______________________________________________ ( ______ __ ______ __ ) / / ____// /___ __ __ / ____// /___ __ __ / / / / / __ // / / // / / __ // / / / / / / / / / / // / / // / / / / // / / / / / / /___ / / / // /_/ // /___ / / / // /_/ / / / /_____//_/ /_//_____//_____//_/ /_//_____/ /_____________________ (___________________ ________ __ __ __ ) / / ____ /______ ______ / /___ _____ _/ /_ / / / / / /___/ // __ // ____// / __// _ //_ _// / / / / // ___// / / // / / _ < / ___/ / / // / / / // /__ / /_/ // /___ / // / / /__ / /_ / / o / /_//____//_____//_____//_//__//____/ /___/ o / o (_________________________ ___________________) ___ _ __ _ _ _ _ \ \ / \ | _ \ | | / \ | | | | | \ | | \ \ / o o o \ | _/ | | / /\ \ | |/\| | | \| | \ \ /-----------\ | _ \ | |__ \ \/ / | | | |\ | \ \ / \ |___/ |____| \__/ |__/\__| |_| \_| \\ |---------------| __ ____ __ ____ _ | (c)2000 | | \ | __ \ | \ | __ \ | | | Nathan Tsui | | - \ | __/ | - \ | / | | | Version 0.2 | | | | | | | | | | |\ \ /\ | /\\-----/ \-----//\ |_|__| |_| |_|__| |_| \_\ \ \ o / \\ / \ // \ / \ | |-\__| |__/-| | / /\/ |--| |---| |--| / / * * * \/ * * * * * * * * * * * * * * * * * * * * * ======================================================================= || || || || || || << TABLE of CONTENTS >> || || || || || || ======================================================================= [1] Welcome! [2] About the Author [2a] Author Profile [3] Story [4] Basics [4a] Basic Basics [4b] Characters [4c] Controls [4d] Items and Obstacles [5] 4Player Battle [5a] Rules [5b] Random Events [5c] Tactics [5d] Stages [5e] AI Settings [5f] Taunts [6] Team Battle *[7] Stage Challenge [8] Puzzle [8a] Normal [8b] Hard [8c] Special [8d] Mania [9] Puzzle Edit [9a] Editing [9b] Controls [9c] Puzzle Land *[10] Network *[11] Homepage [12] Options [12a] General Settings [12b] Settings for 4Player Battle and Team Battle [12c] Records [12d] Language [12e] Keyboard F-Key Settings [12f] Return to Initial Settings [13] Secrets [14] Miscellaneous [14a] VMU Save Files [14b] Versions [15] Credits [16] Version History [17] Copyright Information *uncompleted ======================================================================= || || || || || || << [1] Welcome! [1] >> || || || || || || ======================================================================= Welcome to ChuChu Rocket!: Blown Apart! By "Blown Apart" I mean TOTALLY exposed! As in solutions AND maps for every single Puzzle, tips on 4Player mode, lots of diagrams ("In a text document?! Kewl!") AND MORE! So what the heck is ChuChu Rocket!, you say? It's a puzzle/multi-player game from none other than the acclaimed Sonic Team! Not to mention heavy contender as "Party Game of 2000"! Oh, and did I forget to say that it's the first-ever fully on-line playable console game in the history of videogames?! The main idea is try to get ChuChus (mice) into your Rocket while keeping KapuKapus (cats) out of them. Sound easy? It isn't! At least without help... ;) Oh, by the way, whadda ya think of that ASCII title up there, eh? Are they getting better or what? Yeah? Yeah! Kudos to my bro for helping me out with it! ======================================================================= || || || || || << [2] About the Author [2] >> || || || || || ======================================================================= Yo! I'm Nathan Tsui, also known as Segaholic2! I have been playing videogames since the old Mario Brothers and Sonic the Hedgehog, and have always loved party games and multi-player modes, namely Sonic the Hedgehog 2 on Genesis's two-player race. However, I loved the two- player cooperative mode with Sonic and Tails even more. ChuChu Rocket!, being the ultimate in multi-player/party games, is the game I'm playing the most right now, and at the cheap $30-$40 you can find it for, this is a steal. If you have any comments, questions, or suggestions, please feel free to send them to Nathan Tsui at segaholic2@yahoo.com. Also e-mail me with any errors or info I don't already have and you'll get your name in the Credits in the next update! ----------------------------------------------------------------------- [2a] Author Profile [2a] ----------------------------------------------------------------------- Name: Nathan Tsui Nickname: Segaholic2 E-Mail: segaholic2@yahoo.com AOL Instant Messenger: Segaholic2 ICQ#: 76164803 ChuChu Rocket!: Segaholic2; Puzzle Land server S-09 ======================================================================= || || || || || || << [3] Story [3] >> || || || || || || ======================================================================= A puzzle game with a storyline?! OK, uh-huh, that. No, seriously, there is one. But it's not necessary for playing the game or even understand- ing it. I guess it's just there to satisfy annoying people that ask, "Why on earth would mice want to get into rockets?!" Oh, well. This is taken from the ChuChu Rocket! instruction booklet. ----------------------------------------------------------------------- In a far away time on a far away planet, there is a Space Port. This Space Port is inhabited by thousands of little ChuChus. "ChuChus aren't ordinary mice. We're space mice!" The thing that ChuChus detest more than anything else are KapuKapus. "KapuKapus aren't ordinary cats. We're space cats!" The ChuChus lived happily until one day, when... The Space Port became infested with KapuKapus. Oh no! Look at all those cats! The ChuChus must escape in rockets. "What should we do?" "Which rocket should we go in?" The fate of the ChuChus is in your hands! The "ChuChu Rocket!" launch countdown has started! In a state of panic, the ChuChus are running around at high speed. The only order in the chaos is that they turn right when they hit a wall. The ChuChus want to get away from the KapuKapus – quickly. But they just don't know which rocket to board. Rockets are the only way to escape the Space Port. But there's only enough fuel for one rocket! Space cats. They have huge, scary mouths, and voracious appetites. They are truly terrifying creatures. Like ChuChus, they only turn to the right. KapuKapus don't even realize how much trouble they cause. That's why they're really bad cats. ======================================================================= || || || || || || << [4] Basics [4] >> || || || || || || ======================================================================= This section covers the basics of ChuChu Rocket! Such as how ChuChus and KapuKapus behave, the various objects to be found in ChuChu Rocket! etc... * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * I'll often refer to ChuChu Rocket! the game as Chu2, which was the * * code-name first given out by Sonic Team, and is also easier to type * * than its real-life counterpart. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ----------------------------------------------------------------------- [4a] Basic Basics [4a] ----------------------------------------------------------------------- ChuChu Rocket! is a Puzzle/Party game with a space twist. You must save little space mice (ChuChus) from scary space cats (KapuKapus) by help- ing them find a Rocket to fly to safety. Chu2 takes place on a 12 x 9 playing field which resembles a chess board. You use Arrow Panels to make the ChuChus turn the way you want. Chu2 has an extremely addictive Puzzle mode. You must use a limited number of Arrow Panels to guide every single ChuChu to safety. If a ChuChu is eaten by a KapuKapu or falls down a hole, you fail the Puzzle and must try again. Chu2's main attraction is its 4Player mode. You and 3 friends get to duke it out and see who can get the most ChuChus in the time limit. Throw KapuKapus and a bunch of special mice into the mix and you've got the party game to end all party games! Team Battle lets you take sides for 2-on-2. Chu2's Stage Challenge mode is a combination of the Puzzle and 4Player modes. You and a friend try to complete mission objectives within a 30- second time limit. Chu2 is also the first fully playable on-line game in console history. Playing on-line against live human opponents is a blast. ----------------------------------------------------------------------- [4b] Characters [4b] ----------------------------------------------------------------------- CHUCHUS- These are small, usually white mice that have no brains, rather like Lemmings from that celebrated puzzle game. They run around in a straight line until they hit a wall, upon which they will promptly turn 90 degrees to their right. If a wall obstructs a ChuChu's front and right turn, the ChuChu will run left. If it runs into a dead-end it will turn around. There are three types of mice in 4Player mode. The first are the reg- ular blue and white mice, which give you one point for saving. The second kind are the Golden mice with the '50' over their heads. Saving these adds 50 points to your score. The third kind are the pink '?' Random Event mice. Getting one of these into your Rocket will cause one of many Random Events to happen, adding a whole lot more fun to the game. KAPUKAPUS- These are the big, slow cats that have even less brains. They lumber around slowly until they hit a wall. KapuKapus move exactly the same as the ChuChus. However, if a KapuKapu touches a ChuChu, the ChuChu will immediately become kitty-dinner, and the ChuChu quickly goes to ChuChu heaven, as seen by the cute little ChuChu ghosts that float around very shortly after the ChuChu's demise. If a KapuKapu runs head-on into an Arrow Panel, the Arrow will diminish in size. If another KapuKapu runs head-on into that Arrow, the Arrow will disappear prematurely. +------------------------------------------------+ | Movement Diagrams | +------------------------------------------------+ | ChuChu : C | | Diagram Key: Movement : ^ v < > | | Walls : | - | +---------------+----------------+---------------+ | Diagram A | Diagram B | Diagram C | | | | | | Wall | Wall | +---+ | | ----------- | ---------+ | | ^ | | | > > > > | < < < < | | v | | ^ | ^ | W | ^ | | ^ | ^ | a | v | | ^ | ^ | l | ^ | | ^ | ^ | l | ^ | | ^ | ^ | | ^ | | C | C | | C | +---------------+----------------+---------------+ CHAO- Chao are the A-Life creatures from the Dreamcast's flagship title: Sonic Adventure, also by Sonic Team. You can replace the ChuChus with the Chao after you beat all 25 Stage Challenge stages. Go to Options, General Settings, and change the Character option to the first "?". Regular Chao are blue, Random "?" Chao are black, and "50" Chao are gold. NIGHTOPIANS- Nightopians (Pians for short) are the A-Life creatures from one of the Saturn's best titles: NiGHTS Into Dreams, also by Sonic Team. You can replace the ChuChus with the Pians after you beat all 25 Mania Puzzles. Go to Options, General Settings, and change the Character option to the second "?". All Pians look exactly the same. Random "?" and "50" Pians are only distinguishable by the item floating above their heads. *The following characters do not appear during game play. CHUIH- Chuih is a ChuChu who really knows how to party. He's the pilot of the Blue ChuChu Rocket. CHUBEI- ChuBei is a careless ChuChu who feigns ignorance. He's the pilot of the Yellow ChuChu Rocket. CHUPEA- ChuPea is a moody daydreamer. She's the pilot of the Red ChuChu Rocket. CHUBACH- ChuBach is a steady and reliable ChuChu who does things at his own pace. He's the pilot of the Green ChuChu Rocket. ----------------------------------------------------------------------- [4c] Controls [4c] ----------------------------------------------------------------------- First off, you must know exactly what in the middle of all that mayhem you are going to control. It's not the ChuChus, nor the KapuKapus; you control the colored arrows, or Cursors. Depending on which player you are, you will control a different colored Cursor. Laying Arrow Panels will manipulate ChuChus' and KapuKapus' movement. ----------------------------------------------------------------------- The diagram below covers all the buttons on the standard Dreamcast controller and what each button does in the game. Sorry if it doesn't look like a controller; I did my best! __/ \__ / ___ _______ \_______ / 1 / \ | | \ \ | ( o ) | 3 | 4 (Y) | 6. L and R Triggers | \___/ | | (X) (B) | behind controller | _ |_______| (A) | | _| |_ | | |_ _| | | 2 |_| | | /\ | | 5 /__\ | 1. Analog Joystick Use this to move your Cursor around the screen in any direction. 2. Digital Pad (D-Pad) This also controls your Cursor, but with a little more accuracy on the movements up, down, left and right. Slower than the Analog Joystick, though. 3. VMU Slot Screen This is where you can see your VMU if you have one inserted. A VMU is required to save your game. 4. Action Buttons ((A), (B), (X), (Y)) These will place an Arrow in the direction the button faces on the controller. ^ Up Arrow (Y) Left < (X) (B) > Right Arrow Arrow (A) v Down Arrow 5. START Button Starts your game and pauses it. Duh! 6. L and R Triggers Use these to taunt your opponents in 4Player mode. L is to taunt, supposedly when you are losing. R is to gloat when you're winning. In Puzzle Mode you use these to test out solutions. Press R once to start the ChuChus running and press R again to speed it up. Use L to restart the Puzzle if you made a mistake. ----------------------------------------------------------------------- Here are the controls for the Dreamcast Keyboard, which can be used to play Chu2, type while chatting or entering the name of your Puzzles, etc... The Enter key is equivalent to the (A) button, and the Escape key is the same as the (B) button. The reason it is like that is so that you can use the Enter and Escape keys to negotiate menus easier, using them to select and cancel on menus. However, I avoid using these in gameplay since they are out of the way and make playing with the Keyboard that much more awkward. 1 +--+--+ |F1|F2| +--+--+ +-+ +-++-++-+ 2 |E| 4 |7||8||9| +-+ +-++-++-+ +-++-+ 3 +-+ +-++-++-+ |S||D| |^| |4||5||6| +-++-+ +-+ +-++-++-+ +-+ +-++-++-+ +-++-++-+ |X| |<||v||>| |1||2||3| +-+ +-++-++-+ +-++-++-+ +--+ +---------------------+ +--+___________ |S1| | 5 | |S2| \ +--+ +---------------------+ +--+ 6. Short-cut Keys S1 and S2 1. F1 and F2 Use these to taunt and gloat. Same as L and R Triggers. 2. Keys X, D, S, and E Use these to place your Arrow Panels in the direction they point on the Dreamcast Keyboard. ^ Up Arrow E Left < S D > Right Arrow Arrow X v Down Arrow 3. Arrow Keys Use these to move your Cursor around (obviously). 4. Number Pad You can also manipulate your Cursor with these buttons. ^ Move up 8 Move < 4 6 > Move right left 2 v Move down 5. Space Bar This acts as the START button on the controller. 6. Short-cut Keys S1 and S2 Use these to taunt and gloat. Same as F1 and F2. ----------------------------------------------------------------------- You can also play Chu2 with the Dreamcast Arcade Stick. _________________________________________________ | 3 (_) | | _______ | | | | | | ___ | 2 | 4 (Y) (Z) | | 1 / \ | | (X) | | ( o ) |_______| (B) (C) | | \___/ (A) | | | | | | | | | |_________________________________________________| 1. Joystick Use this to move your Cursor around. 2. VMU Slot Screen This is where you can see your VMU if you have one inserted. A VMU is required to save your game. 3. START Button Same as the START Button on the controller. In other words, PAUSE! 4. Action Buttons ((A), (B), (C), (X), (Y), (Z)) Use (A), (B), (X), and (Y) to place Arrows, just like on the control- ler. Use buttons (C) and (Z) to taunt and gloat. ^ Up Arrow (Y) Left < (X) (B) > Right Arrow Arrow (A) v Down Arrow ----------------------------------------------------------------------- [4d] Items & Obstacles [4d] ----------------------------------------------------------------------- There are many various obstacles that ChuChus will encounter on their dangerous trek to safety. In Puzzle Mode, losing a single ChuChu means you fail. EVERY single ChuChu must make it to safety before you have completed that Puzzle. ROCKETS- These are the ChuChus' destination, and ultimately yours too. Having a ChuChu enter these is very good, as in 4Player battle your score goes up. However, if a KapuKapu makes its way into a Rocket, you fail the Puzzle OR you lose 1/3 of your mice in 4Player Battle. HATCHES- ChuChus and KapuKapus come out of these. Nothing much about them, except that they are only in 4Player and Stage Challenge modes and there are only four of them on a battle field. Each Hatch has a set direction from which ChuChus and KapuKapus pop out. Oh, you can't place Arrows on them. WALLS- The main obstruction in the game. Upon running into these, a ChuChu or KapuKapu automatically turns 90 degrees to ITS right, not YOUR right. Remember this, as when ChuChus are running down they turn to YOUR left. ARROW PANELS- You place these on the ground using your Cursor and Action Buttons. See Controls (Chapter 4c) for more details. KapuKapus and ChuChus will change direction upon running onto these. However, if a KapuKapu runs into an Arrow from the total opposite direction (eg. KapuKapu runs left onto a right-pointing Arrow), the Arrow diminishes in size. If a KapuKapu does it again, the Arrow disappears prematurely. In 4Player mode, Arrows disappear after about 10 seconds. HOLES- If a ChuChu or KapuKapu steps onto these, they automatically go to oblivion or that place beyond your TV screen. If a ChuChu falls into one in Puzzle mode you fail. ======================================================================= || || || || || << [5] 4Player Battle [5] >> || || || || || ======================================================================= Most probably the reason why you bought this game. This is by far the most fun mode, whether you duke it out or play on teams. At the Player Setup screen you can be anyone you want. Player 1 can be Blue, Yellow, Red or Green. However, when a second player joins, he can be any color after Player 1 (eg. if Player 1 is Blue, Player 2 can be Yellow, Red or Green). The game will still show the players as their number (Blue: Player 1, Yellow: Player 2, etc...). This might be a little confusing at first, but you'll get used to it. If all four play- ers are controlled by humans, everything works out fine. ----------------------------------------------------------------------- [5a] Rules [5a] ----------------------------------------------------------------------- The rules of 4Player mode are simple: get more mice than anyone else. Your score is exactly the number of mice you have tunneled into your Rocket. However, if a KapuKapu enters your Rocket, you automatically lose 1/3 of your mice. For the mathematically challenged, it means if you've got the max score of 999, and one of your "friends" sends a KapuKapu right into your Rocket, you lose 333 mice, for a new total of 666 mice. Ouch! ----------------------------------------------------------------------- Some basic rules on how the game behaves are as follows: If a KapuKapu enters your Rocket, you lose 1/3 of your mice. There is always one KapuKapu on the screen at once. If it gets sent to a Rocket, a new one is spawned instantly. The only time there is more than one KapuKapu on the screen at once is (obviously) during Cat Mania, and the only time there aren't any KapuKapus is during Mouse Mania. (even more obviously) Whenever Mouse Mania occurs, all the KapuKapus on the screen disappear. Whenever Cat Mania occurs, everything (mice and cats) disappears. You have three Arrows to place at once. If you lay more than that, the ones you placed first will disappear. Arrows will disappear after about 10 seconds. You can't overwrite someone's Arrows by placing yours on top of theirs. You can, however, change your Arrows' direction IF you turn the option on in 4Player Battle Options, under Arrow Replace. Time always runs constantly, even in Slow Down and Speed Up. The only time time changes is when it stops for Place Arrows Again. Cursors always move at the same speed, even in Slow Down, Speed Up, and Place Arrows Again. The only time they freeze is in Cat Attack and Everybody Move. ----------------------------------------------------------------------- [5b] Random Events [5b] ----------------------------------------------------------------------- There are three types of mice in 4Player mode. Read Chapter 4b for more on that. Getting one of those pink Random Event mice with the '?' over its head will result in one of the following Random Events happening. Mouse Mania- Causes all the KapuKapus on the screen to vaporize, leaving room for a FLOOD of ChuChus to pour out of the Portals. Time to cash in big-time! Cat Mania- Causes all the ChuChus and KapuKapus on the screen to disappear, upon which only KapuKapus will come out of the Portals. Only four on the screen at once, though. Speed Up- Causes the game to run a lot quicker. Think fast! Slow Down- Causes all the ChuChus and KapuKapus to move verrryy slooowlly. Place Arrows Again- Makes all the Arrows on the screen disappear, and the game pauses for a few seconds. You can still move your Cursors and replace your Arrows. Mouse Monopoly- Whoever got the Random Event mouse gets a ridiculous amount of ChuChus sucked into his Rocket, often resulting in some mean remarks in Real Life. Cat Attack- Three of the four players instantly get a KapuKapu sent to their Rockets, compliments of the player who got the Random Event mouse. Everybody Move- All the Rockets switch places in no particular order, fashion, or pattern. Here's what you should do when one of those Random Events kicks in. Mouse Mania- Re-set your Arrows FAST! Make sure you're tunneling as many mice as you can into your Rocket. Placing near Portals is always a good idea. If someone is getting all the mice, stick an Arrow into his string and divert it into either your Rocket or into a Hole. Cat Mania- Place a bunch of Arrows away from your Rocket if you're the pro- tective type, or divert them into your enemy's Rocket if you're the aggressive type. Speed Up- Keep your Cursor around your Rocket in case a KapuKapu comes speeding by. Don't bother trying to get ChuChus, just watch out for the cats. Slow Down- Nab all the Golden "50" ChuChus and send the KapuKapus to your opponents. Place Arrows Again- What else? Place your Arrows again! Find the Golden ChuChus and Random Event mice and get those if you can. Mouse Monopoly- If it's happening to you, watch out! Everything still moves and that one KapuKapu can still get you! If it's not happening to you, send that one KapuKapu to the guy that's getting the mice. Cat Attack- Nothing much you can do, since everything freezes. Punching that guy sitting next to you that got scotch-free is about all you can do. Everybody Move- Re-think your strategy and re-place your Arrows. ----------------------------------------------------------------------- [5c] Tactics [5c] ----------------------------------------------------------------------- There are two main tactics for high-level Chu2 playing. The first is Blocking, and the second is Trapping. Of course, there are other tricks and such to help you be a successful rocketeer, but these are the two most important. The main thing though, is to think fast, think mean, and think selfish. Don't do the last two in Real Life if you value your friends. In Chu2, this is perfectly acceptable, unless you genuinely enjoy losing. Say to yourself, "If I can't get those mice, NO ONE will!" ...as in sending a long, tempting, juicy string of mice either into your own Rocket...or into a Hole. ----------------------------------------------------------------------- BLOCKING Blocking utilizes a Wall and an Arrow. Blocking will keep your Rocket completely safe from cats by using this rule: KapuKapus turn RIGHT on Walls. By placing an Arrow near your Rocket into a Wall, you can cause the KapuKapu to turn on your Arrow into the wall and away from your Rocket. This way your Arrows can't be diminished by oncoming cats. +-----------------------------------------------------------+ | Movement Diagrams | +-----------------------------------------------------------+ | KapuKapu : K | | Diagram Key: Movement : ^ v < > | | Walls : | - | | Arrow Panels : |^| |v| |<| |>| | +-------------+-------------+---------------+---------------+ | Diagram A1 | Diagram A2 | Diagram B1 | Diagram B2 | | | | | | | | | | | | |>|| W |>|| W | | | ^ | a | K | a | | | | ^ | l v | l | K > > > |v| < < < K |v| | | ^ | l | v | l | ------------- | ------------- | | ^ | v | | Wall Wall | | ^ | v | | | | K v | | | | | | | +-------------+-------------+---------------+---------------+ ...and so on. ----------------------------------------------------------------------- TRAPPING Trapping is good when you have a big lead and the only way you can lose that lead is by getting KapuKapus sent to your Rocket. By eliminating the cat threat you're ensured a victory in the last 10 seconds. To do this, you place your Arrows in a corner so that the cat is trapped and no-one else's Arrows can release it. Here are some various Traps that work effectively. +-------------------------------------------------------+ | Movement Diagrams | +-------------------------------------------------------+ | Diagram Key: Walls : | - | | Arrow Panels : |^| |v| |<| |>| | +-------------+-------------+-------------+-------------+ | Trap A | Trap B | Trap C | Trap D | | | | | | | | | | | | --------+ | | | | | | | |^| | W | --------+ W | | W | W | | | |^||<|| a | |^| | a | | a | a | | | | l | |^| | l | |>|| l | l | | | | l | --------+ l | |>|| l | l ||v||v| | | | | | --------+ | +-------- | | | | | | | | | | | +-------------+-------------+-------------+-------------+ ...and so on. ----------------------------------------------------------------------- [5d] Stages [5d] ----------------------------------------------------------------------- This section has maps of all 24 stages available in 4Player mode. I will not go in-depth on strategies and such (possibly in a future version...). These are here just to keep this FAQ as complete as possible. Note that each Hatch has a set direction in which it spews mice and cats. That is what the arrows stand for; NOT for Arrow Panel placements. +-------------------------------------------------+ | MAP KEY | +-------------------------------------------------+ | Blue Player's Starting Position : B | | Yellow Player's Starting Position : Y | | Red Player's Starting Position : R | | Green Player's Starting Position : G | | Hatch Directions : ^ v < > | | Walls : | _ | | Holes : # | +-------------------------------------------------+ _______________________ | | | | B | R | | | | > < _____| |_____ | | > < | | | | G | Y | |_____________|_________| Stage 1 _______________________ |> > > > | |ŻŻŻ ŻŻŻ ŻŻŻ ŻŻŻ _| |_ | | _| |_ | | _| |_ | | B R G Y | |#______________________| Stage 2 _______________________ | _ |> | | _ _ | | | B | | |^ |___ _| R | |ŻŻ |_ ___ _| | G | | v| | | _ _ Y | | | _ | |__________<|___________| Stage 3 _______________________ |> _ v| | _ | | | | | | B _ R | | # | | G Y | | | _ | | | _ | |^|____________________<| Stage 4 _______________________ | | < > | | R | ___ | G | B |_ | _| Y | | | | | | | |_ _| | _|_ | |__________<_>__________| Stage 5 _______________________ | # | |B Ż|Ż ___ <| |ŻŻŻ |_ | _ <| |Y__ | |_ | | |___| |_ | |_ <| | | _|_ | | |R _| | | <| |ŻŻŻ | | |G______________|_______| Stage 6 _______________________ | | | |___ ___| | | |B v v G| | | |R ^ ^ Y| |___ ___| | | |___________|___________| Stage 7 _______________________ | | | B R | | _ _ | | |> v| | | | | |^ <| | | Ż Ż | | G Y | |_______________________| Stage 8 _ ___ ___ ___ _ | | | | | B R |_ _|_ _|_ _|_ _| | | <|> | | | | <|> | | |Ż Ż|Ż Ż|Ż Ż|Ż Ż| G Y |_ _|_ _|_ _|_ _| Stage 9 _______________________ |B |_____|v v|_____| R| |_ _| | | | | | | | | | | | | | | | | |_| |_| | _____ _____ | |G__|_____|^_^|_____|__Y| Stage 10 _______________________ | _ | | B | R | | _ | | _ _ | v | | | | < > | | | |_ ^ | Ż Ż | | | | G | _ Y | |_______________________| Stage 11 ___ ___________ ___ |_| |_______| |_| B R | |_ _ _ _| | | | | > v | | | | | | _| |_ ^ < _| |_ | | | | | _ G _______ Y _ |_|_ _|_______|_ _|_| Stage 12 _______________________ | | | | | ___ ___ | | B ^ ^ Y | | | | | | R v v G | | ŻŻŻ ŻŻŻ | | | |_______________________| Stage 13 _______________________ |B |_| < |_| R| | ___ ___ ___ | |_ | | | | | | _| |_| |___| |___| |___| |_| |> ___ ___ ___ <| |_| | | | | | | |_| | |___| |___| |___| | | _ _ | |G____|_|__>____|_|____Y| Stage 14 _______________________ |B _ _ R| | | ___ _ #| | | _| <| _ _ | | | | v | | | | | _ _ | | |_ > _|> | | | |_ _|___| | | |_ _| | |G_____________________Y| Stage 15 _______________________ |B _ |_|v ___ v|_| _ R| | |_| _ | | _ |_| | | _ | | |___| | | _ | | | | |_| ___ |_| | | | | | | _ |___| _ | | | | |_| | | ___ | | |_| | | _ |_| | | |_| _ | | |_| _ |___| _ |_| | |G____|_|^_____^|_|____Y| Stage 16 _______________________ | _____ ___ _____ | | | | | | | B | | | | R | | | | ___| | | |___ | | | ___ v < > ^ ___ | | | | | | | | | | | G | | | | Y | | | |_____ ___ _____| | |_______________________| Stage 17 _______________________ | < > | | < > | |_ Ż|Ż _| |_ _| | _|_ | | B R ___ G Y | |_ | _| | | |_______________________| Stage 18 _______________________ |# B Y R G #| | | | | | | | | | | |_ _| | > > < < | |_______________________| Stage 19 _______________________ | _ | _ | _ | | B | R | | | _ | _ | _| | | < <| | _ | _ _|> > | _ _| | | | |ŻŻ | | | | |_ G _| |_ Y | |_______|_______|_______| Stage 20 _______________________ | ___ | | | ___ B | |_____ | | | | | | | ___ R | | | |___| | |_| _| | | | |_ > _ | <|_ | | | _ŻŻŻ_ > < | | |_| |_| | | | |___ | | ___ G | _____| | |_____|___|____Y________| Stage 21 _______________________ |# # _____ | |# # > ____B | |# # _____ | |# # > ____Y | |# # _____ | |# # > ____R | |# # _____ | |# # > ____G | |#_#____________________| Stage 22 _______________________ | | | | | B R | | ^ > | | | | < v | | G Y | | | |_______________________| Stage 23 _______________________ | < > | < > | | | | | | | | | | | | | | B Y R G | |___________|___________| Stage 24 ----------------------------------------------------------------------- [5e] AI Settings [5e] ----------------------------------------------------------------------- After selecting the 4Player mode, you'll be taken to Player Setup screen. You can even play by yourself by having the Dreamcast's AI control the other players. There are six settings you can choose from. Weak- Your generically stupid setting. Makes dumb mistakes once in a while, and not that quick to react. You can usually send him a couple of KapuKapus in a row in Cat Mania before he actually does anything about it. Hates cats- Obsessed with the act of not getting cats. He'll try to stop one from getting into his Rocket...at all costs. Loves mice- Obsessed with the act of getting mice. Will even take a few cats to get his beloved mice. Tough- Your generically opposite-of-the-lowest-setting-smart. Gets annoying as it combines the above two to make one smart dude that won't go down easily. Random- Randomly selects one of the above AI settings. None- This player sits out for the game. His Rocket is still on the playing field, adding some extra strategy options if you know how to use them... ----------------------------------------------------------------------- [5f] Taunts [5f] ----------------------------------------------------------------------- Not very useful, but fun nonetheless. Excellent for annoying your opponents, especially when you've got a BIG lead. The L Trigger taunts when you're losing, and the R Trigger gloats when you're winning. Holding down the Trigger will cycle through taunts. Release the Trigger to say it! Here's the list of them, just for the fun of it. ((Be very careful when cycling through taunts, as watching them can distract you. Many times I've lost my lead by watching my taunts, and not the cats.)) +-------------------+-------------------+ | L Trigger | R Trigger | | (taunts) | (gloats) | +-------------------+-------------------+ | You're weak! | I'm sorry! | | Congrats | Too easy! | | What!?!? | Get out of here! | | Sorry | Bring it on! | | Thanks! | Yes! | | Uh oh! | It wasn't me! | | I'll get you! | All right! | | You got lucky! | I'm good! | | No way! | Come on! | | You meanie! | Give up yet? | | I hate cats! | Yeah, baby! | +-------------------+-------------------+ ======================================================================= || || || || || << [6] Team Battle [6] >> || || || || || ======================================================================= The rules here are basically identical to 4Player Battle, except the four players are divided into teams of two: Blue & Red vs. Yellow & Green. The Rockets are also divided into those colors, straight through the middle. There are still the regular Rocket placements on the battle fields, so you have to watch both of them. Getting mice and losing them adds up to one total score for your team, not two scores added to- gether. That means tougher mice losses, so watch it! At the Player Setup screen you can be anyone you want. Player 1 can be Blue, Yellow, Red or Green. However, when a second player joins, he can be any color after Player 1 (eg. if Player 1 is Blue Player 2 can be Yellow, Red or Green). If you want and your human friend want to be on the same team against the Dreamcast, set Player 1 on Blue and Player 2 on Red. The game still shows Yellow Player as Player 2 and Red Player as Player 3. Can be a little confusing at first, but oh well. If all four players are controlled by humans, then everything works out fine. ======================================================================= || || || || || << [7] Stage Challenge [7] >> || || || || || ======================================================================= Stage Challenge is a strange mixture of the 4Player and Puzzle Modes. You (and a friend) try to complete certain objectives within a half- minute time limit. The 24 regular Challenges and the Challenge End are really fun, and me and my bro spent way too much time on them trying to bring our time records down. ;p **this section is uncompleted and will be finished in a future update ======================================================================= || || || || || || << [8] Puzzle [8] >> || || || || || || ======================================================================= The Puzzle mode is equally addictive as the 4Player. The Puzzles range from simply simple to demonically difficult. There are four Puzzle Sets in Puzzle mode. The first is Normal. This is the only Set available at first. After completing all 25 Normal Puzzles the Hard Puzzles open up. Complete the Hard Puzzles and you get Special Puzzles. Complete the Special Puzzles and the Mania Puzzle Set will be available. 25 Puzzles in each of the four Sets adds up to 100 Puzzles to test your brain with. To select a Puzzle Set, press the L and R Triggers at the Puzzle Select screen. You can also select the Original Puzzles (Puzzles you made with Puzzle Edit) and Download (Puzzles you downloaded from Puzzle Land). The Puzzle mode is very different from the 4Player mode. The ChuChus and KapuKapus do not move until you are ready for them. You have a set number of Arrow Panels to place. Not only that, but also which direc- tion the Arrows face. If you lose a single ChuChu, you fail the Puzzle. You also fail the Puzzle if a KapuKapu makes it into a Rocket. ----------------------------------------------------------------------- Here are the controls for Puzzle mode. -Use the Analog Joystick and the D-Pad to move your Cursor. -Use the Action Buttons to place and remove Arrow Panels. -Press Trigger R to set the game in motion when you're done setting Panels down. -Press Trigger R again to make the game run in fast-forward, or twice the regular speed. -Press Trigger L to cancel and set the game back to its original place- ments. -Press Trigger L to remove the last Arrow Panel you placed. ----------------------------------------------------------------------- All Puzzles are on the standard 12 x 9 board. This is a sample diagram. A B C D E F G H I J K L _______________________ 1 |_|_|_|_|_|_|_|_|_|_|_|_| +---------------------------+ 2 |_|_|_|_|_|_|_|_|_|_|_|_| | MAP KEY | 3 |_|_|_|_|_|_|_|_|_|_|_|_| +---------------------------+ 4 |_|_|_|_|_|_|_|_|_|_|_|_| | Arrow Panels : ^ v < > | 5 |_|_|_|_|_|_|_|_|_|_|_|_| | Rockets : O | 6 |_|_|_|_|_|_|_|_|_|_|_|_| | Walls : | _ | 7 |_|_|_|_|_|_|_|_|_|_|_|_| | Holes : # | 8 |_|_|_|_|_|_|_|_|_|_|_|_| +---------------------------+ 9 |_|_|_|_|_|_|_|_|_|_|_|_| There are maps, solutions, and descriptions for every Puzzle. If you are to place a Right Arrow in the top-left corner, the description will tell you to place a Right Arrow at coordinate A1. The maps aren't 100% correct: they're only as accurate as a text document allows, but the coordinates are there to give you exact locations. Also, I am NOT placing every single ChuChu and KapuKapu on the maps. It would get too cluttered on some Puzzles. ----------------------------------------------------------------------- [8a] Normal [8a] ----------------------------------------------------------------------- A B C D E F G H I J K L _______________________ 1 |_ O O O O O O| 2 |_ Ż| 3 | _| 4 |_ | 5 | ^ _| 6 |_ | 7 | _| 8 |_ | 9 |_______________________| 1. Where to go? The Up Arrow will work anywhere but on row 1 or underneath a wall. A B C D E F G H I J K L _______________________ 1 | v | 2 | | 3 | | 4 | | 5 | | 6 | | 7 | | 8 | O O | 9 |___________|___________| 2. Roundabout The Down Arrow can also be placed at coordinate H1. A B C D E F G H I J K L _______________________ 1 |_ _ _ _ _ | | 2 | | | | | |> | 3 |_|___|___|___|___|___| | 4 | | | | | | | 5 | _|___|___|___|___|___| 6 | | | | | | | | 7 |___|___|___|___|___|_ | 8 |O| | | | | | | 9 |___|___|___|___|___|___| 3. Zigzag In case you can't see it, the Right Arrow goes at coordinate K2. A B C D E F G H I J K L _______________________ 1 |# #_#_#_#_#_#_#_#_# # #| 2 |#| _ _ _ v _ |# #| 3 |#| |_ |_ | <|_| |# #| 4 |#| _| |_ |O| | | |# #| 5 |#| Ż |# #| 6 |#| ___ ___ Ż|#| 7 |#|_| |_____| |___|#| 8 |# #|___|# # #|___|# # #| 9 |_______________________| 4. SEGA Bus This Puzzle shows us the KapuKapus. Shows. The KapuKapus are kept in the wheels to give a "turning" effect. The Down Arrow at H2 and the Left Arrow at H3 will finish this Puzzle. A B C D E F G H I J K L _______________________ 1 | _ _ | 2 | | | | 3 | ___ | 4 | | | _| | 5 | _ | 6 | | _|_ | | 7 | _ | 8 | |_ | _ | 9 |__________^________|O|_| 5. Use the walls The name of this Puzzle (and many others) gives you a clue to help you finish the Puzzle. Coordinate F9 is the only possible solution. A B C D E F G H I J K L _______________________ 1 | _ | _ | ___ | 2 | | _ <| | | | | 3 | | | 4 | |___|___|___|___| | _| 5 |_ _ | |_ | 6 | _ | |_ |_______| 7 | | | _| | | 8 | |___| | O _| _ | 9 |_________|_____________| 6. Maze Just place your Left Arrow Panel at coordinates E2 or D2 to send the ChuChus to safety. A B C D E F G H I J K L _______________________ 1 | _ _ | 2 | | | | 3 | |_ _| | 4 | _ _ _| 5 | ___ _____| | | 6 | | ___ O | 7 | | | ___ | | 8 | |_ |___ _ _| | 9 |____^__________________| 7. Japan This easy Puzzle introduces the loose KapuKapu. However, he's not much of a threat. Placing your Up Arrow at C9 will keep your ChuChus away from the cat. A B C D E F G H I J K L _______________________ 1 | | O | 2 | | O | 3 | | O | 4 | | O | 5 | | O | 6 | | O | 7 | | O| 8 | | | 9 |#_>____________________| 8. Lots of mice Place the Right Arrow to make sure the last string of mice doesn't fall into the hole. The Arrow can be placed from coordinates B9 to D9. A B C D E F G H I J K L _______________________ 1 |O _ |_| _ |_| _ |_| 2 | |_| _ <|_| _ <|_| _| 3 |O _ |_| _ |_| _ |_| 4 | |_| _ |_| _ |_| _| 5 |O _ |_| _ |_| _ |_| 6 | |_| _ |_| _ |_| _| 7 |O _ |_| _ |_| _ |_| 8 | |_| _ |_| _ |_| _| 9 |O____|_|_____|_|_____|_| 9. No way out Opposed to the name of the Puzzle, there is a way out. Several, in fact. One of the Left Arrows can be placed at E2, E4, E6, or E8. The other can be placed at I2, I4, I6, or I8. A B C D E F G H I J K L _______________________ 1 | | 2 |_ | | 3 | _| 4 | | | | 5 |_ | 6 |_ | 7 | _| 8 | ^ ___ | 9 |______________________O| 10. Head-on crash In this Puzzle all that you have to do is divert the KapuKapu. The Up Arrow at C8 will do the trick. A B C D E F G H I J K L _______________________ 1 |O < | 2 | | | 3 | | | 4 | |___________| 5 |___________ | 6 | | | 7 | | | 8 | | | 9 |__________>___________O| 11. Here and there Just place an Arrow out the compartments so the ChuChus run out into the Rockets. A B C D E F G H I J K L _______________________ 1 | | 2 | _ | | 3 | _ | | 4 | _____ | | 5 | O O O O | 6 | | ŻŻŻŻŻ _ | 7 | | _ | 8 | | _ | 9 |________^______________| 12. Round and round An Up Arrow at E9 is all that is needed to solve this Puzzle. A B C D E F G H I J K L _______________________ 1 |# v #| 2 | _| _ _ _ ___ | 3 | | | | |_| _| | | | | 4 | |_| | |_ |_| | | | | 5 | _______ | 6 | | ___ | <| 7 | | |O | | | 8 | |_____| | 9 |#_____________^_______#| 13. Dream catch! The Down Arrow at I1 and the Left Arrow at L6 get the ChuChus running into the Up Arrow at H9, which sends them into the Rocket. A B C D E F G H I J K L _______________________ 1 | _____ ___ v _ | 2 | O| | | | |O | 3 | | 4 | | 5 | | 6 | | 7 | | 8 | |___|_ _| _|___| | 9 |_______________________| 14. Ready, go! The Down Arrow at I1 sends the ChuChu to safety. A B C D E F G H I J K L _______________________ 1 | | | 2 | O < | 3 | | 4 |_ ___ _| 5 |_ | 6 |_ | 7 | <| 8 | | 9 |___________|_|_________| 15. Two on one In this Puzzle all you have to do is put one Arrow at L7 or H7, and the other at F2 or L2. A B C D E F G H I J K L _______________________ 1 | _ _ | 2 | | _ _ | | 3 | | O | | 4 | | <| 5 | _ | 6 | | | | 7 | |_ _| | 8 | |_ _| | 9 |_______________________| 16. Long journey The Left Arrow at L4 will send the ChuChus on a long journey to Rocket. A B C D E F G H I J K L _______________________ 1 | _ | 2 |_ < _| | 3 | _ _| 4 | | | _| 5 |_ _ | 6 |O < _| | 7 | _ _| 8 | | | | 9 |___________________|___| 17. Go! Go! Twelve! Two simple Left Arrows at coordinates G2 and C6 will get this Rocket blasting off. A B C D E F G H I J K L _______________________ 1 | _ | 2 | _ | 3 | _ O| 4 | _ #| 5 | _ ^ | 6 | _ #| 7 | _ O| 8 | _ | 9 |_______________________| 18. Stay away! Just place your Arrow at G5 to keep your ChuChu from being munched on by KapuKapus. A B C D E F G H I J K L _______________________ 1 | | v _|# #| |#|_ | 2 | |#_#_#|___|# #| | 3 | _| |#_#| | 4 | _|# # |_ | 5 | | # # | 6 | | > _| | 7 |_ |_ _____| O| 8 | _ | | _| |_ | 9 |_|___|_____|_|_____|___| 19. ChuChu! Place the Down Arrow at D1 and the Right Arrow at F6. A B C D E F G H I J K L _______________________ 1 | | | | 2 | O O | 3 |_ v _| 4 | | 5 | O O | 6 |_ ^ _| 7 | | 8 | O O | 9 |_____|___________|_____| 20. Which one? Place the Down Arrow at coordinates F3 and the Up Arrow at G6 to keep the mice safe. The Up and Down Arrows can also be placed at coordinates F6 (Up) and G3 (Down), or K9 (Up) and J6 (Down), or F7 (Up) and G4 (Down). There are also a few other solutions to this Puzzle. A B C D E F G H I J K L _______________________ 1 |O v _ _ | 2 | _| |___| |_ | 3 | | # # |_ | 4 | _| # # _ | | 5 | | _ _ _| | | | 6 | <|_| |_| |_| | | | 7 | ^ _ _ _ _| | | 8 | |_|_| |_| |_| _| | 9 |_______|___________|___| 21. Cat! The Down Arrow at B1 deflects the cats while the Up Arrow at C7 and the Left Arrow at C6 gets the mice from the cat's mouth to the Rocket. A B C D E F G H I J K L _______________________ 1 | v v | 2 | | | | 3 | | _ | _ | 4 | | 5 | O _| 6 | _ _ | 7 | | | | 8 | | | | 9 |_______________________| 22. Cat Patrol Use the Down Arrows at coordinates B1 and I1 to proceed to the next Puzzle. A B C D E F G H I J K L _______________________ 1 | ________ | _______ | 2 | | | | | 3 | |_________| |____O_ | | 4 |___________ ______ _| 5 | _____ v |________ | 6 | | _ | | | _| | 7 | | | | 8 | | | _ |_________| | 9 |_|_______|_____________| 23. Run away The Down Arrow just behind the KapuKapu at E5 keeps the mice from being chomped on. A B C D E F G H I J K L _______________________ 1 | _| | | | 2 |_| | | 3 | | | 4 | |> | 5 | ^ _____| 6 |___| O| |_____| 7 | | | 8 | | | 9 |_____|_________|_______| 24. Catch up The two Arrows at I4 and G5 keep the mice from catching up to a KapuKapu. A B C D E F G H I J K L _______________________ 1 | | | 2 | > | 3 | | 4 | | 5 | ^ O| 6 | | 7 | | 8 | | 9 |_________________|_____| 25. Gang of cats The gang isn't visible in this map, but the Up Arrow at F5 and the Right Arrow at I2 gets the lone ChuChu safely into the Rocket. ----------------------------------------------------------------------- [8b] Hard [8b] ----------------------------------------------------------------------- A B C D E F G H I J K L _______________________ 1 | O| 2 | | 3 | | 4 | | 5 | | 6 | | 7 | | 8 | > > > v | 9 |_______________________| 1. The battlefield Right Arrows at D8, F8, and G8 and the Down Arrow at I8 is all you need for this Puzzle. A B C D E F G H I J K L _______________________ 1 | _______ | 2 | | | | | | 3 | _______ | 4 | | | | | 5 | > O| | 6 | |_____|_| | 7 | | 8 | | |___|___| | 9 |_______________________| 2. Sentries The Right Arrow at C5 can also be placed at A5. A B C D E F G H I J K L _______________________ 1 | _ _ | 2 | | _ _ | | 3 | | | | 4 | | 5 | | 6 | | _| | 7 |> > O | 8 | | 9 |_______________________| 3. Sharp turns The two Right Arrows at C7 and A7 will get you past this level. A B C D E F G H I J K L _______________________ 1 | _ |___| 2 | | _ | 3 | | | O |_ | 4 | | _ _ | 5 | | |_ | 6 | | | | _|___| 7 | _____ | | | | 8 | |___| | 9 |__>______________|_____| 4. From behind This Puzzle just needs the one Right Arrow at either A9 or B9. A B C D E F G H I J K L _______________________ 1 | | | 2 | O _ | 3 | _ | | 4 | | _| 5 |_ | 6 | ^ _| | 7 | | 8 | | _ | 9 |_________|_____________| 5. Loopy The Up Arrow at B6 will get the mice into the Rocket. A B C D E F G H I J K L _______________________ 1 |O _ | _ O| 2 |Ż _| _|_ |_ Ż| 3 |_ |_ | _| _| 4 | _| _|_ |_ | 5 |_ |_ | _| _| 6 | _| _|_ |_ | 7 |_ |_ | _| _| 8 | _| v _|_ > |_ | 9 |_______|_______|_______| 6. Stairway Place your Down Arrow at coordinates E8 and your Right Arrow at H8 to blast the Rockets off. A B C D E F G H I J K L _______________________ 1 | O| 2 |_ | 3 | _| 4 | | 5 | _| 6 |_ | 7 |_ | 8 | ^ | 9 |_______________________| 7. Blockade The Up Arrow at G8 keeps the ChuChus from being KapuKapu dinner. A B C D E F G H I J K L _______________________ 1 |_ | O| 2 | _| 3 | | 4 | v | 5 | | 6 | | 7 | | 8 | ^ | 9 |_______________________| 8. Mice crackers The Down Arrow at K4 and the Up Arrow at K8 will keep the Kapu- Kapu occupied while the ChuChus stream to safety. A B C D E F G H I J K L _______________________ 1 | v | 2 | | 3 | | 4 | # # # # | 5 |> O <| 6 | # # # # | 7 | | 8 | | 9 |____________________^__| 9. Go around Put the Down Arrow at B1, the Left Arrow at L5, the Up Arrow at K9, and the Right Arrow at A5. A B C D E F G H I J K L _______________________ 1 | _ | 2 | | | | 3 | | 4 | | 5 |O ^ | 6 | | 7 | | 8 | |_| | 9 |_______________________| 10. Trapped cat Putting the Up Arrow at G5 will do the job. A B C D E F G H I J K L _______________________ 1 |O| | | | | v _| 2 |_ | 3 | _| 4 |_ | 5 | _| 6 |_ | 7 | _| 8 | | 9 |___|___|___|___|___|___| 11. Get in line This Puzzle ought to be in the Normal Set. It's too easy. The Down Arrow at K1 will complete the Puzzle. A B C D E F G H I J K L _______________________ 1 |_ | | 2 | _ _| 3 | | _ | | 4 |_ _ _| |O| | 5 | | | | _ | 6 |___|> | 7 | _|_____| | 8 | | _ | < | 9 |_________|_____|_______| 12. Out for a walk Just put the Right Arrow at C6, B3, C3, D3, E3, or F6, and the Left Arrow at K8. A B C D E F G H I J K L _______________________ 1 | _ _ | 2 | | | | | | 3 | _ _ _ _ | 4 | ^| | | | | | | | | 5 | ^ O| 6 | Ż Ż Ż Ż | 7 | | 8 | |_| |_| | 9 |_______________________| 13. Delay Tactic To delay the KapuKapu, place an Up Arrow at J5, and then place other one at C4 to finish the level. A B C D E F G H I J K L _______________________ 1 | _ v | 2 | |_ | 3 |> O _ | 4 | |_ _ | 5 | | | | 6 | |_| | 7 | |_| _ | 8 | _| | 9 |_______________________| 14. Cat in a box Down Arrow at K1 and the Right Arrow at A3. That's all. A B C D E F G H I J K L _______________________ 1 | | | | 2 | | | | 3 | | | | 4 |_____ _ _____| 5 |O O| 6 |ŻŻŻŻŻ ^ Ż ŻŻŻŻŻ| 7 | | | | 8 | | | | 9 |_______|_______|_______| 15. Runaround The only spot that would send the ChuChus into the Rocket is F6. A B C D E F G H I J K L _______________________ 1 | | _ _ |O| 2 | | _ _ | | 3 | < | _ _ | | 4 | | v | | 5 | | 6 | |_ _| | 7 | |_ _| | 8 | |_ _| | 9 |O|___________________|_| 16. Prisoners By placing the Down Arrow at G4 and the Right Arrow at B3, you get the ChuChus to run out and into the Rocket. The Right Arrow may also be placed at coordinate B2. ((CHECK FOR OTHERS)) A B C D E F G H I J K L _______________________ 1 | v | 2 | | 3 | | | 4 |> | | 5 | | 6 | | 7 | O <| 8 | ŻŻŻŻŻŻŻŻŻŻŻ | 9 |_______________________| 17. Drop in Place the Left Arrow at L7, the Right Arrow at A4, and the Down Arrow at H1. A B C D E F G H I J K L _______________________ 1 |#_# # # # # # # # # # #| 2 |# ___ _ #| 3 |#| | _ | #| 4 |# ___ _ | #| 5 |# | | ^ O #| 6 |# _ |v Ż _| #| 7 |#| _|# _| #| 8 |#|_ _| #| 9 |#_#_#_#_#_#_#_#_#_#_#_#| 18. Escape route To help the ChuChus escape, place your Up Arrow at G5 to reverse their direction, and the Down Arrow at D6. A B C D E F G H I J K L _______________________ 1 | | | 2 | | 3 | v _____| 4 |___ |_ |___|_ |_____| 5 |O _____ _ ____O| 6 |ŻŻŻ | | | |_____| 7 | | 8 |> | 9 |___________|___________| 19. Center line Place your Down Arrow at coordinates E3 and the Right Arrow at A8. A B C D E F G H I J K L _______________________ 1 | _______________ O| 2 | | _|ŻŻŻŻŻ| 3 | _| | 4 | _| | 5 | _| | 6 | _| | 7 | _| | 8 | _|_______________| | 9 |^_>_______O____________| 20. The "Zone" Use the Up Arrow at A9 to bounce the KapuKapu away and put the Right Arrow at B9 to get the ChuChus on the left half of the Z into the Rocket. A B C D E F G H I J K L _______________________ 1 | ___ ___ _______ | 2 | | _ v _ ___ | | | 3 | | | | ___ | |_| | 4 | | | | O | | 5 | | | | | 6 | |_ _ | | | 7 | | | |_ |O | | 8 | |_|______ |_____ _| | 9 |__________^____________| 21. We're gonna get in! Place your Up Arrow at F9 and your Down Arrow at E2. A B C D E F G H I J K L _______________________ 1 |_ | | 2 | _ | | 3 | > | 4 | # # | 5 | O O <| 6 | # # | 7 | _ | 8 | | | 9 |_|_____________________| 22. Launchpad By placing your Left Arrow at L5 and the Right Arrow at G3, you successfully save all the ChuChu (in this Puzzle). A B C D E F G H I J K L _______________________ 1 | |< | v #| 2 |_ _| | O #| 3 | | O #| 4 |___ < _| _____|_ __#| 5 | ^ |_ |#| | 6 | | v | 7 |_____ | <| | 8 | _____|_|_____|_______| 9 |_______________________| 23. The tour Though this stage looks daunting, you can easily vanquish it by placing the Up Arrow at C5, a Left Arrow at C4, another Left Arrow at E1, and the last Left Arrow at H7. Then place your Down Arrows at I6 and K1. A B C D E F G H I J K L _______________________ 1 | | | 2 | | 3 | | 4 | _ v _| 5 |_ |O O| | 6 | ^ Ż | 7 | | 8 | | 9 |___________|___________| 24. Run for it Quickly place your Up Arrow at D6 and your Down Arrow I4 to finish this Puzzle. BTW, it doesn't matter how fast you do it. A B C D E F G H I J K L _______________________ 1 |# ___ ___ | 2 |O | | | | | 3 |O | ___ | 4 |O _ | _ | | | 5 |O _ _| _ <| 6 |O | ___ | | 7 |O _| | 8 |O _|_ _|___| | 9 |#______________________| 25. Outnumbered The single ChuChu is far outnumbered, but by placing your only Arrow (a Left) at L5, he/she'll make it to a Rocket. ----------------------------------------------------------------------- [8c] Special [8c] ----------------------------------------------------------------------- A B C D E F G H I J K L _______________________ 1 | _ _ | 2 | | _ | | 3 | | 4 | | 5 | | | |O| | 6 | | 7 | v _ | 8 | |_ _| | 9 |_______________________| 1. Chicken Race The Down Arrow at B7 or B8 will get this Puzzle done. A B C D E F G H I J K L _______________________ 1 | _ | _ | | | 2 |> | | 3 | ___|_ v _|_ _|_ _| 4 | | | | _ | 5 | | | < | 6 |_ _|___ | _ | 7 | | | | 8 | | | | 9 |_|___|_____|_____|____O| 2. Speed Waltz Place your Right Arrow at A2, your Down Arrow at E3, and your Left Arrow at coordinates I5 to be finished with this Puzzle. A B C D E F G H I J K L _______________________ 1 | | 2 | > | | 3 | | _ _| 4 | # O #| 5 |# _ | 6 | _ | _ | | 7 | | | 8 | | _ <| _ | 9 |_|_________|___________| 3. Reflections Place the Left Arrow at G8 and the Right Arrow B2. A B C D E F G H I J K L _______________________ 1 | _____________ | | 2 | O | 3 | _ _ _ _ | 4 | |_ |_ | |_| | 5 | _| |_ |_| | | | 6 | _ _ _ _ | 7 | |_ | | | | | | | 8 | _| |_| | | | |_ | 9 |________^______________| 4. SEGA Sonic Bounce the ChuChus back to the Rocket with the Up Arrow at E9, which is underneath the "O". A B C D E F G H I J K L _______________________ 1 | ___ _ ___ | 2 | | | | 3 | | < | | 4 | | v _ | _ | 5 | ___ _ | | 6 | | <| | 7 | | O O | | | 8 | | _______| ___ | 9 |_______________________| 5. Around the world Place a Left Arrow at K6, the other at H3, and the Down Arrow at D4. A B C D E F G H I J K L _______________________ 1 | | | | _ | 2 | | | ___ | 3 |v| |_| |_ | | O| 4 | | |_| |_ Ż| 5 | | ___ | |_| | 6 | |___ | | _| 7 | | | _| |_| | 8 |_ _| |_| _| 9 |_|_|___________________| 6. No problem! Just place the Down Arrow at A3 to be done. A B C D E F G H I J K L _______________________ 1 | _ _ _____ ___ | 2 | | |_| | | |_| | | 3 | | | _| | 4 | | |_| | | | | | | | | | 5 | _ O v | 6 | | | |_| | | | | |_| | 7 | | _ | | 8 | |___| | |___|_______| | 9 |_______________________| 7. Dead end Place your Down Arrow at coordinates H5 to finish this Puzzle. A B C D E F G H I J K L _______________________ 1 | |#| v | 2 | |#| | 3 | |#| | 4 | O |#| | 5 | ___ > | 6 | |#| O | 7 | |#| | 8 | |#| | 9 |____^____|#|___________| 8. Puzzle box Place your Up Arrow at C9, your Down Arrow at J1, and your Right Arrow at K5 to save all the ChuChus. A B C D E F G H I J K L _______________________ 1 | ___ _ _ _ _ | 2 |# O |_| |_| |_| | | | | 3 | Ż| _ _ | | | | 4 | _| _| | | | |_|<| | 5 | |O |_ | |_| _ | | 6 | Ż| _ _ _ | | 7 | _| | | | | | | _ | | 8 | |O__| |O| |O| |_| |O| | 9 |_______________________| 9. Lucky 210 Just put the Left Arrow at K4 to keep the Kapu contained. A B C D E F G H I J K L _______________________ 1 |O | >| O| 2 | | _ #| 3 | _ | _ | 4 | | | _| | 5 |___________|_____^_____| 6 | |< | | 7 | v | | 8 | |_| | ___| | 9 |O__|_|_____|__________O| 10. Thrashed apartment Place your Right Arrow at F1, and your Up Arrow at J5 and your Left Arrow G6. A B C D E F G H I J K L _______________________ 1 | ___ ___ |O| | 2 | | _ _ | | | | 3 | | _____ | | | | | 4 | | | ___ < | | | | | 5 | | | | |___ | | | | 6 | | | | |_______| | | | 7 | | | |___________| | | 8 | | |_______________| | 9 |_|__^__________________| 11. Red Spiral Put the Up Arrow at C9 and the Left Arrow at G4 to finish up. A B C D E F G H I J K L _______________________ 1 | | | 2 | O | | 3 | | 4 | _____| 5 | ^ < | 6 |ŻŻŻŻŻ | 7 | | 8 | | | 9 |_____________|_________| 12. Mouse racing Pretty simple, just put the Up Arrow at B5 and the Left Arrow at H5 to save the ChuChus. A B C D E F G H I J K L _______________________ 1 | | _________ | |_| 2 |_| |_____ | 3 | | _____| 4 | _______ | | | 5 |_____ | | | | 6 | |# | | _| 7 |> |# | | | | 8 | #|_____|____>|___ v _| 9 |__#_O________________|_| 13. Long distance Use one Left Arrow at A7 and the other at H8, then put your Down Arrow at K8 to direct the ChuChus into the one Rocket. A B C D E F G H I J K L _______________________ 1 | _ _ | 2 | | |#| | | 3 |_ Ż _ | 4 | | | 5 | O <| 6 |_ _| | 7 | _ | 8 | |_|#|_| <| 9 |_______________________| 14. Cat lane Use your two Left Arrows at L5 and L8. A B C D E F G H I J K L _______________________ 1 |_| | | | | | | |_| _| 2 | _____________ |_ | 3 | | | | | | | | | | _| 4 |O| | | | | | | | |_ | 5 |Ż | _| 6 | |_|_|_|_|_|_|_| |_ | 7 | | | | | | | | |_| _| 8 | |_ v | 9 |_|_|_|_|_|_|_|_|_______| 15. Guillotine Place your Down Arrow at K8. A B C D E F G H I J K L _______________________ 1 |# # # # # # | 2 | _ | | 3 |# O _ >| 4 | | | 5 |# _ > _ _ | 6 | _| | 7 |# _| | 8 | | 9 |#___________^__________| 16. Quick turn Put the Up Arrow at G9 and the Right Arrows at H5 and L3. A B C D E F G H I J K L _______________________ 1 | O _ | 2 | O _ | | 3 | O | | 4 |_ | | 5 |_ < ^ | 6 | | | 7 | | _ | 8 | | _ | 9 |_______________________| 17. Three point star Place the Left Arrow at coordinates E5 and the Up Arrow right next to it: at F5. A B C D E F G H I J K L _______________________ 1 | v | 2 | | 3 | | 4 | | 5 | # | 6 | | 7 | | 8 | | 9 |__#_>_________________O| 18. The gang returns This gang is much easier than the previous. Put the Down Arrow C1 and the Right Arrow at C9 or C5 to finish. A B C D E F G H I J K L _______________________ 1 |# # # # # # | 2 | # # # # # #| 3 |O ___ Ż|Ż ___ O| 4 |_ |___ > < ___| _| 5 | _|_ | 6 |_ | _| 7 | _|_ | 8 | # # # # # #| 9 |#___#___#___#___#___#__| 19. Best couple Put the Right Arrow at F4 and the Left Arrow at G4. A B C D E F G H I J K L _______________________ 1 | | | | | 2 | v | 3 |_ _|_ _|_ _|_ _| 4 | | | | | 5 | > | 6 |_ _|_ _|_ _|_ _| 7 | | | | | 8 | > O | 9 |_____|_____|_____|_____| 20. The zoo This zoo specializes in KapuKapus. Put your Down Arrow at E2, a Right Arrow at D5, and the other Right Arrow at E8 to keep the ChuChu safe. A B C D E F G H I J K L _______________________ 1 | v | 2 | |_| _ |_| _ | 3 | |O _| | 4 | _ Ż|_|_ |_| _ | 5 | |___ v #| _| | 6 | |_ _ Ż |_| | 7 | |#| | | _| 8 | |ŻŻŻ|ŻŻŻ|ŻŻŻ|ŻŻŻ|ŻŻŻ|O| 9 |___|___|___|___|___|___| 21. Which is faster? Put your Down Arrows at C1 and E5. A B C D E F G H I J K L _______________________ 1 | O| 2 | | 3 | _________ | 4 | __| | | | 5 |_____| > | | 6 |O _ ^ _______________| 7 |Ż | 8 | | 9 |_|_____________________| 22. Ouch! Just put your Up Arrow at C6 and your Right Arrow at D5. A B C D E F G H I J K L _______________________ 1 | O|# # #|___|# # #|_ | 2 | |# # # #| | 3 | |# #| | 4 | Ż|# # #_#|Ż <| 5 | ŻŻŻ|# #|___ | 6 |>______|# #| |_ | 7 |_ _|# #|Ż _| | 8 |O|_____| ŻŻŻ|_____| <| 9 |_______________________| 23. Empty heart To avoid the two KapuKapus place your Right Arrow at A6, one of the Left Arrows at L4, and the other Left Arrow at L8. A B C D E F G H I J K L _______________________ 1 | | _ | | | 2 | _________ | | 3 | |O|O|O|O|O| | 4 | | | | | | | | 5 | <| | 6 | | _ | 7 | |O|O|O|O|O| | 8 | | ŻŻŻŻŻŻŻŻŻ _ < | 9 |_|__>________________|_| 24. Rocket factory Use the Right Arrow at C9, and the Left Arrows at H5 and K8. A B C D E F G H I J K L _______________________ 1 | _ _ | 2 | # | |_ | | # | 3 | |Ż| | | |Ż| | 4 | _ O _ <| 5 | | |_| |_ _| | | | 6 | |_| < |_| | 7 | # |_|# #|_| _ | 8 | |_ ___| |_ _| | 9 |__________^____________| 25. Haunted House Put your Up Arrow at F9, then place a Left Arrow at I6 and the other Left Arrow at L4. ----------------------------------------------------------------------- [8d] Mania [8d] ----------------------------------------------------------------------- A B C D E F G H I J K L _______________________ 1 | _ | 2 | |_| |_ > | | 3 | _| _ |___ | 4 | _ | | _ _ | 5 | |_ | | | | | 6 | | | _ |_| | 7 | |_| _ O | | 8 | _| <| 9 |_______________________| 1. Entrance Place your Right Arrow at I2 and your Left Arrow at L8. A B C D E F G H I J K L _______________________ 1 | | | | | 2 | | | | | | 3 | | | | | | | | 4 | | | | | | | |O| | | | 5 | | | | | | | | | | | | 6 | | | | | |<| | | | | | 7 |_____| | | | | 8 | _____| | | | 9 |________________^__|___| 2. Microwave Use your Right Arrow at G6 and your Up Arrow at I9. A B C D E F G H I J K L _______________________ 1 |# # # # # # # # # #| | 2 |# # # # # # # # # # | | 3 |# # # # # # # # # # | | 4 |ŻŻ_ŻŻ|#_#_#|ŻŻŻŻ_ŻŻ | | 5 |O|#|> ______< |#| | | 6 |_____|# # # #|___ | | 7 |# # # # # #_#_#_# | | 8 |# # # # #|_______ _| 9 |#_#_#_#_#_#_#_#_#|___|#| 3. In the Dark Put your Right Arrow at C5 and your Left Arrow at G5. A B C D E F G H I J K L _______________________ 1 |_________ | _________| 2 |#| O| ___|___ |O |#| 3 | | | | | | | 4 | | < | > v | | 5 | | | | | 6 | | | 7 | |_ #|# _| | 8 |___ # # # # # # ___| 9 |#_#|^______________|#_#| 4. Cracked mirror Right Arrow at I4, Down Arrow at J4, Up Arrow at C9, and Left Arrow at D4. A B C D E F G H I J K L _______________________ 1 | ___________________ | 2 | | | | | | | | | | |#| | 3 |_| | | | | | | | | |#| | 4 | O| | 5 | | | | | | | | | | |#| | 6 | |^|^| | | | | | | |#| | 7 | |#| | 8 | | | |^|^|^|^|^|^|^|#| | 9 |_|O|O|O|O|O|O|O|O|O|#|_| 5. The gauntlet Place the Up Arrows at A6, B6, D8, E8, F8, G8, H8, I8, and last- ly, J8. A B C D E F G H I J K L _______________________ 1 |# | | | v | 2 | > ^ # |_ |O | 3 |_ _|____#_>____|_____| 4 | | |# |# | 5 | ^ < | v < | 6 |_____|___________|_ _| 7 | _ | | ^ | 8 | |> v # | 9 |__^__|_____|___________| 6. Tenements OK...put your Up Arrows at B9, K7, B5, and K1. Place your Right Arrows at E8, B2, and G3. The Down Arrows go at I8, I5, and K1, and the two Left Arrows go at K5 and D5. A B C D E F G H I J K L _______________________ 1 |_ | _ | 2 | _| _| ___| | | 3 |_ |_| _|_| | | 4 |^ ___ | | _ | 5 | _ _ |> | | _|_| 6 | |_ |_ | | | 7 | | _ _| | 8 | |_ _ |_ _ | | | 9 |_____|_______|O________| 7. Another maze Put the Up Arrow at A4 and your Right Arrow at G5, G8, F7, or one of several other solutions. A B C D E F G H I J K L _______________________ 1 | _ _ _ | 2 | |#| |#| |#| | 3 |> _ _ _ | 4 | |#| |#| |#| O | 5 | v _ _ O _| 6 | |#| |#| |#| O | 7 | _ _ _ | 8 | |#| |#| |#| | 9 |_______________________| 8. Asteroid belt Place your Right Arrow at A3 and your Down Arrow at B5. A B C D E F G H I J K L _______________________ 1 | _________________ v | 2 | | O OŻŻ| | 3 | |O |O| | 4 | |_ _| | 5 |> _ _ | 6 | | | | 7 | |O| _ O| | 8 | |__O_____________O__| | 9 |______________________^| 9. Square dance Put down the Right Arrow at A5, the Down Arrow at K1, and the Up Arrow at L9. A B C D E F G H I J K L _______________________ 1 | # | | 2 |>|> |> |# | 3 | _ _ _ | 4 | |# |#| |#|> O| #| | 5 | _ _ _ ___ Ż | 6 | | #| |#| |#| |# #| 7 |> _|_ _ > Ż Ż | 8 | #| > _| |# | 9 |__#_______#|___________| 10. Turn right! Use your Right Arrows at coordinates A2, A7, B2, F7, G2, G8, and H4. A B C D E F G H I J K L _ _ _ _ _ 1 _ | | | | | | | | | | 2 | | | | | | | | | | | | 3 | |_| |_| |_| |_| |_| |_ 4 |___ > _ _ > _ _ O| 5 | | | | | | | | | |Ż 6 ___| |_| |_| |_| |_| |_ 7 | _ ^ _ < _ < _ < _ < O| 8 | | | | | | | | | | | |Ż 9 |_| |_| |_| |_| |_| |_| 11. Intersection Put the Right Arrows at C4 and G4, the Up Arrow at C7, and then put the Left Arrows at E7, G7, I7, and K7. A B C D E F G H I J K L _______________________ 1 |O _____________________| 2 | _____________________| 3 | _____________________| 4 | _____________________| 5 | _____________________| 6 | _____________________| 7 | _____________________| 8 | >_<_<_O______________| 9 |_______________________| 12. Sprinter Just place the Right Arrow at B8 and the Left Arrows at C8 and D8. A B C D E F G H I J K L _______________________ 1 | _ _ _ _ _ O| 2 | |_| |_| |_| |_| |_| |_ 3 |_ _ _ ^ _ _ | 4 |_| |_| |_| |_| |_| |_| | 5 | _ _ _ _ _ _| 6 | |_| |_| |_| |_| |_| |_| 7 |_ _ _ ^ _ _ | 8 |_| |_| |_|^|_| |_| |_| | 9 |O______________________| 13. Grid system Simply put the Up Arrows at F8, G3, and G7. A B C D E F G H I J K L _______________________ 1 | ___________________ | 2 | |# | | | 3 | | O O | | 4 | |# _| O| | 5 | | | 6 | | | 7 | v | | 8 |> ^ |_ _| | 9 |>______|O_________O|___| 14. Trap! Put the Right Arrows at A8 and A9, then the Down Arrow at B7 and the Up Arrow at B8. A B C D E F G H I J K L _______________________ 1 | _ |_| | 2 | | _ | 3 | _ _ v | _ | 4 | | _ _ | 5 | |_ _ _ | 6 | | _| | 7 | |_ < | 8 |_ _| 9 |O______________________| 15. Crazy beat The Down Arrow goes at G3 and the Left Arrow at G7. A B C D E F G H I J K L _______________________ 1 | | | 2 | | | 3 |_ | 4 | v v v v v v _| 5 | | 6 | | 7 | | 8 | | 9 |O|_|_|_|_|_|_|_|_|_|_|_| 16. Empty Use the abundance of Down Arrows at coordinates B4, E4, F4, G4, H4, and I4. A B C D E F G H I J K L _______________________ 1 | _______ v _________ | 2 | | _____ > _____ | | 3 | | | ___ŻŻ _____ | | | 4 | | | | | | | | 5 | | O O <| | 6 | | | |_____ ___| | | | 7 | | |____< _______| | | 8 | |________^__________| | 9 |_______________________| 17. Inner circle Place the Down Arrow at F1, the Right Arrow at F2, the Up Arrow at F8, and the two Left Arrows at E7 and J5. A B C D E F G H I J K L _______________________ 1 |#_#_#_#_#_# # #_#_#_#_#| 2 | _________ _______ | 3 | | O O O O | | 4 | | O O | | 5 | | O > | | v O| | 6 | |O > ^ _ | 7 | | O | < O| | 8 | | O > ^ O | | 9 |_|______O_O_O_O_O____|O| 18. Cat's Den! To keep the numerous KapuKapus out of the Rockets, place your three Right Arrows at D6, E5, and G8. The Up Arrows go at G6 and I8. Put the Left Arrow at I7, and the Down Arrow at I5. A B C D E F G H I J K L _______________________ 1 | _ _ |_| _ | _ | 2 | | _ _ _ _ | | 3 |_ ^__ _| _| | | 4 | | ___ | | | | | 5 | O O O | | <| 6 |_ _ ŻŻŻ > _| | | | 7 | |_ _|_ |_ _ | | 8 | |_______ _ _____| | 9 |_______________________| 19. Route 94 Up Arrow goes at C3, Right Arrow at H6, and Left Arrow at L5. A B C D E F G H I J K L _______________________ 1 | _ _____ _ _ ___ O| 2 | | | | _ | | | | _| | 3 | | | | | | | | | | | <| 4 |>| | | | | | | | | |_ <| 5 | | | | | | | | | | _| | 6 | | | | | | | |_| | | | 7 | | |_| |_| |_ _| |_ | 8 | |___|_____| |_| |___| | 9 |_______________________| 20. Love? Put the Right Arrow at A4 and the Left Arrows at L3 and L4. A B C D E F G H I J K L _______________________ 1 |# #_# #_# #_# #_# #_# #| 2 |#|O _ _ _ _ |#| 3 |#|_ _ _ _ _ #| 4 |#| _ _ _ _|#| 5 |# ^ | |#| 6 |# _ >| _|#| 7 |#| _| |#| 8 |# | _ #| 9 |#____________________|#| 21. Cat Ballad Just put the Up Arrow at coordinate C5 and the Right Arrow at H6. A B C D E F G H I J K L _______________________ 1 |# # # | _ |_| 2 |# # > | # #| | 3 |# > Ż | v #| |O| | 4 | ___ ^ v _| _ | 5 |> ^ ___ | _ | 6 | v _| | | 7 |# ^ | _ _| | | 8 |# # | _| | | 9 |#_#_#___^__|_______|_|O| 22. Get together!! Yes, Double –S- and I (Segaholic2) actually figured this Puzzle AND Mania Puzzle #25 out. Place the Right Arrows at A5, C3, and D2. Then put the Up arrows at C7, D4, E5, and E9. The Down Arrows go at F6, G3, and H4. A B C D E F G H I J K L _______________________ 1 |# # # # # O #_#_#_# # O| 2 |#ŻŻŻŻŻŻŻ___|_______ | | 3 |# | ___ | | 4 |# | | ___ ___ | | 5 |# | ^ | ^| | | 6 |# | ^ | _ | | 7 |# ^| _| | 8 |# ^| _| | 9 |#_O__________|__^______| 23. Rhapsody Place the Up Arrows at E5, F6, G7, G8, I9, and J5. A B C D E F G H I J K L _______________________ 1 | ___ _____ | 2 | |_ v |_____ >| | | 3 | |_ |#| |#_# #| ___| 4 |_ | |#| _|#| _| 5 | ___|#| |#| | 6 | _|#|_ |#| | |_ | 7 | | | Ż _ Ż | v _| 8 | | _| |#| |#| _|O| | 9 |_______________________| 24. !? Use the Down Arrows at E2 and K7, and the Right Arrow at J2. A B C D E F G H I J K L _______________________ 1 |# # # | _ _ |_| 2 |# # > | |_ |< | 3 |# > | ^ |_| | | | 4 |> ^ | | | | 5 | | |O| | 6 | v _|____v| 7 |# ^ | _ _|_____ | 8 |# # |O|_| | | | 9 |#_#_#_^__|_____|___|___| 25. Panic!! Put the Right Arrows at A4, C3, and D2. The Up Arrows go at C7, D9, E4, and G3. Place the Down Arrows at F6 and L6. Lastly, the single Left Arrow goes at coordinate J2. You're done! ======================================================================= || || || || || << [9] Puzzle Edit [9] >> || || || || || ======================================================================= This mode lets your creative side loose on a Chu2 Puzzle-creating rampage. OK, maybe it's not as exciting as I make it sound, but hey, your friends' agonizing over your brain-busters ought to be enough sat- isfaction to last you for...five minutes. On top of that, you can also upload your Puzzles to the Chu2 Network's Puzzle Land and let the whole world lose sleep over your creations! MWA-HA-HA-HAAAAAAAAAAAAAAAAAA!!! ----------------------------------------------------------------------- [9a] Editing [9a] ----------------------------------------------------------------------- There isn't much to explain here. Just use your brain, ChuChus, Kapu- Kapus, Walls, and trial and error to come up with some really wicked mind-benders. Remember, originality counts! Just look at Chu2! ;) Here's an IMPORTANT tip you should always remember: * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Make sure you ALWAYS test your Puzzle in Puzzle mode (the Original * * Puzzle Set). There might be a really obvious, really easy solution * * that you overlooked for some reason. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * That has never happened to me before. Seriously...I suddenly get an idea for a Puzzle, and it is always flawless. It comes out perfectly the first time I make it. OK, I'm lying. I have to test my Puzzles at least 20 times each, and each time I go back I iron out easy solutions I had overlooked. ----------------------------------------------------------------------- There is a list of options on the left side of the screen with which you can choose of. Scroll through and pick an option using the L and R Triggers. When you have an option highlighted, the Action Buttons will perform different tasks (mostly placing an object facing the direction of the Action Button). Here are what the buttons do on each of the options. _____________ | FILE | ŻŻŻŻŻŻŻŻŻŻŻŻŻ (A) (B) (X) (Y) Create a new Puzzle | Delete a Puzzle | Load a Puzzle | Save a Puzzle _____________ | PLAY | ŻŻŻŻŻŻŻŻŻŻŻŻŻ (A) (B) (X) Play | Stop | F.F. _____________ | WALLS | ŻŻŻŻŻŻŻŻŻŻŻŻŻ (A) (B) (X) (Y) Facing v | Facing > | Facing < | Facing ^ _____________ | MICE | ŻŻŻŻŻŻŻŻŻŻŻŻŻ (A) (B) (X) (Y) Facing v | Facing > | Facing < | Facing ^ _____________ | CATS | ŻŻŻŻŻŻŻŻŻŻŻŻŻ (A) (B) (X) (Y) Facing v | Facing > | Facing < | Facing ^ _____________ | SOLUTION | ŻŻŻŻŻŻŻŻŻŻŻŻŻ (A) (B) (X) (Y) Facing v | Facing > | Facing < | Facing ^ _____________ | ROCKETS | ŻŻŻŻŻŻŻŻŻŻŻŻŻ (A) (B) Place | Delete _____________ | HOLES | ŻŻŻŻŻŻŻŻŻŻŻŻŻ (A) (B) Place | Delete ----------------------------------------------------------------------- [9b] Controls [9b] ----------------------------------------------------------------------- In this mode, instead of controlling a Cursor, you control a little target grid-thing that you can move around on the board. Probably easier to use for this type of thing, anyway. Move your target grid around and press the Action Buttons to perform the actions (see above). Here's a run-down (with more diagrams!) on the controls of Puzzle Edit mode. ----------------------------------------------------------------------- Ahh...the beautiful Standard Dreamcast controller. __/ \__ / ___ _______ \_______ / 1 / \ | | \ \ | ( o ) | 3 | 4 (Y) | 6. L and R Triggers | \___/ | | (X) (B) | behind controller | _ |_______| (A) | | _| |_ | | |_ _| | | 2 |_| | | /\ | | 5 /__\ | 1. Analog Joystick Use this to move your target grid around the board in any direction. 2. Digital Pad (D-Pad) Use this to move your target grid around the board in any direction. 3. VMU Slot Screen This is where you can see your VMU if you have one inserted. A VMU is required to save your Puzzles. 4. Action Buttons ((A), (B), (X), (Y)) Use these to perform different actions. Refer to the chart above. 5. START Button Allows you to quit Puzzle Edit mode. 6. L and R Triggers Cycles through options on the menu on the left. ----------------------------------------------------------------------- Here are the controls for the Dreamcast Keyboard, which can be used in the Puzzle Edit mode, also. The Enter and Escape keys are the same as the (A) and (B) buttons, respectively. 1 +--+--+ |F1|F2| +--+--+ +-+ +-++-++-+ 2 |E| 4 |7||8||9| +-+ +-++-++-+ +-++-+ 3 +-+ +-++-++-+ |S||D| |^| |4||5||6| +-++-+ +-+ +-++-++-+ +-+ +-++-++-+ +-++-++-+ |X| |<||v||>| |1||2||3| +-+ +-++-++-+ +-++-++-+ +--+ +---------------------+ +--+___________ |S1| | 5 | |S2| \ +--+ +---------------------+ +--+ 6. Short-cut Keys S1 and S2 1. F1 and F2 Cycles through options on the menu. Same as the L and R Triggers. 2. Keys X, D, S, and E Use these to perform different actions. Refer to the chart above. 3. Arrow Keys Use these to move your target grid around (obviously). 4. Number Pad You can also manipulate your target grid with these buttons. ^ Move up 8 Move < 4 6 > Move right left 2 v Move down 5. Space Bar This acts as the START button on the controller. Allows you to exit Puzzle Edit mode. 6. Short-cut Keys S1 and S2 Cycles through options on the menu. Same as the L and R Triggers. ----------------------------------------------------------------------- Here are the Puzzle Editing controls for the Dreamcast Arcade Stick. _________________________________________________ | 3 (_) | | _______ | | | | | | ___ | 2 | 4 (Y) (Z) | | 1 / \ | | (X) | | ( o ) |_______| (B) (C) | | \___/ (A) | | | | | | | | | |_________________________________________________| 1. Joystick Use this to move your target grid around. 2. VMU Slot Screen This is where you can see your VMU if you have one inserted. A VMU is required to save your Puzzle. 3. START Button Same as the START Button on the controller. 4. Action Buttons ((A), (B), (C), (X), (Y), (Z)) Use buttons (A), (B), (X) and (Y) to perform different actions. Refer to the chart above. (C) and (Z) cycle through the options on the menu. Same as the L and R Triggers. ^ Up Arrow (Y) Left < (X) (B) > Right Arrow Arrow (A) v Down Arrow ----------------------------------------------------------------------- [9c] Puzzle Land [9c] ----------------------------------------------------------------------- After you've saved your Puzzle (be sure to test your Puzzle in Puzzle mode, just to make sure there isn't an easier, more obvious solution that you overlooked), you're ready to Upload your creation! Select the Network option and wait for your Dreamcast to connect to the Chu2 Network. After it connects, enter your name and password. Now select the Puzzle Land server. To start up, you'll need to select your room. First select a letter of the alphabet (A-Z), then a number (00-09). Try to pick something easy to remember, like something that has to do with your nickname. For instance, my room is on Puzzle Land server S-09; the S standing for Segaholic2, Sega, and Sonic Team, while the 09 is Dreamcast's lucky number! You know, 9.9.99 for $199.99, plus 9 letters in the word "Dreamcast"! ;) **MAKE SURE YOU REMEMBER WHERE YOUR ROOM IS LOCATED. Once you have a room (automatically made under your Network name), you can Upload your Puzzles. Select "Upload Puzzle Data". ((Note: this option only appears to you on your registered name. Don't worry. Nobody else can access and delete your Puzzles unless they know your name, password, and e-mail address.)) Select the Puzzle you would like to Up- load. Now name the file (preferably something similar to the Puzzle's name). After that, your Puzzle is ready to take on the world! To delete a Puzzle, select "Delete Puzzle Data". Enter the name of the Puzzle you wish to delete (as you registered it on Puzzle Land). And that's it! To Download somebody's Puzzles, just go to his Puzzle Land server (in the form of Alphabet-NumberNumber) and select the Puzzle you wish to Download. You have to have an open space and enough blocks on your VMU to Download a Puzzle. You can see the name of the Puzzle and how many times it has been Downloaded by pressing (X) on it. ======================================================================= || || || || || || << [10] Network [10] >> || || || || || || ======================================================================= **this section is uncompleted and will be finished in a future update ======================================================================= || || || || || << [11] Homepage [11] >> || || || || || ======================================================================= This allows you to access the ChuChu Rocket! Homepage. Kinda like Sonic Adventure's Homepage, but with much less stuff to do. However, if you have a Dreamcast Keyboard, you can access the Japanese DreamKey browser and surf the web with it using a handy cheat/trick! **this section is uncompleted and will be finished in a future update ======================================================================= || || || || || || << [12] Options [12] >> || || || || || || ======================================================================= This is where you customize the options (duh!). When you first select Options from the menu you will be taken to a screen with several options. Inside each of the sections are the listed options. ----------------------------------------------------------------------- [12a] General Settings [12a] ----------------------------------------------------------------------- -Character ((default: Normal)) This is where you can change the ChuChus to the various hidden characters: Chao (the first "?") and Pians (the second "?"). Select the Download option to change the ChuChu to any downloaded characters you can get off the Chu2 Homepage. -Sound output ((default: Stereo)) Select between Stereo sound or Mono sound. -Jump Pack ((default: Off)) Toggle the rumble feature Off / On (only works if you have one of several rumble accessories). -Music test <00> Use D-Pad Left and Right to select the tracks and press (A) to play them. -SE test <000> Use D-Pad Left and Right to select the sound effects and press (A) to play them. -Return to Initial Settings ----------------------------------------------------------------------- [12b] Settings for 4Player Battle and Team Battle [12b] ----------------------------------------------------------------------- -Play Time <1 . 2 . 3> minutes ((default: 3)) Set how long each round of play is in minutes. -Game Speed ((default: 3)) Select how fast the game runs on a scale of 1 to 5. -% of ? mice ((default: Normal)) Toggle whether the rate of Random "?" mice coming out of the Hatches is Normal or High. -Arrow Reset ((default: Off)) Toggle whether or not you can replace your Arrows if you made a mistake (you can only replace your own Arrows, not others'). -Return to Initial Settings ----------------------------------------------------------------------- [12c] Records [12c] ----------------------------------------------------------------------- Stage Challenge Total time 00:00 0 stages cleared View your Stage Challenge time records. ----------------------------------------------------------------------- [12d] Language [12d] ----------------------------------------------------------------------- -Japanese -English -German -French -Spanish Set the language Chu2's menus will be read in. If you select Japanese, you will be able to hear the Japanese voices (which many people prefer). However, you will have to negotiate the Japanese menus. German, French, and Spanish language settings will hear the voices in English. ----------------------------------------------------------------------- [12e] Keyboard F-Key Settings [12e] ----------------------------------------------------------------------- ((default settings below)) -F1 OK! -F2 Hello! -F3 Nice to meet you! -F4 Let's play a game! -F5 I'll create a team. -F6 May I join? -F7 Let's start! -F8 Congrats! You're good! -F9 Play again? -F10 I need to go. -F11 How about one more game? -F12 See you later! Set what the F-keys on your Dreamcast keyboard will type when you press them. For use in the chat rooms. -Return to Initial Settings ----------------------------------------------------------------------- [12f] Return to Initial Settings [12f] ----------------------------------------------------------------------- Resets ALL options to default. ======================================================================= || || || || || || << [13] Secrets [13] >> || || || || || || ======================================================================= CLEAN PAUSE Pause the game (START) and press (X) + (Y) on controller 1. HIDDEN ARTWORK Insert the ChuChu Rocket! GD-ROM into any normal PC (I'm not sure if it will work on a Mac or not...) CD-ROM drive. Inside the Extras folder, Sonic Team has included ChuChu Rocket! artwork that you can decorate your PC with. HIDDEN PUZZLES Complete the Normal Puzzles to get the Hard Puzzles. Complete the Hard Puzzles to get the Special Puzzles. Complete the Special Puzzles to get the Mania Puzzles. CHAO To change the ChuChus to the Chao from Sonic Adventure, complete the Stage Challenge. Select the first "?" in the General Settings in the Options menu. NIGHTOPIANS To change the ChuChus to Nightopians from NiGHTS Into Dreams, complete the Mania Puzzles. Select the second "?" in the General Settings in the Options menu. HIDDEN WEB BROWSER (You MUST have a Dreamcast Keyboard to use this cheat.) At the ChuChu Rocket! Homepage, press Ctrl + O on a Dreamcast keyboard. You can now use the ChuChu Rocket! Web Browser to surf the web. See Chapter 11: Homepage for more details on how to use the Keyboard and surf the web. ======================================================================= || || || || || << [14] Miscellaneous [14] >> || || || || || ======================================================================= This chapter covers all the miscellaneous stuff about ChuChu Rocket! In other words, the stuff that wouldn't fit in any other chapter. ----------------------------------------------------------------------- [14a] VMU Save Files [14a] ----------------------------------------------------------------------- The ChuChu Rocket! main save file is 3 blocks. This saves your Options, completed Puzzles and Stage Challenge stages, your times for Stage Challenge, and your Online ID and Password. It's the red file (meaning it can't be copied) with the Rocket on it. Its file name is CHU_CHU__RCT. The Original Puzzles (ones you make in Puzzle Edit mode) have a ChuChu for the icon, and their file name is CHU_CHU__E## (01-25). The Download Puzzles have a KapuKapu for the icon, and their file name is CHU_CHU__D## (01-25). Each Puzzle you make or download is 3 blocks. You can have up to 25 of each kind of Puzzle (25 Original + 25 Download). ----------------------------------------------------------------------- [14b] Versions [14b] ----------------------------------------------------------------------- There have been several versions of Chu2 released. When Chu2 was released in Japan, there were two versions available: one with only the ChuChu Rocket! game, and another which included a limited special-edition transparent-orange controller. Both included stickers to put on your controllers, VMUs, etc. We deprived Americans didn't get the orange controller or even the stickers... **sob!** The next version was the Shockwave ChuChu Rocket! game. It includes all 25 Puzzles from the Normal Puzzle Set. For a short while it also in- cluded all 25 of the Hard Puzzles AND the 25 Special Puzzles, but I guess Sega of Japan thought that was too much for a demo, so they axed the Hard and Special Sets. The Normal Puzzle Set is still available to play online at: http://www.sega.co.jp/sega/Puzzle/main_3.html Make sure you've got Shockwave Version 4.0 and a PC or Mac over 200 MHz. Another version of Chu2 was the demo included on Demo Disc Volume 4, which came packed in with the March 2000 issue of the Official Sega Dreamcast Magazine. On that demo disc were playable demos of Rayman 2, MDK 2, Virtua Striker 2, and Chu2 (what's with all the 2's?!). The disc also included the full version of Sega Swirl and the updated Dreamcast Web Browser. Strangely, the Chu2 demo has different voices than in the final version. Mouse Mania, Mouse Monopoly, and all the other Random Events are said differently. What's even stranger is that "Cat Mania!" is said by a boy in the demo. Hmm... The demo also included 5 Original Puzzles, whose solutions are below. ----------------------------------------------------------------------- A B C D E F G H I J K L _______________________ 1 | _ | 2 | | ___| O | 3 | | ___| | 4 | | ___| | 5 | | ___| | 6 | | ___| | 7 | | ___| | 8 | | ___| <| 9 |_______________|_______| 1. Original Puzzle 1 This easy Puzzle is finished with the Left Arrow at L8. Yeah, L2 will also work. A B C D E F G H I J K L _______________________ 1 | _| _______ |_ | 2 |_| | | |_| 3 | ^| | | 4 | ^ |_______| O | 5 | # | O O | 6 | # # # O | 7 | # |___|___| | 8 |_ _| |_ _| 9 |_|___|___________|___|_| 2. Original Puzzle 2 This Puzzle is shaped like a Dreamcast controller if you didn't notice that. Place the Up Arrows at C4 and D3. A B C D E F G H I J K L _______________________ 1 | _ _ _ | 2 | _ | | 3 | _ | | 4 | | | 5 | O O O O < | 6 | | _ | 7 | | _ | 8 | | _ _ _| 9 |_______________________| 3. Original Puzzle 3 Just put your Left Arrow at K5. A B C D E F G H I J K L _______________________ 1 | O O O O O | 2 |> ^| 3 | | 4 | | 5 | | 6 | | 7 | | 8 | ^| 9 |_______________________| 4. Original Puzzle 4 Place the Right Arrow at A2 and one Up Arrow at L8. The second Up Arrow works at L2, L3, L4, L5, L6, and L7. A B C D E F G H I J K L _______________________ 1 | _ #| |# | 2 | |# Ż _ #| | 3 | #| |# Ż _ #| 4 | Ż _ #| > |# Ż| 5 |> |# Ż _ #| | 6 |# |# v _ #| | 7 |Ż _ #| > |# Ż _| 8 | |# Ż _ ^ #|> |#| 9 |_______|#_________#|__O| 5. Original Puzzle 5 Put the Right Arrows at coordinates A5, F7, H4, and H8; the Up Arrow goes at F8, and the Down Arrow at H6 on this hole-ridden arena. ----------------------------------------------------------------------- The latest version is the one we know today: the U.S. release. Ain't it sweet? I love this game! It features new voices in English, although I don't see why they changed the voices that were on the demo. Now that I'm used to the full U.S. version voices, I like the demo voices less. The last version to be released will be the European release. I don't expect much to be changed at all in that version. An interesting thing, though, is that if you sign up with Sega of Europe's DreamArena, you'll get a free copy of Chu2! Lucky ducks... ======================================================================= || || || || || || << [15] Credits [15] >> || || || || || || ======================================================================= Nathan "Segaholic2" Tsui- E-Mail: segaholic2@yahoo.com AOL Instant Messenger: Segaholic2 ICQ#: 76164803 ChuChu Rocket!: Segaholic2; Puzzle Land server S-09 Maybe you've noticed by now that I love Sonic Team. All I can say is Yuji Naka is the new king of videogame programming. Sorry Miyamoto, Zelda and Mario get boring after a while. Give us something new! Up next from Sonic Team: Samba de Amigo and Phantasy Star Online! Yeah, baby! Up next for Sonic: Sonic Shuffle and Sonic Adventure 2! Woohoo! Jason "Double -S-" Tsui- (stkrule@yahoo.com) Yeah, he's my bro, my videogame partner, and fellow conspirator in FAQ writing. He's not up there as co-author 'cuz he didn't do THAT much work. He did help me out a lot, though, especially with that mega- awesome ASCII title up there. ;) Black- He's my cat! There are cats in Chu2! So there! Guess what color he is. Here's a hint: he's not orange so he don't look like a KapuKapu. He's killed mice though. ======================================================================= || || || || || << [16] Version History [16] >> || || || || || ======================================================================= Version 0.1- Work Commenced 3:48 PM 4/09/2000 Work Completed 3:05 PM 6/19/2000 First release! This FAQ is not yet completed, but does have all 100 Puzzle solutions (thankfully), and the most important info. Only a few chapters to finish up; coming soon in an update in the (hopefully) near future. Once all chapters are completed, this FAQ will be worthy of the Version Number 1.0. Version 0.2- Updated 8:24 PM 06/20/2000 Well, I finished up the Puzzle Edit chapter. ...I've still got Stage Challenge, Network, and the Homepage chapters left to finish. Coming soon! Coming soon! ======================================================================= || || || || << [17] Copyright Information [17] >> || || || || ======================================================================= ChuChu Rocket!, Sonic Adventure, Chao, NiGHTS Into Dreams, Nightopians, and all other related characters and titles are (c)Copyright and Trademark 1999/2000 Sega Enterprises, Ltd. This FAQ is Copyright (c)2000 Nathan Tsui (segaholic2@yahoo.com). You may distribute this FAQ as long as it is unaltered and NOT SOLD FOR MONEY. Nathan Tsui alone has the right to make changes to or update this FAQ. Any unauthorized changes are not approved of by Nathan Tsui and are prohibited by law. What that basically means is that you can give it to whoever you want as long as you do not change one letter of it and don't put your name where mine is (a.k.a. stealing). /##===--------------------===##\ { ChuChu Rocket!: Blown Apart! } \===---> by Nathan Tsui <---===/ \ (c)2000 Nathan Tsui / \ All rights reserved. / \##===----------===##/