stop spray and the swing will take Mario to the Blue Coin. Now run across the beach to the Coral Reef. Underwater hidden in the reef are 8 Red Coins. Search for them; they're not hard to find at all. Once you find all 8 Red Coins, you'll get a SHINE! Grab it atop the rock! ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 7 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= In this story, you'll simply have to chase Fake Mario again. It isn't that hard to catch him. Just soak him and chase him until he falls down on his face so you meet him, just like the last few encounters with him. Grab the SHINE from him! ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 8 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Go to the beach area in front of the Coral Reef. There, kill every one of those red enemies by luring them near those little leaves. Then soak the leaves so sand castles emerge and kill them. Once they're all dead, return to the area where the race with that kid finished. There is a melon-balloon there. Roll it down the long path down to the enemy-free beach. Once down there, push that big melon-balloon down the bridge to that hut. Be very careful. If the balloon makes contact with any enemies or sharp items, it'll pop and you'll have to return to the area where the race ended to try and get another melon-balloon. Once the melon- balloon from the race goal is in the hut, Mario will get a SHINE as a reward! When getting the SHINE, try not to touch the razor beneath. ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 100 COINS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This course requires 100 coins to get a SHINE. Select STORY 8, and break the melon as many times as you can for some SHINES. Then collect all the coins scattered throughout the course, by killing/pounding some of those duck creatures as well. There are 2 Blue Coins to be gotten as well. You can get them by powering FLUDD with the gray nozzle, which boosts Mario forward in great distances. That gray box can be found in a small area beside the race goal. Near the beach entrance is a painting of a triangle. Soak it for the Blue Coin to appear at the other triangle painting. Use the Speed Boost Water Pack to get over there quickly, and repeat the pattern with the other Blue Coin. ************************************************************************ //////////////////////////////////////////////////////////////////////// ------------------------------------------------------------------------ E. Ricco Harbor ------------------------------------------------------------------------ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ DESCRIPTION OF THIS AREA: ------------------------- This is a port like area with a lot of beams and a tower. There are several buildings, but other-wise this dock is full of ships and a lot of water, as well as crates. We can assume that Isle Delfino does some trading with the Mushroom Kingdom. GETTING TO THIS AREA: --------------------- After acquiring a few SHINES, there will be a paint site at the pier left of the Bianco Hills entrance. Defeat the piranha plant again and then a hut will appear. The "M" on the hut leads to Ricco Harbor. ENGLISH COURSE DESCRIPTIONS 1. Gooper Blooper Breaks Out 2. Blooper Surfing Safari 3. The Caged Shine Sprite JAPANESE COURSE TRANSLATIONS 1. The Boss Gessouh in the Containers (The big squid) 2. GO! GO! Squid Surfing 3. The Shine in the Giant Cage 4. The Secret of Ricco Tower 5. The Resurrection of Boss Gessouh 6. The Aquatic Red Coins 7. Fake Mario Again 8. Yoshi's Great Fruit Operation (Operation is used in the military sense) ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 1: Gooper Blooper Breaks Out -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Our goal is to clean up the mess seen in the level preview and to destroy King Calamari, whom we all know and loathe from Super Mario RPG. Run up the slide and onto the cage, and to the left is a lone crate. Pound it for a Blue Coin. In the square area, press B to get on the other side. Clear the paint, and the M graffiti and then grab the Blue Coin. Get back out and run back down the slide nearby to see another M graffiti which you should soak for another Blue Coin. To the left of the caged area is the paint to clean up and nearby is yet ANOTHER M graffiti to clean up for a Blue Coin. Clean up the paint around the area and you'll uncover ANOTHER M graffiti. Clear it for another Blue Coin. Once that area is clean, get onto the water nearby and you'll see the REAL disaster. As with Bianco Hills, paint water can be hazardous so be very careful. What we need to do is get near the start of the game to a moving crane. Then from there, jump onto a set of bars, and use those Super Mario World door gates to get to the other side. You should make it to the top. Then jet pack Water Pack your way to the other moving platform, and jump to the back of the course area. From there, run toward the very back where you have to fight another boss. Simply hold B and push down on the Control Stick to pull the tentacle there away. ************************************************************************ BOSS: Gooper Blooper At first, after revealing him, wait for him to launch a tentacle at Mario. Then, when it misses Mario, step on one of the bulb area and then hold B while pulling the tentacle away from the body. Eventually it should come up. King Calamari will be too hurt to attack you, so run to his mouth and pull it from its socket. King Calamari will evolve and recharge, so repeat the pattern above, and King Calamari will die, revealing another SHINE! ************************************************************************ ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 2: Blooper Surfing Safari -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= From the start, go to the dock to the right. Ride on of the squid, and follow the line of coins to a cave area. Inside, you'll have to get on a squid and surf around in a circle. Be fast, but also be careful. You cannot hit any walls or obstacles while surfing the squid or else you'll get a miss. The reward for completing the race is, of course, a SHINE. If you do not get a SHINE, then you have failed, and you must try again. The time of the goal is 45 seconds. SECRET SHINE: ------------- Return here and finish the race in under 40 seconds for another SHINE! ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 3: The Caged Shine Sprite -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This is fairly hard to explain. As in the preview, you must get inside that yellow cage to get the SHINE. Fine a way to get atop the cranes and in one area, there should be a Water Pack booster (Red Box), which can take Mario atop high places. Then, get on the green platform with the arrow beneath the cage (you can get there by getting on a moving platform from the docked boat). Then, super boost your way up so Mario hangs from the cage. Look for the door, press A beneath it and grab the SHINE! This will take some time, but you should be able to figure most of it out. ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 4 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Our goal is to get into Ricco Tower. To get there, we need the high jump Water Pack boost. Swim out to the ocean near the entrance to the Squid race room. There should be a Red Box there. Grab the booster and then return to the tower area. Near by are tall pillars. Boost Mario up there and enter the tower. At the very top of the tower, boost yourself to get several coins including a BLUE COIN (power the boost up, jump halfway and then boost to get the BLUE COIN)! There is another BLUE COIN on a support beam nearby. Now enter the tower. Now we are at another obstacle course. By now, you should know that timing should be correct. When the platforms are spinning, run to the top-side as it spins to avoid falling. Now when you get to the spinning platforms after the 1-UP Mushroom, things get harder. Jump across the moving platforms. Then proceed across some more spinning platforms. Grab the SHINE at the end! SECRET SHINE: ------------- You'll have 1:30 minutes to get another SHINE. Grab all 8 RED COINS. Be careful, and you'll be able to use your Water Pack this time. This is pretty difficult. So you can always try later. ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 5 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Well, King Calamari is back for another battle. To get there, find the rocket boost box (Red Box) and then boost your way from that platform so Mario is hanging on some grating. Then go to the door and press A to battle him. ************************************************************************ BOSS: King Calamari II The difference from this battle is that the arena is smaller. And Mario can get knocked off. He is also much more relentless than before. At first, after getting to him, wait for him to launch a tentacle at Mario. Then, when it misses Mario, step on one of the bulb area and then hold B while pulling the tentacle away from the body. Eventually it should come up. King Calamari will be too hurt to attack you, so run to his mouth and pull it from its socket. King Calamari will evolve and recharge, so repeat the pattern above, and King Calamari will die, revealing another SHINE! ************************************************************************ ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 6 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The squid are back and you have to surf them to get all 8 Red Coins. //////////////////////////////////////////////////////////////////////// ------------------------------------------------------------------------ F. Pinna Park ------------------------------------------------------------------------ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ GETTING TO THIS AREA: --------------------- After acquiring 10-20 SHINES, the fake Mario will capture Peach and run to a maroon cannon beside the Ricco Harbor entrance. Use the cannon to blast to the Pinna Park island. DESCRIPTION OF THIS AREA: ------------------------- This is a theme park, and a beach. Moving forward, there are rides in this area that bring Mario to higher places, and there is also a lot of water in this area. ENGLISH COURSE DESCRIPTIONS 1. Mecha-Bowser Appears JAPANESE COURSE TRANSLATIONS 1. The Entrance of Mecca Koopa 2. The Secret in the Cannon 3. The Red Coins on the Pirate Ships 4. Save the Withered Sunflowers! 5. Stop the Runaway Ferris Wheel! 6. The Secret of the Yoshi-Go-Round 7. The Park's Fake Mario 8. Popping Balloons on the Roller Coaster ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 1: Mecha Bowser Appears -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Our goal is to find the Mario imposter here. Run forward up the small staircase through the arch opening in the wall. You'll see a cut-scene with imposter Mario and then you'll have to chase him! He runs to a small pool where he summons a giant... Bowser. You'll watch a few more cut-scenes. You'll then be on an amusement park right with a rocket on Mario's Water Pack! ************************************************************************ BOSS: Mech-Bowser Your goal is to launch a rocket at the Bowser thing. Mario will get hurt on the ride, so be careful, and listen to the to the Water Pack when the Bullet Bills comes toward you from behind or ahead! To prevent from getting hurt, launch a rocket and then launch water at it. When Bowser comes into view, aim the rocket and then press R. When you launch enough rockets at it, the Bowser-thing will die! ************************************************************************ Then you'll see a few... revelations, and a familiar face from Super Mario World 2: Yoshi's Island. Once the scene is finished, grab the SHINE in the pool! ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 2 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Go to where the guy in the little cannon is throwing Bomb-Ombs and Bullet Bills. Then soak a Bomb-Omb it throws, press B and then throw it back at the little mole. Do this several times to gain access to the entry to the obstacle course. In this obstacle course, run fast enough to avoid the vanishing platforms (by jumping before the first platforms appear). The SHINE is at the end! ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 3 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are Red Coins in the area where you fought Bowser, specifically near the Pirate ships. Grab all 8 Red Coins (check everywhere in that area since they're more obvious this time than before). There are 2 in the cage near the top of the leftmost point the Pirate Ships can go, and a few in the green areas near that. Pound the ground to defeat those electric turtles crawling under the green cage. A SHINE will appear, so go grab it!! I couldn't have gotten this mission without the help of Svge 0828. ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 4 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This episode/story is pretty easy compared to the rest of the game (and compared to that last mission!). Run to the beach area and soak all the eggs. Wait for them to pound you and then when they're on their backs, pound on their bellies. Once all the eggs are gone, grab the SHINE! ************************************************************************ //////////////////////////////////////////////////////////////////////// ------------------------------------------------------------------------ G. Mare Bay ------------------------------------------------------------------------ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ GETTING TO THIS AREA: --------------------- After collecting 20-30 or so SHINES, you'll notice a bright light shining down on a sunspot in Delfino Island in the port. Run there, and have Mario step into the circle. Then, press Y and use the Control Stick to have him look up. Turn Mario's head and when he sees the sun, he'll be transported to Mare Bay. DESCRIPTION OF THIS AREA: ------------------------- There are really high areas in this level, and the water is extremely toxic. There is a big mountain, which takes a while to scale since there are lifts everywhere. The area has a greenish-look to it. JAPANESE COURSE TRANSLATIONS 1. Aim for the Cork Plugging the Waterfall! 2. The Boss of the Mechanical Ruins 3. The Red Coins in the Bottle 4. Brushing the Teeth of the Enormous Eel 5. Monteman Race! Swim! 6. The Secret in the Shell 7. Hold it!! Fake Mario! 8. The Coinfish and the Red Coins ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EPISODE/STORY 1 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Talk to the guy nearby for some information. After he's done talking, you'll see 2 BLUE COINS within the area. Get the nearest one, since the water here will hurt Mario. In the island itself is a set of green steps. Climb them up to an elevator taking Mario up. To get the elevator to move, aim some water at the broken vase nearby to get it to move up. Move forward across all the chasms. Clear all the paint you see so steps form for Mario to climb up even further. Passed all the paint is another elevator, so fill the vase up again. ************************************************************************ //////////////////////////////////////////////////////////////////////// ======================================================================== 5. ITEMS, ETC. ======================================================================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ------------------------------------------------------------------------ A. ITEMS ------------------------------------------------------------------------ RED COIN ======== 8 of these appear during certain stories. Like Super Mario 64, 8 of these collected will create a SHINE. YELLOW COIN =========== This coin appears in all Mario games. In Super Mario 64, you needed to collect 100 coins for a star. In Super Mario Sunshine, it's still 100. Collect 100 of these for a SHINE. They also heal one little part in Mario's health, and restore air underwater. BLUE COIN ========= These coins are special in a sense that collecting them will let you save. If you collect 10, take them to the hut you cleaned up with the bear inside (the hut Ricco Harbor entrance is on) and ask them to exchange 10 Blue Coins for a SHINE. SHINE SPRITE (YELLOW) ===================== These are like the STARS from Super Mario 64. They grant light to Delfino Island. Grabbing these ends an Episode/Story. SHINE SPRITE (BLUE) =================== These only appear if you repeat and finish a mission. They end the mission as well. ------------------------------------------------------------------------ B. ENEMIES ------------------------------------------------------------------------ PIRANHA PLANT (paint) ===================== These enemies spawn from paint after Mario soaks it a bit. When they rise, attack them from a distance with the Water Cannon since the jet pack Water Pack can get you injured quite easily. They succumb to water very easily. Sometimes their mouths need to be open to be effective. WIND CLOUD ========== This enemy previously appeared in Super Mario 64. They blow Mario off course in this game as well. They can't be hurt, so just avoid them completely. PAINT CREATURES =============== These little critters rise out of paint and turn into paint while fighting off paint piranha plants. Water can easily kill them, as well as pounding them, but they can hurt Mario while attacking bosses, so look out. SINGLE WIGGLERS =============== These creatures can be found running over the shining mirrors in Mamma Beach. They are hard to push off, but soak them until they nearly fall and pound on the highest part to get them off. RED PENGUINS ============ These penguins hurt Mario if they peck him in Mamma Beach. They resemble their blue counterparts except they hurt you while springing Mario into the air. They are best avoided. BEES ==== Bees reside in some trees and sting Mario if he is on one of them. Avoid them at all costs. BURROWING FLOWERS ================= These flowers burrow into the ground and throw nuts at Mario. They should be avoided since they seem to ignore the Water Pack. It's best to just run away from them. WIGGLER ======= Wiggler appear from the sandy ground. Simply avoid them since killing them is too difficult. CALAMARI ======== These little squid cannot die through water, so simply pound on them to kill them, and you'll receive a Yellow Coin for your trouble. WATER SQUID =========== These squid hang around the water in some courses, like Ricco Harbor. If Mario steps on them, they become flat platforms in the water for a few seconds, which can be helpful if Mario needs to get across water fast. It is unknown whether they can be killed or not. ------------------------------------------------------------------------ C. BOSSES ------------------------------------------------------------------------ This section is for bosses. They appear in the walkthrough as well but this section is for easy reference for those having trouble with bosses. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BIANCO HILLS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ************************************************************************ BOSS: Petey Piranha This boss is resistant to water, so you must use special force to defeat him. When it opens its mouth to shoot paint out, shoot water inside. Repeat the tactic until it falls on its back. Get on its belly and pound the belly (A + L). It'll get up again, so repeat the pattern twice to defeat it at last. ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= PINNA PARK -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ************************************************************************ BOSS: Mecha-Bowser Your goal is to launch a rocket at the Bowser thing. Mario will get hurt on the ride, so be careful, and listen to the to the Water Pack when the Bullet Bills comes toward you from behind or ahead! To prevent from getting hurt, launch a rocket and then launch water at it. When Bowser comes into view, aim the rocket and then press R. When you launch enough rockets at it, the Bowser-thing will die! ************************************************************************ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= RICCO HARBOR -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ************************************************************************ BOSS: Gooper Blooper At first, after revealing him, wait for him to launch a tentacle at Mario. Then, when it misses Mario, step on one of the bulb area and then hold B while pulling the tentacle away from the body. Eventually it should come up. King Calamari will be too hurt to attack you, so run to his mouth and pull it from its socket. King Calamari will evolve and recharge, so repeat the pattern above, and King Calamari will die, revealing another SHINE! ************************************************************************ ************************************************************************ BOSS: Gooper Blooper II The difference from this battle is that the arena is smaller. And Mario can get knocked off. He is also much more relentless than before. At first, after getting to him, wait for him to launch a tentacle at Mario. Then, when it misses Mario, step on one of the bulb area and then hold B while pulling the tentacle away from the body. Eventually it should come up. King Calamari will be too hurt to attack you, so run to his mouth and pull it from its socket. King Calamari will evolve and recharge, so repeat the pattern above, and King Calamari will die, revealing another SHINE! ************************************************************************ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ------------------------------------------------------------------------ D. ENVIRONMENTS ------------------------------------------------------------------------ //////////////////////////////////////////////////////////////////////// GROUND ====== Mario can run, jump and dive here. There are coins all over the place, and places to climb. WATER ===== Mario can take a swim in this area to get hidden coins and to get to other areas. He can also refill his Water Pack here. AIR === This environment is high, so naturally you'll be hovering. If Mario is too high in the air and lands on solid ground, Mario will lose health. PUZZLE ARENA ============ This place is where there are many obstacles to overcome to get to the SHINE at the end. They are usually somewhat challenging, as the platforms usually shift, giving Mario some trouble. Try not to slip off, but if you do, you'll be back at the arena to try again. BUILDINGS ========= Around Delfino Island are buildings that house people Mario can talk to. Some buildings can also be towers to scale where boss fights take place, and some buildings are never uncovered until paint is cleared from the wreckage. SLIDES ====== The slides in this game are fairly difficulty and require some quick and logical thinking. More than often will slides force Mario to move quickly in a direction, or jump very high to the SHINE below. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ======================================================================== 6. STANDARD GUIDE INFORMATION ======================================================================== //////////////////////////////////////////////////////////////////////// This is all the standard, technical information for the guide thus far. Please follow all these guidelines and respect what this says. If you AIM me, for example, I will not respond back or I if I do, I'll be mocking your stupidity at literature. You've been warned. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ------------------------------------------------------------------------ A. LEGAL ------------------------------------------------------------------------ //////////////////////////////////////////////////////////////////////// This FAQ is copyright 2002 by CVXFREAK. I own no rights to the game "Super Mario Sunshine." Nintendo Co., Ltd. owns those rights, so if you want to sue the creators for whatever reason (like if your child unfortunately gets killed attempting to fly across the sky in a Water Pack), don't go looking for me. This FAQ/Walkthrough may be found at: www.gamefaqs.com www.neoseeker.com www.cheats.de www.gamespot.com www.ign.com So far, those 5 websites are the best out there to hold my FAQS, but usually, check back to GameFAQS, IGN, GameSpot or NeoSeeker for the latest updates. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ------------------------------------------------------------------------ B. CONTACT GUIDELINES ------------------------------------------------------------------------ //////////////////////////////////////////////////////////////////////// E-MAIL: Feel free to e-mail me with anything incorrect in the FAQ, or anything that needs to be changed. Please be clear when e-mailing me, and write to me in English, or else I probably won't be able to help you. What I mean by clear is that don't "tA1k lYkE diz!" AIM/MSN: No, I don't chat with anyone unless I know them personally, so if you AIM me, and I don't know you, you'll be ignored. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ------------------------------------------------------------------------ C. CREDITS ------------------------------------------------------------------------ //////////////////////////////////////////////////////////////////////// Thanks to: -Nintendo and Shigeru Miyamoto for creating this awesome game as well as the Nintendo GameCube! -Jeff "CJayC" Veasey for hosting this document on GameFAQS. -Peter Judson at for posting this FAQ on NeoSeeker. -Stephen Ng for posting this FAQ on GameFAQS. -Planet GameCube (www.planetgamecube.com) for the never ending previews of this game, which got me excited about the game. Planet GameCube is _THE_ best website for GameCube and GameBoy Advance news that's free, so I suggest you visit the site everyday for the latest GCN/GBA news. If you can, help keep the site up by donating money to the site. It'd be sad to see them go. -Fellow FAQ authors Colin Moriarty and Myke for letting me know that I've spelt "graffiti" wrong (although Colin spelt it right the first time). -"d 0 w n e r" for letting me know first where to exchange Blue Coins for a SHINE. -"SAYUBEMYWIFEY" for letting me know of the Yellow Coins mistake. -Big thanks to "Alce Nana" for letting me know the name of the island, "Delfino" as well as noticing that the start of the levels are Italian words. -Mark Andrews for that extra maneuver! -CyberShell13 for helping me with Ricco Harbor Story One! -Toby Normoyle for the information on the missions! -Devin Morgan for letting me know that in the U.S. versions the missions are called "Episodes." -Nintendo Power magazine for letting me know that Mamma Beach is really Gelato Beach. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ------------------------------------------------------------------------ D. VERSION UPDATES ------------------------------------------------------------------------ //////////////////////////////////////////////////////////////////////// AUGUST 27, 2002 0.18 I bought the U.S. version and added course descriptions and changed a few things like boss names. I also made some of the parts of the walkthrough more specific. AUGUST 26, 2002 0.17 Sadly, some stores didn't get the U.S. version in today. So I decided to update the guide in preparation (and to get ahead of other authors about to send in their guides). So I updated a lot of the information. I also made the guide easier to read, and I also added descriptions of how to get to several areas, as well as how they look like. AUGUST 25, 2002 0.16 I did a little adding to make this game fit the U.S. version as well. Some of the places have been changed names, etc. So this update dealt with that. AUGUST 24, 2002 Version 0.15 Updated the walkthrough for Ricco Harbor. AUGUST 20, 2002 Version 0.14 I finished the walkthrough for Mamma Beach. AUGUST 19, 2002 Version 0.12 Added a few story walkthroughs to the Mamma Beach section. AUGUST 13, 2002 Version 0.11 Added the walkthrough for Ricco Harbor, Story Two. AUGUST 10, 2002 Version 0.10 Sorry about the lack of updates lately. I've been too lazy/pre- occupied/whatever to update the FAQ. Anyway, I recently got a good contribution from Toby Normoyle stating the goals for each little Story in some of the missions. Thanks, Toby, really appreciate it! AUGUST 4, 2002 Version 0.9 Well, I got off my lazy butt and started adding more to the walkthrough. I also added more specific details to some of the current walkthroughs and sections, like the options menus. JULY 30, 2002 Version 0.8 I've been progressing slowly... well, I added more information to the FAQ as a whole, such as more e-mail contributions, etc. JULY 28, 2002 Version 0.7 Thanks to "Mark Andrews" I added another maneuver. JULY 27, 2002 Version 0.6 Added a few more SHINES to the FAQ, progressing it even further. Corrected more mistakes. JULY 26, 2002 Version 0.5 No new information walkthrough-wise, unfortunately. It was more of a day to fix errors. Corrected the Yellow Coins mistake. Somehow I had a seizure, which happens once in every FAQ. Thanks to "SAYUBEMYWIFEY" for letting me know about the mistake. And big thanks to "Alce Nana" for letting me know the name of the island. It isn't "Dolphino," it is the Italian Word, "Delfino." JULY 24, 2002 Version 0.4 Added more and more to the walkthrough outside the courses themselves. JULY 23, 2002 Version 0.3 Added more stories to the walkthrough and added more to the current sections. Added more to the walkthrough, and added 2 people to the credits. JULY 22, 2002 Version 0.2 Added the first parts of the walkthrough and all the other gameplay sections, like maneuvering, etc. JULY 17, 2002 Version 0.1 I created the sections of the FAQ. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ------------------------------------------------------------------------ E. CONCLUSION ------------------------------------------------------------------------ //////////////////////////////////////////////////////////////////////// Well, this FAQ is horribly incomplete right now, but I'm working hard to finish it. Super Mario Sunshine is a fantastic game, but pretty tedious when it comes to making a FAQ. I'm working on getting it done, so please be very, very patient. Thanks for reading this. End of document. ---