________ ______ ___ __ __ _______ __________ / _____/ / __ \ | \ | | | | / __ / / \ ( (_____ / / \ \ | \| | | | / / \/ /________ \ \____ \ | / / | | ` | | |( ( _______) | _____) | \ \__/ / | |\ | | | \ \__/\ .·Ż / /_______/ \______/ |__| \___| |__| \______\ / ________.·' ___ ____ ____ ___ ___ / /__________ //\ || \ \\ / ||_ ||\ | || || | ||__) ||_ / / //ŻŻ\ ||__/ \\/ ||___ || \| || \\__/ || \ ||_ /______________/ COMPLETE GUIDE _____________ | VERSION 0.6 | _______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻ / | \ a) / Nathan | Jason \ Hey readers! As this FAQ is in \ Tsui and Tsui / very primitive stages, this title \_______|_______/ isn't done yet! So we need your | (c) 2001 | help deciding which of the two ŻŻŻŻŻŻŻŻŻŻŻ author-ship thingies on the left ____________or____________ to use. Drop us a line at our e-mail, or catch us on AIM (see _______________ chapter [1c]: Contact Info) and / Nathan Tsui \ tell us which one YOU like better! b) / _________ \ |___|copyright|___| | | (c)2001 | | TRIPLE-DIGIT LOVIN'! \ ŻŻŻŻŻŻŻŻŻ / (i.e. this FAQ is now over 100kb!) \ Jason Tsui / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ For detailed notes on how updates are coming along, visit the site: http://www.angelfire.com/dc/segaholic2 ======================================================================= T A B L E o f C O N T E N T S ======================================================================= [ 1] Introduction [1a] Welcome! [1b] About the Authors [1b.1] Nathan Tsui [1b.2] Jason Tsui [1c] Contact Info [ 2] Basics [2a] VMU Saves [2b] Options [ 3] Controls, Moves, and Upgrades [3a] Sonic the Hedgehog [3b] Knuckles the Echidna [3c] Miles "Tails" Prower [3d] Shadow the Hedgehog [3e] Rouge the Bat [3f] Dr. Eggman **[ 4] Items and Enemies *[ 5] Story Mode [5a] Hero Side [5b] Dark Side [5c] Last Side [ 6] Bosses [6a] Hero Side [6b] Dark Side [6c] Last Side **[ ?] Stage Missions **[ ?] 2-Player Mode **[ ?] Big the Cat Sightings **[ ?] Miscellaneous [ 7] F.A.Q.s [7a] Game F.A.Q.s [7b] Guide F.A.Q.s [ 8] Credits [8a] Special Thanx [ 9] Version History [10] Coming Soon [10a] Unwritten Chapters [10b] Incomplete Chapters [10c] Current Work [11] Copyright Info *PARTLY FINISHED **COMING SOON ======================================================================= [ 1] I n t r o d u c t i o n ======================================================================= This FAQ is still in very VERY primitive stages... You can see that the final layout isn't done, the ASCII title isn't finished, etc... But seeing how the game has just been released, this is just a prototype to get the actual thing going. We're gonna make it bigger, badder, and better than anything else out there! (we hope) Our vision for this FAQ is that we'll be able to finish it and make it the definitive complete walkthrough on the Internet. Also, to my knowledge, this is the first FAQ/walkthrough ever written for Sonic Adventure 2. :) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * The newest version of this guide can always be found at these sites * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * http://gamefaqs.com/ * * http://www.angelfire.com/dc/segaholic2 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ----------------------------------------------------------------------- [1a] W e l c o m e ! ----------------------------------------------------------------------- Welcome to Nathan and Jason Tsui's Complete Guide to Sonic Adventure 2. Seeing how the game has just been released, we'll be updating and writing this walkthrough as we go through the game! ----------------------------------------------------------------------- [1b] A b o u t t h e A u t h o r s ----------------------------------------------------------------------- This section will just introduce us, the two authors of this guide. We each wrote our own section, and we hope our personal flair shows throughout this walkthrough. :) ------------------------------ [1b.1] Nathan Tsui ------------------------------ Name: Nathan "Segaholic2" Tsui E-Mail: segaholic2@yahoo.com AOL Instant Messenger: Segaholic2 Web Site: http://www.angelfire.com/dc/segaholic2 Yo! I'm Nathan Tsui, also known as Segaholic2! I have been playing videogames since the old Mario Brothers and Sonic the Hedgehog, but Sonic is the guy that really got me into videogames... as in hard-core! And as Sonic Adventure 2 celebrates Sonic's 10th anniversary, I thought it would be appropriate for us to write a complete guide for what might be Sonic's biggest game ever... not to mention his last appearance on a Sega system. I'm the older of the two of us, and that's about all I can say. ------------------------------ [1b.2] Jason Tsui ------------------------------ Name: Jason "Double -S-" Tsui E-Mail: stkrule@yahoo.com AOL Instant Messenger: DoubleS DX Jason here, otherwise called (aside from real life) Double -S-. I've played videogames just about as long as my bro, so I know how big it is for a videogame mascot to last 10 years. Eagerly anticipating this game would be a major understatement. Though it is sad to see SEGA pulling out of the hardware business, the Blue Blur's legend looks like it'll keep on running. Bring it on. ----------------------------------------------------------------------- [1c] C o n t a c t I n f o ----------------------------------------------------------------------- If you have any comments, questions, or suggestions, please feel free to send them to Nathan Tsui at segaholic2@yahoo.com or Jason Tsui at stkrule@yahoo.com. Also e-mail us with any errors or info we don't already have and you'll get your name in the Credits in the next update! Regarding questions: Do NOT ask me questions that are answered in this guide. READ the guide before sending me questions. I do not enjoy receiving e-mails asking questions that are clearly answered in this walkthrough. If you want to contact me quickly, use AOL Instant Messenger. I practically live on it now that I have DSL. ;) Anyways, I'm almost always on Instant Messenger, so give me a Ring on that. My handle is "Segaholic2", and Jason's is "DoubleS DX". ======================================================================= [ 2] B a s i c s ======================================================================= This section will detail all the basics of the game that you should know. More coming soon! ----------------------------------------------------------------------- [2a] V M U S a v e s ----------------------------------------------------------------------- The Sonic Adventure 2 main save file takes up 18 blocks. The Chao data file is 52 blocks. The Chao Adventure 2 mini-game takes up 128 blocks. More info coming soon. ----------------------------------------------------------------------- [2b] O p t i o n s ----------------------------------------------------------------------- Listen to BGM (Sound Test) - Lets you listen to the music in the game. The more levels, bosses, etc you've beaten, the more tracks become available. Change file - Lets you change which game file you play from. Change Jump Pack setting - Lets you choose whether or not to have the rumble feature on. This will not affect your game if you do not have a Jump Pack. Change Stereo / Mono - Lets you choose between Stereo and Mono sound. Select language for voice and text (Language Select) - Lets you pick what language the subtitles and speech is in. You can pick from Japanese, English, French, Spanish, and German subtitles and Japanese or English speech. Change menu screen theme - Lets you choose from menu screen themes that are available for download at the Official Sonic Adventure 2 Homepage. ======================================================================= [ 3] C o n t r o l s , M o v e s, a n d U p g r a d e s ======================================================================= This section details the controls for each of the characters in the game, as well as where to locate all of their upgrades (called "Level Up Items" by the manual). Now we've got all the character upgrade charts, and complete move lists for all the characters! Here are the basic controls for the game: __/ \__ / ___ _______ \_______ / 1 / \ | | \ \ | ( o ) | | 3 (Y) | 5. L and R Triggers | \___/ | | (X) (B) | behind controller | _ |_______| (A) | | _| |_ | | |_ _| | | 2 |_| | | /\ | | 4 /__\ | +---+---------------------+-----------------------+-------------------+ | # | Button | During the Game | Menu Controls | +---+---------------------+-----------------------+-------------------+ | 1 | Analog Joystick | move character | move cursor | +---+---------------------+-----------------------+-------------------+ | 2 | Digital Pad (D-Pad) | (no function) | move cursor | +---+---------------------+-----------------------+-------------------+ | 3 | (A) Button | jump | select | +---+---------------------+-----------------------+-------------------+ | 3 | (B) and (X) Buttons | action | cancel ((B) only) | +---+---------------------+-----------------------+-------------------+ | 3 | (Y) Button | switch action window | (no function) | +---+---------------------+-----------------------+-------------------+ | 4 | START Button | pause game | select | +---+---------------------+-----------------------+-------------------+ | 5 | L and R Triggers | rotate camera | (no function) | +---+---------------------+-----------------------+-------------------+ Moves that are common to everyone: Move - Buttons: Press the Analog Joystick in the direction you want to move your character. Effect: Your character will move. Duh! :p Jump - Buttons: Press (A). The longer you hold the button down, the higher you will jump. Effect: Your character will jump. Whistle - Buttons: Cycle through the Action Menu with (Y) until you find the "Whistle" command". Press (X) or (B) to Whistle. Effect: Perform this move in front of a pipe to call animals out. ----------------------------------------------------------------------- To read the Level Up Item charts: Upgrades are listed in the order you must receive them. Upgrades that are not mandatory are listed in Stage order at the bottom. The # column indicates which number upgrade that item is. NA means the upgrade is not mandatory. The Name column is the name of the upgrade. The Location column tells which stage you can find the upgrade in. The Requirements column tells which upgrades you'll need to obtain the upgrade. Example: +---+----------------+-----------------+------------------+ | # | Name | Location | Requirements | +---+----------------+-----------------+------------------+ | 1 | Light Shoes | Stage 4: | (none) | | | | Metal Harbor | | +---+----------------+-----------------+------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +---+----------------+-----------------+------------------+ | N | Magic Gloves | Stage 1: | Bounce Bracelet, | | A | | City Escape | Flame Ring | +---+----------------+-----------------+------------------+ ----------------------------------------------------------------------- [3a] S o n i c t h e H e d g e h o g ----------------------------------------------------------------------- ------------------------------ [3a.1] Moves ------------------------------ Jump Dash - Buttons: Jump, then press (A) when no target-able objects are around. Effect: Sonic will jump and shoot forward, getting you up to running speed. Home-Attack - Buttons: Jump, then press (A). Effect: Sonic zooms at the nearest target-able object, which includes: enemies, item boxes, and a various objects in certain levels. Grind - Requirements: Soap Shoes :P (none) Buttons: Jump onto a rail Effect: Sonic will grind along the rail, looking extremely cool and getting points! Somersault - Buttons: Press (X) or (B). Effect: Sonic will roll and destroy anything in his path. A very useful move, not to mention you have to use it to get under tight spots. Somersault Kick - Buttons: Press (X) or (B) three times. Effect: Sonic will roll and then roll again (with more force) and destroy anything in his path. Spin Dash - Buttons: Hold (X) or (B), then release. Effect: Sonic will stop and spin in place, shooting off when you let the button go. His speed depends on how long you hold (X) or (B). Don't hold too long, though, or you'll lose the charge! Fake Somersault - Buttons: Press (X) or (B) and then immediately press (A). Effect: Sonic will perform a somersault, then quickly jump backwards. Useful against the Shield Hunters. Somersault Backflip - Buttons: Press (X) or (B) and then press (A) while holding up on the joystick. Effect: Sonic will perform a somersault, then backflip into a jump, letting you Jump Dash and get back to running speed. Light Dash - Requirements: Light Shoes Buttons: Press (X) or (B) when you're in front of a trail of Rings and the option appears in the Action Window. Effect: Sonic will zoom along the line of Rings until it ends. Very useful for grabbing all the Rings in a line AND speeding up. Can also act as an attack, but only if there is an enemy at the end of the trail of Rings. Light-Speed Attack - Requirements: Ancient Light Buttons: Hold down (X) or (B) until Sonic stops spinning and says "Ready...". Release to perform the Light-Speed Attack. Effect: Sonic will zoom around the screen, attacking any of the target-able objects around him and continuing on until there are no more objects within a certain vicinity of him. Bounce Attack - Requirements: Bounce Bracelet Buttons: Jump, and then press (X) or (B). Effect: Sonic will bounce up and down. You can bounce higher and higher if you do it repeatedly. Can you say "Water shield"? Magic Gloves - Requirements: Magic Gloves Buttons: Press (Y) until "Magic Gloves" comes up in the Action Window, then press (X) or (B) to use it. Effect: If an enemy is close enough to Sonic, Sonic will suck him into his arms, ready to throw the enemy at anything else. Not exactly useful, since you have to find it in the Action Window and have to be close enough to your target. ------------------------------ [3a.2] Level Up Items ------------------------------ +---+----------------+-----------------+------------------+ | # | Name | Location | Requirements | +---+----------------+-----------------+------------------+ | 1 | Light Shoes | Stage 4: | (none) | | | | Metal Harbor | | +---+----------------+-----------------+------------------+ | 2 | Bounce | Stage 11: | (none) | | | Bracelet | Pyramid Cave | | +---+----------------+-----------------+------------------+ | 3 | Flame Ring | Stage 15: | (none) | | | | Crazy Gadget | | +---+----------------+-----------------+------------------+ | N | Magic Gloves | Stage 1: | Bounce Bracelet, | | A | | City Escape | Flame Ring | +---+----------------+-----------------+------------------+ | N | Ancient Light | Stage 5: | (none) | | A | | Green Forest | | +---+----------------+-----------------+------------------+ | N | Mystic Melody | Stage 16: | (none) | | A | | Final Rush | | +---+----------------+-----------------+------------------+ Light Shoes - Stage 4: Metal Harbor Requirements: (none) In Metal Harbor, there is a platform with a trail of Rings ahead. That is the only possible route (forwards, at least). There is a tower to the left of the Rings with a pulley in it. Simply grab onto the pulley and there's the Light Shoes! Bounce Bracelet - Stage 11: Pyramid Cave Requirements: (none) Umm... it's right in your path. You can't miss it. People who ask about this should be ashamed of themselves. Very. Very, very ashamed. Flame Ring - Stage 15: Crazy Gadget Requirements: (none) After the 3rd Checkpoint in Crazy Gadget, after you cross the pool of green stuff and flip the gravity until you're right side up, head back- wards and jump on the Spring. Go up and there's the Flame Ring! Magic Gloves - Stage 1: City Escape Requirements: Bounce Bracelet, Flame Ring Right after the long run down the building, head forward a bit. There are 4 metal crates in the ground. Use the Bounce Attack to get down there and claim your prize: the Magic Gloves! Ancient Light - Stage 5: Green Forest Requirements: (none) The Ancient Light for Sonic is in the Green forest level, just after the one and only half-loop (there are 2 full loops before this). At the end of the loop, it'll dump you onto some Springs. The Springs will bounce you up onto a platform with a HUGE tree that you go underneath ahead. Don't go underneath, though, instead turn the camera around. See that row of robots? Home-Attack them across to a platform where the Ancient Light is! Mystic Melody - Stage 16: Final Rush Requirements: (none) Sonic's Mystic Melody is kind of hard to explain its exact location. Hmmm... it's a bit after the fifth (I think) Checkpoint. Continue on until you pass by an Ancient Ruin thing and there's a rail with loops ahead. On that rail, before the loops, jump off and land on the 2 plat- forms to the left. Take the rocket and then follow the platforms to the Mystic Melody. ----------------------------------------------------------------------- [3b] K n u c k l e s t h e E c h i d n a ----------------------------------------------------------------------- ------------------------------ [3b.1] Moves ------------------------------ Punch - Buttons: Press (X) or (B). Effect: Knuckles will punch, damaging anything in front of him. Double Punch - Buttons: Press (X) or (B) twice. Effect: Knuckles will punch twice, damaging anything in front of him. Double Punch to Uppercut - Buttons: Press (X) or (B) three times. Effect: Knuckles will punch twice, then perform an uppercut, damaging anything in front and above him. Tornado Claw - Buttons: Press (X) or (B) three times while running. Effect: Aside from the bad Marvel vs. Capcom pun there, this move is pretty cool. You'll punch twice and dive forward while spinning in a flurry of fist. Very similar to the move we named it after. :p Spiral Upper - Buttons: Rotate the joystick in a circle, then press (X) or (B) quickly. Effect: Knuckles will perform a spiral uppercut. Shoryuken! Glide - Buttons: Press and hold (A) while in the air. Release to drop. Effect: Knuckles will glide, similar to Tails' hover, only more effective. Wall Climb - Buttons: Jump or glide into a wall. Effect: Knuckles will grab onto the wall, allowing you to climb up and reach otherwise unattainable heights. Dig - Requirements: Shovel Claw Buttons: Press (Y) until 'Dig' appears in the Action Window. Press (X) or (B) to dig. On walls press (X) or (B). The easier and faster way to dig is to jump and press (X) or (B), performing the Drill Claw and burrowing yourself underground in one swift action. Effect: Knuckles will dig in the ground, possibly finding Item Boxes, or Emerald Pieces. Drill Claw - Requirements: (none) **Shovel Claw needed in order to Dig** Buttons: Press (X) or (B) while in the air. Press (A) to cancel. Effect: Knuckles will spiral downwards at great speeds, hitting anything in his way and digging if the terrain allows it. A very useful move to dig quickly, and great in the fight against Rouge. ------------------------------ [3b.2] Level Up Items ------------------------------ +---+----------------+-----------------+------------------+ | # | Name | Location | Requirements | +---+----------------+-----------------+------------------+ | 1 | Shovel Claw | Stage 6: | (none) | | | | Pumpkin Hill | | +---+----------------+-----------------+------------------+ | 2 | Hammer Gloves | Stage 12: | (none) | | | | Death Chamber | | +---+----------------+-----------------+------------------+ | N | Mystic Melody | Stage 2: | Shovel Claw | | A | | Wild Canyon | | +---+----------------+-----------------+------------------+ | N | Air Necklace | Stage 8: | (none) | | A | | Aquatic Mine | | +---+----------------+-----------------+------------------+ | N | Sunglasses | Stage 14: | Hammer Gloves | | A | | Meteor Herd | | +---+----------------+-----------------+------------------+ Shovel Claw - Stage 6: Pumpkin Hill Requirements: (none) It's right in front of you at the start of the level! Glide across to the small island in front of you. Hammer Gloves - Stage 12: Death Chamber Requirements: (none) In the passage between the room where you start (red room) and the main room, there is a hidden room on the right (if you head straight from the start). Hit the hourglass to open the door and break the wooden boxes in the right wall. Through there are the Hammer Gloves. Mystic Melody - Stage 2: Wild Canyon Requirements: Shovel Claw Ride the air to the upper area, then glide down one of the two canyons. Dig through the painting above the whole statue (not the canyon with the statue head). It's in there. Air Necklace - Stage 8: Aquatic Mine Requirements: (none) Set the water to level 3. (Have the water at level 1 and climb up the central pillar. Grab onto the pulley to get taken to the top-most area which holds the 3rd water level switch.) Then go back to the starting point of the level. Glide across to the wall on the opposite side of the room. Climb down and left and go down the vertical shaft. A short walk will lead you to a LONG swim (you have just enough time to make it through without drowning). At the end is the Air Necklace! Sunglasses - Stage 14: Meteor Herd Requirements: Hammer Gloves See the weird gray/blue meteors lying around this level? Those can be given a quick punch to send them flying. Knock 'em into doors and some of 'em will open. Do this for the meteorite sitting on the platform just away from the main building. Take a running start and punch it into the door on the building. If you're not going fast enough, the meteorite won't fly far enough and you'll have to wait for it to "re-spawn" (not too long). When you successfully break open the door, go to the opening and break open the steel crate and hit the switch inside. Now go and climb up the pillar to get into the middle of the building. Drop down into the lava area and land on the middle platform. There are the Sunglasses! ----------------------------------------------------------------------- [3c] M i l e s " T a i l s " P r o w e r ----------------------------------------------------------------------- ------------------------------ [3c.1] Moves ------------------------------ Volkan Cannon - Buttons: Press (X) or (B). Effect: Shoots one shot that travels in a straight line. Homing Missile - Buttons: Hold (X) or (B), then acquire a target by sweeping the laser over an object, and release to shoot. Can target multiple objects. Effect: Shoots a homing missile that never misses, except on Bosses and 2P mode. Propeller Punch - Buttons: Press (X) or (B) when your target is directly in front of you. Effect: Punches the target, knocking them backwards. Looks pretty funny in 2P mode. Must be very close to target. Hover - Requirements: Booster Buttons: Jump, then press and hold (A). Effect: Hovering will slow your fall and makes platform jumping much easier. ------------------------------ [3c.2] Level Up Items ------------------------------ +---+----------------+-----------------+------------------+ | # | Name | Location | Requirements | +---+----------------+-----------------+------------------+ | 1 | Booster | Stage 7: | (none) | | | | Mission Street | | +---+----------------+-----------------+------------------+ | 2 | Bazooka | Stage 13: | (none) | | | | Eternal Engine | | +---+----------------+-----------------+------------------+ | N | Laser Blaster | Stage 3: | Bazooka | | A | | Prison Lane | | +---+----------------+-----------------+------------------+ | N | Mystic Melody | Stage 10: | Bazooka | | A | | Hidden Base | | +---+----------------+-----------------+------------------+ Booster - Stage 7: Mission Street Requirements: (none) In the level, you will come across a gap that's too wide to jump across normally. Omochao will tell you some junk about that. :P Head down the left path and jump over the obstacles to reach the Booster. Bazooka - Stage 13: Eternal Engine Requirements: (none) When you come to the part where there a bunch of steel crates blocking a passage in a wall, hit the switch in the middle of the platform and then hit the Spring and use the floating platforms to get up into an opening in the wall. That's where you'll find the Bazooka upgrade. Laser Blaster - Stage 3: Prison Lane Requirements: Bazooka At the end of the stage, don't jump into the goal ring, instead, kill all the enemies in the room (there is one hiding in an upper corner) to open up the gate on the left. Blow up the steel crates and go through the passage to reach the Laser Blaster. Mystic Melody - Stage 10: Hidden Base Requirements: Bazooka Umm... kind of hard to give an exact location. A while before the 2nd Checkpoint, and after taking the pulley up to some Kikis, there is an area below the main path. Drop down there and blow away the four steel crates in the wall. Take a few jumps and you'll see the Mystic Melody up ahead. ----------------------------------------------------------------------- [3d] S h a d o w t h e H e d g e h o g ----------------------------------------------------------------------- ------------------------------ [3d.1] Moves ------------------------------ Jump Dash - Buttons: Jump, then press (A) when no target-able objects are around. Effect: Shadow will jump and shoot forward, getting you up to running speed. Home-Attack - Buttons: Jump, then press (A). Effect: Shadow zooms at the nearest target-able object, which includes: enemies, item boxes, and a various objects in certain levels. Grind - Buttons: Jump onto a rail Effect: Shadow will grind along the rail, looking extremely cool and getting points! Somersault - Buttons: Press (X) or (B). Effect: Shadow will roll and destroy anything in his path. You have to use it to get under tight spots. Somersault Kick - Buttons: Press (X) or (B) three times. Effect: Shadow will roll and then roll again (with more force) and destroy anything in his path. Spin Dash - Buttons: Hold (X) or (B), then release. Effect: Shadow will stop and spin in place, shooting off when you let the button go. His speed depends on how long you hold (X) or (B). Don't hold for too long, though, or you'll lose the charge! Fake Somersault - Buttons: Press (X) or (B) and then immediately press (A). Effect: Shadow will perform one somersault, then quickly jump backwards. Useful against the Shield Hunters. Somersault Backflip - Buttons: Press (X) or (B) and then press (A) while holding Up on the joystick. Effect: Shadow will perform a somersault, then backflip into a jump, letting you Jump Dash and get back to running speed. Light-Speed Attack - Requirements: Air Shoes Buttons: Press (X) or (B) when you're in front of a trail of Rings and the option appears in the Action Window. Effect: Shadow will zoom along the line of Rings until it ends. Very useful for grabbing all the Rings AND speeding up. Can also act as an attack, but only if there is an enemy at the end of the trail of Rings. Light-Speed Attack - Requirements: Ancient Light Buttons: Hold down (X) or (B) until Shadow stops spinning and says "There's no time to play games!". Release to execute. Effect: Shadow will zoom around the screen, attacking any of the target-able objects around and continuing on until there are now more objects with a certain vicinity of him. ------------------------------ [3d.2] Level Up Items ------------------------------ +---+----------------+-----------------+------------------+ | # | Name | Location | Requirements | +---+----------------+-----------------+------------------+ | 1 | Air Shoes | Stage 9: | (none) | | | | White Jungle | | +---+----------------+-----------------+------------------+ | N | Flame Ring | Stage 4: | Air Shoes | | A | | Radical Highway | | +---+----------------+-----------------+------------------+ | N | Ancient Light | Stage 11: | (none) | | A | | Sky Rail | | +---+----------------+-----------------+------------------+ | N | Mystic Melody | Stage 14: | (none) | | A | | Final Chase | | +---+----------------+-----------------+------------------+ Air Shoes - Stage 9: White Jungle Requirements: (none) At a point later into the level, you'll come to an area that you can't pass without the ability to do a Light Dash. Hmm... See that crate to the right in the fencing? Yes? Break it. Drop down to get the Air Shoes. Flame Ring - Stage 4: Radical Highway Requirements: Air Shoes After the first pulley (near the first Chao container), when you take the Springs up and head right (or forward, according to the camera), stop and go back. Somersault under the spinning barrel-thing and use Light Dash on the trail of Rings. The Flame Ring should be just ahead of you. Ancient Light - Stage 11: Sky Rail Requirements: (none) Close to the beginning of the stage, head past the first rocket instead of taking it. Use the Beetle to get to the platform on the other side. Ignore the Spring and break open the Chao Box that's sitting behind the pole. Walk very cautiously to the edge to the left of the Chao Box... A Beetle should appear. Use it and the ones that appear after it to get to a Spring Beetle that will bump you to the platform with the Ancient Light! Mystic Melody - Stage 14: Final Chase Requirements: (none) After the 3rd Point Marker. In the part with lots and lots of the spinning gravity drums. Get on the top of the 5th drum in this section. You'll see a very tall drum with an electric fence in the middle of it in front and a little to the right of you. Jump high and onto the drum (make sure you clear the electric fence so you're on top of it). Use the Spring at the top of the drum to send you where the Mystic Melody sits. ----------------------------------------------------------------------- [3e] R o u g e t h e B a t ----------------------------------------------------------------------- ------------------------------ [3e.1] Moves ------------------------------ Kick - Buttons: Press (X) or (B). Effect: Rouge will kick, damaging anything in front of her. Double Kick - Buttons: Press (X) or (B) twice. Effect: Rouge will kick twice, damaging anything in front of her. Double Kick to High-Kick - Buttons: Press (X) or (B) three times. Effect: Rouge will kick twice, then perform a rising kick, damaging anything in front and above her. Dashing Flip Kick - Buttons: Press (X) or (B) three times while running. Effect: Rouge will kick twice and then do a flip while kicking any items or enemies in front of her. Screw Kick - Buttons: Rotate the joystick in a circle, then press (X) or (B) quickly. Effect: Rouge will jump up, kicking, doing just about the same thing as Knuckles' Spiral Upper move. Glide - Buttons: Press and hold (A) while in the air. Release to drop. Effect: Rouge will glide, similar to Tails' hover, only more effective. Wall Climb- Buttons: Jump or glide into a wall. Effect: Rouge will grab onto the wall, allowing you to climb up and reach otherwise unattainable heights. Dig - Requirements: Pick Nails Buttons: Press (Y) until 'Dig' appears in the Action Window. Press (X) or (B) to dig. On walls press (X) or (B). The easier and faster way to dig is to jump and press (X) or (B), performing the Drill Drive and Digging in one swift action. Effect: Rouge will dig in the ground, possibly finding Item Boxes, or Emerald Pieces. Drill Drive - Requirements: (none) **Pick Nails needed in order to Dig** Buttons: Press (X) or (B) while in the air. Press (A) to cancel. Effect: Rouge will spiral downwards at great speeds, hitting anything in her way and digging if the terrain allows it. A very useful move to dig quickly. ------------------------------ [3e.2] Level Up Items ------------------------------ +---+----------------+-----------------+------------------+ | # | Name | Location | Requirements | +---+----------------+-----------------+------------------+ | 1 | Pick Nails | Stage 5: | (none) | | | | Egg Quarters | | +---+----------------+-----------------+------------------+ | 2 | Iron Boots | Stage 12: | (none) | | | | Mad Space | | +---+----------------+-----------------+------------------+ | N | Mystic Melody | Stage 2: | Pick Nails | | A | | Dry Lagoon | | +---+----------------+-----------------+------------------+ | N | Treasure Scope | Stage 8: | Iron Boots, | | A | | Security Hall | Mystic Melody | +---+----------------+-----------------+------------------+ Pick Nails - Stage 5: Egg Quarters Requirements: (none) Go into the Egg Fish Chamber, or easier recognized as "the blue room", and fire the rocket in there. Go through the passage it makes and in that room are the Pick Nails! Iron Boots - Stage 12: Mad Space Requirements: (none) Glide up to the Spherical Planet. That would be the only planet that is REALLY round. Go into the building on it. The Iron Boots lie there. Mystic Melody - Stage 2: Dry Lagoon Requirements: Pick Nails In the first room of the stage, go to the lower area of the wall to the right (from the camera angle where you start) and dig in the center of the painting (it looks a lot like the paintings that Knuckles has to dig through). Treasure Scope - Stage 8: Security Hall Requirements: Iron Boots, Mystic Melody >From where you start, head to the right. Get onto the second level of the outer wall, where you'll find an Ancient Ruin. Play the Mystic Melody and jump up the platforms to the Steel Crates. Break 'em open and pass through. Ahead you'll see the Treasure Scope. ----------------------------------------------------------------------- [3f] D r . E g g m a n ----------------------------------------------------------------------- ------------------------------ [3f.1] Moves ------------------------------ Volkan Cannon - Buttons: Press (X) or (B). Effect: Shoots one shot that travels in a straight line. Homing Missile - Buttons: Hold (X) or (B), then release acquire a target by sweeping the laser over an object, and release to shoot. Can target multiple objects. Effect: Shoots a homing missile that never misses, except on Bosses and 2P mode. Punch - Buttons: Press (X) or (B) when your target is directly in front of you. Effect: Punches the target, knocking them backwards. Must be very close to target. Hover - Requirements: Jet Engine Buttons: Jump, then press and hold (A). Effect: Hovering will slow your fall and makes platform jumping much easier. In Dark Stage 13: Cosmic Wall, hovering at the peak of your jump will make you rise. ------------------------------ [3f.2] Level Up Items ------------------------------ +---+----------------+-----------------+------------------+ | # | Name | Location | Requirements | +---+----------------+-----------------+------------------+ | 1 | Jet Engine | Stage 6: | (none) | | | | Lost Colony | | +---+----------------+-----------------+------------------+ | 2 | Large Cannon | Stage 7: | (none) | | | | Weapons Bed | | +---+----------------+-----------------+------------------+ | N | Laser Blaster | Stage 1: | Large Cannon | | A | | Iron Gate | | +---+----------------+-----------------+------------------+ | N | Mystic Melody | Stage 3: | Jet Engine | | A | | Sand Ocean | | +---+----------------+-----------------+------------------+ | N | Protection | Stage 13: | (none) | | A | Armor | Cosmic Wall | | +---+----------------+-----------------+------------------+ Jet Engine - Stage 6: Lost Colony Requirements: (none) In the dark room where you end up going around in circles; it's on one of the upper ledges. It's required to get to the next area. Large Cannon - Stage 7: Weapons Bed Requirements: (none) When you come to the point where there's steel crates in your way and Omochao is asking you if you've found the Large Cannon, head back and left. In one of the hangers on the left side is the Large Cannon. Laser Blaster - Stage 1: Iron Gate Requirements: Large Cannon After the first elevator ride and the first Checkpoint, instead of continuing to the right as normal, head forward and break open the steel crates. Go through the passageway where the Laser Blaster awaits! Mystic Melody - Stage 3: Sand Ocean Requirements: Jet Engine At the very beginning of the level, jump onto the spinning platform. Take a leap of faith (no thanks to the uncontrollable camera here) to the left of the camera and hover. In a second or two the camera will shift and allow you to see where you're going. Land on the platform and there's the Mystic Melody! Protection Armor - Stage 13: Cosmic Wall Requirements: (none) After the second Checkpoint, after the part where you climb up a bunch of platforms. When you've crossed over the top and are going downwards, there is a rocket to fire on the left. Fire it, and jump over to the area that the rocket just blew open. The Protection Armor is there. ======================================================================= [ 4] I t e m s a n d E n e m i e s ======================================================================= COMING SOON (here for layout purposes only) ----------------------------------------------------------------------- [4a] I t e m s ----------------------------------------------------------------------- ----------------------------------------------------------------------- [4b] E n e m i e s ----------------------------------------------------------------------- ======================================================================= [ 5] S t o r y M o d e ======================================================================= Here we have the basic walkthrough of the Story Mode. The 5 Missions will most likely be broken off into a separate chapter later. For each Stage we list the number and name of the Stage, the character who plays the Stage, and what Level Up Item is in the Stage. The Story Mode walkthroughs contained here are only short walkthroughs for the first mission. Only short guides for the levels are in this section. Section numbers are referenced for Boss details. These Story Mode walkthroughs are very incomplete right now. ----------------------------------------------------------------------- [5a] H e r o S i d e ----------------------------------------------------------------------- The Hero Side story starts with a nifty cut-scene with Sonic escaping from GUN's helicopter, then immediately dumps you right into the first level. ----------------------------------------------------------------------- Hero Stage 01: City Escape Character: Sonic Level Up Item: Magic Gloves (Flame Ring and Bounce Bracelet required) Mission 1: Escape the military pursuit! The first mission is always just "beat the level". You'll start with a street boarding section, with the 3 ramps to pull tricks off of. The first ramp is on the left side of the road, and the second and third are in the middle. After you dump the board for your trusty feet, run forward and grind up the rail. A Gun Hunter robot will drop down to the right, so don't run into it. Either ignore it or destroy it, whichever, continue down the left path and run up the wall to snag the 20 Rings capsule. Destroy the next Hunter and Somersault into the wooden crates in your way. Grind down the rail and Jump Dash at the end of the first one to get to the next one. Get past the hole via the stairs or jumping across, then continue on down the hill. Another downhill section; this time you're on foot, though. There are 3 ramps again, but they're all in a row, so if you hit one, you'll hit the others after it. Once this section is done, you'll climb up a bunch of stairs, which harbor some Gun Hunters. Take them out and proceed to a short hilly area. Hit the ramp on the right to grab some Speed Shoes and a 1-up (it's hard to get both, though). As you run through the "doorway" jump up and hit the Spring above to get extra speed for the grinding session. Now you can either choose to go up the left side or head right. The left side leads to the Gold Beetle of this level, so if you're going for points, it might be a little useful, while the right path is slightly faster. The left path also has a 20 Ring capsule. After this you'll come across a big park. There are 2 ramps, a Gun Hunter, and 2 Mono Beetles here. By taking either one of the ramps or using the 2 Beetles, you can get up to a ledge that has a trail of Rings. You can use the Light-Speed Dash (acquired in Hero Stage 04: Metal Harbor) to warp quickly to the loop. Run down the building and when you hit the Springs, hold forward and slightly to the left on the joystick. Swing off the bars (press (A) in the red area) and (if you lined yourself up right) grab the Invincibility Capsule. Home-Attack across the long line of Mono Beetles and proceed through the opening. A Gun Hunter will drop down on you, so Home-Attack him and land on the rail. Grind down the rail and get ready to Jump Dash at the 2 gaps. After this you'll have a bar to swing off of. Land, somersault underneath the barrier... and run like mad from the killer rig. In this area the groups of Rings are on the right side, then the left side (with a ramp after the flat section of road), left, right, left (with another ramp directly after it), and lastly, one group in the middle. The level is over after this part finishes. Heh heh, I wrote this without the game running, 'cuz I have this level memorized from the demo. :) ----------------------------------------------------------------------- BOSS: F-6t Big Foot Character: Sonic See Section [6a.1] for details ----------------------------------------------------------------------- Hero Stage 02: Wild Canyon Character: Knuckles Level Up Item: Mystic Melody (Shovel Claw required) Mission 1: Find 3 pieces of the Master Emerald! Search out the shards of the Master Emerald. Omochao will give you information on the stage's features, while the TV screens will hand out clues about the shards' locations. You can only have 3 hints for each piece, and the more clues you use, the less points you get for finding the emerald. Some of the clues that the Hint Boxes refer to are listed here: Wild canyon track = The upper level of the underground cave. Lonely statue = The single statue at the end of a valley on the upper floor. Sphinx head = The giant statue head across from the Lonely Statue. Square buildings = The... square buildings. They have boxes covering their opening, and they're in the valley with the Lonely Statue. Swirl tiles = The tiles that have a swirling design on them. Mostly in the underground cave, a few above. Also referred to as "swirling arrow". A pair of earrings = Right next to the big statue head in the canyon. ----------------------------------------------------------------------- BOSS: Dr. Eggman Character: Tails See Section [6a.2] for details ----------------------------------------------------------------------- Hero Stage 03: Prison Lane Character: Tails Level Up Item: Laser Blaster (Bazooka required) Mission 1: Find the core of the Prison! This level is easy enough, being Tails' first stage and all. Head straight from the start and basically follow the path, targeting and destroying whatever gets in your way. A few times you'll have to do a little platform jumping, but not like that's hard. On the elevator part, just swing the laser in a circle over and over again, and only let go just before you lose the laser hold in order to get large amounts of bonus points. I might make a detailed walkthrough for this stage if I get around to it, since I'm writing this without the game running. ----------------------------------------------------------------------- Hero Stage 04: Metal Harbor Character: Sonic Level Up Item: Light Shoes Mission 1: Escape from the military base! >From the start of the level run forward and take the loop. Head down the curving slope and fly across to the next platform. Take the Springs and ignore the upper floor there this time through... it's only useful after you have the Light Dash. Head forward to the first Checkpoint and use the Springs to get to the next section. Use the upcoming trail of Mono Beetles (with the Gold Beetle and a 1- Up) to get to the next section. Now there's a trail of Rings here... what to do, what to do? Head over to the structure to the left and go underneath it. Ride the pulley up to the Light Shoes! Whee! Head back down and walk up to the trail of Rings. When "Light Dash" appears in the Action Window, press (X) or (B) to go zooming to the aircraft carrier. Head forward and venture to the left side, where you will see a group of Mono Beetles appear. Home-Attack up them and snag the 1-Up. Head right and hit the Dash Panels and use the Light Dash again at the end of the carrier. Run forward a short bit and use the Light Dash again, then follow the road forward. You will come to a structure just like the one you used to get to the Light Shoes, so somersault under them. Run down the loop and then use the Homing-Attack on a chain of Beetles. Hit the second and last Checkpoint. Take the rocket and run around until you get to the end of the structure. Now, if you have more than 7-8 second on the clock, you can Light Dash across the trail of Rings and make your way to the higher handle. If you have less than that time, though, just hit the Spring to grab the handle here. After this you start boarding down a short path. The control here is weird and people complain about it, but, hey, you're heading straight down! Anyways, there's 10, 20, and 5 Ring capsules, and a 1-Up. After this you'll run through a loop and fly to the goal. ----------------------------------------------------------------------- BOSS: Shadow Character: Sonic See Section [6a.3] for details ----------------------------------------------------------------------- Hero Stage 05: Green Forest Character: Sonic Upgrade Item: Ancient Light Mission 1: Escape from the Island in 8 minutes! Run down the slope and fly across the water. Here you can either take the Spring on the left, or follow the path on the right (littered with Gun Hunters). If you opt for the left path, use the Light Dash there and take the loop. You'll hit some Springs and land in front of the first Checkpoint. The Right path basically takes you to the same spot, it's just slower. So for most missions, take the left route. After the first Checkpoint, use the Light Dash on the 5 Rings and run up the slope. If you do it right, you'll grind down and hit the Spring. Go forward and land hit the Springs to go to the next area. Run down the next slope (there are vines above the tunnel available for grinding) and take the loop. Head up to the half-loop and hit the Springs. Right behind you is the Ancient Light Level Up Item (See Section ?? for details). Go underneath the tree for now and either go below the tunnel and get Rings, or go above for grinding. Either way, you'll get to the end and hit the Springs to swing around on the vine. Head forward and hit one of the Springs to get propelled to the next area. Hit the Checkpoint, take the loop and then work your way up the tree. Get up to the top and run around to the last Checkpoint. Go down the slope and take the loop, following the half-pipe to the Spring. Hit it and jump up the shifting ground to the Spring on the left side. Hit that and you'll be shot over to the goal. ----------------------------------------------------------------------- Hero Stage 06: Pumpkin Hill Character: Knuckles Level Up Item: Shovel Claw Mission 1: Find 3 pieces of the Master Emerald! *Not complete (I am too lazy to work on this just yet... Knuckles' and Rouge's levels are pains to write) Just use the Hint Boxes and try to decipher them as well as you can. ----------------------------------------------------------------------- Hero Stage 07: Mission Street Character: Tails Level Up Items: Booster Mission 1: Elude enemy pursuit! *Not fully complete I'm not going into detail about this, just a few brief overviews. There are lots of robots dropping from the sky in this level. Stay on your toes. Also, you will come to a jump that you cannot cross with a regular jump. Turn around and grab the Booster right behind you (hard, no?) to make it across. There's also a spot where there is a dark shadow on the ground. Jump and hover over this to avoid setting it off. Later in the level, if you didn't set the traps off, there will be a gap in the road with 2 of those weight things (those are the traps). When you step on those, they will drop down. Don't fall down with them unless you like re-doing parts of a level. Another note: watch out for the crumbling walkways. Do these things and you should be fine. ----------------------------------------------------------------------- Hero Stage 08: Aquatic Mine Character: Knuckles Level Up Item: Air Necklace Mission 1: Find 3 pieces of the Master Emerald! *Not complete Argh! I hate writing Knuckles' and Rouge's parts. I'll finish this in a later update. The emeralds being in random locations doesn't help the complexity of writing these sections, either. Just try and decipher the clues as well as you can... ----------------------------------------------------------------------- Hero Stage 09: Route 101 Character: Tails Mission 1: Chase the President's limousine Simply finish the course. It's very simple, with no edges to fall off and a very lenient time limit. Just remember that you get boosts every 20 Rings, the balloons are instant boosts, and you can't hold more than one boost at a time. ----------------------------------------------------------------------- Hero Stage 10: Hidden Base Character: Tails Mission 1: Find the entrance to Hidden Base! This mission was pretty easy for me. It was a little annoying since the Checkpoints are so far apart, though. It's a pretty much straight- forward level... I can't remember the details since I'm doing this without the game again. Sorry, I will get around to this sometime... ----------------------------------------------------------------------- Hero Stage 11: Pyramid Cave Character: Sonic Mission 1: Infiltrate Eggman's Hidden Base! Run down the big tunnel-like area (there are no hazards here). Jumping through the hoops will score you some points. When you clear this area, you'll hit the first Checkpoint. Home-Attack the hourglass and run underneath the door before it closes. Run ahead and jump on the Spring to grab onto the pulley. Ride it up, jump off, and take the pathway to the right. Jump up and grab onto the bar. Swing off of it and the next bar to get quickly to the next area. If you don't grab the bar, you'll fall down to an area with 2 10 Ring Capsules, a Chao Box, and an hourglass. Hit the hourglass to make platforms come out of the walls. Jump up the platforms to get to the next area. Hit the hourglass and run up the slope. Take the loop and fly (auto- matically) over the chasm. Run up and Home-Attack the E-1000 robot, holding (A) to get up to the next ledge. Ahead of you is the Bounce Bracelet. Get it, then continue up ahead. Either kill both of the 'bots and then use the Bounce attack to get up the ledge, or Home-Attack one of the E-1000s and hold (A) to get up instead (easier and faster). Up ahead is another hourglass. Hit this one and jump up to the higher edge with the E-1000 on it. Home-Attack the E-1000 and the Spring. Run ahead and somersault underneath the door before it closes. Ahead is a puzzle that takes no effort to solve. Grab the... key thing beyond the circle. Put it onto the circular "key hole" to open up the next door. Run up and grind on the rail to skip the following paragraph. Run down a slope and Bounce attack up to a platform where there is a 10 Ring Capsule and a 1-Up Capsule. Jump and Home-Attack the 20 Ring Capsule floating in the air. Continue on (you can't swing on the bars there) and destroy the 2 E-1000 robots. Take the Dash Panels up the slope, where you'll find spiked balls swinging around. Avoid them and use the Bounce attack to get up the wall. Avoid the E-1000 and head to the left to find a Smart Bomb Capsule. Go up to ledge. Run ahead and kill the E-1000 robot quick. Jump and grind on the rail to skip the next paragraph. Run down the area and kill the E-1000 robot hidden behind the wall. Go forward and Bounce attack to reach either of the pulleys. Head forward and up the slope. Grab the "key thing" quickly and back- track. Hit the hourglass and run under the door. Jump up the boxes and stuff to get up the ledges. Hit the Dash Panels and run up the slope, then deposit the key into the "key hole" to open up the door. Hit the hourglass and RUN. If you don't clear this area in time, the door will close and you'll have to do it over again. At one point, a trail of rings will be on the left wall. If you can, use the Light Dash on it, but don't go out of your way to hit it. Get under the closing door to continue on. Whack the next hourglass and get under the doors. Somersault underneath the last one if you need to. If you don't make it through, there are some rails on the sides to grind on. After this, somersault underneath the barrier and take the 2 loops. Go forward after them and destroy the E-1000. Bounce attack up the wall and get to the next platform. Bounce attack again and destroy the E- 1000 robot waiting there. Snag the floating 1-Up and continue forward. Grind on the rail. If you don't you'll have to face spinning spiked balls, ghosts, and some platform jumping. Hit the hourglass and make your way up the platforms that appear. Hit the next hourglass and then hold (X) or (B) to Spin Dash. Let go after a second and blaze up the slope to get under the door with plenty of time. Take the last couple of loops and fly to the Goal Ring. ----------------------------------------------------------------------- Hero Stage 12: Death Chamber Character: Knuckles Level Up Item: Hammer Gloves Mission 1: Find 3 Gate keys! ----------------------------------------------------------------------- BOSS: King Boom Boo Character: Knuckles See Section [6a.4] for details ----------------------------------------------------------------------- BOSS: Egg Golem Character: Sonic See Section [6a.5] for details ----------------------------------------------------------------------- Hero Stage 13: Eternal Engine Character: Tails Mission 1: ----------------------------------------------------------------------- Hero Stage 14: Meteor Herd Character: Knuckles Mission 1: ----------------------------------------------------------------------- BOSS: Rouge Character: Knuckles See Section [6a.6] for details ----------------------------------------------------------------------- Hero Stage 15: Crazy Gadget Character: Sonic Mission 1: ----------------------------------------------------------------------- BOSS: Dr. Eggman Character: Tails See Section [6a.7] for details ----------------------------------------------------------------------- Hero Stage 16: Final Rush Character: Sonic Mission 1: Hurry and find the point of the Cannon! Woohoo! I love this level! :) It's kinda complex to write a complete walkthrough for it, though... ----------------------------------------------------------------------- BOSS: Shadow Character: Sonic See Section [6a.8] for details ----------------------------------------------------------------------- [5b] D a r k S i d e ----------------------------------------------------------------------- Dark Stage 01: Iron Gate Character: Dr. Eggman Level Up Item: Laser Blaster (Large Cannon required) ----------------------------------------------------------------------- BOSS: B-3x Hot Shot Character: Shadow See Section [6b.1] for details ----------------------------------------------------------------------- Dark Stage 02: Dry Lagoon Character: Rouge ----------------------------------------------------------------------- Dark Stage 03: Sand Ocean Character: Dr. Eggman ----------------------------------------------------------------------- Dark Stage 04: Radical Highway Character: Shadow ----------------------------------------------------------------------- Dark Stage 05: Egg Quarters Character: Rouge ----------------------------------------------------------------------- Dark Stage 06: Lost Colony Character: Dr. Eggman ----------------------------------------------------------------------- Dark Stage 07: Weapons Bed Character: Dr. Eggman ----------------------------------------------------------------------- BOSS: Tails Character: Dr. Eggman See Section [6b.2] for details ----------------------------------------------------------------------- Dark Stage 08: Security Hall Character: Rouge ----------------------------------------------------------------------- BOSS: R-1/A Flying Dog Character: Rouge See Section [6b.3] for details ----------------------------------------------------------------------- Dark Stage 09: White Jungle Character: Shadow ----------------------------------------------------------------------- BOSS: Sonic Character: Shadow See Section [6b.4] for details ----------------------------------------------------------------------- Dark Stage 10: Route 280 Character: Rouge ----------------------------------------------------------------------- Dark Stage 11: Sky Rail Character: Shadow ----------------------------------------------------------------------- BOSS: Egg Golem Character: Dr. Eggman See Section [6b.5] for details ----------------------------------------------------------------------- Dark Stage 12: Mad Space Character: Rouge ----------------------------------------------------------------------- BOSS: Knuckles Character: Rouge See Section [6b.6] for details ----------------------------------------------------------------------- Dark Stage 13: Cosmic Wall Character: Dr. Eggman ----------------------------------------------------------------------- BOSS: Tails Character: Dr. Eggman See Section [6b.7] for details ----------------------------------------------------------------------- Dark Stage 14: Final Rush Character: Shadow ----------------------------------------------------------------------- BOSS: Sonic Character: Shadow See Section [6b.8] for details ----------------------------------------------------------------------- [5c] L a s t S i d e ----------------------------------------------------------------------- **WARNING** Minor spoilers follow. ----------------------------------------------------------------------- Final Stage: Cannon's Core Character: Tails, Dr. Eggman, Rouge, Knuckles, Sonic ----------------------------------------------------------------------- BOSS: Biolizard Character: Shadow See Section [6c.1] for details ----------------------------------------------------------------------- BOSS: FinalHazard Character: ?????? See Section [6c.2] for details ======================================================================= [ 6] B o s s e s ======================================================================= Here ya go! This section now contains detailed strategies on all the bosses in the game, making this the first completed chapter in the FAQ! Woohoo! ----------------------------------------------------------------------- [6a] H e r o S i d e ----------------------------------------------------------------------- ------------------------------ [6a.1] F-6t Big Foot ------------------------------ +---------------+-----------+ | Weak Point: | Hits: | | Cockpit | 4 | +---------------+-----------+ | Character: Sonic | +---------------------------+ As a first boss, this guy isn't meant to offer much of a challenge... and he doesn't. GUN has trapped Sonic in a small parking lot with 4 crates. (There are other crates, but you can't get on them) The boxes are very useful, so try not to destroy them and keep Big Foot from destroying them. First thing you should do is grab a Ring, since you always start with zero. His first attack is to fold his legs up and start flying around the arena machine-gunning everything underneath him. A very easy attack to avoid, and you can even counter-attack it. Jump up on top of one of the crates before he starts flying. When he comes straight at you, jump high and towards him, and home attack the cockpit. If you connect, he'll flash red and back off, and then fly around machine-gunning again. Holding him in this routine for the whole battle is the easiest way to beat him. If you don't manage to get a hit in, though, he'll land. It looks like a nice time to attack him, but you shouldn't. He'll start shooting missiles at you almost immediately. Run around the arena to avoid them. Once he stops shooting, jump as high as you can and home-attack the cockpit. Repeat as necessary. ------------------------------ [6a.2] Dr. Eggman ------------------------------ +---------------+-----------+ | Weak Point: | Hits: | | N/A | 4 | +---------------+-----------+ | Character: Tails | +---------------------------+ Dr. Eggman is pretty much an introduction to Tails' game. The battle area is an aircraft carrier's deck, and it's so big you probably won't see all of it during your shootout with Doctor R. Rings are scattered about in a few places; it's a pretty basic arena. At the beginning of the fight, immediately lock-on to Robotnik and fire a homing missile. He usually doesn't move at the beginning of the fight, so it's a free hit. Once he recovers and starts to fight for real, don't ever stop moving. One nice strategy is to shoot a homing missile at him, and when he starts running, blast a regular shot (tap (X) or (B)) in his path. Repeat this, and don't forget to gather Rings if you're low on health! ------------------------------ [6a.3] Shadow ------------------------------ +---------------+-----------+ | Weak Point: | Hits: | | N/A | 3 | +---------------+-----------+ | Character: Sonic | +---------------------------+ Shadow is also pretty easy, as your greatest danger is not Shadow, but falling off of the small platform you're battling on. It's a small grassy square-shaped area, with a circle of Rings. Grab a Ring, and let Shadow rush you. The moment he jumps, jump. Let him home-attack you (you're protected when you're jumping), and then immediately attack him when he lands. Continue with this tactic, and you should eventually defeat him. If this doesn't work for you, just keep in mind that the only time you can damage him is when he is standing still (which is usually directly after he attacks). This boss isn't too hard. It is sometimes safer to roll into him instead of home- attacking him since you might throw yourself over the ledge on accident. ------------------------------ [6a.4] King Boom Boo ------------------------------ +---------------+-----------+ | Weak Point: | Hits: | | Shrunk body | 4 | +---------------+-----------+ | Character: Knuckles | +---------------------------+ This guy is annoying, not only by his tactics, but with his sound effects (just listen to that laugh!). This battle arena is a big thick column in the center with a Ring around it. With only a sparse amount of Rings in the arena, you'll want to only pick up one at a time. To defeat this boss, grab a Ring (as always) and run away from him. Keep on running away from him, around the circle and to his back. See the little ghost holding the hourglass? Run up and whack him. However, if you hear King Boom Boo cackle crazily, rotate the joystick in a quick turn and reverse your direction. DO NOT yank the joystick in the opposite direction, or you will stop abruptly and Boom Boo will whack you. Do not put too much distance between you and Boo, just far enough to be out of his reach, or he will just cackle and turn around again. If necessary, run in a small circle to keep up your momentum and let Boom Boo get slightly closer. Keep running away from him when he starts throwing stuff at you. Avoid them and get ready to put the pedal to the metal if Boo stops, inhales deeply, roars, and you can hear wind blowing. Now's your chance to race around the circle and whack the little ghost behind Boom. Panels will open and light will come into the room. Boom Boo will go underground and start moving around. Follow his shadow and Drill Dive (or dig, but that's too slow) him out. He'll pop out and run - err - float around the circle. Chase him down quickly and punch him. The panels will close again and Boom Boo will come back out. Repeat this process. The only thing different is where Boom Boo will hide after you open the panels. 1st hit: On the ground 2nd hit: On the column in the middle 3rd hit: Either ground or column 4th hit: Both ground and column TRICK: You can hit King Boo twice in one run by digging him out quickly, hitting him once, and chasing him at top speed and cutting corners. When you're right next to him, punch again and you've just hit a double! ------------------------------ [6a.5] Egg Golem ------------------------------ +---------------+-----------+ | Weak Point: | Hits: | | Top of head | 5 | +---------------+-----------+ | Character: Sonic | +---------------------------+ This big giant holds bears a resemblance to the Sandopolis Zone boss in Sonic & Knuckles. He's pretty easy, though, especially since falling off the circular platform isn't instant death. Nope, you'll drop into quicksand, which you can escape from by mashing jump (A). There are also Ring capsules and pulleys (which take you back up to the platform) down there. Golem has 3 attacks: The first and most common one is a fist-slam. He'll rear one arm back (warning sign), and smash it onto the platform you were on (or ARE on, if you're too slow). He'll immediately do the same for his other arm, so be careful you don't get whacked by it. The platforms that he hit will sink one level. His second attack is to place his hands on the platform circle and twirl around. This attack is easy to avoid, especially if he has already knocked a few platforms down. Simply get on the lower platforms and his arms won't touch you. Otherwise, just run against his arms and jump over them. Either way, quickly get around to his back. His third attack only effects a small area, so it's fairly easy to avoid. He'll rear both his arms backwards, then smash the area directly in front of him HARD. After that he'll head-butt the ground in between his arms. This is easy to avoid and a great opportunity to attack him. Simply run around the platform at top speed, jumping across gaps until he smashes the walkway. Make your way behind him so you can attack him using the following method. Get onto the platforms sticking out of his back. Jump up the 3 bottom platforms, and then jump and home-attack the 3 yellow lights and the button on top of Egg Golem's head. Damage him like this 5 times and he'll give it up. ------------------------------ [6a.6] Rouge ------------------------------ +---------------+-----------+ | Weak Point: | Hits: | | N/A | 4 | +---------------+-----------+ | Character: Knuckles | +---------------------------+ Knuckles' duel with Rouge is in a square arena, with 4 pillars; one in each corner. Each pillar is connected to the pillar next to it by a ledge. 2 levels of this makes it slightly hard to find your opponent when the fight elevates (hahaha). There's Rings on some of the ledges and a circle of Rings on the bottom level. During the fight, the floor will sometimes open and hot air will you force you upwards. After a while it will close and the room will return to normal. This fight's strategy consists mostly of keeping 1-4 Rings on you all the time and being super aggressive. Keep punching Rouge to bounce her backwards, then pummel her when she's not attacking. Sometimes when the floor opens and you are both blown upwards, Rouge will say, "Here I come! Get ready!". Start moving the instant you hear that. The camera will show her close up and she'll attack you with some weird force. If you keep moving, though, she won't be able to hit you. Also, be careful when climbing the pillars, especially if Rouge is above you. She can drop down and get your unprotected head when you're climbing. That's about all there is to this fight. ------------------------------ [6a.7] Dr. Eggman ------------------------------ +---------------+-----------+ | Weak Point: | Hits: | | N/A | 4 | +---------------+-----------+ | Character: Tails | +---------------------------+ The small area you are confined to has NO Rings. There are 2 things in this stage that you can shoot at: Eggman, and a radioactive pillar that comes out periodically and explodes when it's hit. The pillar proves to be a very useful asset in your strategy. First off, blast both the pillar and Eggman with homing missiles. As Eggman's running around, shoot regular shots at him. More likely than not, Eggman will be hit by something. After 2 hits, Robotnik will begin to use his special attacks. He'll say, "All right, no more games!", then he'll say either "Take this!" which means he'll be shooting a barrage of missiles, or he'll say "You're no match for me!", signaling he's going to shoot a super big beam that resembles the Shinkuu Hadouken. :P The missiles are easy enough to avoid, but the beam... jump and hover to the left or right IMMEDIATELY after he says "You're no match for me!". If you successfully avoid it, you can get a free potshot at him while he shoots the big beam. This guy is pretty hard, so be patient. ------------------------------ [6a.8] Shadow ------------------------------ +---------------+-----------+ | Weak Point: | Hits: | | N/A | 5 | +---------------+-----------+ | Character: Sonic | +---------------------------+ Sonic's battle with Shadow takes place on a straight, average width (never ending) walkway. Rings will come in the middle, on the left, or on the right. All you do this fight is run. However, the strategy is to NEVER get ahead of Shadow. And don't fall too far behind either; the pathway will break up, and Shadow might use Chaos Spear! There are 2 ways to attack him: either run up and home- attack him until you connect, or you can run DIRECTLY behind him and roll. The latter is safer, since Shadow can bounce you backwards (and sometimes dangerously close to edges) when you home-attack. After the first 3 hits, though, he becomes much harder to whack. For the second last hit, the same strategy will work... it's just harder to pull off. For the last hit, you could get really lucky and have him Chaos Control right in front of a line of Rings, allowing you to Light Speed Dash through them and hit him, but that's way too rare. The more reliable tactic for the last hit is to stop and charge up your Spin Dash until Shadow says, "Time to put this to rest!", then let go and zoom towards him. As you rush towards him, jump up and home-attack him. That should put it to rest, all right. ----------------------------------------------------------------------- [6b] D a r k S i d e ----------------------------------------------------------------------- ------------------------------ [6b.1] B-3x Hot Shot ------------------------------ +---------------+-----------+ | Weak Point: | Hits: | | Cockpit | 4 | +---------------+-----------+ | Character: Shadow | +---------------------------+ This guy is just the same as Sonic's Big Foot, just with one extra attack. The arena is pretty much the same, too, with a few Rings and some wooden crates. First thing you should do is grab a Ring, since you always start with zero. His first attack is to fold his legs up and start flying around the arena machine-gunning everything underneath him. A very easy attack to avoid, and you can even counter-attack it. Jump up on top of one of the crates before he starts flying. When he comes straight at you, jump high and towards him, and home attack the cockpit. If you connect, he'll flash red and back off, and then fly around machine-gunning again. If you don't manage to get a hit in, tough, he'll land. It looks like a nice time to attack him, but you shouldn't. He'll start shooting missiles at you almost immediately. Run around the arena to avoid them. Once he stops shooting, jump as high as you can and home-attack the cockpit. After 2 hits, he'll start using a laser beam. You have plenty of preparation time for this attack, though, as he has to target you. Just keep running until he shoots it. Easy enough. ------------------------------ [6b.2] Tails ------------------------------ +---------------+-----------+ | Weak Point: | Hits: | | N/A | 4 | +---------------+-----------+ | Character: Dr. Eggman | +---------------------------+ Tails is exactly the same as Eggman. The battle area is an aircraft carrier's deck, and it's so big you probably won't see all of it during your shootout with Tails. Rings are scattered about in a few places; it's a pretty basic stage. At the beginning of the fight, immediately lock-on to Tails and fire a homing missile. He usually doesn't move at the beginning of the fight, so it's a free hit. Once he recovers and starts to fight for real, don't ever stop moving. One nice strategy is to shoot a homing missile at him, and when he starts running, blast a regular shot (tap (X) or (B)) in his path. Repeat this, and don't forget to gather Rings if you're low on health! (exactly the same as Tails' version) ------------------------------ [6b.3] R-1/A Flying Dog ------------------------------ +---------------+-----------+ | Weak Point: | Hits: | | Cockpit | 4 | +---------------+-----------+ | Character: Rouge | +---------------------------+ Flying Dog is almost identical to Hot Shot, except he doesn't have legs, so he is always flying. The arena is identical, except for different crate placements and 2 walls to climb up. The walls are very useful in avoiding Flying Dog's machine gun attack. Just climb up to the top and he can't touch you. When he stops and shoots missiles at you, glide around the room, and then Drill Drive or glide into him when he stops. Later when he starts using the laser beam, simply glide from the wall over to him and attack the cockpit. ------------------------------ [6b.4] Sonic ------------------------------ +---------------+-----------+ | Weak Point: | Hits: | | N/A | 3 | +---------------+-----------+ | Character: Shadow | +---------------------------+ Sonic is easy, as your greatest danger is not Sonic, but falling off of the small platform you're battling on. It's a small grassy square- shaped area, with a circle of Rings. Grab a Ring, and let Sonic rush you. The moment he jumps, jump. Let him home-attack you (you're protected when you're jumping), and then immediately attack him when he lands. Continue with this tactic, and you should eventually defeat him. If this doesn't work for you, just keep in mind that the only time you can damage him is when he is standing still (which is usually directly after he attacks). It is sometimes safer to roll into him instead of home-attacking him since you might throw yourself over the ledge on accident. (exactly the same as Sonic's version) ------------------------------ [6b.5] Egg Golem ------------------------------ +---------------+-----------+ | Weak Point: | Hits: | |Targets in body| ?? | +---------------+-----------+ | Character: Dr. Eggman | +---------------------------+ The Egg Golem turns against Robotnik after Sonic destroys the restraining device Eggman planted on it. This fight would be a lot harder if the bottom level stayed the same as Sonic's version... however, the bottom level has changed. Watch out for the quicksand, because since Eggman's walker is alot heavier than Sonic, you can't escape once you fall in. Good thing there's a bunch of small square platforms down here... The capsules are still here: 6 Ring capsules, and better, a Health Kit and an Extra Life. This version of Golem has lost the spinning attack, leaving him with only 2 attacks, which are: The first one is the fist-slam. He'll rear one arm back (warning sign), and smash it onto the platform you were on (or ARE on, if you're too slow). He'll immediately do the same for his other arm, so be careful you don't get whacked by it. The platforms that he hit will sink one level. If they get hit enough times they'll break. His second attack is the head-butt. It only effects a small area, but it's harder to avoid since the Eggman's walker is slower than Sonic. He'll rear both his arms backwards, then smash the area directly in front of him HARD. After that he'll head-butt the ground in between his arms. This version is very different from Sonic's (in the way you damage it). Simply shoot the Golem a whole bunch with regular shots, and weak spots will open up on its chest. There are 3 weak spots (which only appear one at a time), and each target has 3 "target"-able spots. When you destroy all of them Golem will die (again). ------------------------------ [6b.6] Knuckles ------------------------------ +---------------+-----------+ | Weak Point: | Hits: | | N/A | 4 | +---------------+-----------+ | Character: Rouge | +---------------------------+ Knuckles' duel with Rouge is in a square arena, with 4 pillars in each corner. Each pillar is connected to the pillar next to it by a ledge. 2 levels of this makes it slightly hard to find your opponent when the fight elevates (hahaha). There are Rings on some of the ledges and a circle of Rings on the bottom level. During the fight, the floor will open and hot air will you force you upwards. After a while it will close and the room will return to normal. This fight's strategy consists mostly of keeping 1-4 Rings on you all the time and being super aggressive. Keep kicking at Knuckles to bounce him backwards, then pummel him when he's not attacking. Sometimes when the floor opens and you are both blown upwards, Knuckles will say, "Now witness my power!". Start moving the instant you hear that. The camera will show him close up and he'll zap you with lighting (How? HOW?!). If you keep moving, though, he won't be able to hit you. That's about all there is to this fight. Drill Driving him works pretty well, too. (exactly the same as Knuckles' version) ------------------------------ [6b.7] Tails ------------------------------ +---------------+-----------+ | Weak Point: | Hits: | | N/A | 4 | +---------------+-----------+ | Character: Dr. Eggman | +---------------------------+ The small area you are confined to has NO Rings. There are 2 things in this stage that you can shoot at: Tails, and a radioactive pillar that comes out periodically and explodes when it's hit. The pillar proves to be a very useful asset in your strategy. First off, blast both the pillar and Tails with homing missiles. As Tails is running around, shoot regular shots at him. More likely than not, Tails will be hit by something. After 2 hits, Tails will begin to use his special attacks. He'll say, "I'll show you how powerful the Cyclone is!", then he'll say either "Fire!" which means he'll be shooting a barrage of missiles, or he'll say "High powered laser!", signaling he's going to shoot a super big beam. The missiles are easy enough to avoid, but the beam... jump and hover to the left or right IMMEDIATELY after he says "You're no match for me!". If you successfully avoid it, you can get a free potshot at him while he shoots the big beam. "Fox boy" is pretty hard, so be patient. (exactly the same as Tails' version) ------------------------------ [6b.8] Sonic ------------------------------ +---------------+-----------+ | Weak Point: | Hits: | | N/A | 5 | +---------------+-----------+ | Character: Shadow | +---------------------------+ Shadow's battle with Sonic takes place on a straight, average width (never ending) walkway. Rings will come in the middle, on the left, or on the right. All you do this fight is run. However, the strategy is to NEVER get ahead of Sonic. Don't fall too far behind; the pathway will break up, and he might use Sonic Wind! There are 2 ways to attack him: either run up and home-attack him until you connect, or you can run DIRECTLY behind him and roll. The latter is safer, since he can bounce you backwards when you home-attack. After the first 3 hits, though, he becomes much harder to whack. For the second last hit, the same strategy will work, it's just harder. for the last hit, stop and charge up your Spin Dash until Sonic says, "I'm not done with you yet!", then let go and zoom towards him. As you rush towards him, jump up and home-attack him. (Exactly the same as Sonic's version) ----------------------------------------------------------------------- [6c] L a s t S i d e ----------------------------------------------------------------------- ------------------------------ [6c.1] Biolizard ------------------------------ +---------------+-----------+ | Weak Point: | Hits: | | Life support | 6 | +---------------+-----------+ | Character: Shadow | +---------------------------+ This big lizard is not happy. The arena is a big ring around the boss and is surrounded by orange water. There are 2 breaks in the ring, which have water rushing through them and will suck you out if you fall in it (and that will kill you). So don't fall in. Obviously. At the beginning of the fight, run backwards, away from the monster, and grab a few Rings along the edge of the circle. Keep away from the its gaping mouth, but not too far, or he'll suddenly switch to his tail, and you probably won't be able to change direction fast enough. When he stops and opens his mouth, gasping, run up to him, jump, and grind up the pipe near his mouth with red lights flashing on it. Jump up when you reach the big red light, and home-attack it. As you fly off, make sure you don't fall into a gap in the arena and get sucked out (it can happen, and it sucks! :P). After this, the lizard will repeat the chasing part, then it'll stop and shoot black/blue energy balls at you. They will fly towards you either low or high; jump over the low ones, and somersault under the high ones. If you get hit by one, the boss will stop for a few seconds, allowing you to scoop your Rings back up. After he's done spitting stuff at you, he'll gasp again, so go grind and whack the life support system again. He'll repeat the chasing and spitting part again with slightly faster movements. Go and bash the life support system again (same tactic). After this he'll repeat the chasing and spitting again, even faster, and then he'll call out a BUNCH of little pink floating balls. These will fly at you, one at a time, and damage you if they hit you. Home- attack these all the way up near the life support system (HINT: jump high and wait a bit to make sure you target a pink ball accurately), then fall down as close to the red button as you can before home- attacking again, so you don't target anything else. After you hit him, he'll repeat the chasing, spitting, and pink blob sequence again. Hit him another time and he'll change his strategy. Without chasing you or shooting blobs of energy, he'll roar and call up the pink balls again, this time removing gravity somehow. Don't sit around or the balls will hit you, and you can't get the Rings back since they'll fall to the floor (in other words you can only take two hits before you die). Rush towards the life support system, navigating around the balls, and whack the red light for the final hit. ------------------------------ [6c.2] The FinalHazard ------------------------------ **WARNING** Minor spoilers follow, especially if you know your Sonic. +---------------+-----------+ | Weak Point: | Hits: | | Red Sores | 6 | +---------------+-----------+ | Character: ?????? | +---------------------------+ The Biolizard is really determined to pull off the Professor Gerald's plan, isn't he? Well, for the last boss, your controls are very different. Use the joystick to navigate backwards and forwards, and use (A) to ascend and charge, and (X) or (B) to descend and charge. That's all! The only other thing you need to know about the battle area is that if you go under or over the boss, you'll switch places. Any player who knows Sonic knows what he needs to do now. If you don't... you'll figure it out soon enough. There are no Rings lying around in this battle. For the first hit, all you have to do is navigate around the red balls and hit the red blister on FinalHazard's side while charging. On the second and third hit, he'll shoot a beam at you, which is also rather easy to avoid. On the fourth hit, he'll shoot two beams. After this, he'll have a combo of 2 beams and lots of red balls. These last two hits can be very annoying, but keep at it. Switch characters as needed during the fight if you're running low on Rings (fly over or under the FinalHazard), since you lose the battle if you lose a character. Once you beat him, sit back and enjoy the ending! ======================================================================= [ ?] S t a g e M i s s i o n s ======================================================================= COMING SOON (here for layout purposes only) ======================================================================= [ ?] 2 - P l a y e r M o d e ======================================================================= COMING SOON (here for layout purposes only) ======================================================================= [ ?] B i g t h e C a t S i g h t i n g s ======================================================================= COMING SOON (here for layout purposes only) **NOTE** DO NOT SEND ME MORE MAIL ABOUT BIG THE CAT!!! I have received at least 50-60 e-mails already regarding Big the Cat locations, most of which I already know! This section is NOT COMPLETE and I know almost all of the locations. I just haven't had time to type them all up yet. So please DO NOT send me anymore e-mail about where I can find Big the Cat. Thank you. ((**FINAL STAGE: Cannon's Core With rouge, it's when you start off and climb the poles there is a big spike hanging from the ceiling, he's at the top of that. and with tails it's in the beginning when you go down while attached to the small square platform, you get to the end and you stop in front of a wall with 5 pieces of dynamite. he is down to the top right of your view.)) **info submitted Big Fisher ((Tails' Mission Street On the part when the bridge begins to break, and you have to leap up to a platform by standing on the a can, jump off the left edge, and hover down. You'll die, but you'll see Big!)) **info submitted by Pepperidge ((in the first sonic Vs. Shadow in green forest theres a grate in the ground look down into that grate and theres big fishing!)) **info submitted by Three Tails2001 ======================================================================= [ ?] M i s c e l l a n e o u s ======================================================================= COMING SOON (here for layout purposes only) ======================================================================= [ 7] F . A . Q . s ======================================================================= These are some of the more common questions that people ask. Questions compiled and answered by Nathan (Segaholic2). Questions are divided into two categories: questions concerning the game Sonic Adventure 2, and questions that concern this FAQ/Guide itself. ----------------------------------------------------------------------- [7a] G a m e F . A . Q . s ----------------------------------------------------------------------- Q. Where is Shadow's Bounce attack upgrade? A. He doesn't have one! Q. Where can I get the Birthday Pack??! A. Sorry... Looks like most places have sold out by now. :( Q. Is Big the Cat really in the game? A. YES! Look for a section dedicated to him coming soon! Q. What's this fifth 2-Player Mode I've been hearing about? A. This is just a false rumor being spread around. There is no fifth 2- Player Mode featuring Super Sonic and Super Shadow. Q. Why the !@#$ is Knuckles' part in Cannon's Core so hard??! A. Get the Air Necklace upgrade so you can breathe underwater forever. (see Chapter [3b.2]) ----------------------------------------------------------------------- [7b] G u i d e F . A . Q . s ----------------------------------------------------------------------- Q. Can I help you write some of the sections and be a co-author? A. No. I do not need help writing the sections, and me and my brother are already co-authors anyways. We do welcome info, and if we add the info you've submitted, you will be credited. Q. I submitted something and you haven't added it/credited me yet. A. Either somebody already submitted the info, I haven't finished the update yet, or I already knew that. Q. Can you send me what you've written for the next update so far? A. No. I do not and will not release unfinished updates. Q. I really like your FAQ. Can I use it on my site? A. Yes, just make sure to credit us two. However, you are responsible for keeping up with updates yourself. I do not have time to submit this FAQ to 10+ websites. You can always find the newest version at http://gamefaqs.com/ and http://www.angelfire.com/dc/segaholic2 Q. Are you going to write a Chao section? A. It depends. I'm really busy currently and I might later if I have time. Q. Your FAQ isn't complete! A. I know that. >:p Q. When will you finish ((section here))?? A. Soon enough. We DO have lives outside of this game and guide. :p We try to update as often as we can, but sometimes it just isn't possible to update everyday, although we wish we could. ======================================================================= [ 8] C r e d i t s ======================================================================= Nathan "Segaholic2" Tsui- E-Mail: segaholic2@yahoo.com AOL Instant Messenger: Segaholic2 Web Site: http://www.angelfire.com/dc/segaholic2 I conceived the idea and did a lot of the work. I did some of the hard- writing, as in actual FAQ content. Mostly though I did clean-up work, layout design, and editing. Oh yeah, we both did work on the ASCII title... and playing the game. ;) Jason "Double -S-" Tsui- E-Mail: stkrule@yahoo.com AOL Instant Messenger: DoubleS DX I did a bunch of work on this FAQ, like the Bosses section, and some of the Story Mode. I wrote the stuff and Nate proof-read it. Hmm... what else to talk about? Not much... let's just say thanks to all my real life friends! Nathan (NOT my bro), Sam, John, Elizabeth, James A., James T., Matthew, umm... that's all. :) Thanks for just being there! Isambard- A fellow GHZer with me (Segaholic2). Good thing I gave him a preview version; this guy pointed out that I was missing such important stuff like Credits and Version History! Man, I'm rusty... Anyways, he's a |_337 PSO player who wants to give credit to Sonic Team for creating such awesome games! ...and taking away his social life. >:P Valentin Zukovsky "Micky"- E-Mail: Bigfisher8888@aol.com AOL Instant Messenger: Bigfisher8888 So far he's been the one finding Big the Cat's cameos for me... I'll have the section up soon enough. :) Jesse "Pepperidge" Betteridge- E-Mail: pepperidge@hotmail.com AOL Instant Messenger: Peporbinaut Another fellow GHZer who's been buggin' me with lotsa questions. :p But hey, he also found some stuff for me. :) Tapam Norn- Corrected me on some grammar and context errors. Thanx! jrcoms- E-mail: jrcom_99@yahoo.com AOL Instant Messenger: jrcoms This guy reminded me to put in WHO fights what boss in the bosses section! Thanx for reminding me dude! Not to mention he's one of my (Nathan's) good online friends. :) ----------------------------------------------------------------------- [8a] S p e c i a l T h a n x ----------------------------------------------------------------------- Here's where the kudos go. :) Thanx y'all! Our parents- Without them, we wouldn't be here. 'Nuff said, don't you think? ;) S.W.G. (MadDog SOC)- AOL Instant Messenger: GrasshopperLVL3 He da man! He helped us get and build our PC, not to mention he also helped us track down and obtain the elusive Sonic Adventure 2 Birthday Pack. Give him your respect! Also, big thanx to his mom. She rox! :) Nathan (Segaholic2)'s online friends- I love y'all. Moral support, comedy relief, advice, inspiration, and just flat-out being my friends and playing online games with me... You guys provide it all. Scott, Clayton, Roger, Ben, Rob, and Jason... you know who you are. ;) ======================================================================= [ 9] V e r s i o n H i s t o r y ======================================================================= Version 0.1 beta (12.8 kb)- Work Started 10:22 AM 6/13/2001 Work Completed 9:47 PM 6/18/2001 I (Nathan) was rushing to get this version of the FAQ out before Sonic Adventure 2 actually hit the shelves... So sorry if this is short or looks incomplete (as it is) or anything. We should be updating this much more often over the course of the next few days. -Basic ASCII art created -Finished essential Chapters (Introduction, Credits, Version History, and Copyright Info) -Finished Chapter [2]: What We Know -Added Isambard to Credits Version 0.2 (35.9 kb)- Update Completed 1:36 AM 6/22/2001 Looks like the 0.1 beta version was never released. Guess there wasn't enough info in it... Oh well. :\ After receiving the game and playing it straight for a whole night and day, we've beaten the Hero and Dark Sides, and also finished up the Last Side with the final bosses. Well, we got the Hero Side bosses section finished. Also all the charts with basic locations of the Level Up Items. Some other info here and there... Much more coming very soon! Here's hoping this version makes it through... O_O -Removed Chapter [2]: What We Know -Finished basic layout of Table of Contents -Finished Hero Side boss strategies -Finished Level Up Item charts -Updated Credits and added Special Thanx Version 0.3 (65.0 kb)- Update Completed 7:56 AM 6/23/2001 Dangit I need sleep now... I am extremely tired after working all night on this update as well as other stuff. On a good note, I have already received three IMs from people about this FAQ. :) Keep the comments and questions comin'! Now I really need to take a rest... @_@ -(Hopefully) fixed the ASCII title -Finished Dark Side boss strategies -Finished Last Side boss strategies -Finished complete moves list for all characters -Added Chapter [7]: F.A.Q.s Version 0.4 (88.8 kb)- Update Completed 9:53 PM 6/26/2001 Small update here... We had a C++ programming test that we hadn't been studying for. :p We only got part of the Hero Side walkthrough complete and a few small updates here and there. Anyways, I have to go now and we'll hopefully have another update ready for tomorrow! "Hold onto your butts!" -Yay! ASCII title is fixed! ^_^ -Added who fights which bosses (Thanx jrcoms!) -Added more Questions and Answers to F.A.Q.s -Hero Side walkthrough partly complete. Version 0.5 (88.9 kb)- Update Completed 10:07 PM 6/26/2001 There was much confusion over this and Version 0.4... I had left some problems in Version 0.4. Right after submitting it I discovered these and changed them. However, I had already changed the Version number to 0.5... So Version 0.4 came as Version 0.5. My bad. -_- -Fixed problems left in Version 0.4 -Changed Version Number to 0.5... on accident. Version 0.6 (102 kb)- Update Completed 4:57 PM 6/29/2001 Another update! Woohoo! We've FINALLY finished all the exact locations of all the upgrades!!! Check 'em out! Also, the Hero Side Story Mode walkthrough is almost complete... I've finished up the basic layout for the Dark and Last Side as well. We'll be gone all weekend as we have guests over. Updates will resume next week. :) -Finished exact locations of all upgrades -Finished Basics section (still more to come...) -Some more of the Hero Side Story Mode walkthrough completed -Finished basic layout of the whole Story Mode walkthrough ======================================================================= [10] C o m i n g S o o n ======================================================================= Here's the stuff that needs to be added and what we're currently working on. If you want us to work on a specific section, just tell us! We'll start working on it right away! ;) ----------------------------------------------------------------------- [10a] U n w r i t t e n C h a p t e r s ----------------------------------------------------------------------- The following chapters haven't been written yet: -Stage Missions -2-Player Mode -Secrets -Downloads -Chao (maybe) ----------------------------------------------------------------------- [10b] I n c o m p l e t e C h a p t e r s ----------------------------------------------------------------------- The following chapters are incomplete: -Story Mode -Basics (VMU saves) ----------------------------------------------------------------------- [10c] C u r r e n t W o r k ----------------------------------------------------------------------- We are currently working on these sections/chapters: -Story Mode ======================================================================= [11] C o p y r i g h t I n f o ======================================================================= Sonic Adventure, Sonic the Hedgehog, and all other related characters and titles are (c)Copyright and Trademark Sega Enterprises, Ltd. This FAQ is Copyright (c)2001 Nathan Tsui (segaholic2@yahoo.com) and Jason Tsui (stkrule@yahoo.com). You may distribute this FAQ as long as it is unaltered and NOT SOLD FOR MONEY. Nathan and Jason Tsui alone reserve the right to make changes to or update this FAQ. Any un- authorized changes are not approved of by Nathan and Jason Tsui and are prohibited by law. What that basically means is that you can give it to whoever you want as long as you do not change one letter of it and don't put your name where ours are (a.k.a. stealing). /##===--------------------===##\ { Sonic Adventure 2 FAQ } \-> by Nathan and Jason Tsui <-/ \ (c)2001 Nathan and Jason / \===----> Tsui <----===/ \ All rights reserved. / \##===----------===##/