============================================================================= Azure Dreams [US Version] Game Shark Codes Game Platform: GameBoy Color Version 1.00[f] Dated:08th July 2000 ** This is the FINAL version of this FAQ, there will be no more updates ** Written and Editted by Jimeous [aka J aka LCOTA] jimeous@world-net.co.nz ============================================================================ Authenticated Copy at: GameFaQs - www.gamefaqs.com Authenticated Copy at VgaStrategies - www.vgastrategies.com ============================================================================ Table of Contents 1.0 Introduction 1.1 Site References 2.0 Item Codes 2.1 Item Type and Reference 2.2 Item Adjustment 2.3 Item Identifier Code 3.0 Item Code Tables 3.1 Item Data Ranges 3.2 Item Type and Reference Table 3.21 Egg Type Codes 3.22 Egg Reference Codes 3.23 Tool Codes 3.24 Other Codes 3.25 Orb Codes 3.26 Shield and Swords Codes 3.27 Wands and Miscellaneous Codes 4.0 Item Code Example 4.1 Blessire Sword +99 Example 5.0 Spell/Trait Codes 5.1 Spell/Trait Data Ranges 5.2 Spell/Trait Tables 6.0 Misc Codes 6.1 Agility and Luck Codes 7.0 Final Words 8.0 Credits 8.1 Copyright 9.0 History ============================================================================= 1.0 Introduction ============================================================================= Well after checking out *GSCCC to see thier offerings, I saw that they had no codes for items, which was really what I was after. Going along to a few of my other favourite sites GameFaQs and VgaStrategies I came up empty-handed again so I decided to break out my GameShark and hack a few for myself. I found it was not going to be easy. Remember GAMESHARK codes can damage your game, if you have put them in wrong. I will not take any responsibility for people who use these codes.. 1.1 Site References ------------------- VgaStartegies http://vgstrategies.about.com/ GameFaQs http://www.gamefaqs.com/ GSCCC http://www.cmgsccc.com/ ============================================================================= 2.0 Item Codes ============================================================================= Hacking items can be daunting because of the system that Azure uses to store thier items. There are 4 codes which make up an item. Item Type and Item Reference are the first 2 codes and hold the key to the type of item you want. The Item Adjustment Code is valid for items that have charges or pluses Finally the Item Identifier Code, which is 10 to show that the item is identified Item Type and Reference ----------------------- These are the first 2 codes that are needed to tell your system what item to use. These are important and are paired together to get valid items. A list will later follow of the pairing Item Adjustment --------------- This is valid for items that have pluses or in the case of Orbs, have charges The last is the trickiest which won't be dealt with in this and FAQ that is the Monster Reference Point, and is not necessary for the codes I will give The following are used to make the adjustment have 99 charges or pluses For orbs use the code 63 [replace the xx in the adjustment code] For sowrds, shields or the Armwand use the code E3 Item Identifier Code -------------------- You should always use the code 10 for this, it means that you have identified the item ============================================================================= 3.0 Item Code Tables ============================================================================= Now to show you the tables you will need to use to hack you're items Item Data Ranges ---------------- As you have seen there are 4 modifiers [codes] for an item. There are 20 items in total. Listed are the starting and ending points for the Data Ranges for all 20 Inventory Items. A slot represents where in the inventory the item will lie. later tables will describe the CODES themselves you will need to replace either the ** or xx values Itm Type = Item Type Itm Ref = Item Reference Itm Adj = Item Adjustment Itm Id = Item identified Slot Itm Type Itm Ref Itm Adj Itm Id ------------------------------------------ 1 01**40D8 01**41D8 01xx42D8 011043D8 2 01**44D8 01**45D8 01xx46D8 011047D8 3 01**48D8 01**49D8 01xx4AD8 01104BD8 4 01**4CD8 01**4DD8 01xx4ED8 01104FD8 5 01**50D8 01**51D8 01xx52D8 011053D8 6 01**54D8 01**55D8 01xx56D8 011057D8 7 01**58D8 01**59D8 01xx5AD8 01105BD8 8 01**5CD8 01**5DD8 01xx5ED8 01105FD8 9 01**60D8 01**61D8 01xx62D8 011063D8 10 01**64D8 01**65D8 01xx66D8 011067D8 11 01**68D8 01**69D8 01xx6AD8 01106BD8 12 01**6CD8 01**6DD8 01xx6ED8 01106FD8 13 01**70D8 01**71D8 01xx72D8 011073D8 14 01**74D8 01**75D8 01xx76D8 011077D8 15 01**78D8 01**79D8 01xx7AD8 01107BD8 16 01**7CD8 01**7DD8 01xx7ED8 01107FD8 17 01**80D8 01**81D8 01xx82D8 011083D8 18 01**84D8 01**85D8 01xx86D8 011087D8 19 01**88D8 01**89D8 01xx8AD8 01108BD8 20 01**8CD8 01**8DD8 01xx8ED8 01108FD8 So if you wanted to hack the item in your Inventory Slot 13, you would use the 4 codes to make the item in Inventory Slot 13 3.20 Item Type and Reference Table ---------------------------------- These group of Table represent the codes needed for the first 2 code ranges. Remember these are paired so you will need to change both codes. All Codes are listed before the Descriptions 3.21 Egg Type Codes ------------------- It really doesn't matter what Egg type code you use, the result is always an Egg of some sort and makes no difference to the final outcome 20 Check 21 Gingko 22 Whirl 23 Lightning 24 Paisley 25 Swirly 26 Excellent 27 Triangle 28 Wave 29 Floral 2A Spotted 2B Cutesy 2C Star 2D Apostrophe 2E Splotchy 2F Magical 30 Polka Pot 31 Camouflage 32 Eyeball 33 Scaly 34 Duck 35 Jagged 36 Crystal 37 Bat 38 Zebra 39 Scary 3A Skull 3B Heart 3C Peace 3D Frily 3E Marble 3F Brick 3.22 Egg Reference codes {Use with Egg Type Codes] -------------------------------------------------- 29 Alloyer 4E Amon 13 Analoeba 23 Arachne 70 Arkis 24 Ashra 4D Baal 6B Bahamut 0D Balloon 53 Baram 71 Barol 22 Barong 68 Basilisk 1E Batnyuel 35 Behemoth 4F Belzeb 4C Berserk 6E Blith 12 Blume 57 Bomber 17 Cadavron 46 Cali 05 Catawump 03 Catawump 04 Catawump 27 CataWump 3E Centaur 56 Chimera 5D Cockatri 42 Cognita 0E Cyclone 3D Cyclops 48 Daedalus 78 DarKewne 15 Daymare 73 Dok 38 Dragon 79 Ducky 49 Dydra 64 Eater 4A Fencer 06 Fireball 0F Flame 0B Frost 16 Galelop 3B Gance 25 Garuda 07 Genny 39 Glacier 55 Godhand 3A Golem 19 Griffin 1A Grineut 36 Gronmon 21 Guardian 0A HamTroll 40 Hanuman 69 Hydra 77 HyKewne 10 Ifrit 65 Jabwock 76 Kewne 37 Kid 30 Killer 1B Kraken 6C Leviath 3F Lycanth 59 MadCrab 75 Maisoul 33 Mandara 62 Mandrake 61 Matango 63 Medusa 74 Mephisto 2A Metar 47 Moai 4B Mummy 08 Mushrom 41 Naga 5F Nanoo 2F Naprus 0C Noise 1D Nyuel 34 Octos 72 Odin 43 Ogre 58 Paperis 5C Phoenix 60 Pumpkinn 45 Ranklin 3C S-Gance 32 Saber 66 Salaman 31 Saskatch 67 Serpent 20 ShoTroll 52 Siren 5A Sisa 2E Sizar 1F Soilclaw 26 Souvenir 5E Sphinx 44 Spriggan 54 Strass 14 Submar 50 Succubus 6F Thord 18 TomTroll 09 Troll 1C Tundra 51 Undine 2B Unicap 2C Univern 6A Vevil 28 Viper 11 Volcano 5B Wraith 02 Wump 6D Yankash 2D Zu 3.23 Tool Codes --------------- Tools only have 1 Reference to them and its always 00 Item Type = 41 TROLLARM Item Reference = 00 TrollArm Item Type = 42 TOMAHAWK Item Reference = 00 TomaHawk Item Type = 43 HAMMER Item Reference = 00 Hammer Item Type = 45 ELFREIN Item Reference = 00 ElfRein Item Type = 46 FEATHER Item Reference = 00 Feather 3.24 Other Codes ---------------- The way the rest of the codes will be written are Item Type and below these will be the Reference Codes, which is always listed first Item Type = 48 OIL Items 00-Blue Oil 01-Red Oil Item Type = 49 SAND Items 00-Pale Sand 01-Blue Sand 02-Red Sand Item Type = 4A SPEC Items 00-StarSpec 01-TrueSpec Item Type = 4B EYE Items 00-GoldEye 01-MonstEye 02-TrapEye 03-ExitEye Item Type = 4C BELL Items 00-TameBell 01-EvilBell 02-HolyBell Item Type = 4D RAY items 00-FireRay 01-WaterRay 02-WindRay 03-AlcheRay 04-Hex-Ray 05-ViviRay Item Type = 4E GEM Items 00-WindGem 01-WaterGem 02-FireGem Item Type = 4F SEEDS[1] 00-Tovaseed 01-Larseed 02-Windseed 03-Seaseed 04-Lumiseed 05-Alacseed 06-Mazaseed 07-Fortseed 08-Feroseed Item Type = 50 SEEDS[2] 00-Burnseed 01-Olimseed 02-Halfseed 03-Dubseed 04-Zoneseed 05-Ovaseed 06-Leveseed 07-Lioseed 08-Levaseed 09-Tumaseed 0A-Big Vit 0B-Vit Seed Item Type = 51 PLANTS 00-Eyegrass 01-Dormint 02-Droproot 03-Sapleaf 04-Paralyn 05-Toxins 06-Fortia 07-Ferocia 08-Heal-All 09-Wakesage 0A-Rouse 0B-Pureleaf 0C-MediHerb 3.25 Orb Codes -------------- Remember the Item Adjustmemnt Code for these you should use Code 63, for 99 Charges Item Type = 52 ORBS 00-SealOrb 01-StormOrb 02-WeakOrb 03-SleepOrb 04-MesmOrb 05-BlindOrb 06-ReviOrb 07-RefraOrb 08-HydrOrb 09-VenomOrb 0A-PyroOrb 0B-FireOrb 0C-IgniOrb 0D-FlameOrb 3.26 Shield Codes and Sword Codes --------------------------------- Adjustment Codes is E3 for these items is E3 to make it +99 Item Type = 53 SHIELDS 00-Lifemesh 01-Landmesh 02-Icemesh 03-Firemesh 04-Forever 05-Forge 06-Crusader 07-Florent 08-Medusa 09-SkinDeep 0A-OakLeaf Item Type = 55 SWORDS 00-DadSword 01-Blessire 02-Darkwire 03-Sealwire 04-Windwire 05-Stormire 06-Firewire 07-Damascus 08-Ironsong 09-Bronzino 0A-IncaSun 3.27 Wands and Miscellaneous Codes ---------------------------------- Note the ArmWand can get pluses so use E3 as the Adjusment Code Item Type = 54 WANDS 00-SealWand 01-GalvWand 02-IceWand 03-RoseWand 04-GoldWand 05-ParaWand 06-LifeWand 07-ArmWand 08-Crook Item Type = 56 Quest Bells 00-SunBell 01-LakeBell 02-WindBell ============================================================================= 4.0 Item Code Example ============================================================================= Here I will go through an example of how to enter a item code in. 4.1 Blessire Sword +99 Example ------------------------------ Lets say we wanted a Blessire Sword in Item Slot 3 Looking up the Inventory Slots we get this for Slot 3 Slot Itm Type Itm Ref Itm Adj Itm Id ------------------------------------------ 3 01**48D8 01**49D8 01xx4AD8 01104BD8 So we will need a code for the Itm Type, Itm Ref and Itm Adj. We will need to look these up The Itm Type for a sword is 55 The Itm Ref for the Blessire Sword is 01 We are also informed that the Itm Adj should be E3 So converting these into codes we would get 015548D8 - Item Type 010149D8 - Item Reference 01E34AD8 - Item Adjustment 01104BD8 - Item Identified Wallah we have just hacked us a Blessire +99 Sword. As you can see its just a matter of referring to a few tables before entering in a code. Once you start, then you'll get the hang of it ============================================================================ 5.0 Spell/Trait Codes ============================================================================ These group of codes will change/add the 4 Spells a Tameon gets to use. Some spells are not used, and are traits that enhance your Tameons abilities 5.1 Spell/Trait Data Ranges --------------------------- These are the Data Ranges for the Tameons that are using collars Tameon Spell 1 Spell 2 Spell 3 Spell 4 --------------------------------------------------- Red Collar 01**B8C1 01**B9C1 01**BAC1 01**BBC1 Blue Collar 01**B8C2 01**B9C2 01**BAC2 01**BBC2 5.2 Spell/Trait Tables ---------------------- These codes are used in place of the ** in the Spell/Trait Data Ranges 01 DoubleSpeed 02 MaxPunch 03 SoulStrike 04 Riot! 05 Counter 06 IceWall 07 PrimeMover 08 DeathCry 09 S-Destruct 0A AttackDown 0B SpellSeal 0C Paralyze 0D Confuse 0E Brainwash 0F Sleep 10 Blind 11 Poison 12 Holler 13 Shock 14 EvilEye 15 Stuffed! 16 Anorexia 17 Un-Anorexia 18 Blizzard 19 MoonHowl 1A Threats 1B ChangeKind 1C BeautySleep 1D MPDrain 1E NextFloor 1F Vanish! 20 Collar! 21 Burrow 22 Seize 23 StealItem 24 Arm 25 Transform 26 ItemModify 27 AppeTitan 28 FindTrap 29 Scout 2A MasterHunt 2B SplitUp 2C AntiParal 2D Anti-Weak 2E SeizeNot 2F Antihypno 30 NessunDorma 31 ToxScreen 32 BlindNot 33 NullSeal 34 StealNot 35 SeizeNot 36 Howl-Proof 37 RustNot 38 DieHard 39 DoubleExp 3A RecoverX2 3B AttackUp 3C DefenseUp 3D MagicUp 3E MagicUp 3F DoubleHP 40 AttackX2 41 DefenseX2 42 MPHalver 43 BlockX2 The above codes should be easy to get to grips with putting into your gameshark ============================================================================ 6.0 Misc Codes ============================================================================ Visit GSCCC, they have an extensive listing of changing the Tameons and the main characters stats. Listed here are 2 they have not done yet. 6.1 Agility and Luck Codes -------------------------- These will set the Agility and Luck to thier MAX of 255 Name Agility Luck ----------------------------------- Main Character 01FFB6C0 01FFB7C0 Red Collar 01FFB6C1 01FFB7C1 Blue Collar 01FFB6C2 01FFB7C2 ============================================================================ 7.0 Final Words ============================================================================ I went looking for codes for the items because I was too lazy to get the prices of the items for my FAQ I did. After finding out all this information I am now not surprised that I couldn't find it on the Net. There are a few codes I have not put up, some are meaningless and have no real impact at all There is an Item Type for "hatched" Tameons, however the Adjustment code it uses refers to sections in your game, that at this time would take awhile to decipher. ============================================================================ 8.0 Credits ============================================================================ At the time of writing this FAQ, there were no evidence of Item Codes for Azure Dreams, other than a post I did on them. So I have no-one to credit for getting them. For more codes visit GSCCC - http://www.cmgsccc.com/ 8.1 Copyright ------------- This document is Copyright of Jimeous 2000, It may be used freely, but not in a manner which profits or monies will be made from it. Authenticated Copies are featured at the leading GameGuide Sites, these sites have the right to use this FAQ in any manner they choose fitting for display, including changing or altering of the contents [c}Azure Dreams{R} is a registered trademark of {c}Konami{R} (c)Gameboy(R)is a trademark of Nintendo Co., Ltd.(c)copyright 1988,1989 Nintendo(R) is a registered trademark of Nintendo Co., Ltd. ============================================================================ 9.0 History ============================================================================ This section contains the Guides History and Updates 08 July 2000 Released the first draft of this FAQ FaQ features at GameFaQs Added in Skill Codes in Section Added in AGL and Luck Codes 08 July 2000 FINAL RELEASE of this FAQ announced ============================================================================