TOUKON RETSUDEN 4 "Legends of intense combat spirits" New Japan Pro Wrestling GENERAL FAQ ver 0.2c Last updated 20/9/99 Now in true .txt format. A bit more printer friendly too! (c)1999 Steve/Elbarto - NJPW help fresh from England. ******************************************************************** NOTES I'm still learning Japanese (self-taught), so not all of the text is translated exactly. I've tried to stay as close to the original text as possible, as well as make the guide as simple to follow as I can. ?? indicates kanji I haven't translated properly yet. ******************************************************************** MENU TRANSLATIONS -=MAIN MENU=- Exhibition Match Edit IWGP Title challenges Internet Series Match Profiles Challenge the burning spirits Options -EXHIBITION MATCH MENU- Single Match Tournament Tag Match League Battle Royal Elimination match back to Main Menu Single, Tag, and Battle Royale all lead straight to the wrestler select screen. Tournament: Single New 4 wrestlers 8 wrestlers 16 wrestlers Load back to main menu Tag New 4 teams 8 teams 16 teams Load back to main menu back to main menu When starting a tournament, the options are: [Choose entries], [randomise entry order], [start tournament] During a tournament, the options are: [Play match], [skip to result of match], [exit] The "skip to result" options only applies to CPU vs CPU matches. League: Single New 1 Block 4 wrestlers 5 wrestlers 6 wrestlers 7 wrestlers 8 wrestlers 2 Blocks 8 wrestlers 10 wrestlers 12 wrestlers Load back to main menu Tag New 1 Block 4 teams 5 teams 6 teams 7 teams 8 teams 2 Blocks 8 teams 10 teams 12 teams Load back to main menu back to main menu The options for Singles Leagues are: [play match], [skip to result], [exit] Whereas the options for Tag Leagues are: [play match], [skip to result], [exit], [check points totals] Elimination Match: "winner stays on" type New Load back to main menu ?? ("points" type) New 5 vs 5 4 vs 4 3 vs 3 Load back to main menu When starting, the options are: [choose entries], [randomise order], [start], [switch between team A/B] In the "winner stays on" type matches, the winning wrestler keeps their HP and strength for the next match. -IWGP TITLES MENU- Heavyweight Single Tag back to main menu Juniors Single Tag back to main menu back to main menu -SERIES MATCH MENU- G1 Climax Best of Super Juniors SG Tag league Super Junior Tag league back to main menu -BURNING SPIRITS MENU- Single New Load back to main menu Tag New Load back to main menu back to main menu Once you get going, the options at the bottom of the match line-up screen are: [play next match], [save progress & exit]. -OPTIONS MENU- The options at the bottom are [edit] and [exit] Default options are in capitals. *computer difficulty* cement/ STRONG/ sparring/ training (hardest -> easiest) *ring entrances* OFF/ on *name display* ON/ off (Information at top of screen) *move display* ON/ off (Information at bottom of screen) *puru puru pack* ON/ off *HP & strength display* ON/ off (Information on VMS screen) *Tag marker* ON/ off *camera point* TV/ auto/ ringside (default is TV, ringside is awful IMHO) *sound* stereo/ monaural *BGM* ?? *BGM volume* 0 -> 10 (default is 10, recommended is 0) *Sound Effects volume* 0 -> 10 (default is 10) ******************************************************************** -STADIUM SELECT- -RING DESIGN SELECT- Tokyo A (60,000 capacity) "Toukon Retsuden 4" Tokyo B (11,500) "BVD" on blue ring -where the G1 Climax is held? "BVD" on black ring Tokyo C (2,000) "Lion 1" (King of Sports) Yokohama (14,000) "Lion 2" (NJPW) Osaka A (50,000) "Arist Trust" (nWo) Osaka B (6,500) plain blue ring ?? random design Sapporo (5,000) -RULES SCREEN- *time limit* 10 -> 60 minutes, or no time limit (default is 30 mins) *rope break* ON/ off *??* *??* I don't seem to be able to change this setting. Ideas ? *rules set* user definable rules/ use alternate fixed rule set. The alternate set of rules will not let you go out of the ring, and you can only win by your opponent giving up, the referee stopping the match, or your opponent being KO'd. The computer seems to put up more of a fight in this mode too. *KO stop* OFF/ on *outside fighting* ON/ off *outside count* ON/ off ******************************************************************** IN-GAME CONTROLS Notes The digital pad is used to move your wrestler around. Apparently you can use the analogue stick when in a grapple/ fingerlock situation, but I haven't tried this yet. XX means to double tap X quickly When down, press all buttons and the d-pad to get up faster. A Strike moves, Outside dives, "Corner to corner" moves Top Rope moves (X+toward corner, also see gameplay pointers) B Power moves, Superplexes (opponent groggy at corner) Pull opponent from Apron (when on floor) - cheers CjayC ! Y Submission moves X Run (forwards, or X+direction to run in that direction) Pinfall (press and hold slightly by downed opponent) Release pin/hold Hammer throw (face to face with opponent) Outside throw (face to face, your back by ropes) Turnbuckle/Railing smash (face to face, your back to object) Pick up opponent Pick up to face back (XX) Drag opponent (X+towards opponent by head/feet) Step over opponent (X+direction by side) Flip opponent over (XX+direction by side) Tag (X+towards your corner) Reach for tag (when on apron) Hold opponent for double teammoves (at opponents back) Move from Ring to Apron/Apron to ring (X+direction) Move from Apron to Floor/Floor to Apron (X+direction) Move straight from Ring to Floor (XX+toward floor) Roll into Ring (XX+toward ring) Roll opponent into ring (both standing, your back to apron) L Appeal to crowd R Appeal to crowd (single opponent match only) Cycle through opponents (in multi opponent matches only) Skip (forfeit?) match (when paused) START Pause/unpause the game Move Priority, and "blocking": As shown in the picture on p12 of the manual, the priority system is based on the "scissors, paper, stone" game. Strikes (A) beat Power moves (B) Power Moves (B) beat Submission moves (Y) Submission moves (Y) beat Strike moves (A) If you both go for a move at the same time, the one with the higher priority will win. I'm pretty sure the same priority applies if you both enter a "fingerlock" (see pic on p13 on manual). It would appear that you can also "block" moves, by quickly pressing the button of higher priority. Eg- If Chono goes for his annoying Kenka Kick, press Y and most of the time you will not be hit. This is not guaranteed to work 100% of the time, but it does seem to work quite a lot. ******************************************************************** GAMEPLAY POINTERS (& new bits to no.4) There are now 3 "degrees" of grogginess rather than 2: (S)mall, (M)edium and (L)arge. You will be able to perforn different moves depending on how groggy your opponent is. Some moves are multi-part moves, and require more than one button to be used to take full advantage of the move. Eg- the snapmare/flying mare takedown. The move is done with B, but if you press A or Y as you flip your opponent over, you will follow up with another move. You can press B while doing Mutoh's handspring elbow to follow it up with a face-crusher :) When doing Top Rope moves, you will pause when you get to the top. >From here you can press the following: A/B/Y continue with move (whichever button is relevant) X jump back down (useful if they move or get up) L appeal to crowd R appeal/change opponent (useful in battle royal mode) If your opponent is experiencing a "crowd rush", then don't bother trying to pin him, as he'll usually kick out. This can get annoying, as the computer seems to love certain wrestlers (Hashimoto, Chono, Mutoh, etc) and give them repeated crowd rushes. ******************************************************************** THE WRESTLERS New Japan Pro Wrestling heavyweights Shinya Hashimoto, Kensuke Sasaki, Tatsumi Fujinami, Shiro Koshinaka, Kengo Kimura, Junji Hirata, Osamu Kido, Kazuo Yamazaki, Yuji Nagata, Manabu Nakanishi, Takashi Iizuka, Tadao Yasuda, Tatsutoshi Goto, Michiyoshi Ohara, Power Warrior. + Riki Choshu, Masa Saito, Seji Sakaguchi, Tanaka, Tiger Hattori nWo Japan Masahiro Chono, Keiji Mutoh, Great Muta, Hiro Saito, Hiroyoshi Tenzan, Satoshi Kojima, AKIRA FREE Genichiro Tenryu, Don Frye, Atsushi Onita UFO Naoya Ogawa + Antonio Inoki Juniors Jyushin "thunder" Lyger, El Samurai, Kohji Kanemoto, Shinjiro Ohtani , Kendo Kashin, Tatsuito Takaiwa, Dr. Wagner Jr, The Great Sasuke, Dragon Kid + SASUKE SECRETS There are 7 hidden characters in the game. I don't know how to get them normally, but here are the codes you need to unlock them. All codes should be entered on the "press START button" title screen. When you unlock them, they will save onto your VMS automatically, so if you want to try to earn them, don't have your VMS in! You can also check out their profiles in the relevant section. LXYBXYBR Riki Choshu LXYXXYXR Tanaka (ring announcer) LXYAXYAR Masa Saito LXAXXAXR Tiger Hattori (referee) LXYABXYR Antonio Inoki LXBXXBXR Seji Sakaguchi LXAYBXAR SASUKE (heel version of great Sasuke) LXAAAAAR Unlocks all hidden wrestlers WEAPONS The wrestlers weapon of choice, the steel chair, is available once again. When on the floor, go to a crowd barrier and press towards it +X to pick out a chair. You can use it repeatedly until you get hit, and can now take it into the ring as well! To get the baseball bat, do the same trick at one of the corner crowd barriers. Apparently there is a table in the game as well. If you find it, can you let me know where please.. SAVE FILES As you may have noticed, this game sprays save files all over your VMS. Here, I'll try to identify what each one is for, so that if you need to free some space, you know what you're deleting. The last three letters are the most important to identify the files. toukon4dcSYS 2 blocks contains hidden wrestler data, all option settings. Can't be copied. toukon4dcETS 2 blocks "Exhibition- Singles tournament" data toukon4dcETT 2 blocks "Exhibition- Tag tournament" data toukon4dcELS 2 blocks "Exhibition- Singles league" data toukon4dcELT 2 blocks "Exhibition- Tag league" data toukon4dcEIW 2 blocks "Exhibition- 1st option of Elimination menu" data toukon4dcEIS 2 blocks "Exhibition- 2nd option of Elimination menu" data toukon4dcIHS 4 blocks "IWGP heavyweight singles" data toukon4dcIHT 4 blocks "IWGP heavyweight tag" data toukon4dcIJS 4 blocks "IWGP junior singles" data toukon4dcIJT 4 blocks "IWGP junior tag" data toukon4dcG1T 5 blocks "G1 tournament" data. toukon4dcG1L 3 blocks "G1 League" data. toukon4dcBSJ 3 blocks "Best of Super Jnr" tournament data. toukon4dcSJT 3 blocks "Super Jnr Tag League" data. toukon4dcCBS 2 blocks "Burning spirits single" data. toukon4dcCBT 2 blocks "Burning spirits Tag" data ******************************************************************** CREDITS & CONTACTS Most of this FAQ was written by me. Feel free to distribute it, but please don't use parts of it for your own FAQs without crediting me, and without e-mailing first. My e-mail is elbarto@mcmail.com If you have any questions or suggestions, then please contact me. Thanks to.. CjayC for putting this FAQ up on gameFAQs. He's writing a FAQ too, which is pretty good, and he may put full wrestler move lists in, if he gets enough positive feedback. Also for posting a couple of moves that I hadn't worked out yet. Jason and all at Raven Games for getting this, and numerous other import games in for me. J (my brother) for putting up a decent challenge, general testing of ideas, and for finding the baseball bats. The poster to Mattrlz's Import Wrestling Video Game message board who posted the cheat codes to unlock the secret wrestlers. I'm not sure who it was (I think it was Kobashi?), but you know who you are. Get in touch and I'll credit you properly. Aushirot, for posting the "unlock all secrets" code. (even though he didn't know what it did) Brian Slattery & Ted Kruelski, for their excellent work translating Toukon 3 for the Playstation. Their work helped inspire me to write my 2 FAQs. Any help you can give will be credited. Enjoy... Steve