Megaman Battle Network 5 Renowned Folder FAQ __ __ __ __ ___ _ _ _ | \ \ ___ ___ ___ | \ \ ___ ._ _ | . > ___ _| |_ _| |_ | | ___ | |/ ._>/ . |<_> || |<_> || ' | | . \<_> | | | | | | |/ ._> |_|_|_|\___.\_. |<___||_|_|_|<___||_|_| |___/<___| |_| |_| |_|\___. <___' ____ _ _ _ _ / ___/ | \ | ___ _| |_ _ _ _ ___ _ _ | |__ / / | |/ ._> | | | | | |/ . \| '_>| / / \ \ |_\_|\___. |_| |__/_/ \___/|_| |_\_\ ___/ / /____/ (Ascii art provided in part by Xel23) This FAQ was written by H0tSh0tZ1627 (Kenny Shatzkes) ------------------- Legal Notice ------------------- This FAQ is copyright 2005 H0tSh0tZ1627. It is not allowed to be posted anywhere, except on GameFAQs, IGN, and NeoSeeker. It should not be on any other site unless you get my permission. Copying this guide in anyway will just cause you pain and punishment beyond imagination. Contact me at my email H0tSh0tZ1627@gmail.com if anything is needed. ------------------- Version History ------------------- - 1.5 (August 7, 2005) Added Ol' Faithful to FFF. Added Paroxysm to FFF. - 1.4 (July 12, 2005) Added Sprakk og Osten to FFF. - 1.35 (June 21, 2005) Moved Megiddo from RFF to FFF. - 1.3 (June 20, 2005) Completed revisions to Megiddo. - 1.2 (June 19, 2005) Added GunSlinger to RFF. Added section IIIp. to MMBN5 Terminology and Tips. Added NC Setups contributed by user. - 1.1 (June 13, 2005) Added Neo-All or Nothing to FFF. Modified Rainbow after the Storm and Draconis. Moved Cutlass Reborn! from FFF to RFF. Notice: Megiddo is incomplete. Fixed flawed NaviCust Setups. - 1.0 (June 11, 2005) Finished Intoduction, The Essentials for Proper Folder Construction, the MMBN5 Terminology and Tips, and Navi Customizer Setups. Added Zombie S-Slasher, Rainbow after the Storm, Draconis, Megiddo, ErosiveEdge, Shadow Squall, Cutlass Reborn!, Alastor, Punji Strike, Crush Dance. ================================================================================ Table of Contents ================================================================================ I. Introduction II. The Essentials for Proper Folder Construction III. MMBN5 Terminology and Tips IIIa. Navi Customizer IIIb. Program Advances IIIc. Dark Chips IIId. Soul Unisons A. Team of Blues Unisons B. Team of Colonel Unisons IIIe. Chaos Unisons A. Team of Blues Chaos Unisons B. Team of Colonel Chaos Unisons IIIf. Forte Cross Rockman Fusion IIIg. Karma System IIIh. DS Megaman IIIi. Full Synchro IIIj. Liberation Missions IIIk. SP/DS Navi Chips IIIl. Bugs and Glitches IIIm. Time-Freeze Counter IIIn. Flinching IIIo. Recommended chips for all folders IIIp. Folders recommended for different scenarios IV. Folders A. S-Slasher Reborn, Undead-styled aka Zombie S-Slasher B. Cutlass Reborn! C. Rainbow after the Storm D. Draconis E. GunSlinger F. Erosive Edge G. Shadow Squall V. Fun Folder Section A. Megiddo B. Alastor C. Punji Strike D. Crush Dance E. Neo-All or Nothing F. Sprakk og Osten G. Ol' Faithful H. Paroxysm VI. Navi Customizer Set-ups VII. Frequently Asked Questions VIII. Credits ================================================================================ I. Introduction ================================================================================ The basis and integral part of the Megaman Battle Network games are folders. Every folder created works in a variety of ways, sometimes good, sometimes bad, but there are some folders that are stronger, faster, and just simply better than the rest. That is what you will find in this FAQ. The top folders Megaman Battle Network 5 has to offer. The best of the best. The cream of the crop. Unfortunately, Capcom decided to make folder building a bit more harder to accomplish in BN5, which explains why there are very few folders in this FAQ. Along with each folder, you will find a description of it, as well as how to utilize it to its maximum potential. Everyone should also be aware that there is ABSOLUTELY no such thing as THE best folder, or a folder thats invincible, since all folders have their weaknesses. Any folder, at any given time, can lose a netbattle, even if it's far superior. If you choose to read on, you risk reading spoilers. READ AT YOUR OWN RISK. ================================================================================ ================================================================================ II. The Essentials for Proper Folder Construction ================================================================================ Many people throw a couple powerful chips together and think that they have created a folder. Sure, they have created a folder, but the likelihood of it being a good one are slim-to-none. In order for a folder to be even decent, it must follow the essentials for proper folder construction (originally created by CrimsonKnight and Asakura Yoh during the BN3 days). All folders in this FAQ follow or come close to following all these guidelines. 1. Basis The Basis is basically the theme of your folder. This consists of the chips that will be dealing the main damage in your folder, and now in BN4 and BN5, Souls also play a factor into it. A Basis should be able to do a fairly good amount of damage, or it wont be an effective one. You should be able to take your opponent out hard, and fast with what you have in there. Unfortunately, PA's can no longer be a basis of a folder, so you will have to dig in and look hard to find combos that can help you out there. Example: Snakes in a Snakes folder. 2. Support The Support aspect of your folder is by far the most important one. Anyone can throw in a powerful Basis, but without Support, you may never be able to actually pull the Basis off. Support is there to help you execute the basis and make life easier for yourself. Support chips can range from AreaGrabs, to simple Lances, or even Seed chips. They are a VERY essential part of every folder. Example: Geddon1 in a Snakes folder. 3. Defense Many people, when building folders, forget about Defense. Defense is a very important part of your folder, as at times, you will need to protect yourself when waiting to execute your basis/combo. Without defense, you are a sitting duck, waiting to be roasted and deleted. Defense chips range from Invis, Blinder, and Barriers. Example: Invis, Blinder, Barriers, LifeAura 4. Fluidity Fludity measure how well your folder flows in a netbattle. Many people believe that if you just have a unicoded folder, the fluidity will be fine. But there is more to fluidity than just coding. A unicoded folder may still play choppy, and this can cause you to play the folder slower. When checking for fluidity, make sure you not only look at the codes, but also at the chips themeselves. Do they work together well, or do they coincide with one another? Example: A Tornado type folder may run slowly, while a Snake folder may run faster. 5. Utility Utility measure how well your folder will run in battle. You will be facing many different situations while netbattling, and Utility measures how well you can take on those situations. If you find your folder losing time after time, then your Utility is not effective. This could be because of a variety of reason, such as Fluidity, or a problem with your Basis. 6. Soul Unisons Soul Unisons are an integral part of about every folder. In order to activate a Soul Unison, you must sacrafice a specific type of chip. When building your folder, make sure you have those chip types necessary to Unison with the soul you want. Souls can play a big role in your folder, as each soul has abilities that you can integrate with your basis. ================================================================================ ================================================================================ III. MMBN5 Terminology and Tips ================================================================================ If you are a beginner, or even an experienced netbattler, you may want to know certain aspects of folder making. This section covers tips and techniques in which you can use to enhance you folder, as well as prepare for all situations you can see in a netbattle. IIIa. Navi Customizer As in the last two installments of the Battle Network series, the Navi Customizer is an important part of netbattling. Programs for the NC are found in Mystery Datas over the net, and by buying them from various merchants. Each program can either help or hurt Megaman in battle, and can also be integrated with your folder to produce a better effect. There are certain rules that you must oblige by when using the NaviCust. Textured programs are not allowed to go on the command line, and two blocks of the same color may not be adjacent to one another. If you ignore these rules and do as you wish, Megaman will become bugged and glitched, and may greatly affect you in netbattle. The BugStop program, however, stops the bugs from happening, if you wish to use it. IIIb. Program Advances In previous Battle Network games, Program Advances were the basis of many renowned folders. It gave an easy and effective way to deal lots of damage quickly. In BN5 however, Program Advances can no longer be the basis of a folder. There is a new restriction in folder building that each Program Advance may only be done once per battle. Meaning, if you had 4 Sword, 4 WideSword, and 4 LongSword, hoping to get 4 Lifeswords, it wont work. You will be able to do the first LifeSword, and then you can only use each individual sword after that. Program Advances however can still be used as support damage in a folder. It still can do lots of quick damage, and if it comes in code, it wouldn't hurt to insert two of each chip, just in case. But as a basis? Not anymore. To find info on all the Program Advances, check Zidanet129's Program Advance FAQ. IIIc. Dark Chips Dark Chips were introduced in the previous installment of Battle Network. They are extremely powerful, and thus you can bet they will have drawbacks and consequences. When you use a Darkchip, you will lose Karma, and if you dont, you can gain Karma. When using a DarkChip, you also permenantly lose 1 HP from your Max HP, become glitched, and lose the ability to Soul Unison. In BN4, DarkChips were recommended not for use, but in BN5, Capcom came up with a way that you can use DarkChips, without experiencing its negative effects. Go down to Chaos Unisons to learn more. For a more in depth look at Dark Chips, check The Dark Unknown's Dark Chip FAQ. IIId. Soul Unisons Soul Unisons were first introduced in Battle Network 4. They replaced the old, but ever popular style system from BN2 and BN3. To be able to Soul Unison with a certain navi, a certain game requirement must be performed, for the most part, defeating the navi. Once you are able to Soul Unison, all you have to do is sacrifice a certain type of chip to Unison with that navi. Soul Unison's last for three turns, unless you have certain programs in your NaviCust. Each souls has its advantages and disadvantages, and provide much help in constructing and executing various folders. Refer to Zidanet129's Soul Unison Guide for a more in-depth look at the souls. A. Team of Blues Soul Unisons MagnetSoul - Sacrifice an Elec chip. An Elec element soul. Its charged attack is a Magnet Bolt draws enemies to you. Pressing <- + B, will freeze up enemies on the same row as you. Can charge up Elec chips for 2x damage. Can stand on MagnetPanels without being repelled. Recommended for: GyroSoul - Sacrifice a Wind chip. A Normal element soul. Its charged attack is GyroTornado that hits three panels ahead. After using a Wind chip, the next Wind/Normal chip will deal 2x damage. In GyroSoul, you also have Omnishoes. Recommended for: Rainbow after the Storm NapalmSoul - Sacrifice a Fire chip. A Fire element soul. Its charged attack is a FireVulcan, that hits three times and is Fire-elemental. All Fire- chips get a boost of Fire+40 automatically. Can charge up Fire chips to throw a NapalmBomb, that deals 2x damage. Can step over Magma panels and absorb them for +10 on the next Fire Chip. Recommended for: Paroxysm SearchSoul - Sacrifice an Aiming chip. A Normal element soul. Its charged attack is a scope gun, which fires a cross-hair at the enemy panel, then hits with a 5-hit Vulcan. You can use chip shuffle in the Custom Screen to shuffle your chips three times. Invisibiliy, Blinder, and flinching is removed upon unison. Recommended for: All folders WHEN POSSIBLE. Aiming chips suck. MeddySoul - Sacrifice a Healing chip. A Normal element soul. Its charged shot is a Capsule Bomb, which throws a capsule 3 spaces ahead and explodes to hit one panel above and below it. It also has a chip fusion ability where you can combine an attack chip with a colored pill in the Custom Window to produce an added effect, such as confusion and paralysis. Recommended for: Megiddo BluesSoul - Sacrifice a Sword chip. A Normal element soul. Its charged shot is a normal Wide Sword. It can charge swords to perform a Step-Sword 2 panels ahead and do 2x damage. Press <- + B to use Reflect. Recommended for: Cutlass Reborn! B. Team of Colonel Soul Unisons KnightSoul - Sacrifice a Break chip. A Break element soul. Its charged shot is the Royal Wrecking Ball, which spun around you, confusing all who is hit. Can charge Break chips for 2x damage. When using a non-time freezing chip, you gain invincibility for the duration of the chip use. In KnightSoul, you also have SuperArmor. Recommended for: Erosive Edge ShadowSoul - Sacrifice a Hiding chip. A Normal element soul. Its charged shot is a Longsword. Charging a sword chip will make you do a Baskstab attack on the opponent. In ShadowSoul, your movement speed increases, you have omnishoes, and press <- + B will perform KawarimiMagic. Recommended for: Alastor TomahawkSoul - Sacrifice a Wood chip. A Wood element soul. Its charged shot is a 2x3 Silver Tomahawk. GrassStage occurs upon Unison. Can charge Wood chips for 2x damage. Heals on Grass panels. Recommended for: Punji Strike NumberSoul - Sacrifice a Variable chip. A Normal element soul. Its charged shot is a DiceBomb that is thrown 3 panels ahead and explodes in a 3x3 way. Amount of damage dealt depends on the number rolled. All normal chips gain a +10 bonus automatically. You also have 10 chips in the Custom Window. Recommended for: All folders. 10 Chips in the Custom Window is nice. ToadSoul - Sacrifice an Aqua chip. An Aqua element soul. Its charged shot is a homing elec note that paralyzes. Can charge Aqua chips for 2x damage. Aqua chips also gain Aqua+30 automatically. You can also hide in Ocean Panels. Recommended for: Ol' Faithful ColonelSoul - Sacrifice an Obstacle chip. A Normal element soul. Its charged shot is a V-shape slash that hits the enemy ahead. When an obstacles is placed on your side of the field, if the enemy moves into the same row as it, the obstacle becomes a soldier and paralyzes the enemy. You can also ArmChange any non- elemental offensive, non-time freezing standard chip to make it the charged shot. Recommended for: IIIe. Chaos Unisons Chaos Unisons are new to the Battle Network Series. Chaos Unisons are actually quite ingenius. In the previous game, people were afraid to use Dark Chips because the horrible negative effects it has on Megaman. Chaos Unisons fix this. By sacrificing certain elemental Dark Chips, you can Chaos unison into the ChaosSoul of that navi. For example, sacrificing a DarkThunder will give you ChaosMagnet. In this form, you have all the abilities of a regular Soul Unison, except now your charged buster becomes the Dark Chip you sacrificed. You can use this charged buster to your hearts content without experiencing negative effects, meaning no HP loss. Chaos Unisons only last for one turn though, as they are extremely powerful. For a more in depth look at Chaos Unisons, check The Dark Unknown's Dark Chip FAQ, and Zidanet129's Soul Unison guide. A. Team of Blues Chaos Unisons MagnetChaos - Sacrifice DarkThunder. Charged buster becomes DarkThunder, a slow moving Thunder- ball that does 300 damage. GyroChaos - Sacrifice DarkTornado. Charged buster becomes DarkTornado, an 8-hit Tornado that hits two spaces ahead. Depending on the amount of glitches you have, more Tornados can be made. NapalmChaos - Sacrifice DarkMeteor. Charged buster becomes DarkMeteor, which randomly drops Meteors on the enemies, breaking any unoccupied panels. SearchChaos - Sacrifice DarkCircle. Charged buster becomes DarkCircle, which send out a cursor that circles the enemy area. When you press A, the cursor will stop and hit that panel, as well the the next three panels. MeddyChaos - Sacrifice DarkRecover. Charged Buster becomes DarkRecover, in which you recover HP... duh. BluesChaos - Sacrifice DarkSword. Charged buster becomes DarkSword, a 2x3 sword that does 400 damage. Basically a Lifesword. B. Team of Colonel Chaos Unisons KnightChaos - Sacrifice DarkDrill. Charged buster becomes DarkDrill, which has a LongSword range attack, but you can hit mulitple times. ShadowChaos - Sacrifice DarkInvis. Charged buster becomes DarkInvis, which summons MegamanDS, and uses random Chips you have used till the end of the turn. Possibly the cheapest thing in the game. TomahawkChaos - Sacrifice DarkLance. Charged buster becomes DarkLance, which hits the enemy's backrow with a bamboo lance. NumberChaos - Sacrifice DarkAttack+. Charged buster becomes DarkAttack+, which when used, the next chip or PA gains a +50 bonus. ToadChaos - Sacrifice DarkWideShot. Charged buster becomes DarkWideShot, which covers the whole field and stops after hitting something. ColonelChaos - Sacrifice DarkSound. Charged buster becomes DarkSound, which when it plays, it paralyzes all enemies without defenses. IIIf. Forte Cross Rockman Fusion A ForteSoul has been speculated to be in existance since BN4. But in BN5, we found out that it wasn't a soul at all. Instead, it is a Forte Cross Rockman Fusion. It is a permenant effect on your Megaman, and he will always look as if he is in Forte Cross. You are still able to Soul Unison though in Forte Cross. Besides getting to look cooler, you get added effects also, some positive, some negative. To get Forte Cross, you had to have bought a Team of Colonel game in Japan at the premiere of the Megaman movie. In the box, you would find the E-reader card that would change Megaman. Unfortunately, many people are not able to do this, and resort to cheating devices. Each version of the game has their own Forte Cross: Team of Blues Forte Cross Rockman Fusion HP+200, Normal element, SuperArmor, Triple Buster, Charged Shooting Buster, MegaFolder -2. Team of Colonel Forte Cross Rockman Fusion HP+20%, Normal element, Floatshoes, Triple Buster, Charged Hell's Rolling, MegaFolder -2. IIIg. Karma System The Karma System was introduced in the last installment of the Battle Network system and works quite simply. If you use a Dark Chip, you lose LOTS of Karma, while if you dont use Dark Chips, you gain some Karma. Karma in BN5 is measured on a scale of 1-1000. The higher your Karma, the lighter you will see Megaman in battle, and vice versa. There are also certain advantages to having certain Karma. When you have very low Karma, you can begin a normal battle with Dark Chips, and it takes less hits to enter anxious mode. IIIh. DS Megaman If your Karma is low, and you are in DarkSoul, you have a little advantage here. If your HP goes down to zero, you dont get deleted. Instead, DS Megaman appears and uses chips you have used randomly. You cannot control him and he cannot take damage. After 20 seconds, Megaman comes back with 1 HP. For a more in-depth look at DS Megaman, refer to The Dark Unknown's Dark Chips FAQ. IIIi. Full Synchro Full Synchro is a very important part of this game. While in Full Synchro, your next attack will be able to do 2x damage, which can be very helpful. In order to activate it, you must be able to counter an enemy when he is just about to attack. You will know you entered Full Synchro if you see Megaman become a light blue and has a pink rind about him. If you are hit while in Full Synchro though, you will lose it, and thus also lose the 2x damage. Full Synchro is not possible while in Soul Unison. IIIj. Liberation Missions A new element introduced in BN5 is Liberation Missions. You can think of these missions as a tactics based RPG, with a little mix of MMBN netbattling. Basically, you have a team of navis you can control, and each get their turns and liberating panels. Whenever trying to Liberate a panel, a battle will occur and you will use that navi in battle. The battle lasts three turns, and if you do not win the netbattle by then, then the panels are not liberated. Your mission is to get to the end, the boss, and depending on how fast you finish this mission, you will get a better reward. Also, at the beginning of each mission, your team will have a certain amount of Order Points, which enable you to liberate panels in special ways. To gain more Order Points, you must find them in liberated panels. IIIk. SP/DS Navi Chips As in the previous Battle Network, Navi chips come in three forms: V1, SP, and DS. The SP chips can only be used when you are light, and the faster you delete the navi, the more damage their chip will do. If you delete the navi in 10 or less seconds, the chip will be at its max damage. There are some navi chips that also have special abilities when button combos are pressed, such as Gyroman (L+R). DS navi chips do more damage depending on how much damage you take in that battle. IIIl. Bugs and Glitches Bugs and glitches play a very important role in BN5. In fact, certain chips revolve around the ideas of bugs, such as BugBomb, BugFix, and BugCharge. With certain chips, you can now cause bugs in your enemy's programming, helping you win the battle easier. Having bugs yourself even helps you in this game. The more bugs you have, the more damage BugCharge will do. This is the same with NoiseStorm also. Now when you use ChaosUnisons, you will also experience a glitch the turn after the unison is gone. IIIm. Time-Freeze Counter An important part of netbattling is the Time-Freeze counter. In netbattle, when your opponent uses a time-freeze chip, you are able to counter it with one of your own time-freezing chips. When you opponent uses a time-freeze chip, simply just press A when the screen freezes, to use your chip after uses his. You will see a "!!" symbol above the enemy's head if you are successful. IIIn. Flinching When building a folder in the past, we were always told to work with chips that did not cause flinching, or gave the opponent invincibility after it hit. In BN5, we still try to do it, but it is now much harder to accomplish this because most of the chips do cause flinching now. Because of this, Blinder has become an essential part of every folder. After using a chip that flinches, simply use a Blinder quickly, and the opponent will be pulled out of the flinch. Meaning you can hit him right after, plus he will be blinded, helping you in two ways. IIIo. Recommended chips for all folders Fastgauge */Slowgauge * - Speeds up or slows down the folder. Very important in netbattles depending on preference. Fullcust * - Also speeds up folder. AreaGrab * - Getting locked in is never good. Grabs can help you there. Invis * - DEFENSE, DEFENSE, DEFENSE! Blinder * - Gets rid of flinching and provides a form of defense. Numberball * - Great backup power in * code. DarkInvis * (ToC only) - A great last resort chip to use if you are in a tight spot. IIIp. Folders recommended for different scenarios S-Ranking SP/DS Navis - Zombie S-Slasher, Draconis, GunSlinger Netbattling - Basically all RFF folders. =P ================================================================================ ================================================================================ IV. Folders ================================================================================ This is what its all about, isn't it? Im not going to say anything more. I've said too much already. Without further due, here we go: A. S-Slasher Reborn, Undead-styled aka Zombie S-Slasher S-Slasher Reborn, Undead-styled -------------------------------- 3 BatBeam 3 S 2 Sword S 2 WideSword S 2 LongSword S 4 AirHockey S 3 SamuraiSword 1 S 3 AreaSteal S 2 Blinder * 4 Invisible * 1 FullCust * (Preset) 1 ShadeManSP S 1 ShadeManDS S 1 SwallowManSP S 1 SwallowManDS S -------------------------------- Preferred Souls: Full Synchro Possible Souls: Blues, Knight, Shadow Rundown: This folder relies on the powerful PAs that S-code has to offer, three to be exact. LifeSword can do 400 damage, and cant miss with ONE AreaGrab, so its fairly easy to pull off. The BigNoise PA can also do 400 damage, but literally cant miss. It hits the whole field, and it even pierces Invis. The last PA in this folder is WildSwallow, which can also do amazing damage and hit multiple times. AirHock is also in there for great support damage, as well as get you some easy Full Synchros to pull of 2x damage on those PA's. The DS Navis should be used for the PAs, and the SP Navis should be used by themselves. But if you feel like it, you could always also use the SP Navis for the PA's also. Pros: - PA's in this folder are very accurate and can deal lots of damage quickly. - This may be the only folder that can actually still use PA's as a basis. - AirHock can give you easy Full Synchros and make those PA's 2x damage. Cons: - Without Customs in your NaviCust, it may be difficult to get the chips needed for the PA's. - If the PA's do miss somehow, then you can be in trouble with the lack of other damage. - The extra chips used for the PAs are worthless without the PA's, making them just junk for the rest of the battle. Final Thoughts: For all you PA-loving netbattlers, this is the folder for you. This is the only folder that can exploit PAs in BN5, and still be a great netbattling folder. All the PA's are fairly accurate, and in most cases, cant even miss. Combine that with AirHocks damage and easy Full Synchro, which the PAs would then get a nice 2x damage, and this folder can be very deadly. This folder is also excellent for in-game Navis, as it will give you easy quick deletes. I suggest though putting some Customs in your NC to make sure you get the chips needed for the PAs. If you dont, you can be in for some waiting, and some trouble. It just seems S-Slasher just doesn't want to die. It keeps coming back every game to haunt people. Rating: Medium B. Cutlass Reborn! Cutlass Reborn! (C-Code) ------------------------------- 4 VarSword C 4 Kunai 3 C 3 LongSword C 1 Cosmoman SP C 3 Rockcube * 3 AreaGrab * 2 Timpani * 3 Invis * 3 Blinder * 1 Numberball * 1 DarkSword Z 1 DarkInvis * 1 Fullcust * (Preset) ------------------------------- Preferred Souls: Blues Possible Souls: Shadow, Colonel Chaos Souls: Blues, Shadow Cutlass Reborn! (V-Code) ------------------------------- 4 VarSword V 4 Kunai 2 V 3 WideBlade V 1 NeoVariable V 3 CustomBolt 1 V 3 AreaGrab * 2 Timpani * 3 Invis * 3 Blinder * 1 Numberball * 1 DarkSword Z 1 DarkInvis * 1 Fullcust * (Preset) ------------------------------- Preferred Souls: Blues Possible Souls: Magnet, Shadow, Colonel Chaos Souls: Blues, Shadow Rundown: The Blues-Fanboys folder, Cutlass Reborn! This folder uses BluesSoul's step- sword ability very effectively, more so than any other BluesSoul folder. Varsword can still be charged with BluesSoul for 2x damage, and you can still input button codes for it to pull off. This means with one AreaGrab, you can have a nice 2x VarSword-Lifesword, that wont miss. Kunai's will not miss if you step-sword into the center panel of the opponent's area, as it will hit all panels around it. Timpani is in there to hold them in place, just in case they pull something tricky on you. Support in each folder is different. In the C-coded one, we have CosmomanSP, which can do some nice damage with two obstacles on the field. In V-code, we have NeoVariable, which can pull off ~900 damage. Numberball helps out each folder quite well also. Pros: - BluesSoul charges Swords very fast for 2x damage - VarSword and Kunai will not miss if you can master the tricks to them, making it much easier to defeat someone in BluesSoul in this game, than in BN4. - Obstacles, such as Timpani, help power-up CosmomanSp for support. BluesSoul can powerup NeoVariable for even more damage. - Swords will not cause flinching in BluesSoul. Cons: - The folder is more the "quick-semipowerful hits" type folder, over the "heavy hitting" folder. This can make it seem much weaker. - Timpani can easily be destroyed, which can make things a little more difficult for you. - Its BluesSoul! You never know how bad it can be in a battle. Many people have learned to easily dodge its step-sword ability. Final Thoughts: Cutlass Reborn is the only folder that is able to utilize BluesSoul effectively. Most of the attacks will not miss with a little practice, which can make this folder actually quite good in a netbattle. The attacks also do not cause flinching, meaning you can just charge up another sword right after, and hit them again. But remember, you never know what can happen in a BluesSoul folder. It can get really bad at times, since many folder render the step-sword ability useless. Regardless, Cutlass Reborn! is a very fun folder, and can be quite powerful at times. Blues-Fanboys, come and get it. Rating: Easy/Medium C. Rainbow after the Storm Rainbow after the Storm -------------------------------- 4 Tornado D 3 Airshot * 3 Invis * 2 Blinder */D 3 AreaGrab * 3 Timpani * 3 OceanSeed */D 1 Django SP D 1 DeathPhoenix D 1 LifeAura D / DarkTornado T 3 Attack +10 * 1 Attack +30 * 1 DoublePoint * 1 Fastguage * (Preset) -------------------------------- Preferred Souls: Gyro, Full Synchro Possible Souls: Shadow, Colonel, Number Rundown: This folder uses the ever-popular Tornado + OceanSeed Combo. In previous games, Sandpanels powered up Tornado. Unfortunately, in this game, OceanPanels now power up Tornados for 2x damage, but unlike Sandpanels, once you hit a panel with a Tornado, the OceanPanel disappears. The way you want to use this folder is to OceanSeed, stop them, and hit them. You can either use GyroSouls 2x Wind/Normal chip ability to power up Tornado, or use FullSync. Go into GyroSoul and throw an OceanSeed. Hit the opponent with either a AirShot or WindRacket to get the propellers on GyroSoul's back spinning. Now Timpani and use Tornado for a nice 4x damage. Attack boosters further enhance Tornado's power to insane levels. Maximum damage that can be dealt by a Tornado is 4160 in one shot. DjangoSP is in there for Backup, and DeathPhoenix can deal its own damage, AND bring back Django for more GunSol fun. LifeAura also can help with defense, especially since you have to be right in front of the opponent to hit him with a Tornado. Pros: - Tornados are as powerful as ever, and can take an opponent out in one hit. - OceanSeed not only powers up Tornados, but slows down the opponent so he cant reach the Timpani in time to destroy it. - Blinder can actually even hide your Timpani from your opponent. He will never know what hit him. - Tornado still doesnt cause flinching, making it powerful, and still keeping you safe. Cons: - Tornado folders require quite a bit of setup, and this folder is no exception. - The folder will move rather slowly compared to other folders, because of the lack of fluidity. You may be waiting turns for a Tornado to pop up. - Timpanis can be destroyed, meaning your Tornados can miss easily if they are. - Tornado folders require you to be in front of the opponent, leaving you open for an attack if you have no defense at the time. Final Thoughts: This is the reincarnation of the famous BN4 folder, Ovarshine. As in previous BN games, Tornado is once again powered up by a stage type, this time Ocean panels. But this time, you could use a Soul to double the damage of the Tornado and not depend on Fullsync. This can help a lot. The damage potential in this folder is insane, and kind of unrealistic to really pull off. The folder will run slowly in netbattles, and can take a lot of time to get used to, as you will have to get used to using Tornados fast and effectively. Its just this folder is very high maintenance, and its either a hit or miss with it. DjangoSP and DeathPhoenix try to make up for this, but just like its older versions, Tornado folders are hard to use. Rating: Hard D. Draconis Draconis -------------------------------- 4 Snake M 3 Geddon 1 * 2 Vulcan 3 M 2 WindRacket * 4 Areasteal * 1 Fullcust * (Preset) 3 Invis * 3 Blinder * 3 Attack+10 * 1 Attack+30 * 1 Numberball * 1 MeteoKnuckle M 1 DarkInvis * 1 DarkAttack+ * -------------------------------- Preferred Souls: Full Synchro Possible Souls: Tomahawk, Gyro, Shadow, Number, Blues Chaos Souls: Shadow Rundown: The old Snake combo lives once again in this game. This folder is a very simple, yet effective folder to use. Basically, you want to AreaGrab as much as you can, Geddon1 twice to break all your panels, then unleash powered up Snakes. The snakes will deal major damage, and with Powerups, they will deal even more damage. MeteoKnuckle can deal a lot of damage, and since you are aiming for the column-lock anyways, it fits in very well. Pros: - The folder is fast. It will be fine to use in both Netbattle and In-Game for quick, easy deletes. - The damage potential is insane, easily enough to kill any opponent. - Very accurate, since Snakes home in on the opponent and time freeze. There is no way it will miss unless the opponent has an Invis up. Cons: - To obtain maximum damage, two AreaGrabs must be used. ColumnLocks are never easy to pull off. - Getting Geddon chips when panels are already broken will just waste Custom Screen space, giving your opponent time to counter. - Experience netbattlers know how this folder works. It may be harder to take them on after a few tries. Final Thoughts: The snake combo is probably one of the fastest killing combos in the existance of MMBN. It does an insane amount of damage that can take out any opponent. There are few folders that kill faster when it comes to deleting in-game Navis. In netbattles, you should be able to win many times, but the experienced netbattler will know what is coming and will be able to counter what you throw at him, making winning much more difficult. But that doesn't take anything away from this folder. Its accurate, powerful, and one damn good folder. Rating: Medium/Hard E. GunSlinger GunSlinger -------------------------------- 4 Thunder * 4 DrillArm 2 S 3 SabotenBall 2 S 3 Invis * 3 PanelGrab * 3 Attack +10 * 2 Fan * 2 ColorPoint * 1 Attack +30 * 1 DoublePoint * 1 SuperVulcan S 1 Numberball * 1 Forte/ForteAnother F 1 Fastgauge * (Preset) -------------------------------- Preferred Souls: Full Synchro Possible Souls: Magnet, Knight, Tomahawk, Shadow, Number, Gyro Rundown: The Silver Bullet combo from BN4, has remained intact in this game, except now MetalSoul is not available. The idea of this folder is the same as Son of a Gun from BN4: RowLock and Silver Bullet. PanelGrabs and a Fan will help you rowlock the opponent. Once you do that, you can use the Fan + Thunder to FullSync, add some powerups onto SuperVulcan, and fire away. Maximum damage with SuperVulcan would be 2880 damage, nothing to laugh at, and enough to kill any opponent. Other attacks in this folder follow the rowlock theme, such as DrillArm, and SabotenBall, which can serve as nice backup damage, as well as utilize the power ups in the folder. Forte is in there for desperate situations. Pros: - High, piercing damage in this folder. - The rowlock in the folder sets up everything you need, so there is high fluidity. - You can always use NumberSoul to find the chips needed for Silver Bullet. - Maximizes damage on your SP/DS Navi chips. Cons: - Netbattling with this folder is much harder to do. - Relying on a single mega chip/combo, is never a good thing to do. - The rowlock is never full-proof, and if the opponent gets rid of it, then its not looking good. Final Thoughts: The most popular combo in BN4 by far was Silver Bullet. Basically, SuperVulcan with a lot of powerups meant a lot of damage, enough to kill anything. The damage presented in this folder is overkill, but this folder is not really meant for netbattling. A human opponent can always get rid of your rowlock and dodge your row aligned attacks. THIS is the folder you want to be using though, for SP and DS navis. It can give you fast, easy deletes of them, to make your SP/DS chips as strong as they can be. Rating: Hard F. Erosive Edge (ToC/TC only) Erosive Edge -------------------------------- 4 DrillArm 3 I 2 Ball * 4 WaterTornado 3 I 3 Thunder * 1 Numberball * 1 Attack +30 * 3 Fan * 2 PanelGrab * 2 AreaGrab * 2 DoubleCrack * 3 Invis * 1 FullCust * (Preset) 1 DarkDrillArm D 1 DarkInvis I/* -------------------------------- Preferred Souls: Knight Possible Souls: Toad, Number, Shadow Chaos Soul: Knight, Shadow Rundown: Erosive Edge is a folder you look at when you want to turn offense into defense. The folder utilizes KnightSoul and its amazing abilities. What you want to do is set a simple rowlock up on the opponent. This can be easily done in several ways with this folder: AreaGrab, PanelGrab, Fan; AreaGrab, DoubleCrack, Fan. Once you have the opponent lock, the battle is basically over. KnightSoul is able to charge Break chips for 2x damage, and the chip we will be using in this folder is DrillArm3. DrillArm3 can hit for multiple times as well, and with Fan on the field, you can get a total of 5 hits out of it. So what you do is charge up a DrillArm, wait for the Fan to pull the opponent to the front, then step in front of him and let the Drill go. You will get 5 hits for a total of 800 non-flinching damage. Plus, you dont have to worry about getting hit, as KnightSoul gives you invincibility as long as the chip is in use. To finish off the opponent, you can use one of the other support chips that wont miss, or just charge up another DrillArm3 and let it fly. Pros: - Can do amazing, non-flinching damage without the worry of getting hit by an attack. - The synergy in the folder is great, as all chips will hit easily once the opponent is in the rowlock. - 800 damage on first turn is nothing to be laughing at. Cons: - Requires a bit of setup in the beginning to obtain maximum damage. - Relies heavily on KnightSoul to do maximum damage and protect you. - If the Fan is somehow destroyed, you will not be able to obtain maximum damage with this folder. Final Thoughts: Erosive Edge is an excellent folder. It can do 800 damage a pop, and does not cause flinching whatsoever. Once you have the rowlock, the opponent will not be able to do a thing. You will be protected by KnightSoul, and will just keep charging up DrillArm3's and letting them fly at the opponent. The opponent wont be able to do anything to stop it. The problem with this folder is its reliance on KnightSoul for protection and damage, and its reliance on the rowlock. Either way though, the folder is pretty fast, and very powerful with a little practice. Rating: Hard/Insane G. Shadow Squall Shadow Squall -------------------------------- 4 NoiseStorm N 4 GrabRvng N 3 AreaGrab * 2 Metagel N 2 Fan * 4 Invis * 1 Doublepoint * 2 Colorpoint * 3 Attack +10 * 1 Attack +30 * 1 DarkPlus * 1 DarkTornado T 1 DarkInvis * / Blackwing W 1 Fastgauge * (Preset) -------------------------------- Preferred Souls: Dark Rundown: A folder for all you DarkSoul users. The synergy in this folder is just great. Right away, start snacking your opponent by using some of them DarkChips. Each DarkChip themselves can do massive damage, as well as set up your usage for NoiseStorm. NoiseStorm produces more Tornados on the field for each bug you have, and each DarkChip will give you a nice glitch/bug. Doublepoint/Colorpoint and let the NoiseStorm go! The range is great that the chip is almost guaranteed to hit. Besides that, you can now use a nice GrabRevenge, since you lost area from the point chips. If you are worried of getting yourself locked in, you have plenty of grabs in AreaGrabs and Metagels to keep you safe. Pros: - There is extremely high synergy and fluidity in this folder. Everything sets up something else. - NoiseStorm has great range, so its easy to hit, and very powerful. - GrabRevenge is super-piercing and can do some nice damage. - DarkChip usage, as always, can literally take out the opponent with ease by themselves. - Plenty of Grab chips so you wont be locked in. Cons: - Its a DarkSoul folder. That means no Soul Unisons for you. - You will have to weaken yourself to use this folder, since each Darkchip you use makes you lose 1 HP permenantly. - Although you can do damage while locked, its never safe to be. - You cant power up the GrabRevenges with power-ups. Final Thoughts: This may be one the most powerful folders for BN5 as of yet. Kind of sad that it is a DarkSoul folder though, so many people will not be able to use it. But for those people who love DarkSoul, this is what you want. The power this folder brings to the table is insane, and VERY fast. The fluidity is great as everything works together and sets something else up. Plus, you dont have to worry at all about defense with GrabRevenge in the folder, with it being super-piercing and all. This folder is amazingly powerful, and perfect for you power-hungry dark soul netbattlers. Rating: Insane ================================================================================ ================================================================================ V. Fun Folder Section ================================================================================ A wise man once said, "Things can be renowned for how kick ass they are to use, not how much ass they kick." Actually it was Asakura Yoh, but who cares =P. But with that, you have arrived at the Fun Folder section. In this section, you will find folders that aren't particularly strong, but can still pack a punch, and are just plain fun to use. Enjoy having fun with these folders, as well as winning a couple netbattles here and there. A. Megiddo (ToB/TP only) Megiddo -------------------------------- 4 Meteors 3 P 4 GrabRevenge P 3 Invis * 3 Barrier100 P 4 Recover 80 * 2 AreaGrab * 3 Timpani * 1 Attack +30 * 1 Doublepoint * 2 Colorpoint * 1 Fastgauge * (Preset) 1 Poltergeist P 1 DarkRecover * -------------------------------- Souls: Meddy Preferred Souls: Meddy Possible Souls: Meddy Chaos Souls: Meddy Rundown: Megiddo is an exceptional folder. The main combo is particularly easy to pull off, and once you do, the battle is over. What you want to do is use MeddySoul. Place a paralyze pill on Meteors3 and let it go. Each Meteor, instead of flinching the opponent, will paralyze the opponent, meaning he will have to take ALL 800 damage from the Meteors, plus be paralyzed. What to do now? Hit him with something else! GrabRevenge him again if you want or even use another Meteors with a paralyze pill. Plus, the Point chips can even powerup your Meteors! Timpani can serve as a means of holding down the opponent too, as well as be fodder for Poltergeist. Pros: - The opponent is paralyzed the whole battle, meaning he has no chance to counter anything you throw at him. - Two-turn delete is VERY possible with this folder. - 800 PARALYZING damage from a Standard chip?! Amazing. Cons: - The folder relies heavily on getting the ParalyzePill to come up in the Custom Window. This is not a guaranteed thing, and if you dont get it, you are giving time for your opponent to easily delete you. - The folder is short on AreaGrabs, so you may be locked in, which is never a good thing. Final Thoughts: Megiddo is an excellent folder, especially for MeddySoul. Its fast in that once you paralyze the opponent with one of the many methods, the battle is over. Easy win. Meteors combined with Meddy's Paralyze Pill leads to an amazing combo of 800 PARALYZING damage, which can even be chained! The problem with Megiddo beforehand was its reliance on too many things. Now with a piercing GrabRevenge, its much better. Plus, the folder does not rely SO much on MeddySoul anymore. GrabRevenges can still do a lot of damage without MeddySoul, and your defense will be holding you for a while. Not bad... eh? The one problem with this folder is its reliance on the Paralyze Pill. If you dont get the Paralyze Pill in the Custom Screen, you might be in for some trouble. Rating: Hard/Insane B. Alastor Alastor ---------------------------- 4 VarSword C 3 Kunai 3 C 2 Colorpoint * 1 Doublepoint * 3 Fan * 2 OceanSeed * 3 AreaGrab * 1 ColonelSP C 1 CloudmanSP C 3 Invis * 3 Blinder * 1 Numberball * 1 DarkInvis * 1 CrossSlash C 1 Fastgauge * (Preset) ---------------------------- Preferred Souls: Shadow Possible Souls: Blues, Number, Gyro, Magnet Chaos Souls: Shadow Rundown: Now its your turn, Shadow-Fanboys. This folder uses ShadowSoul quite effectively especially since this is ShadowSoul we are talking about. What you want to do is use the Point chips to lose area. What? Lose area? Why do that? By losing area, you set up a powerful chip in this folder, CloudmanSP. Lock yourself in the backrow and use a Fan to move the enemy to their front row. Now use Cloudman for a nice 1020 PARALYZING damage. Easy. OceanSeed can also slow down the opponent, making Backstabbing with swords in this folder fairly easy. You have plenty of backup power in this folder in ColonelSP, Numberball, and CrossSlash. Its kind of needed with ShadowSouls *ahem* amazing abilities. Pros: - OceanSeed slows down your opponent, ensuring your Backstab will not be dodged. - CloudmanSP is a powerful paralyzing chip, and can take out your opponent in one go. - Plenty of backup power in this folder makes up for the weak abilities of ShadowSoul. Cons: - Charging up swords with ShadowSoul gives you no benefit besides a BackStab. Its kind of weak. - Locking youself in to use CloudmanSP can be dangerous at times. - If you lose OceanPanels, the opponent may be able to dodge the BackStab much easier. Final Thoughts: This is the only folder known thats able to exploit ShadowSouls abilities, and still be able to win netbattles. Lets face it, ShadowSoul sucks. Its not good at all. But this folder finds a way to make it halfway decent and effective. The backup power in Navi, Mega, and Giga chips can really help you out, and make up for the lack of power ShadowSoul has at its maximum. Overall, its a fun folder that I know many people have liked so far. I know many Shadow-Fanboys will be using this folder in netbattles, so have fun guys! (This folder was mainly put in so we can get people to stop asking for a ShadowSoul folder.) Rating: Easy C. Punji Strike (ToC/TC only) Punji Strike -------------------------------- 2 Sword S 2 Wide Sword S 2 Long Sword S 3 Saboten Ball 2 S 3 Air Hockey S 3 Woody Nose 3 S 3 Area Grab * 1 Fast Gauge * (Preset) 2 Blinder * 3 Invisible * 1 Full Custom * 3 Attack + 10 * 1 Attack + 30 * 1 AreaGrab * / DarkLance W -------------------------------- Preferred Souls: Tomahawk Possible Souls: Blues, Knight, Shadow, Number Rundown: Very simple setup for a very effective folder. What you want to do is AreaGrab once. By doing this, you are setting up the whole folder. Unison into TomahawkSoul and start the assault of powered-up Wood Chips. WoodyNose3 will do a nice 320, non-flinching, damage in TomahawkSoul, which is very rare in to find in this game. Plus, with one AreaGrab, WoodyNose cannot miss. SabotenBall2 will also do some hefty damage in TomahawkSoul, and you can combine the attack with AirHock. AirHock will do maximum damage with only one AreaGrab, so again, you are perfectly set-up. Let the AirHock go to stun the opponent, then let the SabotenBall2 go right after. Two attacks at once, that can do massive damage. Lifesword is also in there as means of support, and again, with one AreaGrab, it wont miss. GrassStage upon unison also can give you grass healing. Pros: - Very good synergy in this folder, maximum damage can be dealt fast. - Setup only requires ONE AreaGrab! - Attacks can be combined at once for quick deletes. - Nothing in this folder causes flinching! Except for Lifesword... Cons: - GrassPanels can be exhausted quickly, and if you miss with the SabotenBalls, you could be in some trouble. - Napalm and Fire folders can annihalate you quickly, as GrassStage + Tomahawk- Soul, will make you take 4x fire damage. - SuperArmor may give this folder some trouble, as they can step out of the AirHocks stunning power. Final Thoughts: The great thing about this folder is the lack of setup needed to obtain maximum damage. Every attack in this folder only needs one AreaGrab to make it effective. With TomahawkSoul, this folder can deal so much damage, its not even funny. TomahawkSoul + SabotenBall + Powerups, can litterally wipe out any opponent. The one problem I see in this folder is a lack of being able to hold your opponent down for SabotenBall. It relies on hitting with AirHock to stun, and also deal major damage, and then letting the SabotenBall go, hitting two attacks at once. When it works, it can be very powerful, but when it doesn't, you may be in for some trouble. Overall though, its a fast, and VERY fluid folder and can win you many netbattles. Rating: Easy/Medium D. Crush Dance (ToC/TC only) Crush Dance -------------------------------- 4 SabotenBall 3 N 3 GrabRevenge N 3 Invis * 2 Blinder * 2 Wind * 3 Thunder * 2 MetaGel N 2 ColorPoint * 1 DoublePoint * 3 Attack+10 * 1 Attack+30 * 1 Numberball * 1 NapalmMan SP N 1 DarkInvis * 1 Fastgauge * (Preset) -------------------------------- Preferred Souls: Tomahawk Possible Souls: Shadow, Gyro, Colonel, Toad, Number, Napalm Chaos Souls: Shadow Rundown: Another SabotenBall folder, but this one is a little different from the others. In this folder, you want to power-up your SabotenBall3 with the Point chips. What you want to do is use the put out a Wind and Thunder. Thunder will stop them and the Wind will push them all the way to their back row, meaning you can use the Point chips to lock yourself the backrow, and now you have 4 panels in between you and your opponent. This means the Sabotenball will bounce, and hit 4 times. With a Doublepoint, and TomahawkSoul, SabotenBall3 will do 960 damage if it hits all 4 times. Now that your panels are given to the opponent, you can use a nice couple GrabRevenges on them to hurt them even more. NapalmManSP can also do some nice damage, as GrassPanels will be all over the field once you unison into TomahawkSoul. Pros: - High fluidity and synergy in this folder. Everything sets something else up. - SabotenBall3 can be deadly when powered up and when you get the 4 hits. It can basically take out the opponent all by themselves. - With GrabRevenge, you dont have to worry about opponent defenses, as it is super-piercing. - Grass-Stage healing is always nice to have. Cons: - GrassPanels can be exhausted quickly, and if you miss with the SabotenBalls, you could be in some trouble. - Napalm and Fire folders can annihalate you quickly, as GrassStage + Tomahawk- Soul, will make you take 4x fire damage. - Locking yourself in is never good, and put you into some trouble at times. - Winds can be destroyed, meaning you will have to use some skill with SabotenBall if they are. Final Thoughts: Crush Dance is a very fun folder to use in a netbattle. To actually be able to manipulate where your opponent will be, making them stay there, and then hitting them with a powered up SabotenBall, can be a heck of a lot of fun, as well as painful for the opponent. Defenses of the opponent will quiver as GrabRevenge terrorizes them to no end. Of course, this folder has its weakness and a big one it has. The folder relies a bit on the obstacles helping you with the enemy's position. If the opponent destroys these obstacles, you are going to need some skill to hit with the SabotenBall. It is not impossible, but it will take some practice on your part. GrabRevenge and others will hit regardless, so this folder overall is pretty strong, and overall, a lot of fun to beat people with. Come on people, SabotenBall is just fun to use. Rating: Easy E. Neo-All or Nothing Neo-All or Nothing -------------------------------- 1 NumberMan N 1 NumberMan SP N 1 Numberball N/* 3 Vulcan3 N 2 AirShot * 3 ThunderBall 1 * 2 GrabRevenge N 4 Invis * 2 Fan * 3 AreaGrab * 3 Navi+20 * 1 Attack+30 * 2 ColourPoint * 1 DoublePoint * 1 FastGauge * (Preset) -------------------------------- Preferred Souls: Full Synchro Possible Souls: Number, Gyro, Magnet, Shadow Rundown: All or Nothing was one of the most fun folders back in BN4. Now its back in BN5 with hardly any change whatsoever. Basically, this is a luck folder. Either you do massive damage and win, or you fall short and lose. Get NumberMan as fast as you can and power him up. Use Vulcan3's and AirShots to grab FullSynch, then get in the middle panel and fire NumberMan. If they have a shield, barrier, Invis, PopUp, or anything else to stop you from hitting, then you're probably screwed. There is one back-up NumberMan, as well as the Nmberball, which can do much damage. Even with them, though, you're screwed if you miss once. The folder bases its entire attack on the chance that NumberMan will hit a high number. He usually gets at least a 4, but you're still basing your battle on luck. That's what makes the folder so fun. Win or lose, you're gambling it to win it all or go away with nothing. Pros: - The folder deals MASSIVE damage, and it's pretty fast. - Great accuracy, since it does hit in a 3x3 way. - Numberball is there as back-up damage in case you miss or get a bad hit. Cons: - The folder is based entirely on luck. - If you miss with your Numberman, then you're screwed. - An unlucky NumberMan will waste your attack boosters and again, you are screwed. Final Thoughts: Just as the name says, this folder goes for broke. If you win, you'll do it quickly and easily. If you lose, well that will happen quickly and easily, too. Take a chance and roll the dice, or try a more reliable folder. I really suggest you at least try it out, though. Just don't blame me if you develop a gambling addiction. Go blame Silent Ji for that. (Yes, this was taken from the previous FFF, since it is virtually the same folder.) Rating: Hard/Insane F. Sprakk og Osten Sprakk og Osten (ToB/TP only) -------------------------------- 4 ElemRage K 2 Quake K 3 LavaSeed K 4 GrasSeed * 4 WindRack * 3 Fan * 2 AreaGrab * 3 Invisibl * 4 MarkCannon1 K 1 FullCust * (Preset) -------------------------------- Preferred Souls: Gyro, Search Possible Souls: None other Sprakk og Osten (ToC/TC only) -------------------------------- 4 ElemRage K 2 Quake K 3 LavaSeed K 3 GrasSeed * 3 WindRack * 3 Fan * 2 AreaGrab * 4 Invisibl * 3 Attack+10 * 1 Attack+30 * 1 FullCust * (Preset) 1 DarkInvis * -------------------------------- Preferred Souls: Number, Shadow Possible Souls: Knight Chaos Souls: Shadow Rundown: Sushi brought back an old BN4 idea and has adjusted it to BN5, except this time, its a bit faster and stronger. The main idea of this folder is using ElemRage's power up on elemental panels. Get into a soul, Gyro preferrably, and start throwing those seeds, a LavaSeed from your backrow, and then a GrassSeed from your center column. Now place a Fan on your side of the field, and once the opponent is brought to the front, hit him with an WindRacket. This gets the propellers on GyroSoul's back spinning for 2x damage, and stuns the opponent for a second. Now, QUICKLY get into the opponents row, and use an ElemRage, while standing on a LavaPanel. The enemy will be pulled through the ElemRage, three panels, two hits per panel, 2x damage from GyroSoul, and dont forget the 2x dmg from Lava over Grass. To sum it up, thats 6 hits of 90x4 damage, a total of 2160 for one combo. Pros: - Immensely high damage for one combo, that can be done four times. - With Search and Number Souls, it should be fairly easy to get the chips necessary to pull the combo off. - If you can pull the combo off in one go, you basically win. Cons: - Setup is required in this folder, and it relies heavily on Fan. Fan could be destroyed, which can hurt the folder. - The combo is not the easiest to pull off, and may require much practice to time the ElemRage, so flinching does not occur. - FloatShoes is NECESSARY in this folder, so you are not hurt while standing on LavaPanels. This can take up much space in your NC, unless you use ShadowSoul. Final Thoughts: Remember all of Sushi's Element_______ folders from BN4? Well, this is just a reincarnation of that. The one thing this folder has going for it is the high damage potential. I mean, 2160 damage for one combo that can be done 4 times?! Thats insane. The problem with this folder is its difficulty of getting all the hits with ElemRage. Netbattles bring different circumstances, and its not going to be easy to get all the hits, especially since the opponent is not paralyzed. Fan can also be destroyed, which is also a very big problem. Nonetheless, its a very fun folder to use (with a GREAT name =P) and can lay a powerful punch on an opponent every so often. Rating: Hard G. Ol' Faithful (ToC/TC only) Ol' Faithful -------------------------------- 4 Geyser S 4 WideShot3 S 4 SideBubble1 S 4 DoubCrak * 2 Areagrab S 3 SeaSeed * 4 Invis * 3 SloGauge * 1 FullCust * (Preset) 1 DarkWide T -------------------------------- Preferred Souls: Toad Possible Souls: Shadow Chaos Souls: Toad Rundown: This is one of the better ToadSoul folders that have been built for BN5. In this folder, ToadSoul can charge up the large amount of Aqua based chips for 2x damage, which require hardly any setup whatsoever. Geyser will do 400 a pop, WideShot3 will do 220, and SideBubble1 can do 360 if both bubbles hit. Yes, all of these chips cause flinching, but factor in Slowgauge and the time it takes to charge the chip in ToadSoul, and flinching isn't too much of a problem. SeaSeed helps you hide in ToadSoul, and slows down the opponent to help hit them with damage. Pros: - With ToadSoul, charging Aqua chips for 2x damage can produce A LOT of damage. - Between the defense chips and Ocean hiding, you are VERY well protected. - With the many Aqua chips in the folder, you almost guaranteed ToadSoul on the first turn. Cons: - Fastgauge would hurt this folder, as flinching will then become a problem for you. - ToadSoul + hiding in OceanPanels = bad for you against Elec attacks. VERY bad for you. - The folder is quite dependent on ToadSoul, meaning if you lose it, its game over for you. Final Thoughts: This a rare one: a ToadSoul folder. The main problem with ToadSoul was that most Aqua chip cause flinching, producing a problem for netbattles. In this folder Slowgauge is used to make the turns longer, meaning more time to hit the opponent with a 2x powered Aqua chip without worrying about flinching. And with the amount of defense you have, you are very well protected against attack while waiting for the opponent to get out of flinch. The folder is very reliant on ToadSoul, so make sure you have a SoulTime+1 in your NC for this folder. If you lose ToadSoul, you wont be able to produce much damage, and you lose out on some defense thats very much needed. Other than that, its a fun folder that can pack quite a punch. Rating: Easy H. Paroxysm (ToB/TP only) Paroxysm -------------------------------- 4 BlackBomb Z 4 GrassSeed * 4 VDoll Z 4 MarkCannon2 Z 3 AreaGrab * 2 DublCrack * 4 Invisible * 1 FullCust * (Preset) 3 AntiFire * 1 DarkMeteors F -------------------------------- Preferred Souls: Napalm Possible Souls: Search Chaos Souls: Napalm Rundown: NapalmSoul has the ability to charge Fire chips for 2x damage NapalmBombs. This folder uses this strategy to the best extent possible, and it can do a lot of damage. Charging BlackBomb will produce a 420 damage NapalmBomb. If you have GrassSeed out on the field, the NapalmBomb would do 840 damage. If a VDoll is out on the field, with GrassSeed, and the Napalm misses the opponent, depending on the position of the opponent, you can get 1680 damage. But getting a good 840 damage with hardly any setup whatsoever, can make up a powerful folder. MarkCannon is in there to freeze up the opponent to setup, and AntiFire is in there to unison in Napalm. And if somehow you are in great need, NapalmChaos is there for you. Pros: - NapalmBomb can deal a high amount of damage, without hardly any setup at all. - Even if the opponent Invis, if the NapalmBomb hits the VDoll, the damage will go to the opponent, since VDoll super-pierces. - Unlike many other folder, pulling off the main combo to its max potential is not that hard. Cons: - Lack of support damage can hinder the folder is you dont get a BlackBomb in the custom window. - There is a lack of defense, but the speed of the folder should make up for it. - The folder is quite dependent on NapalmSoul, meaning if you lose it, its game over for you. Final Thoughts: One of the only good things about NapalmSoul is its ability to charge Fire chips for 2x NapalmBombs. Paroxysm can use this ability to kill the opponent fast, whether he is using Invis or not. VDoll super-pierces, so the opponent will be taking damage, most likey 840, whether they like it or not. As with many folders, the folder relies on the soul it uses: Napalm. If you lose NapalmSoul, then you will be in a BIG problem, as BlackBomb will do absolutely nothing, and with the lack of support damage, all you have is MarkCannon to deal damage. The folder though is fluid enough that that should never happen. Its a great folder that is quite fun to use, and has a lot of potential in netbattle. Rating: Easy/Medium ================================================================================ ================================================================================ VI. Navi Customizer Set-ups ================================================================================ Navi Customizers can help you greatly in battle, in-game or during a netbattle. In this section, you will find generally good NaviCust setups that can help you. - General/Internet 'Roaming' NaviCust Setups: 1. [4][ ][1][ ][4] [4][1][1][1][4] [1][1][1][1][1] [ ][1][1][1][3] [2][2][1][3][3] 1 = SaitoBatch 2 = Rapid MAX 3 = Charge +1 (x3) 4 = Attack +1 (x2) 2. [6][ ][2][2][2] [6][4][ ][ ][1] [7][4][3][3][1] [8][3][3][3][5] [8][3][3][5][5] 1 = Shield 2 = HP +50 3 = Custom +2 4 = Bugstop 5 = Charge MAX 6 = Rapid MAX 7 = AutoRun 8 = Attack +1 3. [ ][2][2][4][4] [2][2][2][4][ ] [2][2][1][1][3] [5][5][ ][1][1] [5][5][1][1][1] 1 = Reflect 2 = Custom +2 3 = Undershirt / AutoRun 4 = ChargeMAX 5 = SoulTime +1 4. [1][1][1][1][1] [1][1][1][1][1] [1][1][1][1][1] [1][1][1][1][1] [1][1][1][1][1] 1 = DarkMemory/DarkLicense =P 5. [2][2][1][3][3] [2][2][1][ ][3] [1][1][1][1][1] [2][2][1][2][2] [2][2][1][2][2] 1 = SoulCleanser 2 = HP +100 (x3) 3 = Charge MAX 6. [1][1][1][1][1] [1][1][1][1][1] [3][3][3][2][2] [1][1][1][1][1] [1][1][1][1][1] 1 = HP +500 (x2) 2 = BugStopper 3 = Charge +1 (x3) 7. [6][6][5][5][5] [6][5][5][5][5] [2][4][1][1][3] [2][4][1][1][1] [7][7][7][1][1] 1 - Custom2 2 - Shield 3 - AutoRun 4 - BugStopper 5 - AttackMAX 6 - ChargeMAX 7 - HP+50 (any color) 8. [2][2][5][7][7] [2][2][2][4][7] [1][2][2][4][3] [1][1][6][6][6] [1][6][6][6][6] 1 - SuperArmor 2 - Custom2 3 - AutoRun 4 - BugStopper 5 - Rapid+1 (any color) or Attack +1 (x3) 6 - AttackMAX 7 - ChargeMAX - Navi Battle NaviCust Setups: 1. [6][5][5][5][5] [6][6][2][2][1] [6][2][2][1][1] [4][4][3][3][1] [4][4][3][3][ ] 1 = SuperArmor 2 = Custom +1 3 = SneakRun 4 = SoulTime +1 5 = Charge +1 (x4) 6 = Elemental Attraction NCP (OilBody/Fish/Battery/JungleMode) or HP +50 and blank - Netbattle NaviCust Setups: 1. (Can also be used in General - Viruses have Mole/Invis) [1][1][1][5][5] [1][1][1][1][5] [1][1][1][2][2] [1][1][1][3][3] [4][4][4][3][3] 1 = BodyPack 2 = Rush 3 = SoulTime +1 4 = HP +50 5 = Charge MAX 2. [6][6][7][7][4] [6][1][ ][4][4] [2][1][2][3][4] [2][2][2][3][ ] [2][2][5][5][5] 1 = BugStopper 2 = Reflect 3 = Rush 4 = SuperArmor 5 = HP +50 6 = Charge MAX 7 = Rapid MAX 3. [1][6][6][6][6] [1][6][6][6][6] [1][2][2][4][3] [2][2][2][4][3] [2][2][5][5][5] 1 = Beat 2 = Custom +2 3 = BugStopper 4 = Shield 5 = Charge +1 (x3) 6 = HP +400 ================================================================================ ================================================================================ VII. Frequently Asked Questions ================================================================================ Q: These folders seem weaker compared to other BN games. What happened? A: Capcom decided to screw up BN5. Thats basically it. Go down the the third question for more details. Q: I have a folder that I think is pretty strong. How do I submit it? A: Post it on the message boards at either GameFAQs or NeoSeeker. I am plenty on the boards there and I will recognize a good folder when I see one. The reason why I am not telling you to email or AIM me, is because of the crap I know I will find in my email inbox if I do. Sorry guys. Q: Amazingly, there were more folders back in the BN4 FAQ. What happened? A: BN5 happened. With the new restrictions, on top of limited chip codes, and the fact that most chips cause flinching, not as many folders can be good. It is much harder to build a folder now than ever. ================================================================================ ================================================================================ VIII. Credits ================================================================================ Credits for folders in this FAQ: Myself (H0tSh0tZ1627) Zidanet129 SilentJi Chobistar Raven8 SushiSquid commiesk AJAQ007 Credits for NaviCust Setups in this FAQ: Myself (H0tSh0tZ1627) Lourde Incarnadine Other important people: Me of course. I am important! Dark RPG Wizard 06, for the inspiration for creating the RFF and providing the current format. Asakura Yoh and CrimsonKnight, for creating the Essentials for Proper Folder Construction. Asakura Yoh, for handing over the FAQ to me. Yessir, thats important! =P And also thanks for helping name various folders in the FAQ. TheDarkUnknown for reviewing the folders and giving his constructive criticism. Lourde Incarnadine for pointing out flaws in the original NaviCust setups posted. Xel23, for providing the original "Megaman Battle Network" Ascii. Zidanet129 and SilentJi for being consultants. Thanks guys! The MMBN5: Team of Blues, and Team of Colonel Boards. Even though I can't stand you people at times, you guys are still great. Capcom for making such a great game SERIES. Although Im starting to wonder if this even is true anymore. Nintendo, because they are beautiful. I love you guys!!! CJayC, for creating GameFAQs. I love you man. Anyone else I missed. ================================================================================ Fin. =P