V V III GGG III L A N N TTTTT EEEEE 888 V V I G I L A A NN N T E 8 8 * V V I G GG I L A A N N N T EEE 888 V V I G G I L AAAAAAA N NN T E 8 8 * V III GGG III LLLLL A A N N T EEEEE 888 22 N N DDD OO FFFFF FFFFF EEEEE N N SSS EEEEE 2 2 NN N D D O O F F E NN N S E 2 N N N D D O O FFF FFF EEE N N N SSS EEE 2 N NN D D O O F F E N NN S E 2222 N N DDD OO F F EEEEE N N SSS EEEEE Vigilante 8: 2nd Offense For SEGA (R) Dreamcast, Nintedno 64 (R), and Sony (R) Playstation Walkthrough by Chad B. a.k.a. Hawk of War Interactive version at http://www.geocities.com/HawkofWar4Life -------- Contents -------- 1.) Random Information 2.) Updates 3.) Basic Controls 4.) Weapons 5.) Team/Character Descriptions 6.) Walkthroughs 7.) Character Stories/Enemies 8.) Level Tricks/Descriptions 9.) Codes/General Tricks 10.) Known Glitches 11.) Version Advantages/Disadvantages 12.) Luxoflux Messages 13.) Fun Time Passers 14.) Cool Names 15.) Coming Soon List 16.) Thank You's ---------------------- 1.) Random Information ---------------------- To start off, thank you for viewing my V8:2 walkthrough. If you want to help make this walkthrough better please use one of the contacts below. Also I would love for you to post my walkthrough on your gaming site. But please, contact me first. NOTE: PLEASE! No more emails titled "question." Contacts: Email: hawk_of_war@hotmail.com ICQ: 12862620 AIM: HawkOfWar4Life Yahoo! Messager: hawkofwar4life or on the www.gamefaqs.com Dreamcast V8:2 message board ----------- 2.) Updates ----------- **Wednesday, April 05, 2000 -6:29:17 PM Central Time- Ok I got tired of all the messages saying "What happened to this?" or "Why don't you have that?" so I re-added the Luxoflux Messages section and added 2 other sections. Also if you think I should have something in here, tell me. There, You all happy yet? **Monday, April 03, 2000 -5:35:31 PM Central Time- It's been a long time sense I updated last, almost a month. I had spring break and then came down with a bad case of numonia. I got an acount at driveway.com so I don't have to keep loosing my disks. Not much of a change this time. Expect a big update for lost time soon. **Tuesday, March 07, 2000 - 5:59:31 PM Central Time - Another day, another code, another character story, another migrane... That code is for those wimpy hardcore cheaters who still can't beat the computer at it's easiest. You have to look at it to see it, not here. **Saturday, March 04, 2000 - 4:18:00 PM Central Time - It's been a while sence I updated. My coputer's A-drive becamse jammed so I couldn't use it. - 7:56:39 PM Central Time - 2 new codes have come out, too late for many of us. Although they'd do nice if you have to delete your game. Check the codes section. **Saturday, February 26, 2000 -4:52:15 PM Central Time- Managed to get all the way through one of Brandon B.'s emails. 1 down ### to go. Today is my birthday so it is possible of another update later. **Thursday, February 24, 2000 - 7:53:27 PM Central Time - I had my mail flooded by one man who is helping me. I only got through one mail out of ten till I had to get off. **Monday, February 21, 2000 - 12:56:38 PM Central Time - I added another contact and a few Nintendo 64 glitches. PLEASE! No more emails titled "question." I logged into my email to be flooded with "question"'s this morning **Saturday, February 19, 2000 - 2:01:06 PM Central Time - This might not look like a big update but it was. I shortened the line length which took me all morning and added a Version Advantages/Disadvantages section. - 4:50:49 PM - I worked on the character descriptions some and worked a little more on the line length. You should be able to view this page with ICQ on, attached to the right side of your screen with it as small as possible. - 7:39:23 PM - This real shouldn't be considered an update but messed with the Thank You's section. **Friday, February 18, 2000 - 8:55:47 PM Central Time - I went code hunting today for all systems and only found new codes for PSX and N64. I also came across a fake DC code that is a real code for PSX and N64. The NO_CODE does not work on Dreamcast. I don't know who this Law character is or whoever else is posting it. This code absolutely does not work for DC, I know, I tested it. **Thursday, February 17, 2000 - 8:49:25 PM Central Time - I added the last character description and started 2 new things for the character descriptions: Basic Stats and Hawk's Scorecard. I also fixed a few problems for Playstation gamers. No response from any N64 players yet. Also my FAQ hasn't been added to the N64 and PSX FAQ lists at Game FAQs as of now. I've mailed him twice and haven't gotten a response. - 9:23:39 PM - Just added the N64 basic controls only because I got a little pissed and started to ask around. Still haven't received one for PSX yet. **Wednesday, February 16, 2000 - 6:13:03 PM Central Time - It's funny how a sinus infection, computer illiterates using your computer, and a couple of personal problems can get you behind. I added quite a few more glitches and have gone universal. I know that some of the information is wrong sense I only own the Dreamcast version. Please tell me A.S.A.P. of errors you find. **Wednesday, February 09, 2000 - 4:47:15 PM Central Time - Added another glitch. You'd wonder how I actually manage to get any work done on this with all the fun I've had with the new(and freeware)Winamp program. I have been on 10 hours downloading skins and awesome programs. Definitely the best sound program out there. - 6:39:58 PM - Was working on my page and found some problems. Fixed 'em. **Tuesday, February 08, 2000 - 8:45:54 PM Central Time - I finally finished the most boring part of a walkthrough, THE WALKTHROUGH ITSELF! I'm glad to get that out of the way. Now I left with a few changes and whatever else I want. Oh joy! I added a couple more glitches. **Saturday, February 05, 2000 - 3:05:28 PM Central Time - Made some of the codes easier to understand and added a new code. - 9:45:20 PM - Added the glitches section and took out the Luxoflux messages. Also added a trick. I had made a reference to but just noticed I did have on here. **Friday, February 04, 2000 - 5:03:06 PM Central Time - Finished all the level descriptions and added a couple levels to the Drifter's walkthrough. **Tuesday, February 01, 2000 - 6:46:36 PM Central Time - Got a couple more levels in. The Gamemaster/Opimorph ordeal is over but someone has asked me to help with what will be a major site. Updates might become even more small. **Monday, January 31, 2000 - 5:30:37 PM Central Time - This was a small update. I ran spell check again and added another level description. Don't expect any real update again until the whole GameMaster/Opimorph thing blows over because I'm becoming rather distraught over it. - 9:42:53 PM - Added a couple more level descriptions. The Gamemaster/Opimorph ordeal seems to be letting up a bit. Gamemaster has admitted his fault in it. **Friday, January 28, 2000 - 11:57:00 AM Central Time - Just ran spell check. How could anyone read that??? - 8:27:36 PM - Finished all the new level descriptions/tricks. Probably won't update again until Monday. **Thursday, January 27, 2000 - 5:44:14 PM Central Time - Ok so maybe I didn't get such a big update in. My mom got on the computer as soon as I got up so I couldn't do anything. I did manage another level description. **Wednesday, January 26, 2000 - 8:44:16 PM Central Time - I started the Drifters quest. I also added a couple new level descriptions and listed all the levels. Where did I come up with those trick names?!?!?! Maybe I'm sick. Oh well, Oklahoma has a snow day tomorrow so expect a big update. YEAH! NO SCHOOL!!! **Tuesday, January 25, 2000 - 6:09:16 PM Central Time - Drifters' descriptions and level tricks started. Drifters finished soon. **Monday, January 24, 2000 - 4:46:51 PM Central Time- Oh this is just dandy. Don't you love it when you have been using one program all the time that has been screwing you and you make a total fool of yourself complaining about it? By the way, sense when has Notepad taken up more ram than WordPad? WordPad is a much more complex program. Finished out the Coyote quest guide. - 5:47:41 PM - BIRD'S EYE VIEW FOUND! Special Thanks to DragonMaster Shinji. Check Codes/Game Tricks section. - 9:57:04 PM - REMOVING CODES FOUND! Thanks to my searching and GameWinners. **Sunday, January 23, 2000 - 1:28 PM Central Time - I found an error that was just taking up space so I fixed that. It still doesn't give me much room to work though. Thanks to Demonic Corn Chip for the Boogie Bio. Had to try every trick to get it in there. Some things might be hard to read now. **Saturday, January 22, 2000 - 2:00 PM - I was able to start the Coyotes quest till I started getting that warning again. **Friday, January 21, 2000 - 5:03 PM Central Time - Ok now I'm confused. Somehow I managed to complete all the rest of the Coyotes. Maybe it's not an error with my ram. Well anyway I'm trying to put together a bio for Boogie. If you manage to make one before me and think I might like it, go ahead and give it to me. - 6:56 PM - Interactive walkthrough opens. It's extremely cheap right now and many pages aren't up. They should be soon. **Thursday, January 20, 2000 - 9:40 AM Central Time - Ok some more done and changed to the correct format. My mistake. Changed a couple combo moves descriptions and errors. Vigilantes' quest started. - 10:47 AM - Vigilantes' quest completed. - 1:41 PM - More errors found. Added cheat warnings. Character descriptions started now that I found my instruction manual. - 5:14 PM - Had to add a couple things to Houston's special that I just found. Check to see. Added 2 new sections "How you ever..." and Luxoflux Messages. I need to quit trying to update so much. - 9:58 PM - Added "For SEGA (R) Dreamcast" and some more Character descriptions. Am I ever going to stop tonight? Ran out of RAM on this cheap computer so I had to stop. Also fixed a couple of errors and tried things to save space. **Wednesday, January 19, 2000 - 5:59:42 PM Central Time - Everything restarted after a little accident froze my computer. I hope I can get everything the same. - 8:34:30 PM - Weapons and codes list completed. ------------------ 3.) Basic Controls ------------------ If your looking here then you need to read the instruction manual bubba. *Dreamcast* Analog Stick/D-pad = Steer, Up = Gas, Down = Break/Reverse A = Gas B = Select Weapon X = Brake Y = Select Target Left Trigger = Fire Selected Weapon Right Trigger = Fire Machine Gun Start = Pause A + Y = Eject Propulsion Mechanism B + Y = Toggle View A + B + X + Y + Start = Software restart *Nintendo 64* Analog Stick/D-pad = Steer, Up = Gas, Down = Break/Reverse A = Gas B = Brake Up-C = Rear View Down-C = Select Target Left-C = Switch Weapon Right-C = Switch Weapon Right Trigger = Fire Selected Weapon Left Trigger = Switch View Z Trigger = Fire Machine Gun Start = Pause Down on D-pad/stick + B = Reverse Left-C + Right-C = Eject Propulsion Mechanism *Playstation* Analog Stick/D-pad = Steer, Up = Gas, Down = Break/Reverse X = Gas Square = Hand Break/Tight Turn O = Select Target Triangle = Rear View Right Trigger 1 = Switch Weapon Right Trigger 2 = Fire Machine Gun Left Trigger 1 = Switch Weapon Left Trigger 2 = Fire Selected Weapon Select = Change View Start = Pause ----------- 4.) Weapons ----------- In this section the name of the weapon is shown in *'s followed by a short description. Then comes the combo moves of each weapon followed by a description of them. Some of the combo names are ones I made up because of none shown. NOTE: The instruction manual has some typos. I just found that out. Some info Might seem wrong but it is not. NOTE 2: Low-Average and Low/Average aren't the same thing. Low-Average means Low to Average. Low/Average on the other hands means halfway between Low and Average. Guide: ^ = Up \/ = Down > = Right < = Left FMG = Fire Machine Gun **Mosquito Machine Gun** DAMAGE: Very Low As the gun temperature rises the fire rate decreases. Unlimited ammo. This weapon doesn't have to be highlighted to be fired, just hit the right trigger button, Z trigger, or CALIBER: 5.56mm FIRE RATE: 720 rounds/min at low temperature **Interceptor Missiles** DAMAGE: Low Highly accurate, but, as with all weapons, depends on the enemies avoidance level. SPEED: 100 mph max RANGE: 1200 ft Combos: Halo Decoy ^ + ^ + \/ + FMG Cost: 2 missiles DAMAGE: None Fires a double missile flaming flare that acts as a false target. Enemies lock onto it instead of your vehicle. Enemies can still hit you with straight fire weapons. The decoy is destroyed when it runs out of juice (about 10seconds) or hits something(weapon, wall, car, etc.). Afterburner ^ + ^ + ^ + FMG Cost: 2 missiles DAMAGE: None Activates 2 missiles without detaching them from your vehicle giving a Momentary boost of speed. Great for more power over jumps or for getaways. Multi Missile ^ + ^ + > + FMG Cost: 2-4 missiles DAMAGE: Low-Average Fires 2 to 4 missiles quickly in a row. Great for a multi angled attack. **Bull's Eye Rockets** DAMAGE: Average Straight fire weapon that has no tracking ability. SPEED: 120 mph RANGE: 650 ft Combos: Road Runner ^ + \/ + \/ + FMG Cost: 2 rockets DAMAGE: None Fires a non-explosive rocket that, if it hits an enemy, attaches to a vehicle and spins the vehicle out of control. This doesn't serve a very good purpose because it causes no damage unless it just happens push the enemy into something. It does cause them to loose a good firing angle though. Stampede ^ + \/ + ^ + FMG Cost: 2-5 rockets DAMAGE: Average-High Fires 2 to 5 rockets in just under a second. Extremely fun move and a good way to total a vehicle. Bastion Rockets ^ + \/ + > + FMG Cost: 2 rockets DAMAGE: Low This fires 3 rockets, one red, one white, and one blue, that chase down enemy shots based onto you. This can cause damage to enemies if it hits one. **Sky Hammer Mortar** DAMAGE: Average Inaccurate and slow, has limited tracking ability. RANGE: 1000ft Combos: Turtle Turnover \/ + \/ + \/ + FMG Cost: 2 shells DAMAGE: Low A shell is fired that has so much force with it coming down with it that it forces the enemy to flip over. Great for use against someone who really doesn't understand the trick of righting one's self back onto their tires. Crater Maker \/ + \/ + ^ + FMG Cost: 2-5 shells DAMAGE: Average-Very High A gargantuan shell is fired to about half the normal height of the mortar(be careful with that). Becomes about twice as accurate because of the size increase. Causes so much damage that it actually leaves a crater in the ground(sorry it disappears after a while). Damage and crater size depend on the amount of shells used. A threat to some specials. Flat Maker \/ + \/ + > + FMG Cost: 2 shells DAMAGE: Currently Unknown This fires a shell that , when it lands, causes anyone with-in a certain area to have flat tires(I think). **Bruiser Cannon** DAMAGE: Average A lagged cannon that can rotate 360 degrees. Turret speed is a little on the slow side making it hard to target smaller vehicles. Has a longer rage than posted but is so inaccurate at that point there's no use. CALIBER: 60mm RANGE: 850 ft Combos: Cow Puncher \/ + ^ + \/ + FMG Cost: 2 shells DAMAGE: Very Low Fires a shell with extremely high force behind it. It can easily launch an enemy halfway across any level. Fun to use just to annoy another human player or for a laugh to see this tiny dot that was a enemy. Buckshot \/ + ^ + ^ + FMG Cost: 2-6 shells DAMAGE: Average-Very High For those of you who know what a shotgun fires, this is the Vigilante 8 equivalent. This fires from 2 to 6 shells all at the same time in slightly different directions giving wide spread damage. Bounceshot \/ + ^ + > + FMG Cost: 2 shells DAMAGE: Low/Average per bounce I'm not sure this is the real name of this move but it's not far off. This fires a big blue shell that hits an enemy and then follows the ground in the opposite direction (usually right back at you) until it hits another car, an object of some sort, or a steep incline on the ground where it bounces off in another direction. It bounces for about 10 times at most. **Roadkill Mines** DAMAGE: Average/High A mine is a mine what can I say. It can be dropped at any speed on just about anything, even water! It packs quite a punch too. Combos: Bear Hug < + > + \/ + FMG Cost: 2 mines DAMAGE: None A very unique move indeed. This places a mine that sits and waits for anything to come along. When the unaware vehicle wanders into it's range it activates an artificial gravity that drags the vehicle towards the center of the mine. By itself, it doesn't cause any damage, but if you use it smartly you can place it in a danger zone where to enemies will be attacked by something. This also is great to make sure your enemy stands still for a while so you can totally open up on them with everything in your arsenal. Cactus Patch < + > + ^ + FMG Cost: 2-6 mines DAMAGE: Average-Very High This move is very unique too. This places a big mine on the ground. When any vehicle gets close to it, it splits into however many mines you put into it. Each separate mine then has the power of a normal mine but in such a small area that multiple ones go off at the same time causing massive damage. WARNING: You can only have so many of these. After you place one or two they start to destroy previous place ones. Floating Mine < + > + > + FMG Cost: 2 mines DAMAGE: Average/High This launches a mine that floats at just the right height to attack those vehicles that are using the hover propulsion mechanism. This actually follows the closest vehicle. This can attack grounded cars and is the only mine that can attack floating cars. **Brimstone Burner** DAMAGE: Low/Average Yeah! They added a flame-thrower. This is the new weapon for V8:2. Catches the enemy on fire to continue the damage afterwards. FIRE RATE: Continuous Hot Foot > + < + ^ + FMG Cost: 10 gallons(I guess it would be gallons) DAMAGE: Low-High This launches a big ball of fire that skips across the ground twice sending flame to the sides on each bounce. Can only catch an enemy on fire if the come in contact with the flaming ball. Firewall > + < + \/ + FMG Cost: 2-16 gallons DAMAGE: Average This launches columns of fire from the front of the vehicle. There can be up to 8 columns and stretch a good distance. They don't last very long but if something comes in contact with one it will catch on fire. Oil Slick > + < + > + FMG Cost: 5 gallons DAMAGE: None This launches a puddle of non-burning oil from the front of the vehicle. If anyone hits it they will loose control of their vehicle. ------------------------------- 5.) Team/Character Descriptions ------------------------------- Basic descriptions of each team and character in the game. NOTE: Low-Average and Low/Average aren't the same thing. Low-Average means Low to Average. Low/Average on the other hands means halfway between Low and Average. PERSONAL NOTE: Those Hawk's Scorecards are based on what I think compared to the other stats of the car, not on the ### values. I prefer faster cars so the rates of the biger cars might be off. **Vigilantes** The good guys, that basically sums that up. Was in the original. Lead by Convoy in both new and old. *Sheila* (returning with same special) Car: Wonderwagon - 1st chassis = dune buggy - 2nd chassis = dune buggy that would fit in a Tomb Raider game Special: Tantum gun - A rapid fire weapon that can knock weapons of enemy vehicles. DAMAGE: Low Bio: Convoy's niece put her academic studies on hold when she received and alarming call from John Torque. Apparently, the Coyotes had resurfaced, led by a mysterious new leader, and both her uncle and Houston were missing! Basic Stats: Acc.: 348 Top Spd.: 176 Armor: 86 Avoid: 310 Hawk's Scorecard: Steering: A- Special: C+ Acc.: A+ Top Spd.: B- Armor: C- Avoid: A Fun: A Average: B+ Hawk's Notes: Sheila Makes for a good choice. My avergage just proves it in my eyes. I like the weapon but it just doesn't pack a good punch. *John Torque* (returning) Car: Thunderbolt - 1st chassis = sleek sports car - 2nd chassis = an even sleeker sports car the a weird intake Special: Wheel O' Fortune - A semi-auto weapon that fires shells that burst in a flash of white light. Every now and then it fires a stronger shot that is twice powerful, it even knocks Torque backwards. DAMAGE: High-Very High Bio: Horrified when he found his friends Convoy and Houston missing, J.T. unearthed a couple old Mosquitoes from Convoy's backyard and set out on a search for his friends... Basic Stats: Acc.: 400 Top Spd.: 344 Armor: 182 Avoid: 310 Hawk's Scorecard: Steering: A Special: A+ Acc.: B+ Top Spd.: A- Armor: B+ Avoid: A+ Fun: A+ Average: A- Hawk's Notes: A very good choice acording to the score I gave J.T. The reason i gave him an A- in Top Speed is because sometimes he is TOO fast. *All-Star Trio* (new) Car: Dakota Stunt Cycle - 1st chassis = off-road bike with a passenger seat attached - 2nd chassis = Bike gang type motorcycle with passenger seat Special: Soaring Glory - Patriotic(red, white, blue) fireworks are launched high into the air. From there they head towards your target and come crashing down on it. Has extremely limited range. Also has the ability to knock off shields. DAMAGE: Very High Bio: Tomey, Romey, and Leilah began touring at the age of 14 and their incredible stunt shows soon captivated audiences nationwide. In 1977, they set out for the southwest in search of their missing sister. Basic Stats: Acc.: 336 Top Spd.: 204 Armor: 50 Avoid:348 Hawk's Scorecard: Steering: D- Special: A+ Acc.: A- Top Spd.: A Armor: F Avoid: A+ Fun: D- Average: C+ Hawk's Notes: As you can see, I don't like these 3 much. They tend to drift to the left and back. *Houston* -Locked- (returning with a new team and special) Car: Samson Tow Truck - 1st chassis = beat up old truck with a flat bed - 2nd chassis = sleeker truck with pick-up tuck bed Special: Tow Hook - This shoots a rope with a hook attached. If it comes in contact with an enemy it catches. It only deals damage if stress is put on the tow cable. It can deal damage even through a shield and automatically removes any propulsion mechanismon contact. Can cause an instant death to low armored cars on high damage setting. DAMAGE: None-Instant Death Bio: After freeing herself of OMAR's mind-control device, Houston slowly recovered. She married ex-Vigilante Convoy. However, her dark past continued to haunt her - she still suffers from amnesia and nightmares. She knew OMAR would be back. Basic Stats: Acc.: 310 Top Spd.: 204 Armor: 256 Avoid: 110 Hawk's Scorecard: Steering: A Special: A+ Acc.: B Top Spd.: B Armor: A- Avoid: B- Fun: A+ Average: A- Hawk's Notes: I like Houston. You just can't beat that special. *Convoy* -Locked- (returning with a new special) Car: Livingston Truck - 1st chassis = Your normal everyday truck with trailer(with the exception of weapons) - 2nd chassis = Cad with bed compartment tractor with tanker trailer Special: Rolling Thunder - Have you ever wanted to use a trucks horn? Here's your chance. You enemies will loose there hearing when hit by these sound waves, not to mention find them selves flying. DAMAGE: Average Bio: Convoy, the newly married Vigilante trucker, and his wife, Houston, were on the road when they spotted three unusual vehicles approaching from the opposite direction. Before Convoy could react, the vehicles opened fire... Basic Stats: Acc.: 50 Top Spd.: 148 Armor: 400 Avoid: 62 Hawk's Scorecard: Steering: F/B Special: D+ Acc.: F Top Spd.: D- Armor: A Avoid: F Fun: D- Average: D/D+ Hawk's Notes: The reason for 2 scores is because of the trailor. The first score is with it and the second without. *Dave's Cultsmen* -Locked, No quest- (new people, old special) Car: Xanadu RV - 1st chassis = Rickety old RV with hippie stickers and a I Love NY bumper sticker - 2nd chassis = Brand new high tech RV Special: Super Invasion - Super? It has half the power of the original. Three saucers still come down and bounce off the enemy. It can miss all together on an enemy that is really moving. DAMAGE: None-Low Bio: After the disappearance of Dave, UFO fanatics everywhere began top scan the skies for even the slightest peep of his voice. This caused the creation of Dave toys and other merchandise. Out of all the Davemania arose 3 UFO freaks that claimed Dave told them to follow his ways in the upcoming Coyote War. Basic Stats: Acc.: 114 Top Spd.: 176 Armor: 304 Avoid: 142 Hawk's Scorecard: Steering: C- Special: F Acc.: D Top Spd.: D Armor: B Avoid: D Fun: F Average: D Hawk's Notes: It's an RV. It handles like an RV. Get my scores now? **Coyotes** These guys are just plain bad. This is a badly organized group of badies making a return from the original game. This time they are led by the ex-Vigilante, Slick Clyde. *Dallas 13* (new) Car: Palomino XIII - 1st chassis = High tech sports car, lights for wheels - 2nd chassis = Old Fashioned muscle car with new age paint job, still lights for wheels Special: Mega Collider - A beam streams from the front of 13's vehicle that pushes and causes damage to anything caught in it. Locks Dallas in place and fully protects from frontal attack. Leaves the rest of him open. DAMAGE: Average-High Bio: 2017: Dallas 13 was the latest and most advanced "biobot" in OMAR's long line of cybernetic henchmen. Dallas was created specifically for Lord Clyde's mission '70's. Basic Stats: Acc.: 362 Top Spd.: 316 Armor: 232 Avoid: 72 Hawk's Scorecard: Steering: A Special: B- Acc.: A+ Top Spd.: A+ Armor: B+ Avoid: C Fun: A+ Average: A- Hawk's Notes: I rated Dallas 13 pretty high. The special has quite a different score when you use it and miss. Kinda strange how such a small car can have such a low avoidance level. *Nina Loco* (new) Car: El Guerrero - 1st chassis = Old pick-up - 2nd chassis = Adventure style pick-up Special: Lemming Missile - This missile attracts the lock-on of every person on the level, friend or foe. This causes everyone to momentarily lock on your target. Nullifies radar jamming icon pick ups. DAMAGE: Low Bio: A master smuggler and deal maker, Nina managed to stockpile most of the classified weaponry that was originally stolen from the military by the Coyotes. Wanted by the FBI and Mexican mob, she gladly signed up with Clyde. Basic Stats: Acc.: 336 Top Spd.:260 Armor: 206 Avoid: 136 Hawk's Scorecard: Steering: B- Special: D- Acc.: A Top Spd.: B Armor: B+ Avoid: B Fun: D Average: B- Hawk's Notes: Truthfully only Loco's Acceleration saved her from a bad score. I just can't stand her special. *Molo* (returning) Car: Blue Burro Bus - 1st chassis = Exactly like his school bus only blue and says prison stuff - 2nd chassis = Can you say "Max Security?" Looks more like a train engine Special: Smog Check - Same ol' smog check, clouds of smoke with a farting voice-over in the background. Can stall another car. DAMAGE: High Bio: Disillusioned after the Coyotes' defeat, Molo began burglarizing gas stations and trailer parks. He was eventually caught and sent to "Juvie" hall. He rejoined the Coyotes after Clyde busted him out during a prison transport. Basic Stats: Acc.: 128 Top Spd.: 92 Armor: 352 Avoid: 112 Hawk's Scorecard: Steering: C+ Special: A+ Acc.: B Top Spd.: D- Armor: A+ Avoid: D- Fun: B+ Average: B- Hawk's Notes: Out of all the heavy weights I like Molo the best. That special voice-over gets really annoying though. His avoid level doesn't help with is size. *Lord Clyde* -Locked- (returning with a new team and special) Car: Excelsior Stretch Limo - 1st chassis = Normal limo with black cloth roof - 2nd chassis = Same but more streamlined and a solid metal roof Special: Chain Lightning - This gets it's name from it's affect. It forms a chain of near friend or foe vehicles that are located around Clyde. Each person increases the effective range of this move. DAMAGE: Average to all attacked cars Bio: 2017: Ex-Vigilante Slick Clyde turned OMAR leader. In his most desperate move yet, he acquired a time-travel device to send himself back to the days when OMAR still had a chance of putting America out of business - the '70's. Basic Stats: Acc.: 270 Top Spd.: 260 Armor: 280 Avoid: 74 Hawk's Scorecard: Steering: Special: Acc.: Top Spd.: Armor: Avoid: Fun: Average: Hawk's Notes: *Obake* -Locked- (new) Car: Tsunami - 1st chassis = Small and very low space, all view window, custom propulsion mechanisms - 2nd chassis = Still small, covered view window, bad look with propulsion mechanisms Special: Rift Blade - This is a small blade attachment on the front of your car that, when activated, accelerates you to top speed in a beam of white light. DAMAGE: Very High Bio: Lord Clyde's favorite pupil, Obake, was adopted by OMAR as a small child and trained as a special operative for the company. She was requested to accompany Clyde on his latest mission to the past. Basic Stats: Acc.: 400 Top Spd.: 400 Armor: 62 Avoid: 228 Hawk's Scorecard: Steering: Special: Acc.: Top Spd.: Armor: Avoid: Fun: Average: Hawk's Notes: *Boogie* -Locked, No quest- (returning) Car: Marathon - 1st chassis = Extremely compact car - 2nd chassis = Compact pick-up truck Special: Disco Inferno - Like Super Invasion, it's the same weapon only less powerful. The deference isn't as noticeable with the Disco Inferno than the other. Floating inflatable disco ball that throws multi-colored flares towards your target. DAMAGE: Low/Average Bio: The slammer wasn't exactly the perfect place for Disco to pull a dance move. When Clyde broke him out, he stole the sheriff's Marathon. The party has started up again! Basic Stats: Acc.: 218 Top Spd.: 120 Armor: 74 Avoid: 400 Hawk's Scorecard: Steering: Special: Acc.: Top Spd.: Armor: Avoid: Fun: Average: Hawk's Notes: ***Drifters*** Drifters should tell you the basics about everyone on this team. They are all out for themselves. This is the only team that you will face enemies from all 3 teams at the same time while playing quest mode. *Astronaut Bob O.* (new) Car: Moon Trekker - 1st chassis = Bubble wind shielded vehicle with large wheels set well below the car - 2nd chassis = More industrial looking with metal cockpit and large round solar panel Special: Collector - This is a pair of sample collectors that causes the enemy to hover just in front of your car while hitting it repeatedly with the arms. This can knock off weapons. DAMAGE: Average/High Bio: No one ever heard the astronaut speak, or saw his face, which was always hidden behind a helmet. He was simply known as Bob O. When new auto skirmishes began in the fall of 1977, Bob's rover was often reported seen admist the action. Basic Stats: Acc.: 322 Top Spd.: 64 Armor: 134 Avoid: 308 Hawk's Scorecard: Steering: Special: Acc.: Top Spd.: Armor: Avoid: Fun: Average: Hawk's Notes: *Garbage Man* (new) Car: Grubb Dual Loader - 1st chassis = Everyone knows what a dump truck looks like right? - 2nd chassis = Huge cockroach, streamlined with pointed ends and new special Special: Compactor - The basics of this move remain the same. It's the object that does the first part that changes. For the first chassis, it is a double pronged dumpster lift. In the second chassis it's a pair of mandibles. Basically activate the special to move it to it's ready position then run into an enemy. If it's a small enemy then it will be lifted and dropped into the compactor of the truck. If the enemy is large then it will be banged on the ground a couple of times till it is tossed forward. DAMAGE: High Bio: He was first spotted in 1976 near Nevada, rummaging through a landfill. He's been seen as far as Florida and Oregon but didn't appear associated with any trash company. No one knew what he did with the stolen refuse... Basic Stats: Acc.: 180 Top Spd.: 50 Armor: 376 Avoid: 78 Hawk's Scorecard: Steering: Special: Acc.: Top Spd.: Armor: Avoid: Fun: Average: Hawk's Notes: *Agent R. Chase* (new) Car: Chrono Stinger - 1st chassis = An almost exact copy of the Dodge Prowler, only roofed - 2nd chassis = One heck of a dragster Special: Hard Time - This freezes time in an area for a while. The closer to an enemy it activates, the longer the affect lasts. This freezes everything from enemies, friends, level objects, and even the spinning of weapons and power ups. DAMAGE: None Bio: 2017: Agent Chase-one of the CIA's best detectives-had been following OMAR and its enigmatic leader, Lord Clyde, for years. Following the discovery of Clyde's time warp, Agent Chase volunteered to travel to the '70s, to apprehend Clyde and bring him back. Basic Stats: Acc.: 374 Top Spd.: 330 Armor: 98 Avoid: 224 Hawk's Scorecard: Steering: Special: Acc.: Top Spd.: Armor: Avoid: Fun: Average: Hawk's Notes: *Chassey Blue* - Locked - (returning with new special) Car: Vertigo - 1st chassis = Small sports car - 2nd chassis = A rocket/car mix Special: Star Power - Sends a small satellite which tracks your target. When it gets close(or runs to its limit) it opens up with a continuous beam of energy. Has short range. DAMAGE: Average/High Bio: After joining the FBI, the agency wanted Chassey to investigate reports of renewed Coyote activity in Arizona, and its possible connection to local time disparities and abnormal weather patterns. Basic Stats: Acc.: 338 Top Spd.: 372 Armor: 110 Avoid: 186 Hawk's Scorecard: Steering: Special: Acc.: Top Spd.: Armor: Avoid: Fun: Average: Hawk's Notes: *Padre Destino* - Locked - (new) Car: Goliath Half-track - 1st chassis = Standard army half-track open troop transport - 2nd chassis = Same thing only smaller, covered, and darker colored Special: Hades Gate - Creates circling rings of fire while the vehicle goes onto its nose. The vehicle then disappears into the ground and explode into the sky from under the enemy. It you score a direct hit you set the enemy on fire. A non-direct hit just sends them into the air. It has to have a direct hit to cause damage. DAMAGE: Very High Bio: This traveling preacher was busy spreading the word, however, not by singing gospel. Instead, he was promoting the idea of impending Armageddon. To this effect, he liked to follow each of his sermons with a good dose of destruction... Basic Stats: Acc.: 322 Top Spd.: 120 Armor: 328 Avoid: 50 Hawk's Scorecard: Steering: Special: Acc.: Top Spd.: Armor: Avoid: Fun: Average: Hawk's Notes: *Dusty "Earth"* - Locked, No Quest- (new) Car: Wapiti 4WD - 1st chassis = Looks like an old model of a Suburban Outback - 2nd chassis = There's a difference between them?!?! I can't tell. Special: Tribal Magic - This send out the falcon circling above your car towards your target. If the enemy is close enough then it will swoop down and create a tornado around him. This catches any car close to it, even you if you are that close. It will total any car caught if they are that low, even you yourself. This is the only special I've seen you can total yourself with. DAMAGE: Average to all cars Bio: Dusty heard of the oil problems throughout the world. He hoped it wouldn't affect his tribe, but don't trust hope. Dusty had to stand by through the destruction of many things. He consulted tribal ancestors many times and was told to get ready. When he saw the falcon on his car, he knew it was time... Basic Stats: Acc.: 374 Top Spd.: 232 Armor: 158 Avoid: 190 Hawk's Scorecard: Steering: Special: Acc.: Top Spd.: Armor: Avoid: Fun: Average: Hawk's Notes: ---------------------- 6.) Quest Walkthroughs ---------------------- In this section, there is only 3 walkthroughs, one for each team each person of each team follows that walkthrough. Therefore Dallas 13 and Molo have the same quest as Clyde. In this section I will give the first 2 requirements followed by the location of the major points for each objective. Notice that objective C will always be destroy all enemies, therefore there's no reason to list it. Also notice that an enemy can always carry a required object no matter if I have put so down or not. If you don't find what your looking for in these locations, start killing. Also note that there won't always be an item in the location I displayed. CAUTION: Even though I might say items might be located there doesn't mean that I'm right. There won't always be items located in every spot but that doesn't mean that I'm wrong. Please make sure that you check to see if an item never appears there before reporting a bad spot first. NOTE: If you see something that says "look at...", "See...", or "Use the... trick." Then most likely I'm saying use the trick displayed under that level in the Level Tricks/Descriptions section. ****VIGILANTES**** (1)Arizona, Meteor Crater Enemy count: 1 normal A.) Locate enemy documents - collect 2 Briefcases B.) Protect Meteor Observatory - The Observatory is the big building with the tower on it. POSSIBLE LOCATIONS: - Area behind observatory(see Secret Area trick) - Under observatory overhang - Between drive-in movie screen and ticket booth - behind donut shop on cliff (2)Louisiana, Ghastly Bayou Enemy count: 1 normal A.) Retrieve Coyote stash from Tombs - collect 2 Briefcases B.) Protect Tombs - The Tombs are the rectangle and small house looking things surrounding the big building that you can warp through. POSSIBLE LOCATIONS: - This is kind of tough if you haven't done it before. You have to hit random tombs until a briefcase pops out. The only problem is not every tomb houses a briefcase. Don't sit there all day destroying tombs because briefcases don't pop out. After a short time quit otherwise you'll destroy the tomb and fail. (3)Florida, Launch Site Enemy count: 2 normal A.) Disarm NASA building and Comm Tower - collect 3 bombs B.) Protect and launch Apollo Rocket -See "Rocket Launching." POSSIBLE LOCATIONS: - In NASA launch control room(the one used above) - On small island reached by shallow water or by hydrofloaters (4)Pennsylvania, Steel Mill Enemy count: 1 normal + 1 maxed A.) Locate Spare Parts - collect 3 supply boxes B.) Protect money train - The money train is the object on the track that looks like a train of today(duh!) that is moving, not stationary meaning that the unhitched cars are ok to destroy. The train can become stationary if the engine is destroy but still don't destroy it. POSSIBLE LOCATIONS: - In money train, use the same technique used on the tombs on all cars of the train. - On the opposite of the train tracks side and to the right from the starting point. - Directly behind the starting point. (5)Minnesota, Power Plant Enemy count: 3 normal A.) Disarm Plant booby traps - collect 3 bombs B.) Protect Nuclear Reactors. - The reactors are actually out of the way and are almost impossible to destroy on accident. They are in the big towers near the start. POSSIBLE LOACTIONS: (all in building) - Between Turbines(big orange red things) - Under pipes from the wall - In control room, up the ramp (6)Utah, Winter Games Enemy count: 3 normal A.) Bring stolen prize money to Lodge - collect and deliver 3 Briefcases B.) Protect Lodge - The Lodge is the big building at the bottom. POSSIBLE LOACTIONS: - IN ENEMIES!!! This is one heck of a hard level. There is one briefcase in each enemy. Take this one at a time otherwise you will be running around and run out of time before you can deliver all the items. Destroy one enemy and take his briefcase to the lodge and repeat till your done. Make sure you are near the lodge when you kill the last enemy. (7)California, Pacific Harbor Enemy count: 3 normal + 1 maxed A.) Locate shipments of contraband fuses - collect 4 supply boxes B.) Protect Barge - If you don't know what a barge is your either a little kid or don't get out enough. It's a ship, and since there's only one ship in this level it shouldn't be too hard. POSSIBLE LOCATIONS: - Opposite side of the bridge to the right, near containers - In the big group of containers towards the back of the level - In the steal buildings at the back of the level - In the dock house(building with open 4 doors, 3 with ramps, sticking out to water) - In water just next to dock house (8)Alaska, Alaskan Pipeline Enemy count: 3 normal + 1 boss A.) Dispose booby trap bombs into ocean - collect and deliver 5 bombs B.) Protect Oil Silos - The oil silos are the round structures scattered throughout the level. - The ocean is the black water(oil?) at the end of the stage. POSSIBLE LOCATIONS: - Under/over walkways linking oil silos - Under machinery archway just right of the level start - Under pipeline supports ****COYOTES**** (1)Arizona, Meteor Crater Enemy count: 1 normal A.) Locate extra explosives - collect 3 bombs B.) Destroy Gas Stations - If you don't know what a gas station is, you are in trouble. There's one behind the starting point and another on the cliff. You only have to destroy 1. POSSIBLE LOCATIONS: - Under observatory overhang - Behind mesa(flat mountain) behind the drive in movie - Behind donut shop near the start - In hidden area behind observatory(see Secret Area) (2)Utah, Winter Games Enemy count: 1 normal A.)Lift prize money - collect 4 briefcases B.) Destroy Lodge - As said before, the lodge is the big building at the bottom of the level. POSSIBLE LOCATIONS: - At the end of the ski jump - Hovering off the 1st place stand(use as a ramp) - On platform below scoreboard - On ledge of lodge, break open door and enter - In corner of the back of the lodge (3)California, Pacific Harbor Enemy count: 2 normal A.) Steal warehouse shipments - collect 4 supply boxes B.) Destroy container crates - The container crates are the orange-red objects through out the level. POSSIBLE LOCATIONS: - Hovering outside the windows of the many doored warehouse. Try all doors. - Steel buildings at the back of the level. - Dock house(4 open doored building on water) (4)Alaska, Alaskan Pipeline Enemy count: 1 normal + 1 maxed A.) Spill gasoline around refinery - collect and deliver 4 fuel cans B.) Destroy refinery - The refinery is the group of machinery that you start in NOT including the oil silo located there also. POSSIBLE LOCATIONS: - Straight from start near spherical oil container - Three tri-barrel groups behind start - Hovering off docks, use docks as ramp - Above oil silo walkways - On cliff near water line (5)Minnesota, Nuclear Plant Enemy count: 3 normal A.) Gather bombs and booby trap main plant - collect and deliver 5 bombs B.) Destroy nuclear reactors - The main plant is just the big building with the turbines and control room. - See "Troublesome Reactors" POSSIBLE LOCATIONS: - Platform from the first right from start, corners and one side - Extreme side of level behind start - Extreme corner of level near the transformers (6)Louisiana, Ghastly Bayou Enemy count: 2 normal + 1 maxed A.) Move dirty money to large crypt - collect and deliver 5 briefcases B.) Destroy sugar mills - The large crypt is just the big building near all the crypts in the Veegee's Quest - The sugar mills are the round structures near the sugar cane(tall grass stuff) POSSIBLE LOCATIONS: - On docks with small buildings, destroy buildings to get them - Floating above the lake. See Gator's Revenge or the "Noah's Flood" level trick. (7)Florida, Launch Site Enemy count: 3 normal + 1 maxed A.) Scavenge for Nitrous Oxide - collect 6 fuels cans B.) Destroy rocket transport - The rocket transport is the big the you start next to. Don't launch the rocket before destroying the transport. POSSIBLE LOCATIONS: - Back/front of shuttle - In exhaust tunnel - Small fenced-in island - Corners of level on water - On edge of cliff near launch tower (8)Pennsylvania, Steel Mill Enemy count: 3 enemies + 1 boss A.) Rob train and hide cash near long bridge - collect and deliver 4 briefcases B.) Destroy mill buildings - The mill buildings are the 2 big buildings on the level(duh!). The only problem is that it takes a while to destroy. Luckily you only have to destroy one. - Don't even THINK that I'm going to tell you what the long bridge is. POSSIBLE LOCATIONS: - All briefcases are in the train. Either riddle each car or destroy them all. If the engine is destroy not by your hand then you might as well start over. There's no way to get the 4th briefcase if it runs off a bridge or into one of the detached cars. ***DRIFTERS*** (1)Arizona, Meteor Crater Enemy count: 1 normal A.) Obtain extra fuel - collect 2 fuel cans B.) Evade Police - Evading the police shouldn't be hard if you go slow around them or go as fast as possible if they start after you. POSSIBLE LOCATIONS: - Between gas stations and pumps - Behind donut shop on cliff - Between movie screen and ticket office - In secret area behind observatory(see Secret Area) (2)California, Pacific Harbor Enemy count: 1 normal A.) Locate enemy weaponry - collect 3 supply boxes B.) Create road block - force cargo truck to stop on bridge - Creating a road block can be tricky if you don't managed it on the trucks first pass. Run out onto the long bridge and get yourself centered on the bridge and hit the breaks. Keep the break down on the floor even when the truck runs into you. If you are centered then the truck should bounce you straight back a couple of times until it stops POSSIBLE LOCATIONS: - In dockhouse - In the group of container crates near dockhouse - Across the bridge from the start and to the right (3)Alaska, Alaskan Pipeline Enemy count: 2 normal A.) Transport excess oil to large silos - collect and deliver 3 fuel cans B.) Break up amassing icebergs - The icebergs are the big white things on the water, 'nuff said. POSSIBLE LOCATIONS: - Straight forward from start near spherical container - On the small ledge to the left of the start - Next to the triple barrel groups behind the start - On the big ledge near the water (4)Minnesota, Nuclear Plant Enemy count: 1 normal + 1 maxed A.) Stash plant plans into nuclear waste casks - collect and deliver 4 briefcases B.) Avoid radioactive contamination - The casks are the upright circular containers to the right of the start. - Avoiding radiation shouldn't be too hard as long as you stay away from the reactors and forklift. Also don't shoot a casks when delivering the briefcases. POSSIBLE LOCATIONS: - Under pipes in main complex - In control room (5)Utah, Winter Games Enemy count: 3 normal A.) Distribute parts to gondola stations - collect and deliver 4 supply boxes B.) Beat record of each winter sport - The gondola stations are the buildings at the top and bottom of the mountain - Refer to all the SPORT's on this level for description of each. POSSIBLE LOCATIONS: - On the speed run - In the corner in the back of the lodge - On the ledge of the lodge - Near where the gondola drops you off going up - Behind the condos (6)Louisiana, Ghastly Bayou Enemy count: 3 normal A.) Locate hidden explosives - collect 6 bombs B.) Trap the alligator - Refer to Gator Huntin' to trap the alligator. POSSIBLE LOCATIONS: - Floating above the water(Refer to Gator's Revenge and Noah's Flood) - In sugar cane(tall grass) - Under the bridges over water - On the docks with small buildings - Along the back of the level. (7)Pennsylvania, Steel Mill Enemy count: 3 normal + 1 maxed A.) Provide fuel for outside furnaces - collect and deliver 5 fuel cans B.) Stop train at service dock - The outside furnace is the steel and red painted object near the steel building - Stopping the train can be tricky. Refer to Train Controls. This should be done before Objective A. POSSIBLE LOCATIONS: - On/near coal mounds - Near small bridge - On second level of one of the steel buildings - On the opposite side of the tracks from the start - In the middle of the tracks at the service dock - On the shoreline near the long bridge - In the maxed out car (8)Florida, Launch Site Enemy count: 3 normal + 1 boss A.) Bring debris from orbit to NASA building - collect and deliver 5 supply boxes B.) Force enemies into wind tunnels - The NASA building is the big blue building near the start. - The wind tunnels are the long buildings that push you around the level. Blow open the side or back and enter and wait for an enemy to come along. You only have to get one enemy in a windtunnel. Therefore you need 2 enemies into different tunnels. POSSIBLE LOACTIONS: - Refer to Makeshift Rocket. ----------------------------- 7.) Character Stories/Enemies ----------------------------- ***Vigilantes*** **Sheila** Level 1-Arizona Story-UC Berkeley was a hip place to study and play, or more like... play, then study. OK, forget study altogether. For better or worse, Sheila had clearly undergone a transformation at the university. Now, summoned by her old buddy Torque, she's heading back to Arizona. Something's up with Houston and uncle Convoy... Enemies-Moon Trekker Level 2-Louisiana Story-Sheila never arrived at Convoy's service station-she was attacked by some lunatic near the meteor crater! After the battle, Torque met Sheila near Flagstaff, Sheila can't believe the news-her uncle is dead? She's devistated. Torque thinks Houston may have survived the attack-Sheila must fine her... Enemies-El Guerrero Level 3-Florida Story-Houston is alive-what a relief! It gets better when Houston tells Sheila of her master plan to bring Convoy back. Coolness, sister! Slick Clyde gone bad? Not a surprise really, she never liked the dweeb anyway. Now, Sheila is ready to kick some butt... Enemies-Goliath Halftrack, Moon Trekker Level 4-Pennsylvania Story-Wow, who is the fireball of a girl in the silver car? Could it be... FBI agent Chassey Blue?! Sheila is impressed-looks like she isn't the only one to undergo a major makeover. Chassey has definitely taken a turn for the better-the clothes, the hair, the car! She didn't even bust Sheila for vigilantism-how cool is that?! Enemies-Excelsior Stretch Limo, Palomino XIII Level 5-Minnesota Story-It looks like several well-known Coyotes are on the loose, including Molo. To top it off, Sid Burn's ex-flame Nina is now supplying arms to Clyde. The police remain concentrated in larger cities, so the outback is a free-for-all. Sounds just like the old days... no biggie! Enemies-Blue Burro Bus, El Guerrero, Grubb Dual Loader Level 6-Utah Story-According to Chassey, Clyde sent his crew to rob the Olympus resort so that he can continue funding his terrorist operations. Since Chassey was ordered to stay close to Clyde, she suggested that Sheila take a trip to Utah and protect the resort. No problemo! Unfortunately, she arrives too late... Enemies-Tsunami, Palomino XIII, Marathon Level 7-California Story-Helping Chassey actually feels like being an agent! Sheila is totally into it-she's even referring to herself as "Convoy's Angel", in memory of her great uncle. Torque thinks she's gone cuckoo, but Houston likes the moniker. Supposedly, there is some contraband coming into the harbor... Angel is on the case! Enemies-Grubb Dual Loader, Moon Trekker, El Guerrero, Excelsior Stretch Limo Level 8-Alaska(FINAL LEVEL) Story-Chassey can see the crazy kid has potential. She promises to arrange for a scholarship for Sheila in the fabled FBI Academy, provided Sheila can prove she's serious about it. What a better opportunity to show initiative than to bust the notorious conman Boogie booby-trapping a major U.S. refinery? Enemies-Tsunami, Palomino XIII, Blue Burro Bus Boss-Marathon **John Torque** Level 1-Arizona Story-Does anyone have a problem with John Torque's latest gig? J.T. has had it with the jokes! Shoot, a bounty hunter is as honest of a job as any, right? Besides, there is some decent bread to be made in capturing wanted crooks, and it's fun too! Especially when the felon is the foxy Nina Loco... Enemies-Marathon Level 2-Louisiana Story-What's going on here?! While tracking Nina in Arizona, Torque gets ambushed by... Boogie?! Looks like Nina busted the dance-freak outta jail! On top of that, Torque finds Convoy's place ablaze and abandoned. He immediately phones Sheila in California, then sets out after the perpetrators... Enemies-Blue Burro Bus Level 3-Florida Story-First Boogie and now... Molo?! Is it Torque's worst freaking nightmare, or what?! He sure hopes the Coyotes haven't caused Convoy or Houston any hurt-he's got to find his friends fast! Following reports of attacks on civilians by strange flying cars, J.T. continues on to Florida... Enemies-Palomino XIII, Tsunami Level 4-Pennsylcania Story-Finally, Torque runs into Houston. She is alive and well, but she tells him that Convoy is... dead?! J.T. can't believe his mentor is gone. He also has a difficult time grasping Houston's stories of Slick Clyde traveling through time and all. Good thing the girl has a plan of attack... Enemies-Marathon, Excelsior Stretch Limo Level 5-Minnesota Story-Houston asks Torque to follow some suspects to Minnesota. It is unclear whether these crazies are associated with the Coyotes, but it's obvious that they're up to no good. When Torque catches up with the gangsters at Pander Island, he finds the place booby-trapped with explosives! Enemies-Grubb Dual Loader, Moon Trekker, Goliath Halftrack Level 6-Utah Story-The efforts of the Vigilantes are paying off. Now, Houston is determined to get her hands on one of Clyde's time-travel gadgets; who knows why? Torque is off to Utah. Supposedly, Nina and gang hit a ski resort and took off with lotsa cash. J.T. would be darned if he didn't look into it... Enemies-Tsunami, Palomino XIII, Blue Burro Bus Level 7-California Story-Whoa!! Having obtained the time-travel device, Houston rewound time by a few weeks and now it's back to square one. Only this time, her hubby Convoy is alive! Cool, brother! Now the Coyotes are toast. It's about time J.T. captured Nina. Not so fast-Torque falls right into Nina's trap at the harbor... Enemies-Grubb Dual Loader, Goliath Halftrack, Marathon, Excelsior Level 8-Alaska(FINAL LEVEL) Story-This Nina girl is a cunning creature-it is the second time she has evaded Torque. Is Nina truly bad, or is she simply trying to survive in this world gone mad? It sure looks like she's up to her neck in trouble, yet she continues to weave her webs of deception. Is three times a charm? Enemies-Tsunami, Palomino XIII, Blue Burro Bus Boss-El Guerrero **All-Star Trio** Level 1-Arizona Story-As siblings go, Tomey, Romey, and Leilah do not always agree, but there are two things all of them love unanimously-their missing older sister Tanyah and their stunt cycles. So, when Tomey spotted a picture of Tanyah in a paper one fateful morning, the trio hit the road right there and then, without any arguing. Enemies-Moon Trekker Level 2-Louisiana Story-The local folk sure recognize Tanyah's picture, though down here she seems to be known as "Houston". In the past two days, the siblings got more leads than they did during the entire year of their milk carton campaign! Ok, let's follow this Boogie dude-looks like he's one of the gangstas! Enemies-Marathon Level 3-Florida Story-Finally, a break! The team runs into a secret agent wannabe named Sheila, who claims to know Houston personally. Sounds like the gangstas killed Houston's old man, but their sister may be alive! As a matter of fact, Sheila suspects Houston is after the Coyotes for revenge. Ok, team-time to join the Vigilantes! Enemies-Palomino XIII, Goliath Halftrack Level 4-Pennsylvania Story-A black T,bolt joins the battle and helps out the team. It's Vigilante brother Torque, who is also searching for Houston. Torque is leery of the kids and their missing sister stories-are these brats simply looking to pull a publicity stunt? Nevertheless, he agrees to spread the word. They part ways and the team heads east... Enemies-Excelsior Stretch Limo, Marathon Level 5-Minnesota Story-Team FAST continues their search for Houston. Following a lead from a juvenile prison bus driver, they arrive in eastern Minnesota Bingo! Among the remnants of battle, the siblings find orange towing gear, matching the make Houston is reportedly driving. Suddenly, drifters spring a surprise attack! Enemies-Grubb Dual Loader, Moon Trekker, Goliath Halftrack Level 6-Utah Story-The tip was a trap! Fortunately, those lunatics were no match for the trio. The fatso in the bus will get it, in his own good time. Right now, the FAST kids are on the trail of the Coyote gangsta leader. Looks like they're headed into Utah's snowy highlands. Hey team-gottaput some chains on them tires! Enemies-Tsunami, Palomino XIII, Excelsior Stretch Limo Level 7-California Story-What a chill! The stunt kids froze their butts off, but they showed the geezer how it's done in America. They've never seen anyone limp so fast-the creep escaped! No matter, the other Veegees will get him. Sheila wants the meet at the coast. When the team arrives at the harbor, they find a lone FBI car overwhelmed by Coyotes... C-Destroy all enemies Enemies-Grubb Dual Loader, Goliath Halftrack, Marathon, El Guerrero Level 8-Alaska(FINAL LEVEL) Story-The kids are stunned to discover the identity of the FBI car driver-it's Sheila! Looks like she's got a new job and some exciting news-with the help of the agency, Sheila managed to track down Houston! The "reunion" is scheduled at the FBI campus in one week. Sounds like enough time to settle some scores... Enemies-Tsunami, Palomino XIII, Excelsior Stretch Limo Boss-Blue Burro Bus ***Coyotes*** ***Drifters*** **Astronaut Bob O.** Level 1-Arizona Story-Since Bob's rampage had first begun, he was labeled an animal, freak, lunatic, vandel, and everything else in-between. He clearly has developed the reputation of someone with less than desirable qualities. Well sure, but as Bob O. would readily admit, there is a good reason for that... Enemies-Wonderwagon Level 2-California Story-So, why is Bob O. in such a terrible state of mind? How about a life's dream shattered? Well, there! To the weak, this would be reason enough to end their life; to the strong, a reason to start over; but Bob O. is a different kind of animal-he just went berserk! Enemies-Palomino XIII Level 3-Alaska Story-Bob O. had been training for a space mission for years. He had undergone countless tests and some very, very unpleasant experiments. They were long, grueling years, but the NASA guys always knew how to keep the aspiring space traveler motivated. And motivated he was... Enemies-Vertigo, Chrono Stinger Level 4-Minnesota Story-Then, only days before the launch, some motorized gangsters raided the Cape and destroyed most of the NASA compound, including the Prometheus-Bob's ticket to orbit. No rocket, no launch, no dream. Poof, gone! Fine, but there is no way in heck Bob O. will return to training labs and his sadist instructors! Enemies-Samson Tow Truck, Xanadu RV Level 5-Utah Story-Distressed over the events, Bob O. went ape-he bit the ear off one of the instructors and ran for it. On his way out, he stole an experimental Moon Trekker from one of the hangars and has been wanted since. While Bob O. is clearly a felon, his actions can be quite puzzling at times... Enemies-Marathon, Blue Burro Bus, El Guerrero Level 6-Louisiana Story-In Louisiana, Bob O. runs into an overzealous garbage man, intent of stripping the solar panels from his rover. The garbage man even tries to distract Bob with a fresh, juicy bunch of bananas-what a devil! Bob isn't buying it. When the garbage man doesn't let up, the astronaut gives him a beating... Enemies-Palomino XIII, Tsunami, Excelsior Stretch Limo Level 7-Pennsylvania Story-The trash man got it good, but continues to follow Bob O. The astronaut doesn't mind, truth be told the garbage man intrigues him-there's something otherworldly about the hobo. Bob has got a nose for things like that. He decides to look further into it... Enemies-Wonderwagon, Xanadu RV, Livingston Truck, Thunderbolt Level 8-Florida(FINAL LEVEL) Story-Bob O. has the garbage man figured out-he is convinced that the hobo is an alien in disguise! And... Bob O. would bet a banana that he has a space craft stashed somewhere too! Who cares about NASA and its new Apollo-forget the orbit! If Bob can hook up with the alien, he will conquer galaxies! Enemies-Wapiti 4WD, Chrono Stinger, Vertigo Boss-Duel Grubb Loader **Garbage Man** Level 1-Arizona Story-The Garbage Man isn't used to the ways of the locals-all this hostility and violence have gradually turned him into a savage. Originally he had traveled here in search of a lost friend, but due to an unforeseen problem, he was forced to stay and blend in. Hopefully not for long... Enemies-Chrono Stinger Level 2-California Story-The Garbage Man has been around awhile, but people still puzzle him. Sometimes he tries to help them, but often they turn on him, as if he was some mutant! Granted, the G'Man doesn't really fit in-he is different, but so what? Enemies-Xanadu RV Level 3-Alaska Story-A lady named Houston offers the Garbage Man several totaled cars in exchange for a little assistance-what a sweet human! Sure, the Garbage Man will gladly escort her up north-the girl looks truly distressed. Suddenly, an unexpected attack! Enemies-Palomino XIII, Tsunami Level 4-Minnesota Story-The refinery was a treasure trove-all these quality resouces! The Garbage Man regrets not traveling to Alaska sooner, but it just never occured to him to venture this far north. Hey, who are those hooligans vearing down on the G'Man? Enemies-Wapiti 4WD, Xanadu RV Level 5-Utah Story-There is some ruckus going on in Utah. The Garbage Man has learned to seek out such disturbances as they often bear bountiful amounts of useful salvage. The mechanic at the Olympus Resort offers the Garbage Man a few old battery banks, if the G'Man can help him keep the lifts operational. What a precious find! Enemies-Thunderbolt, Marathon, Livingston Truck Level 6-Louisiana Story-Who is this space fanatic following the Garbage Man? Hey look, his rover carries high-absorption solar panels, the G'Man has been looking for those everywhere! Since he's had quite a bit of luck bartering with the natives lately, the G'Man attempts to negociate a trade with the astronaut. Bad idea! Enemies-Blue Burro Bus, Tsunami, Excelsior Stretch Limo Level 7-Pennyslvania Story-Whoa, the spaceman turned out to be another vicious freak! Is there anything the Garbage Man can offer Bob for these fine panels, or will he have to muscle them out of him? A forceful approach would be easy enough, but for some strange reason, the G'Man seems to like the weirdo... Enemies-Stunt Cycle, Samson Tow Truck, Xanadu RV, Livingston Truck Level 8-Florida(FINAL LEVEL) Story-To get the solar panels, the G'Man decides to draw Bob into a trap. He loads up on bananas and makes his way back to the NASA compound; now heavily guarded by goverment agents. The astronaut knows he's wanted there, yet he can't resist the trashman's lure. The G'Man hopes the agents will jump Bob...he hopes wrong... Enemies-Wapiti 4WD, Chrono Stinger, Vertigo Boss-Moon Trekker ----------------------------- 8.) Level Tricks/Descriptions ----------------------------- This section tells you the basics of each level, tricks and dangers placed in them. It is divided into 2 sections, New and Old. Trick = Something that either deals damage to computer players alone, gives you items, or doesn't cause damage/disadvantage to just a few vehicles at a time. Danger = Causes damage to human players or causes disadvantages to only a few vehicles. ***NEW*** *Meteor Crater* State: Arizona Overview: Big meteor crater in the a canyon type area. Has an observatory and drive in movie. Has many mesas and cliffs. Tricks: 1.) Donuts of Doom: - Destroy the 2 donut shops without destroying the "super donuts" on top to send those donuts rolling around the level destroying things. 2.) Secret Area: - Sometimes when you enter the side door of the observatory you will enter an area behind the observatory housing 2 specials and 2 repairs. 3.) Pit stop and Gas: - Drive in between a gas station and it's pumps to get free armor repairs. Also there is a repair icon hidden in the garage door. Just blow it open. Dangers: 1.) Falling Meteors: - Every now and then a meteor will hit randomly around the level. 2.) Attack of the Space Ant!: -Destroy the observatory. Wait for the big boom. Then go to the crater and destroy the meteor there. The ant can be destroyed and another meteor will land. When the ant is released it will attack ANYTHING! It even attacks you when you release it(that's hospitality for you). It likes to stomp and laser people who near the crater. *Winter Games* State: Utah Description: Much like the original's Ski Resort. This level includes a gondola and T-bar lift. Even has a placement podium for 1st place! Tricks: 1.) Ride the gondola: - Blow up the door on one of the gondola stations and wait for a gondola to arrive at that station. Then enter the station. You should be in the gondola going up or down the mountain grabbing objects and getting a nice ride. A hit to the gondola will blow it up and send you to the ground. 2.) Ride the T-bar: - Either sit in the bottom station(4-legged platform)or on the up side of the lift and wait for a bar to come along. It should attach to your car and give you a pull up the mountain. 3.) SPORT-Speed Course: - The speed course is the winter sport farest to the right(from mountain top looking down). Enter the start gate and go with the flow downhill. Steering is limited during this event but still possible. Usually has many object along the course. 4.) SPORT-Super Ski Jump: - The ski jump is the middle event. From the top of the mountain, blow up the door on the big tower and enter. Then proceed downhill. 5.) SPORT-Slalom Skiing: - The slalom course is the far left winter event. Enter the start gate and weave in and then out of either the red or blue, not both. Start by going on the inside. 6.) Lodge Bonus: - On the front of the lodge there should be a door with a deck above it. Shoot out the door and enter. You should be shot out of the top door on that ledge. Dangers: NONE *Ghastly Bayou* State: Louisiana Description: Night time level filled with warps and a big lake. Has a big mass of crypts. Tricks: 1.) Noah's Flood: -Hit the cranks near the "bridges"(actually flood gates). Once you raise both to the top you should hear beeping. Quickly grab hydrofloaters. Great for gathering enemies into one area or grabbing objects high above the water. 2.) Gator Huntin': - Stay near the swirling mass in the water. The alligator should start to try to bite you. Eventually if you are close enough the alligator will get trapped. You'll get 2 specials and a repair icon. Caution: You and enemies can also get trapped. 3.) Warp-O'-Mania - Whenever a swirling mass appears in the large crypt or the farm house, enter to warp to the other location. Dangers: 1.) Gator's Revenge: - Whenever you or an enemy is invading the water the alligator will chase and bite that car causing damage to it and tossing it into the air. The gator can only chase one car at a time. 2.) Vengeful Spirits: - If you happen to destroy a crypt then the ghost of the person in there will attack you. *Launch Site* State: Florida Description: This level is based on NASA if it was on an island(which it isn't). Tricks: 1.) Rocket Launching: - You launch the rocket by blasting open the door on the NASA building and then enter. If you enter again before you start hearing "Go for Throttle up" then it will stop. If you enter again after you start hearing that then you will launch the rocket. 2.) Makeshift Rocket: - Go to the back of the launch tower to the warp tunnel. When the lights are green, enter to find yourself strapped to the front of a rocket engine ready for launch. You should be shot high into the air. Let yourself fall straight down or try to move and grab weapons, power-ups, or even required items on your way down. Can't be done if the launch tower is destroyed or if the Apollo rocket is in the launch position. Dangers: 1.) Sentry Turrets: - Where ever you see a tower with a start painted on the side is a sentry turret. These only fire machine guns but can still cause damage. 2.) Rocket Exhaust: - When ever you have the rocket ready for launch and you hear "Go for Throttle up" flame will come out of the tunnel underneath the rocket. This blocks access and cause damage to who falls into the water during it. 3.) Wind tunnel Fun: - These are the long structures near the middle of the level. They suck anything into them when there are blue marks flying towards them. You can set a trap by blowing up the side or back of a tunnel and then entering and waiting. Don't touch the blue swirling object while inside or it will throw you. *Steel Mill* State: Pennsylvania Description: A green level(as in plants) that is crowed by objects. Tricks: 1.) Prize Crane: - Go into the steel mill building to the right of the start and go straight up the ramp and the edge of the building. The magnetic crane should lift you and carry you across the beam and drop you on the other side. 2.) Train Controls: - The train is controlled by the switches with the circles on them. The way the switch is positioned is the way the train will go. If you want to bring the train to the docking station make sure to destroy the extra cars first. Dangers: 1.) Liquid Metal Crane: - This is located in the steel building to the right of the start. This attempts to pour liquid steel on any car. If it misses then it leaves a puddle that follows the nearest car. 2.) Fire Spouts: - These are also located in the building to the right. They spout fire but I'm not sure how they work or why they work. 3.) Fire Conveyor: - This is located on the ramp in the building to the left. This spits out blocks of heated steel that goes down the small building outside. These blocks can be shot to where they form the homing puddles. *Nuclear Plant* State: Minnesota Description: A Nuclear power plant. Kind of dull and boring. Tricks: 1.) Puddles of High Fliers: - Drown you car in one of the fenced puddles to be shot out of the other one high into the air grabbing what is floating there. 2.) Turbines of Joy: - Go into the control room of the main building(up the ramp) and go to the columns in the middle. Touch one with a green light above. Go between the turbines in that building (the orange-red things) and wait to get a repair. Dangers: 1.) Troublesome Reactors: - The reactors are the orange pulsating object in the round buildings near start. Destroy these with caution. Try to use long range weapons(Example: Bull's Eye Rockets) just with-in an accurate shooting distance, otherwise prepare for damage and radioactive burning. There is no way to avoid the engine stall. After all, Nothing stops an EMP burst. 2.) Turbines of Pain: - Go into the control room of the main building and hit a column with a red light. When something enters the space between the turbines they will get a shock of electricity flowing from one turbine to the other. 3.) Shocking Transformers: - Whenever a transformer along the back of the stage has electricty flowing between the posts, AVOID IT! If you get too close, it will attract your car and you will get shocked. *Alaskan Pipeline* State: Alaska (duh!) Description: A level that is wide open and extremely dull that is in our far north state. Tricks: 1.) Pipeline Ride: - Enter the pipe anyway possible to take a ride to another spot. Dangers: 1.) Killer Whale to Starboard Cap'n!: - This is just an orca swimming in the water. It's actually hard to get hit by. *Pacific Harbor* State: California Description: A rather complex level with bridges and cranes and trucks and etc. and ..... Tricks: 1.) Halt The Truck: - To stop the truck go onto the long bridge and try to center yourself up as much as possible. The hit the brakes and wait for a cargo truck to come along. Continue to hold down the brakes and let the truck hit you a few times. It should stop after a few hits. 2.) Warehouse Launches: - There is a big warehouse with many doors and a couple of windows. All can be entered and all lead to a different door/window. Try them all to figure it out. 3.) Lighthouse for Hover: - At the end of the service road(what you start on), there is a big lighthouse. Blow open the door and enter to be shot out of the top with the hoverpods. 4.) Fake Weight Station: - This is a small hump with a flimsy arch above it. Whenever the lights are green, park on the hump for some extra health. Dangers: NONE ***OLD*** !!PLAYTSTATION AND DREAMCAST ONLY!! *Secret Base* State: Nevada Description: Airforce base with a more civilian type control center. Tricks: 1.) The Secret Arsenal: - Go under the red lights next to one of the whole in the ground(actually missile silos). Then blow open the glass on the side of the command center and enter and go out the other side and pass under the object near that silo (which should now have one red light and the other green) to launch a missile. Dangers: 1.) Sentry Turrets: - These turrets set on the ridge splitting the level in half. These fire laser beams that are rather powerful. *Sand Factory* State: Utah Description: A level made out of dirt and metal. Tricks: 1.) Ramp from Nowhere: - The little mound of dirt that you start near slowly over times builds into a ramp. This was added on in this game and does not happen in the original. 2.) Car Chute: - At the top of this level there is a rather large building. Blow open the door in the front and enter. Then you will be shot out of the chute on the side of the building. Dangers: NONE *Oil Fields* State: New Mexico Description: This is a stage filled with metal. Tricks: NONE Dangers: 1.) Pump Spouts: - If you happen to blow up an oil pump then occasionally a flame will shoot out of where that pump used to be. 2.) Gas Burners: - These are basically Brimstone Burners placed as part of a level. The ends of the pipes they are on can be destroyed to cause the fire only to show every few seconds. If you manage to pass these than you have access to a ramp filled with goodies. *Aircraft Graveyard* State: Arizona Description: A level of twisted aircraft parts and junky bombers. Tricks: 1.) "Tower to Bomber Alpha, Your clear for Bombing Run.": - Go near one of the boxes with the red light on a tower when the radar is spinning. This puts one of the bombers on a below mentioned bombing run on your target. 2.) Hidden Treasures: - There are 2 areas, one hidden behind a US Airforce sign and the other by an out of the way road, in this stage. Dangers: 1.) Bombing Run: - This happens because of the above and regularly to human players. A bomber flies overhead dropping a stream of bombs to the ground. 2.) Taxiing Bombers: - These are the bombers on the runway either landing, moving to another strip, or taking off. Damage has greatly increased from the last game to where 2 hits kill. 3.) Crane Guards: - 2 cranes fitted with wedges are placed on this level. One guards a random weapon box and the others guards a lot of goodies. The cranes can be destroyed. *Ghost Town* State: New Mexico Description: An abandoned town near a canyon and an Indian village. Tricks: 1.) The Midnight Train: - If you shoot the end car on the train you can knock off the specials on it. Dangers: 1.) Dirt Devil: - There is a mini twister that roams the canyon. It doesn't cause any damage but it lifts you into the air. Unlike the original it doesn't spin you anymore. 2.) Camp Flame: - The Indian village has a fire in the middle of it. What do you think it does? *Hoover Dam* States: Arizona and Nevada Description: A level with a lot of water, rock, and metal. No hydrofloater power ups though... Tricks: 1.) Warp Confusion: - Fall into the water or enter one of the tubes to randomly be shot out of tubes to collect objects floating above the level. There is no way to know which tube you exit. Dangers: 1.) Electric Wave: - If you cross the small bridge just in front of the plant then you will send a wave of water filled with electricity down the small canal. 2.) Positive Attracts Negative: - The transformers give off a charge between the last transformer on each row and the supporting posts. The charge moves up and down. *Valley Farms* State: California Description: Farmland filled with barns and farm equipment. Tricks: 1.) Flying Blades: - If you destroy a windmill then the blade will attack your target. 2.) Farmer's Ramp: - If you destroy the red wagons near the barns then it turns into a nifty ramp. Dangers: 1.) Irrigation Wave: - If you destroy one of the water spout type objects along the ditch than a wave of water will surge down the ditch. It stalls vehicles but causes no damage. 2.) Flying Blades: - If you are playing Vs. or team modes with no computer players then the above becomes a danger. *Casino City* State: Nevada Description: Asphalt and lights, too many lights. Tricks: 1.) Lift from the Blimp: - Whenever you see the blimp on the ground with it's door open, you can enter and control the blimp(using left and right). Drop by hitting the gas. *Canyonlands* State: Utah Description: Dusty looking level with a small town and a lot of ruins. Tricks: 1.) Tribal Warp: - Whenever there are floating lights in the circular ruins, enter the area the lights are in to be lifted into the air and into a warp. This will place you at random spots around the level. Dangers: 1.) Rockslide Area: - This entire area is prone to rockslides. Any missed shots will most likely cause a rockslide somewhere in the level. *Ski Resort* State: Colorado Description: Much like the Winter Games level only smaller and more items. Tricks: 1.) Gondola Ride: - Just like in the Winter Games level, blow open the door and enter when there's a gondola at that station. 2.) Jump For Prizes: - If you ever see an item floating in mid-air, look for something you could use as a ramp. The only items you can't get this way are placed on the gondola route. Dangers: 1.) Avalanche Mayhem: - If you happen to destroy one of the bigger trees on the level you will send an avalanche down that side of the level. This is very nice for taking out multiple enemies. Just be careful not to get yourself. ------------------------ 9.) Codes/General Tricks ------------------------ I can Fly!: System: Dreamcast/Playstation Whenever you grab a hoverpod propulsion mechanism, (Dreamcast)hold up on the D-pad and then rapidly tap the A button, or (Playstation)hold up on the D-pad and rapidly tad the X button. This should lift you high off the ground and give you access to hard to reach places or otherwise impossible to reach places. Removing passwords saved on VMUs: System: Dreamcast Load your saved game into the controller two and begin a two player game. The passwords will be disabled. Save the current game onto the previously saved game using controller two. Removing passwords saved on Cards: System: Playstation Do the above code. Old Levels: System: Playstation While playing a level, remove the V8:2 CD and insert the original Vigilante 8 game CD. After the system reads the disk it should display "V8 Levels Enabled". If you don't have the original game use the code listed below. Custom Music: System: Playstation At any time during a level, pop open the cover and insert any music CD you own. --- CODE SCREEN ACCESS: DREAMCAST: In the options menu under the game status, press both the left and right triggers at the same time. PLAYSTATION: Highlight "Game Status" under the options menu. Press X twice followed by both L1 and R1. NINTENDO 64: As with the last 2, enter the game status screen and hit the left and right triggers. Get attacked by three enemies simultaneously System: All UNDER_FIRE Big wheels System: All GO_MONSTER Automatically chooses enemies and level in arcade mode System: All QUICK_PLAY Maximum speed for all cars *400+ but doesn't show System: All MORE_SPEED Weigh down the cars for massive ramming damage System: All GO_RAMMING Floats the cars off of wheels but not propulsion mechanisms System: All JACK_IT_UP Ability to chose the x0 option in arcade for all enemies System: All HOME_ALONE Low gravity System: All NO_GRAVITY No weapons delay *causes problems with some characters, Dreamcast System: All RAPID_FIRE No propulsion mechanism icons System: All DRIVE_ONLY Ability to choose same cars in multi-player and arcade mode System: All MIXED_CARS Slow motion System: All GO_SLOW_MO Increased damage and force from missile *causes problems with some characters, Dreamcast System: All BLAST_FIRE View all ending sequences, click on a person for long movies System: All LONG_MOVIE Open all original Vigilante 8 levels System: Dreamcast OLD_LEVELS Float higher with the hoverpods System: All HI_CEILING Disable Codes *This has been posted as working on DC and Playstation but doesn't. System: Nintendo 64 NO_CODE Ultra Rez Option *requires a 4 MB RAM expansion pack System: Nintendo 64 GO_MAX_REZ Open All Characters System: All LLA_KCOLNU (Unlock all backwards ;]) Max Out All Characters System: All LLA_DORTOH (Hotrod all backwards, hehe) Invinciblity System: All ELBICNIVNI (Anyone getting tired of the bakcwards typing?) ------------------- 10.) Known Glitches ------------------- Here's a list of those annoying but sometimes helpful game errors. 1.) Freeze Central: System: Dreamcast/Playstation Classification: Bad - Yes, unfortunately, just like in the original, this game is prone to freezing. Any vehicle can freeze at any time but the codes BLAST_FIRE and RAPID_FIRE cause a substantial increase in the chance of a freeze. It almost always freezes Convoy and Garbage Man on the Dreamcast. 2.) Fake Walls: System: Dreamcast Classification: Depends - There are many walls in this game that can be penetrated. Agent Chase is the one who can go through them all. 3.) Flying Dead: System: Dreamcast Classification: Funny - On the Launch Site level, if you have the MORE_SPEED code on and you kill someone and their burning vehicle gets pushed to the edge of the level, then they will be sent flying back on shore and then right back out to where they where and just continue back and forth till it explodes. 4.) Suicidal Boogie?: System: Dreamcast Classification: Good - Whenever you are playing against Boogie, sometimes he just blows up when you aren't around and for no apparent reason with full health. I don't know why but I haven't seen it happen on the new levels, only old ones. 5.) Sight Problem?: System: Dreamcast Classification: Bad - If you are on the Launch Site level with Convoy and use the Makeshift Rocket level trick with your trailer still on, when you land the view will be the one when the trailer isn't attached but it still is. Therefore the trailer blocks the entire screen. 6.) No Damage Meteor: System: Dreamcast Classification: Funny - Go to the Meteor Crater level with 2 people and destroy that blasted Observatory. Have the other person sit in the middle of the huge crater. When the fatty meteor comes crashing down it'll, hit you on the head and send you flying up in the air for a rough ride through it. It doesn't hurt u either. 7.) Super Speed: System: Dreamcast, Playstation Classification: Depends, Mostly Funny - In almost in any event that you hit the "wall" that is outside the scenarios, if u hit them with enough force you will be sent flying all over the map and into the polygons. This is a disturbing glitch because your car will look severely mutated and the wheels will actually fall off the car. Temporarily of course, they will reattach themselves. 8.) Ghost Wheels: System: All Classification: Funny - When you are in the car selection screen, highlight Tsunami in her 1st chassis or the Marathon. When the car hits the ground the wheels will jut through the car for a second. 9.) Floating Missile Rack: System: All Classification: Funny - If you look closely at the wonderwagon then you will notice that the missiles don't quit touch the car. 10.) The Big Red and White Car Umbrella: System: All Classification: Funny and Bad - Launch yourself in the Launch Site level with hoverpods. When you are about to land try to keep yourself as high as possible. If done correctly the parachute won't disappear. You can drive around with it till it freezes your game. 11.) Smashed Rocket Transport: System: Dreamcast Classification: Funny, maybe Bad - After you launch the rocket on the Launch Site level, Destroy the transport before it manages to get back to where it started. It should sink into the ground and continue on till it reaches it's stopping point. When it gets there it just sits there and blocks you from the item that appears there. It has been reported that this has frozen a game, but currently isn't known for sure. 12.) Cammera Mayhem v.1: System: Nintendo 64 Classification: Bad - In the Launch Site level, before we perform the launching the rocket, hold the REAR VIEW button and enter the tunnel when the light is green. In orbit, your camera will mess up. 13.) Cammera Mayhem v.2: System: Nintendo 64 Classification: Bad - In the Meteor Crater, destroy the observatory to summon the giant meteor. Before it lands, stop in the middle of the crater and the vehicle will be sent very high into the air. Then, destroy the meteor and the mutant ant inside. Repeat the process and the camera should have been changed. 14.) Incomplete Destruction: System: Nintendo 64 Classification: Funny - Play as Garbage Man in the Launch Site and set the damage setting to high. Select a heavy-armored vehicles such as Livingston, Burro Bus, etc, etc.... Destroy the vehicles with two hit of the special BUT before you unleash the the second special lure one of them to the sea and unleash it while you drag them to the sea and fall. When you appear at the tunnel you'll see the vehicle following you from the back. The vehicle hasn't turn into the scrap metal but it's dead. It doesn't work all the time though and it's very difficult to do. 15.) Padre's Serect Getaway: System: All - In the Alaska area if you have the Goliath Halftrack and you knock off your opponent over the boundary, and you do your special as soon as he flies over the boundary and if you do it right then you will end up in a secret area. There is nothing here but just barren land. In order to get out you must do your special. If you do not have any specials then just right next to the cliff until you hit water. ------------------------------------ 11.)Version Advantages/Disadvantages ------------------------------------ **General** Advantages: - New car system - Large variety of cars and weapons - Much better graphics than the Twisted Metal Series - Much better gamplay than the Twisted Metal Series Disadvantages: - heck of a lot of glitches **Dreamcast** *IGN Rating: 8.6 Advantages: - Suppior Graphics - Software Restart - 1-4 player - Only 5 slots per save Disadvantages: - No remove codes code - No reverse view - Not enough buttons for the commands **Nintendo 64** *IGN Rating:8.0 Adavantages: - Better graphics than PSX(with 4MB VideoRAM/Expansion pack) - 1-4 player Disadvantages: - No ending videos - Old levels not present **Playstation** *IGN Rating: 8.2 Advantages: - Can play custom music Disadvantages: - Horible graphics - Only 1-2 player - Choppy 2 player gameplay Version Review: The N64 and DC are realy putting the hurt on the PSX. The only reason the N64 version was ranked so low is because the outbreak of wonderful N64 games. The DC version does still the show though. Just can't ignore all that the DC holds compared to the N64. Also the N64 does have its own problems because of it being a CD based game dragged through a carterage. ---------------------- 12.) Luxoflux Messages ---------------------- This is just here so you can see ALL the messages that are displayed under the Luxoflux logo in the openning. *Currently Making the List* --------------------- 13.) Fun Time Passers --------------------- These are a couple of the things people do for fun in this game. 1.) Turn on the MORE_SPEED code and act like the level is a skate boarding park for cars. 2.) Going through all the levels and all the cars. 18 levels(not for N64) and 18 cars, each person gets their own level. --------------- 14.) Cool Names --------------- This is a list of file save names that people have come up with. ******************************** *NAME(Meaning, If any) CREATOR* *SPECIAL REQUIRMENTS(if any) * ******************************** 1.) UR_BASIC (Your Basic) Hawk of War No cars updates or second chassis 2.) DRAGON_Z Hawk of War Dragonball Z fan 3.) CHEATERZ Hawk of War Lots of cheats loaded onto your game --------------------- 15.) Coming Soon List --------------------- character descriptions - basic speed, armor, etc. settings - Hawk's Scorecards interactive walkthrough updates Glitches - N64 Glitches - PSX Glitches ---------------- 16.) Thank You's ---------------- Producers: Luxoflux (R) (www.luxoflux.com) Activision (R) (www.activision.com) SEGA (R) (www.sega.com) Sony (R) (www.sony.com or www.playstation.com) Nintendo (R) (www.nintendo.com) Teams: Vigilante 8 Team Vigilante 8: 2nd Offense Team Information Supplying Sites: IGN (www.ign.com) Posted Sites: N64 Code Center (www.n64cc.com) GameAdvise (www.gameadvise.com) GameWinners (www.gamewinners.com) GameFAQs (www.gamefaqs.com) Major Helps: Brandon B. Mail: rock928@yahoo.com Webpage: http://www.geocities.com/rock928 His Input: PSX controls, Code corrections, Character stories/enemies Extras: GameMaStar: some DC/All System Glitches Demonic Corn Chip: Boogie Bio and everyone on the GameFAQs V8:2 message boards