This document Copyright © 2000 Nemesis™. All rights reserved. Metropolis Street Racer™ (MSR) {Demo Version FAQ} Platform: Dreamcast™ Version 1.00 Brett "Nemesis" Franklin E-Mail: nemesis@flipmode.com My website: http://faqdomain.cjb.net +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ T A B L E O F C O N T E N T S +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ 01. Introduction 05. Car Information 02. Legal Stuff 06. Track Information 03. Updates / Revision History 07. Basic Strategies ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 01. Introduction ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• This FAQ is for use for the Special Version (Demo) of Metropolis Street Racer™ that is supplied with the Official Dreamcast Magazine™ (Issue 11: February 2001). This FAQ is NOT based on the UK version of Metropolis Street Racer™, so please do not e-mail me about the UK full version of the game. Thank you. ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 02. Legal Stuff ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• This FAQ can only appear on the following sites (w/out having to ask me): • GameFAQS • Cheat Code Central • GameSages • Vgstrategies.com • GameShark.com • FAQ Domain • Happy Puppy _____________________________NOT WWW.MEGAGAMES.COM_____________________________ If anyone finds it on any other site or MegaGames.com, please inform me ASAP. E-Mail Address: nemesis@flipmode.com Copyright: © Copyright 2000 Brett "Nemesis" Franklin. This FAQ and everything included within this file cannot be reproduced in any way, shape or form (physical, electronical, or otherwise) aside from being placed on a freely-accessible, non-commercial web page in it's original, unedited and unaltered format. This FAQ cannot be used for profitable purposes (even if no money would be made from selling it) or promotional purposes. It cannot be used in any sort of commercial transaction. It cannot be given away as some sort of bonus, gift, etc., with a purchase as this creates incentive to buy and is therefore prohibited. Furthermore, this FAQ cannot be used by the publishers, editors, employees or associates, etc. of any company, group, business, or association, etc., nor can it be used by game sites and the like. It cannot be used in magazines, guides, books, etc. or in any other form of printed or electronic media (including mediums not specifically mentioned) in ANY way, shape, or form (including reprinting, reference or inclusion), without the express written permission of the author, myself. This FAQ was created and is owned by me, Brett Franklin. All copyrights and trademarks are acknowledged and respected that are not specifically mentioned in this FAQ. This FAQ was written for GameFAQs (www.gamefaqs.com) only. I don't want it to be put up on any other web site and am not above explaining this to your ad banner guys or whoever else I can get ahold of if you decide to violate this disclaimer. To continue, this FAQ and everything included herein is protected by the Berne Copyright Convention of 1976, not to mention International Copyright Law. Remember that plagiarism is a crime, and that this is a copyrighted work--stealing from this guide is putting yourself at risk, plain and simple, because the law is on my side. If you would like to contribute to this FAQ (you will be credited,) please e-mail me, as well as any questions, comments, or corrections, to the address above. ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 03. Updates / Revision History ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ------------------------------------------------------------------------------- Version 1.00 (12/14/00) ------------------------------------------------------------------------------- • First released version. - 10KB ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 04. Car Information ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• In the Special Version of Metropolis Street Racer™, there are only two cars to choose from: The VX220 and the Speedster. Both sportscars have roughly the same acceleration, speed, and handling, and they both look the same, except the VX220 is red, and the Speedster is silver. VX220: | Stats ---------------------------------- Acceleration (0-60) | 3.55 Seconds Max Speed | 126 MPH Handling | Very good Speeds | 6 Speed Speedster: | Stats ---------------------------------- Acceleration (0-60) | 3.20 Seconds Max Speed | 128 MPH Handling | Excellent Speeds | 6 Speed Car of choice: It really doesn't matter, since both cars are almost identical. It's a matter of personal preference (red or silver). ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 05. Track Information ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• In the Demo Version of Metropolis Street Racer™, there is only one selectable track to choose from, so you'll have to deal with it for now. There are also three modes of play: "Race The Clock: Drive as fast as you can, to get the lowest lap times." _______________________________________________________________________________ Toyko, Asakusa ***** * * * * * * / <------ Checkpoint * * ******** * * * * Checkpoint ---> - * * * * _ ********** * * * * * * * * Starting Line --> / * * * * ******* * * * ** * * * * * / * ^ * * | **** | | Checkpoint "Race An Opponent: Compete against a computer driver, in a race to the finish." _______________________________________________________________________________ London St. James Park * * * * * Checkpoint ---> \* * * */ <------ Start/Finish Line * * * * * * * * * * * */ <------ Checkpoint * * */ * ^ * ****************************** | * | | Checkpoint "Two Player: Race against another human driver, to find out who's best." _______________________________________________________________________________ San Francisco. Pacific Heights *************** * * Checkpoint -----> - - <------ Checkpoint * * * * * |* <----- Start/Finish Line * * * * * * *******|******* ^ | | | Checkpoint ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 06. Basic Strategies ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• • Power slide as much as you can on most turns in the demo. To power slide, slow down a bit before the turn or chicane with the footbrake, then as you turn, hit the handbrake to make your car swing around the bend (make your car go into the proper direction first), then hit one of your brakes (handbrake is easier to use) while you are facing the direction you wish to be in (straight), and continue driving as normal. • You don't have to power slide around each turn. Some turns are too tight to try to manuever around, so just brake very hard with the footbrake to come to an almost complete stop, then turn your car into the desired direction, and hit the gas to get moving again. • Don't be too hard on the controls, since they are sort of touchy. The cars handle arcade-like, so you won't be spinning out after each turn, unless you really turn sharply or hit a wall at great speeds. • Try not to hit the other car in a race, since you will bounce off of him/her, and slow yourself down, and possibly spin-out. • Try to avoid all walls and barriers. Walls and barriers can slow your car down drastically, and they can also cause your car to have an un- necessary spin-out, which you don't want. • To recover from a spin-out quickly, simply let off the gas while you are spinning or moving, then steer with the spin until you slow down. Once you have done this, simply countersteer (steer into the direction you are spinning), then you will have regained control of your vehicle. This document Copyright © 2000 Nemesis™. All rights reserved. -EOF-