************************************************************ * Gundam Side Story 0079 "Rise from the Ashes" FAQ v4.0 * * by Professer Revolution * * This document is copyright(c)1999-2003 by the author * * Gundam and all other TMs herein are (c) Bandai * ************************************************************ WARNING! This document is intended for private and personal use only, and is made soley for www.gamefaqs.com and it's readers. I used to let other sites use my FAQs, but they don't keep them updated or show ads around them or something else. It's too big of a hassle, so: 1. This document may ONLY be shown on GameFAQs, if it's on any other site it is unauthorized. Sorry guys, there's some nice webmasters out there, but a majority of you are backstabbing, greasy slimeball idiots who don't keep up with the latest version, or change the text to promote your own site, show the FAQs with ads around them, and so on. So from now on, this and any future guides I write are GameFAQs ONLY. 2. You can not reprint this document with intent to sell it or use it as incentive to sell a product...Sadly, it's been done before. So this little warning has to be here, people are scum. 3. UNDER NO CIRCUMSTANCES can this document be printed in a gaming magazine, e-zine, whatever, or ANY for-profit publication without the author's consent. Consent only given upon receipt of large amounts of money and prizes. =============== VERSION HISTORY =============== v4.0--Added Mission Guide for Mission 9 with thanks to Sebulba222@aol.com -Added Sebulba222@aol.com to the Thank You section -Added a tip for Mission 8 from David B Stringham -David B Stringham added to Thank You section -Battle Tips section laid to rest v3.0--Added Mission Guides for Missions 7 and 8 v2.0--Added Mission Guides for Missions 5 and 6 v1.5-Added Mission Guides for Missions 3 and 4 -Started work on the Battle Tips section -Added description of the Condition option in the Menu Descriptions -Added alternate finish to Mission 2 and a weapon trick(ajkko@dim.com). v1.0-Added the Back Story section(with thanks to CJayC), Thank You section, and Mission Guides for Missions 1 and 2. v0.8--Basically 0.5 with some touch-ups. v0.5--Pre-release document. Available only on my site. ======================================================================= CONTENTS ======================================================================= 1. INTRODUCTION/BACKSTORY 2. CONTROLS 3. MENU DESCRIPTIONS 4. GENERAL PLAYING TIPS 5. MISSION GUIDE 6. NEXT REVISION 7. THANK YOU'S 8. ABOUT THE AUTHOR ======================================================================= 1. INTRODUCTION ======================================================================= First off, let me state that I know nothing about Gundam.^_^ This is the first Gundam game I've ever played, I've never seen the anime, and I probably never will. So if I make any big glaring mistake when describing something,keep this in mind^_^ I will say though, that this game has really sparked my interest in the whole Japanese Mech hub-bub. Gundam Gaiden 0079 is a very fun, fast paced yet semi strategic, blast. I wish there were more weapons and missions, but it's great as is. I know that if you access the Gundam site with your DC, you can download some extra stuff, but I have an Asian model :-( I do want to try and access the site with my US DC though, so if anyone knows the addy...let me know! I'll give you credit^_^ Hopefully we'll be able to d/l the extras with a US modem... it's worth a try right? While the game is fun, it can be really frustrating at times. Check the General Playing Tips for a few pointers, maybe one of them will help you. And if you have any tips of your own, be sure to mail them to me and I'll include them in the next revision. And above all, have fun! Here's the story of the game, compliments of CJayC(the head GameFAQs honcho). January, U.C. 0079... Space Colony "Side 3" declares its allegiance to the Zion Dukedom, and begins an independent war against the Earth Federation government. The Zion army carries out "Operation British" to make the space colony fall to earth simultaneously as they begin their ground war. The target of the colony was Jaburo, a Federal Army base in South America. Due to the desperate resistance of the Federal Army, the colony breaks apart in the sky over Arabia. Jaburo is saved, but the colony scores a direct hit on Sydney, Austrialia, destroying the city and creating a giant bay where it once stood. Due to the failure of "Operation British", the Zion army did not have enough resources for the long-term war they now expected. The attack on Earth was carried out at once in order to secure resources, and 2/3 of the surface was taken in a lightning-fast attack. Where Australia took the most impact from "Operation British" was also where the Zion army invaded in order to take the abundant underground resources there. The Federal Army troops in Australia that weren't annihilated by the blast were not prepared for the invasion. 11 months later... The Earth Federation strikes back with "Operation Odessa", a massive counterattack that begins in Europe. The balance of power begins to shift back to Earth forces, and additional counteroffensives being all over the world. Now in Australia, the troops which survived "Operation British" begin their counterattack... ======================================================================= 2. CONTROLS ======================================================================= These are the basic controls for the game: Y BUTTON--Scope On/Off The Scope lets you look into the distance for Enemies and Targets. You can switch weapons, fire, and look around with the scope on, but you can't move around. Use the L and R Triggers to zoom in/out. X BUTTON--Weapon Select Pressing X will cycle through your weapons A BUTTON--Fire Weapon/Attack with Beam Sword The A Button fires your selected weapon. Usually you can just hold it down to fire rapidly. Some weapons, like the Grenade, require you to hold the A button down for more distance. When you are in close combat with another Mobile Suit(MS), pressing A will make your Mech swing its Beam Sword. The Beam Sword comes out automatically when you get within a certain distance of another MS. B BUTTON--Lock On/Center View When you are walking around the Field, your visor will target important objects (enemy MS,Mission Targets, etc) when you come within a certain range of them. A green box will pop up around these objects showing their ID and how close you are to them, if you hit B you will Lock On to this object. When you are Locked On to something, you'll always look in it's direction until it(or you) moves too far away. Locking On to a target makes it easier to hit with your weapons. Hit B when you are Locked On to Lock Off. Holding down B will also Center your view(important!). ANALOG STICK--Move Mobile Suit's Head The Analog Stick controls only your Mobile Suit's head, not it's overall movement. This takes a bit of getting used to, but it's an essential technique! You can fire on a Target while moving in a different direction, or stay behind shelter and blast at a Target from afar, etc etc...Again, holding down B will center your view. D-PAD--Moves entire MS/Boost The D-pad is what you use to make your Mobile Suit walk. Hitting twice in one direction will engage your boosters, and you'll boost in that direction until you let go of the D-pad. Boosting is good for close combat because you can stick and move quickly, but watch out! The Enemy MS' know about this too! You can't fire a weapon while you are boosting. Also, keep your eye on the Booster Guage in the lower left-hand side of the screen. If it reaches 100% you'll overheat and lose the ability to boost for awhile. This can be very costly. Tapping down on the D-Pad twice causes your Mech to duck down. This doesn't really help much though... L TRIGGER--Jump The L Trigger engages your boost as well, but this time you fly into the air. You can float along by keeping the L Trigger held down. This causes your Booster Guage to fill quickly, so be careful. R TRIGGER--Block Holding down the R Trigger causes your mech to raise it's shield and block, this is useful in close combat for blocking enemy MS' Beam Weapons. ======================================================================== 3. MENU DESCRIPTIONS ======================================================================== These are the descriptions of the menus you'll encounter while playing the game. TITLE MENU First you are prompted to choose a VMS to load from then: 1.New Game--Start a new game from the beginning 2.Continue--Continue a previously saved game 3.Options: Game Level--Easy/Normal/Hard Button Config--Type A-F(descriptions coming soon) Sound--Stereo/Mono BGM--On/Off Vibration--On/Off (If you have a jump pack) Cockpit Motion--On/Off (Move MS' head with Analog Stick) Saber Guard--On/Off (When Beam Sword is drawn) Memory Card--Select Memory Card to load/save data from/to. Exit 4.Internet--Sorry, can't help here :-( MAIN MENU(Pre Battle B.I.C. Screen) 1.BRIEFING: See the breifing for the upcoming mission. 2.GARAGE: Set up the Mechs you'll be taking into battle: Select Unit(Fang 1 is your MS) -RGM 79 or RGC 80 Select Weapoon -Machine Gun or Rocket Launcher Select Sheild -Large or Small Shield 3.MAIL BOX: View and/or listen to the E-Mail that various members of the White Dingo Unit send to you 4.SYSTEM: Change the default settings, load/save, etc Data Save (take a guess^_^) Game Level--Easy/Normal/Hard Sound--Stereo/Mono Background Music--On/Off Cockpit Motion--On/Off (Move the MS' head with the Analog) Saberguard--Auto/Manual (When your Beam Sword is activated) PAUSE MENU 1.MAP: See the map of the Battlefield and the positions of your fellow White Dingo Members and some enemy installations, MS's, etc. You are Fang 1, Fang 2 and 3 are your fellow Mechs and the Oasis is some kind of special unit. Enemy forces appear as Red dots and friendly forces as Blue. 2.COMMAND: Give orders to the other 2 Mechs and Oasis Select Unit to give order to then: Move: Move to a certain area of the map Search: Search for enemies in a certain area of the map Attack: Attack the designated enemy force(you select after choosing Attack) Guard: Command a mech to Guard something(You, Oasis, a Friendly Caravan, etc) Battle Style: Long: Use long range weapons and tactics(Good for Mechs with the R.Launcher) Middle: Use Middle Range weapons and tactics(Basic attack style) Short: Use short range weapons and tactics(Beam Weapons mainly) For the Oasis: Move: Move to a certain area of the map Search: Search a certain area of the map Special Search: Perform a special search. Usually goes into this mode automatically when needed. 3.CONDITION: See how you and your team members are holding up in the battle Fang 1--Pilot: Master Pierce Rayer Code Name: Fang 1 Machine: RGM-79/RGC-80 Main Weapon: Machine Gun/R-Launcher/Beam Rifle(mission 3) SP Weapon: Grenade(RGM-79) or Cannon(RGC-80) Armor: Current level/800(RGM-79) or 900(RGC-80) Shield: Current Level/350(S) or 500(L) Damage: Current Damage Taken Fang 2--Pilot: Leung Lee-Fai Code Name: Fang 2 Machine: RGM-79/RGC-80 Main Weapon: Machine Gun/R-Launcher SP Weapon: Grenade(RGM-79) or Cannon(RGC-80) Armor: Current Level/800(RGM-79) or 900(RGC-80) Shield: Current Level/350(S) or 500(L) Damage: Current Damage Taken Fang 3--Pilot: Maximillian Berger Code Name: Fang 3 Machine: RGM-79 or RGC-80 Main Weapon: Machine Gun/R-Launcher SP Weapon: Grenade(RGM-79) or Cannon(RGC-80) Armor: Current Level/800(RGM-79) or 900(RCG-80) Shield: Current Level/350(S) or 500(L) Damage: Current Damage Taken Oasis--Pilot: Anita Julianne Code Name: Oasis Machine: Hover Truck Armor: Current Level/500 Damage: Current Damage Taken 4.MISSION: Check the objectives for the current mission. 5.EXIT: Exit the pause menu ======================================================================== 4. GENERAL PLAYING TIPS ======================================================================== 1. USE YOUR RADAR! The radar is in the center of your HUD display. You are always in the center(blue dot), and looking north. Blue Dots are your allies, or objects that you have to protect, red dots are enemy MS', targets, and other enemy objects. 2. USE YOUR SCOPE! The scope can save you some serious armour, so use it often. Make sure there aren't any enemy forces bearing down on you though. The scope is great for taking out enemy installations from afar. 3. USE THE MAP Most of the Fields in the Missions aren't that big, and the map will show you where most of the enemies and Targets are. You are Fang 1 and the white area around you is the direction you're facing and what you can see. 4.WATCH YOUR GUAGES Keep an eye on your Boost Gauge on the very left of the HUD. If it fills up completely and hits 100% you'll overheat and have to wait for the Mech to cool down before you can use your Booster again. You don't want to get caught surrounded by enemy guns and not be able to get outta there! Also be sure to keep an eye on you Weapon Guages as well. Most of your weapons have an unlimited supply, but the need to refill after so many uses(it varies from weapon to weapon). You don't want to get caught in the perfect position to take out an enemy and not be able to use the best weapon possible 5. CHECK YOUR OBJECTIVES Check your Mission Objectives in the Pause Menu often to see what you still have left to do. Sometimes objectives are added as the Mission progresses. 6. QUICK WEAPON CYCLE(from Joe Ottoson) While you are firing one weapon you can still cycle through the others by hitting X. This helps resolve the delay in switching weapons ======================================================================== 5. MISSION GUIDE ======================================================================== The nitty-gritty of the FAQ! I play each Mission 7 or 8 times before I include them in this Guide, so the information should be pretty spot on. Of course, there may be small changes depending upon how you attack the enemy Mobile Suits, but the strategies should work pretty universally. ================================ MISSION 1--Rainbow Valley 5:20am ================================ Suggested Set-Up: Fang 1 RGM-79/Machine Gun/Shield-S Fang 2 RGM-79/R-Launcher/Shield-L Fang 3 RGM-80/Machine Gun/Shield-L Objectives: Destroy Enemy MS' Destroy all Targets From the start, head right to the road. You'll see a Magella in the distance. Have Fang 3 attack the Magella using Short Style. The hill just to the left of where the Magella is, is where the first MS-O6J will come from. Walk slowly to it until you see the HUD identify it. As soon as it does, pop on the Scope, Lock On, and blast away with your Machine Gun. It won't fire back at you until it's within a certain range. Once it does start shooting at you, take off the Scope and have Fang 2 and 3 Attack it using Long and Medium Styles respectively. You have another, more dangerous MS-O6J to worry about. The 2nd MS-O6J comes from the North(on the Map) and carries a Rocket Launcher. Once he appears, Lock On to him and wail away with your Machine Gun as you close ground on him. He'll want to keep you at a distance so he can use his Rocket Launcher. The best way to get close to him is to alternate Boosting and firing with your MG(Machine Gun). Once you're close enough to activate the Beam Saber, keep him close and get in as many hits as possible(while being safe of course). Your pals shouldn't have too much trouble finishing off the 1st MS-O6J. Keep tabs on them with your Command screen. As soon as they kill the 1st MS-O6J have them Attack the 2nd using the same method, but this time have Fang 3 use Medium tactics. You should fall back into Medium Range as well and use your Machine Gun. With all 3 of you bearing down, the second MS-O6J shouldn't last too long. Just be sure to boost away from Rockets when necessary. Now, the second phase of the Mission is at hand, and a new Objective is added. New Objective: Guard Friendly Targets Notice those air units called DOPP's on your map? Well, now they will be taken care of with some Friendly Air Units. Your job is to take out all the Enemy Guns(Targets) so they don't destroy your Friendly Units. You can go about this pretty much anyway you please. Just check your Map frequently to see where the Targets are. If you need a good start, I suggest you make your way close to the Installation where the Oasis is and start from there. Then just make your way around the perimeter of the map taking out Targets as they pop up. Be sure to assign your Fangs some Targets to kill as well. Once you've taken out all the Guns, the mission is over. Good job! ================================ MISSION 2--Alice Springs 11:20am ================================ Suggested Set-Up:Fang 1 RGM-79/Machine Gun/Shield-S Fang 2 RGC-80/Machine Gun/Shield-L Fang 3 RGM-79/R-Launcher/Shield-L Objectives: Destory all Targets Have Oasis perform S.P. Search(happens automatically) There are two ways you can go about this Mission. One is to try and take out all the Targets before you deal with the 3 Mechs, the other is to take out the Mechs then deal with the Targets. I suggest the first way. When the Mission starts, immediately head to the North and take out the Targets there, they will show up on your map as you approach the first one. Then, head South and deal with the Targets there. Try to avoid all contact with the enemy Mechs at this point, and try to take as little damage from the enemy guns as possible. Once you've taken out the Targets, have Fang 2 and 3 Attack the first MS-O6J using Medium Style.You should join in from the South. Be sure to give Fang 2 and 3 time to move in, or else it will be harder for them to get in good attacking positions. Before too long, the pilot of the MS-07B will contact you and you'll be taken to a cut screen where you and he talk(still working on this one). After the cut screen you have it out with the MS-O7B. Be sure to take time and assign your other Fangs. Have them Attack the MS-O6J's so they won't mess with you. The MS-07B is TOUGH, but he can be defeated if you fight smart. As soon as the cut scene ends, Lock On and fire away with your MG and close in on him. He tries to keep some distance between you and him by constantly jumping away. WHen he does, let your Lock On find him while he's in the air then Boost along the ground in that direction. If you time it right you can knock him down as he lands and have it out with your Beam Swords. The best tactic is to stick and move, only pause when you can get a couple good shots in. Basically, you both are trying to set-up a good shot, then rush in and strike, then boost away. I don't think it matters if the MS-O6J's are destroyed, as soon as you take out the MS-O7B the Mission ends(provided you've taken care of the Targets earlier). Alternate Method(from Joe Ottoson): After the enemy pilot gives his speech, don't attack and he'll just walk away into the haze. Much easier eh? You'll also get a change in the ending cinema for the Mission. ===================================== MISSION 3--Simpson's Gyapp 2:07pm ===================================== Suggested Set-Up: Fang 1 RGM-79/Beam Rifle/Shield-S Fang 2 RGM-79/R-Launcher/Shield-L Fang 3 RGC-80/Machine Gun/Shield-L Objective: Destroy GAW This Mission is weird. Your main Objective is to blast the wing of the huge, flying GAW with the P-Beam Rifle, but you can pass it without even doing it. Basically you fight 6 or 7 MS' in 2 waves. I'm not sure if the Mission ending scene changes if you take the GAW down or not. When the Mission begins, head to the hill that's a bit to your right. As you reach the top a Rocket Launcher carrying MS-O6S comes into view. Lock On and blast it with your Beam Rifle two or three times, be careful because the Beam Rifle takes awhile to recharge between blasts, so boost from side to side when you aren't firing. Assign Fang 2 and 3 to Attack the nearby MS-O6J using Middle and Short styles. A second MS-O6S will join the frey, he's all yours. Use your remaining shots on whichever MS you have a better shot at, then switch to your Head Guns(press X once) and Beam Saber. They shouldn't last too long. About the Beam Rifle, it only has 6 shots per clip and takes forever to recharge. And don't waste any Beam Rifle shots on the Magellas. After you dispense of this MS-O6J, you should be taken to a cut scene of more Mobile Suits descending from the GAW. Now the second wave begins. After the cut scene, head for the highest(altitude wise) point of the map. This is your best bet to catch the GAW flying by. It's near the center of the map, you'll see it. Boost Jump up to the highest point and you should see the GAW coming from the North. There are five points on the GAW that you can Lock On to. Two on each wing and the drop hatch(?) near the center. Your main objective is to try and take out the GAW, so assign Fang 2 and 3 to Attack any enemy Mobile Suits that pop up. It's best to have them both go after the same one, and both use Middle Style. You just want to keep your eye on the GAW and blast away with the Beam Rifle. Be careful not to breach the End Area(edge of the map) or else the Mission will be over. Regardless of whether or not you took out the GAW, you should turn around and help your fellow White Dingo members take out the remaining Mobile Suits. There are at least 3, 2 MS-O6J's and a MS-O6S. Use your Beam Rifle until it's out then switch to Head Guns, Grenades, and Beam Weapons. Just be sure to have Fang 2 Attacking a different MS if you going to be fighting up close. That's the end of Mission 3! ============================ MISSION 4--Carrieton 10:15am ============================ Suggested Set-Up: Fang 1 RGM-79/R-Launcher/Shield-S Fang 2 RGM-79/Machine Gun/Shield-S Fang 3 RGC-80/Machine Gun/Shield-S Objective: Destroy Enemy Mobile Suits Assign Fang 2 and 3 to Attack the 1st MS-O6K Short Style, it's directly North of your starting point. You should follow the road North then strafe to the left when it ends. When you come to the end of the road there, start walking forward and eventually a second MS-O6K will come into view. Walk towards it as you unload with your R-Launcher. When you get close enough, or run out of Rockets in your current clip Boost forward and initiate Short Range tactics. Your Rockets should've weakened this MS-O6K enough so that you only need a couple good whacks with your Beam Sword to bring him down. Once he's taken care of, go back and help Fang 2 and 3 finish off the first MS-O6K. Be on the look-out for a third MS-O6K. Again, have Fang 2 and 3 fight it Short Style while you hang back use your R-Launcher. Try to use your Scope when you can. You want to finish these 3 MS-O6K's quickly so you'll have plenty of energy for the upcoming battle. WHen the 3 MS-O6K's are gone, you'll see a cut scene with two MS-O7B's chasing down a Friendly aircraft. You now have to take out these two Mechs and protect the aircraft and it's cargo New Objective: Guard Friendly Targets The MS-O7B's and the damaged aircraft land on the South East part of the map, by the large white-ish area. Make your way to the Northern part of that section and have Fang 2 and 3 head just to the South-East of it. When the MS-O7B's appear have Fang 2 and 3 Attack the one that's more to the South than the other(makes sense when you see it on the Map^_^) and you should slowly make your way Southward until you can Lock On to the other. If you have time to use your Scope then by all means do so, if not just fire your Rockets in Manual view. You want to hit the MS-O7B with as many Rockets as you can before you have to switch to Short Range tactics. These guys are tough up-close. If you have 400 to 500 points of Armour left you should be in good shape. Dispense with the MS-O7B you were pelting with Rockets then make your way to where Fang 2 and 3 are fighting the other one. Lock On to the MS-O7B from a distance and fire when you get a good shot. Try not to hit your fellow Fangs, but it really doesn't matter since once you've taken this guy down the Mission is over. End of Mission 4, hooray! ========================== MISSION 5--Adelaide 9:42am ========================== Suggested Setup: Fang 1 RGM-79/R-Launcher/Shield-S Fang 2 RGM-79/Machine Gun/Shield-L Fang 3 RX-77D/Machine Gun/Machine Gun Objective: Search for Enemy As you can tell, you get to use a different type of Mobile Suit in this Mission. The RX-77D, it's better at Searching than the other types of Suits but it doesn't have a shield or a Beam Weapon. You don't have to Search very hard for the enemy. In fact, you don't have to at all! As soon as the Mission starts an MS-O6S should be visible on the Map. You'll have to deal with a pair of these guys. New Objective: Destroy Enemy MS' You can pretty much use the same method as Mission 4 in dealing with these guys. Hopefully they will only appear one at a time. If so, set Fang 2 and 3 to Middle Attack and you can hang back and nail the Mech with your Rockets. Then repeat when the second one shows itself. If they both show up at the same time, have Fang 2 and 3 deal with one(still using Middle Attack style) and you should focus on the other with your Rockets then move in for a swift up-close kill. When the two MS-O6S' are gone move your troops to the South-West portion of the Map. Be careful, the "compound" on the South Eastern side of Map is equipped with Rocket Launching Guns. The best way to deal with these is to target them from afar and rush in with your Rockets. It doesn't take much to knock out the Launchers, but they can be a pain if you let them stay functional too long. New Objective: Destroy Enemy Targets After taking out the Rocket Launchers, move in to the compound and finish off the ship(if you read the Mail from Leung before this Mission it tells you about the ship).Now you have to deal with a trio of MSM-O6's. These guys are tough little SOBs. They can shoot powerful beams, and like to Boost into you head first. Be sure to wipe out any remaining Targets before you fight the MSM-O6's as well. The first two should appear in or near the compund with the ship, have Fang 2 and 3 target one using Middle Tactics and you can tackle the other. These guys are tough up close so you may want to use MIddle Tactics as well and wear them down with Rockets before you close in for the kill. The MSM-O6's don't have any beam weapons, but they have huge claws as hands and are very quick with them. As soon as you deal with your MS, head over and help your pals. The third MSM-O6 usually appears in the South East part of the map. Just turn everyone's attention on him and wail away, you sholdn't even have to get close. It's probably a good idea to have the Oasis Move away from the battle because the MSM's seem to like to attack it. After the 3rd MSM-O6 goes down you're done with the Mission. On a side note, this is one of the cooler landscapes. It's a ruined city and there are some cool structures to check out, especially the Stadium near the center of the map. This is also the first battle zone to have Water in it I believe, not a big deal but worth noting^_^ ============================= MISSION 6--Broken Hill 3:28 pm ============================= Suggested Set-Up: Fang 1 RGM-79/R-Launcher/Shield-S Fang 2 RGM-79/R-Launcher/Shield-S Fang 3 RX-77D/Machine Gun/Machine Gun Objectives: Destroy enemy MS' Destroy enemy Targets This Mission can be either really hard, or really easy. You see a new type of MS here, the M-O9. It's quick, small, and carries Rockets. There's only one but it has alot of support in the form of 2 MS-O6J's and the big ship that's flying around(your target). From your starting point there's a big mountain just to the East, the first MS-O6J is lurking just beyond it. Have Fang 2 and 3 Move just South of the mountain, when they get there have them Attack the MS-O6J using Short and Medium Style. You should stay North of the mountain and await the arrival of the M-O9 and the Target ship. What makes or breaks the ease of this Mission is how quickly you can take out the guns on the Target ship. They are located in the very center and can quickly kill you when you are duking it out with the M-O9 if you don't pay attention to them. Usually, the M-O9 arrives with the big ship, but sometimes it arrives a little bit before it. In case it does arrive early, Lock On and blast away with your Rockets. Move backwards as you fire and try to draw the battle close to where you started(West of the big mountain). The Target ship seems to fly on a set pattern and won't disturb you there. If both the ship and M-O9 arrive together, Lock On to the ship's guns as quickly as possible and Strafe away from it and the M-O9's shots. As soon as the Guns fire(hopefully missing just to the side of you), stop strafing and fire a rocket, repeat this pattenr until the Guns are blown up. It should only take 2 rockets, 3 at the most. Once the Guns are dealt with, you can forget about the ship until after all the Mechs are dealt with. The M-O9 is a quick little devil, kinda like the MSM-O6's from the last Mission but IMO even tougher. Your best bet is to keep it at a medium distance as much as possible until you've nailed it with at least 4 or 5 rockets and then initiate close battle. Once the M-O9 is dealt with, see how your fellow White Dingo members are faring with the MS-O6J. If they haven't taken care of it yet, chip in with your rockets. There's one more on it's way. Again, have Fang 2 and 3 attack from Medium range along with you. From there you can either move in for a swift kill or just keep him at bay until he goes down. Once the last MS-O6J is dealt with, locate the ship and take it out, piece by piece. End of Mission 6 ============================== MISSION 7-Tornton Base, 6:04am ============================== Suggested Setup: Fang 1 RGM-79/R-Launcher/Small Sheild Fang 2 RGC-80/Machine Gun/Small Shield Fang 3 RGM-79/R-Launcher/Small Shield There are 3 "MS-09's" to the NorthEast, if you just dive right in you'll end up facing all at once, and that's no fun. Instead head to the right then left along the row of buildings until the 1st MS-09 comes into sight. Lock on and fire at it with Rockets as you close the gap between you and it, then finish it off up close. Be sure to stay in the area where the MS first appears or you'll alert the other MS-09's. After the 1st one is down, the other two will show up. Check your COMMAND screen and have Fangs 2 and 3 attack the one closest to them as you go after the one that's closer to you. Fang 2-Short Tactics, Fang 3-Middle. Be aware that a "MS-06J" will join the fray eventually, it shouldn't be a problem for your other Fangs after they've dealt with their assigned MS-09. Use the same styles. Once all the Zaku's are dealt with, make your way to the NE tip of the base. End of Mission 7 ============================== MISSION 8-Hughgenden Fortress ============================== Suggested Setup: Fang 1 RGM-79/R-Launcher/Small Sheild Fang 2 RGC-80/Machine Gun/Small Shield Fang 3 RGM-79/R-Launcher/Small Shield Once the Mission starts move straight until you come to a tall mountain. Boost your way up to the base on top and take out the 4 Guns. It's tricky getting up there, but it CAN be done! Just be sure you stay on the side of the mountain that you approached it from, or else you'll be and easy target for the guns and mechs on the other side. After the guns are taken care of, look North and you'll see an "MS-06K." Lock On to it and fire rockets from afar. When you have to reload just boost to the right and wait, or throw a couple Grenades if you want. Just repeat this process until the enemy MS is dead. Once it is, drop down the right side of the mountain and make your way to the right side of the Fortress using the hills as cover. Once you're close to the Fortress put on the Scope and take out all the TARGETS, ENEMIES, and especially the MEGA. You want to move in behind the base taking out the various Targets as they become visible, use the Scope alot to be safe. Once all the targets are taken out around here, have Fang 2 and 3 attack the remaining MS-06K while you pick off the 3 Targets near the starting point. -Cutscene Attack the Flying Base by Locking On to it's 4 "Legs" and taking them out one by one. While you're doing this, have Fang 2 and 3 attack the 3 targets marked "CONTROL." Once you've taken out the 4 Legs of the Base the Mission is over. From David B Stringham: in level 8 of Gundam Side Story, (Hughgenden Fortress), there is an interesting extra little part. once you breach the fortress, look along the left hand wall on the first level of the base. there will be two dark doors there. blow up the doors, and youll see a moving platform, that will take you to the inner chamber of the base. There are 4 enemies in there, (im not sure if they are generators or buildings). Once you destroy them, Oasis will tell you that the base is heavily damaged. it doesnt change your overall battle ending, but it does help to improve your level stats, shown at the end of the game. :) End of Mission 8 ================================ MISSION 9- HLV Base ================================ Suggested Setup: Fang 1 RGM-79/R-Launcher/Small Sheild Fang 2 RGC-80/Machine Gun/Small Shield Fang 3 RGM-79/R-Launcher/Small Shield First off, order Fangs 2 and 3 to fight the Gelgoog in Hand to Hand combat to keep it busy, then boost to the empty HLV hanger that you're facing. Go to the SouthEast end of the HLV hangar, where you can use the edge for cover. There's a spot here where you can hit the huge Zaku tank but none of it's weapons can get to you. When the tank comes your way, fire at it to get it's attention, once it starts keying in on you you'll find out if you have the right spot or not :) If not, back up and take cover and inch up to the edge again and fire back at the tank, or if it's already started making it's patrol again just wait for it to come back around and get it's attention again. Stay in this spot and keep shooting it with the R-Launcher, the tank should stop and face you but not be able to shoot you. Once the tank is down, fly around and take out the HLVs that are shown in the opening cutscene, then check up on your 2 teammates and the enemy Gelgoog. If they haven't finished him off yet, finish the job for them by knocking him down with your sabre and slashing away. Once the Gelgoog is down, the Mission ends. Basically, once you take out the tank the level is a breeze, and finding the "safe" spot makes taking the tank out a breeze. It might take a couple tries to find the safe zone, but it's there. You CAN do all the other stuff first, take out the HLVs, kill the Gelgoog, etc BEFORE killing the tank but it makes the mission harder. Of course, it's kinda makes everything that much more exciting having that huge roaming machine of death looming about, your choice :) Congrats! The game is over! ======================================================================== 6. NEXT REVISION ======================================================================== So, finally, two years later I finish this thing. I'm not sure why I never did, but now it's done and that's that. One less half-circle for me. ======================================================================== 7. THANK YOU's ======================================================================== This is where I give credit to those that have helped this FAQ grow. Send something in and your name(and a plug if applicable^_^) will appear here! ----------------- CJayC of GameFAQs ----------------- Sending me the Back Story to the game and for running the best damn site on the internet. Thanks! -------------------------- Joe Ottoson(ajkko@dim.com) -------------------------- Sending in the weapon cycle trick and the alternate method to beating Mission 2. Thanks! -------------------------------- David B Stringer(idego2@juno.com) -------------------------------- The secret area in Mission 8 ----------------------------- Sebulba222(Sebulba222@aol.com) ----------------------------- Mission 9 strategy ======================================================================= 8. ABOUT THE AUTHOR ======================================================================= This is just one of a few FAQs I've written, all of which are available at GameFAQS. A few my FAQs are on various other websites (usually with proper creditO_o) as well. I hope this or any of the other FAQs I've written help you in some way, or allow you to enjoy a game more than before, or maybe just get a good read out of it. If you have any questions about this game, or any other I've written a FAQ for, feel free to drop me an E-Mail. BUT keep in mind a few things: 1. Please don't ask when the next revision will be out, or if I can send it to you, or if I can help you with a part not covered in the FAQ yet. I don't really have a set schedule for these things, and you can pick up the FAQ(s) at GameFAQs. 2. Please don't ask about something already covered in the FAQ. Usually once a FAQ comes out I'm swamped with E-Mails and skip ones that are covered in the FAQ. 3. Don't mail asking for codes, I don't have a Gameshark or keep track of cheat codes or anything. Other than that, I try to answer every single E-Mail I get and am usually pretty good at getting back to people quickly, but sometimes I lose letters in my computer or forget to keep them as new. If I don't answer in a week or so it's safe to say I won't be getting back to you, sorry. My E-Mail address: ProfRev@neo.rr.com ==== END ====