===================================================================== ___________ ___ ___ __ /\ \__ ___/___ ____ ___ __ / | \_____ __ _ _| | _)/ ______ | | / _ \ / \ | | / ~ \__ \\ \/ \/ / |/ / / ___/ | |( <_> ) | \___ | \ // __ \\ /| < \___ \ |____| \____/|___| / ____| \___|_ /(____ /\/\_/ |__|_ \/____ > \/\/ \/ \/ \/ \/ __________ \______ \_______ ____ | ___/\_ __ \/ _ \ | | | | \( <_> ) |____| |__| \____/ :::::::: ___________ __ :+: :+: / _____/ | _______ _/ |_ ___________ +:+ \_____ \| |/ /\__ \\ __\/ __ \_ __ \ +#+ / \ < / __ \| | \ ___/| | \/ +#+ /_______ /__|_ \(____ /__| \___ >__| #+# \/ \/ \/ \/ ########## ===================================================================== 12/05/02 Format: GBC Version 3.0 Developer: Natsume Janus Operative Publisher: Activision janus79057@hotmail.com Genre: Extreme Sports ===================================================================== Contents: ===================================================================== 1: Basics - Controls - Tricks - Scoring 2: Characters 3: Free Skate - Street Courses - Vertical Courses - Cash 4: Career Mode - Board Shop - Level Walkthroughs 5: Extras - Photo Album - Passwords ===================================================================== 1: Basics ===================================================================== This section is about controls, tricks and scoring. It isn't actually very "basic" and some of it is quite hard. But these are the basics and once you master them everything else (combo, specials) will fall neatly into place. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Controls =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Control pad Use to move around A Button Press once to jump (ollie). Press again while in the air for a 180 turn. Use with the control pad for jump tricks. B Button The brake button. Use with the control pad for grinding. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tricks =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -------- Grinding -------- To pull off a grind press any of the following button combinations before you land on a rail or any other grindable surface. 5-0 Grind -~-~-~-~-~ Land on any grindable surface Crooked grind -~-~-~ Left, B button Board slide -~-~-~-~ Right, B button Tail slide -~-~-~-~- Left, right, B button Nose slide -~-~-~-~- Right, left, B button Each player also has a special grind Special Grind -~-~-~ Down, right, B button ----- Jumps ----- When you are in the air press the following buttons to pull off jump tricks. Make sure you have got enough air to pull the trick off, though. Judo -~-~-~-~-~-~-~- Up, A button Airwalk ~-~-~-~-~-~- Down, A button Method -~-~-~-~-~-~- Left, A button Melon -~-~-~-~-~-~-~ Right, A button Crossbone ~-~-~-~-~- Down, right, A button Heelflip VL ~-~-~-~- Down, left, A button As well as having a special grind each player also has two special jump tricks. Special trick 1 -~-~ Up, right, down, A button Special trick 2 ~-~- Down, right, up, A button The half pipe and quarter pipes that can be found on any vert course let you perform lip tricks on the edge. You can also do all the other tricks. Handplant ~-~-~-~-~- Up at lip of halfpipe Axle stall -~-~-~-~- Down at lip of halfpipe =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Scoring =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pulling off the tricks is great but you'll need to pull off some big combos if you want to get points. Read page 9 and 10 in the manual for a detailed explanation of the scoring system. Read on for my simplified version. The easiest way to get a big score is with combos, in fact it's the only way. Jump - grind - jump - grind combos on a rail are the most effective ways to get a high score. You can use the rails to your advantage if you use the jump - grind method. For example on skate street: ** / ** // ** // ------+ ** // | ********************** ** // +------------------------------/ When you are at the top of the slope wait and fall back down the rail and carry on jump and grinding along the flat rail to increase your score. Another good way of racking up the points is to perform tricks on the halfpipe. Wait until you are going as high as you can and then perform the tricks. Combos as usual are the way to get a high score. Only perform tricks when you have enough air don't try and fit the odd trick in when your near the ground because it will not work. ===================================================================== 2: Characters ===================================================================== The following section will provide information on the special tricks of each character and their statistics for their ollie, speed, etc. That information does come from the instruction manual but - and its a big but =D - The opinion is the thing you should be looking at. --------- Tony Hawk --------- Grind: Overturn grind Jump 1: Sack Tap Jump 2: 540 McTwist Ollie ***** Speed ***** Accel * Control ** Tony Hawk is a good choice for beginners, his ollie is high and so is his speed. His control isn't great but the high ollies you can perform with him will let you do your trick before falling. The only major fault with him is his acceleration, which is poor. You will not be able to start as fast as you want to when you fall off. Verdict: Good character to start with. ------------- Bob Burnquist ------------- Grind: One Footed Crooked Grind Jump 1: Backflip Jump 2: 540 McTwist Ollie **** Speed **** Accel ** Control *** Bob is like Tony Hawk but his stats are a little more even. If you can jump and get a fast speed well then he is a good choice. His acceleration isn't great but if you are used to using Tony Hawk you will feel right at home controlling Bob Burnquist. Verdict: Great all rounder --------------- Steve Caballero --------------- Grind: Hang Ten Jump 1: 360 Flip to Melon Jump 2: Triple kickflip Ollie *** Speed **** Accel *** Control *** The main thing that is great about this guy is his control. If his ollie was higher he would be great but it isn't so he isn't great. His acceleration will let him start fast after falling and his speed will make him move fast but the jump at the end of it wouldn't be great. Verdict: Good control but there are better characters to choose from. --------------- Kareem Campbell --------------- Grind: Nose grind to noseblunt to pivot Jump 1: Ghetto Bird Jump 2: Front flip Ollie ** Speed ** Accel ***** Control **** Kareem Campbell's biggest advantage is his control but without a high ollie it goes to waste. His acceleration is great and will help you to get a quick start after you fall off. You will not be able to keep up that speed though because his speed is rubbish. Verdict: I would never choose this guy. He is the complete opposite to a guy like Tony Hawk. ------------- Rune Glifberg ------------- Grind: One footed bluntside Jump 1: 360 christ air Jump 2: One footed tail grab Ollie ***** Speed ***** Accel ** Control * Rune is basically the same as Tony Hawk. If you like Tony Hawk but are looking for a slightly higher acceleration and know you can control the board well pick this guy. Verdict: Tony Hawk with a higher accel and a lower control. ----------- Eric Kosten ----------- Grind: Fandangle Jump 1: Pizza Guy Jump 2: 360 Madonna Ollie **** Speed **** Accel *** Control ** What can I say about this guy? The stats speak for them selves. He is a great all rounder and has the points in the important places (Ollie and Speed) without losing too much on accel and control. He is good for those of you that can time your tricks right and want a high speed and acceleration. Verdict: Another great all rounder. ----------- Bucky Lasek ----------- Grind: BS Noseblunt Jump 1: One footed indy Jump 2: FS 540 Bucky Style Ollie **** Speed ***** Accel *** Control * Bucky Lasek is a good choice if you want speed and a good acceleration without losing too much on the ollie. You need to have good control over the board, though. He is a good choice for people who know how to get a good jump but want an extra bit of speed. Verdict: If you want a character with a fast speed and acceleration combined with a good jump then pick this guy. ------------- Rodney Mullen ------------- Grind: Dark Lipside Jump 1: Nollie Underflip Jump 2: Cerio Ollie ***** Speed * Accel ***** Control ** His jump is great. That is the obvious thing to notice when you select Rodney Mullen, but if you look past that stat you will see that the accel stats would be better as the speed stats. I would much rather have a 5 star speed than a 5 star accel. For that reason and that reason only I wouldn't pick this guy. Verdict: Great ollie but no speed ---------- Chad Muska ---------- Grind: Hurricane grind Jump 1: Big Spin Jump 2: Sal Flap Ollie ** Speed ** Accel **** Control ***** Chad is great if you are just after control but other than that he is rubbish. His accel is high and will give you a burst of speed until his slow speed stat kicks in and you are left going really slow. His ollie is not terrible put it is quite poor. Verdict: Remember Dion Blaster in 1080? Well Chad is very similar to him. --------------- Andrew Reynolds --------------- Grind: Kickflip to Noseblunt Jump 1: Triple Kickflip Jump 2: Sex Change Ollie * Speed *** Accel **** Control ***** Picking this guy would be a big mistake. They have tried to hide the fact that his jump sucks by piling the points on to other stats, but you really can't look past that terrible jump. Verdict: Don't pick this guy. ------------ Geoff Rowley ------------ Grind: Dark Side Jump 1: Sex Change Jump 2: Casper Flip Ollie * Speed *** Accel ***** Control **** Picking this guy would be a big mistake too. They have tried to hide the fact that his jump sucks by piling the points on to other stats, but you really can't look past that terrible jump. He is virtually the same as Andrew Reynolds. Verdict: Don't look past that ollie score. -------------- Elissa Steamer -------------- Grind: Primo Grind Jump 1: Hospital flip Jump 2: Backflip Ollie *** Speed ** Accel **** Control **** If you want an all rounder that has a particularly good control and a fairly good ollie then pick Elissa. Perfect for harder courses that require a great deal of control as well as a high points score. Verdict: Great combination of ollie and control. ------------ Jamie Thomas ------------ Grind: Benihana Nose Grind Jump 1: Hospital Flip Jump 2: Backflip Ollie ** Speed *** Accel *** Control ***** Pick Elissa Steamer instead. It's as simple as that. His control is great but his ollie is a little to low for my liking. The speed and acceleration are fine, though. If he could have an ollie score of 4 and a control score of 3 he would be great. Verdict: Good speed, great control but poor ollie. ===================================================================== 3: Free Skate ===================================================================== Free Skate is the option on the main menu. It allows you to skate without a time limit, hence the name. The purpose of this section is to clarify the two types of course that this game throws at you. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Street Courses =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Street courses let you go anywhere. You can grind down the stair rail, jump onto a building or obstacle, anything really. The courses are very different to the vertical courses. The most obvious difference is that you can skate up or down but getting a high score is more difficult because you have more chance of falling flat on your face. The street courses in this game are: NY City School Venice Beach -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=--=-=-=-=-=-=-=- Vert Courses =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Vert courses are slightly easier than the street courses. There are plenty of places to pull off tricks and lots of rails or other obstacles to grind on. You cannot skate up and down but that makes it easier because there is less chance of falling off. The vert courses in this game are: Skate Street Hanger Bullring Skate Heaven =-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Cash -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This is the location of the cash in every level. I have put a * by every level that lists collecting all cash as an objective in the career mode. ------------ Skate Street ------------ - On third step at start of level: $10 - On large rail after small quarter pipe: $10 - Bottom of slope after the last cash location: $10 ------- NY City ------- - On a rail by a tree in the bottom left corner: $10 - Near gaps and jumps at bottom of the course: $10 - On a ramp near the location of the letter A: £10 - At a zebra crossing in the road, near the park: $10 - On zebra crossing across the road that runs along the top of the course: $10 - On the middle planter in the park: $10 - In the bottom right corner of the park: $10 ---------- The Hanger ---------- - At the top of the halfpipe in the far left of the course: $10 - Top of the airplane with broken wings: $10 - At the top of the quarter pipe in the far right of the course: $10 -------- School * -------- - On a rail near the steps in the bottom left corner of the course: $10 - Jump off the building that separates the two sections of planters: $20 - At the bottom of the course near the part that separates the concrete and the grass: $10 - On the wall in the grass area: $10 - On a rail at the start of the level: $10 - In the middle of the grass area: $10 - In the air to the left of the green building: $20 ------------ The Bullring ------------ - On a quarter pipe in the far left of the course: $20 - The left side of the first halfpipe: $10 - On the steps in the far right of the course: $20 ------------ Venice Beach ------------ - In the secret area there is a load of $20 notes: $120 - Above the tree in the bottom left corner of the course: $20 - By a bench inside the area with a multicoloured wall: $10 - In the corner of one of the basketball courts: $10 - On the top of the building by the car park: $10 - In the corner of one of the basketball courts (again!): $10 - On the car park wall: $10 -------------- Skate Heaven * -------------- - Far left hand corner of the course: $20 - Take the higher rail at the start of the level: $20 - In the middle of the mini halfpipe along the top of the level: $20 - Take the bottom rail at the start of the level and keep going along the rail: $20 - At the top of the larger halfpipe near the far right of the course: $20 - In the half pipe that you can see the moon from along the top of the course: $20 ===================================================================== 4: Career Mode ===================================================================== The career mode is all about getting money to buy new tricks and courses. The following walkthrough was done with me playing as Tony Hawk. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Board Shop =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=- The new boards that you can choose are both good and will help you go a lot faster and higher but I usually use the standard board for tricks and grind, and it's the best board for speed and getting S-K-A-T-E. The 3000 board is a good board but with the 4000 board only being 1000 more I would wait until you have enough cash to get the best board. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-= Level Walkthroughs =-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The following section has every single letter walkthrough for every level in the game. It lists when and where to use certain boards, whether it be the best or the worst board and it also lists the details of any and every other objective in the game. ---------------- - Skate Street - ---------------- One 5-move combo $ 300 5000 Points $ 500 S-K-A-T-E $ 500 10000 Points $1000 The first and easiest course in the game. 3 of the objectives can be completed in your first go. Those three are 5000, 10000 points and the 5-move combo. When you start the level head straight for the first rail you come to. Jump and grind on it and use the grind - jump method that I mentioned earlier. When you reach the top of the rail on the slope stop and fall back down it and carry along the rail that you started on. If you don't understand what I mean, look at the scoring section in this FAQ. You can get about 4000 points at the same time using this technique. S-K-A-T-E --------- S: The first letter is located near the start so go to the top of the first slope and jump down it. Now you have to fit in another jump before you get too far up the quarter pipe. With a bit of luck and practice you will get the S at the top of the quarter pipe. K: The K is located in the middle of the first half pipe you come to so grind up the rail and keep going right until the edge of the half pipe. Jump just before you fall of the edge and you should be able to get the K. If you can't you are probably not going close enough to the edge, just remember that you can probably go further than you think you can. A: When you get out of the halfpipe pick up some speed by jumping along the rail. Now when you get to the small quarter pipe don't press anything and just hope that you have enough speed to pick up the A. T: The T is the easiest letter to get. After the small quarter pipe there will be another rail that goes along the ground and up the slope. Carry on up the slope and along the top of it and jump before you go down the rail that goes back down the other side of the slope. E: Carry on going along at the same speed after you get the T and jump when you are about to fall into the last halfpipe, you should get the E that is in the middle of the halfpipe. As I said earlier in the FAQ you can probably go further along the top edge of the halfpipe than you think you can. ----------- - NY City - ----------- Grind all taxis $ 400 5000 points $ 500 10000 points $1000 S-K-A-T-E $1500 Grinding all the taxis is simple just don't forgot the one that is in the far left corner. Getting 1000 points is a little harder on this level. Head down the screen from where you start and you should come across a series of gaps and ramps that you can grind across. Getting 5000 points is easy but getting 10000 is harder. Use the grind - jump method to get the points. S-K-A-T-E --------- S: The S is in the far left-hand corner. From the start go up on to the pavement at the top of the course and go along it until you come to the S then just jump to get it. K: You will now be at the top of the screen/course so travel down to the gaps and ramps that you used to get the points. Go along past them and you will come to a slope travel up it and then come back down and jump for the K. A: You should now be on a road, instead of going down the slope opposite you go along the rail on the edge of the wall. Keep going until you come to a gap. You need to time the next bit just right, so move in a diagonal direction when you are about 3/4 of the way along the gap. If you use the tree as a half way mark it is easy. T: The T is along the bottom of the screen so carry on going after you get the A and you will come to a slope with the T just above the rail. Grind up the rail but stop and fall back down it and on the way down jump to get the T. E: The E is in the top right hand corner of the park area. All you need to get it is a little speed and a jump. It is the easiest letter to get. -------------- - The Hanger - -------------- 5 grinds on a helicopter $ 300 One 1500 point combo $ 300 S-K-A-T-E $ 500 1000 points $1000 5 grinds on a helicopter is simple just do 5 grinds along any grindable helicopter. The 1500 point combo and 1000 points are also easy, just jump and grind along the section with the helicopter and the airplane with broken wings. S-K-A-T-E --------- S: Remember what you did to get the S on skate street. Well use the same method here but push left when you get to the top of the quarter pipe K: Getting the K requires more patience. If you get it first time you are lucky but it is more than likely that you will need a few tries to get it. It is on the bluish rail above the long halfpipe. You need to time your jump to perfection. It helps to being going quite fast, when you get to the edge of the half pipe jump and then jump again when you are on the blue rail. Hopefully you will get it. A: You probably know where the A is because it is where you got 10000 points (if you followed my tips). It is above the first helicopter that you come to. Just grind along the top of it then jump to get the A. T: the T is on easy to get. It is the other side of the quarter pipe so after you get the A jump over the quarter pipe get it on the way down. If you don't get it the first time use the yellow grindable rail that is near the letter. E: The E is at the end of the course so jump on to the last helicopter and grind along it wait until you are at the end of it and jump for the letter. You can probably go further along the rail than you think you can so if you can't get the letter you need to go further. ---------- - School - ---------- Grind all planters $ 500 1000 points $1000 Get All Cash $1200 S-K-A-T-E $1500 Grinding all the planters is easy. Just jump over the rail at the start at you should be near the first one then just grind on them all. Don't forget the ones that are the other side of the building. I don't think there is an easy way to get 10000 points in this course. My only advice is to find a place where you can put together a good grind - jump combo. S-K-A-T-E Getting the letters on this course is difficult. You may want to come back later and do it with the best board. --------- S: S is located in the bottom left corner on top of the lockers. Just fall of the edge on to the lockers. K: Go back up the slope near the lockers and go right along the ledge. Now position the board so you are going near the bottom of the ledge and jump of to get the K. You should land near the planters. A: Go to the part where you can get onto the school roof (the section that separates the two groups of planters) and go to the top of the roof section but stay near the edge of the roof. Then jump off to get the A. T: Go to the two green roofed buildings in the middle of the course. Jump on the wall in front of the building and as soon as you jump on, jump off and hold up on the D-Pad. You should land on the roof. Keep trying if you don't get it first time. This is a very difficult thing and must done with accuracy so don't come running to me because you tried it once and fell off. Thanks to Summrgame@aol.com for pointing this out. E: Go to the top right corner of the course and you will come to a ramp that takes you onto a building. The E is in the middle of the two buildings. Now head jump in a diagonal direction to get off the buildings and hopefully grab the E. Your timing needs to be perfect so practice a couple of times to get it right. You should have around $8000 now so it is time to spend some of the cash. Buy your character's best board because you will need it from now on. You also need to buy the next course, which is the Bullring. ------------------------ - The Bullring ($3000) - ------------------------ One 3000 point combo $ 500 Shoot the loop 5 times $ 500 S-K-A-T-E $ 500 15000 points $1500 Switch to your best board and go and shoot the loop. That is the first thing you should do because it is the easiest thing to do. Make sure you have enough speed when you go into the loop otherwise you will fall off. Change to the standard board to get the combo and 15000 points. Go to the rails by the loop and use the jump - grind method to get the points. You should also fall back down the slope to get a high score. You just need to do what you did on Skate Street really. S-K-A-T-E Switch to the best board for the letters. ---------- S: Skate to the top of the slope then turn around and jump on the rail. When you get to the edge, just before you slide down the slope jump and you should get the S. K: The K is in the first half pipe, just wait until you are going high enough and you should get it. The K is up the right side of the halfpipe. A: The A is easy to get. It is by the loop, just jump onto the rail and jump again quickly to get the letter. T: The T is on the second halfpipe you come to so just use the same technique that you used before. E: The E is at the top of the quarter pipe at the very end of the level. Your fast board should give you enough speed to get it without having to jump to increase your speed. You might be able to buy the next course now but, if you can't, go back to The Bullring and get some cash. Look at the cash location section earlier in this FAQ (in the free skate section). ------------------------ - Venice Beach ($4000) - ------------------------ Find secret Area $ 500 100 tricks $1500 15000 points $1500 S-K-A-T-E $2000 Use the best board to find the secret area. Go left from the start and you should notice a ramp at the top of this course. Go up the ramp and jump along the buildings until you get to the end. Wait until you are at the edge and then jump off the building. The secret area is filled with $20 notes. On to the tricks and the points. Switch to the standard board for this one. Go left from the start and you should notice a bench that is perfect for grinding on. There are also other grindable objects past the bench so if you carry on going you can put together a big jump - grind combo. S-K-A-T-E Use the best board. --------- S: The S is located in the secret area. It is hidden in the bottom left hand corner. K: The K is just above the entrance to the secret area jump. You should be able to get it if you jump high enough. A: Go to the area with a multicoloured wall around it. The A is in the top right corner of this area. Grind the bench to the left of the letter and when you get near the end of the bench jump off and press down twice quickly. You should get the A. Thanks to Edge037 for pointing this out. T: Once you get out of the secret area you need to carry on along the top of the screen by the buildings. Eventually you will see the T but it is to high to get. So jump onto the blue roofed building and go along the top edge and you should be able to get a high enough jump. E: To get the E you need to go up the ramp that takes you to the secret are but this time go right along the buildings. Jump off at the end of the buildings and you should be able to get the E. ------------------------ - Skate Heaven ($5000) - ------------------------ Get All Cash $ 500 One 12 move combo $1000 S-K-A-T-E $2000 20000 points $2000 See the cash locations section earlier in the FAQ. Use your best board to get the cash in this level because you need its speed and jump. Switch back to your standard board for the point scoring objectives. There is no definite way to get the points but the best method that works for me is to grind - jump along the bottom rail and the sloping rail. By the bottom rail I mean take the bottom rail at the sort of fork in the road at the beginning. With a bit of practice you will soon have 20000 points. The 12-move combo sounds stupid but it is quite easy. Just do enough jumps and grinds along the rail and the number below where your move is shown on the in game screen should read ? * 12. But will be replaced with any other number. When you jump from the platform to the rail go right to the edge otherwise you will fall. S-K-A-T-E Switch back to your best board to get the letters on this course. --------- S: Go left at the start and when you jump the small gap you come to you will see the S. Go to the top of the slope and go forward until you fall on to the rail. When you fall onto the rail press jump quickly and you should get the letter. K: Take the bottom rail when you come to the forks and carry on until you are going up the slope on the other side of the ungrindable platform. Go to the top of the rail and start coming back down it then just before you come down it jump and get the K. A: To get A you need to go to the place where you get T. So take a quick look below. Right now fall down the gap in the platforms where the rail goes over it. You should fall onto a rail and then go left along the rail. The A is along the rail. T: Take the top rail at the start of the course and keep on going along the top and eventually you will come to a quarter pipe with the T at the top of it. You should have enough speed to nip up and grab it. E: Make your way back up to the quarter pipe where you got the letter T or if you are already there don't do a thing. Now go down the gap again but this time go right along the rail. Keep going until you come to a quarter pipe at the very far right of the course. The E is located here. ===================================================================== 5: Extras ===================================================================== There are a variety of extras in this game. Well two actually. Those being passwords and the photo album. I could tell you how to get each individual picture but that would be far to tedious and all you need to do is complete the whole career and you will have them all (it is easier than it sounds)! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=- Photo Album -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You will get the following pictures depending on how far you progress in the career mode. 1: Frontside air 2: Airwalk 3: BS Method 4: Indy del mar 5: FS method 6: Varial 7: Crossbone 8: Nose Grab =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Passwords -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- These are just some of the possible password combinations for the game. There are thousands of other different ones but these ones should get you started or finished (depending on the password you use). VT0VX?TTTFJ!: I found this code on the message board; it was posted by the reaper. It has all the courses opened and Tony Hawk is the character. V!T!MBBBBBVV: $50000 with Tony Hawk, no objectives complete. B58LPTGBBBBV: All boards and levels open. A few objectives complete with Tony Hawk. VTPMPSBBBBVV: Glitched money, all parks and the falcon board. CZWWVWFMKCVB: Football and Shadow boards unlocked with Bob Burnquist, $2750 and a few objectives complete. ===================================================================== Conclusion: ===================================================================== ************************************* * _____ ___ ____ __ __ * * ++++ | ___||_ _|| _ \ | \/ | * * ++++ | |_ | | | |_) || |\/| | * * | _| | | | _ < | | | | * * |_| |___||_| \_\|_| |_| * * * ************************************* Yep. That says it all. - Thanks to AstroBlue for the Bag of Programs 2.0 message he posted on the FAQ contributors message board awhile back. It was a big help. - Thanks again to Edge037 for telling me how to get the A in Venice Beach - Thanks again to Summrgame@aol.com for telling me how to get the T in The School. - Thanks to CheatCC.com for some of the passwords. ===================================================================== Legal Disclaimer ===================================================================== This guide is intended for personal uses only and is not to be publically broadcasted in any way either electronically or in any other format. No part of document may be redistributed or modified without the author, Janus Operative's consent or express permission. For more information on the use of this document, please contact Janus Operative at janus79057@hotmail.com This Document Is Copyright 2001 - 2002 Janus Operative =====================================================================