o__ __o__/_ o <| v <|> < > / \ | \o/ o__ __o \o__ __o o__ __o/ o__/_ | /v |> | |> /v | | / \ /> // / \ / \ /> / \ \o/ \o o/ \o/ \o/ \ \o/ | | v\ /v __o | | o | / \ _\o__/_ / \ <\/> __/> / \ / \ <\__ / \ STREET FIGHTER III 3RD STRIKE FAQ by Joseph Christopher version 1.2 Nov. 16, 1999 this faq is copyright 1999-2000 Joseph Christopher I didn't believe there will come a time when I'll have to write something like this just to remind some people of what they all should be knowing by heart :( Anyway, here goes... By gaining access to this faq you agree to the following terms: ___________________________________________________________________________________ =================================================================================== || || || 1) I, Joseph Christopher, the author of this faq, is not in any way || || liable for any harm that anybody thinks came from reading this faq. || || Examples of this harm include physical ones, such as getting mauled || || by someone who lost to you via a technique found in this faq, and || || emotional ones, such as experiencing humiliation upon the use or || || most likely misuse of yet another technique found in this faq. || || || || 2) If this faq was accessed from a source other than gamefaqs.com, nine || || out of ten chances are it is not in its latest update. You must || || therefore read the latest version of this faq first at the said web || || site before sending in any comments, suggestions, and/or corrections. || || As for webmasters, web page contibutors, and all similar personnel, || || posting this faq on any other website requires every last sentence, || || phrase, word, and character contained within this file included and || || unaltered. Keeping this faq as updated as it is on gamefaqs.com is || || preferable, though not required. || || || || 3) This faq is not to be profited from---directly, indirectly, or in || || whatever other way possible. By directly I mean earning less than, || || equal to, or greater than a cent's worth in cash, items, or services || || in exchange for part of or all the contents of this faq. On the || || other hand, by indirectly I mean using a part of or all the contents || || of this faq as a convincing factor for the purchase of another product || || thus directly or again indirectly yielding profit. || || || || 4) You will not use even a single phrase, sentence, or concept found || || anywhere in this faq on your own work, even if you expressed it in || || your own words, without at the very least giving me, Joseph Christopher, || || the author of this faq, full credit for it. If you in any way || || incorporated even a very minute part of the strategies found in this || || faq with your own in your work, then you must at the very least give || || me partial credit for it. || || || || 5) Ignorance of the law excuses no one, therefore if ever anything || || unlawful is done to this faq and/or to me, its author, the appropriate || || legal actions will be taken. If at any point you disagree to this || || or any of the above statements, delete this faq immediately and discard || || any help it has done for you. || || || =================================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * This society does not care if you're the dumbest vegetable on earth, if you do something wrong, someone will make you pay the price! ;) * Doesn't Elena have a nice looking cro*ch? It seems to say, "Come, let's be friends..." I didn't notice that at first, but since a friend told me about it I couldn't help but agree. By the way I meant croUch. (tsk, tsk!) I haven't witnessed any other player use Elena effectively, but I still liked her, not only for her cro*ch (crouch, I mean), but also for these reasons: 1. Elena is all kicks, meaning your opponent can never memorize your every move unless he's an Elena user as well. 2. Elena has a slide kick (DF+HK) 3. Elena's anti-air moves comes out very quick and are multi-hitting 4. Elena can EX all of her specials and they come out REALLY fast! Why read this guide: I. Legend II. General Moves III. Normal Moves IV. Special Moves V. Supers VI. Combos VII. Vs. Computer VIII. Vs. Human IX. Ending X. Credits XI. Revision History XII. Final Words %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ____ __ ____ ___ ____ _ _ ____ (_ _) ( ) ( ___) / __)( ___)( \( )( _ \ _)(_ )(__ )__) ( (_-. )__) ) ( )(_) ) (____)() (____)(____) \___/(____)(_)\_)(____/ U - up D - down B - back F - forward + - at the same time P - any punch K - any kick L - low M - medium H - high / - or %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ____ ____ ___ ____ _ _ ____ ____ __ __ (_ _)(_ _) / __)( ___)( \( )( ___)( _ \ /__\ ( ) _)(_ _)(_ ( (_-. )__) ) ( )__) ) / /(__)\ )(__ (____)(____)() \___/(____)(_)\_)(____)(_)\_)(__)(__)(____) __ __ _____ _ _ ____ ___ ( \/ )( _ )( \/ )( ___)/ __) ) ( )(_)( \ / )__) \__ \ (_/\/\_)(_____) \/ (____)(___/ dash - F,F / B,B (goes in direction you choose) super jump - D,U / D,UF / D,UB (goes in direction you choose) throw - LP+LK / F+LP+LK / B+LP+LK (different throws depending on direction) overhead - MP+MK taunt - HP+HK parry - tap F at the moment of impact of the opponent's attack (maybe done in mid-air) low parry - tap D at the moment of impact of the opponent's attack (no longer can it be done on high attacks) red parry - tap F at the moment of impact of the opponent's attack right after blocking a previous one. (both the current and previous attack must've been a combo for the red parry to be acknowledged) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ____ ____ ____ _ _ _____ ____ __ __ __ __ (_ _)(_ _)(_ _) ( \( )( _ )( _ \( \/ ) /__\ ( ) _)(_ _)(_ _)(_ ) ( )(_)( ) / ) ( /(__)\ )(__ (____)(____)(____)() (_)\_)(_____)(_)\_)(_/\/\_)(__)(__)(____) __ __ _____ _ _ ____ ___ ( \/ )( _ )( \/ )( ___)/ __) ) ( )(_)( \ / )__) \__ \ (_/\/\_)(_____) \/ (____)(___/ * as I've said, Elena is all legs...I mean kicks. Please email me if I've mixed any of her normal moves up because I'm just recalling this from my previous games and errors in this case are most likely. 1) LP - being a mix up of good and bad moves, use these only for variety and unpredictability of your attacks. a) standing - the nearer leg "draws" a circle in front of Elena and hits the opponent's face at the peak. b) crouching - Elena makes use of her farther leg to kick the opponent's shin. Being the fastest crouching move, use a multitude this to confuse low-blocking opponents to continue blocking low when you decide to use one of her special overheads (discussed throughout the faq). c) jumping - useless, actually. She just sticks his knee out. Maybe you can use it to counter a Shoryuken type move but, doesn't a parry followed by any other, stronger, attack feel a lot better? 2) MP - her best moves! Rely on these, especially her forward MPs throughout the game and you're guaranteed to AT LEAST give your opponent a tough fight. Read on for the details... a) standing - Elena crouches a little and then delivers a high kick to the face. Good anti-air and may serve as an alternative to your Scratch Wheel in case your opponent learned to parry it already. b) forward - you do a hand stand and do what is supposed to be a high side K but since you are upside-down, turns out to be an overhead,...correction, TOTALLY UNDETECTABLE overhead instead. c) crouching - it's just a slower but more damaging version of the crouching LP. A highly efficient confuser and a great combo filler as well so, like I said, use it much. d) jumping - both her legs will point at the same direction but the farther one would be folded while the nearer one would be out stretched. This is a very average move in terms of damage, speed, and priority. Worth mixing up with other jump-ins to confuse the parry masters. 3) HP - definitely high on damage. They may come out a little too slow and therefore also a little too low on priority but their awkwardness makes them a good confuser. a) standing - the farther leg "draws" a circle in front of Elena and hits the opponent's face at the peak. High on damage yet low on reach, recovery, and execution speed. Not to be depended on very much. b) crouching - from a crouching position, Elena does a high K with her nearer leg in this of course serves well as an anti-air. I think this move is a lot more damaging than the Scratch Wheel in the case of air-borne opponents but still I'd rather use a special than a normal. c) jumping - it's just a slower but more damaging version of the jumping MP. This time her farther leg points a little more downward as if allowing her nearer one to unleash its power, but that's just trivial. 4) LK - too slow for poking and yet too low in damage for a counter move so don't use these moves much or maybe just don't use them at all. a) standing - just a basic kick to the shin that's too slow for a low damaging attack. b) crouching - Elena's folded front leg just turns side ways and stretches out while the whole side of the foot does not leave the ground. Just as damaging as the crouching LP but comes out slower so don't use it. c) jumping - you kick diagonally downward with your foot upright, allowing your heel to connect. Not a very good air move so don't use it at all. 5) MK - nothing these can do that can't be replaced by a more efficient version of another move (in this case either an LK or an MP) so use them only for a confusing variety. a) standing - it's just a lower-hitting yet equally damaging version of the standing MP. b) forward - you do a hand stand and do what is supposed to be a high side K but since you are upside-down, turns out to be an overhead,...correction, TOTALLY UNDETECTABLE overhead instead. Sounds like the forward MP? Well that's because their only difference is the foot used. This move makes use of the farther foot while the forward MP uses the other. Added note: this version has a shorter reach. c) crouching - it's just a slower but more damaging version of the crouching LK. Not a good confuser nor a good combo filler so don't use it much. d) jumping - its just a lower-hitting version of the jumping MP. Nothing more I can say about it except that it would just be as average as the said move. 6) HK - damaging yet a little slow on the execution time and priority. Still worth trying though... a) standing - I can't really describe it. You'll have to see it for yourself. Let's just say it's her farther leg that attacks, targeting the head. It sort of makes an outward arc in front of Elena. b) back - this is a higher damaging yet axe kick version of the standing HK. Naturally I wouldn't be able to describe this move much either. c) crouching - both Elena's feet stretch out to sweep the opponent while her TOES never leave the ground. You've probably already figured out the only posible position she should be in for this move to pull off. In case not, she's lying face first on the ground. d) jumping - you do some sort of cartwheel in mid-air and hit the opponent while you're inverted. This is her nest jump-in combo starter because of its two-hit damaging property and not only that, it comes out fast and has some good priority too. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ____ _ _ ___ ____ ____ ___ ____ __ __ (_ _)( \/ ) / __)( _ \( ___) / __)(_ _) /__\ ( ) _)(_ \ / \__ \ )___/ )__) ( (__ _)(_ /(__)\ )(__ (____) \/ () (___/(__) (____) \___)(____)(__)(__)(____) __ __ _____ _ _ ____ ___ ( \/ )( _ )( \/ )( ___)/ __) ) ( )(_)( \ / )__) \__ \ (_/\/\_)(_____) \/ (____)(___/ * EX version - done by pressing two P/K instead of one in every move - basically just increases in speed and number of hits 1. Scratch Wheel - F,D,DF+K Her version of the Shoryuken. As you may have guessed, she uses her legs in this move, and in all her other moves. Imagine Guile doing a flask K but then he doesn't flip---the result is a big arc done by his nearer leg and that's just what Elena does in this move. Always use the HK version because its speed does not make it much of a risk. 2. Mallet Smash - F,DF,D,DB,B+P A special overhead wherein you jump at an arc towards your opponent and land your foot on his skull. It's advisable to use the MP version as it is the most balanced, in terms of range, damage, and predictability among the three. 3. Rhino Horn - D,DF,F+K Useless, actually. She does an unconventional flying kick that's high on damage, but low on effectivity and even lower on recovery. Opponents can just duck from this move and they'll be fine. Use this to surprise opponents who jump back (except Akuma who has an air fireball) especially if they've got low life left and would normally exchange hits with you and be KOed. However if they are able to parry, THEN you'll realize the gravity of your mistake. 4. Spinning Scythe - D,DB,B+K Elena bows and does a back kick that hits the opponent's chest. She then spins and kicks in the same way twice if you repeat the code twice. Nice on damage but very easy to parry and counter so don't rely on it much. 5. Lynx Tail - B,D,DB+K A four hit sweep that's sure to be nice on the chipping part. It is, however, easy to block the first two strikes, which is followed by a slight pause that gives enough time for experts to land in a combo to super---ouch! %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% _ _ ___ __ __ ____ ____ ____ ___ ( \/ ) / __)( )( )( _ \( ___)( _ \/ __) \ / \__ \ )(__)( )___/ )__) ) /\__ \ \/ () (___/(______)(__) (____)(_)\_)(___/ 1. Spinning Beat - D,DF,F,D,DF,F+K (comes in three short super bars) Three Scratch Wheels, the last one having more hits and more damage. Mostly used in combos. 2. Brave Dance - D,DF,F,D,DF,F+K (comes in two moderately long super bars) You leap for the opponent and if you connect the first hit, even if it is blocked, you'll follow up with a multitude of kicks that'd knock the opponent off his feet in the end. It IS quite easy to be on the receiving end of a combo to super if this move is blocked so might as well gamble with an HK Scratch Wheel right after to nail him just in case he's too slow to retaliate. Always remember that a blocked sweep from your opponent would be his downfall if you are equipped with this super 3. Healing - D,DF,F,D,DF,F+P (comes in one long super bar) Very self-explanatory. At first I thought this was the cheapest move in all of SF, but then I remember GILL'S healing super---now that's what I call CHEAP, not to mention his Angel of Death thingy super. Anyway, unlike Gill's healing super, this move only restores about one-fourth of your life and that is, IF you don't get hit during the process, which, again unlike Gill's healing super, is very far from possible. Use this move every after a successfully connected Scratch Wheel. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% _ _ ____ ___ _____ __ __ ____ _____ ___ ( \/ )(_ _) / __)( _ )( \/ )( _ \( _ )/ __) \ / _)(_ ( (__ )(_)( ) ( ) _ < )(_)( \__ \ \/ (____)() \___)(_____)(_/\/\_)(____/(_____)(___/ (every HK Scratch Wheel may be followed by any of her damaging, not healing, supers) (if you are using her healing super, you may cancel the landing animation into that when you time it right) Beginner 1) HP-> HK 2) MK-> D+HP 3) UF-> HP-> D+HP 4) UF-> HK-> D+HP 5) UF-> HP-> D+LK-> HK Scratch Wheel 6) UF-> HK-> D+LK-> HK Scratch Wheel 7) UF-> HP-> D+LP-> HK Scratch Wheel 8) UF-> HK-> D+LP-> HK Scratch Wheel Intermediate 1) UF-> HP-> D+MP-> HK Scratch Wheel 2) UF-> HK-> D+MP-> HK Scratch Wheel Expert 1) UF-> MP-> HP(mid-air)-> LP-> LK-> HK Scratch Wheel Improbable yet Possible 1) Fully charged with at least two Spinning Beats (11-hits) UF-> HK-> D+MK-> EX Lynx Tail-> Spinning Beat * The EX Lynx Tail must be cancelled into the Spinning Beat %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% _ _ ____ ____ _ _ ___ ( \/ )(_ _)(_ _) ( \/ )/ __) \ / _)(_ _)(_ \ / \__ \ \/ (____)(____)() \/ (___/() ___ _____ __ __ ____ __ __ ____ ____ ____ / __)( _ )( \/ )( _ \( )( )(_ _)( ___)( _ \ ( (__ )(_)( ) ( )___/ )(__)( )( )__) ) / \___)(_____)(_/\/\_)(__) (______) (__) (____)(_)\_) * A general strategy would be to do a D+LK to MP Mallet Smash your opponent repeatedly. It would give you a low ranking afterwards but, it's better you know about it just in case. * These are NOT 100% applicable in all cases. There's always a chance, slim as it may be, that the computer did not follow what I say below. But it's safe to say that if you follow my guidelines, you'll always win. * Spinning Beat is the most recommended super for the computer Akuma - if you block a combo of his that ended with a Hadouken, do an HK Scratch Wheel cause he'll jump and try to do another dive K combo - if he's in the corner and you do an LK Scratch Wheel, he'll jump and you must repeat the Scratch Wheel this time using an HK to counter. You may also want to do a Spinning Beat instead. Alex - whenever he does an HP Back Fist, duck. He'll follow up with a Double Dive P which you should be ready to parry and counter - if he suddenly walks back for 3 sec, get ready to parry his charging elbow Chunli - she wouldn't be herself if she didn't jump at least 10 times per match. Have a handy HK Scratch Wheel at your disposal Dudley - he is, in my opinion, the hardest to parry cause it's so dam hard to anticipate his moves. A good strategy would be to block his attacks and retaliate - note: don't block all day, especially if he's close cause he, like most computer opponents, can always throw you when you least expect it Elena - memorize her body language and you'll see her charging kick from a mile away - low blocking her D+LK will make her do an overhead kick and follow it with a sweep so counter as you see fit - she'll super jump for you if you're too far away so time your HK Scratch Wheel wisely Gill - continue parrying his fireballs until he does something else - he rarely parries in mid-air so you know what to do - don't get intimidated by his meteor shower; it can be parried - get intimidated by his ULTRA CHEAP angel of death super - have at least one super ready to counter his resurrection super Hugo - jab(kick) occasionally to make sure he doesn't grapple you - when he jumps, carefully time a sweep cause he never expects it Ibuki - if she jumps back, she'll throw a dagger so don't try to follow - if she jumps forward, meet her in the air and pummel her to the ground with a normal air attack. Ken - don't jump on him or if you do, get ready to parry a three-hit Shoryuken - if he's near fully charged and you launch an LK Scratch Wheel, he'll jump and propell himself with an EX Tatsumaki, landing behind you. Makoto - don't risk slow moves even if you think their damage is worth the wait. She'll surely punish you with her speedy power P - don't HK repeatedly just to charge up your super meter. She'll see to it that you learn your lesson Necro - don't jump cause he has a whole lot of ways to counter - his mid-air drill K is always followed by a sweep - he mixes his groud and air attacks but keep an eye on his feet and you'll know when to do an HK Scratch Wheel Oro - he'll always follow a straight fireball with an upward one - he rarely uses his uppercut now. That means you can always beat him via jump-in combos Q - he's crap. Don't know why he was chosen for a secret challenger. Not much strategy is needed for him. He can be obliterated even by simple jump-in combos Remy - concentrate on countering his attacks and low parrying his projectile - don't rush cause that's what he's waiting for - if you must jump, be sure you're ready to parry a 2 hit flash kick Ryu - if he dashes backwards, expect two hadoukens to come your way. Jump and attack Sean - you're half-screen away and you do an LK Scratch Wheel, he'll always counter with a hopping heel K which you, in turn can counter with a parry-> super - two D+LK s will always be followed by a hopping heel k. Parry and super Twelve - don't lose hope if he's been countering all your jump-ins for half the round. he won't be countering the succeeding ones and thus victory for you - keep an eye out for his invisibility. It's when you give all you've got: He'll accept every last bit of it Urien - crouching for 3 or more seconds yields a dive knee - walking back for sec yields a charging shoulder - standing for 3 or more seconds yields a projectile Yang/Yun - they may have different abilities, but the strategies the computer has in mind when playing them are identical - whenever they're very far from you, they'll super jump and dive K. You'll parry and super %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% _ _ ____ ____ ____ _ _ ___ _ _ __ __ __ __ __ _ _ ( \/ )(_ _)(_ _)(_ _) ( \/ )/ __) ( )_( )( )( )( \/ ) /__\ ( \( ) \ / _)(_ _)(_ _)(_ \ / \__ \ ) _ ( )(__)( ) ( /(__)\ ) ( \/ (____)(____)(____)() \/ (___/() (_) (_)(______)(_/\/\_)(__)(__)(_)\_) Well, there won't be any universal rules for fighting against humans cause no two humans think identically. There are, however, general rules that could apply to at most 80% of your encounters with human challengers 1) Brave Dance is the most recommended super As I have mentioned above, the Brave Dance can out-do an opponent in just about anything he's trying to pull off. And unlike the other, combo-based, supers, this one packs a lot of damage with it. Also, as an added feature, this supers comes in two bars, which means you can re-execute it should you miss. 2) Mix-up your D+MK, Overhead, and your throw If you get close to an opponent, try as randomly as possible to execute one of these attacks and follow it up with another randomly chosen move. Most of the time I just mix-up the crouching kick and the overhead punch and only use the throw when my opponents' getting the hang of it. 3) Try jumping straight up as the first round starts Normally, your challenger would throw a fireball which you should parry. If he jumps towards you, just do a HK. Sometimes he'll dash in. When this happens, repeatedly tap forward and LP+LK to anticipate either an attack or a throw. 4) Parrying is a big part of the game but... Elena does not rely on parrying that much. She's the offensive type. Besides, if you're using her the only good thing to do after parrying is a super. If, therefore, you haven't charged yourself up yet, better rely on your Scratch Wheel. It can counter just about anything you can parry except fireballs. 5) Remember that you are "the great pretender" Confusing opponents is what Elena does best. Aside from the conventional mixing up of your D+MK, Overhead, and Throw, you can use her LK Mallet Smash to get through low-blocking opponents. As I've mentioned above, A good strategy would be to hit him with a double F+LK and connect with this move. It won't register as a combo, but you're guaranteed at least one hit if you don't do it too often. And don't you forget her TOTALLY UNDETECTABLE overheads, namely, the F+MP and the F+MK! %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ____ _ _ ____ _ _ ____ ____ _ _ ___ (_ _)( \/ ) ( ___)( \( )( _ \ (_ _)( \( ) / __) _)(_ ) ( )__) ) ( )(_) ) _)(_ ) ( ( (_-. (____)(_/\_)() (____)(_)\_)(____/ (____)(_)\_) \___/ * Elena's sub-boss is Makoto and this is what they have to say: Makoto: What's wrong with you? Stop smiling like that---it's creepy! I came here for a serious fight. I'll punish you if you make fun out of me. Elena : I just wanted to be your friend. That's the reason we fight. We should enjoy ourselves! Makoto: Friend? I think I'll never understand you. * Elena's ending: Elena's talking to herself (I think she's writing a letter) "My dear Naru-chan, it's lonely that the harvest festival is over here in France. I remember when we were together for a festival in Japan, we had so much fun, even the fights were exciting. You really should meet my family. I think they'd like you." She leaves the cafe (where she was seated) and murmurs, "I also still got lots to do. I have to study!" %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% _ _ ___ ____ ____ ____ ____ ____ ___ ( \/ ) / __)( _ \( ___)( _ \ (_ _)(_ _)/ __) ) ( ( (__ ) / )__) )(_) ) _)(_ )( \__ \ (_/\_)() \___)(_)\_)(____)(____/ (____) (__) (___/ Jeff Maxwell for sharing his opinions on the predictabilities of different computer opponents and... for constantly giving me a taste of brand new kung-fu shoes (but that's nothing compared to the taste of a friendly- looking cro*ch! (again, I meant croUch!) hehe) Red Phoenix (red_phoenix_1@hotmail.com) for info on the whats and hows of ASCII arts Nathan Arnold (natholomew@hotmail.com) for the MK-> D+HP combo BOBOtHEsTRaNgE@aol.com for the EX Lynx Tail-> Spinning Beat combo Gamefaqs.com for paying attention to this faq Capcom and all its affiliates for creating such a great game Ms. AsianCuteness for inspiring me in just about everything I do! %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% _ _ ____ ____ ____ _ _ ____ ___ ____ _____ _ _ ( \/ )(_ _) ( _ \( ___)( \/ )(_ _)/ __)(_ _)( _ )( \( ) ) ( _)(_ ) / )__) \ / _)(_ \__ \ _)(_ )(_)( ) ( (_/\_)(____)() (_)\_)(____) \/ (____)(___/(____)(_____)(_)\_) _ _ ____ ___ ____ _____ ____ _ _ ( )_( )(_ _)/ __)(_ _)( _ )( _ \( \/ ) ) _ ( _)(_ \__ \ )( )(_)( ) / \ / (_) (_)(____)(___/ (__) (_____)(_)\_) (__) v1.2 - added combos v1.1 - improved ASCII art %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% _ _ ____ ____ ____ ____ _ _ __ __ ( \/ )(_ _)(_ _) ( ___)(_ _)( \( ) /__\ ( ) ) ( _)(_ _)(_ )__) _)(_ ) ( /(__)\ )(__ (_/\_)(____)(____)() (__) (____)(_)\_)(__)(__)(____) _ _ _____ ____ ____ ___ ( \/\/ )( _ )( _ \( _ \ / __) ) ( )(_)( ) / )(_) )\__ \ (__/\__)(_____)(_)\_)(____/ (___/ Please feel free to email me if there's something about Elena I left out or if you just want to comment on my work. Thank you. If ever I revise this faq and add something you feel came from one of your emails to me, email me again and remind me bout it so I can give you credit. Thanks again. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% And just in case you read the last part of this faq before the first, allow me restate my legal notice... By gaining access to this faq you agree to the following terms: ___________________________________________________________________________________ =================================================================================== || || || 1) I, Joseph Christopher, the author of this faq, is not in any way || || liable for any harm that anybody thinks came from reading this faq. || || Examples of this harm include physical ones, such as getting mauled || || by someone who lost to you via a technique found in this faq, and || || emotional ones, such as experiencing humiliation upon the use or || || most likely misuse of yet another technique found in this faq. || || || || 2) If this faq was accessed from a source other than gamefaqs.com, nine || || out of ten chances are it is not in its latest update. You must || || therefore read the latest version of this faq first at the said web || || site before sending in any comments, suggestions, and/or corrections. || || As for webmasters, web page contibutors, and all similar personnel, || || posting this faq on any other website requires every last sentence, || || phrase, word, and character contained within this file included and || || unaltered. Keeping this faq as updated as it is on gamefaqs.com is || || preferable, though not required. || || || || 3) This faq is not to be profited from---directly, indirectly, or in || || whatever other way possible. By directly I mean earning less than, || || equal to, or greater than a cent's worth in cash, items, or services || || in exchange for part of or all the contents of this faq. On the || || other hand, by indirectly I mean using a part of or all the contents || || of this faq as a convincing factor for the purchase of another product || || thus directly or again indirectly yielding profit. || || || || 4) You will not use even a single phrase, sentence, or concept found || || anywhere in this faq on your own work, even if you expressed it in || || your own words, without at the very least giving me, Joseph Christopher, || || the author of this faq, full credit for it. If you in any way || || incorporated even a very minute part of the strategies found in this || || faq with your own in your work, then you must at the very least give || || me partial credit for it. || || || || 5) Ignorance of the law excuses no one, therefore if ever anything || || unlawful is done to this faq and/or to me, its author, the appropriate || || legal actions will be taken. If at any point you disagree to this || || or any of the above statements, delete this faq immediately and discard || || any help it has done for you. || || || =================================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~