Hints and Tips\General Help Guide for Maken X on the Sega Dreamcast by Zhou Tai An (kain@pacific.net.sg) ****** Anyone using this on a website or basically anywhere must notify me, and strictly NO use for profits. Thanks. This is just intended to be playing hints, character evaluations and general help with the game, not a walkthrough - if you want that, you can look at jt.kauffman's excellent one, also at Gamefaqs. I will also be doing translations if there is enough demand for them. ****** Basic Hints and Tips : 1. Know when and when not to lock-on. While mastery of targeting is indisputably one of the keys to success in Maken X, selective targeting is even better. When one targets, your entire frame of movement and attacking becomes centered around the locked-on enemy, which can be very restrictive when fighting multiple opponents or in battlefields where free range of movement is needed. So don't be too quick to press the Y button right off the bat. 2. Use distance attacks. Sure, I know this game is a first-person slasher, but you can save yourself a world of pain and frustration by taking out enemies from afar where they can't get back at you. In addition, many enemies will not consider you a valid target if they can't "see" you - i.e, you're not within their sensing radius. Another technique you can use is to move forwards, quickly lock-on (ensuring that all your projectiles will hit) and then move back, retaining the lock. You can then snipe away to your heart's content. 3. Learn enemy patterns. Most normal enemies and even bosses have some sort of series of attacks and reactions to movements that they cycle through depending on the situation - for example, your basic sword-wielding masked fiend tends to rush forwards, slash and then somersault backwards, slashing so as to catch you off guard immediately after. If you have the inside info on how they move, enemies won't pose much of a problem. 4. Of course, as Sun Tzu said "Know yourself and know your enemy and you can win a hundred battles" and since this guy's been quoted for hundreds of years you can assume he knows what he's talking about. ^_^ In this instance, though, you've got my handy-dandy character evaluation section below to help you with the first. Still, do brush up on the two. 5. Jump. It's much harder to do so effectively in a first-person game, where you can't see your feet, but it remains an excellent way to avoid enemy attacks, especially if you have a high jump. Also learn to use the forwards jump to vault over your enemies' heads when locked-on; it can be very useful in a pitched battle. Furthermore, hits landed on an enemy with it's back turned do double damage (Criticals) - even more reason to learn this technique. 6. If you want to avoid grabbing items so you can save them for later, there is a trick you can use when it seems like you have to get the item (for instance, in narrow corridors) - sidling past. Your character actually doesn't occupy that large a space, so it's possible to hug the walls and avoid touching the item\s. ****** Character Section : --- Andrei - BJ Rank 1 Life : 2 Power : 2 Speed : 7 Jump : High A weak character, but compulsory for the first few missions. Use his knife attack well because it charges fast and has good range. Fei Shan - BJ Rank 2 Life : 3 Power : 3 Speed : 5 Jump : Low Very good for about the time when you first get her, and still quite useful for some time afterwards. Her first two attacks are fast, and the arc of her fan's spin is deceptively wide. Shaja - BJ Rank 3 Life : 3 Power : 4 Speed : 1 Jump : Low Good for power (he has a total of 5-6 attacks in every sequence) but not much else. Skip this guy. Ramrod - BJ Rank 4 Life : 4 Power : 5 Speed : 6 Excellent - what do you expect from a Sealed Warrior? Above average in all areas with good, solid attacks. His ice attack will freeze it's target in addition to doing damage so you can get a few quick hits in. Jump : Low Baderel Life : 6 Power : 6 Speed : 4 Jump : Low Another good pick. Has only one standing and rushing attack, but those pack a punch - the trick with Baderel is to strike before the enemies attack you. High power and life make him a good selection in most cases. Smith : BJ Rank 1 Life : 1 Power : 7 Speed : 1 Jump : Low Utterly useless. You'll be Jacking into this guy only for the information he provides. Marguerite - BJ Rank 5 Life : 5 Power : 4 Speed : 10 Jump : Low The fastest character in the game. Her speed is a definite asset in most instances and her cannon attack bounces of walls, which makes it especially effective in corridors. Slightly low Life and Power but if you can make use of her quickness, no real problems. Marakula - BJ Rank 6 Life : 6 Power : 7 Speed : 1 Another powerhouse. Low speed means that I usually forego him for more balanced characters like Baderel and Ramrod, but his high Life and Power aren't to be overlooked. The explosive puppet, though long to charge, is also useful. In the case of Marakula it's all about getting in and hitting hard; if played well his overwhelming power will tell. Due to this he's more of a specialized character, though. ****** Stage Help : Here is where I include sticky bits in certain stages that I thought were hard or required some explanation of...it's very skimpy now, but I'll add to this as I replay the game some more. Brazil - use distance attacks on the first firebomber you see; jump from the branch and hit him gun drones - fireballs will take them out. Sicily - hug the walls to avoid bombers. vs Don Malakula - hit when he recovers from swinging, don't be too ambitious and try to stay on the platform; you can block his jump and hit him afterwards. Later on, don't get hit by the suicide bombers; take them out before going after the Don because they can disrupt your attack patterns. ****** That's about it for now. My copy of Maken X is currently on loan to a friend, so updates will be on hold until I get it back. ^_^