Frogger 2 GBC Version 1.2 Written By: Ikillkenny (ikillkenny@chesco.com) ================= Table of Contents ================= ----------------- Chapter 1: Introduction To This FAQ Chapter 2: Gameplay Chapter 3: Walkthrough Chapter 4: FAQs Chapter 5: Credits ----------------- =================================== Chapter 1: Introduction To This FAQ =================================== Section 1: Frogger History Frogger, back in "the day", was as much of an arcade figure head as Pacman was (heck, he even had his own Buckner and Garcia song). He has his own arcade game where he would dilligently try to get across a bustling metropolis highway full with motoring commuters who wouldn't let anything stand in their way (not even our cool little Frogger.) As time grew on, and the first era of video gaming went under, people forgot about Frogger. But when retro fever struck in 1996 Frogger was reborn on the playstation and pc. This time he was in full 3D, and he did a lot more than just cross the road and save his fellow frogs (this time he's cross roads *and* go up hills to save his fellow frogs.) Anyways, the game was mildly sucessful, so a sequel was released. The sequel, like the originial, also spawned a Game Boy version. This FAQ covers the gameboy version of Frogger 2, called Frogger 2 GBC. Section 2: FAQ History Version 1.2 Started: February 4th, 2001 Finished: February 4th, 2001 --Finished Walkthrough through World 5 Version 1.1 Started: January 31st, 2001 Finished: February 3rd, 2001 --Finished Walkthrough Up to World 4 Version 1.0 Started: January 30th, 2001 Finished: January 31st, 2001 --First Version of this FAQ --Walkthrough up to World 3 =================== Chapter 2: Gameplay =================== Section 1: Introduction The most fun thing about all of the Frogger games is the addicting gameplay. This is because back in "the day" (again) gameplay was all that mattered in a game, because the graphics and sound had quite a few limitations. The general purpose of Frogger is to get your character from the beginning to the end in the shortest ammount of time possible. However, as the times change, so does Frogger. So, in Frogger 2 GBC one must also collect gems to restore his or her time and earn more bonus points. Section 2: Controls The controls in Frogger 2 are very, very, very simple. They're your standard idiot controls, meaning up is up, down is down, and the A and B buttons generally don't do too much. But, in case you're having trouble figuring them out, here are the controls for Frogger 2 GBC: Hop In Any Direction: D-Pad Talk To The Helper Frog: A Button Pause: The Start Button Advance In Menus: Start Button Go Back In Menus: Select Button And there you are. Simple, eh? Section 3: New Stuff Each level will have atleast one flag that you can get to continue from if you die (so that you dont' have to go all the way back to the start of the level if you die.) However, don't recklessly go for a flag, as a dead frog isn't worth nearly as much as a live on in the same position. Also, gems are avalible to get for highscore purposes. If you are able to get all 15 gems in a level, you'll be rewarded with additional time and points. Plus, you can get helpful hints from the blue frog in the various levels by pressing A when you're over him. Of course, you shouldn't need any of those tips if this author has anything to do with it. ====================== Chapter 3: Walkthrough ====================== Section 1: Main Walkthrough Here's the meat and bones of this FAQ. In this walkthrough you'll (eventually) have everything you need to know about beating the single player version of this game. If you find anything in this FAQ to be incorrect, please give me a hollar (please don't hollar, use email) at ikillkenny@chesco.com. I'll do my best to respond within 12 hours of a question being asked. The first thing you'll want to do is to turn on your gameboy (no crap.) Choose the game you'd like to play, and enter a name for it (or, if you're a guest, use the guest function.) Then you'll want to go to the Play option. Here's where the game begins. Each time you begin a level you'll get a short introduction. Some of these are humorous (most are not.) The first world that you'll be playing is the Frog Pond. This level acts very much like the classic arcade levels with slightly upgraded graphics (and the courses are a little longer.) Here you'll encounter the Frogger trademark of cars, logs, snakes, and water. As a Frog you're unable to actually swim, so you must avoid falling in the water at all costs. You also, naturally, don't want to be run over by a truck. Other baddies include snakes and turtles that go under water. If you're scared about a turtle, wait it out. There will defantly not be a sinking turtle after a previous sinking turtle. Of course, since you can't go off the screen, you'll need to jump even if you're not sure at the last minute. Level 1: The little frogs wandered across the pond. You better go look for them. Comments: This level is pretty easy, even for the new player. You just need to cross about 2 sections of cars and brave only about 2 sectinos of pond. Plus, the cars are slow, and there are no snakes to be found. The turtles don't even go underwater! Just don't be foolish and lose a live early in here. Flag Location(s): The flag is located in the middle of two ponds. Gems: Comming soon! Level 2: Comments: Again, nothing too hard. The highway crossings are a little longer, but there aren't actually any water sections in this level. Flag Location(s): Right after the first highway crossing. Gems: Comming soon! Level 3: Watch out for the Wall O' Dozers. Comments: This level gets a little harder, as there are now snakes in it. Plus, you start right next to water, so you may accidently jump in (I frequenlty do this.) The "Wall O' Dozers" is the first highway, which is right after your first river crossing. It's nothing real bad, just a lot of slow moving bull dozers. Flag Location(s): After the "Wall O' Dozers." Gems: Comming soon! Other: A 1-Up is located after the first flag on an isolated lilly pad on the left. Watch out, it can be hard to get off of this lilly pad alive. Level 4: There's been an oil spill. Who's slide are you on? Comments: Wow, this is a really easy level. The oil spills warned by the intro are nothing, you just automaticly slip forward when you step onto the oil. There's only like 2 or 3 highways in this one, and the only problem might be the snakes. Flag Location(s): None! Gems: Comming soon! Level 5: Oh no! Someone must have a flat tire. I hear lots of hissing. Comments: Obviously the hissing is from snakes, who aren't that much of a problem in this level. They're at their worse on the logs where they'll travel real fast in one direction. Try to get on the logs when they're moving at a slow pace, and then get off quickly. The highway crossing in this level can be semi-annoying, and don't get killed by those snakes at the end of the level! Flag Location(s): Right after the first highway crossing. Gems: Comming soon! Level 6: How come all the other frogs know how to swim? Comments: This level is decently hard, because of the turtles at the end of the level that go underwater all at the same time. Before that there will be several isolated and grouped lilly pads that you'll need to cross to get on to the small moving logs. You can grab an easy one-up in this level if you're low on lives. Once you get towards the end, watch out for the drowning turtles! Get on and off as quickly as possible, and only get on when the frogs just come up from being underwater. Flag Location(s): On a lily pad about 1/2 through the level. Gems: Comming soon! Other: A 1-Up is located before the flag on an isolated island. Level 7: Welcome to the treasure room. Check out all the diamonds. Comments: The goal of this level, as opposed to the previous ones, is to collect all of the gems. This isn't too bad, as the gems are in an easy to get to location. The most annoying part about the level is the conveyer belt where the firey pits will kill your poor frog if they come in contact with him. So, make sure you have a good bit of room if you're going to change belts. Once you finish go back to where you started to finish. Flag Location(s): Right after the first highway crossing. Gems: Comming soon! The next world up is called The Gator King's Layer. Level 8: This place looks dangerous. I hear rumbling, and it's not my stomach. Comments: The 'crossings' in this level are a lot harder than in the previous world. Because each boulder (is that what it is?) takes up two whole lanes, you'll have a tough time making it across the fast moving ones. You'll also have to cross alligators. Make sure not to step on the end tails or heads of these. Flag Location(s): After the first alligator crossing. Gems: Comming soon! Level 9: Sometimes I feel like I'm walking on air. Comments: The crossing part of this level is really, really easy. There are no fast boulderss which is quite nice. The hard part about this level is the 2nd part, where you must walk over "solid air." To figure out what places are safe to watch, pay attention to the brick's path that travels in front of you. The last one will be tricky because it's fast, so pay close attention. Flag Location(s): Right after the first crossing. Gems: Comming soon! Level 10: Want some advice? No stoppin', keep hoppin'. Comments: This level is actually just one big crossing. The only hard thing in this level is not getting caught in a corner. If you think that's going to happen, don't hesitate going backwards to stay alive (but this shouldn't be too frequently.) Flag Location(s): N/A Gems: Comming soon! Level 11: The bolder I get, the more boulders I get. Comments: The first boulder crossing in this level is pretty easy (you only need to cross 3 boulders.) However, those annoying invisible paths are back. This time there are platforms to go to, one of them containing and extra live. However, don't step on any invisible square twice! It won't be there the second time you try to step on it. After you get across, you'll have only one fast barrel to cross (this can be semi-hard, you'll have to time it pretty well.) Flag Location(s): N/A Gems: Comming soon! Level 12: Do you like the music? It's croc and roll. Comments: Ugh... this one is really hard. The boulders in the three crossings here are really close to each other, and you'll have to wait for a while to find a good path. And because you need to get directly off the crocidiles into the boulder path, you don't have this option. Try to find a mild opening in a boulder and then try to move to a path with a bigger opening. Flag Location(s): N/A Gems: Comming soon! Level 13: Hey, I don't hear anymore rumbling. That's great... I think... Comments: Well, there aren't any boulders in this level, so that's good, right? Ha! Think again! This level is one long invisible tile crossing. Ack. This gets pretty annoying because sometimes you can't even see where the tile goes! Sheesh. I'll write a detailed map of where to go soon. Flag Location(s): N/A Gems: Comming soon! Level 14: I guess it's my turn at bat. Comments: This level acts like the last level in the previous world. You have to complete all the gems, which isn't terribly difficult. Remember, on the conveyer belts, don't enter on a place where you have no change of getting out (like at the beginning of the level, don't go ont he belt on that left platform.) There are several spiders and bats in this level, but they aren't that bad. The gems are easy to find, too. Once you get all the gems, go back to the place with the 2 bats and 1 spider and the big hole in the middle. The green frog where you need to exit the level is on the left there. Flag Location(s): Right after the area with a large middle hole, 1 spider, and 2 bats. Gems: Comming soon! Congratulations, you've now completed the first two worlds. However, you're not nearly done yet (why in the world would you think you are?) Here comes the next world, the Ice Cave. Level 15: This is a nice place to visit, but there's snow place like home. Comments: Heh, here's where you actually have to think in this game. In this level it's all covered by ice (this will become a staple in this world.) So, if you make the wrong move you'll just go on sliding towards the water and die. However, you have saviors in the form of mud spots. So, you must travel from spot to spot trying to stay alive and get to the river crossing (where you'll have to go across in one shot, because all of the logs are icy.) If you think ahead, this level isn't too bad. Flag Location(s): Right after the first river crossing. Gems: Comming soon! Level 16: This place gives me the chills, and the last thing a frog wants is to have goosebumps. Comments: This is a rather annoying level, as you really have to plan ahead not to die. Plus, immediately after you get off of a river crossing, you have to hit a safe dirt spot or else you'll go sliding into the water. There are several annoying ponds in this level that you may run in to periodicly, as well. Remember, don't go anywhere if you haven't seen where you're going first! You'll most likely slide right into the water. Flag Location(s): N/A Gems: Comming soon! Level 17: Life has it's ups and downs. So does ice. Comments: Like the short intro says, ice has a lot of ups and downs. What this actually means is that you'll be moving up and down the level until you get to either the extreme top or bottem. Once you do that, look for a path to your right to go to. It's really easy to get a 1-Up in this level, as well. Flag Location(s): After you move progress up and down once, this is to your right. Gems: Comming soon! Level 18: Oddly enough, I don't feel so hot. I think I'm catching a cold. Comments: How lame are these intros going to get? Anyways, this level is semi-hard because of the fact that there are 2 pretty hard river crossings. These crossings will be done by going over 3 consecutive ice logs, so you have to have a clear path all the way through (make sure you can get across all three logs without stopping.) Also, make sure to *look* to see if there's a place to stop after you get across the river. Once you get across the first two rivers, you'll have a relatively easy puzzle to solve to get from dirt spot to dirt spot to get to the goal. Flag Location(s): N/A Gems: Comming soon! Level 19: I'm so cold I can't feel my thumbs. Wait, I forgot... Frogs don't have any thumbs. Comments: Frogger sure looks like he has thumbs. Anyways, this level isn't too bad, because it's pretty short and it's got easy dirt mazes. Watch out when you're crossing the rivers, though. Make sure to get on two consecutive penguins, as there's no way to align yourself to get to the next dirt pad without going on them. Flag Location(s): N/A Gems: Comming soon! Level 20: Chill out. Comments: Heh, finally a better intro. This level gets really hard, really fast. Just about all of this level is river crossing, and you'll often have to cross over multiple rows (at some times even 4 of them) just to get safety on a penguin (not much safety there, though.) Watch where you are on the map, as you will easily be drawn to the corners of a map. If this happends, try your hardest to move backwards if nothings gonig forward. At the end of this level you'll probally only see a 1-up and 2 dirt spots. Head for the dirt spots, because the 1-up is not located on a dirt spot. On the dirtspots, move right and slip over the 1-Up into the goal. Flag Location(s): After about 5 or 6 layers of river crossing. This is a pretty important one to get. Gems: Comming soon! Level 21: Yikes! Another treasure room. I wonder if any of these spiders has a website. Comments: This one is pretty annoying if you don't know what you're doing. Again, like all of the other treasure rooms at the end of each world, you need to collect all of the gems. Several of them are on your start location, and a few of them are on those small platforms that are safe spots on the conveyer belt. Where the big money is (hey, the are gems) is on the platform with the multiple spiders. These spiders move diagnoly to the side where they aren't. So, in order to have one of these get by you without you hitting them, run past them when they're on one side (not moving towards the middle.) When you get all of the gems, you have to go back to the start location. Problem is, you have to travel back *against* the converyer belt. This is pretty hard. What you have to do is run against the belt right after the 3 close-together obstables and run to the nearest safety spot. Continue doing this until you make your way back to your starting platform. Flag Location(s): After the conveyer belt and the first spider platform. Gems: Comming soon! Congratulations, you've completed World 3. That's an accomplishment, because some of the levels in the previous world were pretty hard. But don't get over confident, you still have another more levels to complete in the Lava Pit. Level 22: This looks like a place to find flame and fortune. Comments: It looks like Frogger is going from one extreme to the next. First he was in the cold ice, and now he's in the hot lava pits. By this time you may have gotten used to not having to do any road crossings. That's not the case in this level, as it's predomantly road crossings and avoiding bees in small areas. Remember, you can't go contrary to the path of the fireballs very much, so start all the way to the right at the beginning, not the left! You'll never make it past the big fireballs. Flag Loctions: After the first 3 road crossings. Gems: Comming soon! Level 23: A frog who leaps without first looking, ends his days in lava, cooking. (Note: I didn't mess up the punctuation here, it's really that bad.) Comments: This level is pretty similar to the previous ones. Again, you'll want to look for the place to cross the road that will let you go in the direction of the lava flowing (for instance, don't left when the big fireballs are going right.) Watch out, you'll have to pretty darn fast to get across some of the road crossings. Flag Location(s): After about the 3rd road corssing. Gems: Comming soon! Level 24: If I don't get through, I think I'll get fired. Comments: This level gets decently hard, because of the annoying bee around the middle of the level. By this point in time you may have noticed that the logs in this world look remniscent of Mr. Hankey from South Park (the Christmas Poo.) Anyways, the logs are safe to get on, but you have to make sure that there's a place to get on after you get on the first log. At the 3rd river crossing, you'll need to wait for a log in the second row to be visible, or you'll be out of luck. Near the end you'll have to travel against the flow of the big fireballs, but take safety in the little crevice and then head towards the end. The bee there isn't too hard, just wait until it's moving slow on the opposite side of the goal and jump in. Flag Location(s): N/A Gems: Comming soon! Level 25: I'll have to cross this lava river asbestos I can. Comments: What does asbestos have to do with lava? Despite what the helper frog says, this level isn't actually that time consuming. Just play smart, and there's no need to go fast. This level consists of one big river crossing, and one needs to make sure that he or she does not get on a log without another log to hop on to. Flag Location(s): N/A Gems: Comming soon! Level 26: I'll have some ribbiting tales if I ever get back home. Comments: The hard part about this level is the bees in the middle of the level and the road crossing at the end. The beginning consists of a few easy river crossing where you just need to make sure you can get to an off point. In the middle, you have to watch out for 2 bees with wandering paths. The best bet is to go to a place where neither be is when the one closest to you is slowly moving away. Once you get across (and the 1-up... it's easy) you'll have to cross a road with 3 layers of 3 fireballs. What you need to do is make your way to the left by moving between the first and second roads. If worse comes to worse, head back, off the road, and wait for a better oppurtunity. Flag Location(s): Around the middle of this level. Gems: Comming soon! Level 27: Oh no! It looks like my goose bumps will get cooked. Comments: This level is pretty hard, but it's still nothing impossible. What you need to do is cross a few rivers at the beginning, but you have to watch out that you don't land on a fireball. Most of the getting off points in this level have a series of fireballs on them, so you have to time it so you can get past the fireballs *and* onto the next set of logs. Luckily there's a flag in the middle of the level, and an hour glass. Plus, there are 2 one ups in this level and they're not hard to get because they're protected by a bee that you can sneak by when it's in its stopped position. The hardest part is right after the flag where you have to time the logs to be in sync with each other. Flag Location(s): Around the middle of this level, again. Gems: Comming soon! Level 28: I'll treasure these moments. Comments: This is a pretty hard treasure room, because of the annoying ending part where there are a lot of insects crawling around. Prior to that you have a few easy conveyer belts. If you get too far to one end on those converye belts, just head back and you'll be gonig the other direction. The spider in the middle of the level isn't that bad. When he's comming down, the safe spot will be on the bottem (where the hour glass was.) When he's going up, the safespot is on the up little crevice. Once you get across that platform, you need to travel across a few more conveyer belts until you reach the big platform. Here there's a helpful hourglass (you'll always be pressed for time in here) along with a ton of insects. Your best bet is to avoid the path of the spider, and just wait on the bats until you have a good oppurtunity to pass them. Once you get all of the gems you need to head back to place near the beginning (not at the beginning mind you) where those four gems were arranged in a diamond patern. Flag Location(s): After a few converyer belts, it's located on a crevice. Gems: Comming soon! Congratulations! You've beaten the fourth world. Now it's time to travel into the mineshafts of the Lost Mines. Level 29: Cool, an old mine. I could fall for a place like this. Comments: Ha! What a joke. This level is so easy, it will blow your mind. Watch out, though! You actually have to get in the minecarts, not avoid them. I foolishly ruined a highscore by thinking it was a road crossing. Anyways, you need to get across a few mine shafts, and then jump on a bird(?) and get to the next shaft. In the middle of the level you have an oppurtunity to get 3(!) really easy 1-Ups. You'll want as many as you can get, even though it looks like you're not getting anymore lives. Flag Location(s): Around the middle of this level. Gems: Comming soon! Level 30: Mine! Mine! It's all mine! Comments: This is one of those rare instances where the intro comment is actually decent. This level is mildly hard because one needs to jump from fast moving mine shaft to fast moving mine shaft constantly. If you don't time it right, you'll miss and die. Other than that, there's nothing too bad (although there's no flag.) At the end you just need to jump from bird to bird, which isn't hard at all. Flag Location(s): N/A Gems: Comming soon! Level 31: Time to boldy croak where no frog has croaked before. Comments: This level is really hard. Despite that fact that you can get 2 easy 1-ups, it's still really annoying. What's hard is the many bird to bird to cart to cart to bird jumps that you need to time perfectly. One such annoyance is right before the flag's platform, where you need to jump *really* quickly from the bird to the cart to the platform. After that it only gets harder, and you have a really annoying big cart crossing! The really, really, really annoying part about this is that for 3 rows the carts all go in the same direction, and for the first 3 rows there's no place to get off if you screw up! So, you have to basicly go across on one big hurrah (for the 3 carts going the same direction, anyways.) Once you get about half way through, it's not that bad because you can atleast back up and go the other direction if you hover too close to the wall. Flag Location(s): On a platform 1/4 way through the level. Gems: Comming soon! Level 32: Wow. You made it this far, that's fantastic. Comments: A treasure room already? Aren't these usually at the end of the levels? Nevertheless, this is semi-hard treasure room. It combines all of the stuff you've learned before about treasure rooms and combined it into one. You'll need to travel conveyer belts first, jumping onto crevices to get diamonds. Then, you'll get on a small platform with a bat. You'll actually have two paths to choose here, and in my opinion you'll want to get left first. Here there is a spider, and, like previously, there are two safespots, but only one is safe depending on his directin. Watch him for a while to determine the correct safespot. Then, head back right and head up the other path. Here there's an easy converyer belt path that leads to a flag pretty far up the level. Here there are quite a few bats and the final few gems. Once you get the gems, you have to head all the way back to the beginning of the level, which involves some annoying back tracking on conveyer belts. Remember, go when the coast is clear and only go to the nearest platform. Flag Location(s): Near the end of the level after the 3 conveyer belt crossings. Gems: Comming soon! Congratulations! You've beaten the game (it's semi short, no?) You'll be thanked for playing the game, and then you get to go through the credits which strangely don't have music. Now it's time to pat yourself on the back, and go for a highscore! =============== Chapter 4: FAQs =============== Q: How does this game compare to the originail Frogger game in the arcades? A: This game is pretty similar to the originail Frogger arcade game, atleast gameplay wise. The graphics are also pretty similar. There are some enhanced things, but it still feels arcady... which is good (right?) Q: Where are the secrets? A: They're comming soon. Q: What's the difference between the two characters? A: I think it's just appearance, but I haven't had too much time to test this right now. Q: How does this game compare to Frogger 2 on the Playstation? A: Honestly, I haven't played that version of the game. I hope you to have it soon. If you'd like to donate to the not mugging you for money fund, please email me at ikillkenny@chesco.com. (btw, that was semi-ripped from Bender on Futurama.) Have a Question? I'll do my best to answer it. Email me at ikillkenny@chesco.com. ================== Chapter 5: Credits ================== Section 1: Credits Written, researched, and composed by the astounding ikillkenny (ikillkenny@chesco.com.) Email: ikillkenny@chesco.com AIM: ikillkenny ICQ: 33094162 (don't use much) Feel free to steal, rip, print this FAQ out, etc. I've stopped caring. If you'd like to give ikillkenny an ego trip, keep his name on it. But if you really find the need to put your name on a lowly FAQ, go ahead. Section 2: Comming Soon -Other Thinigs To Do- -Gems- -Inaccuracies fixed-