* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * +-----------------------------------------------------------------+ * * | __________ _________ ___ ___ ___ __________ | * * | / / / \ | \ | | | | / / | * * | / ______/ / ___ \ | \ | | | | / __ / | * * | | (______ / / \ \ | \ | | | | / / |/ | * * | | \ | / / | | \| | | | | / | * * | \______ | | / / | | |\ | | | | \ | * * | ______) | \ \___/ / | | \ | | | \ \__|\ | * * | / / \ / | | \ | | | \ \ | * * | /_________/ \_________/ |___| \___| |___| \_________\ | * * | __ ___ __ ______ __ __ _____ __ __ _____ ____ | * * | / \ | \\ \/ /| __|| \ | ||_ _|| | | || __ \| __| | * * | / - || | |\ / | _| | |\| | | | | |_| || /| _| | * * | /__|_||__/ \/ |___||_| \_| |_| \_____||_|\_\|___| | * * | | * * +-----------------------------------------------------------------+ * * /##===---------------===##\ * * { S O N I C ' S Q U E S T } * * \##===---------------===##/ * * \ Version 1.3 / * * )===-----===( * * /(c)1999-2000 \ * * \ Nathan Tsui / * * \===-----===/ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ============================ TABLE of CONTENTS ============================ [1] Welcome! [2] About the Author [3] Storyline [4] Moves [5] Upgrade Items [6] Walkthrough [7] Action Stages [8] Sub-Games [9] Bosses Guide [10] Super Sonic [11] Credits [12] Version History [13] Copyright Information ================================================ 1. Welcome! ================================================ This is Sonic Adventure: Sonic's Quest! Sonic Adventure is the best game I've played in a long time, and really shows off Dreamcast and shows up PlayStation, Nintendo 64, and PC. This game is so fast that it might take you a while to get used to Sonic's speed. If you thought Sonic R was fast, man, are you in for a surprise. This game really brings back the classic 2D Sonic gameplay straight into 3D. Sonic Team did a really beautiful job on this game. This FAQ is here to help guide you in playing through Sonic's quest in Sonic Adventure. It covers what to do in and after every level, where to find all the Upgrade Items, how to defeat all the Bosses and more! ================================================ 2. About the Author ================================================ Yo! I'm Nathan Tsui, also known as Segaholic2! I have been playing videogames since the old Mario Brothers and Sonic the Hedgehog, and have finally reached the honor of getting to play the ultimate Sonic Adventure! Sonic the Hedgehog is my favorite videogame character, and seeing him again brings back lots of memories... I first played the Sonic Adventure "Limited Edition" from the Hollywood Video rental exclusive, not the Japanese import version. The "Limited Edition" means that the game is basically the Japanese Sonic Adventure with the voice-acting and text in English, although a few bugs were fixed. However, the "International Version" is the full game with all bugs fixed and extra options thrown in. This is one AWESOME game! If you have any comments, questions, or suggestions, please feel free to send them to Nathan Tsui at segaholic2@yahoo.com. Also e-mail me if you find any errors and I will fix them up in the next version, plus you will get your name in the Credits! E-mail me if you have any info I don't have here and I will give you full credit! ================================================ 3. Storyline ================================================ Sonic Adventure takes place in a busy city called Station Square, a beautiful natural habitat called Mystic Ruin, and Robotnik's giant flying fortress: the Egg Carrier. The evil Dr. Robotnik has come up with yet another plan to take over the world and to get rid of that confounded blue hedgehog who is responsible for thwarting every single one of his previous plans. Robotnik, who is also called "Eggman", has unearthed the deadly primal force known as "Chaos". This monster, being composed entirely of water and the power of the Chaos Emeralds, has the ability to take on any form it wishes, and the potential to grow in power every time it finds and absorbs the Chaos power in an Emerald. It is also responsible for the destruction of an entire civilization gen- erations ago... If the power of all 7 Chaos Emeralds is assimilated into Chaos, Chaos will become Perfect Chaos, the totally evil side of the Chaos Emeralds' power that even Sonic is helpless against. The only being that can stop this monster once it attains such power is Sonic the Hedgehog with the good power of the 7 Chaos Emeralds: Super Sonic. Are you ready for Sonic's greatest Adventure yet? "Let's get 'em!" ================================================ 4. Moves ================================================ Sonic has quite a bit of attacks and special moves. Some are available to perform at the beginning of the game, others cannot be performed un- til you obtain the special Upgrade Items strewn through-out the Adventure Fields (see Chapter 5). Anyways, you should be very familiar with both the basic and advanced moves and attacks as it is mandatory for long-term success in such areas as enemy combat and beating time records for some of those elusive A Emblems. ------------------------------ a. Run ------------------------------ Press the Joystick in the direction you wish to run. Sonic moves very fast, so it may take you a while to get used to his speed. The longer you hold down on the Joystick, the faster Sonic will move. The control is very responsive and it is very fun and satisfying just to watch Sonic's fluid movements. ------------------------------ b. Jump ------------------------------ Sonic's basic move. The longer you hold down the (A) button, the higher you jump. Sonic has an incredible hang-time, so utilize this for some of the longer jumps. By pressing (A) twice, you will perform the "Homing Attack", which will home you in on the nearest enemy or object. You have to guide Sonic in the correct direction with the joystick to be completely successful. By repeatedly pressing (A), you can attack many enemies in succession. If no attackable objects are within homing range, you will perform a "double-jump", which will throw you twice the distance of a normal jump. Become very accustomed with the "Homing Attack", as it is the most frequently used move in the game. ------------------------------ c. Spin-Dash (Turbo) ------------------------------ Press (X) or (B) to roll up into a ball and blast forward. This is great as an optional attack or as a way to get you around faster. By repeatedly pressing the button, you can cut down precious seconds when shooting for those A Emblems. ------------------------------ d. Grab and Throw ------------------------------ Press (Y) when near certain objects to pick them up and carry them around. To throw the object, run and press (Y). TRICK: For easier and longer throws, jump (press (A)) and then press (Y). ------------------------------ e. Light-Speed Dash ------------------------------ When you receive the Light-Speed Shoes (see Chapter 5a), you will be able to perform the Light-Speed Dash. This move allows you to follow a trail of rings indefinitely, even if the trail goes up into the air. Hold down the (X) or (B) button until Sonic stands up and says "Ready..." Walk into position and release the button to dash as Sonic yells "Go!" Even without rings, you will perform a speedy, though short dash in the direction you are pointed. When you get the Crystal Ring (see Chapter 5b), your time to charge up the Light-Speed Dash will be cut from 4 seconds down to 2 seconds. And when you get the Ancient Light (see Chapter 5c) the Light-Speed Dash will become the Light-Speed Attack, which will allow you to quickly take out a number of enemies at the same time. ================================================ 5. Upgrade Items ================================================ This is a list of the Permanent and Temporary Upgrade Items you can get in the game. All of Sonic's Upgrades except for maybe the Crystal Ring are essential for beating the game. All Temporary Upgrades can be found in the Action Stages only. ------------------------------ a. Light-Speed Shoes ------------------------------ You get this upgrade after beating Windy Valley. Go to the second part of Station Square. The manhole that was previously covered by the po- lice car is now open. Drop down and work your way around to find the Light-Speed Shoes. Your first opportunity to use these is immediately after obtaining them to get out of the sewer. The Shoes let you perform the Light-Speed Dash. ------------------------------ b. Crystal Ring ------------------------------ This is obtainable right after you have received the Light-Speed Shoes. Go to the Station Square Hotel and take the stairs up. Charge up the Light-Speed Dash and step on both buttons. Ride the rings quickly be- fore the door closes. This will cut the time required to charge up the Light-Speed Dash in half. ------------------------------ c. Ancient Light ------------------------------ You receive this after completing Speed Highway. Go to Mystic Ruins and enter the Ice Cave. Head all the way down the tunnel and head out the new opening. On a rock near the island is the Ancient Light. This gives you the Light-Speed Attack and is required to enter the Red Moun- tain Action Stage. ------------------------------ d. Temporary Upgrades ------------------------------ These are found almost exclusively in the Action Stages and are kept in cylinders which resemble red gumball machines. Attack them to open them up and obtain the item within. If you have enough speed you can just run through them to open them. Ring Cylinders: Will give you either a set or random amount of Rings. Set amounts are either 5 or 10 Rings. Random rings will give you 1, 5, 10, 15, 20, or 40 Rings. High-Speed Shoes: Will make Sonic run faster for approximately fifteen seconds. Smart Bomb: Will destroy all enemies within a certain proximity. Protection Shield: Will create a green orb around Sonic which will pro- tect Sonic for one hit. Magnetic Shield: Will create a silver orb around Sonic which will pro- tect Sonic for one hit. On top of this, the Magnetic Shield will cause all rings near Sonic to magnetically gravitate towards him! Invincibility Shield: Will cause Sonic to become invulnerable to all enemy attacks for approximately fifteen seconds. Extra Life/1-Up: Gives Sonic an extra life, a.k.a. a 1-Up. Get seven of these to get a free 7-Up soft drink! Just kidding... ================================================ 6. Walkthrough ================================================ You start the game with the fight with Chaos 0 (see Chapter 9a) in Station Square. After winning the boss fight and after a couple of movies, you appear in Station Square's Hotel. Jump across the pool and walk around the building to enter Action Stage 1: Emerald Coast (see Chapter 7a). After completing Emerald Coast, head to Mystic Ruins using the Train Station in Station Square. Head to Tails' Factory to engage in a fight with Egg Hornet (see Chapter 9b). Upon defeating Egg Hornet, head up to Tails' Factory and take the Wind Key which is sitting in front of the door. Go to the cave near the Mystic Ruin's Lake and put down the Key near the vortex. The wind will blow harder. Walk in to enter Action Stage 2: Windy Valley (see Chapter 7b). After beating Windy Valley, take the train back to Station Square. Head to the second part of the city where the Chaos 0 fight took place. The manhole that was previously covered by a police car will now be un- covered. Drop down and walk around to find the Light-Speed Shoes. Use the Light-Speed Dash to exit the sewers. Now go to the Hotel and get the Crystal Ring (see Chapter 5b). Now go to the Casino area via the Hotel or Train Station. The door is locked, so charge up the Light- Speed Dash. Push the button and run up the trail of rings to unlock the door and enter Action Stage 3: Casinopolis (see Chapter 7c). When you leave Casinopolis, a Key will fall in the alley. After a couple of movies, grab the Ice Key and take the train to Mystic Ruin. A new tunnel will open. Head through it and place the Ice Key on the pedestal to open the ice cave. Jump across the pool and climb the lad- der to enter Action Stage 4: IceCap (see Chapter 7d). Leave the cave and head to the Mystic Ruin Lake. You will encounter Knuckles and have a brief fight with him (see Chapter 9c). Afterwards Eggman and Chaos will appear and take the Emeralds. Now you have to fight Chaos 4 (see Chapter 9d). After the fight head back to Tails' Factory to enter Sub-Game Sky Chase Act 1 (see Chapter 8a). After getting shot down, head to the Casino area for a movie. Now head back to the first section of Station Square and head to the Twinkle Park entrance for another movie. Enter Action Stage 5: Twinkle Park (see Chapter 7e). After beating Twinkle Park, you will be in a small room. You can enter the Sub-Game Twinkle Circuit from here (see Chapter 8b) or leave through the other door. A Keycard will appear in Station Square. Pick it up and take it to the garage door. It will open. Take either elevator up to enter Action Stage 6: Speed Highway (see Chapter 7f). Finding yourself in the second section of Station Square, head to the Casino Area. After a movie, take the train to Mystic Ruin. After an- other movie, head through the area to the Ice Cave, but instead of entering it, run past it. Head all the way through the tunnel to find a new area. Run forward and find the Ancient Light Upgrade (see Chapter 5c). Use the new Light-Speed Attack on the monkey to open up Action Stage 7: Red Mountain (see Chapter 7g). After beating Red Mountain, watch a movie, then play Sub-Game Sky Chase Act 2 (see Chapter 8a). You will have to fight the Egg Carrier's Main Gun (see Chapter 9e). After this, you will land on the Egg Carrier. Walk around and the Egg Carrier will transform. You can now enter Action Stage 8: Sky Deck (see Chapter 7h). After beating Sky Deck, you will be inside the Egg Carrier. Take the yellow pod up to see a movie. You now have to fight E-102 'y' (see Chapter 9f). After another movie, take the door on the left. Press the button and Light-Speed Dash using the trail of rings to enter the Egg Carrier's control room. Stand on the big chair and it will move for- ward. Press the button behind it to return the Egg Carrier to its nor- mal state. Now go through the door and to the center of the deck. You will encounter and have to fight Chaos 6 (see Chapter 9g). After anoth- er movie you will be in front of a temple. Go in to enter Action Stage 9: Lost World (see Chapter 7i). After beating Lost World Sonic will have a vision. Head towards the shrine to see another movie. Now you will wake up and see Eggman. Run through the Rain Forest and find the Egg Carrier's Docking Station. Jump on the buttons in this sequence: middle left, lower left, lower right, middle right. They will all light up and you can now enter the final Action Stage 10: Final Egg (see Chapter 7j). Upon beating Final Egg, Sonic will have his final show-down with Eggman in his Egg Viper. Please see Chapter 9h for details on beating Sonic's final boss. When you beat Egg Viper (it may take you a few tries, but since you have unlimited Continues just stick to it and eventually you'll do it!) you will be treated to a really cool ending and credits sequence. Notice how Sonic jumps at the screen at the end. This is a tradition that has been followed since the original Sonic the Hedgehog on Sega Genesis. If you watch through the entire credits sequence, you will get to see a cool picture of Sonic finally getting his vacation, and then you will be awarded another Emblem just for your patience! Aren't you glad you watched the credits now? ================================================ 7. Action Stages ================================================ This section does not go into detail on how to beat every single level. It will tell you the A Emblem time requirements and the biggest and best short-cuts to take in each stage. Since most of the Action Stages are pretty straight-forward, I doubt you will have too much trouble beating them. All the C Emblems require that you just beat the level the first time. All the B Emblems require that you beat the level with 50 rings. Just saying it now so I don't have to repeat myself 10 times. ;) ------------------------------ a. Emerald Coast ------------------------------ A Emblem time: 2 minutes For the A Emblem, run along the side of the wall right after entering the second section. You have to make it into the tunnel up in the wall to take a crucial short-cut. Another important short-cut is when you reach the whole-pipe where you loop three times, run around and jump over the water to the left of it. Right after that, hit the speed up and immediately Spin-Dash up the ramp. Hold hard right to skip a big chunk of the level. Run up to the spring and continue as usual. ------------------------------ b. Windy Valley ------------------------------ A Emblem time: 3 minutes Use your homing attack near the beginning on the little fan things. In the Tornado, hold down right after hitting the first spring to get to the Number Pads quicker. Also, when you are dropping into the third section of the level, adjust the camera quickly and drop past the first walkway onto the one below. This one's pretty easy. ------------------------------ c. Casinopolis ------------------------------ A Emblem time: 5 minutes Lose a pinball game to fall into the sewers. Take the straight, then left path to collect more than 250 rings. Near the end of the garbage section, use the Light-Speed Dash to get more rings, a shield, and invincibility. Repeat quickly after dumping. If you get hit in the sewers, you have to quit the level since the cylinders do not re- produce. ------------------------------ d. IceCap ------------------------------ A Emblem time: 4 minutes In the big snowy field, immediately go left or down after the camera change, and Light-Speed Dash on the hill to reach the Number Pads. Warp quickly to skip the entire first section. Just as you hit the first point marker, jump off and stay near the wall to skip a little bit of the level (don't fall all the way to the ground). In the snowboarding section, take as many ramps as you can to push yourself forward. Make sure to stay in the center near the end to catch the really good ramps. ------------------------------ e. Twinkle Park ------------------------------ A Emblem time: 3 minutes At the beginning, get into a cart immediately and get out of there. At the end of the roller-coaster ride, hold Down-Left on the joystick to avoid falling down the hole. Now backtrack up the roller-coaster track slowly until you fall down. You should land on a platform. Jump very far and across towards the courtyard and double-jump to "pop" farther. Go right to hit the triple-spring. After the last point marker, use the spring, then jump to the highest platform. Now jump across to the building on the left. Jump out and around the little fence towards the left, and then Spin-Dash up the slope. The goal is on the left. ------------------------------ f. Speed Highway ------------------------------ A Emblem time: 2 minutes, 30 seconds After the first point marker run along the side of the building to take the "high way" ( >;p ). This is really the only major short-cut in this stage. In the last section, go up the street and turn left when you hit the main road. Spin-Dash like crazy on the far (right) side of the road until you hit a spring. Go through the buildings and hit the dash panel to send yourself flying up the street. Run up to the fountain Spin- Dashing all the way. ------------------------------ g. Red Mountain ------------------------------ A Emblem time: 3 minutes Take the first rocket and hold right to hit a spring short-cut. After the second rocket ride, hold up to land next to a spring. Up on the ledge, immediately run across the bridge. Spin-Dash up the slope to the right and hit the spring beyond the goodies. After the first tram ride, cross the bridge that falls apart and cross the short trail of Bladed Spinners to the Extra Life. Go right and take the number pads. Right after you get past the tilting platforms, look right and use the Light-Speed Dash on the trail of rings. Take the rocket immediately to short-cut to the last tram ride. In the lava section, use the Light- Speed Dash before the place with the spike-balls and big boxes to short-cut to the second-last point marker (just take it slowly your first time through and you should be able to find it). ------------------------------ h. Sky Deck ------------------------------ A Emblem time: 5 minutes At the second point marker don't take the dash panel. Turn right and cross the Bladed Spinners to a platform. Take the turning crane and drop onto the next platform, where there is a rocket. After that, jump to the left to get an Invincibility, which lets you climb the ladder without bothering with the spike balls. In the vertical section, Spin-Dash quickly up before the ship tilts to hit the save marker and spring. ------------------------------ i. Lost World ------------------------------ A Emblem time: 4 minutes, 30 seconds In the snake room, first go all the way around the platform without raising the water level. Climb up and hit the first door switch there. Then jump up and hit the water switch. After the last water switch, roll backwards down the snake to reach the last door switch quickly. As you arrive in the mirror room you need to jump over the mirrors. Guess-jump your way through it. After the first right turn, head straight for a long jump that will short-cut you across to a path that will skip the turning blocks. At the end you need to Light-Speed Dash. In the room with the switches and the blue panels on the wall, jump on either button twice to line up and light up the wall panels on the right. Run straight up them and onto the lip of the ledge. Walk along to the left and jump up into the opening in the wall. Wait for the camera to adjust and Light-Speed Dash after hitting the button that produces a trail of rings. ------------------------------ j. Final Egg ------------------------------ A Emblem time: 4 minutes, 30 seconds You should have anything under 30 seconds at the second point marker. You have to use the dash panels in the big rotating rooms to make it out. If you climb the walls too much, jump off and "pop" to get farther. Immediately in the second section, jump off the first place as far as you can go and target the Bladed Spinner to shave off a couple more seconds. The swinging hammers after the third point marker are tough. Jump under or over, just don't wait too long. You should make the fourth point marker with around 2:30 on your clock. Immediately after the fourth point marker jump off and to the right so that Sonic is spinning into the circular wall. When you get low enough press (A) again to pop safely and quickly onto the circular walkway. Run into the elevator. Next is what I call the "1-Up Room" due to its two 1-Ups, a Magnetic Shield and four Random Ring Cylinders. Dash through the center to grab the 1-Up and Shield, and have someone use Tails to hit the spring in the upper-right-hand corner to nab another life. In the first Beat room do not roll. Just jump long and far; do NOT Home-Attack. Get to the ladder quick and climb up. Next is the fifth point marker. Use the fans quickly and keep on moving. After five sets of fans is the second Beat room. Jump again to hit the dash panel on the far side of the room. After the sixth point marker is the big drop. Stay a little off-center towards the right side of the wall. You'll land on a plat- form. Quickly use the fans to enter the third Beat room. Jump towards the right. Spin-Dash through the big room to get to the seventh point marker. Follow the turn and Spin-Dash past the Egg Keeper. Keep Spin- Dashing and take a left-right turn to get to the eighth and final point marker. You need around 10 seconds left to get the A now. Charge up your Light-Speed Dash in the tunnel before the final room, then run into the room and jump far and over the Egg Keepers. Do NOT Home-Attack or you will lose time and end your hopes of getting the Emblem. Jump as far as you can towards the ring line, still holding your Light-Speed Dash charged. Let go of (X) in mid-air to Light-Speed Dash. If you fail you can always select "Restart" from the pause menu and try again from the last point marker. ================================================ 8. Sub-Games ================================================ The Sub-Games are one of the things that give Sonic Adventure such high replay-value. I find myself coming back to these games repeatedly, try- ing to beat my old high-scores. Listed here are short descriptions for all and how many Sonic Emblems you can earn from each. ------------------------------ a. Sky Chase Acts I & II ------------------------------ Press (A), (X), or (B) to shoot down the aircraft coming at you. Hold down any of the buttons and pass the cross-hairs over enemies to target them. Release the button the fire homing missiles at them. Make sure you shoot down as many of the enemies as you can. The first Sonic Emblem is for completing the Sub-Game, the second for beating a set high score. Sky Chase Act I = 8000 points Sky Chase Act II = 20000 points (4 Emblems total) ------------------------------ b. Twinkle Circuit ------------------------------ Press (A) to accelerate and (B) to brake. You can also use the (L) and (R) Triggers to make harder turns. Just a timed race through a futur- istic amusement roller-coaster ride. Go as slow as you can your first time through to get the first Emblem. Now beat your easy-to-beat "high" score to get the second Emblem! Hehehe... (2 Emblems total) TRICK: Press (A) right after the screen says "GO!" to blast forward. ------------------------------ c. Sand Hill ------------------------------ Go through as many gates as possible. Every time you pass through a gate, you get "x1". You must pass through a gate within three seconds of the last one to get "x2", "x3", etc...multiplying your score with each gate. If you don't hit one within three seconds of the last one, you'll start over again at "x1". The first Emblem is received just for completing the game. The second Emblem is received for beating a high score of 10000 points. To do this it is ABSOLUTELY necessary that you do NOT lose your "chain" of gates (skip that one ramp), and that you beat the game fast enough to receive the 5000 point Time Bonus. Of course, there's always the hard way... Ever tried hitting that one ramp over and over and over and over and over...? (2 Emblems total) ------------------------------ e. Chao ------------------------------ This sub-chapter will only tell you where to find the special Chao Eggs and the locations of the Chao Gardens. I will not go in-depth into how to raise a good Chao and such... If you want that information I highly recommend Mike White's excellent A-Life FAQ which can be found at GameFAQs.com. There are 5 Sonic Emblems to be earned from the Chao Races. CHAO GARDENS --------- Station Square: Enter the Station Square Hotel. Take the left elevator upstairs. Mystic Ruin: Enter the cave that is to the left of Tails' Workshop. Head down it and jump in the mine-cart. Egg Carrier: Enter the interior of the Carrier. On the high end, spell out the word "EGGMAN" by jumping on the floor plates. Head through the door and jump on the transport plate. CHAO EGGS --------- Gold Egg: Take the stone from Station Square's courtyard (where you first fought Chaos 0). It's in the grass on your immediate left as you enter. Now carry it back to the Antique Shop. Put it down and take the Gold Egg. Now place the stone on the pedestal to re-open the doors. Take your Egg and head out. Silver Egg: At the Mystic Ruin's Lake, push in a protruding rock on the wall. An Egg will pop out. Wait for it to float to shore before picking it up and carrying it off. Black Egg: In the interior of the Egg Carrier, there are three doors next to each other on the bottom floor. Take the one on the right and walk past the Hedgehog Hammer sub-game and take the door on the opposite side of the room. Jump on the second button to open the second jail- cell to take the Egg. (Sonic cannot get this Egg; try Amy or Big) ================================================ 9. Bosses Guide ================================================ This chapter is ripped right out of my own Sonic Adventure Bosses Guide so it's not like I'll be suing myself over copyrights. This will hope- fully help you with the bosses Sonic will encounter in his Adventure Quest, and if you're trying to beat time records in Time Trial: Bosses Mode (only available after completing Sonic's Quest). ------------------------------ a. Chaos 0 ------------------------------ Whenever Chaos 0 is standing totally upright and you can see his pink brain, home-attack him. After two hits he will jump onto the light poles. Run around in circles to avoid his arm attacks. When he jumps back down, hit him again quickly to end the fight. Three hits total. ------------------------------ b. Egg Hornet ------------------------------ Run like crazy while Dr. Robotnik shoots missiles at you. When he dashes into the ground, move away, then attack him. He'll repeat the procedure again, this time shooting more missiles. The third time he will launch three volleys of missiles, then charge the ground. Hit him for the last time. Three hits total. ------------------------------ c. Knuckles ------------------------------ Not really a boss, but you will encounter the other characters in a fight occasionally. Run around and hit him when he's standing still. Don't get too close or he'll punch you good! Keep your distance and avoid his gliding attacks. By the way, who else can't stand the way Knuckles says, "Oh no!"? Three strikes and he's...OUTTA THERE! ------------------------------ d. Chaos 4 ------------------------------ Jump from lily-pad to lily-pad. But it really doesn't matter since you take a while to sink into the water, so just keep on jumping. Stay away from Chaos 4 and hit him when he surfaces and sits still in the water. Watch out for his tail whip, since he throws a heat wave at you! Five hits will sink Chaos 4. ------------------------------ e. Egg Carrier's Main Gun ------------------------------ Point the Tornado's target at the Gun and repeatedly shoot the gun. This one's really easy. It doesn't matter if you get hit if you have lots of health left. ------------------------------ f. E-102 'y' ------------------------------ Another character fight! Just run around like crazy and hit him in the back to be safe. Don't stand still or he'll blast you! At the beginning of the fight, E-102 will stand and target you. After the first hit, he'll jump, glide, and target. Lastly he'll roll around and shoot you. One thing I noticed is that E-102's targeting system actually reads Sonic as three to four enemies at the same time! Guess Sonic is faster than (even) I thought. Three hits and it's over. ------------------------------ g. Chaos 6 ------------------------------ Hit the hovering ice-bots Robotnik drops to knock them onto the ground. Pick them up and throw them at Chaos 6 to freeze him. Now run up and hit him. TRICK: To get more distance into your throws, jump and then press (Y). TRICK: Immediately after Chaos 6 gets frozen, charge up a Light-Speed Dash. Run up to Chaos 6 and perform the Light-Speed Attack for double damage! He'll chase you around a lot, and sometimes tail-whip attack. Watch out when he tries to entangle you with his multiple arms! Four regular jump-attacks, or two Light-Speed Attacks will crush this ice-cube. ------------------------------ h. Egg Viper ------------------------------ Keep running to avoid the lasers Dr. Robotnik shoots at you. After that he'll gloat at you. Home-Attack him now. He'll repeat his laser attack, but now he'll shoot a big explosive bomb at you after that sequence. Now you have to hit all three sections of his tail to reach him. Home- Attack all three sections, then jump again to hit his pod. You'll land on the opposite platform. Run from the lasers and bomb again. Hit the three tail lights and Eggman's pod again. After landing on the platform you started on, he'll shoot the lasers and bomb and then chase you across the platform. It's easier to run TOWARDS Robotnik and dodge left and right so he'll go past you and stop shooting. Hit the lights and Eggman again. After the laser attack he'll throw a spinning blade disc at you. Jump long and straight up to land on it. Ride it back to Eggman and hit him. Now Robotnik will totally take out the other platform and an end block. He'll throw the disc again. Ride it back and hit him again. He'll go to the other end and do the same. Ride the disc and hit Eggman for the last time. Don't put the controller down and start rejoicing just yet! Robotnik has one last trick up his sleeve. He'll try to crash into the platform you're standing on, so get ready to move. Seven hits makes this the longest boss in Sonic Adventure. ================================================ 10. Super Sonic ================================================ Before Super Sonic becomes available, you must complete all six of the individual character quests. You start with a WHOLE bunch of movies. Finally you will get to control your blue speedy self. Head through the Ice Cave towards the Floating Island's resting place to find Knux and Eggman. You will have another vision with Tikal. Run up to the temple. After a couple more movies, head to where Tikal is. Follow her. After some more movies, head back to the Mystic Ruin's Rain Forest. A lot more movies, including a nice FMV, and Tikal will appear...in the flesh! After some MORE movies (one of which includes a cameo of every single one of the other five characters) Sonic takes the 7 Emeralds and morphs into the ultimate Super Sonic! Finally you get to the fight! There are only a couple things to remem- ber: you start with 50 rings. 1 ring is drained every second. When you reach 0 rings Super Sonic will revert back to regular Sonic and die. While fighting Perfect Chaos, avoid the blasts as best you can. Gain as much speed as you can and run into Chaos' base to spiral up and hit his brain. If you don't have enough speed your attack will fail. Don't go out of your way to get rings; this slows you down too much. You will have to hit Perfect Chaos 3 times to defeat his first form, then anoth- er 3 times to finish him off for good. Here are some tips to help you. All of the turns in the city are right turns, except for one quick left-right turn. If you do NOT pick up any rings, you will only have time for one unsuccessful run (unless you do something really silly like mash your face into a ramp). Good luck! ================================================ 11. Credits ================================================ Nathan "Segaholic2" Tsui- E-Mail: segaholic2@yahoo.com AOL Instant Messenger: Segaholic2 AARGH! I STILL had to do all the work on this FAQ, even on the update, 'cuz my bro was too busy playing Sega Swirl! All the credit in this FAQ still goes to ME and ME alone! Except for everyone else who has sup- ported me and my writing and for Sonic Team for making this game (of course). Sonic Team- (http://www.sega.co.jp/sonicteam) Thanks to them for making this gem of a game and creating the most successful videogame character of all time: Sonic the Hedgehog! ================================================ 12. Version History ================================================ Version 1.0- Commenced 2:23 PM 09/20/1999 Completed 9:18 AM 10/09/1999 First release! Version 1.1- Updated 4:02 PM 10/19/1999 Changed intro for Chapter 7: Action Stages. Added Temporary Upgrades to Chapter 5: Upgrade Items. Version 1.2- Updated 12:55 PM 12/19/1999 Updated Chapter 7: Action Stages. Minor info changes and updates. Version 1.3- Updated 2:00 PM 02/22/2000 Elaborated on all the individual Action Stage sections. Elaborated on all the Sub-Game sections. Elaborated on all the Boss sections. Minor info changes and updates. ================================================ 13. Copyright Information ================================================ Sonic Adventure, Sonic the Hedgehog, Dr. Robotnik, and all other related characters and titles are Copyright (c)1998/1999 Sega Enterprises, Ltd. This FAQ is Copyright (c)1999-2000 Nathan Tsui (segaholic2@yahoo.com). You may distribute this FAQ as long as it is unaltered and NOT SOLD FOR MONEY. Nathan Tsui alone has the right to make changes to or update this FAQ. Any unauthorized changes are not approved of by Nathan Tsui and are prohibited by law. What that basically means is that you can give it to whoever you want as long as you do not change one letter of it and don't put your name where mine is (a.k.a. stealing). /##===--------------------===##\ { Sonic Adventure: Sonic's Quest } \===---> by Nathan Tsui <---===/ \ (c)1999-2000 Nathan Tsui / \ All rights reserved. / \##===------------===##/