------------------------------------------------------------------------------- Sydney Olympics 2000 (PSX) FAQ by Dallas Scott (Dallas@DodgerStats.com) Copyright 2000, Dallas Scott. All Rights Reserved. FAQ Version 0.1 - October 22, 2000 ------------------------------------------------------------------------------- TABLE OF CONTENTS i. Introduction and Revisions I. Basic Controls II. Game Modes III. Event Listing (5/12) IV. Olympic Training V. Credits VI. Information ------------------------------------------------------------------------------- i. INTRODUCTION AND REVISIONS Sydney 2000, based on the 2000 Olympics, which were held in Australia this year (2000) was released on the PSX in August 2000. The game has a total of 12 events to participate in, but the Olympic gameplay mode has several training activities you can partake in. It's not the best game in the world, and unless you've played and liked Olympic/Track & Field type games in the past, this game isn't worth the purchase, but a rental instead. Anyway, the game can be quite confusing and difficult at times, therefore I created this FAQ which contains strategies for all the events (soon to come.) Please note that this FAQ is only intended to help you gain better records in each of the events, and that purpose only. -+- Revisions -+- V0.2 (10/27/2000): Added a bunch more activity strategies and events to the Olympic training section, and that's pretty much it for this update. I apologize for the lack of updates, as I've been busy with my Zelda: Majora's Mask FAQ. I'll try and get this FAQ finished once I'm all done with Zelda. V0.1 (10/22/2000): Initial Release; Added 5/12 Events to the Event Listing section, along with the Basic Controls, and game modes. Game Modes. Started the "Olympic Training" section. So far, I have strategies for the first two training activites, in the first two events. Much more to come. FAQ Completeness: 60% ------------------------------------------------------------------------------- I. BASIC CONTROLS -+- Main Controls -+- Power 1: X Button Power 2: O Button Action: Triangle and Square Buttons Actions: L1, L2, R1, R2 -+- Skeet Controls -+- Left: Left on D-Pad Right: Right on D-Pad Up: Up on D-Pad Down: Down on D-Pad Fire: Triangle, Circle, X, or Square Buttons -+- Diving Controls -+- Set Power: Square Button Position: Circle Button Twist: Triangle Button Roll: X Button For individual event controls and descriptions, please see the "Event Listing" section in this guide. ------------------------------------------------------------------------------- II. GAME MODES -+- Arcade -+- The Arcade mode lets you play all 12 events, in whatever order you choose to play them in, and tallies your results at the end of each event, thus creating your rank against the other competitors. After each event, you will be rewarded points based on how well you did in that event, then all the points are added up and your rank is decided by how many points you have. Standard Aracde mode type of play. -+- Olympic -+- This is the main mode of play in the game. You must train for three stages in each event to complete each. Once all the events are completed you can partake in the Olympic Games. See the "Olympic Traning" section for strategies on all of the event training. -+- Head on Head -+- I'm not too sure about this mode of play, but I think it is where you can load saved games and compete against your ghosts, trying to break past records. I've yet to test out this mode as I don't have enough room left on my memory card. Note that this mode requires use of a memory card, so if you don't have one, you can't use this mode of play. -+- Coaching -+- A very useful mode of gamplay for beginners of the game. Here, you can choose to train in any of the 12 events you wish to train in, and you will not be competing against anyone else except your ghost. Useful to test out the controls, view cinemas on how to perform each event, and get a feel for the events before you compete in the real thing. You will also get an unlimited amount of tries for each event. ------------------------------------------------------------------------------- III. EVENT LISTING (5/12 Complete) The Events below can be played in either the Arcade Mode, which is simply a quick one time race in each event; The Olympic Mode, where each is done to qualify for the next stage; and the Coaching mode, where you can test out each event as many times as you like. -+- 100 Meter Sprint -+- Description: The 100 Meter Sprint is simply an all-out race where you try to run as fast as possible along a 100 meter strip of track, in order to beat your opponents to the goal line. Controls: Alternate between X and Circle to run Press an action button to lean at the end of the race Strategy: The easiest way to place in the high ranks in this event is to not look at the screen while pressing the buttons. Rapidly press X then Circle as fast as you can, and don't stop pushing them until you get to the finish line. If you don't look at the screen, but rather focus on your controls, you can easily place first in this event. -+- 110 Meter Hurdles -+- Description: Here, you must maintain a rapid speed while at the same time jump over hurdles as you come to them. The key to winning here is running fast and keeping an eye on the screen for oncoming hurdles. Controls: Alternate between X and Circle to run Press an action button to jump over the hurdles Press an action button to lean at the end of the race Strategy: Running should be no problem here, but the hurdles can be. Time your jumps so your player launches off the ground when you are about an inch away from the hurdle, othrewise you will knock it down, causing a decrease in speed. After clearing all the hurdles, get a good lean at the end of the race to get ahead of all the other competitors. -+- Javelin -+- Description: The goal here is to throw the pole in your hand as far as possible. If you can throw it farther than any of the other competitors, you'll place first. Controls: Alternate between X and Circle to run Press an Action Button to set the degree of the throw Strategy: You first have to gain up enough speed before your throw, so alternately (and rapidly) press X followed by Circle and continue pressing them until you run at least half way through which is when the meter will freeze at whatever speed it's at, then you can press an action button to set the degree of your throw. Set it to at least above 50 degrees to gain some major distance. The key here is to gain up enough speed so your throw will go farther. -+- Hammer -+- Description: A large gate will be surrounding you here, and the key is to gain up enough strength, then throw the hammer at the precise time and angle so that it lands inside the sector and goes a far distance. Controls: Alternate between X and Circle to build strength Press an Action Button to set the angle and throw Strategy: To start off, you need to build up a lot of strength, which can be done by rapidly alternating between the X and Circle Buttons until your player starts spinning the hammer. The key here is to set an ideal angle so the hammer will land inside the sector, while releasing it at the precise time to get a lot of distance. Try setting the angle to about 50 degrees and release it on the right side of the sector. If the hammer hits the cage or lands outside of the sector, you fail. This can be tough, but practice makes perfect. -+- 100 Meter Freestyle Swimming -+- Description: You will be swimming from one end of the pool, down to the other end, where you must turn around and swim back and do this all faster than the other competitors. Controls: Alternate between X and Circle to Swim Press an Action Button to turn around Press an Action Button to reach at the end Strategy: Right when you here the tone, start rapidly pressing the X and Circle buttons alternately to swim. Once you get to the other end of the pool, turn around, but make sure you do so at the right time (not too close to the wall but not too far back.) Swim back in the same manner and when you get to the end, reach for the finish. More coming soon... ------------------------------------------------------------------------------- IV. OLYMPIC TRAINING In the Olympic gameplay mode, you will have to train in each event on three different stages. The first is the easiest stage, and requires you to pass two training activities and one event arena, then you can qualify for the next stage, which requires the same two training activities, only they are more difficult this time around, and another event arena. Then you can qualify again to get to the third stage which gives you access to a new training activity. Once you finish all three training activities, and do the event arena one more time, you can finally qualify to finish off that event. -+- EVENT 1: 100 Meter Spring Training -+- TREADMILL - The treadmill is a very difficult activity to pass. Rapidly press the X and circle buttons alternately to run, and when your meter is halfway lit up, press the action button to do it again. Continue running, and try to beat the clock. You can see how much more you have to do by looking at the pink progress meter, and you can see how much time you have left by looking at the blue time meter. Once you complete this, do it again to fill up the entire first stage bar. BENCH PRESS - Here, you must build up a lot of strength by rapidly pressing the X and circle buttons alternately, then press the action button to lift the barbell one time. Keep your strength up, and lift as many times as possible before time runs out. In the first stage, you'll have to lift it 12 times within 30 seconds or so. This can be pretty easy just as long as you keep your strength up. STARTING PISTOL - Coming Soon... -+- EVENT 2: 110 Meter Hurdles Training -+- SKIPPING - You will be using the digital pad for this training activity. When the right foot arrow lights up, press the right button, and when the left foot arrow lights up, press the left button, this will perform one skip. To perform a double skip, press an action button. Watch the pink progress meter to see how many you have done. Usually, you will do more than the required amount in this event. In later stages, you will have to do more skips. HURDLE HOPS - On the first stage, you will only have to jump over five hurdles, but in later stages, the amount will increase. First, gain up your strength until you reach the arrow, then press an action button to jump over the hurdle. There isn't much time to waste in this activity, so make sure you don't jump too soon, or you'll have to build up strength all over again. Watch the pink meter to see your progress, blue meter to see how much time you have left. LIGHT WALL - Coming Soon... -+- EVENT 3: Javelin Training -+- TREADMILL - The treadmill is a very difficult activity to pass. Rapidly press the X and circle buttons alternately to run, and when your meter is halfway lit up, press the action button to do it again. Continue running, and try to beat the clock. You can see how much more you have to do by looking at the pink progress meter, and you can see how much time you have left by looking at the blue time meter. Once you complete this, do it again to fill up the entire first stage bar. STANDING PRESS - What makes this activity so challenging is that you must rapidly press to different buttons alternately, while at the same time hold down another button to lift the weight. First, pick up a lot of strength by rapidly pressing X and circle alternately, then when your strength meter is halfway lit up, hold down an Action Buttton to lift the weight one time. You may have some difficulties with getting this one done, but just keep at it and you will eventually pass it. DIPS - Coming Soon... -+- EVENT 4: Hammer Training -+- SIT UPS - This activity is pretty easy on the first stage. You will have to first gain a lot of strength, which will lift you off the mat, then to lower yourself down, you have to hit an Action Button. Alternately (and quickly) press the X and Circle buttons to do a sit up, then press an Action Button to lower yourself back down, and repeat until you get them all done (refer to the pink progress meter to see how many you've done and how many you need to do.) LEG PRESS - This one is sort of like the sit ups, only you are doing leg presses instead. Rapidly press the X and Circle buttons to gain up strength, which will make you do a leg press. Hit an action button to lower your legs back and do it again. If you find that your leg presses are going too slowly, try letting your strength drop to 0 after each leg press you do, then try it from there and you should do them more quickly. DIPS - Coming Soon... -+- EVENT 5: Triple Jump Training -+- TREADMILL - The treadmill is a very difficult activity to pass. Rapidly press the X and circle buttons alternately to run, and when your meter is halfway lit up, press the action button to do it again. Continue running, and try to beat the clock. You can see how much more you have to do by looking at the pink progress meter, and you can see how much time you have left by looking at the blue time meter. Once you complete this, do it again to fill up the entire first stage bar. HURDLE HOPS - On the first stage, you will only have to jump over five hurdles, but in later stages, the amount will increase. First, gain up your strength until you reach the arrow, then press an action button to jump over the hurdle. There isn't much time to waste in this activity, so make sure you don't jump too soon, or you'll have to build up strength all over again. Watch the pink meter to see your progress, blue meter to see how much time you have left. PUSH UPS - Coming Soon... -+- EVENT 6: High Jump Training -+- TREADMILL - The treadmill is a very difficult activity to pass. Rapidly press the X and circle buttons alternately to run, and when your meter is halfway lit up, press the action button to do it again. Continue running, and try to beat the clock. You can see how much more you have to do by looking at the pink progress meter, and you can see how much time you have left by looking at the blue time meter. Once you complete this, do it again to fill up the entire first stage bar. HEIGHT DEPTH JUMP - Coming Soon... POLE CLIMB - Coming Soon... More Events Coming Soon... ------------------------------------------------------------------------------- VI. CREDITS Thanks to the following people/companies/websites for their help in makin this FAQ possible for you to read: -+- Jeff "CJayC" Veasey (www.gamefaqs.com) -+- For publishing this FAQ on his website known as GameFAQs. -+- Dallas Scott (www.dodgerstats.com) -+- Myself, for typing this. :) ------------------------------------------------------------------------------- VI. INFORMATION This document is Copyright 2000, Dallas Scott. All Rights Reserved. This FAQ may not be reproduced in any form (electronically, physically, etc.) without advance permission from the author. This FAQ may not be altered, edited, sold, published, reproduced, etc. without prior consent from the author. All information contained within this document is original work from my gameplay experience, and is not to be used for any means other than personal and private use. In other words, don't rip off my work, or I'll come after you with a big fat lawsuit. Characters, Logos, Items, etc. are all Copyright 2000, Eidos, all rights reserved. This document is not official and is in no way affiliated with Eidos nor any other gaming company or person. The latest version of this document can always be found at GameFAQs: http://www.gamefaqs.com If you should have any questions, comments, praise, complaints, constructive criticism, suggestions, contributions, etc. on this document or any other of my FAQs (http://www.gamefaqs.com/features/recognition/3855.html) or if you would like to post this document on your website, please ask and send all of the above to: dallas@dodgerstats.com and your e-mail will be acknowledged within a few days of sending. That about does it, this FAQ now comes to a close. Thanks for reading, and hopefully this FAQ was of some use. ------------------------------------------------------------------------------- -Dallas- --EOF--