Soul Reaver: Legacy of Kain FAQ/Walkthrough Written by Mordruk Ver 1.0 Last updated 11/14/99 Copyright 1999, Mordruk INDEX 1-Contacting me 2-Version Info 3-Why this IS a walkthrough 4-Introduction to game 5-For those of you that just joined us 6-Cool skills and their uses 7-Know your foe 8-Gateway Listings 9-Game Walkthrough a-Introduction b-Melchia Melchia's Castle Melchia's Machine Prepare Yourself Melchia Aftermath c-The Soul Reaver Prepare Yourself Kain Aftermath d-Zephon Village Hopping Silenced Cathedral Bell Puzzle Glass Puzzle Zephon's Puzzle Prepare Yourself Zephon Aftermath e-Morlock Tomb of the Serafan Morlock Aftermath f-Rahab Water Sucks Drowned Abbey Prepare Yourself Rahab Aftermath g-Dumah Dumah's Castle Dumah's Puzzle The Furnace The Drawbridge Finding Dumah Prepare Yourself Dumah Aftermath h-Kain! Oracle Caves Mobieus' Room Clock and Light Puzzle Final Puzzle Prepare Yourself Kain! 10-Glyph Walkthroughs Stone Glyph Sound Glyph Fire Glyph Light Glyph Force Glyph Water Glyph 11-Coming up! 12-Submissions from you! 13-Gameshark for Cheaters 14-Copyright and Thankyou Stuff ============== 1-Contacting me ============== Well I haven't completed the FAQ yet but I wanted to give you some of my stuff so I can get mistakes with this section cleared up. When I get down with the next section or two I'll give it to you. Ver 1.0(the full FAQ) will be done in about a week. If you have any mistakes with this part of the FAQ e-mail me at Mordruk@hotmail.com:) ============== 2-Version Info ============== Finally updated it after over a month of inactivity, maybe another month and I'll finish it, he he. ============== 3-Why this IS a walkthrough ============== Why did I make another walkthrough when there is already one up here you ask??? Well, it is simple really. The walkthrough that was here was made with an earlier copy by a company so they would obviously beat all the other FAQ writers to it BUT the walkthrough truly isn't a walkthrough because it is vague with it's info and sometimes VERY confusing. Some of the info is incorrect and it hasn't seemed that they have been updating it so I decided to write a more in-depth walkthrough to help you more throughout the game:) I hope this helps more than the other one for all of you that have been stuck. And by the way, be sure to check your instruction manual to see how to use all the skills because I've had many people e-mail me how to use Dumah's constricting skills and it is right there in the manual. Thanks for reading this part:) ============== 4-Introduction to game ============== Ok, if you haven't even played the game this is for you to tell you about the opening movie. It starts with Raziel, the "hero" of the game,(since he does not fight for good but for revenge) he is walking towards a circle with 5 other vampires with different color little shoulder capes and a symbol. These guys are the leaders of different vampire clans. They are also your brothers and the sons of Kain. You walk up to Kain as you reveal that you have grown wings to fly upon. Vampires have slowly changed over the centuries and since you are the first of Kain's sons you got this "gift" first. Well Kain doesn't like it that you have a new toy and he doesn't so he decides to break them off. He then orders his other sons to throw you into a swirling vortex of water. That is where all the weaklings and traitors go. Since you are a vampire the water kills you. But, some strange being has given you life once more. However if you've seen the picture of Raziel on the cover he isn't too pretty looking. On top of that for having another chance to "live" again you do not hunger for blood. Instead you hunger for souls which means you must kill (a lot) to continue to feed and live. But all this is a small price to pay to get revenge on Kain! This next portion is taken from the Soul Reaver instruction manual and is in no way my own work but is interesting:) REDEMPTION Dark Gods A millenium has passed since Lord Kain set his capital in the ruins of the Pillars of Nosgoth and began his conquest of the world. His first act was to recruit a cadre. Dipping into the underworld, Kain snared six souls and thus birthed his lieutenants, of which I, Raziel was one. We, in turn, prowled the twilight of purgatory building six legions of vampires to pillage Nosgoth The destruction of the major human Kingdoms was inevitable. Within a hundred years, humanity had been thoroughly domesticated. To be sure, there remained some feral humans scattered across the hinterlands, clinging to their hopeless holy war to rid Nosgoth of "the vampire scourge." They were tolerated. They made existence for the fledglings more challenging. After the taming of the humans, our real work began: shaping Nosgoth to our will. Around the pillars, slaves contructed a shrine worthy of our new age, worthy of our dark renaissance. Huge furnaces were built to belch smoke into teh sky, shielding the land from the poisoness effects of the sun. Never had the world known a time of such beauty. However, we grew bored. We allowed the remains of the legions, the lesser vampires, to have their intrigues. They provided amesement and spice to an increasingly uninspired court. As faction fell against faction we bet upon the outcome. We helped the foiled plots at our whim. We were the council of Lord Kain, our only master. Raziel The humans think it is a poison of the blood that makes us what we are. Fools, the blood only feeds the bodies we live in. To create a vampire, one must steal a soul from the abyss to reanimate the corpse. It is the body that demands the blood sacrifice; our souls gain their advantage from the powers of the underworld. As we matured, our earthly bodes evolved into a higher form. We assumed the powers and nobility of the Dark Gods. With each change, the trivial affairs of vampire and man held less interest. Always, it was Kain who would change first. After the master had experianced a new gift, one of us would follow in a decade or so. That is, until I had the audacity to evolve before my master. I was gifted with wings. And for my impertinence I was damned. The Elder To us the touch of water is agony: it burns our flesh like acid. My punishment was to be cast into The Lake of the Dead, our execution ground for traitors and weaklings. As my brethren heaved me into the air I could see the bemused expressions on their faces. The transitory thrill of something new. Then the pain. Melting, twisting, burning, falling. A new experience indeed. Time. I have no concept of how long I fell. Only that there was an end to the fall and through the pain I heard the voice. At first I thought it merely the echoes of my own tortured mind, but I grew to understand that it was more. Something primal. Something angry. Something righteous. Something ancient. The Elder explained much to me. It told me of creation, of death, of souls and of hunger. For eons the Elder fed upon the souls of Nosgoth. Then Kain's vampire dynasty deprived the Elder of sustenance. For centuries his hunger grew and festered in this place. The Elder offered me a solution to my sorry existence-if I would stalk the Material Plane, slaying my former brethren, then I would have the chance to avenge myself against Kain. How could one refuse such an offer? Well I hoped that gave you a little bit more of story for you to think about. Hope you like the rest of my FAQ:) ============== 5-For those of you that just joined us ============== This section if for all of you that didn't recognize that Legacy of Kain: Blood Omen was a good game and decided NOT to buy it. But that's ok, I've forgiven you and I'll bring you up to speed with the characters and stuff in the game. First, in the opening movie you see Kain, master of all the vampires. He is the guy you play as in the first game. Don't you feel you missed out on some serious killin' with this guy? In the first game he starts out as a human.(for about 5 seconds) He gets killed by some ugly guys that were sent by somebody to kill him. He then makes a deal with Mortanius the Necromancer to become a vampire to get his revenge.(why is everything about revenge) He is now only one of two living vampires. Well I don't want to ruin the game but in the end he gets to decide whether to sacrifice himself to save Nosgoth or plumit it into death and he become the king of all vampires. Uh...duh! He obviously picked to rule over a damned world. This game takes place a millenia or so after that. Well that's Kain explained except for later in the game you face Kain and he has a waky sword. It is called the Soul Reaver and he got it in the first game which is the master of all swords which(did I mention) you get later in this game and get to kick some butt! Also in the opening movie you see twisted and broken pillars where Kain placed his thrown and stronghold. They are the pillars of Nosgoth. In the first game all of the people that represented each pillar(i.e. Pillar of Mind, Pillar of Balance) had become twisted and evil. They directly changed Nosgoth and Kain had to kill each of the people that represented the pillars and bring back a token to prove he did.(i.e. the head of the person or the sword of the person) Later I guess he got angry at all that useless work and destroyed them. Oh well! Later in the game you'll meet a nice ghost called Ariel. She is a character from the first game that was killed by the necromancer Mortanius. Ariel represented the Pillar of Balance and that's what set off the chain reaction that set Nosgoth from bad to worse to hell. In the game she helped Kain and she is the one that let him choose his destiny to either rule it as a vampire or be released of the curse and save Nosgoth. Guess she isn't the favorite ghost of everyone. Now she is still around and angrier than ever to get her own revenge on Kain. Nobody can get along in this game! I just remembered that somewhere in the game it mentions Vorador. He was one of the first vampires and sorta the king of the vampires in the game. He had a small part to do with starting the corruption of the pillars which in the end he was executed in front of all the towns people and Kain. In the beginning he defeated a knight called Malek which was the protector of all the Serafan. For failing the Serafan(which Vorador killed) Mortanius bounded Malek's spirit to his armor so that he was immortal(kinda) and became the protector of the Circle of Nine which represented all the pillars. Later in the game you'll come to Nupraptor's castle(or what's left of it) when you go for the stone glyph you'll see a huge fallen skull which was the castle of Nupraptor which was the first boss in Blood Omen. I guess Kain didn't like it. Nupraptor was also Ariel's husband but went madly insane and sowed his eyes closed.(Ouch!) Well that's just a little trivial bit of info but let's you understand the game a little more:) As for the vortex of water that you got thrown into I have no idea how that was made. That is a totally new thing to Nosgoth and is most likely on the brochures to take a vacation there. Anything else that I overlooked for you guys that hasn't been explained please tell me. ============== 6-Cool skills and their uses ============== NOTE-not all of these are availabe at the beginning of the game. Most of the cool ones you get from beating bosses. Beginning Skills- Well Eidos just can't resist those ever-fun block puzzles. Yes, the Tomb Raider Legacy lives on with this game. However you can flip these blocks onto higher platforms and flip them to different sides which make the puzzles more complicated but also more fun. Here are some basic commands for the blocks as well for other things. hold onto block-position yourself close to a block and face it then use the attack button to dig your claws into it. Now you can move it by pressing up, down, left, or right. flip block or lift block-To flip a block which is needed for some puzzles for blocks to be facing a certain way you must face a block then hold L1 to duck then while holding L1 press the attack button and you'll flip it. To lift it onto another platform just push the block next to the platform then face the way you want to lift it forward to. Hold L1 then press the attack buton and you'll lift it to the platform above. Lather, rinse, and repeat:) fun with wings-well Kain broke your wings but you kinda still have them. You can use them to glide to places that are farther away that you can't jump to. Just press X and while still in the air hold the X button again and you'll glide your way down. super jump-to jump much higher to out of reach places hold L1 and press X to jump. You can combine this with glide by holding L1, pressing X to jump, then holding X. It works much better if you do that. For all jumps if you can't reach the ledge but can almost reach it you can hold while in the air and you'll grab the ledge and climb up. Special Skills- Here are the skills you get from beating bosses which are much cooler than the normal ones. All of the bosses are vampires which have been changed over the centuries and are your brothers that damned you to your present state.(not to get you angry or anything) Boss #-1(Melchia) Skill-You can now walk through certain "walls". You can walk through things that aren't solid walls like gates or prison bars and stuff like that. Use-This can only be used in the twisted realm as I like to call it. Just keep pressing against it and you'll float through. Boss #-2(Zephon) Skill-You can now climb up walls and crawl around like Spiderman. This doesn't work in the twisted realm that you can goto at any time. This helps a lot in the game but for the most part it's just plain cool! Use-When in the material plane just jump up on a wall and you'll stick to it. Crawl around for awhile and press X again and you'll fall off. Boss #-3(Morlock) Skill-hmmm...Morlock...Mordruk(brothers?) Anyways, you get a very dull skill that lets you break stuff. "Oh wow, I can break stuff, woo hoo:(" However it is helpful so don't dismiss it like it was nothing:) Use-Hold TRIANGLE and you'll see a little fireball appear. Let go of it and you'll throw it. This can break windows and pots and stuff and push back enemies. To aim with a force projectile hole R1 or L1 and then move the cursor. When you found the spot hold TRIANGLE to start it and JUST let go of TRIANGLE while holding L2 and R2 to fire it. Or you can just read the instruction manual for all you people who e-mail me wondering how to do this!!!! Boss #-4(Rahab) Skill-Woo hoo! No more getting hurt by water! You also find out that you have a natural ability to swim??? "Never had a lesson in my life, nope!" This skill is cool and fun AND useful! Use-In the water just tap X or hold X depending on the speed you want to go. Hold R1 and X to swim slowly and turn better. You can also press L1 to go back in the water:) Boss #-5(Dumah) Skill-You can now crush your enemies and move stuff that was unmovable before. "Totally awsome dude!" You won't get to fully enjoy this skill though because all that is left is Kain! Use-This one is complicated and can't usualy be figured out unless you have the manual. You must run around the object or enemy your wish to crush, break, move, etc 1 time. If you see a trail of magic then you are able to do it. So run around it again and you'll do whatever it is you desire to do with it. I'm sorry to say you don't get a skill from Kain but then again you don't need one since it's the end of the game. It would have been cool if you could play some EX game after you beat it with a "Kain" skill or something like that but then again Eidos is famous for boxes, not EX games:p ============== 7-Know your foe ============== Foes: Fledgling, pupating, and adult vampires-The main "garden variety" vampire that die by fire, water, impaling, and sunlight. These guys are easy and are pretty fun. The soul reaver is a great choice for these guys as well as a staff or spear because you don't have to grab them and throw them someplace. Skaughs-these are the ugly guys with the huge teeth in the spectral realm. No burning or impaling required with these guys! Just keep hitting and they will turn into a ghost which you can suck in like a soul. I've never died in the spectral realm so I don't know if you get a game over or what but I would think so. Vampire Wraiths-These guys are just stupid. They act very big and bad but keep slashing away and they'll be toast with only 3 hits from the soul reaver. I've never died by these guys either so I don't know what happens when you do. Villagers-Think of them as ants and you as a boot. You can smash them and basically play around with them as much as you want. Too bad you can't do that cool blood trick in the first game when they were chained up. Have fun and enjoy the game with these guys. Vampire Hunters-These guys actually think they can kill one of Kain's sons! Well teach them a lesson and slice them with your soul reaver. Then again I always like to throw them on spikes if I get a chance.(ok, so I'm sick) Worshippers-These guys are maybe a little smarter because they chose to worship the "gods" instead being killed by them. Then again, they will give their life for them so it really takes you to the same outcome. These guys also will think of you as a traitor and will throw daggers or use swords against you. One quick blow with the Soul Reaver will do them in. Weapons!: Spears, staffs, and other weapons alike-You can find these all over and are my favorite even above the Soul Reaver because you get to impale your victims. You'll find these on the ground or on the wall of dungeons. You can also use these over again after you used them once which I didn't know at the beginning. You can also use TRIANGLE to lunge it against a wall or enemy Pots and rocks-You can pick up heavy weapons like pots or rocks and even eggs in one part. To use these just pount an enemy over the head and they will become stunned to do whatever you want with them. You can also throw these at an enemy with the TRIANGLE button. Sticks and torches-If you find these there is a good chance there is a fire near by which you can put a stick in to create a torch which you can then use to burn your enemies. Pretty cool but I haven't used them a lot. SOUL REAVER-This is a one time weapon that you keep throughout the game as long as you have full health. When you go down the sword vanishes till you get full health again. It will sustain your life at full health so it doesn't go down gradually. You get this after facing Kain for the first time. This is the master of all swords and is really cool looking as well. When you have a victim stunned press TRIANGLE and you'll charge up the Soul Reaver and you'll basically make the enemy explode! Try it out!:) FIRE REAVER-This is another version that is just a little more powerful than the Soul Reaver and instead of making enemies explode they bust into flame. Pretty cool:) ============== 8-Gateway Listings ============== I noticed one of the key confusing things in the other FAQ were how they listed the gates for transportation to other dungeons and such. So I am not going to describe the symbols for each portal but list what they are if you keep hitting the right button. All of these are taken at the Guardian portal. It will skip over the picture that you are on. So for example if you are on Gateway 3 than skip over yours so that Gateway 4 would be Gateway 3. I know this is very confusing so just go to the spectral plane then go to whichever gateway be clicking right. Note- Gateway 1 is the one you start at in the spectral plane, do not go right 1 for Gateway 1. Gateway 1-Lake of the Dead Gateway 2-Raziel's Clan Gateway 3-Melchia's Entrance Gateway 4- Gateway 5-Zephon's Cathedral Gateway 6-Zephon Gateway 7-Nupraptor's Castle Gateway 8-Tomb of the Serafan Gateway 9-Drowned Abbey Gateway 10-Lighthouse Gateway 11-Dumah's Castle Gateway 12-Kain's Entrance Gateway 13-Final Battle When I refer to gateway 1 or gateway 13 this what I mean and simply count how many times you go right:) Remember that it will skip over the picture you are on so to avoid confusion goto the spectral realm then go 4 right or whatever so you make sure your at the right one:) ============== 9-Game walkthrough ============== This is the main part of the walkthrough(duh) so it is broken up into smaller parts for each boss that you fight. Please consider it took me a LONG time to write all this so I'm sure there are some mistakes:) So if you find one e-mail me at Mordruk@hotmail.com and I'll fix it and give you credit in the thankyou section. ----------------------------- a-Introduction ----------------------------- This is the very biginning of the game that shows you the basics of it. I hope most people can beat this on their own but if you can't this is what I'm here for so here is the beginning of the game explained:) That voice you here is the Guardian of the Dead and he has chosen you as his agent to destroy Kain and restore balance. He doesn't trick you like Mortanius did in the other game so trust what he says. Go ahead out of this room and into the tunnel that comes out to the first teleporter. To activate every teleporter you must walk on the sun so that the teleporter becomes blue at some parts. This is the only one that becomes green. To activate the teleporter you must hit SQUARE but you haven't activated any others so it is useless. Continue out of this room to the next tunnel. This is where it shows you how to devour souls. Souls are what feed you. Here are unlimited souls. Just hold CIRCLE and they'll come to you to restore you. There is no way to truly die in this game. You'll just goto the Guardian's room again if you die completely so don't worry. Fill your life and proceed to the next tunnel. Here you will learn the jump and super jump. Just follow the directions on the screen and you'll climb to the top. Do the jump glide and the force field will open to continue. Now you will find your first enemies. Just keep wacking these guys and they'll die easily. Be sure to hold R1 to concentrate on just one of them. Feed on their ghosts to restore your life then go to the opposite end that you entered and jump up to the next tunnel. When you come out of this one you'll find a magic blue circle. This will be your gateway to the real world. There are many of them all around Nosgoth so don't think this is your only one. Go up to it and press SELECT and press SQUARE to cast your only spell(for now). Continue ahead to a pool of water. Watch out! Water will kill you and send you back to the spiritual realm so do a jump/glide over and you'll be safe. Continue on to your first door. Doors cannot be opened in the spectral realm so you must always be in the real realm to do so. Press SQUARE to open it and continue. Now here are the first vampires. Jump/glide across the water and keep hitting one of them until they get knocked out. You can now hold TRIANGLE to pick them up and either throw them in the water or throw them on a spike OR in the sunlight. Water is the easiest so do so to both of them and collect their souls. After you've done that you'll notice the Eidos Curse-block puzzles. Look around and you'll find a high entrance to the left of the water. You'll need to push the block over their and jump on it to reach the path above. Contine on the path to another door, open it and you'll find the Pillars of Nosgoth. You cannot go here yet so here is the end of the one way path and the beginning of running around and facing your brothers! ----------------------------- b-Melchia ----------------------------- This part starts at the Pillars of Nosgoth where you come out of the intro. Go down to the tunnel in the opposite direction of the pillars. Run pass the vampire because there is nothing here to kill him with. You'll see a bridge above. A little ahead and to the left is a door with a blue sun on it. Go in and you'll find your first teleporter. This is Gateway 1-Lake of The Dead. After you activate it exit and contine your way to find the Vortex where you where killed. When you cross the bridge there will be a scene where Raziel explains where to go. Jump/glide to the left where your clan is.(or was) Continue down the path and open the door to exit. Go to the left of this new place and the door will close. Two vampires will come out. Grab one of the weapons on the left or right of the stairs and kill the vampires to open the gate. Continue ahead to enter Melchia's Domain. To the right is another teleporter. Go in and activate it. This is Gateway 2-Raziel's Clan. Exit here and enter the door to the left. Go to the right and follow this to metal door. Open it and continue along the path till you see some stairs going up a tower. Go up them and hit the switch to open the drawbridge to Melchia's Dungeon. Go across the drawbridge and follow the path down to a large space. Go up the stairs and a scene will happen with a human being killed. Jump down and go right and open the metal door. Jump up the cliffs ahead and you'll come to a graveyard and another scene. Go through a hole to the right and push the box over to the cliff so you can climb up it. Go to the left to another scene. Go up one of the two sets of stairs on the right or left to enter the temple. To the left is another door that leads down a spiral staircase to another teleporter. This will be known as Gateway 3-Melchia's Entrance. Continue down and out of the blue sun door. Here you will come to a huge lake. This place will be revisited a lot so don't forget about it. Go between the pillars in the middle and jump to the first pillar. Continue across by jumping/gliding from pillar to pillar till you reach the other side. If you fall in you'll switch to spectral. Just climb up the cliff and return to the real realm and try again. Once you reach the other side you'll come to the actual castle of Melchia Melchia's Castle-Enter the door and go to the other side and enter the wooden door that is there. Go down and keep going till you see a pillar and a corpse in the room your in. Now select the spell to go back to the spectral realm and you'll notice that it changes. This is a key to beating most of the levels in the game. When your stuck someplace always try to switch to spectral to see what happens. This also introduces the vampire spirits. Just kill these guys and everything will be fine. Jump up the pillars that came out when you switched and onto the ledge. Switch back to the real realm via the blue circle and jump/glide to the platform to the left. Now push the block against the opposite wall then hold L1 and press SQUARE to flip it up to the next ledge. Then push it into the open slot in the wall to open the gate. Jump directly up to the raftor and then jump to the right where a platform is. The platform will lower and the other one will raise. Now you will need to find the block that is in the wall. By using the flip trick you must push the block over to the opposite side into the other slot. When this is done the other gate will raise. Now switch to spectral and climb your way up to the raftor again. Now still in spectral jump to the left platform that had been raised and then to the next raftor. Then jump down to the blue circle. Switch back to the real realm then find the two blocks on the left that are on top of each other. To seperate them push them over to one of the ledges in the corners. Jump on the ledge then push the top on off. Now that they are seperated you can push them into each hole. But first look at the picture in the holes. You must keep flipping the blocks until that picture is on the outside of the hole. When you determine that push it in. If the picture is still showing and you hear a clicking noise you know you did it right. Have both of the blocks in the holes and the gate will open. Go up and through the two wooden doors to the outside again! Push the block that is on the right off the cliff. Now jump down and flip this block onto the other. Now on the right is a ledge above that you couldn't reach before. Push these two blocks over to climb up on them to reach the ledge. Head through the passage to come to a little lake. Follow the path around the lake to a door. Open the door and head inside. Head all the way up to the machinery room. Melchia's Machine-Go to the opposite end to a switch. Hit it to ride the elevator down. Head to the left and kill the human guarding the path upwards. Continue on up to a door. Open it and you'll find yourself in a huge room. Head to the left where a switch is. Hit it to move a drill closer. Now on the opposite side there is a crank which you will need to turn to start the drills. Go back to the main large room via the elevator. When there pull the lever to lower the room to what was the room below. Go down to the square and look around for the hole the leads downward more. Once in the large room jump up to the blocks with a flame. You want to push the blocks to burn supports above so that the floor comes down again. You'll see it catch on fire. Once you've done that to all four you'll see the floor come down. Now you'll see a track that leads to the corners of the block. Simply push each of the blocks with flames into the corners and watch the scene. You'll hear a click when you've done it right. Now the floor will drop a final time to open the path to Melchia. Prepare Yourself-Here comes the first boss, there are some things you should know before you just rush in. First of all this guy is easy if you just keep moving from him. I've never been hit by him and nothing else can hurt you in this room so your pretty much safe. Make sure you also know the strategy to kill the bosses before you go in so I would read all of the mini-section below. In the end this boss is just annoying if you can't get him trapped in the center cage long enough. He is one of the easiest bosses though so if you have trouble with this you'll hate Dumah. Melchia-Go down the tunnel and you'll notice the spiked gates above. Head into Melchia's thrown room and watch the scene. Melchia is a shifter which means he can shift through the gates and into that cage in the center. Go to one of the gates and do a super jump to one of the open ledges on either side. Now go to the lever and position the camara so you can see the gate. Now hold SQUARE to lift the gate and when Melchia get's in the middle of the gate let go and it will crush him. Do this with the other gate and then get on the other side of the cage. Melchia will shift through to the cage then you must quickly operate the crank at Melchia's thrown to kill him. Yuk! Aftermath-With Melchia's soul you can now shift through gates like he did. However this only works in the spectral realm:( But now you can head to the Pillars of Nosgoth that were blocked and to the Soul Reaver! ----------------------------- d-the Soul Reaver ----------------------------- Remember where we first started the Melchia quest at that castle you couldn't enter, well you can now and we're going back there to face Kain and obtain the Soul Reaver. If you don't remember how to get back I'll explain an easy route to go back. Go back to Gateway 2 and go up the stairs and out the door. Go down to the left and all the way down to the wooden door. Follow the path(watch out for the vampire) and back out to the Lake of the Dead and jump across. Go down to the right and keep going till you come to the entrance to the Pillars of Nosgoth. Switch to spectral mode and run against the gate to the right. If you start to see green magic around you then you will start to push through the gate. Pretty cool huh? Here you will come to the first of 10 pieces of life. Yes there are 10, 5 in the real realm and 5 in the spectral. Contine now down and go left at the interesection to a bridge. Don't bother using the blue portal and go across. Now use this blue portal and a scene will happen. Kill the two idiots on the bridge and the door will open. Go through the passage and go left or right, both are the same. Switch to spectral and go through the gates to the other side. Use the blue portal and open the door behind you to face Kain. Prepare yourself-Unlike other games when you "die"(switch to spectral) your hits still count. Kain takes 3 hits but it is almost impossible to hit him all 3 times without dieing. So if you hit him once the first and twice the second he will die:) This is VERY similar to the last time you face him so if you can do this you'll have no trouble with him at the end. Kain-Kain teleports to different spots around the room and you must go to Kain and hit him before he charges up the Soul Reaver and hits you with it. If he does you will go into spectral and you must use the blue portal there to go back. If you never reach him try to jump while your running.(don't glide!) That will save some time and you'll hit him. 3 times and you will beat Kain(rather Kain will beat you) and you will recieve the ultimate of ultimate weapons-the Soul Reaver! Aftermath-Now you will watch a LONG scene and meet Ariel. Equiped with the Soul Reaver you can now majorly kick some @$$ when your at full health. And no more worrying about that stupid auto life draining if you don't consume souls because the Soul Reaver will sustain you. You can now open the special doors that show the Soul Reaver and move onto Zephon! ----------------------------- e-Zephon ----------------------------- Go back to the spectral realm where you first started and head towards the spot with the columns and the blue portal to switch back which is several rooms to the left of the teleporter. There should be a closed gate there. With your newly found skill push through it to the other side. Follow the path up to the Silenced Cathedral which is one of the longest stages(in fact I think it is the longest)in the game. Head over to the right to find the blue portal to switch back. Do so now and head back to a path to the left and follow the path down. Jump up the ledges and kill the vampire hunters then go through the triangle passage to a blue door. Open it and jump on the teleporter to activate Gateway 5. Go back now and head across the drawbridge you passed to the door that shows a picture of the Soul Reaver. Just go ahead of this and slash at it with the Soul Reaver and it will open. Switch to spectral and go through the gate and head to the right where a blue portal is waiting. Switch back and jump over the water to the other side to confront your first insect zombie. These guys are by far the most annoying because they tend to come in groups of 2-6. Best advice is to run from them. With that in mind continue along the path, jump up, and go all the way down until you come to two wooden doors. Open them and it will show a scene of the village and where you are supposed to go. Village Hopping-Head directly to the right and climb up all the ledges to the first roof of a house. Now turn around to see another house ahead and a little lower. Jump to it and look directly ahead again to see a bunch of ledges. Jump over to them and climb up to the top of them. Now jump over to teh cliff side and go up the cliff to the left. Here is a nice spear to pick up if you don't have the Soul Reaver for whatever reason. Now look over to the left for the house with the spikes and the ledge sticking out of it. You want to jump over to that ledge and climb up to the roof. Or if you can't make it jump to the house below you and then to the ledge. Once on the house roof look to the right to the ramp that the scene showed. Jump over to it and continue along the path. When you come to the edge you'll see a vampire rapping up a human in a cuccoon! Jump down and kill the vampire then jump up to the left. Go to two very large doors to come to the Organ Pipe Room. Silenced Cathedral-Switch to spectral to see a cool scene with the pipes twisting around. Now you can climb up the organ pipes to the top. Go to the last pipe on the left and jump on it and continue along the pipes to the top. Don't rush your way up because you can fall easily. Once up there use the blue portal to switch back. Now jump up to the next grated floor and then jump over to the next. Contine further and again jump over to a wooden door. We'll go in this door later but for now continue along the path and flip the switch. Now go over to the thing that just came down and jump on it to make it click. Now contine along this path to an alcove with a wooden door. Open this one and go down the path to a gate. Switch to spectral and go through the gate. Go to the right and switch to material. Now you will come to a puzzle. First kill all the idiots that are here. Now you'll see one alcove that is above the rest and the block to it right next to it. This will be the first block you put in. To do this get 2 other blocks and put them in a line leading to the alcove above. Now get the block you want to put in the alcove and flip it onto the line of blocks. Now the tricky part is to flip it on so it will show the picture right side up. Fool around with it and when you get the block on just push it into the alcove. Once this is done just push the other blocks to solve the puzzle. Now you'll see a block come out in a room you've never seen before. That is the room pass the wooden door that I told you to not go into. Just exit this room and go to the right to the wooden door. Open it and follow the path down to a large room with the switch. Throw the switch and it will bring another one of those wooden platforms down. Go back and exit out the door and jump on this platform as well to lower it. Now you will see a fan start. Jump out onto the middle of the room and glide. You will be lifted by the fan! It will tell you to use R1 to glide down but you want to go up so just continue to glide up. You will automatically jump into a little alcove. Now jump to the right and follow the path. You'll find a room with some pillars. You are now entering a larger puzzle in this level. Remember this is the longest dungeon in the game. Bell Puzzle-Go to the right to a wooden door set in some glass. Open it and go in the door on the first left. Here will be some humans! These are much easier to kill and take about 2 hits. Now continue to a large red gate. Switch to spectral and go through it. Here will be a different type of puzzle, go to the other end and switch back with the blue portal in the alcove. Now kill the two spider vampires here and push the column of blocks over to the alcove. Push the middle block off then push the last two blocks off. This puzzle is randomized but you have to look in the little alcoves around the room with the holes. Now you have to line up a block by flipping it and pushing it in so all the holes get channeled through the tubes in the block. Once you've done this you'll hear a click. When you finish with all the blocks you'll see a glass break from 1 of 4 levers. Now switch back to spectral and go through the gate. Go back outside and go up the ramp to the next door on the left. Kill the humans along the way and switch to spectral to go through the gate. Now switch back and do another puzzle just like the previous one only much harder. When you finish that you'll see another glass case break. Switch to spectral, go through the gate, switch back, and go through the door. Now go back to the ramp where a bell is. Time this right and hit the bell and then turn around and glide over to the other ramp and then hit that bell before the other's tune stops and watch the window break. Now go back where the window was and to the right where there is a lever. Pull it to open a wall and then switch to spectral so it stays. The wall stays because time freezes in the spectral realm. Go down to the ramp where the bell was and to the right and go to the newly open room that the wall was blocking. Go to the left and up to the blue portal so you can switch back. Open the door and then superjump over to the other door. Go down the hall killing the humans and go through the door. Glass Puzzle-Kill the two spider vampires and go to the left down the hall. Switch to spectral and go through the gate then switch back at the blue portal. Align all the blocks so the pictures fit and more blocks will come down so you can finish this small puzzle. Once your done the glass will break so you can get the item inside. Switch to spectral to get through the gate and collect the item on the way out. Use the blue portal to switch back and go through the door. Go back to the place where the wall had opened up and go right to a new room. Go up the pipes to a path. Follow the path and take a left and follow that to where the 2 remaining glass puzzles are. Switch to spectral and go through the gate on the left then switch back. Take a right and open the lids. Find the right combination of open lids and the glass covering on one of the switches will break. Now head back and continue forward until you run into another one of these steam thingies. Again find the right combination to break the final covering. With all of the switches uncovered go back to the gate and switch back to spectral and go through it. Head to the right until you find a blue portal to switch back. Head back to the switches and turn each of them once to turn on another large fan. Zephon's Puzzle-Float up with the air and land on the golden pipes and push the two pieces of green piping so they complete the two pipes. Now go forward and follow the path till you see a scene which shows you what to do. Dodge the spiders and jump on the platform to the left so you can make sense of your surrondings. Now jump down and kill the spiders then move the two switches to seperate the columns. Jump on the left platform again then jump across to the larger platform. Jump on the green pipe that has three holes. You'll be coming back here so remember it and jump to the left platform and then to the path between the two columns. Switch to spectral to go through the gate. Go down to the blue portal and switch back where a bunch of spider vampires await you. Kill them and go up to the large pipes and turn the switch to start one stream of air in the large pipe you were on. Now climb the pipes behind you and jump to the path on the right. Switch to spectral to go through this gate and then switch back. Follow the pipe up to a new path which leads to a large open room. Kill the two spiders and then pull the block that will release some of the rubble. Now pull the block over to the pipe which has a wheel to turn. Climb on top of the block and turn it to make another stream of air on the green pipe. Now go to the left on the high walkway so you can jump on the rubble and down this path. When you reach this next room you'll see a scene on how to reach the final wheel. Jump up on the green pipe on the right and follow the path up to the section which you can push to complete the path. Continue up the pipe to the final wheel and turn it to complete the stream. Now head back through all the rooms back to the green pipe. Climb up to the green pipe and now glide up the jet stream of air to the final path of Zephon. Follow it and go right and open the door to activate the portal to Zephon. Now go back and continue and open the door to your insect brother. Prepare Yourself-Zephon is a huge insect-like creature and is very easy when it comes to evading his attacks. He has no long range attacks so the only danger is when you get close to him. When you go up to hit him I would make sure you have the Soul Reaver since it does much more damage than just hitting him with your claws. Good luck! Zephon-After his speech go up until one of his claws comes and strikes at you. It will become stuch which is now your time to hit it and cut it off. Now grab one of the eggs that comes out and bring it to the flame. It will come on fire and now bring it back and smash it into Zephon. Do this 3 times and he will die. Once all of his claws are destroyed you can hit his body for more eggs if you need them. To throw a burning egg into him just press TRIANGLE when you are lined up with his body so it goes right into him. Congrats on beating this foe and enjoy the new climbing ability. Aftermath-The climbing ability does not work in the spectral realm like Melchia's ability does. Some of the walls look different than the others and have lots of cracks in them. These are climable walls that you can now climb by just jumping on them and you'll stick. To jump off just press X. ----------------------------- e-Morlock ----------------------------- With this neat new ability go back to the teleporter and teleport to the Gateway 1-Lake of the Dead. From here switch back to the material realm and go exit the door. Take a right and follow the path to the Pillars of Nosgoth. Switch to spectral and go through the gate into the castle. Continue to go through gates until you reach the center where Kain's throne is and the pillars. Switch back to material by using the blue portal outside and then go and look to the right where a climable wall is. Go and stick to it and climb up. Now look over and notice the pathway. Go in and follow it out to a huge gate and big open clearing. Go right down the path killing whatever you want along the way. Keep following this until you reach the tomb of the Serafan. Tomb of the Serafan-Before entering go to the left and climb up the cliff and follow the path to a teleporter. Activate it to open up Gateway 8. Now goback and up to the entrance and switch to spectral to get through the gate. Go forward after the Elder speaks and switch back using the blue portal. Follow the path to the door and open it and continue down. Pull out the center block and watch a scene which is a huge chunk of the story.(and which I won't mention either for those of you reading ahead) And in case your wondering who Turel is he is a brother who WAS going to be in the game but for some reason they cut him out. The game still has voice clips for when you fight Turel but you never do for some reason????? Anyways, switch to spectral and you'll fall down a newly opened hole. Go through the gate ahead and then jump to the left to the blue portal and switch. Morlock-Yes, you are actually fighting the boss now. Not only is this early in the quest but he is by far the dumbest of the brothers. You'll fight other creatures EXACTLY like him all throughout the game from now on, that is how easy he is. Now he'll throw force projectiles at you and hit you down. You'll notice there is water below so don't fall! Just keep wacking him with your Soul Reaver and use TRIANGLE to blow him up, he should be ashamed to be called a boss. Aftermath-This is a dull but very useful ability in the game. You can now charge up a force projectile to break things. To do this just hold TRIANGLE and one will appear. You can also aim this by holding L2 and R2 and moving the camara around. Then hold TRIANGLE and just release TRIANGLE to fire while still holding L2 and R2. ----------------------------- f-Rahab ----------------------------- Under the Tomb-Now after you kill him go to the block that you pushed with you force projectile and push it again. Now go through the newly opened path and go down in the water to switch to spectral. Now follow the path down and then up. Go pass the first blue portal and up further. Kill the monsters and then go the block with the blue portal. Switch back here and continue across. Climb up the wall and then turn around to see large columns you must jump across. Jump to the one on the left and then look at the one further across with the block on top of it. Hit it off with your force projectile and you can now jump to the other side. Go up the steps and open the door. Follow the path to the right and switch to spectral to get through the gate. Now go to the blue portal and jump as soon as you reappear so these nasty Morlock duplicates don't kill you. After you kill them hit the block in the cage over to the wall using your force projectile. Then switch to spectral to go through the cage and stand on the block. Do a super jump by holding L1 and jump up to the path. Continue down the path and take a left to the blue portal to switch back. Continue ahead and go left to the entrance to a large boat. Water Sucks-An appropriate title since this entire section will be anoying because of the water all around. If you do fall in you can follow the path back to the gate you can go through to the blue portal and try again. Just jump/glide over to the boat or superjump/glide over. Now get up on the highest part of the ship and then switch to spectral to watch the ship warp. Now go over to the cliff and folow the path to the blue portal. Now take a right and open the door and activate the portal to Gateway 9. Now go back out and contine ahead to a door with a blue center. Hit the center with a force projectile to open it and hear about the Drowned Abbey. Drowned Abbey-Look over to the right and glide over to the first pedestal. You will amost definetly fall somewhere around here but just go back up to the cliff and change back at the blue portal and try again. Now superjump/glide over to the next pedestal and then do the same for the last which is the hardest to reach. Then jump over to the ledge on the building and then go around and jump on the other building. Go forward to the end and get on the broken pillar and watch out for the snake-like vampire that will spit some nasty stuff at you. Try to jump across and kill the vampire before he hits you. Then go forward and open the wooden door. Follow the path killing anything you want along the way till you come to a 4 way path with a giant screw in the middle. Go forward from here and open the door. Go down the path and open the next door to a hall and a large room. Here jump to the left pillar then turn right and jump to the next. Then jump to the next right pillar and to the last pillar ahead and to the other side. If you fall in just go back and try again. Continue down the green hallway and open the metal door to the next area. You most likely have noticed by now that these vampires take a lot of your life and have some nasty attack so it is best to avoid these guys. With that said watch out for the next two vampires and go down the path and into the water to switch to spectral. Go down and into a HUGE room and go right. Right next to the fake door at the end do a super jump onto the ledge. Then do another superjump up to a blue portal. Switch back and climb on the wall before a serpent vampire jumps up and hits you. Climb up and go left to climb up on the ledge. Look out to see a bunch of wooden beams. Jump from one to the other and then at the last one go to the path on the left. If you fall in just keep trying until you get to the path. Follow it and use a force projectile to break the glass. DO NOT fall in here because you will have to go all the way back to the large room with the beams and do it all over again. Keep jumping to the pedestals to the right to a larger ledge. From there jump to the roof of the large building. Go around to the other side until you see a tower with a golden roof. Jump in it through one of the windows and then grab the chain to ring the bell wiich will open the door down the stairs. Go down the stairs and enter the water and then down to a little room. From here jump to the smallest pillar and then jump your way around till you reach the pillar at the top with the blue portal. READ AHEAD before you change back. Prepare Yourself-Be sure that you can aim with your force projectile and do it fast! Everything relies on speed and practice jumping to the pillars because you usually have to do that and if you fall down it is a big pain to get back up again. Good luck! Rahab-When you switch back Rahab will appear and start throwing that stuff again that will knock you into the water. See all the stained glass windows, well you have to hit those with your force projectile. For all you people who e-mail me that don't read instructions you have to hold R2 and L2 to aim and then JUST let go of TRIANGLE to shoot. You have to do this quickly and will most likely be hit after you do it. Just keep hitting the windows until all are destroyed and Rahab will die. Now you will get the most useful skill in the game,(in my oppinion) the ability to swim! No more dying by water. Congrats on beating this boss. Aftermath-To swim with this great ability just jump in the water and start pressing X. You can hold X to swim but at a slower speed than if you were just pressing X. Practice moving in the water and practice the superjump which lets you shoot out of the water onto high platforms. Just hold L1 and let go of it as you press X and you will shoot a great distance in the water. ----------------------------- g-Dumah ----------------------------- Head back to any teleporter and goto Gateway 1-Lake of the Dead and switch back at the blue portal. Go down the path and out of the door with the blue sun and then head towards the left path. Walk across the bridge ahead and jump/glide across the gap to the other side of the Lake of the Dead. Continue ahead and jump down in the water where the bridge is broken. Now do a super jump out of the water by pressing L1 and X while aimed to the surface and you will grab hold of the ledge and climb up. Go down the path and jump into the pool of water. Go to the other end and jump out and then continue down the tunnel. Dumah's Castle-You'll notice as you come out castle walls and torches all around. Take a right when you see the pillar with the climable surface and follow this path to the blue door. Jump on the teleportation to activate Gatway 11-Dumah's Castle. Now head back out the door and out to the castle again. Go forward and climb the pillar ahead to the top and then glide over to the next pillar and jump down to the entrance of Dumah's fortress. Open the double doors and watch the scene. After that switch to spectral and then go through the gate. Continue down ignoring the side path for now. Go through this gate and the around the other side of the gated room to a blue portal and switch back. Go up to the gate and keep hitting the block with your blue fireball until it is against the wall. Now switch back to spectral and go through the gate. Go up to the block and jump on top of it then superjump up to a higher level. Go forward to the blue portal to switch back to the material plane. Drop down the hole now and you'll find yourself at the path to the castle. Go ahead and take a left down the side path I told you to ignore earlier and find the differnt colored block that is in the corner. Pull it 2 or 3 times and then jump on it and then superjump up to a ledge. Jump/glide over to the path on the opposite side and follow the tunnel down. Watch the scene and save your game before you do this puzzle. Dumah's Puzzle-This is the main annoying puzzle and if you screw up on this one than you MUST restart because the blocks won't return to their original positions. So don't save again till you have this puzzle done. Now with that said jump on the center platform and go to the right alcove and use the crank to lower the water. Now go the right part and notice the two blocks in the corners. Stack the two blocks on top of each other and then move them to the wall of the middle platform. w go back to the other pit with 4 blocks. You will want to allign them like this so they look like steps- ____ |block| |wall RAZIEL |block| |block| | So you can now flip the top block onto the middle platform and then across to the two blocks to make a row of 3. Now pull the base of the 3 blocks over to the high platform and then go back to the other pit and put the last block in the stair formation and push it over to the middle platform. Now push it over so it looks like this- | |block| | |block| |wall RAZIEL |block| |block| | Now jump on the first block and then on top of the 3 blocks and then super jump up to the alcove and outta that annoying puzzle. The Furnace-Go down the path and then glide down to a large room and then go up one of the paths where the wheel is and turn it to make green gas come out. Now go to the other side and flip the lever to make a huge explosion. This is how you will kill Dumah and the explosion also opened up a door directly behind you. Follow this out to a ledge with a block, push the block off of the ledge and down to the caged area. Now pile this block on top of the other one and move it over to the opposite ledge and then jump on top and superjump up to this new path. Follow this down to a large drawbridge. The Drawbridge-Jump over to the right or left alcove and then switch to spectral. You'll notice that the walls rise up so you can now jump over to the middle path. From here jump to the left or right higher platforms. Now jump over to the platform with the lever and you'll notice you can't reach it but go to the platform right below it. Now superjump up to the platform with the lever and then jump/glide over to the opposite platform with the blue portal. Switch back and now jump back and pull the lever to lower the drawbridge. Finding Dumah-Go down the newly opened path from the drawbridge and follow it and go right to a block and a gate. Pull the block out of the wall and push it over to the beam of light. Jump on it and superjump up to a higher level. Go to the smallest pillar and jump on it and then switch to spectral to make the pillar higher. Jump over to the pillar with the blue portal and switch back to the material plane. Jump to the now level pillar and again switch to spectral to reach the final pillar with the blue portal. Switch back and then go down the slope and jump into the gate with the pillar. If you miss then you have to do that pillar thing all over again so don't miss. Once inside look for the gate that is blocking another path. Push the pillar over to the side of the wall. This will break the gate and open the path to Dumah. Follow it and open the door to his throne room. Prepare Yourself-Before you go up to Dumah you should know that it is IMPOSSIBLE to kill him with your Soul Reaver or hands or any other weapon. He is the strongest of the vampires so there is only one way to kill him-burn him. This means you have to lead him all the way back to the furnace which(needless to say) is a long way. And you can't just run and he will follow, you have to keep him on your screen and run a little, let him catch up, run a little, let him catch up, etc till you lead him to the furnace. I would go back and see the path to lead him to the furnace and then go back and pull the spears from his chest to fight Dumah. Dumah-Start running and put the camara angle so you see Dumah running after you. After awhile he will do a ground shaker that you must jump before he does it or you get a little paralyzed and gives him time to hurt you. If Dumah stops chasing you just hit him and then start running again. Just keep running till your back with the huge pillar and go down the tunnel and out to the drawbridge. From here go around the cage to the left path that leads to the furnace. Here turn on the gas then keep Dumah close to the center and pull the lever to the fire and KABOOM! Congrats on beating Dumah and now onto Kain! Aftermath-Dumah's skill is the trickiest to use, you have to make a circle around an object such as an enemy and you'll see a trail of blue magic follow you. Make a full circle with this and the enemy will get hurt or you can turn some objects such as that sundial in the snow region! This constricting skill is completely useless for fighting and you just use it for some puzzles. ----------------------------- h-Kain! ----------------------------- From Gateway 11 go out to the snow wastelands and go right down a small path between two pillars. Continue following this path ignoring the vampires or killing them if you want until you reach a large clearing with a huge sundial. Look on the sundial and look at the bronze symbol. You want the sundial to point to that and the only way to do that is by moving it with Dumah's constricting ability. So go left or right in a circle around the small part of the sundial(not the whole thing) and it will start to move. Just keep moving it until it clicks and the doors to Kain open up. Go through the large doors and down the path to a cave. Continue forward and open the metal door to the next area. Go right up a hill and find the blue door. Open it and go on the teleporter to activate Gateway 12-Kain's Entrance. Oracle Caves-Leave the teleporter room and go back down and right to find a Morlock monster. There are a lot of these in the Oracle Caves and they act JUST like Morlock so be careful around them. You can kill the monster if you want but just look at a crack in the wall to the left. Now switch to spectral and watch the crack widen so you can now go through it. Go ahead and switch back to the material plane at the blue portal. Run around the pole to constrict it to open up the left door. Follow this path and switch to spectral at the gate to go through it. Once you're then switch back at the blue portal. You'll notice a bunch of symols here. Go pass these and into the center room with a huge door. Continue forward to two more symbols with blocks in them. Pull the block out of the hole with the green symbol above it and then push it down to the center room. You'll notice that doors close when you push and pull blocks in the holes. With the block in the center room take the block out from the red symbol across from the green one and put that block in the green hole to open the door back up. Now that door is open but yours is closed. So go to the gate and switch to spectral to go through it. Go to the left path again and go through this gate then switch back to the material plane at the blue portal. Now go to the center room and push the block up to the ledge you were on with the 3 holes. Push the block into the hole with the black symbol above it now. Now switch to spectral and go back to the other side by going through the gates and switch back at the blue portal. Take the block that is in the hole under the green symbol and put this one in the black symbol to open the main door. All the doors are now open so you can proceed through the large doors. Pretty easy puzzle, eh?:p Mobieus' Room-Mobieus is of course the Time Streamer and was in the first game. Kain killed him later because he started saying stuff like "I see your future, it it you die!" but his caves have still stood here. Anyways, go up the path and take a right between the columns and kill the bad guy here. Ignore the pole here and continue up the path and change to spectral to go through the gate. Go up to a gap between the bridge. Jump/glide over it and look to the right at the ledge. Jump over to the ledge and change back to the material realm at the blue portal. Jump back on the bridge and go up the path to another puzzle. This is easy, just pull the two blocks so they are over the holes then jump back across the gap and look at the blocks. There is obviously no way to push them, or is there? Use your force projectile and aim it at the blocks to push them in the holes. Remember the symbol has to be showing or the blocks won't work. When both are pushed in the huge door will open. Go through and kill the Morlock creature. Go forward and notice the four pillars and the symbol in the middle. Contrict each pole so the gold part is facing the symbol. When all 4 are facing the symbol you will see that door in the very beginning of the Oracle Caves open. So now backtrack all the way there and remember to change to spectral to open up the crack in the wall. Once your there switch to material and go through to Mobieus' Room with a cauldren bubbling. Clock and Light Puzzle-Contrict the bubbling cauldren(just the cauldren, not the entire thing) and notice the wall moving. Turn around and go down this secret passage. Go all the way down into a large room with a huge clock. If you look at the levers you'll notice one controls the hour while the other controls the minute. Keep pulling the levers till one is on the top and the other ison the bottom to make a straight line of light so it looks like it is in the 12:30 position. This will open up the passage below so jump down to it. You'll see a bunch of symbols now and different colors projecting light. The object of this puzzle is to mix the colors so 3 beams of light are shown. The colors of the beams that need to be showns are what the color of the symbol is. So look at the one that is showing a white beam. The symbol in the back is purple so keep fooling around till the light makes a purple beam instead of a white one. To do this make the two switches change to be blue and red. Do this by using Dumah's constricting ability. When this is done it will project a purple beam of light onto the symbol and will flash. Now go to the center and move the mirror over to the next symbol. To fix the red symbol just make the light switch to red, easy enough. And for the last one switch that one to blue. Once they have all been switched the door will open up. Follow the new path down all the way to two wooden doors. Open the doors to find yourself in a huge room with lots of color barrels. This is how you move the clock to open the doors. Just contrict one of the barrels and notice the clock move and the doors open a little. You actually don't need to see what to do, just do trial and error to see which ones open the path open up more. Start with the red one until you see that circular block have a gap at the bottom. Then do the blue then the yellow until the path opens up between the blocks. Now go through the path once it opens up and your done with those annoying clock puzzles. Final Puzzle-Keep running down the path and jump up on the ledge and run off into a large room with two wheel cogs. Kill the monster in here and then go over to the cog that is blocked by three blocks. Push the first two then pull the last one out to start the cogs up. Jump up on the left cog's top and then jump over to the raised platform. Jump over to the ledge now and follow it to the moving platform. Jump on it when it comes close to you and then jump up to the entrance above when it passes by. Glide down the hole and then follow this tunnel down. A monster will spring out and after you kill it notice a gate and a block on a platform. Hit the block off with your force projectile and continue down till you see another gate with a block on a ledge. Push this one off with your force projectile and go down to the main room and kill the Morlock creature. Now you'll notice blocks with pictures on them that look like the design on the floor. With all 4 blocks that you have you can recreate that image. You will have to do some flipping to get the picture right though. Once the puzzle is complete go through the door and fall down the hole. Go towards a room with three smaller rooms. Go to the left and notice a block with a symbol and 3 other symbols next to it. Go back to the large wooden door that you saw on your way in and look at the three symbols. Write them down somewhere and then go back and align all three symbols in each room so they look like the three on the wall. Once all are aligned a swinging platform will start. Jump on that platform and then jump up to the ledge with a switch and push it. Do that in all 3 rooms and the large wooden door will open up to Kain. Prepare Yourself-Go through the new path and keep going down watching all the scenes. Kain is beyond all these. If you had trouble beating Kain the first time you will definetly have trouble facing him this time. He does the exact same thing so be careful. (By the way, that one scene where you kill Ariel and get a yellow Soul Reaver seems to not be in the game. I have not goten that anywhere in the game and can't seem to kill Ariel. If you know how to please e-mail me.) Once you watch all the scenes go down this new tunnel and go left and open the blue door. Go on the teleporter to activate Gateway 13-Final Battle. Exit and continue down the path and open the doors. Kain!-Kain will charge up his magic and then hit you with electricity that will almost kill you. In the center of the room is a healing thing so just keep standing on that. After he hits you with electricity he will teleport. You must hit him with the Soul Reaver before he hits you with electricity so go after him right when he teleports. After you hit him once he will start to powerup the machine and go to the higher level. I would just watch one part and keep getting hit by electricity until he teleported to that part then superjump up and hit him. After you hit him the second time he will start to operate the machine and now will only transport to the highest ledge. Do the same thing and just watch one part till he teleports then rush up the first ledge and then the second and you'll just hit him in time. Once you hit him the third and final time you'll see the ending. I hope you enjoy it and NO, there isn't an alternate ending. You just have to wait for a sequal to come out:( Congrats on beating the game! ============== 10-Glyph Walkthroughs ============== NOTE-you should not do these until you beat Dumah to insure you have all the skills needed to finisht them. ----------------------------- Stone Glyph ----------------------------- Goto Gateway 3 and switch back at the blue portal. Go down the path and out of the blue door to your side. Jump in the lake and switch to spectral. Go to the left side and follow a tunnel up. Kill the two monsters then jump up on the platform and up again. Change back at the blue portal and then climb the wall just ahead. Follow this tunnel up to Nupraptor's castle.(or what is left of it) Continue forward and climb up the skull's left eye to find a tunnel. Follow this tunnel and kill the monsters on the way till you find another climable wall. Stick to it and climb it up and then climb on the next one to the right. Here you'll see a wooden platform above you. Jump on it and then jump on the ledge to the left. Switch to spectral to see the wooden beams twist. Press L2 and R2 and look up to see the end of one. Jump up on it and follow it to a ledge. Now go to the next beam on the right and follow that one to a blue portal on the ledge below. Drop down and switch back to the material realm. Press L2 and R2 again and look up at the beam. Jump on it and then look up to see another beam directly above. Superjump onto that one and follow that to a pillar with stairs. Go up the stairs and then jump across the bridge to another ledge. Go to the right and jump up to another path. Follow the tunnel to the right that will lead out to the base of the skull and a gap. Look over to the left to see a torch and a path. Now jump/glide all the way down to it. If you miss it then you'll have to go all the way back through the skull so don't miss. Follow this ledge to another cave that you have to follow. Your now in the Stone Glyph puzzle. Stone Glyph Puzzle-Before you even enter the room with the statue look up before the entrance and notice two ledges. Jump to the right one and you'll find a block. This is the whole trick to the puzzle since it doesn't give you enough blocks to finish it. Push this one off the ledge and then drag it to the hole that goes with the picture on the right side of the room. Now go to the right corner and notice another block. Drag and flip this one so it goes with the picture on the left side of the room. Now that the bottom of this floor is done jump up to the ledge of this room. Go in the back room to notice 2 blocks on the floor and one in a corner ledge. Use the two blocks to get the one down from the corner. Put all 3 blocks in their holes that match(you'll know they match by hearing a clicking sound) and you'll notice your still missing one. Go to the back room and jump on a higher ledge in the middle and push the last block down. Finally when all the pictures match you'll hear a scene and watch the statue smash the block in front of him. Go down and get the Stone Glyph to obtain it's power. Exit back to the ledge high above the ground and jump/glide over to the opposited side where there is part of the castle and a blue door. Enter the blue door and jump on the teleporter to activate Gateway 7- Nupraptor's Castle. ----------------------------- Sound Glyph ----------------------------- Go through Gateway 5, change back at the blue portal, and exit through the blue door. Exit from the passage and jump over the two vampire hunters and lide down to the bottom. Head outside and then go up to the gate of Zephon's Cathedral. Change to spectral and go through the gate then go right to switch back at the blue portal. You can refer back to the Zephon section of the guide if you want but get passed the village into the first large room with all the pipes and the air shooting up. Once there jump in the center pit with the air shooting up but do NOT glide up. Instead fall down and look for a triangular tunnel and follow that down to an insect vampire to kill and a glass window. Aim using L2 and R2 and hit the window with your force projectile and then climb up the wall to the new path. Follow this greenish path to a gate which you can pass by switching to spectral and using Melchia's ability. Pass the large pillars and go to the blue portal to change back. Now go forward to the golden stick looking thing and pick it up. Go back to the gate and notice the climable walls. Climb them up to a ledge with a purple window. Sound Glyph Puzzle-Notice that one of the pillars has a platform on top but you can't reach it. Now look that there are two alcoves next to the pillar. Go to the farthest end of the ledge you are on and then aim and throw the drum thingy in one of the alcoves. Make sure it gets in there and if it does then switch to spectral. If it doesn't then "try, try again". Once you got that and your in spectral you can now jump to the nearest pillar and then change back at the blue portal. Jump into whichever alcove you threw the stick into and then throw it into the square that is diagnal from you. If you miss you have to start all over again:( Anyways, when you get it in jump on the pillar then jump to the next and repeat the throwing the stick into the diagnal alcove until you are on the 3rd platform. Before you get the stick hit the window with your force projectile then get the stick and throw it in there. Now change to spectral and jump into the path that the window was blocking and change at the blue portal. Grab the drum and go up and hit the huge metal bell that will release the Sound Glyph. Congrats! ----------------------------- Fire Glyph(and Fire Reaver) ----------------------------- Go through Gateway 9 which is Rahab's level. You can refer to the Rahab part of this guide if you want but find your way back to the huge underwater room that you had to jump from rafter to rafter and had a checkerboard floor. Once there go around the tower to the front where a stained glass window is set in it. Hit it with your force projectile to break it and open up a new passageway. Swim down the tunnel when you come out to a larger room and then go left down a small set of spiral stairs. Here you can break another stained glass window and follow it up to a bowl of fire at the end of a room. Wave your Soul Reaver in front of the fire to now have access to the Fire Reaver. If you don't have your Soul Reaver because you got hit there is a circle to replenish your life in the lower left corner. Fire Glyph-With your new Fire Reaver power go back underwater and swim back up the small set of spiral stairs you went up to a larger room with little floating balls. These are eggs that will hatch into those reptile vampires. Go around the room until you see a path next to a gate that is filled with sunlight. Go up it and keep following the set of tunnels and large room still you get to one with a set of stairs at the bottom and pillars on the walls. Go to the opposite end of the stairs and in the right passageway and follow this strange looking tunnel. You'll find yourself in a huge room, jump out and look for the red fire glyph symbol. That is how you know you went to the right spot. Go around and down a long path and through a wooden door at the end. Here walk forward and watch the sequence that shows you what to do. Switch to the spectral plane so you can now jump from pillar to pillar all the way up. Jump from the highest pillar to the higher path and change back at the blue portal. Go up to a fire and wave your Soul Reaver in front of it to make the Soul Reaver. Now the next part is crucial that you DO NOT get hit and lose the Fire Reaver's power. If you do you have to go back and activate the Fire Reaver again at the flame. Anyways, exit this room and go around the pool again and enter the other wooden door. Kill these two vampires that are very hostile and make sure you still have the Fire Reaver. Go up to the lever and start to turn it to open the doors then switch to spectral so it doesn't close. Go through it and switch back at the blue portal and jump down to the room. Go forward to the fire god statue with a bowl in it's hands. Wave the Fire Reaver in front of the bowl to start a sequence (which I won't tell you for those of you reading ahead) and then run up and get the Fire Glyph. Congrats, now lets see if you can leave this maze of underwater passageways by yourself:p ----------------------------- Light Glyph ----------------------------- Go through Gateway 5 and exit through the blue door. Kill the two vampire hunters and go down the cave entrance to the left and out to Zephon's Cathedral. Jump in the moat and swim to the right side where a gate is. Switch to spectral and go through the gate. Jump down and switch back at the portal then swim down the tunnel. You'll come out into a large cave where you can now go up a higher tunnel. Follow this tunnel out to a huge cave where a sequence shows a lighthouse. Find a passage to the right and follow it to a teleporter. Step on it to activate Gateway 10 then go back. Shoot out of the water onto the ledge next to the base of the lighthouse. Jump up to the sloped platform on the lighthouse and then run around to the other side. Jump on the high ledge here and then jump on the ledge with a fire and Morlock vampire on it. Kill it and wave your Soul Reaver in front of the fire. If you shoot a force projectile while having a Fire Reaver it will shoot a fireball that will kill vampires if it hits them. Kinda like a sniper rifle for vampires I guess:p Anyways, jump over to the ledge directly to the right of you and then superjump up to a higher ledge. Go to the left side of this ledge and superjump up to another ledge and the mouth of a cave. Follow the tunnel up to another ledge and hit the Morlock vampire with your fire projectile from your Fire Reaver. Look to the left and see the top of the lighthouse with a vampire on it. Shoot it down with your Fire Reaver and then glide over there. Go left and hit another one with your Fire Reaver and continue down the tunnel. Go through the wooden door at the end to come out to the other end of the lighthouse. Light Glyph Puzzle-Go down the path like it told you and kill all the vampires along the way with your fire projectiles:) After the first vampire is a side path with a door. Enter it and follow the path to a large room with a vampire and gear. Kill the vampire and then jump on top of the gear. Jump on the vantalation and again on a higher one to see a block at the end of it. Push the block off and then go back down and look for a lever. Turn the lever which will make the gear start moving. Push the block into the gear so it jams it and it can't move anymore. Exit this room and look down at some platforms in the water and a rock with green stuff on it. Jump/glide down to the rock and jump in the lighthouse and kill the vampire in it. Open the door and go through it and follow the path to a cylinder room. Watch the scene and simply jump down to the bottom. Kill the vampire and follow the tunnel to another scene. Switch to spectral to raise the fans up and allow you to walk forward. Go to the end and switch back at the blue portal then go through the wooden door ahead. Follow this long tunnel down to two wooden doors and open them. Go to the right and fall down the pit. Here are two incomplete pipes with some blocks with pipes in them. You have to connect all the blocks so it forms one solid pipe. Once you do so jump out of the pit and follow the side path to the left to the pipe and a wheel. Turn the wheel to let the water flow which will turn the wheel and start the fan going. Go to the far right of the room to see air coming from the pipes. Now glide from one pipe to the next till you reach the top. It is MUCH MUCH harder than it looks:p Once there jump on the fan and then jump on the side walkway and follow it up to a new tunnel. Open the wooden door ahead, follow the path to a large machanical room. Fall down one of the holes to the side and go through the fans and out to the cylinder room again. Follow the walkways back up and out of the lighthouse. Now you'll see the lighthoue rotating and sometimes hitting a prism. Go back up the ledge on the left and follow it down to a door with two torches beside it. Follow the tunnel and up the stairs to a symbol on the wall. When the sunlight hits the symbol quickly change to spectral to see the Light Glyph appear. Congrats and wasn't that a loooooong Glyph quest:p ----------------------------- Force Glyph ----------------------------- This is by far the easiest glyph to get but hard to describe where you start. Go through Gateway 3 and down the path and out the blue door to the lake. Jump in it and take the path to the right and switch to spectral. Follow it around a pillar and go through the gate and up to the blue portal. Switch back and look at the three pillars. Push them all towards the center, watch the scene, and pick up the Force Glyph. Can we say "EZ":p ----------------------------- Water Glyph ----------------------------- Go to Gateway 1 and head towards the Lake of the Dead. Jump over to the last pillar like you were going to Dumah but instead jump to the left cave entrance. Follow this to a underwater tunnel and follow that to a huge structure of some kind. Shoot out of the water and kill the vampire hunter. Go through the wooden door with the light flickering on and off. Kill the pyro human and continue up the stairs. Pull out the block and push it to the upper left corner and jump up to the path. Jump on the ramp and hear that this is the Human Citadel, where all the humans live and keep out the vampires. Too bad they didn't expect flying(well, at least gliding) vampires to attack. Glide over to the open window and watch another scene. Inside the human citadel it is like shooting fish in a barrel, they can't run so you can kill anyone you want. Navigate through the turns and humans to two wooden doors. Go through them and dive into the water below the bridge. Hit the gate with a force projectile then swim up the pipe. You'll end up in a huge room, go through the new tunnel just to the left. Keep following the network of pipes till you get to a platform with stairs. Jump out of the water and follow the stairs up. Go through the right side door and up the stairs and pull a block out of the wall. Push it in the stream then push it in the large square room and in the center drain. Now go back to the statue and receive your prize for penetrating the Human Citadel. There are a ton more things to do in the Human Citadel including getting one of the 5 emblems so I suggest you go back and explore some more:) ============== 11-Coming Up! ============== Well I'm done so I won't be updating unless it is to fix something, hope you like the final product of my FAQ:) ============== 12-Submissions from you! ============== This section is all info I've received from other people and is in no way my work. I've given all the people credit at the buttom. For your info, most of these are not tested out to make sure they work so if they don't please e-mail me and I'll fix it. Villages/Vampire Hunters - If you don't kill ANY of these (even the ones not in the village, although 'sipping' human souls is allowed), theywill kneel before you and worship you as a god. The hunters will even do this instead of attacking you. I found this to be very cool, andquite the ego trip. Don't consume souls - only consume the random floating ones once you'rein the spectral plane. If you 'final death' a vampire and release it'ssoul, consuming the soul causes the body to disappear AND for thevampire to return when you next visit the area. Since the game requiresyou to revisit the areas, this can get annoying. A better tactic is toleave the corpse where it is. By not consuming the souls, the vampirewon't return and you'll have an easier time on your next visit to thearea - the corpse will be there instead of an attacking vampire. Flipping blocks - you can apparently flip blocks onto vampires to killthem, but I haven't tried this. The demo - In case anyone's played it, the Soul Reaver Demo from TheOfficial US Playstation Magazine #13 (October 1998) is actually thebeginning of the Sun Glyph quest, with some differences: you can swim,but don't have the Soul Reaver, the consuming souls animation isdifferent, and the enemies are weaker vampires Hidden dialogue - using XaPlay (available at http://www.mersinet.co.uk/muumuu/Utils.htm) XaPlay allows you to hear the *.xa files used in the game on your PC.There are 29 Voice##.xa files in the Voices folder, and each one has 16one channel dialogue tracks ranging from 1 second to a minute in length. ============== 13-Gameshark for Cheaters ============== I NEVER used gameshark codes for this game and to be perfectly honest I don't think they are needed one bit. Since dying has NO penalty whatsoever since the hits on bosses are still recorded even if you switch to the spectral plane they really aren't needed. I can understand to get all the glyphs if you don't want to take the time but it really adds to the story and much more fun then some other stuff in the game so I would take the time to get them. Anyways, if you argue with everything I said I prepared for that so here are the gameshark codes:p IMPORTANT! READ THIS FIRST! THESE CAN ALL BE FOUND AT www.cmgsccc.com WHICH IS A GREAT GAMESHARK WEBSITE SO I SUGGEST LOOKING AT IT. THIS IS IN NO WAY MY WORK BUT JUST ANOTHER RESOURCE FOR CONVINIENCE. ---------------------------------------------- Infinite Health(Spirit Plane ONLY!) ---------------------------------------------- 800D5674 86A0 800D5676 0001 -------------------------------------------------- Infinite Health(Material Plane ONLY!) -------------------------------------------------- 800D5674 A120 800D5676 0007 ------------------------------------- Infinite Health(Both Planes) ------------------------------------- D00D56B0 0002 800D5674 86A0 D00D56B0 0002 800D5676 0001 D00D56B0 0001 800D5674 A120 D00D56B0 0001 800D5676 0007 ------------------------- Always High Jump ------------------------- 800D55D8 0020 -------------------------------------------------- Have All Forged and Special Abilities -------------------------------------------------- 800D5680 FFBF --------------------------------- Have All Glyph Abilities --------------------------------- 800CFDBE 03FF 800D5682 03FF ------------------------------- All Five Emblem Pieces ------------------------------- 800D492A 0005 800D492C 0005 ---------------------------- Infinite Glyph Power ---------------------------- 800D5688 0063 800D568A 0063 -------------------------- Max Stamina Level -------------------------- 800D5670 0004 --------------------------------------------------- Shift Almost Anywhere(read NOTE 1) --------------------------------------------------- 800A5A7E 2400 800B00C4 FFD0 800B00C6 1000 ----------------- Hyper Mode ----------------- 800D123E 0021 ------------------------------------------ Skip Intro Movie(read NOTE 2) ------------------------------------------ 800CDD88 0000 800D10E0 000A 800D1150 0000 800D1154 0000 800D1156 0000 800D2A78 0000 ------------------------------------------------------------ Have All Abilities(Including Shift Anywhere) ------------------------------------------------------------ 800CFDBC FFFF ---------------------- Have All Glyphs ---------------------- 800CFDC6 03FF ------------------------ Have Kain Reaver ------------------------ 800CFDC2 0001 -------------------------- Have Purple Reaver -------------------------- 800CFDC2 0002 ----------------------------- Have Spectral Reaver ----------------------------- 800CFDC0 0400 ----------------------------- Have Material Reaver ----------------------------- 800CFDC0 0800 ----------------------------------- Have Ariel(yellow) Reaver ----------------------------------- 800CFDC0 1000 ----------------------- Have Fire Reaver ----------------------- 800CFDC0 8000 ----------------------------------- Moon Jump(read NOTE 3) ----------------------------------- D00D1080 0080 801F418C 0090 Note 1-With this code, its almost anywhere, because if you shift somewhere that doesnt exist in the other world, (i.e. wall, cavern, etc.) then it will re-shift you back instantly. Note 2-With this code, it must be saved as soon as you start a new game.. turn off the code and reload the game save. Note 3-With this code, if you jump & hit 'X' in mid-air, then you will find yourself outside the level. It's really hard to find your way back ============== 14-Copyright and Thankyou Stuff ============== I haven't included any of the other sections but this is still my work so I must copyright it and so here is the copyright. But first I would like to thank Eidos, Crystal Dynamics, and S.C.E.A. for making a great game that I loved and still play.(mostly for the walkthrough though) Special Thanks-These people are all from the other FAQ:) -necronius@home.com and lord_sammael_666@yahoo.com and Ryan266199@aol.com for pointing out a mistake somewhere in this FAQ - jcpetersen@home.com for submitting all the stuff in the "submissions from you!" section This FAQ is mine and cannot be copied and sold for profit or promotional purposes in any way. I do not want this published in books, magazines, guides, etc without my permission. It can be printed(please 1 copy per person) If you want to post this on a site please contact me first. I would be more than happy to have it on another site but I would like to know about it first. If you are going to use my FAQ as a premise for yours please give credit to me because I did work hard on this. Thank you for following these simple rules and give me credit where it is deserved:) Copyright 1999, Mordruk